rnd-20030507-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_UNUSED_7             7
72 #define EP_UNUSED_8             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_CHANGEABLE           17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               26
95 #define EP_CAN_BE_CRUMBLED      27
96 #define EP_CAN_MOVE             28
97 #define EP_CAN_PASS_MAGIC_WALL  29
98 #define EP_SWITCHABLE           30
99 #define EP_DONT_TOUCH           31
100 #define EP_ENEMY                32
101 #define EP_DONT_GO_TO           33
102 #define EP_CAN_EXPLODE          34
103 #define EP_BD_ELEMENT           35
104 #define EP_SP_ELEMENT           36
105 #define EP_SB_ELEMENT           37
106 #define EP_GEM                  38
107 #define EP_FOOD_DARK_YAMYAM     39
108 #define EP_FOOD_PENGUIN         40
109 #define EP_FOOD_PIG             41
110 #define EP_HISTORIC_WALL        42
111 #define EP_HISTORIC_SOLID       43
112 #define EP_BELT                 44
113 #define EP_BELT_ACTIVE          45
114 #define EP_BELT_SWITCH          46
115 #define EP_TUBE                 47
116 #define EP_KEYGATE              48
117 #define EP_AMOEBOID             49
118 #define EP_AMOEBALIVE           50
119 #define EP_HAS_CONTENT          51
120 #define EP_ACTIVE_BOMB          52
121 #define EP_INACTIVE             53
122
123 /* values for derived properties (determined from properties above) */
124 #define EP_ACCESSIBLE_OVER      54
125 #define EP_ACCESSIBLE_INSIDE    55
126 #define EP_ACCESSIBLE_UNDER     56
127 #define EP_WALKABLE             57
128 #define EP_PASSABLE             58
129 #define EP_ACCESSIBLE           59
130 #define EP_SNAPPABLE            60
131 #define EP_WALL                 61
132 #define EP_SOLID_FOR_PUSHING    62
133 #define EP_DRAGONFIRE_PROOF     63
134 #define EP_EXPLOSION_PROOF      64
135
136 #define NUM_ELEMENT_PROPERTIES  65
137
138 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
139 #define EP_BITFIELD_BASE        0
140
141 #define EP_BITMASK_DEFAULT      0
142
143 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
144 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
145 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
146 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
147                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
148                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
149
150
151 /* values for change events for custom elements */
152 #define CE_DELAY_FIXED          0
153 #define CE_DELAY_RANDOM         1
154
155 #define NUM_CHANGE_EVENTS       2
156
157 #define CE_BITMASK_DEFAULT      0
158
159 #define CUSTOM_ELEMENT_INFO(e)  (level.custom_element[(e) - EL_CUSTOM_START])
160
161 #define CH_EVENT_BIT(c)         (1 << (c))
162 #define CH_EVENT_VAR(e)         (CUSTOM_ELEMENT_INFO(e).change.events)
163
164 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
165                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
166 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
167                                  ((v) ?                                   \
168                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
169                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
170
171
172 /* macros for configurable properties */
173 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
174 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
175 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
176 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
177 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
178 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
179 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
180 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
181 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
182 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
183 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
184 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
185 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
186 #define IS_CHANGEABLE(e)        HAS_PROPERTY(e, EP_CHANGEABLE)
187
188 /* macros for special configurable properties */
189 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
190
191 /* macros for pre-defined properties */
192 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
193 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
194 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
195 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
196 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
197 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
198 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
199 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
200 #define IS_CAN_EXPLODE(e)       HAS_PROPERTY(e, EP_CAN_EXPLODE)
201 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
202 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
203 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
204 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
205 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
206 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
207 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
208 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
209 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
210 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
211 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
212 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
213 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
214 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
215 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
216 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
217 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
218 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
219 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
220
221 /* macros for derived properties */
222 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
223 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
224 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
225 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
226 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
227 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
228 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
229 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
230 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
231 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
232 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
233
234 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
235                                  (e) <= EL_CUSTOM_END)
236
237 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
238
239 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
240 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
241
242 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
243 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
244 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
245
246 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
247                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
248                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
249                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
250                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
251                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
252                                  EL_ROCK)
253 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
254                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
255                                  EL_BD_ROCK)
256 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
257 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
258 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
259 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
260
261 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
262 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
263 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
264                                  IS_INDESTRUCTIBLE(Feld[x][y]))
265 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
266                                  PROTECTED_FIELD(x, y))
267
268 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
269
270 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
271 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
272 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
273
274 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
275 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
276 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
277 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
278
279 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
280
281
282 /* boundaries of arrays etc. */
283 #define MAX_LEVEL_NAME_LEN      32
284 #define MAX_LEVEL_AUTHOR_LEN    32
285 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
286 #define MAX_SCORE_ENTRIES       100
287 #define MAX_NUM_AMOEBA          100
288
289 /* values for elements with content */
290 #define MIN_ELEMENT_CONTENTS    1
291 #define STD_ELEMENT_CONTENTS    4
292 #define MAX_ELEMENT_CONTENTS    8
293
294 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
295
296 /* fundamental game speed values */
297 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
298 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
299 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
300 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
301 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
302
303 /* often used screen positions */
304 #define SX                      8
305 #define SY                      8
306 #define REAL_SX                 (SX - 2)
307 #define REAL_SY                 (SY - 2)
308 #define DX                      566
309 #define DY                      60
310 #define VX                      DX
311 #define VY                      400
312 #define EX                      DX
313 #define EY                      (VY - 44)
314 #define TILEX                   32
315 #define TILEY                   32
316 #define MINI_TILEX              (TILEX / 2)
317 #define MINI_TILEY              (TILEY / 2)
318 #define MICRO_TILEX             (TILEX / 8)
319 #define MICRO_TILEY             (TILEY / 8)
320 #define MIDPOSX                 (SCR_FIELDX / 2)
321 #define MIDPOSY                 (SCR_FIELDY / 2)
322 #define SXSIZE                  (SCR_FIELDX * TILEX)
323 #define SYSIZE                  (SCR_FIELDY * TILEY)
324 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
325 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
326 #define DXSIZE                  100
327 #define DYSIZE                  280
328 #define VXSIZE                  DXSIZE
329 #define VYSIZE                  100
330 #define EXSIZE                  DXSIZE
331 #define EYSIZE                  (VYSIZE + 44)
332 #define FULL_SXSIZE             (2 + SXSIZE + 2)
333 #define FULL_SYSIZE             (2 + SYSIZE + 2)
334 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
335 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
336 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
337 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
338 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
339
340
341 /* "real" level file elements */
342 #define EL_UNDEFINED                    -1
343
344 #define EL_EMPTY_SPACE                  0
345 #define EL_EMPTY                        EL_EMPTY_SPACE
346 #define EL_SAND                         1
347 #define EL_WALL                         2
348 #define EL_WALL_CRUMBLED                3
349 #define EL_ROCK                         4
350 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
351 #define EL_EMERALD                      6
352 #define EL_EXIT_CLOSED                  7
353 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
354 #define EL_BUG                          9
355 #define EL_SPACESHIP                    10
356 #define EL_YAMYAM                       11
357 #define EL_ROBOT                        12
358 #define EL_STEELWALL                    13
359 #define EL_DIAMOND                      14
360 #define EL_AMOEBA_DEAD                  15
361 #define EL_QUICKSAND_EMPTY              16
362 #define EL_QUICKSAND_FULL               17
363 #define EL_AMOEBA_DROP                  18
364 #define EL_BOMB                         19
365 #define EL_MAGIC_WALL                   20
366 #define EL_SPEED_PILL                   21
367 #define EL_ACID                         22
368 #define EL_AMOEBA_WET                   23
369 #define EL_AMOEBA_DRY                   24
370 #define EL_NUT                          25
371 #define EL_GAME_OF_LIFE                 26
372 #define EL_BIOMAZE                      27
373 #define EL_DYNAMITE_ACTIVE              28
374 #define EL_STONEBLOCK                   29
375 #define EL_ROBOT_WHEEL                  30
376 #define EL_ROBOT_WHEEL_ACTIVE           31
377 #define EL_KEY_1                        32
378 #define EL_KEY_2                        33
379 #define EL_KEY_3                        34
380 #define EL_KEY_4                        35
381 #define EL_GATE_1                       36
382 #define EL_GATE_2                       37
383 #define EL_GATE_3                       38
384 #define EL_GATE_4                       39
385 #define EL_GATE_1_GRAY                  40
386 #define EL_GATE_2_GRAY                  41
387 #define EL_GATE_3_GRAY                  42
388 #define EL_GATE_4_GRAY                  43
389 #define EL_DYNAMITE                     44
390 #define EL_PACMAN                       45
391 #define EL_INVISIBLE_WALL               46
392 #define EL_LAMP                         47
393 #define EL_LAMP_ACTIVE                  48
394 #define EL_WALL_EMERALD                 49
395 #define EL_WALL_DIAMOND                 50
396 #define EL_AMOEBA_FULL                  51
397 #define EL_BD_AMOEBA                    52
398 #define EL_TIME_ORB_FULL                53
399 #define EL_TIME_ORB_EMPTY               54
400 #define EL_EXPANDABLE_WALL              55
401 #define EL_BD_DIAMOND                   56
402 #define EL_EMERALD_YELLOW               57
403 #define EL_WALL_BD_DIAMOND              58
404 #define EL_WALL_EMERALD_YELLOW          59
405 #define EL_DARK_YAMYAM                  60
406 #define EL_BD_MAGIC_WALL                61
407 #define EL_INVISIBLE_STEELWALL          62
408
409 #define EL_UNUSED_63                    63
410
411 #define EL_DYNABOMB_INCREASE_NUMBER     64
412 #define EL_DYNABOMB_INCREASE_SIZE       65
413 #define EL_DYNABOMB_INCREASE_POWER      66
414 #define EL_SOKOBAN_OBJECT               67
415 #define EL_SOKOBAN_FIELD_EMPTY          68
416 #define EL_SOKOBAN_FIELD_FULL           69
417 #define EL_BD_BUTTERFLY_RIGHT           70
418 #define EL_BD_BUTTERFLY_UP              71
419 #define EL_BD_BUTTERFLY_LEFT            72
420 #define EL_BD_BUTTERFLY_DOWN            73
421 #define EL_BD_FIREFLY_RIGHT             74
422 #define EL_BD_FIREFLY_UP                75
423 #define EL_BD_FIREFLY_LEFT              76
424 #define EL_BD_FIREFLY_DOWN              77
425 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
426 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
427 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
428 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
429 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
430 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
431 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
432 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
433 #define EL_BD_BUTTERFLY                 78
434 #define EL_BD_FIREFLY                   79
435 #define EL_PLAYER_1                     80
436 #define EL_PLAYER_2                     81
437 #define EL_PLAYER_3                     82
438 #define EL_PLAYER_4                     83
439 #define EL_BUG_RIGHT                    84
440 #define EL_BUG_UP                       85
441 #define EL_BUG_LEFT                     86
442 #define EL_BUG_DOWN                     87
443 #define EL_SPACESHIP_RIGHT              88
444 #define EL_SPACESHIP_UP                 89
445 #define EL_SPACESHIP_LEFT               90
446 #define EL_SPACESHIP_DOWN               91
447 #define EL_PACMAN_RIGHT                 92
448 #define EL_PACMAN_UP                    93
449 #define EL_PACMAN_LEFT                  94
450 #define EL_PACMAN_DOWN                  95
451 #define EL_EMERALD_RED                  96
452 #define EL_EMERALD_PURPLE               97
453 #define EL_WALL_EMERALD_RED             98
454 #define EL_WALL_EMERALD_PURPLE          99
455 #define EL_ACID_POOL_TOPLEFT            100
456 #define EL_ACID_POOL_TOPRIGHT           101
457 #define EL_ACID_POOL_BOTTOMLEFT         102
458 #define EL_ACID_POOL_BOTTOM             103
459 #define EL_ACID_POOL_BOTTOMRIGHT        104
460 #define EL_BD_WALL                      105
461 #define EL_BD_ROCK                      106
462 #define EL_EXIT_OPEN                    107
463 #define EL_BLACK_ORB                    108
464 #define EL_AMOEBA_TO_DIAMOND            109
465 #define EL_MOLE                         110
466 #define EL_PENGUIN                      111
467 #define EL_SATELLITE                    112
468 #define EL_ARROW_LEFT                   113
469 #define EL_ARROW_RIGHT                  114
470 #define EL_ARROW_UP                     115
471 #define EL_ARROW_DOWN                   116
472 #define EL_PIG                          117
473 #define EL_DRAGON                       118
474
475 #define EL_EM_KEY_1_FILE                119
476
477 #define EL_CHAR_START                   120
478 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
479 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
480
481 #include "conf_chr.h"   /* include auto-generated data structure definitions */
482
483 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
484 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
485
486 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
487
488 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
489 #define EL_EXPANDABLE_WALL_VERTICAL     201
490 #define EL_EXPANDABLE_WALL_ANY          202
491
492 #define EL_EM_GATE_1                    203
493 #define EL_EM_GATE_2                    204
494 #define EL_EM_GATE_3                    205
495 #define EL_EM_GATE_4                    206
496
497 #define EL_EM_KEY_2_FILE                        207
498 #define EL_EM_KEY_3_FILE                        208
499 #define EL_EM_KEY_4_FILE                        209
500
501 #define EL_SP_START                     210
502 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
503 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
504 #define EL_SP_ZONK                      (EL_SP_START + 1)
505 #define EL_SP_BASE                      (EL_SP_START + 2)
506 #define EL_SP_MURPHY                    (EL_SP_START + 3)
507 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
508 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
509 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
510 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
511 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
512 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
513 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
514 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
515 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
516 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
517 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
518 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
519 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
520 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
521 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
522 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
523 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
524 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
525 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
526 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
527 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
528 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
529 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
530 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
531 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
532 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
533 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
534 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
535 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
536 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
537 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
538 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
539 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
540 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
541 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
542 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
543 #define EL_SP_END                       (EL_SP_START + 39)
544
545 #define EL_EM_GATE_1_GRAY               250
546 #define EL_EM_GATE_2_GRAY               251
547 #define EL_EM_GATE_3_GRAY               252
548 #define EL_EM_GATE_4_GRAY               253
549
550 #define EL_UNUSED_254                   254
551 #define EL_UNUSED_255                   255
552
553 #define EL_PEARL                        256
554 #define EL_CRYSTAL                      257
555 #define EL_WALL_PEARL                   258
556 #define EL_WALL_CRYSTAL                 259
557 #define EL_DOOR_WHITE                   260
558 #define EL_DOOR_WHITE_GRAY              261
559 #define EL_KEY_WHITE                    262
560 #define EL_SHIELD_NORMAL                263
561 #define EL_EXTRA_TIME                   264
562 #define EL_SWITCHGATE_OPEN              265
563 #define EL_SWITCHGATE_CLOSED            266
564 #define EL_SWITCHGATE_SWITCH_UP         267
565 #define EL_SWITCHGATE_SWITCH_DOWN       268
566
567 #define EL_UNUSED_269                   269
568 #define EL_UNUSED_270                   270
569
570 #define EL_CONVEYOR_BELT_1_LEFT          271
571 #define EL_CONVEYOR_BELT_1_MIDDLE        272
572 #define EL_CONVEYOR_BELT_1_RIGHT         273
573 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
574 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
575 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
576 #define EL_CONVEYOR_BELT_2_LEFT          277
577 #define EL_CONVEYOR_BELT_2_MIDDLE        278
578 #define EL_CONVEYOR_BELT_2_RIGHT         279
579 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
580 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
581 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
582 #define EL_CONVEYOR_BELT_3_LEFT          283
583 #define EL_CONVEYOR_BELT_3_MIDDLE        284
584 #define EL_CONVEYOR_BELT_3_RIGHT         285
585 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
586 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
587 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
588 #define EL_CONVEYOR_BELT_4_LEFT          289
589 #define EL_CONVEYOR_BELT_4_MIDDLE        290
590 #define EL_CONVEYOR_BELT_4_RIGHT         291
591 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
592 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
593 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
594 #define EL_LANDMINE                     295
595 #define EL_ENVELOPE                     296
596 #define EL_LIGHT_SWITCH                 297
597 #define EL_LIGHT_SWITCH_ACTIVE          298
598 #define EL_SIGN_EXCLAMATION             299
599 #define EL_SIGN_RADIOACTIVITY           300
600 #define EL_SIGN_STOP                    301
601 #define EL_SIGN_WHEELCHAIR              302
602 #define EL_SIGN_PARKING                 303
603 #define EL_SIGN_ONEWAY                  304
604 #define EL_SIGN_HEART                   305
605 #define EL_SIGN_TRIANGLE                306
606 #define EL_SIGN_ROUND                   307
607 #define EL_SIGN_EXIT                    308
608 #define EL_SIGN_YINYANG                 309
609 #define EL_SIGN_OTHER                   310
610 #define EL_MOLE_LEFT                    311
611 #define EL_MOLE_RIGHT                   312
612 #define EL_MOLE_UP                      313
613 #define EL_MOLE_DOWN                    314
614 #define EL_STEELWALL_SLANTED            315
615 #define EL_INVISIBLE_SAND               316
616 #define EL_DX_UNKNOWN_15                317
617 #define EL_DX_UNKNOWN_42                318
618
619 #define EL_UNUSED_319                   319
620 #define EL_UNUSED_320                   320
621
622 #define EL_SHIELD_DEADLY                321
623 #define EL_TIMEGATE_OPEN                322
624 #define EL_TIMEGATE_CLOSED              323
625 #define EL_TIMEGATE_SWITCH_ACTIVE       324
626 #define EL_TIMEGATE_SWITCH              325
627
628 #define EL_BALLOON                      326
629 #define EL_BALLOON_SWITCH_LEFT          327
630 #define EL_BALLOON_SWITCH_RIGHT         328
631 #define EL_BALLOON_SWITCH_UP            329
632 #define EL_BALLOON_SWITCH_DOWN          330
633 #define EL_BALLOON_SWITCH_ANY           331
634
635 #define EL_EMC_STEELWALL_1              332
636 #define EL_EMC_STEELWALL_2              333
637 #define EL_EMC_STEELWALL_3              334
638 #define EL_EMC_STEELWALL_4              335
639 #define EL_EMC_WALL_1                   336
640 #define EL_EMC_WALL_2                   337
641 #define EL_EMC_WALL_3                   338
642 #define EL_EMC_WALL_4                   339
643 #define EL_EMC_WALL_5                   340
644 #define EL_EMC_WALL_6                   341
645 #define EL_EMC_WALL_7                   342
646 #define EL_EMC_WALL_8                   343
647
648 #define EL_TUBE_ANY                     344
649 #define EL_TUBE_VERTICAL                345
650 #define EL_TUBE_HORIZONTAL              346
651 #define EL_TUBE_VERTICAL_LEFT           347
652 #define EL_TUBE_VERTICAL_RIGHT          348
653 #define EL_TUBE_HORIZONTAL_UP           349
654 #define EL_TUBE_HORIZONTAL_DOWN         350
655 #define EL_TUBE_LEFT_UP                 351
656 #define EL_TUBE_LEFT_DOWN               352
657 #define EL_TUBE_RIGHT_UP                353
658 #define EL_TUBE_RIGHT_DOWN              354
659 #define EL_SPRING                       355
660 #define EL_TRAP                         356
661 #define EL_DX_SUPABOMB                  357
662
663 #define EL_UNUSED_358                   358
664 #define EL_UNUSED_359                   359
665
666 #define EL_CUSTOM_START                 360
667
668 #include "conf_cus.h"   /* include auto-generated data structure definitions */
669
670 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
671
672 #define NUM_CUSTOM_ELEMENTS             128
673 #define NUM_FILE_ELEMENTS               488
674
675
676 /* "real" (and therefore drawable) runtime elements */
677 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
678
679 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
680 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
681 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
682 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
683 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
684 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
685 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
686 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
687 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
688 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
689 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
690 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
691 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
692 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
693 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
694 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
695 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
696 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
697 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
698 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
699 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
700 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
701 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
702 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
703 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
704 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
705 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
706 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
707 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
708 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
709 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
710 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
711 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
712 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
713 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
714 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
715 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
716 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
717 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
718 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
719 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
720 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
721 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
722 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
723 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
724 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
725
726 /* "unreal" (and therefore not drawable) runtime elements */
727 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
728
729 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
730 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
731 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
732 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
733 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
734 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
735 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
736 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
737 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
738 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
739 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
740 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
741 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
742
743 /* dummy elements (never used as game elements, only used as graphics) */
744 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
745
746 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
747 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
748 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
749 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
750 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
751 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
752 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
753 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
754 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
755 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
756 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
757 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
758 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
759 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
760 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
761 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
762
763 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
764
765
766 /* values for graphics/sounds action types */
767 #define ACTION_DEFAULT                          0
768 #define ACTION_WAITING                          1
769 #define ACTION_FALLING                          2
770 #define ACTION_MOVING                           3
771 #define ACTION_DIGGING                          4
772 #define ACTION_SNAPPING                         5
773 #define ACTION_COLLECTING                       6
774 #define ACTION_DROPPING                         7
775 #define ACTION_PUSHING                          8
776 #define ACTION_PASSING                          9
777 #define ACTION_IMPACT                           10
778 #define ACTION_BREAKING                         11
779 #define ACTION_ACTIVATING                       12
780 #define ACTION_DEACTIVATING                     13
781 #define ACTION_OPENING                          14
782 #define ACTION_CLOSING                          15
783 #define ACTION_ATTACKING                        16
784 #define ACTION_GROWING                          17
785 #define ACTION_SHRINKING                        18
786 #define ACTION_ACTIVE                           19
787 #define ACTION_FILLING                          20
788 #define ACTION_EMPTYING                         21
789 #define ACTION_CHANGING                         22
790 #define ACTION_EXPLODING                        23
791 #define ACTION_DYING                            24
792 #define ACTION_OTHER                            25
793
794 #define NUM_ACTIONS                             26
795
796 /* values for special image configuration suffixes (must match game mode) */
797 #define GFX_SPECIAL_ARG_MAIN                    0
798 #define GFX_SPECIAL_ARG_LEVELS                  1
799 #define GFX_SPECIAL_ARG_SCORES                  2
800 #define GFX_SPECIAL_ARG_EDITOR                  3
801 #define GFX_SPECIAL_ARG_INFO                    4
802 #define GFX_SPECIAL_ARG_SETUP                   5
803 #define GFX_SPECIAL_ARG_DOOR                    6
804 #define GFX_SPECIAL_ARG_PREVIEW                 7
805
806 #define NUM_SPECIAL_GFX_ARGS                    8
807
808
809 /* values for image configuration suffixes */
810 #define GFX_ARG_X                               0
811 #define GFX_ARG_Y                               1
812 #define GFX_ARG_XPOS                            2
813 #define GFX_ARG_YPOS                            3
814 #define GFX_ARG_WIDTH                           4
815 #define GFX_ARG_HEIGHT                          5
816 #define GFX_ARG_OFFSET                          6
817 #define GFX_ARG_VERTICAL                        7
818 #define GFX_ARG_XOFFSET                         8
819 #define GFX_ARG_YOFFSET                         9
820 #define GFX_ARG_FRAMES                          10
821 #define GFX_ARG_FRAMES_PER_LINE                 11
822 #define GFX_ARG_START_FRAME                     12
823 #define GFX_ARG_DELAY                           13
824 #define GFX_ARG_ANIM_MODE                       14
825 #define GFX_ARG_GLOBAL_SYNC                     15
826 #define GFX_ARG_STEP_OFFSET                     16
827 #define GFX_ARG_STEP_DELAY                      17
828 #define GFX_ARG_DIRECTION                       18
829 #define GFX_ARG_POSITION                        19
830 #define GFX_ARG_DRAW_XOFFSET                    20
831 #define GFX_ARG_DRAW_YOFFSET                    21
832 #define GFX_ARG_NAME                            22
833
834 #define NUM_GFX_ARGS                            23
835
836
837 /* values for sound configuration suffixes */
838 #define SND_ARG_MODE_LOOP                       0
839
840 #define NUM_SND_ARGS                            1
841
842
843 /* values for font configuration */
844
845 #define FONT_INITIAL_1                          0
846 #define FONT_INITIAL_2                          1
847 #define FONT_INITIAL_3                          2
848 #define FONT_INITIAL_4                          3
849 #define FONT_TITLE_1                            4
850 #define FONT_TITLE_2                            5
851 #define FONT_MENU_1                             6
852 #define FONT_MENU_2                             7
853 #define FONT_TEXT_1_ACTIVE                      8
854 #define FONT_TEXT_2_ACTIVE                      9
855 #define FONT_TEXT_3_ACTIVE                      10
856 #define FONT_TEXT_4_ACTIVE                      11
857 #define FONT_TEXT_1                             12
858 #define FONT_TEXT_2                             13
859 #define FONT_TEXT_3                             14
860 #define FONT_TEXT_4                             15
861 #define FONT_INPUT_1_ACTIVE                     16
862 #define FONT_INPUT_2_ACTIVE                     17
863 #define FONT_INPUT_1                            18
864 #define FONT_INPUT_2                            19
865 #define FONT_OPTION_OFF                         20
866 #define FONT_OPTION_ON                          21
867 #define FONT_VALUE_1                            22
868 #define FONT_VALUE_2                            23
869 #define FONT_VALUE_OLD                          24
870 #define FONT_LEVEL_NUMBER                       25
871 #define FONT_TAPE_RECORDER                      26
872 #define FONT_GAME_INFO                          27
873
874 #define NUM_FONTS                               28
875 #define NUM_INITIAL_FONTS                       4
876
877 /* values for game_status (must match special image configuration suffixes) */
878 #define GAME_MODE_MAIN                          0
879 #define GAME_MODE_LEVELS                        1
880 #define GAME_MODE_SCORES                        2
881 #define GAME_MODE_EDITOR                        3
882 #define GAME_MODE_INFO                          4
883 #define GAME_MODE_SETUP                         5
884 #define GAME_MODE_PSEUDO_DOOR                   6
885 #define GAME_MODE_PSEUDO_PREVIEW                7
886
887 /* there are no special config file suffixes for these modes */
888 #define GAME_MODE_PLAYING                       8
889 #define GAME_MODE_PSEUDO_TYPENAME               9
890 #define GAME_MODE_QUIT                          10
891
892 #define PROGRAM_VERSION_MAJOR   2
893 #define PROGRAM_VERSION_MINOR   2
894 #define PROGRAM_VERSION_PATCH   0
895 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
896
897 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
898 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
899 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
900 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
901 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
902 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
903 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
904 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
905 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
906 #define FILENAME_PREFIX         "Rocks"
907
908 #if defined(PLATFORM_UNIX)
909 #define USERDATA_DIRECTORY      ".rocksndiamonds"
910 #elif defined(PLATFORM_WIN32)
911 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
912 #else
913 #define USERDATA_DIRECTORY      "userdata"
914 #endif
915
916 #define X11_ICON_FILENAME       "rocks_icon.xbm"
917 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
918 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
919
920 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
921 ** currently supported/known file version numbers:
922 **      1.0 (old)
923 **      1.2 (still in use)
924 **      1.4 (still in use)
925 **      2.0 (actual)
926 */
927 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
928 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
929 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
930 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
931
932 /* file version does not change for every program version, but is changed
933    when new features are introduced that are incompatible with older file
934    versions, so that they can be treated accordingly */
935 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
936
937 #define GAME_VERSION_1_0        FILE_VERSION_1_0
938 #define GAME_VERSION_1_2        FILE_VERSION_1_2
939 #define GAME_VERSION_1_4        FILE_VERSION_1_4
940 #define GAME_VERSION_2_0        FILE_VERSION_2_0
941
942 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
943                                               PROGRAM_VERSION_MINOR, \
944                                               PROGRAM_VERSION_PATCH)
945
946 /* values for game_emulation */
947 #define EMU_NONE                0
948 #define EMU_BOULDERDASH         1
949 #define EMU_SOKOBAN             2
950 #define EMU_SUPAPLEX            3
951
952 struct HiScore
953 {
954   char Name[MAX_PLAYER_NAME_LEN + 1];
955   int Score;
956 };
957
958 struct PlayerInfo
959 {
960   boolean present;              /* player present in level playfield */
961   boolean connected;            /* player connected (locally or via network) */
962   boolean active;               /* player (present && connected) */
963
964   int index_nr, client_nr, element_nr;
965
966   byte action;                  /* action from local input device */
967   byte effective_action;        /* action acknowledged from network server
968                                    or summarized over all configured input
969                                    devices when in single player mode */
970   byte programmed_action;       /* action forced by game itself (like moving
971                                    through doors); overrides other actions */
972
973   int jx,jy, last_jx,last_jy;
974   int MovDir, MovPos, GfxDir, GfxPos;
975   int Frame, StepFrame;
976
977   int GfxAction;
978
979   boolean use_murphy_graphic;
980   boolean use_disk_red_graphic;
981
982   boolean Pushing;
983   boolean Switching;
984   boolean LevelSolved, GameOver;
985   boolean snapped;
986
987   int last_move_dir;
988   boolean is_moving;
989   boolean is_waiting;
990   boolean is_digging;
991   boolean is_collecting;
992
993   unsigned long move_delay;
994   int move_delay_value;
995
996   unsigned long push_delay;
997   unsigned long push_delay_value;
998
999   unsigned long actual_frame_counter;
1000
1001   int score;
1002   int gems_still_needed;
1003   int sokobanfields_still_needed;
1004   int lights_still_needed;
1005   int friends_still_needed;
1006   int key[4];
1007   int dynamite;
1008   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1009   int shield_normal_time_left;
1010   int shield_deadly_time_left;
1011 };
1012
1013 struct CustomElementChangeInfo
1014 {
1015   unsigned long events; /* bitfield for change events */
1016
1017   short gfx_element;    /* optional custom graphic element */
1018
1019   short successor;      /* new custom element after change */
1020
1021   int delay_fixed;      /* added frame delay before changed (fixed) */
1022   int delay_random;     /* added frame delay before changed (random) */
1023   int delay_frames;     /* either 1 (frames) or 50 (seconds; 50 fps) */
1024 };
1025
1026 struct CustomElementInfo
1027 {
1028   struct CustomElementChangeInfo change;
1029 };
1030
1031 struct LevelInfo
1032 {
1033   int file_version;     /* file format version the level is stored with    */
1034   int game_version;     /* game release version the level was created with */
1035
1036   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1037   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1038   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1039
1040   int fieldx;
1041   int fieldy;
1042   int time;
1043   int gems_needed;
1044   char name[MAX_LEVEL_NAME_LEN + 1];
1045   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1046   int score[LEVEL_SCORE_ELEMENTS];
1047   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1048   int num_yam_contents;
1049   int amoeba_speed;
1050   int amoeba_content;
1051   int time_magic_wall;
1052   int time_wheel;
1053   int time_light;
1054   int time_timegate;
1055   boolean double_speed;
1056   boolean gravity;
1057   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1058
1059   struct CustomElementInfo custom_element[NUM_CUSTOM_ELEMENTS];
1060
1061   boolean no_level_file;
1062 };
1063
1064 struct TapeInfo
1065 {
1066   int file_version;     /* file format version the tape is stored with    */
1067   int game_version;     /* game release version the tape was created with */
1068   int engine_version;   /* game engine version the tape was recorded with */
1069
1070   char *level_identifier;
1071   int level_nr;
1072   unsigned long random_seed;
1073   unsigned long date;
1074   unsigned long counter;
1075   unsigned long length;
1076   unsigned long length_seconds;
1077   unsigned int delay_played;
1078   boolean pause_before_death;
1079   boolean recording, playing, pausing;
1080   boolean fast_forward;
1081   boolean index_search;
1082   boolean auto_play;
1083   boolean auto_play_level_solved;
1084   boolean quick_resume;
1085   boolean single_step;
1086   boolean changed;
1087   boolean player_participates[MAX_PLAYERS];
1088   int num_participating_players;
1089
1090   struct
1091   {
1092     byte action[MAX_PLAYERS];
1093     byte delay;
1094   } pos[MAX_TAPELEN];
1095 };
1096
1097 struct GameInfo
1098 {
1099   /* constant within running game */
1100   int engine_version;
1101   int emulation;
1102   int initial_move_delay;
1103   int initial_move_delay_value;
1104
1105   /* variable within running game */
1106   int yam_content_nr;
1107   boolean magic_wall_active;
1108   int magic_wall_time_left;
1109   int light_time_left;
1110   int timegate_time_left;
1111   int belt_dir[4];
1112   int belt_dir_nr[4];
1113   int switchgate_pos;
1114   int balloon_dir;
1115   boolean explosions_delayed;
1116 };
1117
1118 struct GlobalInfo
1119 {
1120   char *autoplay_leveldir;
1121   int autoplay_level_nr;
1122
1123   int num_toons;
1124
1125   float frames_per_second;
1126   boolean fps_slowdown;
1127   int fps_slowdown_factor;
1128 };
1129
1130 struct MenuInfo
1131 {
1132   int draw_xoffset_default;
1133   int draw_yoffset_default;
1134   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1135   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1136 };
1137
1138 struct DoorInfo
1139 {
1140   int step_offset;
1141   int step_delay;
1142 };
1143
1144 struct ElementInfo
1145 {
1146   char *token_name;             /* element token used in config files */
1147   char *class_name;             /* element class used in config files */
1148   char *editor_description;     /* short description for level editor */
1149   char *custom_description;     /* custom description for level editor */
1150
1151   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1152   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1153                                 /* special graphics for left/right/up/down */
1154   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1155                                 /* special graphics for certain screens */
1156
1157   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1158 };
1159
1160 struct FontInfo
1161 {
1162   char *token_name;             /* font token used in config files */
1163
1164   int graphic;                  /* default graphic for this font */
1165   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1166                                 /* special graphics for certain screens */
1167   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1168                                 /* internal bitmap ID for special graphics */
1169 };
1170
1171 struct GraphicInfo
1172 {
1173   Bitmap *bitmap;
1174   int src_x, src_y;             /* start position of animation frames */
1175   int width, height;            /* width/height of each animation frame */
1176   int offset_x, offset_y;       /* x/y offset to next animation frame */
1177   int anim_frames;
1178   int anim_frames_per_line;
1179   int anim_start_frame;
1180   int anim_delay;               /* important: delay of 1 means "no delay"! */
1181   int anim_mode;
1182   boolean anim_global_sync;
1183
1184   int step_offset;              /* optional step offset of toon animations */
1185   int step_delay;               /* optional step delay of toon animations */
1186
1187   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1188
1189 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1190   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1191   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1192 #endif
1193 };
1194
1195 struct SoundInfo
1196 {
1197   boolean loop;
1198 };
1199
1200 struct ElementActionInfo
1201 {
1202   char *suffix;
1203   int value;
1204   boolean is_loop_sound;
1205 };
1206
1207 struct ElementDirectionInfo
1208 {
1209   char *suffix;
1210   int value;
1211 };
1212
1213 struct SpecialSuffixInfo
1214 {
1215   char *suffix;
1216   int value;
1217 };
1218
1219
1220 #if 0
1221 extern GC                       tile_clip_gc;
1222 extern Bitmap                  *pix[];
1223 #endif
1224 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1225 extern Pixmap                   tile_clipmask[];
1226 extern DrawBuffer             *fieldbuffer;
1227 extern DrawBuffer             *drawto_field;
1228
1229 extern int                      game_status;
1230 extern boolean                  level_editor_test_game;
1231 extern boolean                  network_playing;
1232
1233 extern int                      key_joystick_mapping;
1234
1235 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1236 extern int                      redraw_x1, redraw_y1;
1237
1238 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1239 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1240 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1241 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1242 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1243 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1244 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1245 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1246 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1247 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1248 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1249 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1250 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1251 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1252 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1253 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1254
1255 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1256
1257 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1259 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1260 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1261
1262 extern int                      lev_fieldx, lev_fieldy;
1263 extern int                      scroll_x, scroll_y;
1264
1265 extern int                      FX, FY;
1266 extern int                      ScrollStepSize;
1267 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1268 extern int                      BorderElement;
1269 extern int                      GameFrameDelay;
1270 extern int                      FfwdFrameDelay;
1271 extern int                      BX1, BY1;
1272 extern int                      BX2, BY2;
1273 extern int                      SBX_Left, SBX_Right;
1274 extern int                      SBY_Upper, SBY_Lower;
1275 extern int                      ZX, ZY;
1276 extern int                      ExitX, ExitY;
1277 extern int                      AllPlayersGone;
1278
1279 extern int                      TimeFrames, TimePlayed, TimeLeft;
1280 extern boolean                  SiebAktiv;
1281 extern int                      SiebCount;
1282
1283 extern boolean                  network_player_action_received;
1284
1285 extern int                      graphics_action_mapping[];
1286
1287 extern struct LevelInfo         level;
1288 extern struct PlayerInfo        stored_player[], *local_player;
1289 extern struct HiScore           highscore[];
1290 extern struct TapeInfo          tape;
1291 extern struct GameInfo          game;
1292 extern struct GlobalInfo        global;
1293 extern struct MenuInfo          menu;
1294 extern struct DoorInfo          door;
1295 extern struct ElementInfo       element_info[];
1296 extern struct ElementActionInfo element_action_info[];
1297 extern struct ElementDirectionInfo element_direction_info[];
1298 extern struct SpecialSuffixInfo special_suffix_info[];
1299 extern struct TokenIntPtrInfo   image_config_vars[];
1300 extern struct FontInfo          font_info[];
1301 extern struct GraphicInfo      *graphic_info;
1302 extern struct SoundInfo        *sound_info;
1303 extern struct ConfigInfo        image_config[], sound_config[];
1304 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1305
1306 #endif  /* MAIN_H */