rnd-20020914-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #define WIN_XSIZE       672
31 #define WIN_YSIZE       560
32
33 #define SCR_FIELDX      17
34 #define SCR_FIELDY      17
35 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX  3
38 #define MIN_LEV_FIELDY  3
39 #define STD_LEV_FIELDX  64
40 #define STD_LEV_FIELDY  32
41 #define MAX_LEV_FIELDX  128
42 #define MAX_LEV_FIELDY  128
43
44 #define SCREENX(a)      ((a) - scroll_x)
45 #define SCREENY(a)      ((a) - scroll_y)
46 #define LEVELX(a)       ((a) + scroll_x)
47 #define LEVELY(a)       ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
51
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE       (1 << 0)
54 #define EP_BIT_AMOEBOID         (1 << 1)
55 #define EP_BIT_SCHLUESSEL       (1 << 2)
56 #define EP_BIT_PFORTE           (1 << 3)
57 #define EP_BIT_SOLID            (1 << 4)
58 #define EP_BIT_MASSIVE          (1 << 5)
59 #define EP_BIT_SLIPPERY         (1 << 6)
60 #define EP_BIT_ENEMY            (1 << 7)
61 #define EP_BIT_MAUER            (1 << 8)
62 #define EP_BIT_CAN_FALL         (1 << 9)
63 #define EP_BIT_CAN_SMASH        (1 << 10)
64 #define EP_BIT_CAN_CHANGE       (1 << 11)
65 #define EP_BIT_CAN_MOVE         (1 << 12)
66 #define EP_BIT_COULD_MOVE       (1 << 13)
67 #define EP_BIT_DONT_TOUCH       (1 << 14)
68 #define EP_BIT_DONT_GO_TO       (1 << 15)
69 #define EP_BIT_MAMPF2           (1 << 16)
70 #define EP_BIT_CHAR             (1 << 17)
71 #define EP_BIT_BD_ELEMENT       (1 << 18)
72 #define EP_BIT_SB_ELEMENT       (1 << 19)
73 #define EP_BIT_GEM              (1 << 20)
74 #define EP_BIT_INACTIVE         (1 << 21)
75 #define EP_BIT_EXPLOSIVE        (1 << 22)
76 #define EP_BIT_MAMPF3           (1 << 23)
77 #define EP_BIT_PUSHABLE         (1 << 24)
78 #define EP_BIT_PLAYER           (1 << 25)
79 #define EP_BIT_HAS_CONTENT      (1 << 26)
80 #define EP_BIT_EATABLE          (1 << 27)
81 #define EP_BIT_SP_ELEMENT       (1 << 28)
82 #define EP_BIT_QUICK_GATE       (1 << 29)
83 #define EP_BIT_OVER_PLAYER      (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
85
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT             (1 << 0)
88 #define EP_BIT_BELT_SWITCH      (1 << 1)
89 #define EP_BIT_TUBE             (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
91
92 #define IS_AMOEBALIVE(e)        (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e)          (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e)        (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e)            (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e)             (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e)           (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e)          (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e)             (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e)             (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e)            (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e)           (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e)             (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e)           (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e)           (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e)              (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e)               (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e)          (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e)         (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e)            (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e)          (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e)          (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e)           (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e)        (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e)        (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e)       (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e)       (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e)              (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e)       (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e)              (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e)  (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
128
129 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
130
131 #define IS_FREE(x,y)            (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_LEERRAUM)
133
134 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
137
138 #define EL_CHANGED(e)           ((e) == EL_FELSBROCKEN    ? EL_EDELSTEIN :  \
139                                  (e) == EL_BD_ROCK        ? EL_EDELSTEIN_BD : \
140                                  (e) == EL_EDELSTEIN      ? EL_DIAMANT :    \
141                                  (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT :    \
142                                  (e) == EL_EDELSTEIN_ROT  ? EL_DIAMANT :    \
143                                  (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT :    \
144                                  EL_FELSBROCKEN)
145 #define EL_CHANGED2(e)          ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD :  \
146                                  (e) == EL_BD_ROCK     ? EL_EDELSTEIN_BD : \
147                                  EL_BD_ROCK)
148 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
151 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
152
153 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p)            ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
157                                  PROTECTED_FIELD(x, y))
158
159 /* Bitmaps with graphic file */
160 #define PIX_BACK                0
161 #define PIX_ELEMENTS            1
162 #define PIX_DOOR                2
163 #define PIX_HEROES              3
164 #define PIX_TOONS               4
165 #define PIX_SP                  5
166 #define PIX_DC                  6
167 #define PIX_MORE                7
168 #define PIX_FONT_BIG            8
169 #define PIX_FONT_SMALL          9
170 #define PIX_FONT_MEDIUM         10
171 #define PIX_FONT_EM             11
172 /* Bitmaps without graphic file */
173 #define PIX_DB_DOOR             12
174 #define PIX_DB_FIELD            13
175
176 #define NUM_PICTURES            12
177 #define NUM_BITMAPS             14
178
179 /* boundaries of arrays etc. */
180 #define MAX_LEVEL_NAME_LEN      32
181 #define MAX_LEVEL_AUTHOR_LEN    32
182 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
183 #define MAX_SCORE_ENTRIES       100
184 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
185 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
186 #define MAX_NUM_AMOEBA          100
187
188 /* values for elements with content */
189 #define MIN_ELEMENT_CONTENTS    1
190 #define STD_ELEMENT_CONTENTS    4
191 #define MAX_ELEMENT_CONTENTS    8
192
193 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
194
195 /* fundamental game speed values */
196 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
197 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
198 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
199 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
200 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
201
202 struct HiScore
203 {
204   char Name[MAX_PLAYER_NAME_LEN + 1];
205   int Score;
206 };
207
208 struct PlayerInfo
209 {
210   boolean present;              /* player present in level playfield */
211   boolean connected;            /* player connected (locally or via network) */
212   boolean active;               /* player (present && connected) */
213
214   int index_nr, client_nr, element_nr;
215
216   byte action;                  /* action from local input device */
217   byte effective_action;        /* action acknowledged from network server
218                                    or summarized over all configured input
219                                    devices when in single player mode */
220   byte programmed_action;       /* action forced by game itself (like moving
221                                    through doors); overrides other actions */
222
223   int jx,jy, last_jx,last_jy;
224   int MovDir, MovPos, GfxPos;
225   int Frame;
226
227   boolean Pushing;
228   boolean Switching;
229   boolean LevelSolved, GameOver;
230   boolean snapped;
231
232   int last_move_dir;
233   int is_moving;
234
235   unsigned long move_delay;
236   int move_delay_value;
237
238   unsigned long push_delay;
239   unsigned long push_delay_value;
240
241   int frame_reset_delay;
242
243   unsigned long actual_frame_counter;
244
245   int score;
246   int gems_still_needed;
247   int sokobanfields_still_needed;
248   int lights_still_needed;
249   int friends_still_needed;
250   int key[4];
251   int dynamite;
252   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
253   int shield_passive_time_left;
254   int shield_active_time_left;
255 };
256
257 struct LevelInfo
258 {
259   int file_version;     /* file format version the level is stored with    */
260   int game_version;     /* game release version the level was created with */
261
262   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
263   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
264   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
265
266   int fieldx;
267   int fieldy;
268   int time;
269   int gems_needed;
270   char name[MAX_LEVEL_NAME_LEN + 1];
271   char author[MAX_LEVEL_AUTHOR_LEN + 1];
272   int score[LEVEL_SCORE_ELEMENTS];
273   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
274   int num_yam_contents;
275   int amoeba_speed;
276   int amoeba_content;
277   int time_magic_wall;
278   int time_wheel;
279   int time_light;
280   int time_timegate;
281   boolean double_speed;
282   boolean gravity;
283   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
284 };
285
286 struct TapeInfo
287 {
288   int file_version;     /* file format version the tape is stored with    */
289   int game_version;     /* game release version the tape was created with */
290   int engine_version;   /* game engine version the tape was recorded with */
291
292   int level_nr;
293   unsigned long random_seed;
294   unsigned long date;
295   unsigned long counter;
296   unsigned long length;
297   unsigned long length_seconds;
298   unsigned int delay_played;
299   boolean pause_before_death;
300   boolean recording, playing, pausing;
301   boolean fast_forward;
302   boolean index_search;
303   boolean quick_resume;
304   boolean single_step;
305   boolean changed;
306   boolean player_participates[MAX_PLAYERS];
307   int num_participating_players;
308
309   struct
310   {
311     byte action[MAX_PLAYERS];
312     byte delay;
313   } pos[MAX_TAPELEN];
314 };
315
316 struct GameInfo
317 {
318   /* constant within running game */
319   int engine_version;
320   int emulation;
321   int initial_move_delay;
322   int initial_move_delay_value;
323
324   /* variable within running game */
325   int yam_content_nr;
326   boolean magic_wall_active;
327   int magic_wall_time_left;
328   int light_time_left;
329   int timegate_time_left;
330   int belt_dir[4];
331   int belt_dir_nr[4];
332   int switchgate_pos;
333   int balloon_dir;
334   boolean explosions_delayed;
335 };
336
337 struct GlobalInfo
338 {
339   float frames_per_second;
340   boolean fps_slowdown;
341   int fps_slowdown_factor;
342 };
343
344 struct ElementInfo
345 {
346   char *sound_class_name;       /* classification for custom sound effects */
347   char *editor_description;     /* short description for level editor */
348
349   int graphic;
350 };
351
352 struct GraphicInfo
353 {
354   Bitmap *bitmap;
355   int src_x, src_y;
356 };
357
358 struct NewGraphicInfo
359 {
360   Bitmap *bitmap;
361   int src_x, src_y;
362   int anim_frames;
363   int anim_delay;
364   int anim_mode;
365   boolean anim_vertical;
366 };
367
368 extern GC               tile_clip_gc;
369 extern Bitmap          *pix[];
370 extern Pixmap           tile_clipmask[];
371 extern DrawBuffer      *fieldbuffer;
372 extern DrawBuffer      *drawto_field;
373
374 extern int              game_status;
375 extern boolean          level_editor_test_game;
376 extern boolean          network_playing;
377
378 extern int              key_joystick_mapping;
379
380 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
381 extern int              redraw_x1, redraw_y1;
382
383 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
384 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
385 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
386 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
387 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
388 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
390 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
391 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
392 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
393 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
394 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
395 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
396 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
397 extern unsigned long    Elementeigenschaften1[MAX_ELEMENTS];
398 extern unsigned long    Elementeigenschaften2[MAX_ELEMENTS];
399
400 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
401
402 extern int              FX,FY, ScrollStepSize;
403 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
404 extern int              BorderElement;
405 extern int              GameFrameDelay;
406 extern int              FfwdFrameDelay;
407 extern int              BX1,BY1, BX2,BY2;
408 extern int              SBX_Left, SBX_Right;
409 extern int              SBY_Upper, SBY_Lower;
410 extern int              ZX,ZY, ExitX,ExitY;
411 extern int              AllPlayersGone;
412
413 extern int              TimeFrames, TimePlayed, TimeLeft;
414 extern boolean          SiebAktiv;
415 extern int              SiebCount;
416
417 extern boolean          network_player_action_received;
418
419 extern struct LevelInfo         level;
420 extern struct PlayerInfo        stored_player[], *local_player;
421 extern struct HiScore           highscore[];
422 extern struct TapeInfo          tape;
423 extern struct GameInfo          game;
424 extern struct GlobalInfo        global;
425 extern struct ElementInfo       element_info[];
426 extern struct GraphicInfo       graphic_info[];
427 extern struct NewGraphicInfo    new_graphic_info[];
428 extern struct ConfigInfo        image_config[], sound_config[];
429 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
430 extern struct FileInfo         *image_files, *sound_files;
431
432 /* often used screen positions */
433 #define SX                      8
434 #define SY                      8
435 #define REAL_SX                 (SX - 2)
436 #define REAL_SY                 (SY - 2)
437 #define DX                      566
438 #define DY                      60
439 #define VX                      DX
440 #define VY                      400
441 #define EX                      DX
442 #define EY                      (VY - 44)
443 #define TILEX                   32
444 #define TILEY                   32
445 #define MINI_TILEX              (TILEX / 2)
446 #define MINI_TILEY              (TILEY / 2)
447 #define MICRO_TILEX             (TILEX / 8)
448 #define MICRO_TILEY             (TILEY / 8)
449 #define MIDPOSX                 (SCR_FIELDX / 2)
450 #define MIDPOSY                 (SCR_FIELDY / 2)
451 #define SXSIZE                  (SCR_FIELDX * TILEX)
452 #define SYSIZE                  (SCR_FIELDY * TILEY)
453 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
454 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
455 #define DXSIZE                  100
456 #define DYSIZE                  280
457 #define VXSIZE                  DXSIZE
458 #define VYSIZE                  100
459 #define EXSIZE                  DXSIZE
460 #define EYSIZE                  (VXSIZE + 44)
461 #define FULL_SXSIZE             (2 + SXSIZE + 2)
462 #define FULL_SYSIZE             (2 + SYSIZE + 2)
463 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
464 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
465 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
466 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
467 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
468
469 #define MINI_GFX_STARTX         0
470 #define MINI_GFX_STARTY         448
471 #define MICRO_GFX_STARTX        384
472 #define MICRO_GFX_STARTY        448
473 #define GFX_PER_LINE            16
474 #define MINI_GFX_PER_LINE       16
475 #define MICRO_GFX_PER_LINE      16
476
477 #define MINI_FONT_STARTX        0
478 #define MINI_FONT_STARTY        128
479 #define MICRO_FONT_STARTX       408
480 #define MICRO_FONT_STARTY       128
481
482 #define HEROES_PER_LINE         16
483
484 #define MINI_SP_STARTX          0
485 #define MINI_SP_STARTY          512
486 #define MICRO_SP_STARTX         384
487 #define MICRO_SP_STARTY         512
488 #define SP_PER_LINE             16
489 #define MINI_SP_PER_LINE        16
490 #define MICRO_SP_PER_LINE       16
491
492 #define MINI_DC_STARTX          0
493 #define MINI_DC_STARTY          512
494 #define MICRO_DC_STARTX         384
495 #define MICRO_DC_STARTY         512
496 #define DC_PER_LINE             16
497 #define MINI_DC_PER_LINE        16
498 #define MICRO_DC_PER_LINE       16
499
500 #define MINI_MORE_STARTX        0
501 #define MINI_MORE_STARTY        256
502 #define MICRO_MORE_STARTX       384
503 #define MICRO_MORE_STARTY       256
504 #define MORE_PER_LINE           16
505 #define MINI_MORE_PER_LINE      16
506 #define MICRO_MORE_PER_LINE     16
507
508 /* game elements:
509 **        0 - 499: real elements, stored in level file
510 **      500 - 699: flag elements, only used at runtime
511 */
512 /* "real" level elements */
513 #define EL_LEERRAUM             0
514 #define EL_ERDREICH             1
515 #define EL_MAUERWERK            2
516 #define EL_FELSBODEN            3
517 #define EL_FELSBROCKEN          4
518 #define EL_SCHLUESSEL           5
519 #define EL_EDELSTEIN            6
520 #define EL_AUSGANG_ZU           7
521 #define EL_SPIELFIGUR           8
522 #define EL_KAEFER               9
523 #define EL_FLIEGER              10
524 #define EL_MAMPFER              11
525 #define EL_ROBOT                12
526 #define EL_BETON                13
527 #define EL_DIAMANT              14
528 #define EL_AMOEBE_TOT           15
529 #define EL_MORAST_LEER          16
530 #define EL_MORAST_VOLL          17
531 #define EL_TROPFEN              18
532 #define EL_BOMBE                19
533 #define EL_MAGIC_WALL_OFF       20
534 #define EL_SPEED_PILL           21
535 #define EL_SALZSAEURE           22
536 #define EL_AMOEBE_NASS          23
537 #define EL_AMOEBE_NORM          24
538 #define EL_KOKOSNUSS            25
539 #define EL_LIFE                 26
540 #define EL_LIFE_ASYNC           27
541 #define EL_DYNAMITE_ACTIVE      28
542 #define EL_BADEWANNE            29
543 #define EL_ABLENK_AUS           30
544 #define EL_ABLENK_EIN           31
545 #define EL_SCHLUESSEL1          32
546 #define EL_SCHLUESSEL2          33
547 #define EL_SCHLUESSEL3          34
548 #define EL_SCHLUESSEL4          35
549 #define EL_PFORTE1              36
550 #define EL_PFORTE2              37
551 #define EL_PFORTE3              38
552 #define EL_PFORTE4              39
553 #define EL_PFORTE1X             40
554 #define EL_PFORTE2X             41
555 #define EL_PFORTE3X             42
556 #define EL_PFORTE4X             43
557 #define EL_DYNAMITE_INACTIVE    44
558 #define EL_PACMAN               45
559 #define EL_UNSICHTBAR           46
560 #define EL_BIRNE_AUS            47
561 #define EL_BIRNE_EIN            48
562 #define EL_ERZ_EDEL             49
563 #define EL_ERZ_DIAM             50
564 #define EL_AMOEBE_VOLL          51
565 #define EL_AMOEBE_BD            52
566 #define EL_ZEIT_VOLL            53
567 #define EL_ZEIT_LEER            54
568 #define EL_MAUER_LEBT           55
569 #define EL_EDELSTEIN_BD         56
570 #define EL_EDELSTEIN_GELB       57
571 #define EL_ERZ_EDEL_BD          58
572 #define EL_ERZ_EDEL_GELB        59
573 #define EL_MAMPFER2             60
574 #define EL_MAGIC_WALL_BD_OFF    61
575 #define EL_INVISIBLE_STEEL      62
576
577 #define EL_UNUSED_63            63
578
579 #define EL_DYNABOMB_NR          64
580 #define EL_DYNABOMB_SZ          65
581 #define EL_DYNABOMB_XL          66
582 #define EL_SOKOBAN_OBJEKT       67
583 #define EL_SOKOBAN_FELD_LEER    68
584 #define EL_SOKOBAN_FELD_VOLL    69
585 #define EL_BUTTERFLY_RIGHT      70
586 #define EL_BUTTERFLY_UP         71
587 #define EL_BUTTERFLY_LEFT       72
588 #define EL_BUTTERFLY_DOWN       73
589 #define EL_FIREFLY_RIGHT        74
590 #define EL_FIREFLY_UP           75
591 #define EL_FIREFLY_LEFT         76
592 #define EL_FIREFLY_DOWN         77
593 #define EL_BUTTERFLY_1          EL_BUTTERFLY_DOWN
594 #define EL_BUTTERFLY_2          EL_BUTTERFLY_LEFT
595 #define EL_BUTTERFLY_3          EL_BUTTERFLY_UP
596 #define EL_BUTTERFLY_4          EL_BUTTERFLY_RIGHT
597 #define EL_FIREFLY_1            EL_FIREFLY_LEFT
598 #define EL_FIREFLY_2            EL_FIREFLY_DOWN
599 #define EL_FIREFLY_3            EL_FIREFLY_RIGHT
600 #define EL_FIREFLY_4            EL_FIREFLY_UP
601 #define EL_BUTTERFLY            78
602 #define EL_FIREFLY              79
603 #define EL_SPIELER1             80
604 #define EL_SPIELER2             81
605 #define EL_SPIELER3             82
606 #define EL_SPIELER4             83
607 #define EL_KAEFER_RIGHT         84
608 #define EL_KAEFER_UP            85
609 #define EL_KAEFER_LEFT          86
610 #define EL_KAEFER_DOWN          87
611 #define EL_FLIEGER_RIGHT        88
612 #define EL_FLIEGER_UP           89
613 #define EL_FLIEGER_LEFT         90
614 #define EL_FLIEGER_DOWN         91
615 #define EL_PACMAN_RIGHT         92
616 #define EL_PACMAN_UP            93
617 #define EL_PACMAN_LEFT          94
618 #define EL_PACMAN_DOWN          95
619 #define EL_EDELSTEIN_ROT        96
620 #define EL_EDELSTEIN_LILA       97
621 #define EL_ERZ_EDEL_ROT         98
622 #define EL_ERZ_EDEL_LILA        99
623 #define EL_BADEWANNE1           100
624 #define EL_BADEWANNE2           101
625 #define EL_BADEWANNE3           102
626 #define EL_BADEWANNE4           103
627 #define EL_BADEWANNE5           104
628 #define EL_BD_WALL              105
629 #define EL_BD_ROCK              106
630 #define EL_AUSGANG_AUF          107
631 #define EL_BLACK_ORB            108
632 #define EL_AMOEBA2DIAM          109
633 #define EL_MOLE                 110
634 #define EL_PINGUIN              111
635 #define EL_SONDE                112
636 #define EL_PFEIL_LEFT           113
637 #define EL_PFEIL_RIGHT          114
638 #define EL_PFEIL_UP             115
639 #define EL_PFEIL_DOWN           116
640 #define EL_SCHWEIN              117
641 #define EL_DRACHE               118
642
643 #define EL_EM_KEY_1_FILE        119
644
645 #define EL_CHAR_START           120
646 #define EL_CHAR_ASCII0          (EL_CHAR_START-32)
647 #define EL_CHAR_AUSRUF          (EL_CHAR_ASCII0+33)
648 #define EL_CHAR_ZOLL            (EL_CHAR_ASCII0+34)
649 #define EL_CHAR_RAUTE           (EL_CHAR_ASCII0+35)
650 #define EL_CHAR_DOLLAR          (EL_CHAR_ASCII0+36)
651 #define EL_CHAR_PROZ            (EL_CHAR_ASCII0+37)
652 #define EL_CHAR_AMPERSAND       (EL_CHAR_ASCII0+38)
653 #define EL_CHAR_APOSTR          (EL_CHAR_ASCII0+39)
654 #define EL_CHAR_KLAMM1          (EL_CHAR_ASCII0+40)
655 #define EL_CHAR_KLAMM2          (EL_CHAR_ASCII0+41)
656 #define EL_CHAR_MULT            (EL_CHAR_ASCII0+42)
657 #define EL_CHAR_PLUS            (EL_CHAR_ASCII0+43)
658 #define EL_CHAR_KOMMA           (EL_CHAR_ASCII0+44)
659 #define EL_CHAR_MINUS           (EL_CHAR_ASCII0+45)
660 #define EL_CHAR_PUNKT           (EL_CHAR_ASCII0+46)
661 #define EL_CHAR_SLASH           (EL_CHAR_ASCII0+47)
662 #define EL_CHAR_0               (EL_CHAR_ASCII0+48)
663 #define EL_CHAR_9               (EL_CHAR_ASCII0+57)
664 #define EL_CHAR_DOPPEL          (EL_CHAR_ASCII0+58)
665 #define EL_CHAR_SEMIKL          (EL_CHAR_ASCII0+59)
666 #define EL_CHAR_LT              (EL_CHAR_ASCII0+60)
667 #define EL_CHAR_GLEICH          (EL_CHAR_ASCII0+61)
668 #define EL_CHAR_GT              (EL_CHAR_ASCII0+62)
669 #define EL_CHAR_FRAGE           (EL_CHAR_ASCII0+63)
670 #define EL_CHAR_AT              (EL_CHAR_ASCII0+64)
671 #define EL_CHAR_A               (EL_CHAR_ASCII0+65)
672 #define EL_CHAR_Z               (EL_CHAR_ASCII0+90)
673 #define EL_CHAR_AE              (EL_CHAR_ASCII0+91)
674 #define EL_CHAR_OE              (EL_CHAR_ASCII0+92)
675 #define EL_CHAR_UE              (EL_CHAR_ASCII0+93)
676 #define EL_CHAR_COPY            (EL_CHAR_ASCII0+94)
677 #define EL_CHAR_END             (EL_CHAR_START+79)
678
679 #define EL_CHAR(x)              ((x) == 'Ä' ? EL_CHAR_AE : \
680                                  (x) == 'Ö' ? EL_CHAR_OE : \
681                                  (x) == 'Ãœ' ? EL_CHAR_UE : \
682                                  EL_CHAR_A + (x) - 'A')
683
684 #define EL_MAUER_X              200
685 #define EL_MAUER_Y              201
686 #define EL_MAUER_XY             202
687
688 #define EL_EM_GATE_1            203
689 #define EL_EM_GATE_2            204
690 #define EL_EM_GATE_3            205
691 #define EL_EM_GATE_4            206
692
693 #define EL_EM_KEY_2_FILE        207
694 #define EL_EM_KEY_3_FILE        208
695 #define EL_EM_KEY_4_FILE        209
696
697 #define EL_SP_START             210
698 #define EL_SP_EMPTY             (EL_SP_START + 0)
699 #define EL_SP_ZONK              (EL_SP_START + 1)
700 #define EL_SP_BASE              (EL_SP_START + 2)
701 #define EL_SP_MURPHY            (EL_SP_START + 3)
702 #define EL_SP_INFOTRON          (EL_SP_START + 4)
703 #define EL_SP_CHIP_SINGLE       (EL_SP_START + 5)
704 #define EL_SP_HARD_GRAY         (EL_SP_START + 6)
705 #define EL_SP_EXIT              (EL_SP_START + 7)
706 #define EL_SP_DISK_ORANGE       (EL_SP_START + 8)
707 #define EL_SP_PORT1_RIGHT       (EL_SP_START + 9)
708 #define EL_SP_PORT1_DOWN        (EL_SP_START + 10)
709 #define EL_SP_PORT1_LEFT        (EL_SP_START + 11)
710 #define EL_SP_PORT1_UP          (EL_SP_START + 12)
711 #define EL_SP_PORT2_RIGHT       (EL_SP_START + 13)
712 #define EL_SP_PORT2_DOWN        (EL_SP_START + 14)
713 #define EL_SP_PORT2_LEFT        (EL_SP_START + 15)
714 #define EL_SP_PORT2_UP          (EL_SP_START + 16)
715 #define EL_SP_SNIKSNAK          (EL_SP_START + 17)
716 #define EL_SP_DISK_YELLOW       (EL_SP_START + 18)
717 #define EL_SP_TERMINAL          (EL_SP_START + 19)
718 #define EL_SP_DISK_RED          (EL_SP_START + 20)
719 #define EL_SP_PORT_Y            (EL_SP_START + 21)
720 #define EL_SP_PORT_X            (EL_SP_START + 22)
721 #define EL_SP_PORT_XY           (EL_SP_START + 23)
722 #define EL_SP_ELECTRON          (EL_SP_START + 24)
723 #define EL_SP_BUG               (EL_SP_START + 25)
724 #define EL_SP_CHIP_LEFT         (EL_SP_START + 26)
725 #define EL_SP_CHIP_RIGHT        (EL_SP_START + 27)
726 #define EL_SP_HARD_BASE1        (EL_SP_START + 28)
727 #define EL_SP_HARD_GREEN        (EL_SP_START + 29)
728 #define EL_SP_HARD_BLUE         (EL_SP_START + 30)
729 #define EL_SP_HARD_RED          (EL_SP_START + 31)
730 #define EL_SP_HARD_YELLOW       (EL_SP_START + 32)
731 #define EL_SP_HARD_BASE2        (EL_SP_START + 33)
732 #define EL_SP_HARD_BASE3        (EL_SP_START + 34)
733 #define EL_SP_HARD_BASE4        (EL_SP_START + 35)
734 #define EL_SP_HARD_BASE5        (EL_SP_START + 36)
735 #define EL_SP_HARD_BASE6        (EL_SP_START + 37)
736 #define EL_SP_CHIP_UPPER        (EL_SP_START + 38)
737 #define EL_SP_CHIP_LOWER        (EL_SP_START + 39)
738 #define EL_SP_END               (EL_SP_START + 39)
739
740 #define EL_EM_GATE_1X           250
741 #define EL_EM_GATE_2X           251
742 #define EL_EM_GATE_3X           252
743 #define EL_EM_GATE_4X           253
744
745 #define EL_UNUSED_254           254
746 #define EL_UNUSED_255           255
747
748 #define EL_PEARL                256
749 #define EL_CRYSTAL              257
750 #define EL_WALL_PEARL           258
751 #define EL_WALL_CRYSTAL         259
752 #define EL_DOOR_WHITE           260
753 #define EL_DOOR_WHITE_GRAY      261
754 #define EL_KEY_WHITE            262
755 #define EL_SHIELD_PASSIVE       263
756 #define EL_EXTRA_TIME           264
757 #define EL_SWITCHGATE_OPEN      265
758 #define EL_SWITCHGATE_CLOSED    266
759 #define EL_SWITCHGATE_SWITCH_1  267
760 #define EL_SWITCHGATE_SWITCH_2  268
761
762 #define EL_UNUSED_269           269
763 #define EL_UNUSED_270           270
764
765 #define EL_BELT1_LEFT           271
766 #define EL_BELT1_MIDDLE         272
767 #define EL_BELT1_RIGHT          273
768 #define EL_BELT1_SWITCH_LEFT    274
769 #define EL_BELT1_SWITCH_MIDDLE  275
770 #define EL_BELT1_SWITCH_RIGHT   276
771 #define EL_BELT2_LEFT           277
772 #define EL_BELT2_MIDDLE         278
773 #define EL_BELT2_RIGHT          279
774 #define EL_BELT2_SWITCH_LEFT    280
775 #define EL_BELT2_SWITCH_MIDDLE  281
776 #define EL_BELT2_SWITCH_RIGHT   282
777 #define EL_BELT3_LEFT           283
778 #define EL_BELT3_MIDDLE         284
779 #define EL_BELT3_RIGHT          285
780 #define EL_BELT3_SWITCH_LEFT    286
781 #define EL_BELT3_SWITCH_MIDDLE  287
782 #define EL_BELT3_SWITCH_RIGHT   288
783 #define EL_BELT4_LEFT           289
784 #define EL_BELT4_MIDDLE         290
785 #define EL_BELT4_RIGHT          291
786 #define EL_BELT4_SWITCH_LEFT    292
787 #define EL_BELT4_SWITCH_MIDDLE  293
788 #define EL_BELT4_SWITCH_RIGHT   294
789 #define EL_LANDMINE             295
790 #define EL_ENVELOPE             296
791 #define EL_LIGHT_SWITCH_OFF     297
792 #define EL_LIGHT_SWITCH_ON      298
793 #define EL_SIGN_EXCLAMATION     299
794 #define EL_SIGN_RADIOACTIVITY   300
795 #define EL_SIGN_STOP            301
796 #define EL_SIGN_WHEELCHAIR      302
797 #define EL_SIGN_PARKING         303
798 #define EL_SIGN_ONEWAY          304
799 #define EL_SIGN_HEART           305
800 #define EL_SIGN_TRIANGLE        306
801 #define EL_SIGN_ROUND           307
802 #define EL_SIGN_EXIT            308
803 #define EL_SIGN_YINYANG         309
804 #define EL_SIGN_OTHER           310
805 #define EL_MOLE_LEFT            311
806 #define EL_MOLE_RIGHT           312
807 #define EL_MOLE_UP              313
808 #define EL_MOLE_DOWN            314
809 #define EL_STEEL_SLANTED        315
810 #define EL_SAND_INVISIBLE       316
811 #define EL_DX_UNKNOWN_15        317
812 #define EL_DX_UNKNOWN_42        318
813
814 #define EL_UNUSED_319           319
815 #define EL_UNUSED_320           320
816
817 #define EL_SHIELD_ACTIVE        321
818 #define EL_TIMEGATE_OPEN        322
819 #define EL_TIMEGATE_CLOSED      323
820 #define EL_TIMEGATE_SWITCH_ON   324
821 #define EL_TIMEGATE_SWITCH_OFF  325
822
823 #define EL_BALLOON              326
824 #define EL_BALLOON_SEND_LEFT    327
825 #define EL_BALLOON_SEND_RIGHT   328
826 #define EL_BALLOON_SEND_UP      329
827 #define EL_BALLOON_SEND_DOWN    330
828 #define EL_BALLOON_SEND_ANY     331
829
830 #define EL_EMC_STEEL_WALL_1     332
831 #define EL_EMC_STEEL_WALL_2     333
832 #define EL_EMC_STEEL_WALL_3     334
833 #define EL_EMC_STEEL_WALL_4     335
834 #define EL_EMC_WALL_1           336
835 #define EL_EMC_WALL_2           337
836 #define EL_EMC_WALL_3           338
837 #define EL_EMC_WALL_4           339
838 #define EL_EMC_WALL_5           340
839 #define EL_EMC_WALL_6           341
840 #define EL_EMC_WALL_7           342
841 #define EL_EMC_WALL_8           343
842
843 #define EL_TUBE_CROSS           344
844 #define EL_TUBE_VERTICAL        345
845 #define EL_TUBE_HORIZONTAL      346
846 #define EL_TUBE_VERT_LEFT       347
847 #define EL_TUBE_VERT_RIGHT      348
848 #define EL_TUBE_HORIZ_UP        349
849 #define EL_TUBE_HORIZ_DOWN      350
850 #define EL_TUBE_LEFT_UP         351
851 #define EL_TUBE_LEFT_DOWN       352
852 #define EL_TUBE_RIGHT_UP        353
853 #define EL_TUBE_RIGHT_DOWN      354
854 #define EL_SPRING               355
855 #define EL_TRAP_INACTIVE        356
856 #define EL_DX_SUPABOMB          357
857
858 #define NUM_LEVEL_ELEMENTS      358
859
860
861 /* "real" (and therefore drawable) runtime elements */
862 #define EL_FIRST_RUNTIME_EL     500
863
864 #define EL_MAGIC_WALL_EMPTY     500
865 #define EL_MAGIC_WALL_BD_EMPTY  501
866 #define EL_MAGIC_WALL_FULL      502
867 #define EL_MAGIC_WALL_BD_FULL   503
868 #define EL_MAGIC_WALL_DEAD      504
869 #define EL_MAGIC_WALL_BD_DEAD   505
870 #define EL_AUSGANG_ACT          506
871 #define EL_SP_TERMINAL_ACTIVE   507
872 #define EL_SP_BUG_ACTIVE        508
873 #define EL_EM_KEY_1             509
874 #define EL_EM_KEY_2             510
875 #define EL_EM_KEY_3             511
876 #define EL_EM_KEY_4             512
877 #define EL_DYNABOMB_ACTIVE_1    513
878 #define EL_DYNABOMB_ACTIVE_2    514
879 #define EL_DYNABOMB_ACTIVE_3    515
880 #define EL_DYNABOMB_ACTIVE_4    516
881 #define EL_SWITCHGATE_OPENING   517
882 #define EL_SWITCHGATE_CLOSING   518
883 #define EL_TIMEGATE_OPENING     519
884 #define EL_TIMEGATE_CLOSING     520
885 #define EL_PEARL_BREAKING       521
886 #define EL_TRAP_ACTIVE          522
887 #define EL_SPRING_MOVING        523
888 #define EL_SP_MURPHY_CLONE      524
889 #define EL_QUICKSAND_EMPTYING   525
890 #define EL_MAGIC_WALL_EMPTYING  526
891 #define EL_MAGIC_WALL_BD_EMPTYING 527
892 #define EL_AMOEBA_DRIPPING      528
893
894 /* "unreal" (and therefore not drawable) runtime elements */
895 #define EL_BLOCKED              600
896 #define EL_EXPLODING            601
897 #define EL_CRACKINGNUT          602
898 #define EL_BLURB_LEFT           603
899 #define EL_BLURB_RIGHT          604
900 #define EL_AMOEBING             605
901 #define EL_DEAMOEBING           606
902 #define EL_MAUERND              607
903 #define EL_BURNING              608
904 #define EL_PLAYER_IS_LEAVING    609
905 #define EL_QUICKSAND_FILLING    610
906 #define EL_MAGIC_WALL_FILLING   611
907 #define EL_MAGIC_WALL_BD_FILLING 612
908
909 /* game graphics:
910 **        0 -  255: graphics from "RocksElements"
911 **      256 -  511: graphics from "RocksFont"
912 **      512 -  767: graphics from "RocksHeroes"
913 **      768 - 1023: graphics from "RocksSP"
914 **     1024 - 1279: graphics from "RocksDC"
915 **     1280 - 1535: graphics from "RocksMore"
916 */
917
918 #define GFX_START_ROCKSELEMENTS 0
919 #define GFX_END_ROCKSELEMENTS   255
920 #define GFX_START_ROCKSFONT     256
921 #define GFX_END_ROCKSFONT       511
922 #define GFX_START_ROCKSHEROES   512
923 #define GFX_END_ROCKSHEROES     767
924 #define GFX_START_ROCKSSP       768
925 #define GFX_END_ROCKSSP         1023
926 #define GFX_START_ROCKSDC       1024
927 #define GFX_END_ROCKSDC         1279
928 #define GFX_START_ROCKSMORE     1280
929 #define GFX_END_ROCKSMORE       1535
930
931 #define NUM_TILES               1536            /* see above: MAX_GRAPHICS */
932
933 /* graphics from "RocksScreen" */
934 /* Zeile 0 (0) */
935 #define GFX_LEERRAUM            (-1)
936 #define GFX_ERDREICH            0
937 #define GFX_ERDENRAND           1
938 #define GFX_MORAST_LEER         2
939 #define GFX_MORAST_VOLL         3
940 #define GFX_BETON               4
941 #define GFX_MAUERWERK           5
942 #define GFX_FELSBODEN           6
943 #define GFX_EDELSTEIN           8
944 #define GFX_DIAMANT             10
945 #define GFX_FELSBROCKEN         12
946 /* Zeile 1 (16) */
947 #define GFX_BADEWANNE1          16
948 #define GFX_SALZSAEURE          17
949 #define GFX_BADEWANNE2          18
950
951 /*
952 #define GFX_UNSICHTBAR          19
953 */
954
955 #define GFX_SCHLUESSEL1         20
956 #define GFX_SCHLUESSEL2         21
957 #define GFX_SCHLUESSEL3         22
958 #define GFX_SCHLUESSEL4         23
959 #define GFX_LIFE                24
960 #define GFX_LIFE_ASYNC          25
961 #define GFX_BADEWANNE           26
962 #define GFX_BOMBE               27
963 #define GFX_KOKOSNUSS           28
964 #define GFX_CRACKINGNUT         29
965 /* Zeile 2 (32) */
966 #define GFX_BADEWANNE3          32
967 #define GFX_BADEWANNE4          33
968 #define GFX_BADEWANNE5          34
969 #define GFX_SMILEY              35
970 #define GFX_PFORTE1             36
971 #define GFX_PFORTE2             37
972 #define GFX_PFORTE3             38
973 #define GFX_PFORTE4             39
974 #define GFX_PFORTE1X            40
975 #define GFX_PFORTE2X            41
976 #define GFX_PFORTE3X            42
977 #define GFX_PFORTE4X            43
978 /* Zeile 3 (48) */
979 #define GFX_DYNAMIT_AUS         48
980 #define GFX_DYNAMIT             49
981 #define GFX_FLIEGER             56
982 #define GFX_FLIEGER_RIGHT       56
983 #define GFX_FLIEGER_UP          58
984 #define GFX_FLIEGER_LEFT        60
985 #define GFX_FLIEGER_DOWN        62
986 /* Zeile 4 (64) */
987 #define GFX_EXPLOSION           64
988 #define GFX_KAEFER              72
989 #define GFX_KAEFER_RIGHT        72
990 #define GFX_KAEFER_UP           74
991 #define GFX_KAEFER_LEFT         76
992 #define GFX_KAEFER_DOWN         78
993 /* Zeile 5 (80) */
994 #define GFX_MAMPFER             80
995 #define GFX_ROBOT               84
996 #define GFX_PACMAN              88
997 #define GFX_PACMAN_RIGHT        88
998 #define GFX_PACMAN_UP           90
999 #define GFX_PACMAN_LEFT         92
1000 #define GFX_PACMAN_DOWN         94
1001 /* Zeile 6 (96) */
1002 #define GFX_ABLENK              96
1003 #define GFX_ABLENK_EIN          GFX_ABLENK
1004 #define GFX_ABLENK_AUS          GFX_ABLENK
1005 #define GFX_AMOEBE_NASS         100
1006 #define GFX_TROPFEN             101
1007 #define GFX_AMOEBING            GFX_TROPFEN
1008 #define GFX_AMOEBE_LEBT         104
1009 #define GFX_AMOEBE_NORM         GFX_AMOEBE_LEBT
1010 #define GFX_AMOEBE_TOT          108
1011 #define GFX_AMOEBA2DIAM         GFX_AMOEBE_TOT
1012 /* Zeile 7 (112) */
1013 #define GFX_BIRNE_AUS           112
1014 #define GFX_BIRNE_EIN           113
1015 #define GFX_ZEIT_VOLL           114
1016 #define GFX_ZEIT_LEER           115
1017 #define GFX_SPIELER1            116
1018 #define GFX_SPIELER2            117
1019 #define GFX_SPIELER3            118
1020 #define GFX_SPIELER4            119
1021 #define GFX_AMOEBE_VOLL         120
1022 #define GFX_AMOEBE_BD           GFX_AMOEBE_VOLL
1023 #define GFX_SOKOBAN_OBJEKT      121
1024 #define GFX_SOKOBAN_FELD_LEER   122
1025 #define GFX_SOKOBAN_FELD_VOLL   123
1026 #define GFX_GEBLUBBER           124
1027 /* Zeile 8 (128) */
1028 #define GFX_MAGIC_WALL_OFF      128
1029 #define GFX_MAGIC_WALL_EMPTY    GFX_MAGIC_WALL_OFF
1030 #define GFX_MAGIC_WALL_FULL     GFX_MAGIC_WALL_OFF
1031 #define GFX_MAGIC_WALL_DEAD     GFX_MAGIC_WALL_OFF
1032 #define GFX_ERZ_EDEL            132
1033 #define GFX_ERZ_DIAM            133
1034 #define GFX_ERZ_EDEL_ROT        134
1035 #define GFX_ERZ_EDEL_LILA       135
1036 #define GFX_ERZ_EDEL_GELB       136
1037 #define GFX_ERZ_EDEL_BD         137
1038 #define GFX_EDELSTEIN_GELB      138
1039 #define GFX_KUGEL_ROT           140
1040 #define GFX_KUGEL_BLAU          141
1041 #define GFX_KUGEL_GELB          142
1042 #define GFX_KUGEL_GRAU          143
1043 /* Zeile 9 (144) */
1044 #define GFX_PINGUIN             144
1045 #define GFX_MOLE                145
1046 #define GFX_SCHWEIN             146
1047 #define GFX_DRACHE              147
1048 #define GFX_MAUER_XY            148
1049 #define GFX_MAUER_X             149
1050 #define GFX_MAUER_Y             150
1051 #define GFX_EDELSTEIN_ROT       152
1052 #define GFX_EDELSTEIN_LILA      154
1053 #define GFX_DYNABOMB_XL         156
1054 #define GFX_BLACK_ORB           157
1055 #define GFX_SPEED_PILL          158
1056 #define GFX_SONDE               159
1057 /* Zeile 10 (160) */
1058 #define GFX_EDELSTEIN_BD        163
1059 #define GFX_MAUER_RIGHT         165
1060 #define GFX_MAUER_R1            GFX_MAUER_RIGHT
1061 #define GFX_MAUER_R             167
1062 #define GFX_MAUER_LEFT          168
1063 #define GFX_MAUER_L1            GFX_MAUER_LEFT
1064 #define GFX_MAUER_L             170
1065 #define GFX_MAUER_LEBT          171
1066 #define GFX_MAGIC_WALL_BD_OFF   172
1067 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1068 #define GFX_MAGIC_WALL_BD_FULL  GFX_MAGIC_WALL_BD_OFF
1069 #define GFX_MAGIC_WALL_BD_DEAD  GFX_MAGIC_WALL_BD_OFF
1070 /* Zeile 11 (176) */
1071 #define GFX_AUSGANG_ZU          176
1072 #define GFX_AUSGANG_ACT         177
1073 #define GFX_AUSGANG_AUF         180
1074 #define GFX_MAMPFER2            184
1075 #define GFX_DYNABOMB            188
1076 #define GFX_DYNABOMB_NR         188
1077 #define GFX_DYNABOMB_SZ         191
1078 /* Zeile 12 (192) */
1079 #define GFX_PFEIL_LEFT          192
1080 #define GFX_PFEIL_RIGHT         193
1081 #define GFX_PFEIL_UP            194
1082 #define GFX_PFEIL_DOWN          195
1083 #define GFX_BUTTERFLY           196
1084 #define GFX_FIREFLY             198
1085 #define GFX_BUTTERFLY_RIGHT     200
1086 #define GFX_BUTTERFLY_UP        201
1087 #define GFX_BUTTERFLY_LEFT      202
1088 #define GFX_BUTTERFLY_DOWN      203
1089 #define GFX_FIREFLY_RIGHT       204
1090 #define GFX_FIREFLY_UP          205
1091 #define GFX_FIREFLY_LEFT        206
1092 #define GFX_FIREFLY_DOWN        207
1093
1094 /* only available as size MINI_TILE */
1095 #define GFX_VSTEEL_UPPER_LEFT   208
1096 #define GFX_VSTEEL_UPPER_RIGHT  209
1097 #define GFX_VSTEEL_LOWER_LEFT   210
1098 #define GFX_VSTEEL_LOWER_RIGHT  211
1099 #define GFX_VSTEEL_HORIZONTAL   212
1100 #define GFX_VSTEEL_VERTICAL     213
1101 #define GFX_ISTEEL_UPPER_LEFT   214
1102 #define GFX_ISTEEL_UPPER_RIGHT  215
1103 #define GFX_ISTEEL_LOWER_LEFT   216
1104 #define GFX_ISTEEL_LOWER_RIGHT  217
1105 #define GFX_ISTEEL_HORIZONTAL   218
1106 #define GFX_ISTEEL_VERTICAL     219
1107
1108 /* elements with graphics borrowed from other elements */
1109 #define GFX_SCHLUESSEL          GFX_SCHLUESSEL1
1110 #define GFX_SPIELFIGUR          GFX_SPIELER1
1111
1112 /* graphics from "RocksHeroes" */
1113 #define GFX_SPIELER1_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1114 #define GFX_SPIELER1_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1115 #define GFX_SPIELER1_LEFT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1116 #define GFX_SPIELER1_RIGHT      (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1117 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1118 #define GFX_SPIELER1_PUSH_LEFT  (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1119 #define GFX_SPIELER2_DOWN       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1120 #define GFX_SPIELER2_UP         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1121 #define GFX_SPIELER2_LEFT       (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1122 #define GFX_SPIELER2_RIGHT      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1123 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1124 #define GFX_SPIELER2_PUSH_LEFT  (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1125 #define GFX_SPIELER3_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1126 #define GFX_SPIELER3_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1127 #define GFX_SPIELER3_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1128 #define GFX_SPIELER3_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1129 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1130 #define GFX_SPIELER3_PUSH_LEFT  (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1131 #define GFX_SPIELER4_DOWN       (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1132 #define GFX_SPIELER4_UP         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1133 #define GFX_SPIELER4_LEFT       (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1134 #define GFX_SPIELER4_RIGHT      (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1135 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1136 #define GFX_SPIELER4_PUSH_LEFT  (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1137 #define GFX_MAUER_DOWN          (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1138 #define GFX_MAUER_UP            (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1139 #define GFX2_SHIELD_PASSIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1140 #define GFX2_SHIELD_ACTIVE      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1141
1142 #define GFX_SONDE_START         (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1143 #define GFX_SCHWEIN_DOWN        (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1144 #define GFX_SCHWEIN_UP          (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1145 #define GFX_SCHWEIN_LEFT        (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1146 #define GFX_SCHWEIN_RIGHT       (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1147 #define GFX_DRACHE_DOWN         (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1148 #define GFX_DRACHE_UP           (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1149 #define GFX_DRACHE_LEFT         (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1150 #define GFX_DRACHE_RIGHT        (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1151 /*
1152 #define GFX_MOLE_DOWN           (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1153 #define GFX_MOLE_UP             (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1154 #define GFX_MOLE_LEFT           (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1155 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1156 */
1157 #define GFX_PINGUIN_DOWN        (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1158 #define GFX_PINGUIN_UP          (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1159 #define GFX_PINGUIN_LEFT        (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1160 #define GFX_PINGUIN_RIGHT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1161 #define GFX_BLURB_LEFT          (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1162 #define GFX_BLURB_RIGHT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1163 #define GFX_FUNKELN_BLAU        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1164 #define GFX_FUNKELN_WEISS       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1165 #define GFX_FLAMMEN_LEFT        (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1166 #define GFX_FLAMMEN_RIGHT       (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1167 #define GFX_FLAMMEN_UP          (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1168 #define GFX_FLAMMEN_DOWN        (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1169
1170 /* graphics from "RocksSP" */
1171 #define GFX_SP_EMPTY            (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  0)
1172 /*
1173 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  1)
1174 */
1175 #define GFX_SP_BASE             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  2)
1176 #define GFX_SP_MURPHY           (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1177 #define GFX_SP_INFOTRON         (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  4)
1178 #define GFX_SP_CHIP_SINGLE      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  5)
1179 #define GFX_SP_HARD_GRAY        (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  6)
1180 #define GFX_SP_EXIT             (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  7)
1181 #define GFX_SP_DISK_ORANGE      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  0)
1182 #define GFX_SP_PORT1_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  1)
1183 #define GFX_SP_PORT1_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  2)
1184 #define GFX_SP_PORT1_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  3)
1185 #define GFX_SP_PORT1_UP         (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  4)
1186 #define GFX_SP_PORT2_RIGHT      (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  5)
1187 #define GFX_SP_PORT2_DOWN       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  6)
1188 #define GFX_SP_PORT2_LEFT       (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  7)
1189 #define GFX_SP_PORT2_UP         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  0)
1190 #define GFX_SP_SNIKSNAK         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  1)
1191 #define GFX_SP_DISK_YELLOW      (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  2)
1192 #define GFX_SP_TERMINAL         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  3)
1193 #define GFX_SP_DISK_RED         (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  4)
1194 #define GFX_SP_PORT_Y           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  5)
1195 #define GFX_SP_PORT_X           (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  6)
1196 #define GFX_SP_PORT_XY          (GFX_START_ROCKSSP +  2 * SP_PER_LINE +  7)
1197 #define GFX_SP_ELECTRON         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  0)
1198 #define GFX_SP_BUG              (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  1)
1199 #define GFX_SP_CHIP_LEFT        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  2)
1200 #define GFX_SP_CHIP_RIGHT       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  3)
1201 #define GFX_SP_HARD_BASE1       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  4)
1202 #define GFX_SP_HARD_GREEN       (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  5)
1203 #define GFX_SP_HARD_BLUE        (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  6)
1204 #define GFX_SP_HARD_RED         (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  7)
1205 #define GFX_SP_HARD_YELLOW      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  0)
1206 #define GFX_SP_HARD_BASE2       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  1)
1207 #define GFX_SP_HARD_BASE3       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  2)
1208 #define GFX_SP_HARD_BASE4       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  3)
1209 #define GFX_SP_HARD_BASE5       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  4)
1210 #define GFX_SP_HARD_BASE6       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  5)
1211 #define GFX_SP_CHIP_UPPER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
1212 #define GFX_SP_CHIP_LOWER       (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
1213
1214 #define GFX_INVISIBLE_STEEL_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
1215 #define GFX_SAND_INVISIBLE_ON   (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
1216 #define GFX_INVISIBLE_STEEL     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
1217 #define GFX_UNSICHTBAR_ON       (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
1218 #define GFX_SAND_INVISIBLE      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
1219 #define GFX_UNSICHTBAR          (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
1220
1221 #define GFX_SP_ZONK             (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
1222
1223 #define GFX_EM_KEY_1            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
1224 #define GFX_EM_KEY_2            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  5)
1225 #define GFX_EM_KEY_3            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  6)
1226 #define GFX_EM_KEY_4            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  7)
1227 #define GFX_EM_GATE_1           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  0)
1228 #define GFX_EM_GATE_2           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  1)
1229 #define GFX_EM_GATE_3           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  2)
1230 #define GFX_EM_GATE_4           (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  3)
1231 #define GFX_EM_GATE_1X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  4)
1232 #define GFX_EM_GATE_2X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  5)
1233 #define GFX_EM_GATE_3X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  6)
1234 #define GFX_EM_GATE_4X          (GFX_START_ROCKSSP +  7 * SP_PER_LINE +  7)
1235
1236 #define GFX_MURPHY_GO_LEFT      (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  8)
1237 #define GFX_MURPHY_ANY_LEFT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  9)
1238 #define GFX_MURPHY_GO_RIGHT     (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 11)
1239 #define GFX_MURPHY_ANY_RIGHT    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 12)
1240 #define GFX_MURPHY_SNAP_UP      (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 14)
1241 #define GFX_MURPHY_SNAP_DOWN    (GFX_START_ROCKSSP +  0 * SP_PER_LINE + 15)
1242 #define GFX_MURPHY_SNAP_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  8)
1243 #define GFX_MURPHY_SNAP_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE +  9)
1244 #define GFX_MURPHY_PUSH_RIGHT   (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 10)
1245 #define GFX_MURPHY_PUSH_LEFT    (GFX_START_ROCKSSP +  1 * SP_PER_LINE + 11)
1246
1247 #define GFX_SP_BUG_WARNING      (GFX_START_ROCKSSP +  2 * SP_PER_LINE + 15)
1248 #define GFX_SP_EXPLODE_EMPTY    (GFX_START_ROCKSSP +  3 * SP_PER_LINE +  8)
1249 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  8)
1250 #define GFX_SP_BUG_ACTIVE       (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  8)
1251 #define GFX_SP_SNIKSNAK_LEFT    (GFX_START_ROCKSSP +  8 * SP_PER_LINE +  8)
1252 #define GFX_SP_SNIKSNAK_RIGHT   (GFX_START_ROCKSSP +  8 * SP_PER_LINE + 12)
1253 #define GFX_SP_SNIKSNAK_UP      (GFX_START_ROCKSSP +  9 * SP_PER_LINE +  8)
1254 #define GFX_SP_SNIKSNAK_DOWN    (GFX_START_ROCKSSP +  9 * SP_PER_LINE + 12)
1255
1256 #define GFX2_SP_ELECTRON        (GFX_START_ROCKSSP + 10 * SP_PER_LINE +  8)
1257 #define GFX2_SP_TERMINAL        (GFX_START_ROCKSSP + 11 * SP_PER_LINE +  8)
1258 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE +  8)
1259
1260 #define GFX_SP_MURPHY_CLONE     (GFX_START_ROCKSSP +  0 * SP_PER_LINE +  3)
1261
1262 /* graphics from "RocksDC" */
1263 #define GFX_BELT1_MIDDLE        (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  0)
1264 #define GFX_BELT1_LEFT          (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  0)
1265 #define GFX_BELT1_RIGHT         (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  0)
1266 #define GFX_BELT2_MIDDLE        (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  0)
1267 #define GFX_BELT2_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  0)
1268 #define GFX_BELT2_RIGHT         (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  0)
1269 #define GFX_BELT3_MIDDLE        (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  0)
1270 #define GFX_BELT3_LEFT          (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  0)
1271 #define GFX_BELT3_RIGHT         (GFX_START_ROCKSDC +  8 * DC_PER_LINE +  0)
1272 #define GFX_BELT4_MIDDLE        (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
1273 #define GFX_BELT4_LEFT          (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
1274 #define GFX_BELT4_RIGHT         (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
1275 #define GFX_BELT1_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
1276 #define GFX_BELT2_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
1277 #define GFX_BELT3_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
1278 #define GFX_BELT4_SWITCH_LEFT   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
1279 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
1280 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
1281 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
1282 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
1283 #define GFX_BELT1_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
1284 #define GFX_BELT2_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
1285 #define GFX_BELT3_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
1286 #define GFX_BELT4_SWITCH_RIGHT  (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
1287
1288 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
1289 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
1290 #define GFX_LIGHT_SWITCH_OFF    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
1291 #define GFX_LIGHT_SWITCH_ON     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
1292 #define GFX_TIMEGATE_SWITCH     (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
1293
1294 #define GFX_ENVELOPE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
1295 #define GFX_SIGN_EXCLAMATION    (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
1296 #define GFX_SIGN_STOP           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
1297 #define GFX_LANDMINE            (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
1298 #define GFX_STEEL_SLANTED       (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
1299
1300 #define GFX_EXTRA_TIME          (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
1301 #define GFX_SHIELD_ACTIVE       (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
1302 #define GFX_SHIELD_PASSIVE      (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
1303 #define GFX_MOLE_DOWN           (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
1304 #define GFX_MOLE_UP             (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
1305 #define GFX_MOLE_LEFT           (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
1306 #define GFX_MOLE_RIGHT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
1307 #define GFX_SWITCHGATE_CLOSED   (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
1308 #define GFX_SWITCHGATE_OPEN     (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
1309 #define GFX_TIMEGATE_CLOSED     (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
1310 #define GFX_TIMEGATE_OPEN       (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
1311 #define GFX_BALLOON_SEND_LEFT   (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  8)
1312 #define GFX_BALLOON_SEND_RIGHT  (GFX_START_ROCKSDC +  7 * DC_PER_LINE +  9)
1313 #define GFX_BALLOON_SEND_UP     (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 10)
1314 #define GFX_BALLOON_SEND_DOWN   (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 11)
1315 #define GFX_BALLOON             (GFX_START_ROCKSDC +  7 * DC_PER_LINE + 12)
1316 #define GFX_BALLOON_SEND_ANY    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 15)
1317
1318 #define GFX_EMC_STEEL_WALL_1    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1319 #define GFX_EMC_STEEL_WALL_2    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1320 #define GFX_EMC_STEEL_WALL_3    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1321 #define GFX_EMC_STEEL_WALL_4    (GFX_START_ROCKSDC +  0 * DC_PER_LINE + 14)
1322 #define GFX_EMC_WALL_1          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 13)
1323 #define GFX_EMC_WALL_2          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 14)
1324 #define GFX_EMC_WALL_3          (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 15)
1325 #define GFX_EMC_WALL_4          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1326 #define GFX_EMC_WALL_5          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 15)
1327 #define GFX_EMC_WALL_6          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 14)
1328 #define GFX_EMC_WALL_7          (GFX_START_ROCKSDC +  2 * DC_PER_LINE + 15)
1329 #define GFX_EMC_WALL_8          (GFX_START_ROCKSDC +  1 * DC_PER_LINE + 14)
1330
1331 /* graphics from "RocksMore" */
1332 #define GFX_ARROW_BLUE_LEFT     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  0)
1333 #define GFX_ARROW_BLUE_RIGHT    (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  1)
1334 #define GFX_ARROW_BLUE_UP       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  2)
1335 #define GFX_ARROW_BLUE_DOWN     (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  3)
1336 #define GFX_ARROW_RED_LEFT      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  0)
1337 #define GFX_ARROW_RED_RIGHT     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  1)
1338 #define GFX_ARROW_RED_UP        (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  2)
1339 #define GFX_ARROW_RED_DOWN      (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
1340 #define GFX_SCROLLBAR_BLUE      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
1341 #define GFX_SCROLLBAR_RED       (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
1342 #define GFX_PEARL               (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
1343 #define GFX_CRYSTAL             (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
1344 #define GFX_WALL_PEARL          (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
1345 #define GFX_WALL_CRYSTAL        (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
1346 #define GFX_PEARL_BREAKING      (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
1347 #define GFX_SPRING              (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
1348 #define GFX_TUBE_RIGHT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
1349 #define GFX_TUBE_HORIZ_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
1350 #define GFX_TUBE_LEFT_DOWN      (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
1351 #define GFX_TUBE_HORIZONTAL     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
1352 #define GFX_TUBE_VERT_RIGHT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
1353 #define GFX_TUBE_CROSS          (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
1354 #define GFX_TUBE_VERT_LEFT      (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
1355 #define GFX_TUBE_VERTICAL       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
1356 #define GFX_TUBE_RIGHT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
1357 #define GFX_TUBE_HORIZ_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
1358 #define GFX_TUBE_LEFT_UP        (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
1359
1360 #define GFX_TRAP_INACTIVE       (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
1361 #define GFX_TRAP_ACTIVE         (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
1362 #define GFX_BD_WALL             (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  4)
1363 #define GFX_BD_ROCK             (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  4)
1364 #define GFX_DX_SUPABOMB         (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  7)
1365
1366 /* graphics from "RocksFont" */
1367 #define GFX_CHAR_START          (GFX_START_ROCKSFONT)
1368 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
1369 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
1370 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
1371 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
1372 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
1373 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
1374 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
1375 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
1376 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
1377 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
1378 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
1379 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
1380 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
1381 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
1382 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
1383 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
1384 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
1385 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
1386 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
1387 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
1388 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
1389 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
1390 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
1391 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
1392 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
1393 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
1394 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
1395 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
1396 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
1397
1398 /* new elements which still have no graphic */
1399 #define GFX_DOOR_WHITE          GFX_CHAR_FRAGE
1400 #define GFX_DOOR_WHITE_GRAY     GFX_CHAR_FRAGE
1401 #define GFX_KEY_WHITE           GFX_CHAR_FRAGE
1402 #define GFX_SIGN_RADIOACTIVITY  GFX_CHAR_FRAGE
1403 #define GFX_SIGN_WHEELCHAIR     GFX_CHAR_FRAGE
1404 #define GFX_SIGN_PARKING        GFX_CHAR_FRAGE
1405 #define GFX_SIGN_ONEWAY         GFX_CHAR_FRAGE
1406 #define GFX_SIGN_HEART          GFX_CHAR_FRAGE
1407 #define GFX_SIGN_TRIANGLE       GFX_CHAR_FRAGE
1408 #define GFX_SIGN_ROUND          GFX_CHAR_FRAGE
1409 #define GFX_SIGN_EXIT           GFX_CHAR_FRAGE
1410 #define GFX_SIGN_YINYANG        GFX_CHAR_FRAGE
1411 #define GFX_SIGN_OTHER          GFX_CHAR_FRAGE
1412 #define GFX_DX_UNKNOWN_15       GFX_CHAR_FRAGE
1413 #define GFX_DX_UNKNOWN_42       GFX_CHAR_FRAGE
1414
1415
1416 /* the names of the sounds */
1417 #define SND_AMOEBE              0
1418 #define SND_ANTIGRAV            1
1419 #define SND_AUTSCH              2
1420 #define SND_BLURB               3
1421 #define SND_BONG                4
1422 #define SND_BUING               5
1423 #define SND_DENG                6
1424 #define SND_FUEL                7
1425 #define SND_GONG                8
1426 #define SND_HALLOFFAME          9
1427 #define SND_HOLZ                10
1428 #define SND_HUI                 11
1429 #define SND_KABUMM              12
1430 #define SND_KINK                13
1431 #define SND_KLAPPER             14
1432 #define SND_KLING               15
1433 #define SND_KLOPF               16
1434 #define SND_KLUMPF              17
1435 #define SND_KNACK               18
1436 #define SND_KNURK               19
1437 #define SND_KRACH               20
1438 #define SND_LACHEN              21
1439 #define SND_LASER               22
1440 #define SND_MIEP                23
1441 #define SND_NJAM                24
1442 #define SND_OEFFNEN             25
1443 #define SND_PLING               26
1444 #define SND_PONG                27
1445 #define SND_PUSCH               28
1446 #define SND_QUIEK               29
1447 #define SND_QUIRK               30
1448 #define SND_RHYTHMLOOP          31
1449 #define SND_ROAAAR              32
1450 #define SND_ROEHR               33
1451 #define SND_RUMMS               34
1452 #define SND_SCHLOPP             35
1453 #define SND_SCHLURF             36
1454 #define SND_SCHRFF              37
1455 #define SND_SCHWIRR             38
1456 #define SND_SIRR                39
1457 #define SND_SLURP               40
1458 #define SND_SPROING             41
1459 #define SND_WARNTON             42
1460 #define SND_WHOOSH              43
1461 #define SND_ZISCH               44
1462 #define SND_SP_BASE             45
1463 #define SND_SP_INFOTRON         46
1464 #define SND_SP_ZONKDOWN         47
1465 #define SND_SP_ZONKPUSH         48
1466 #define SND_SP_BUG              49
1467 #define SND_SP_BOOM             50
1468 #define SND_SP_BOOOM            51
1469 #define SND_SP_EXIT             52
1470 #define SND_EMPTY               53
1471 #define SND_GATE                54
1472
1473 #define NUM_SOUNDS              55
1474
1475
1476 /* values for image configuration suffixes */
1477 #define GFXARG_XPOS                             0
1478 #define GFXARG_YPOS                             1
1479 #define GFXARG_FRAMES                           2
1480 #define GFXARG_DELAY                            3
1481 #define GFXARG_PINGPONG                         4
1482 #define GFXARG_PINGPONG2                        5
1483 #define GFXARG_REVERSE                          6
1484 #define GFXARG_VERTICAL                         7
1485
1486 /* values for image configuration */
1487 #define IMG_EMPTY_SPACE                         0
1488 #define IMG_SAND                                1
1489 #define IMG_SAND_CRUMBLED                       2
1490 #define IMG_QUICKSAND_EMPTY                     3
1491 #define IMG_QUICKSAND_FULL                      4
1492 #define IMG_STEELWALL                           5
1493 #define IMG_WALL                                6
1494 #define IMG_WALL_CRUMBLED                       7
1495 #define IMG_EMERALD                             8
1496 #define IMG_EMERALD_FALLING                     9
1497 #define IMG_DIAMOND                             10
1498 #define IMG_DIAMOND_FALLING                     11
1499 #define IMG_ROCK                                12
1500 #define IMG_ROCK_FALLING                        13
1501 #define IMG_ROCK_PUSHING                        14
1502 #define IMG_ACIDPOOL_TOPLEFT                    15
1503 #define IMG_ACIDPOOL_TOPRIGHT                   16
1504 #define IMG_ACIDPOOL_BOTTOMLEFT                 17
1505 #define IMG_ACIDPOOL_BOTTOM                     18
1506 #define IMG_ACIDPOOL_BOTTOMRIGHT                19
1507 #define IMG_ACID                                20
1508 #define IMG_KEY1                                21
1509 #define IMG_KEY2                                22
1510 #define IMG_KEY3                                23
1511 #define IMG_KEY4                                24
1512 #define IMG_GAMEOFLIFE                          25
1513 #define IMG_BIOMAZE                             26
1514 #define IMG_BOMB                                27
1515 #define IMG_NUT                                 28
1516 #define IMG_NUT_CRACKING                        29
1517 #define IMG_GATE1                               30
1518 #define IMG_GATE2                               31
1519 #define IMG_GATE3                               32
1520 #define IMG_GATE4                               33
1521 #define IMG_GATE1_GRAY                          34
1522 #define IMG_GATE2_GRAY                          35
1523 #define IMG_GATE3_GRAY                          36
1524 #define IMG_GATE4_GRAY                          37
1525 #define IMG_DYNAMITE                            38
1526 #define IMG_DYNAMITE_BURNING                    39
1527 #define IMG_SPACESHIP_RIGHT                     40
1528 #define IMG_SPACESHIP_UP                        41
1529 #define IMG_SPACESHIP_LEFT                      42
1530 #define IMG_SPACESHIP_DOWN                      43
1531 #define IMG_BUG_RIGHT                           44
1532 #define IMG_BUG_UP                              45
1533 #define IMG_BUG_LEFT                            46
1534 #define IMG_BUG_DOWN                            47
1535 #define IMG_PACMAN_RIGHT                        48
1536 #define IMG_PACMAN_UP                           49
1537 #define IMG_PACMAN_LEFT                         50
1538 #define IMG_PACMAN_DOWN                         51
1539 #define IMG_EXPLOSION                           52
1540 #define IMG_YAMYAM                              53
1541 #define IMG_ROBOT                               54
1542 #define IMG_ROBOT_WHEEL                         55
1543 #define IMG_AMOEBA_DROP                         56
1544 #define IMG_AMOEBA_GROWING                      57
1545 #define IMG_AMOEBA                              58
1546 #define IMG_AMOEBA_DEAD                         59
1547 #define IMG_LAMP_OFF                            60
1548 #define IMG_LAMP_ON                             61
1549 #define IMG_TIME_ORB_FULL                       62
1550 #define IMG_TIME_ORB_EMPTY                      63
1551 #define IMG_BD_AMOEBA                           64
1552 #define IMG_SOKOBAN_OBJECT                      65
1553 #define IMG_SOKOBAN_FIELD_EMPTY                 66
1554 #define IMG_SOKOBAN_FIELD_FULL                  67
1555 #define IMG_MAGIC_WALL                          68
1556 #define IMG_MAGIC_WALL_RUNNING                  69
1557 #define IMG_BD_MAGIC_WALL                       70
1558 #define IMG_BD_MAGIC_WALL_RUNNING               71
1559 #define IMG_WALL_EMERALD                        72
1560 #define IMG_WALL_DIAMOND                        73
1561 #define IMG_WALL_EMERALD_RED                    74
1562 #define IMG_WALL_EMERALD_PURPLE                 75
1563 #define IMG_WALL_EMERALD_YELLOW                 76
1564 #define IMG_WALL_BD_DIAMOND                     77
1565 #define IMG_EMERALD_RED                         78
1566 #define IMG_EMERALD_RED_FALLING                 79
1567 #define IMG_EMERALD_PURPLE                      80
1568 #define IMG_EMERALD_PURPLE_FALLING              81
1569 #define IMG_EMERALD_YELLOW                      82
1570 #define IMG_EMERALD_YELLOW_FALLING              83
1571 #define IMG_WALL_GROWING_XY                     84
1572 #define IMG_WALL_GROWING_X                      85
1573 #define IMG_WALL_GROWING_Y                      86
1574 #define IMG_DYNABOMB_XL                         87
1575 #define IMG_BLACK_ORB                           88
1576 #define IMG_SPEED_PILL                          89
1577 #define IMG_BD_DIAMOND                          90
1578 #define IMG_BD_DIAMOND_FALLING                  91
1579 #define IMG_WALL_GROWING_RIGHT                  92
1580 #define IMG_WALL_GROWING_LEFT                   93
1581 #define IMG_EXIT_CLOSED                         94
1582 #define IMG_EXIT_OPENING                        95
1583 #define IMG_EXIT_OPEN                           96
1584 #define IMG_DARK_YAMYAM                         97
1585 #define IMG_DYNABOMB_BURNING                    98
1586 #define IMG_DYNABOMB_NR                         99
1587 #define IMG_DYNABOMB_SZ                         100
1588 #define IMG_ARROW_LEFT                          101
1589 #define IMG_ARROW_RIGHT                         102
1590 #define IMG_ARROW_UP                            103
1591 #define IMG_ARROW_DOWN                          104
1592 #define IMG_BD_BUTTERFLY_RIGHT                  105
1593 #define IMG_BD_BUTTERFLY_UP                     106
1594 #define IMG_BD_BUTTERFLY_LEFT                   107
1595 #define IMG_BD_BUTTERFLY_DOWN                   108
1596 #define IMG_BD_BUTTERFLY_MOVING                 109
1597 #define IMG_BD_FIREFLY_RIGHT                    110
1598 #define IMG_BD_FIREFLY_UP                       111
1599 #define IMG_BD_FIREFLY_LEFT                     112
1600 #define IMG_BD_FIREFLY_DOWN                     113
1601 #define IMG_BD_FIREFLY_MOVING                   114
1602 #define IMG_STEELWALL_TOPLEFT                   115
1603 #define IMG_STEELWALL_TOPRIGHT                  116
1604 #define IMG_STEELWALL_BOTTOMLEFT                117
1605 #define IMG_STEELWALL_BOTTOMRIGHT               118
1606 #define IMG_STEELWALL_HORIZONTAL                119
1607 #define IMG_INVISIBLE_STEELWALL_TOPLEFT         120
1608 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT        121
1609 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT      122
1610 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT     123
1611 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL      124
1612 #define IMG_PLAYER1_DOWN                        125
1613 #define IMG_PLAYER1_DOWN_MOVING                 126
1614 #define IMG_PLAYER1_DOWN_DIGGING                127
1615 #define IMG_PLAYER1_UP                          128
1616 #define IMG_PLAYER1_UP_MOVING                   129
1617 #define IMG_PLAYER1_UP_DIGGING                  130
1618 #define IMG_PLAYER1_LEFT                        131
1619 #define IMG_PLAYER1_LEFT_MOVING                 132
1620 #define IMG_PLAYER1_LEFT_DIGGING                133
1621 #define IMG_PLAYER1_LEFT_PUSHING                134
1622 #define IMG_PLAYER1_RIGHT                       135
1623 #define IMG_PLAYER1_RIGHT_MOVING                136
1624 #define IMG_PLAYER1_RIGHT_DIGGING               137
1625 #define IMG_PLAYER1_RIGHT_PUSHING               138
1626 #define IMG_PLAYER2_DOWN                        139
1627 #define IMG_PLAYER2_DOWN_MOVING                 140
1628 #define IMG_PLAYER2_DOWN_DIGGING                141
1629 #define IMG_PLAYER2_UP                          142
1630 #define IMG_PLAYER2_UP_MOVING                   143
1631 #define IMG_PLAYER2_UP_DIGGING                  144
1632 #define IMG_PLAYER2_LEFT                        145
1633 #define IMG_PLAYER2_LEFT_MOVING                 146
1634 #define IMG_PLAYER2_LEFT_DIGGING                147
1635 #define IMG_PLAYER2_LEFT_PUSHING                148
1636 #define IMG_PLAYER2_RIGHT                       149
1637 #define IMG_PLAYER2_RIGHT_MOVING                150
1638 #define IMG_PLAYER2_RIGHT_DIGGING               151
1639 #define IMG_PLAYER2_RIGHT_PUSHING               152
1640 #define IMG_PLAYER3_DOWN                        153
1641 #define IMG_PLAYER3_DOWN_MOVING                 154
1642 #define IMG_PLAYER3_DOWN_DIGGING                155
1643 #define IMG_PLAYER3_UP                          156
1644 #define IMG_PLAYER3_UP_MOVING                   157
1645 #define IMG_PLAYER3_UP_DIGGING                  158
1646 #define IMG_PLAYER3_LEFT                        159
1647 #define IMG_PLAYER3_LEFT_MOVING                 160
1648 #define IMG_PLAYER3_LEFT_DIGGING                161
1649 #define IMG_PLAYER3_LEFT_PUSHING                162
1650 #define IMG_PLAYER3_RIGHT                       163
1651 #define IMG_PLAYER3_RIGHT_MOVING                164
1652 #define IMG_PLAYER3_RIGHT_DIGGING               165
1653 #define IMG_PLAYER3_RIGHT_PUSHING               166
1654 #define IMG_PLAYER4_DOWN                        167
1655 #define IMG_PLAYER4_DOWN_MOVING                 168
1656 #define IMG_PLAYER4_DOWN_DIGGING                169
1657 #define IMG_PLAYER4_UP                          170
1658 #define IMG_PLAYER4_UP_MOVING                   171
1659 #define IMG_PLAYER4_UP_DIGGING                  172
1660 #define IMG_PLAYER4_LEFT                        173
1661 #define IMG_PLAYER4_LEFT_MOVING                 174
1662 #define IMG_PLAYER4_LEFT_DIGGING                175
1663 #define IMG_PLAYER4_LEFT_PUSHING                176
1664 #define IMG_PLAYER4_RIGHT                       177
1665 #define IMG_PLAYER4_RIGHT_MOVING                178
1666 #define IMG_PLAYER4_RIGHT_DIGGING               179
1667 #define IMG_PLAYER4_RIGHT_PUSHING               180
1668 #define IMG_WALL_GROWING_DOWN                   181
1669 #define IMG_WALL_GROWING_UP                     182
1670 #define IMG_SHIELD_PASSIVE_ACTIVATED            183
1671 #define IMG_SHIELD_ACTIVE_ACTIVATED             184
1672 #define IMG_PIG_DOWN                            185
1673 #define IMG_PIG_DOWN_MOVING                     186
1674 #define IMG_PIG_DOWN_EATING                     187
1675 #define IMG_PIG_UP                              188
1676 #define IMG_PIG_UP_MOVING                       189
1677 #define IMG_PIG_UP_EATING                       190
1678 #define IMG_PIG_LEFT                            191
1679 #define IMG_PIG_LEFT_MOVING                     192
1680 #define IMG_PIG_LEFT_EATING                     193
1681 #define IMG_PIG_RIGHT                           194
1682 #define IMG_PIG_RIGHT_MOVING                    195
1683 #define IMG_PIG_RIGHT_EATING                    196
1684 #define IMG_DRAGON_DOWN                         197
1685 #define IMG_DRAGON_DOWN_MOVING                  198
1686 #define IMG_DRAGON_DOWN_ATTACKING               199
1687 #define IMG_DRAGON_UP                           200
1688 #define IMG_DRAGON_UP_MOVING                    201
1689 #define IMG_DRAGON_UP_ATTACKING                 202
1690 #define IMG_DRAGON_LEFT                         203
1691 #define IMG_DRAGON_LEFT_MOVING                  204
1692 #define IMG_DRAGON_LEFT_ATTACKING               205
1693 #define IMG_DRAGON_RIGHT                        206
1694 #define IMG_DRAGON_RIGHT_MOVING                 207
1695 #define IMG_DRAGON_RIGHT_ATTACKING              208
1696 #define IMG_MOLE_DOWN                           209
1697 #define IMG_MOLE_DOWN_MOVING                    210
1698 #define IMG_MOLE_DOWN_DIGGING                   211
1699 #define IMG_MOLE_UP                             212
1700 #define IMG_MOLE_UP_MOVING                      213
1701 #define IMG_MOLE_UP_DIGGING                     214
1702 #define IMG_MOLE_LEFT                           215
1703 #define IMG_MOLE_LEFT_MOVING                    216
1704 #define IMG_MOLE_LEFT_DIGGING                   217
1705 #define IMG_MOLE_RIGHT                          218
1706 #define IMG_MOLE_RIGHT_MOVING                   219
1707 #define IMG_MOLE_RIGHT_DIGGING                  220
1708 #define IMG_PENGUIN_DOWN                        221
1709 #define IMG_PENGUIN_DOWN_MOVING                 222
1710 #define IMG_PENGUIN_UP                          223
1711 #define IMG_PENGUIN_UP_MOVING                   224
1712 #define IMG_PENGUIN_LEFT                        225
1713 #define IMG_PENGUIN_LEFT_MOVING                 226
1714 #define IMG_PENGUIN_RIGHT                       227
1715 #define IMG_PENGUIN_RIGHT_MOVING                228
1716 #define IMG_SATELLITE                           229
1717 #define IMG_SATELLITE_MOVING                    230
1718 #define IMG_ACID_SPLASHING_LEFT                 231
1719 #define IMG_ACID_SPLASHING_RIGHT                232
1720 #define IMG_SPARKLING_BLUE                      233
1721 #define IMG_SPARKLING_WHITE                     234
1722 #define IMG_FLAMES_LEFT1                        235
1723 #define IMG_FLAMES_LEFT2                        236
1724 #define IMG_FLAMES_LEFT3                        237
1725 #define IMG_FLAMES_RIGHT1                       238
1726 #define IMG_FLAMES_RIGHT2                       239
1727 #define IMG_FLAMES_RIGHT3                       240
1728 #define IMG_FLAMES_UP1                          241
1729 #define IMG_FLAMES_UP2                          242
1730 #define IMG_FLAMES_UP3                          243
1731 #define IMG_FLAMES_DOWN1                        244
1732 #define IMG_FLAMES_DOWN2                        245
1733 #define IMG_FLAMES_DOWN3                        246
1734 #define IMG_SP_EMPTY_SPACE                      247
1735 #define IMG_SP_ZONK                             248
1736 #define IMG_SP_ZONK_FALLING                     249
1737 #define IMG_SP_ZONK_PUSHING                     250
1738 #define IMG_SP_BASE                             251
1739 #define IMG_SP_MURPHY                           252
1740 #define IMG_SP_MURPHY_LEFT                      253
1741 #define IMG_SP_MURPHY_LEFT_MOVING               254
1742 #define IMG_SP_MURPHY_LEFT_DIGGING              255
1743 #define IMG_SP_MURPHY_LEFT_PUSHING              256
1744 #define IMG_SP_MURPHY_LEFT_SNAPPING             257
1745 #define IMG_SP_MURPHY_RIGHT                     258
1746 #define IMG_SP_MURPHY_RIGHT_MOVING              259
1747 #define IMG_SP_MURPHY_RIGHT_DIGGING             260
1748 #define IMG_SP_MURPHY_RIGHT_PUSHING             261
1749 #define IMG_SP_MURPHY_RIGHT_SNAPPING            262
1750 #define IMG_SP_MURPHY_UP                        263
1751 #define IMG_SP_MURPHY_UP_SNAPPING               264
1752 #define IMG_SP_MURPHY_DOWN                      265
1753 #define IMG_SP_MURPHY_DOWN_SNAPPING             266
1754 #define IMG_SP_MURPHY_CLONE                     267
1755 #define IMG_SP_INFOTRON                         268
1756 #define IMG_SP_INFOTRON_FALLING                 269
1757 #define IMG_SP_CHIP_SINGLE                      270
1758 #define IMG_SP_CHIP_LEFT                        271
1759 #define IMG_SP_CHIP_RIGHT                       272
1760 #define IMG_SP_CHIP_UPPER                       273
1761 #define IMG_SP_CHIP_LOWER                       274
1762 #define IMG_SP_HARD_GRAY                        275
1763 #define IMG_SP_HARD_GREEN                       276
1764 #define IMG_SP_HARD_BLUE                        277
1765 #define IMG_SP_HARD_RED                         278
1766 #define IMG_SP_HARD_YELLOW                      279
1767 #define IMG_SP_EXIT_CLOSED                      280
1768 #define IMG_SP_EXIT_OPEN                        281
1769 #define IMG_SP_DISK_ORANGE                      282
1770 #define IMG_SP_DISK_ORANGE_FALLING              283
1771 #define IMG_SP_DISK_ORANGE_PUSHING              284
1772 #define IMG_SP_DISK_YELLOW                      285
1773 #define IMG_SP_DISK_YELLOW_PUSHING              286
1774 #define IMG_SP_DISK_RED                         287
1775 #define IMG_SP_DISK_RED_COLLECTING              288
1776 #define IMG_SP_PORT1_RIGHT                      289
1777 #define IMG_SP_PORT1_DOWN                       290
1778 #define IMG_SP_PORT1_LEFT                       291
1779 #define IMG_SP_PORT1_UP                         292
1780 #define IMG_SP_PORT2_RIGHT                      293
1781 #define IMG_SP_PORT2_DOWN                       294
1782 #define IMG_SP_PORT2_LEFT                       295
1783 #define IMG_SP_PORT2_UP                         296
1784 #define IMG_SP_PORT_X                           297
1785 #define IMG_SP_PORT_Y                           298
1786 #define IMG_SP_PORT_XY                          299
1787 #define IMG_SP_SNIKSNAK                         300
1788 #define IMG_SP_SNIKSNAK_LEFT                    301
1789 #define IMG_SP_SNIKSNAK_LEFT_MOVING             302
1790 #define IMG_SP_SNIKSNAK_RIGHT                   303
1791 #define IMG_SP_SNIKSNAK_RIGHT_MOVING            304
1792 #define IMG_SP_SNIKSNAK_UP                      305
1793 #define IMG_SP_SNIKSNAK_UP_MOVING               306
1794 #define IMG_SP_SNIKSNAK_DOWN                    307
1795 #define IMG_SP_SNIKSNAK_DOWN_MOVING             308
1796 #define IMG_SP_ELECTRON                         309
1797 #define IMG_SP_ELECTRON_MOVING                  310
1798 #define IMG_SP_TERMINAL                         311
1799 #define IMG_SP_TERMINAL_RUNNING                 312
1800 #define IMG_SP_TERMINAL_ACTIVE                  313
1801 #define IMG_SP_TERMINAL_ACTIVE_RUNNING          314
1802 #define IMG_SP_BUGGY_BASE                       315
1803 #define IMG_SP_BUGGY_BASE_ACTIVATING            316
1804 #define IMG_SP_HARD_BASE1                       317
1805 #define IMG_SP_HARD_BASE2                       318
1806 #define IMG_SP_HARD_BASE3                       319
1807 #define IMG_SP_HARD_BASE4                       320
1808 #define IMG_SP_HARD_BASE5                       321
1809 #define IMG_SP_HARD_BASE6                       322
1810 #define IMG_INVISIBLE_STEELWALL                 323
1811 #define IMG_INVISIBLE_STEELWALL_ON              324
1812 #define IMG_INVISIBLE_SAND                      325
1813 #define IMG_INVISIBLE_SAND_ON                   326
1814 #define IMG_INVISIBLE_WALL                      327
1815 #define IMG_INVISIBLE_WALL_ON                   328
1816 #define IMG_EM_KEY1                             329
1817 #define IMG_EM_KEY2                             330
1818 #define IMG_EM_KEY3                             331
1819 #define IMG_EM_KEY4                             332
1820 #define IMG_EM_GATE1                            333
1821 #define IMG_EM_GATE2                            334
1822 #define IMG_EM_GATE3                            335
1823 #define IMG_EM_GATE4                            336
1824 #define IMG_EM_GATE1_GRAY                       337
1825 #define IMG_EM_GATE2_GRAY                       338
1826 #define IMG_EM_GATE3_GRAY                       339
1827 #define IMG_EM_GATE4_GRAY                       340
1828 #define IMG_SP_EXPLOSION                        341
1829 #define IMG_SP_EXPLOSION_INFOTRON               342
1830 #define IMG_CONVEYOR_BELT1_MIDDLE               343
1831 #define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING       344
1832 #define IMG_CONVEYOR_BELT1_LEFT                 345
1833 #define IMG_CONVEYOR_BELT1_LEFT_RUNNING         346
1834 #define IMG_CONVEYOR_BELT1_RIGHT                347
1835 #define IMG_CONVEYOR_BELT1_RIGHT_RUNNING        348
1836 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT          349
1837 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE        350
1838 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT         351
1839 #define IMG_CONVEYOR_BELT2_MIDDLE               352
1840 #define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING       353
1841 #define IMG_CONVEYOR_BELT2_LEFT                 354
1842 #define IMG_CONVEYOR_BELT2_LEFT_RUNNING         355
1843 #define IMG_CONVEYOR_BELT2_RIGHT                356
1844 #define IMG_CONVEYOR_BELT2_RIGHT_RUNNING        357
1845 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT          358
1846 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE        359
1847 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT         360
1848 #define IMG_CONVEYOR_BELT3_MIDDLE               361
1849 #define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING       362
1850 #define IMG_CONVEYOR_BELT3_LEFT                 363
1851 #define IMG_CONVEYOR_BELT3_LEFT_RUNNING         364
1852 #define IMG_CONVEYOR_BELT3_RIGHT                365
1853 #define IMG_CONVEYOR_BELT3_RIGHT_RUNNING        366
1854 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT          367
1855 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE        368
1856 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT         369
1857 #define IMG_CONVEYOR_BELT4_MIDDLE               370
1858 #define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING       371
1859 #define IMG_CONVEYOR_BELT4_LEFT                 372
1860 #define IMG_CONVEYOR_BELT4_LEFT_RUNNING         373
1861 #define IMG_CONVEYOR_BELT4_RIGHT                374
1862 #define IMG_CONVEYOR_BELT4_RIGHT_RUNNING        375
1863 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT          376
1864 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE        377
1865 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT         378
1866 #define IMG_SWITCHGATE_SWITCH_UP                379
1867 #define IMG_SWITCHGATE_SWITCH_DOWN              380
1868 #define IMG_LIGHT_SWITCH_OFF                    381
1869 #define IMG_LIGHT_SWITCH_ON                     382
1870 #define IMG_TIMEGATE_WHEEL                      383
1871 #define IMG_TIMEGATE_WHEEL_RUNNING              384
1872 #define IMG_ENVELOPE                            385
1873 #define IMG_SIGN_EXCLAMATION                    386
1874 #define IMG_SIGN_STOP                           387
1875 #define IMG_LANDMINE                            388
1876 #define IMG_STEELWALL_SLANTED                   389
1877 #define IMG_EXTRA_TIME                          390
1878 #define IMG_SHIELD_ACTIVE                       391
1879 #define IMG_SHIELD_PASSIVE                      392
1880 #define IMG_SWITCHGATE_CLOSED                   393
1881 #define IMG_SWITCHGATE_OPENING                  394
1882 #define IMG_SWITCHGATE_OPEN                     395
1883 #define IMG_SWITCHGATE_CLOSING                  396
1884 #define IMG_TIMEGATE_CLOSED                     397
1885 #define IMG_TIMEGATE_OPENING                    398
1886 #define IMG_TIMEGATE_OPEN                       399
1887 #define IMG_TIMEGATE_CLOSING                    400
1888 #define IMG_BALLOON                             401
1889 #define IMG_BALLOON_MOVING                      402
1890 #define IMG_BALLOON_WINDROSE_LEFT               403
1891 #define IMG_BALLOON_WINDROSE_RIGHT              404
1892 #define IMG_BALLOON_WINDROSE_UP                 405
1893 #define IMG_BALLOON_WINDROSE_DOWN               406
1894 #define IMG_BALLOON_WINDROSE_ALL                407
1895 #define IMG_EMC_STEELWALL1                      408
1896 #define IMG_EMC_STEELWALL2                      409
1897 #define IMG_EMC_STEELWALL3                      410
1898 #define IMG_EMC_STEELWALL4                      411
1899 #define IMG_EMC_WALL_PILLAR_UPPER               412
1900 #define IMG_EMC_WALL_PILLAR_MIDDLE              413
1901 #define IMG_EMC_WALL_PILLAR_LOWER               414
1902 #define IMG_EMC_WALL4                           415
1903 #define IMG_EMC_WALL5                           416
1904 #define IMG_EMC_WALL6                           417
1905 #define IMG_EMC_WALL7                           418
1906 #define IMG_EMC_WALL8                           419
1907 #define IMG_ARROW_BLUE_LEFT                     420
1908 #define IMG_ARROW_BLUE_RIGHT                    421
1909 #define IMG_ARROW_BLUE_UP                       422
1910 #define IMG_ARROW_BLUE_DOWN                     423
1911 #define IMG_ARROW_RED_LEFT                      424
1912 #define IMG_ARROW_RED_RIGHT                     425
1913 #define IMG_ARROW_RED_UP                        426
1914 #define IMG_ARROW_RED_DOWN                      427
1915 #define IMG_SCROLLBAR_BLUE                      428
1916 #define IMG_SCROLLBAR_RED                       429
1917 #define IMG_SCROLLBAR_GREEN                     430
1918 #define IMG_SCROLLBAR_YELLOW                    431
1919 #define IMG_PEARL                               432
1920 #define IMG_PEARL_BREAKING                      433
1921 #define IMG_CRYSTAL                             434
1922 #define IMG_WALL_PEARL                          435
1923 #define IMG_WALL_CRYSTAL                        436
1924 #define IMG_SPRING                              437
1925 #define IMG_TUBE_RIGHT_DOWN                     438
1926 #define IMG_TUBE_HORIZONTAL_DOWN                439
1927 #define IMG_TUBE_LEFT_DOWN                      440
1928 #define IMG_TUBE_HORIZONTAL                     441
1929 #define IMG_TUBE_VERTICAL_RIGHT                 442
1930 #define IMG_TUBE_ALL                            443
1931 #define IMG_TUBE_VERTICAL_LEFT                  444
1932 #define IMG_TUBE_VERTICAL                       445
1933 #define IMG_TUBE_RIGHT_UP                       446
1934 #define IMG_TUBE_HORIZONTAL_UP                  447
1935 #define IMG_TUBE_LEFT_UP                        448
1936 #define IMG_TRAP_INACTIVE                       449
1937 #define IMG_TRAP_ACTIVE                         450
1938 #define IMG_TRAP_ACTIVATING                     451
1939 #define IMG_BD_WALL                             452
1940 #define IMG_BD_ROCK                             453
1941 #define IMG_BD_ROCK_FALLING                     454
1942 #define IMG_BD_ROCK_PUSHING                     455
1943 #define IMG_DX_BOMB                             456
1944
1945 #define NUM_IMAGE_FILES                         457
1946
1947 /* values for sound configuration suffixes */
1948 /* (currently none) */
1949
1950 /* values for sound configuration */
1951 #define SND_BD_EMPTY_SPACE_DIGGING              0
1952 #define SND_BD_SAND_DIGGING                     1
1953 #define SND_BD_DIAMOND_COLLECTING               2
1954 #define SND_BD_DIAMOND_IMPACT                   3
1955 #define SND_BD_ROCK_PUSHING                     4
1956 #define SND_BD_ROCK_IMPACT                      5
1957 #define SND_BD_MAGIC_WALL_ACTIVATING            6
1958 #define SND_BD_MAGIC_WALL_CHANGING              7
1959 #define SND_BD_MAGIC_WALL_RUNNING               8
1960 #define SND_BD_AMOEBA_WAITING                   9
1961 #define SND_BD_AMOEBA_CREATING                  10
1962 #define SND_BD_AMOEBA_TURNING_TO_GEM            11
1963 #define SND_BD_AMOEBA_TURNING_TO_ROCK           12
1964 #define SND_BD_BUTTERFLY_MOVING                 13
1965 #define SND_BD_BUTTERFLY_WAITING                14
1966 #define SND_BD_FIREFLY_MOVING                   15
1967 #define SND_BD_FIREFLY_WAITING                  16
1968 #define SND_BD_EXIT_ENTERING                    17
1969 #define SND_SP_EMPTY_SPACE_DIGGING              18
1970 #define SND_SP_BASE_DIGGING                     19
1971 #define SND_SP_BUGGY_BASE_DIGGING               20
1972 #define SND_SP_BUGGY_BASE_ACTIVATING            21
1973 #define SND_SP_INFOTRON_COLLECTING              22
1974 #define SND_SP_INFOTRON_IMPACT                  23
1975 #define SND_SP_ZONK_PUSHING                     24
1976 #define SND_SP_ZONK_IMPACT                      25
1977 #define SND_SP_DISK_RED_COLLECTING              26
1978 #define SND_SP_DISK_ORANGE_PUSHING              27
1979 #define SND_SP_DISK_YELLOW_PUSHING              28
1980 #define SND_SP_PORT_PASSING                     29
1981 #define SND_SP_EXIT_ENTERING                    30
1982 #define SND_SP_ELEMENT_EXPLODING                31
1983 #define SND_SP_SNIKSNAK_MOVING                  32
1984 #define SND_SP_SNIKSNAK_WAITING                 33
1985 #define SND_SP_ELECTRON_MOVING                  34
1986 #define SND_SP_ELECTRON_WAITING                 35
1987 #define SND_SP_TERMINAL_ACTIVATING              36
1988 #define SND_SOKOBAN_OBJECT_PUSHING              37
1989 #define SND_SOKOBAN_FIELD_FILLING               38
1990 #define SND_SOKOBAN_FIELD_CLEARING              39
1991 #define SND_SOKOBAN_GAME_SOLVING                40
1992 #define SND_EMPTY_SPACE_DIGGING                 41
1993 #define SND_SAND_DIGGING                        42
1994 #define SND_EMERALD_COLLECTING                  43
1995 #define SND_EMERALD_IMPACT                      44
1996 #define SND_DIAMOND_COLLECTING                  45
1997 #define SND_DIAMOND_IMPACT                      46
1998 #define SND_DIAMOND_BREAKING                    47
1999 #define SND_ROCK_PUSHING                        48
2000 #define SND_ROCK_IMPACT                         49
2001 #define SND_BOMB_PUSHING                        50
2002 #define SND_NUT_PUSHING                         51
2003 #define SND_NUT_CRACKING                        52
2004 #define SND_NUT_IMPACT                          53
2005 #define SND_DYNAMITE_COLLECTING                 54
2006 #define SND_DYNAMITE_PLACING                    55
2007 #define SND_DYNAMITE_BURNING                    56
2008 #define SND_KEY_COLLECTING                      57
2009 #define SND_GATE_PASSING                        58
2010 #define SND_BUG_MOVING                          59
2011 #define SND_BUG_WAITING                         60
2012 #define SND_SPACESHIP_MOVING                    61
2013 #define SND_SPACESHIP_WAITING                   62
2014 #define SND_YAMYAM_MOVING                       63
2015 #define SND_YAMYAM_WAITING                      64
2016 #define SND_YAMYAM_EATING_DIAMOND               65
2017 #define SND_ROBOT_STEPPING                      66
2018 #define SND_ROBOT_WAITING                       67
2019 #define SND_ROBOT_WHEEL_ACTIVATING              68
2020 #define SND_ROBOT_WHEEL_RUNNING                 69
2021 #define SND_MAGIC_WALL_ACTIVATING               70
2022 #define SND_MAGIC_WALL_CHANGING                 71
2023 #define SND_MAGIC_WALL_RUNNING                  72
2024 #define SND_AMOEBA_WAITING                      73
2025 #define SND_AMOEBA_CREATING                     74
2026 #define SND_AMOEBA_DROPPING                     75
2027 #define SND_ACID_SPLASHING                      76
2028 #define SND_QUICKSAND_FILLING                   77
2029 #define SND_QUICKSAND_SLIPPING_THROUGH          78
2030 #define SND_QUICKSAND_EMPTYING                  79
2031 #define SND_EXIT_OPENING                        80
2032 #define SND_EXIT_ENTERING                       81
2033 #define SND_BALLOON_MOVING                      82
2034 #define SND_BALLOON_WAITING                     83
2035 #define SND_BALLOON_PUSHING                     84
2036 #define SND_BALLOON_SWITCH_ACTIVATING           85
2037 #define SND_SPRING_MOVING                       86
2038 #define SND_SPRING_PUSHING                      87
2039 #define SND_SPRING_IMPACT                       88
2040 #define SND_WALL_GROWING                        89
2041 #define SND_PEARL_COLLECTING                    90
2042 #define SND_PEARL_BREAKING                      91
2043 #define SND_PEARL_IMPACT                        92
2044 #define SND_CRYSTAL_COLLECTING                  93
2045 #define SND_CRYSTAL_IMPACT                      94
2046 #define SND_ENVELOPE_COLLECTING                 95
2047 #define SND_SAND_INVISIBLE_DIGGING              96
2048 #define SND_SHIELD_PASSIVE_COLLECTING           97
2049 #define SND_SHIELD_PASSIVE_ACTIVATED            98
2050 #define SND_SHIELD_ACTIVE_COLLECTING            99
2051 #define SND_SHIELD_ACTIVE_ACTIVATED             100
2052 #define SND_EXTRA_TIME_COLLECTING               101
2053 #define SND_MOLE_MOVING                         102
2054 #define SND_MOLE_WAITING                        103
2055 #define SND_MOLE_EATING_AMOEBA                  104
2056 #define SND_SWITCHGATE_SWITCH_ACTIVATING        105
2057 #define SND_SWITCHGATE_OPENING                  106
2058 #define SND_SWITCHGATE_CLOSING                  107
2059 #define SND_SWITCHGATE_PASSING                  108
2060 #define SND_TIMEGATE_WHEEL_ACTIVATING           109
2061 #define SND_TIMEGATE_WHEEL_RUNNING              110
2062 #define SND_TIMEGATE_OPENING                    111
2063 #define SND_TIMEGATE_CLOSING                    112
2064 #define SND_TIMEGATE_PASSING                    113
2065 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING     114
2066 #define SND_CONVEYOR_BELT_RUNNING               115
2067 #define SND_LIGHT_SWITCH_ACTIVATING             116
2068 #define SND_LIGHT_SWITCH_DEACTIVATING           117
2069 #define SND_DX_BOMB_PUSHING                     118
2070 #define SND_TRAP_INACTIVE_DIGGING               119
2071 #define SND_TRAP_ACTIVATING                     120
2072 #define SND_TUBE_PASSING                        121
2073 #define SND_AMOEBA_TURNING_TO_GEM               122
2074 #define SND_AMOEBA_TURNING_TO_ROCK              123
2075 #define SND_SPEED_PILL_COLLECTING               124
2076 #define SND_DYNABOMB_NR_COLLECTING              125
2077 #define SND_DYNABOMB_SZ_COLLECTING              126
2078 #define SND_DYNABOMB_XL_COLLECTING              127
2079 #define SND_DYNABOMB_PLACING                    128
2080 #define SND_DYNABOMB_BURNING                    129
2081 #define SND_SATELLITE_MOVING                    130
2082 #define SND_SATELLITE_WAITING                   131
2083 #define SND_SATELLITE_PUSHING                   132
2084 #define SND_LAMP_ACTIVATING                     133
2085 #define SND_LAMP_DEACTIVATING                   134
2086 #define SND_TIME_ORB_FULL_COLLECTING            135
2087 #define SND_TIME_ORB_FULL_IMPACT                136
2088 #define SND_TIME_ORB_EMPTY_PUSHING              137
2089 #define SND_TIME_ORB_EMPTY_IMPACT               138
2090 #define SND_GAMEOFLIFE_WAITING                  139
2091 #define SND_GAMEOFLIFE_CREATING                 140
2092 #define SND_BIOMAZE_WAITING                     141
2093 #define SND_BIOMAZE_CREATING                    142
2094 #define SND_PACMAN_MOVING                       143
2095 #define SND_PACMAN_WAITING                      144
2096 #define SND_PACMAN_EATING_AMOEBA                145
2097 #define SND_DARK_YAMYAM_MOVING                  146
2098 #define SND_DARK_YAMYAM_WAITING                 147
2099 #define SND_DARK_YAMYAM_EATING_ANY              148
2100 #define SND_PENGUIN_MOVING                      149
2101 #define SND_PENGUIN_WAITING                     150
2102 #define SND_PENGUIN_ENTERING_EXIT               151
2103 #define SND_PIG_MOVING                          152
2104 #define SND_PIG_WAITING                         153
2105 #define SND_PIG_EATING_GEM                      154
2106 #define SND_DRAGON_MOVING                       155
2107 #define SND_DRAGON_WAITING                      156
2108 #define SND_DRAGON_ATTACKING                    157
2109 #define SND_PLAYER_DYING                        158
2110 #define SND_ELEMENT_EXPLODING                   159
2111 #define SND_GAME_STARTING                       160
2112 #define SND_GAME_RUNNING_OUT_OF_TIME            161
2113 #define SND_GAME_LEVELTIME_BONUS                162
2114 #define SND_GAME_LOSING                         163
2115 #define SND_GAME_WINNING                        164
2116 #define SND_MENU_DOOR_OPENING                   165
2117 #define SND_MENU_DOOR_CLOSING                   166
2118 #define SND_MENU_HALL_OF_FAME                   167
2119 #define SND_MENU_INFO_SCREEN                    168
2120
2121 #define NUM_SOUND_FILES                         169
2122
2123
2124 /* values for game_status */
2125 #define EXITGAME                0
2126 #define MAINMENU                1
2127 #define PLAYING                 2
2128 #define LEVELED                 3
2129 #define HELPSCREEN              4
2130 #define CHOOSELEVEL             5
2131 #define TYPENAME                6
2132 #define HALLOFFAME              7
2133 #define SETUP                   8
2134
2135 #define PROGRAM_VERSION_MAJOR   2
2136 #define PROGRAM_VERSION_MINOR   1
2137 #define PROGRAM_VERSION_PATCH   2
2138 #define PROGRAM_VERSION_STRING  "2.1.2"
2139
2140 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
2141 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
2142 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2002 by"
2143 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2144 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
2145 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2146 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2147 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
2148 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2149 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
2150 #define FILENAME_PREFIX         "Rocks"
2151
2152 #define X11_ICON_FILENAME       "rocks_icon.xbm"
2153 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
2154 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
2155
2156 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2157 ** currently supported/known file version numbers:
2158 **      1.0 (old)
2159 **      1.2 (still in use)
2160 **      1.4 (still in use)
2161 **      2.0 (actual)
2162 */
2163 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
2164 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
2165 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
2166 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
2167
2168 /* file version does not change for every program version, but is changed
2169    when new features are introduced that are incompatible with older file
2170    versions, so that they can be treated accordingly */
2171 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
2172
2173 #define GAME_VERSION_1_0        FILE_VERSION_1_0
2174 #define GAME_VERSION_1_2        FILE_VERSION_1_2
2175 #define GAME_VERSION_1_4        FILE_VERSION_1_4
2176 #define GAME_VERSION_2_0        FILE_VERSION_2_0
2177
2178 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2179                                               PROGRAM_VERSION_MINOR, \
2180                                               PROGRAM_VERSION_PATCH)
2181
2182 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2183 #define ANIM_NORMAL             0
2184 #define ANIM_PINGPONG           1
2185 #define ANIM_REVERSE            2
2186
2187 /* values for game_emulation */
2188 #define EMU_NONE                0
2189 #define EMU_BOULDERDASH         1
2190 #define EMU_SOKOBAN             2
2191 #define EMU_SUPAPLEX            3
2192
2193 #endif  /* MAIN_H */