rnd-20030616-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE          1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_UNUSED_22            22
88 #define EP_UNUSED_23            23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     25
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      26
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               27
99 #define EP_CAN_PASS_MAGIC_WALL  28
100 #define EP_SWITCHABLE           29
101 #define EP_BD_ELEMENT           30
102 #define EP_SP_ELEMENT           31
103 #define EP_SB_ELEMENT           32
104 #define EP_GEM                  33
105 #define EP_FOOD_DARK_YAMYAM     34
106 #define EP_FOOD_PENGUIN         35
107 #define EP_FOOD_PIG             36
108 #define EP_HISTORIC_WALL        37
109 #define EP_HISTORIC_SOLID       38
110 #define EP_CLASSIC_ENEMY        39
111 #define EP_BELT                 40
112 #define EP_BELT_ACTIVE          41
113 #define EP_BELT_SWITCH          42
114 #define EP_TUBE                 43
115 #define EP_KEYGATE              44
116 #define EP_AMOEBOID             45
117 #define EP_AMOEBALIVE           46
118 #define EP_HAS_CONTENT          47
119 #define EP_ACTIVE_BOMB          48
120 #define EP_INACTIVE             49
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      50
124 #define EP_ACCESSIBLE_INSIDE    51
125 #define EP_ACCESSIBLE_UNDER     52
126 #define EP_WALKABLE             53
127 #define EP_PASSABLE             54
128 #define EP_ACCESSIBLE           55
129 #define EP_SNAPPABLE            56
130 #define EP_WALL                 57
131 #define EP_SOLID_FOR_PUSHING    58
132 #define EP_DRAGONFIRE_PROOF     59
133 #define EP_EXPLOSION_PROOF      60
134 #define EP_CAN_SMASH            61
135 #define EP_CAN_EXPLODE          62
136
137 /* values for internal purpose only (level editor) */
138 #define EP_EXPLODE_RESULT       63
139 #define EP_WALK_TO_OBJECT       64
140 #define EP_DEADLY               65
141
142 #define NUM_ELEMENT_PROPERTIES  66
143
144 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
145 #define EP_BITFIELD_BASE        0
146
147 #define EP_BITMASK_DEFAULT      0
148
149 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
150 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
151 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
152 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
153                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
154                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
155
156
157 /* values for change events for custom elements */
158 #define CE_DELAY                0
159 #define CE_TOUCHED_BY_PLAYER    1
160 #define CE_PRESSED_BY_PLAYER    2
161 #define CE_PUSHED_BY_PLAYER     3
162 #define CE_IMPACT               4
163 #define CE_SMASHED              5
164 #define CE_OTHER_COLLECTING     6
165 #define CE_OTHER_PUSHING        7
166 #define CE_OTHER_CHANGING       8
167 #define CE_OTHER_EXPLODING      9
168
169 /* values for internal purpose only (level editor) */
170 #define CE_BY_PLAYER            10
171 #define CE_IMPACT_SMASHED       11
172 #define CE_BY_OTHER             12
173
174 #define NUM_CHANGE_EVENTS       13
175
176 #define CE_BITMASK_DEFAULT      0
177
178 #define CH_EVENT_BIT(c)         (1 << (c))
179 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
180
181 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
182                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
183 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
184                                  ((v) ?                                   \
185                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
186                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
187
188
189 /* macros for configurable properties */
190 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
191 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
192 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
193 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
194 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
195 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
196 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
197 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
198 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
199 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
200 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
201 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
202 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
203 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
204 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
205 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
206 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
207 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
208 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
209 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
210 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
211 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
212 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
213
214 /* macros for special configurable properties */
215 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
216
217 /* macros for special graphics properties */
218 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
219
220 /* macros for pre-defined properties */
221 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
222 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
223 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
224 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
225 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
226 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
227 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
228 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
229 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
230 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
231 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
232 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
233 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
234 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
235 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
236 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
237 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
238 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
239 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
240 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
241 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
242 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
243 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
244
245 /* macros for derived properties */
246 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
247 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
248 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
249 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
250 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
251 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
252 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
253 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
254 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
255 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
256 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
257 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
258 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
259
260 /* special macros used in game engine */
261 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
262                                  (e) <= EL_CUSTOM_END)
263
264 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
265                                  element_info[e].gfx_element : e)
266
267 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
268
269 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
270 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
271
272 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
273 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
274 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
275
276 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
277                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
278                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
279                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
280                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
281                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
282                                  EL_ROCK)
283 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
284                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
285                                  EL_BD_ROCK)
286 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
287 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
288 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
289 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
290
291 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
292 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
293 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
294                                  IS_INDESTRUCTIBLE(Feld[x][y]))
295 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
296                                  PROTECTED_FIELD(x, y))
297
298 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
299
300 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
301 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
302 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
303
304 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
305 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
306 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
307 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
308
309 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
310
311
312 /* boundaries of arrays etc. */
313 #define MAX_LEVEL_NAME_LEN      32
314 #define MAX_LEVEL_AUTHOR_LEN    32
315 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
316 #define MAX_SCORE_ENTRIES       100
317 #define MAX_NUM_AMOEBA          100
318
319 /* values for elements with content */
320 #define MIN_ELEMENT_CONTENTS    1
321 #define STD_ELEMENT_CONTENTS    4
322 #define MAX_ELEMENT_CONTENTS    8
323
324 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
325
326 /* fundamental game speed values */
327 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
328 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
329 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
330 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
331 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
332
333 /* often used screen positions */
334 #define SX                      8
335 #define SY                      8
336 #define REAL_SX                 (SX - 2)
337 #define REAL_SY                 (SY - 2)
338 #define DX                      566
339 #define DY                      60
340 #define VX                      DX
341 #define VY                      400
342 #define EX                      DX
343 #define EY                      (VY - 44)
344 #define TILEX                   32
345 #define TILEY                   32
346 #define MINI_TILEX              (TILEX / 2)
347 #define MINI_TILEY              (TILEY / 2)
348 #define MICRO_TILEX             (TILEX / 8)
349 #define MICRO_TILEY             (TILEY / 8)
350 #define MIDPOSX                 (SCR_FIELDX / 2)
351 #define MIDPOSY                 (SCR_FIELDY / 2)
352 #define SXSIZE                  (SCR_FIELDX * TILEX)
353 #define SYSIZE                  (SCR_FIELDY * TILEY)
354 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
355 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
356 #define DXSIZE                  100
357 #define DYSIZE                  280
358 #define VXSIZE                  DXSIZE
359 #define VYSIZE                  100
360 #define EXSIZE                  DXSIZE
361 #define EYSIZE                  (VYSIZE + 44)
362 #define FULL_SXSIZE             (2 + SXSIZE + 2)
363 #define FULL_SYSIZE             (2 + SYSIZE + 2)
364 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
365 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
366 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
367 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
368 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
369
370
371 /* "real" level file elements */
372 #define EL_UNDEFINED                    -1
373
374 #define EL_EMPTY_SPACE                  0
375 #define EL_EMPTY                        EL_EMPTY_SPACE
376 #define EL_SAND                         1
377 #define EL_WALL                         2
378 #define EL_WALL_CRUMBLED                3
379 #define EL_ROCK                         4
380 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
381 #define EL_EMERALD                      6
382 #define EL_EXIT_CLOSED                  7
383 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
384 #define EL_BUG                          9
385 #define EL_SPACESHIP                    10
386 #define EL_YAMYAM                       11
387 #define EL_ROBOT                        12
388 #define EL_STEELWALL                    13
389 #define EL_DIAMOND                      14
390 #define EL_AMOEBA_DEAD                  15
391 #define EL_QUICKSAND_EMPTY              16
392 #define EL_QUICKSAND_FULL               17
393 #define EL_AMOEBA_DROP                  18
394 #define EL_BOMB                         19
395 #define EL_MAGIC_WALL                   20
396 #define EL_SPEED_PILL                   21
397 #define EL_ACID                         22
398 #define EL_AMOEBA_WET                   23
399 #define EL_AMOEBA_DRY                   24
400 #define EL_NUT                          25
401 #define EL_GAME_OF_LIFE                 26
402 #define EL_BIOMAZE                      27
403 #define EL_DYNAMITE_ACTIVE              28
404 #define EL_STONEBLOCK                   29
405 #define EL_ROBOT_WHEEL                  30
406 #define EL_ROBOT_WHEEL_ACTIVE           31
407 #define EL_KEY_1                        32
408 #define EL_KEY_2                        33
409 #define EL_KEY_3                        34
410 #define EL_KEY_4                        35
411 #define EL_GATE_1                       36
412 #define EL_GATE_2                       37
413 #define EL_GATE_3                       38
414 #define EL_GATE_4                       39
415 #define EL_GATE_1_GRAY                  40
416 #define EL_GATE_2_GRAY                  41
417 #define EL_GATE_3_GRAY                  42
418 #define EL_GATE_4_GRAY                  43
419 #define EL_DYNAMITE                     44
420 #define EL_PACMAN                       45
421 #define EL_INVISIBLE_WALL               46
422 #define EL_LAMP                         47
423 #define EL_LAMP_ACTIVE                  48
424 #define EL_WALL_EMERALD                 49
425 #define EL_WALL_DIAMOND                 50
426 #define EL_AMOEBA_FULL                  51
427 #define EL_BD_AMOEBA                    52
428 #define EL_TIME_ORB_FULL                53
429 #define EL_TIME_ORB_EMPTY               54
430 #define EL_EXPANDABLE_WALL              55
431 #define EL_BD_DIAMOND                   56
432 #define EL_EMERALD_YELLOW               57
433 #define EL_WALL_BD_DIAMOND              58
434 #define EL_WALL_EMERALD_YELLOW          59
435 #define EL_DARK_YAMYAM                  60
436 #define EL_BD_MAGIC_WALL                61
437 #define EL_INVISIBLE_STEELWALL          62
438
439 #define EL_UNUSED_63                    63
440
441 #define EL_DYNABOMB_INCREASE_NUMBER     64
442 #define EL_DYNABOMB_INCREASE_SIZE       65
443 #define EL_DYNABOMB_INCREASE_POWER      66
444 #define EL_SOKOBAN_OBJECT               67
445 #define EL_SOKOBAN_FIELD_EMPTY          68
446 #define EL_SOKOBAN_FIELD_FULL           69
447 #define EL_BD_BUTTERFLY_RIGHT           70
448 #define EL_BD_BUTTERFLY_UP              71
449 #define EL_BD_BUTTERFLY_LEFT            72
450 #define EL_BD_BUTTERFLY_DOWN            73
451 #define EL_BD_FIREFLY_RIGHT             74
452 #define EL_BD_FIREFLY_UP                75
453 #define EL_BD_FIREFLY_LEFT              76
454 #define EL_BD_FIREFLY_DOWN              77
455 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
456 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
457 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
458 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
459 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
460 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
461 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
462 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
463 #define EL_BD_BUTTERFLY                 78
464 #define EL_BD_FIREFLY                   79
465 #define EL_PLAYER_1                     80
466 #define EL_PLAYER_2                     81
467 #define EL_PLAYER_3                     82
468 #define EL_PLAYER_4                     83
469 #define EL_BUG_RIGHT                    84
470 #define EL_BUG_UP                       85
471 #define EL_BUG_LEFT                     86
472 #define EL_BUG_DOWN                     87
473 #define EL_SPACESHIP_RIGHT              88
474 #define EL_SPACESHIP_UP                 89
475 #define EL_SPACESHIP_LEFT               90
476 #define EL_SPACESHIP_DOWN               91
477 #define EL_PACMAN_RIGHT                 92
478 #define EL_PACMAN_UP                    93
479 #define EL_PACMAN_LEFT                  94
480 #define EL_PACMAN_DOWN                  95
481 #define EL_EMERALD_RED                  96
482 #define EL_EMERALD_PURPLE               97
483 #define EL_WALL_EMERALD_RED             98
484 #define EL_WALL_EMERALD_PURPLE          99
485 #define EL_ACID_POOL_TOPLEFT            100
486 #define EL_ACID_POOL_TOPRIGHT           101
487 #define EL_ACID_POOL_BOTTOMLEFT         102
488 #define EL_ACID_POOL_BOTTOM             103
489 #define EL_ACID_POOL_BOTTOMRIGHT        104
490 #define EL_BD_WALL                      105
491 #define EL_BD_ROCK                      106
492 #define EL_EXIT_OPEN                    107
493 #define EL_BLACK_ORB                    108
494 #define EL_AMOEBA_TO_DIAMOND            109
495 #define EL_MOLE                         110
496 #define EL_PENGUIN                      111
497 #define EL_SATELLITE                    112
498 #define EL_ARROW_LEFT                   113
499 #define EL_ARROW_RIGHT                  114
500 #define EL_ARROW_UP                     115
501 #define EL_ARROW_DOWN                   116
502 #define EL_PIG                          117
503 #define EL_DRAGON                       118
504
505 #define EL_EM_KEY_1_FILE                119
506
507 #define EL_CHAR_START                   120
508 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
509 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
510
511 #include "conf_chr.h"   /* include auto-generated data structure definitions */
512
513 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
514 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
515
516 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
517
518 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
519 #define EL_EXPANDABLE_WALL_VERTICAL     201
520 #define EL_EXPANDABLE_WALL_ANY          202
521
522 #define EL_EM_GATE_1                    203
523 #define EL_EM_GATE_2                    204
524 #define EL_EM_GATE_3                    205
525 #define EL_EM_GATE_4                    206
526
527 #define EL_EM_KEY_2_FILE                        207
528 #define EL_EM_KEY_3_FILE                        208
529 #define EL_EM_KEY_4_FILE                        209
530
531 #define EL_SP_START                     210
532 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
533 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
534 #define EL_SP_ZONK                      (EL_SP_START + 1)
535 #define EL_SP_BASE                      (EL_SP_START + 2)
536 #define EL_SP_MURPHY                    (EL_SP_START + 3)
537 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
538 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
539 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
540 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
541 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
542 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
543 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
544 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
545 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
546 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
547 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
548 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
549 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
550 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
551 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
552 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
553 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
554 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
555 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
556 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
557 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
558 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
559 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
560 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
561 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
562 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
563 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
564 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
565 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
566 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
567 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
568 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
569 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
570 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
571 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
572 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
573 #define EL_SP_END                       (EL_SP_START + 39)
574
575 #define EL_EM_GATE_1_GRAY               250
576 #define EL_EM_GATE_2_GRAY               251
577 #define EL_EM_GATE_3_GRAY               252
578 #define EL_EM_GATE_4_GRAY               253
579
580 #define EL_UNUSED_254                   254
581 #define EL_UNUSED_255                   255
582
583 #define EL_PEARL                        256
584 #define EL_CRYSTAL                      257
585 #define EL_WALL_PEARL                   258
586 #define EL_WALL_CRYSTAL                 259
587 #define EL_DOOR_WHITE                   260
588 #define EL_DOOR_WHITE_GRAY              261
589 #define EL_KEY_WHITE                    262
590 #define EL_SHIELD_NORMAL                263
591 #define EL_EXTRA_TIME                   264
592 #define EL_SWITCHGATE_OPEN              265
593 #define EL_SWITCHGATE_CLOSED            266
594 #define EL_SWITCHGATE_SWITCH_UP         267
595 #define EL_SWITCHGATE_SWITCH_DOWN       268
596
597 #define EL_UNUSED_269                   269
598 #define EL_UNUSED_270                   270
599
600 #define EL_CONVEYOR_BELT_1_LEFT          271
601 #define EL_CONVEYOR_BELT_1_MIDDLE        272
602 #define EL_CONVEYOR_BELT_1_RIGHT         273
603 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
604 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
605 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
606 #define EL_CONVEYOR_BELT_2_LEFT          277
607 #define EL_CONVEYOR_BELT_2_MIDDLE        278
608 #define EL_CONVEYOR_BELT_2_RIGHT         279
609 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
610 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
611 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
612 #define EL_CONVEYOR_BELT_3_LEFT          283
613 #define EL_CONVEYOR_BELT_3_MIDDLE        284
614 #define EL_CONVEYOR_BELT_3_RIGHT         285
615 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
616 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
617 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
618 #define EL_CONVEYOR_BELT_4_LEFT          289
619 #define EL_CONVEYOR_BELT_4_MIDDLE        290
620 #define EL_CONVEYOR_BELT_4_RIGHT         291
621 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
622 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
623 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
624 #define EL_LANDMINE                     295
625 #define EL_ENVELOPE                     296
626 #define EL_LIGHT_SWITCH                 297
627 #define EL_LIGHT_SWITCH_ACTIVE          298
628 #define EL_SIGN_EXCLAMATION             299
629 #define EL_SIGN_RADIOACTIVITY           300
630 #define EL_SIGN_STOP                    301
631 #define EL_SIGN_WHEELCHAIR              302
632 #define EL_SIGN_PARKING                 303
633 #define EL_SIGN_ONEWAY                  304
634 #define EL_SIGN_HEART                   305
635 #define EL_SIGN_TRIANGLE                306
636 #define EL_SIGN_ROUND                   307
637 #define EL_SIGN_EXIT                    308
638 #define EL_SIGN_YINYANG                 309
639 #define EL_SIGN_OTHER                   310
640 #define EL_MOLE_LEFT                    311
641 #define EL_MOLE_RIGHT                   312
642 #define EL_MOLE_UP                      313
643 #define EL_MOLE_DOWN                    314
644 #define EL_STEELWALL_SLANTED            315
645 #define EL_INVISIBLE_SAND               316
646 #define EL_DX_UNKNOWN_15                317
647 #define EL_DX_UNKNOWN_42                318
648
649 #define EL_UNUSED_319                   319
650 #define EL_UNUSED_320                   320
651
652 #define EL_SHIELD_DEADLY                321
653 #define EL_TIMEGATE_OPEN                322
654 #define EL_TIMEGATE_CLOSED              323
655 #define EL_TIMEGATE_SWITCH_ACTIVE       324
656 #define EL_TIMEGATE_SWITCH              325
657
658 #define EL_BALLOON                      326
659 #define EL_BALLOON_SWITCH_LEFT          327
660 #define EL_BALLOON_SWITCH_RIGHT         328
661 #define EL_BALLOON_SWITCH_UP            329
662 #define EL_BALLOON_SWITCH_DOWN          330
663 #define EL_BALLOON_SWITCH_ANY           331
664
665 #define EL_EMC_STEELWALL_1              332
666 #define EL_EMC_STEELWALL_2              333
667 #define EL_EMC_STEELWALL_3              334
668 #define EL_EMC_STEELWALL_4              335
669 #define EL_EMC_WALL_1                   336
670 #define EL_EMC_WALL_2                   337
671 #define EL_EMC_WALL_3                   338
672 #define EL_EMC_WALL_4                   339
673 #define EL_EMC_WALL_5                   340
674 #define EL_EMC_WALL_6                   341
675 #define EL_EMC_WALL_7                   342
676 #define EL_EMC_WALL_8                   343
677
678 #define EL_TUBE_ANY                     344
679 #define EL_TUBE_VERTICAL                345
680 #define EL_TUBE_HORIZONTAL              346
681 #define EL_TUBE_VERTICAL_LEFT           347
682 #define EL_TUBE_VERTICAL_RIGHT          348
683 #define EL_TUBE_HORIZONTAL_UP           349
684 #define EL_TUBE_HORIZONTAL_DOWN         350
685 #define EL_TUBE_LEFT_UP                 351
686 #define EL_TUBE_LEFT_DOWN               352
687 #define EL_TUBE_RIGHT_UP                353
688 #define EL_TUBE_RIGHT_DOWN              354
689 #define EL_SPRING                       355
690 #define EL_TRAP                         356
691 #define EL_DX_SUPABOMB                  357
692
693 #define EL_UNUSED_358                   358
694 #define EL_UNUSED_359                   359
695
696 #define EL_CUSTOM_START                 360
697
698 #include "conf_cus.h"   /* include auto-generated data structure definitions */
699
700 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
701
702 #define NUM_CUSTOM_ELEMENTS             128
703 #define NUM_FILE_ELEMENTS               488
704
705
706 /* "real" (and therefore drawable) runtime elements */
707 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
708
709 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
710 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
711 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
712 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
713 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
714 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
715 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
716 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
717 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
718 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
719 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
720 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
721 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
722 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
723 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
724 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
725 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
726 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
727 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
728 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
729 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
730 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
731 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
732 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
733 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
734 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
735 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
736 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
737 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
738 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
739 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
740 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
741 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
742 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
743 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
744 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
745 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
746 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
747 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
748 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
749 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
750 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
751 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
752 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
753 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
754 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
755
756 /* "unreal" (and therefore not drawable) runtime elements */
757 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
758
759 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
760 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
761 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
762 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
763 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
764 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
765 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
766 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
767 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
768 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
769 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
770 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
771 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
772 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
773
774 /* dummy elements (never used as game elements, only used as graphics) */
775 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
776
777 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
778 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
779 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
780 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
781 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
782 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
783 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
784 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
785 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
786 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
787 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
788 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
789 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
790 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
791 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
792 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
793 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 16)
794 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 17)
795 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 18)
796 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 19)
797
798 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 20)
799
800
801 /* values for graphics/sounds action types */
802 #define ACTION_DEFAULT                          0
803 #define ACTION_WAITING                          1
804 #define ACTION_FALLING                          2
805 #define ACTION_MOVING                           3
806 #define ACTION_DIGGING                          4
807 #define ACTION_SNAPPING                         5
808 #define ACTION_COLLECTING                       6
809 #define ACTION_DROPPING                         7
810 #define ACTION_PUSHING                          8
811 #define ACTION_PASSING                          9
812 #define ACTION_IMPACT                           10
813 #define ACTION_BREAKING                         11
814 #define ACTION_ACTIVATING                       12
815 #define ACTION_DEACTIVATING                     13
816 #define ACTION_OPENING                          14
817 #define ACTION_CLOSING                          15
818 #define ACTION_ATTACKING                        16
819 #define ACTION_GROWING                          17
820 #define ACTION_SHRINKING                        18
821 #define ACTION_ACTIVE                           19
822 #define ACTION_FILLING                          20
823 #define ACTION_EMPTYING                         21
824 #define ACTION_CHANGING                         22
825 #define ACTION_EXPLODING                        23
826 #define ACTION_DYING                            24
827 #define ACTION_OTHER                            25
828
829 #define NUM_ACTIONS                             26
830
831 /* values for special image configuration suffixes (must match game mode) */
832 #define GFX_SPECIAL_ARG_MAIN                    0
833 #define GFX_SPECIAL_ARG_LEVELS                  1
834 #define GFX_SPECIAL_ARG_SCORES                  2
835 #define GFX_SPECIAL_ARG_EDITOR                  3
836 #define GFX_SPECIAL_ARG_INFO                    4
837 #define GFX_SPECIAL_ARG_SETUP                   5
838 #define GFX_SPECIAL_ARG_DOOR                    6
839 #define GFX_SPECIAL_ARG_PREVIEW                 7
840
841 #define NUM_SPECIAL_GFX_ARGS                    8
842
843
844 /* values for image configuration suffixes */
845 #define GFX_ARG_X                               0
846 #define GFX_ARG_Y                               1
847 #define GFX_ARG_XPOS                            2
848 #define GFX_ARG_YPOS                            3
849 #define GFX_ARG_WIDTH                           4
850 #define GFX_ARG_HEIGHT                          5
851 #define GFX_ARG_OFFSET                          6
852 #define GFX_ARG_VERTICAL                        7
853 #define GFX_ARG_XOFFSET                         8
854 #define GFX_ARG_YOFFSET                         9
855 #define GFX_ARG_FRAMES                          10
856 #define GFX_ARG_FRAMES_PER_LINE                 11
857 #define GFX_ARG_START_FRAME                     12
858 #define GFX_ARG_DELAY                           13
859 #define GFX_ARG_ANIM_MODE                       14
860 #define GFX_ARG_GLOBAL_SYNC                     15
861 #define GFX_ARG_STEP_OFFSET                     16
862 #define GFX_ARG_STEP_DELAY                      17
863 #define GFX_ARG_DIRECTION                       18
864 #define GFX_ARG_POSITION                        19
865 #define GFX_ARG_DRAW_XOFFSET                    20
866 #define GFX_ARG_DRAW_YOFFSET                    21
867 #define GFX_ARG_NAME                            22
868
869 #define NUM_GFX_ARGS                            23
870
871
872 /* values for sound configuration suffixes */
873 #define SND_ARG_MODE_LOOP                       0
874
875 #define NUM_SND_ARGS                            1
876
877
878 /* values for font configuration */
879
880 #define FONT_INITIAL_1                          0
881 #define FONT_INITIAL_2                          1
882 #define FONT_INITIAL_3                          2
883 #define FONT_INITIAL_4                          3
884 #define FONT_TITLE_1                            4
885 #define FONT_TITLE_2                            5
886 #define FONT_MENU_1                             6
887 #define FONT_MENU_2                             7
888 #define FONT_TEXT_1_ACTIVE                      8
889 #define FONT_TEXT_2_ACTIVE                      9
890 #define FONT_TEXT_3_ACTIVE                      10
891 #define FONT_TEXT_4_ACTIVE                      11
892 #define FONT_TEXT_1                             12
893 #define FONT_TEXT_2                             13
894 #define FONT_TEXT_3                             14
895 #define FONT_TEXT_4                             15
896 #define FONT_INPUT_1_ACTIVE                     16
897 #define FONT_INPUT_2_ACTIVE                     17
898 #define FONT_INPUT_1                            18
899 #define FONT_INPUT_2                            19
900 #define FONT_OPTION_OFF                         20
901 #define FONT_OPTION_ON                          21
902 #define FONT_VALUE_1                            22
903 #define FONT_VALUE_2                            23
904 #define FONT_VALUE_OLD                          24
905 #define FONT_LEVEL_NUMBER                       25
906 #define FONT_TAPE_RECORDER                      26
907 #define FONT_GAME_INFO                          27
908
909 #define NUM_FONTS                               28
910 #define NUM_INITIAL_FONTS                       4
911
912 /* values for game_status (must match special image configuration suffixes) */
913 #define GAME_MODE_MAIN                          0
914 #define GAME_MODE_LEVELS                        1
915 #define GAME_MODE_SCORES                        2
916 #define GAME_MODE_EDITOR                        3
917 #define GAME_MODE_INFO                          4
918 #define GAME_MODE_SETUP                         5
919 #define GAME_MODE_PSEUDO_DOOR                   6
920 #define GAME_MODE_PSEUDO_PREVIEW                7
921
922 /* there are no special config file suffixes for these modes */
923 #define GAME_MODE_PLAYING                       8
924 #define GAME_MODE_PSEUDO_TYPENAME               9
925 #define GAME_MODE_QUIT                          10
926
927 #define PROGRAM_VERSION_MAJOR   2
928 #define PROGRAM_VERSION_MINOR   2
929 #define PROGRAM_VERSION_PATCH   0
930 #define PROGRAM_VERSION_RELEASE 7
931 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
932
933 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
934 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
935 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
936 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
937 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
938 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
939 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
940 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
941 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
942 #define FILENAME_PREFIX         "Rocks"
943
944 #if defined(PLATFORM_UNIX)
945 #define USERDATA_DIRECTORY      ".rocksndiamonds"
946 #elif defined(PLATFORM_WIN32)
947 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
948 #else
949 #define USERDATA_DIRECTORY      "userdata"
950 #endif
951
952 #define X11_ICON_FILENAME       "rocks_icon.xbm"
953 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
954 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
955
956 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
957 ** currently supported/known file version numbers:
958 **      1.0 (old)
959 **      1.2 (still in use)
960 **      1.4 (still in use)
961 **      2.0 (actual)
962 */
963 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
964 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
965 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
966 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
967
968 /* file version does not change for every program version, but is changed
969    when new features are introduced that are incompatible with older file
970    versions, so that they can be treated accordingly */
971 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
972
973 #define GAME_VERSION_1_0        FILE_VERSION_1_0
974 #define GAME_VERSION_1_2        FILE_VERSION_1_2
975 #define GAME_VERSION_1_4        FILE_VERSION_1_4
976 #define GAME_VERSION_2_0        FILE_VERSION_2_0
977
978 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
979                                               PROGRAM_VERSION_MINOR, \
980                                               PROGRAM_VERSION_PATCH, \
981                                               PROGRAM_VERSION_RELEASE)
982
983 /* values for game_emulation */
984 #define EMU_NONE                0
985 #define EMU_BOULDERDASH         1
986 #define EMU_SOKOBAN             2
987 #define EMU_SUPAPLEX            3
988
989 struct HiScore
990 {
991   char Name[MAX_PLAYER_NAME_LEN + 1];
992   int Score;
993 };
994
995 struct PlayerInfo
996 {
997   boolean present;              /* player present in level playfield */
998   boolean connected;            /* player connected (locally or via network) */
999   boolean active;               /* player (present && connected) */
1000
1001   int index_nr, client_nr, element_nr;
1002
1003   byte action;                  /* action from local input device */
1004   byte effective_action;        /* action acknowledged from network server
1005                                    or summarized over all configured input
1006                                    devices when in single player mode */
1007   byte programmed_action;       /* action forced by game itself (like moving
1008                                    through doors); overrides other actions */
1009
1010   int jx,jy, last_jx,last_jy;
1011   int MovDir, MovPos, GfxDir, GfxPos;
1012   int Frame, StepFrame;
1013
1014   int GfxAction;
1015
1016   boolean use_murphy_graphic;
1017   boolean use_disk_red_graphic;
1018
1019   boolean Pushing;
1020   boolean Switching;
1021   boolean LevelSolved, GameOver;
1022   boolean snapped;
1023
1024   int last_move_dir;
1025   boolean is_moving;
1026   boolean is_waiting;
1027   boolean is_digging;
1028   boolean is_collecting;
1029
1030   unsigned long move_delay;
1031   int move_delay_value;
1032
1033   unsigned long push_delay;
1034   unsigned long push_delay_value;
1035
1036   unsigned long actual_frame_counter;
1037
1038   int score;
1039   int gems_still_needed;
1040   int sokobanfields_still_needed;
1041   int lights_still_needed;
1042   int friends_still_needed;
1043   int key[4];
1044   int dynamite;
1045   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1046   int shield_normal_time_left;
1047   int shield_deadly_time_left;
1048 };
1049
1050 struct LevelInfo
1051 {
1052   int file_version;     /* file format version the level is stored with    */
1053   int game_version;     /* game release version the level was created with */
1054
1055   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1056   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1057   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1058
1059   int fieldx;
1060   int fieldy;
1061   int time;
1062   int gems_needed;
1063   char name[MAX_LEVEL_NAME_LEN + 1];
1064   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1065   int score[LEVEL_SCORE_ELEMENTS];
1066   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1067   int num_yamyam_contents;
1068   int amoeba_speed;
1069   int amoeba_content;
1070   int time_magic_wall;
1071   int time_wheel;
1072   int time_light;
1073   int time_timegate;
1074   boolean double_speed;
1075   boolean gravity;
1076   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1077
1078   boolean no_level_file;
1079 };
1080
1081 struct TapeInfo
1082 {
1083   int file_version;     /* file format version the tape is stored with    */
1084   int game_version;     /* game release version the tape was created with */
1085   int engine_version;   /* game engine version the tape was recorded with */
1086
1087   char *level_identifier;
1088   int level_nr;
1089   unsigned long random_seed;
1090   unsigned long date;
1091   unsigned long counter;
1092   unsigned long length;
1093   unsigned long length_seconds;
1094   unsigned int delay_played;
1095   boolean pause_before_death;
1096   boolean recording, playing, pausing;
1097   boolean fast_forward;
1098   boolean index_search;
1099   boolean auto_play;
1100   boolean auto_play_level_solved;
1101   boolean quick_resume;
1102   boolean single_step;
1103   boolean changed;
1104   boolean player_participates[MAX_PLAYERS];
1105   int num_participating_players;
1106
1107   struct
1108   {
1109     byte action[MAX_PLAYERS];
1110     byte delay;
1111   } pos[MAX_TAPELEN];
1112 };
1113
1114 struct GameInfo
1115 {
1116   /* constant within running game */
1117   int engine_version;
1118   int emulation;
1119   int initial_move_delay;
1120   int initial_move_delay_value;
1121
1122   /* variable within running game */
1123   int yamyam_content_nr;
1124   boolean magic_wall_active;
1125   int magic_wall_time_left;
1126   int light_time_left;
1127   int timegate_time_left;
1128   int belt_dir[4];
1129   int belt_dir_nr[4];
1130   int switchgate_pos;
1131   int balloon_dir;
1132   boolean explosions_delayed;
1133 };
1134
1135 struct GlobalInfo
1136 {
1137   char *autoplay_leveldir;
1138   int autoplay_level_nr;
1139
1140   int num_toons;
1141
1142   float frames_per_second;
1143   boolean fps_slowdown;
1144   int fps_slowdown_factor;
1145 };
1146
1147 struct MenuInfo
1148 {
1149   int draw_xoffset_default;
1150   int draw_yoffset_default;
1151   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1152   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1153
1154   int list_size_default;
1155   int list_size[NUM_SPECIAL_GFX_ARGS];
1156 };
1157
1158 struct DoorInfo
1159 {
1160   int step_offset;
1161   int step_delay;
1162 };
1163
1164 struct ElementChangeInfo
1165 {
1166   unsigned long events;         /* bitfield for change events */
1167
1168   int delay_fixed;              /* added frame delay before changed (fixed) */
1169   int delay_random;             /* added frame delay before changed (random) */
1170   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1171
1172   short trigger;                /* custom element triggering change */
1173
1174   short successor;              /* new custom element after change */
1175 };
1176
1177 struct ElementInfo
1178 {
1179   /* ---------- token and description strings ---------- */
1180
1181   char *token_name;             /* element token used in config files */
1182   char *class_name;             /* element class used in config files */
1183   char *editor_description;     /* short description for level editor */
1184   char *custom_description;     /* custom description for level editor */
1185
1186   /* ---------- graphic and sound definitions ---------- */
1187
1188   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1189   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1190                                 /* special graphics for left/right/up/down */
1191   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1192                                 /* special graphics for certain screens */
1193
1194   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1195
1196   /* ---------- special element property values ---------- */
1197
1198   boolean use_template;         /* use all properties from template file */
1199
1200   boolean use_gfx_element;
1201   short gfx_element;            /* optional custom graphic element */
1202
1203   int score;                    /* score for collection, smashing, ... */
1204
1205   int push_delay_fixed;         /* constant frame delay for pushing */
1206   int push_delay_random;        /* additional random frame delay for pushing */
1207   int move_delay_fixed;         /* constant frame delay for moving */
1208   int move_delay_random;        /* additional random frame delay for moving */
1209
1210   int move_pattern;             /* direction movable element moves to */
1211   int move_direction_initial;   /* initial direction element moves to */
1212   int move_stepsize;            /* step size element moves with */
1213
1214   int content[3][3];            /* new elements after explosion */
1215
1216   struct ElementChangeInfo change;
1217 };
1218
1219 struct FontInfo
1220 {
1221   char *token_name;             /* font token used in config files */
1222
1223   int graphic;                  /* default graphic for this font */
1224   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1225                                 /* special graphics for certain screens */
1226   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1227                                 /* internal bitmap ID for special graphics */
1228 };
1229
1230 struct GraphicInfo
1231 {
1232   Bitmap *bitmap;
1233   int src_x, src_y;             /* start position of animation frames */
1234   int width, height;            /* width/height of each animation frame */
1235   int offset_x, offset_y;       /* x/y offset to next animation frame */
1236   int anim_frames;
1237   int anim_frames_per_line;
1238   int anim_start_frame;
1239   int anim_delay;               /* important: delay of 1 means "no delay"! */
1240   int anim_mode;
1241   boolean anim_global_sync;
1242
1243   int step_offset;              /* optional step offset of toon animations */
1244   int step_delay;               /* optional step delay of toon animations */
1245
1246   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1247
1248 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1249   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1250   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1251 #endif
1252 };
1253
1254 struct SoundInfo
1255 {
1256   boolean loop;
1257 };
1258
1259 struct ElementActionInfo
1260 {
1261   char *suffix;
1262   int value;
1263   boolean is_loop_sound;
1264 };
1265
1266 struct ElementDirectionInfo
1267 {
1268   char *suffix;
1269   int value;
1270 };
1271
1272 struct SpecialSuffixInfo
1273 {
1274   char *suffix;
1275   int value;
1276 };
1277
1278
1279 #if 0
1280 extern GC                       tile_clip_gc;
1281 extern Bitmap                  *pix[];
1282 #endif
1283 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1284 extern Pixmap                   tile_clipmask[];
1285 extern DrawBuffer             *fieldbuffer;
1286 extern DrawBuffer             *drawto_field;
1287
1288 extern int                      game_status;
1289 extern boolean                  level_editor_test_game;
1290 extern boolean                  network_playing;
1291
1292 extern int                      key_joystick_mapping;
1293
1294 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1295 extern int                      redraw_x1, redraw_y1;
1296
1297 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1298 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1299 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1300 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1301 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1302 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1303 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1304 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1305 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1306 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1307 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1308 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1309 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1310 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1311 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1312 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1313 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1314
1315 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1316
1317 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1318 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1319 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1320 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1321
1322 extern int                      lev_fieldx, lev_fieldy;
1323 extern int                      scroll_x, scroll_y;
1324
1325 extern int                      FX, FY;
1326 extern int                      ScrollStepSize;
1327 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1328 extern int                      BorderElement;
1329 extern int                      GameFrameDelay;
1330 extern int                      FfwdFrameDelay;
1331 extern int                      BX1, BY1;
1332 extern int                      BX2, BY2;
1333 extern int                      SBX_Left, SBX_Right;
1334 extern int                      SBY_Upper, SBY_Lower;
1335 extern int                      ZX, ZY;
1336 extern int                      ExitX, ExitY;
1337 extern int                      AllPlayersGone;
1338
1339 extern int                      TimeFrames, TimePlayed, TimeLeft;
1340 extern boolean                  SiebAktiv;
1341 extern int                      SiebCount;
1342
1343 extern boolean                  network_player_action_received;
1344
1345 extern int                      graphics_action_mapping[];
1346
1347 extern struct LevelInfo         level;
1348 extern struct PlayerInfo        stored_player[], *local_player;
1349 extern struct HiScore           highscore[];
1350 extern struct TapeInfo          tape;
1351 extern struct GameInfo          game;
1352 extern struct GlobalInfo        global;
1353 extern struct MenuInfo          menu;
1354 extern struct DoorInfo          door;
1355 extern struct ElementInfo       element_info[];
1356 extern struct ElementActionInfo element_action_info[];
1357 extern struct ElementDirectionInfo element_direction_info[];
1358 extern struct SpecialSuffixInfo special_suffix_info[];
1359 extern struct TokenIntPtrInfo   image_config_vars[];
1360 extern struct FontInfo          font_info[];
1361 extern struct GraphicInfo      *graphic_info;
1362 extern struct SoundInfo        *sound_info;
1363 extern struct ConfigInfo        image_config[], sound_config[];
1364 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1365
1366 #endif  /* MAIN_H */