rnd-20031124-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89
90 /* values for pre-defined properties */
91 #define EP_PLAYER               32
92 #define EP_CAN_PASS_MAGIC_WALL  33
93 #define EP_SWITCHABLE           34
94 #define EP_BD_ELEMENT           35
95 #define EP_SP_ELEMENT           36
96 #define EP_SB_ELEMENT           37
97 #define EP_GEM                  38
98 #define EP_FOOD_DARK_YAMYAM     39
99 #define EP_FOOD_PENGUIN         40
100 #define EP_FOOD_PIG             41
101 #define EP_HISTORIC_WALL        42
102 #define EP_HISTORIC_SOLID       43
103 #define EP_CLASSIC_ENEMY        44
104 #define EP_BELT                 45
105 #define EP_BELT_ACTIVE          46
106 #define EP_BELT_SWITCH          47
107 #define EP_TUBE                 48
108 #define EP_KEYGATE              49
109 #define EP_AMOEBOID             50
110 #define EP_AMOEBALIVE           51
111 #define EP_HAS_CONTENT          52
112 #define EP_ACTIVE_BOMB          53
113 #define EP_INACTIVE             54
114
115 /* values for special configurable properties (depending on level settings) */
116 #define EP_EM_SLIPPERY_WALL     55
117
118 /* values for special graphics properties (no effect on game engine) */
119 #define EP_GFX_CRUMBLED         56
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      57
123 #define EP_ACCESSIBLE_INSIDE    58
124 #define EP_ACCESSIBLE_UNDER     59
125 #define EP_WALKABLE             60
126 #define EP_PASSABLE             61
127 #define EP_ACCESSIBLE           62
128 #define EP_COLLECTIBLE          63
129 #define EP_SNAPPABLE            64
130 #define EP_WALL                 65
131 #define EP_SOLID_FOR_PUSHING    66
132 #define EP_DRAGONFIRE_PROOF     67
133 #define EP_EXPLOSION_PROOF      68
134 #define EP_CAN_SMASH            69
135 #define EP_CAN_EXPLODE          70
136 #define EP_CAN_EXPLODE_3X3      71
137
138 /* values for internal purpose only (level editor) */
139 #define EP_EXPLODE_RESULT       72
140 #define EP_WALK_TO_OBJECT       73
141 #define EP_DEADLY               74
142
143 #define NUM_ELEMENT_PROPERTIES  75
144
145 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
146 #define EP_BITFIELD_BASE        0
147
148 #define EP_BITMASK_DEFAULT      0
149
150 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
151 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
152 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
153 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
154                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
155                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
156
157
158 /* values for change events for custom elements (stored in level file) */
159 #define CE_DELAY                0
160 #define CE_TOUCHED_BY_PLAYER    1
161 #define CE_PRESSED_BY_PLAYER    2
162 #define CE_PUSHED_BY_PLAYER     3
163 #define CE_DROPPED_BY_PLAYER    4
164 #define CE_COLLISION            5
165 #define CE_IMPACT               6
166 #define CE_SMASHED              7
167 #define CE_OTHER_IS_TOUCHING    8
168 #define CE_OTHER_IS_CHANGING    9
169 #define CE_OTHER_IS_EXPLODING   10
170 #define CE_OTHER_GETS_TOUCHED   11
171 #define CE_OTHER_GETS_PRESSED   12
172 #define CE_OTHER_GETS_PUSHED    13
173 #define CE_OTHER_GETS_COLLECTED 14
174 #define CE_OTHER_GETS_DROPPED   15
175 #define CE_BY_PLAYER            16      /* obsolete; now CE_BY_DIRECT_ACTION */
176 #define CE_BY_COLLISION         17      /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
178 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
179 #define CE_OTHER_GETS_DIGGED    20
180 #define CE_ENTERED_BY_PLAYER    21
181 #define CE_LEFT_BY_PLAYER       22
182 #define CE_OTHER_GETS_ENTERED   23
183 #define CE_OTHER_GETS_LEFT      24
184 #define CE_SWITCHED             25
185 #define CE_OTHER_IS_SWITCHING   26
186
187 #define NUM_CHANGE_EVENTS       27
188
189 #define CE_BITMASK_DEFAULT      0
190
191 #define CH_EVENT_BIT(c)         (1 << (c))
192 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
193 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
194
195 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
196                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
197 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
198                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
199 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
200                                  ((v) ?                                   \
201                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
202                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
203
204 /* values for change sides for custom elements */
205 #define CH_SIDE_NONE            MV_NO_MOVING
206 #define CH_SIDE_LEFT            MV_LEFT
207 #define CH_SIDE_RIGHT           MV_RIGHT
208 #define CH_SIDE_TOP             MV_UP
209 #define CH_SIDE_BOTTOM          MV_DOWN
210 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
211 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
212 #define CH_SIDE_ANY             MV_ANY_DIRECTION
213
214 /* values for change power for custom elements */
215 #define CP_NON_DESTRUCTIVE      0
216 #define CP_HALF_DESTRUCTIVE     1
217 #define CP_FULL_DESTRUCTIVE     2
218
219 /* values for special move patterns (bits 0-3: basic move directions) */
220 #define MV_BIT_TOWARDS_PLAYER   4
221 #define MV_BIT_AWAY_FROM_PLAYER 5
222 #define MV_BIT_ALONG_LEFT_SIDE  6
223 #define MV_BIT_ALONG_RIGHT_SIDE 7
224 #define MV_BIT_TURNING_LEFT     8
225 #define MV_BIT_TURNING_RIGHT    9
226 #define MV_BIT_WHEN_PUSHED      10
227
228 /* values for special move patterns for custom elements */
229 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
230 #define MV_VERTICAL             (MV_UP | MV_DOWN)
231 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
232 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
233 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
234 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
235 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
236 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
237 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
238 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
239 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
240
241 /* values for slippery property for custom elements */
242 #define SLIPPERY_ANY_RANDOM     0
243 #define SLIPPERY_ANY_LEFT_RIGHT 1
244 #define SLIPPERY_ANY_RIGHT_LEFT 2
245 #define SLIPPERY_ONLY_LEFT      3
246 #define SLIPPERY_ONLY_RIGHT     4
247
248 /* macros for configurable properties */
249 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
250 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
251 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
252 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
253 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
254 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
255 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
256 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
257 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
258 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
259 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
260 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
261 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
262 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
263 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
264 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
265 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
266 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
267 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
268 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
269 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
270 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
271 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
272 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
273 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
274
275 /* macros for special configurable properties */
276 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
277
278 /* macros for special graphics properties */
279 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
280
281 /* macros for pre-defined properties */
282 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
283 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
284 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
285 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
286 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
287 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
288 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
289 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
290 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
291 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
292 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
293 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
294 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
295 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
296 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
297 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
298 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
299 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
300 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
301 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
302 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
303 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
304 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
305
306 /* macros for derived properties */
307 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
308 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
309 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
310 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
311 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
312 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
313 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
314 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
315 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
316 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
317 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
318 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
319 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
320 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
321 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
322
323 /* special macros used in game engine */
324 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
325                                  (e) <= EL_CUSTOM_END)
326
327 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
328                                  (e) <= EL_ENVELOPE_4)
329
330 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
331                                  element_info[e].gfx_element : e)
332
333 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
334
335 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
336 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
337
338 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
339 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
340 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
341
342 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
343                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
344                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
345                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
346                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
347                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
348                                  EL_ROCK)
349 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
350                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
351                                  EL_BD_ROCK)
352 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
353 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
354 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
355 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
356
357 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
358 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
359 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
360                                  IS_INDESTRUCTIBLE(Feld[x][y]))
361 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
362                                  PROTECTED_FIELD(x, y))
363
364 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
365                                  (p)->switch_x == (x) && (p)->switch_y == (y))
366
367 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
368
369 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
370 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
371 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
372
373 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
374 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
375 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
376 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
377
378 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
379
380
381 /* fundamental game speed values */
382 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
383 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
384 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
385 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
386 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
387
388 /* boundaries of arrays etc. */
389 #define MAX_LEVEL_NAME_LEN      32
390 #define MAX_LEVEL_AUTHOR_LEN    32
391 #define MAX_ELEMENT_NAME_LEN    32
392 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
393 #define MAX_SCORE_ENTRIES       100
394 #define MAX_NUM_AMOEBA          100
395 #define MAX_INVENTORY_SIZE      1000
396 #define MIN_ENVELOPE_XSIZE      1
397 #define MIN_ENVELOPE_YSIZE      1
398 #define MAX_ENVELOPE_XSIZE      30
399 #define MAX_ENVELOPE_YSIZE      20
400 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
401 #define MIN_CHANGE_PAGES        1
402 #define MAX_CHANGE_PAGES        16
403
404 /* values for elements with content */
405 #define MIN_ELEMENT_CONTENTS    1
406 #define STD_ELEMENT_CONTENTS    4
407 #define MAX_ELEMENT_CONTENTS    8
408
409 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
410
411 /* often used screen positions */
412 #define SX                      8
413 #define SY                      8
414 #define REAL_SX                 (SX - 2)
415 #define REAL_SY                 (SY - 2)
416 #define DX                      566
417 #define DY                      60
418 #define VX                      DX
419 #define VY                      400
420 #define EX                      DX
421 #define EY                      (VY - 44)
422 #define TILEX                   32
423 #define TILEY                   32
424 #define MINI_TILEX              (TILEX / 2)
425 #define MINI_TILEY              (TILEY / 2)
426 #define MICRO_TILEX             (TILEX / 8)
427 #define MICRO_TILEY             (TILEY / 8)
428 #define MIDPOSX                 (SCR_FIELDX / 2)
429 #define MIDPOSY                 (SCR_FIELDY / 2)
430 #define SXSIZE                  (SCR_FIELDX * TILEX)
431 #define SYSIZE                  (SCR_FIELDY * TILEY)
432 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
433 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
434 #define DXSIZE                  100
435 #define DYSIZE                  280
436 #define VXSIZE                  DXSIZE
437 #define VYSIZE                  100
438 #define EXSIZE                  DXSIZE
439 #define EYSIZE                  (VYSIZE + 44)
440 #define FULL_SXSIZE             (2 + SXSIZE + 2)
441 #define FULL_SYSIZE             (2 + SYSIZE + 2)
442 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
443 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
444 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
445 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
446 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
447
448
449 /* "real" level file elements */
450 #define EL_UNDEFINED                    -1
451
452 #define EL_EMPTY_SPACE                  0
453 #define EL_EMPTY                        EL_EMPTY_SPACE
454 #define EL_SAND                         1
455 #define EL_WALL                         2
456 #define EL_WALL_SLIPPERY                3
457 #define EL_ROCK                         4
458 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
459 #define EL_EMERALD                      6
460 #define EL_EXIT_CLOSED                  7
461 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
462 #define EL_BUG                          9
463 #define EL_SPACESHIP                    10
464 #define EL_YAMYAM                       11
465 #define EL_ROBOT                        12
466 #define EL_STEELWALL                    13
467 #define EL_DIAMOND                      14
468 #define EL_AMOEBA_DEAD                  15
469 #define EL_QUICKSAND_EMPTY              16
470 #define EL_QUICKSAND_FULL               17
471 #define EL_AMOEBA_DROP                  18
472 #define EL_BOMB                         19
473 #define EL_MAGIC_WALL                   20
474 #define EL_SPEED_PILL                   21
475 #define EL_ACID                         22
476 #define EL_AMOEBA_WET                   23
477 #define EL_AMOEBA_DRY                   24
478 #define EL_NUT                          25
479 #define EL_GAME_OF_LIFE                 26
480 #define EL_BIOMAZE                      27
481 #define EL_DYNAMITE_ACTIVE              28
482 #define EL_STONEBLOCK                   29
483 #define EL_ROBOT_WHEEL                  30
484 #define EL_ROBOT_WHEEL_ACTIVE           31
485 #define EL_KEY_1                        32
486 #define EL_KEY_2                        33
487 #define EL_KEY_3                        34
488 #define EL_KEY_4                        35
489 #define EL_GATE_1                       36
490 #define EL_GATE_2                       37
491 #define EL_GATE_3                       38
492 #define EL_GATE_4                       39
493 #define EL_GATE_1_GRAY                  40
494 #define EL_GATE_2_GRAY                  41
495 #define EL_GATE_3_GRAY                  42
496 #define EL_GATE_4_GRAY                  43
497 #define EL_DYNAMITE                     44
498 #define EL_PACMAN                       45
499 #define EL_INVISIBLE_WALL               46
500 #define EL_LAMP                         47
501 #define EL_LAMP_ACTIVE                  48
502 #define EL_WALL_EMERALD                 49
503 #define EL_WALL_DIAMOND                 50
504 #define EL_AMOEBA_FULL                  51
505 #define EL_BD_AMOEBA                    52
506 #define EL_TIME_ORB_FULL                53
507 #define EL_TIME_ORB_EMPTY               54
508 #define EL_EXPANDABLE_WALL              55
509 #define EL_BD_DIAMOND                   56
510 #define EL_EMERALD_YELLOW               57
511 #define EL_WALL_BD_DIAMOND              58
512 #define EL_WALL_EMERALD_YELLOW          59
513 #define EL_DARK_YAMYAM                  60
514 #define EL_BD_MAGIC_WALL                61
515 #define EL_INVISIBLE_STEELWALL          62
516
517 #define EL_UNUSED_63                    63
518
519 #define EL_DYNABOMB_INCREASE_NUMBER     64
520 #define EL_DYNABOMB_INCREASE_SIZE       65
521 #define EL_DYNABOMB_INCREASE_POWER      66
522 #define EL_SOKOBAN_OBJECT               67
523 #define EL_SOKOBAN_FIELD_EMPTY          68
524 #define EL_SOKOBAN_FIELD_FULL           69
525 #define EL_BD_BUTTERFLY_RIGHT           70
526 #define EL_BD_BUTTERFLY_UP              71
527 #define EL_BD_BUTTERFLY_LEFT            72
528 #define EL_BD_BUTTERFLY_DOWN            73
529 #define EL_BD_FIREFLY_RIGHT             74
530 #define EL_BD_FIREFLY_UP                75
531 #define EL_BD_FIREFLY_LEFT              76
532 #define EL_BD_FIREFLY_DOWN              77
533 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
534 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
535 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
536 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
537 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
538 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
539 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
540 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
541 #define EL_BD_BUTTERFLY                 78
542 #define EL_BD_FIREFLY                   79
543 #define EL_PLAYER_1                     80
544 #define EL_PLAYER_2                     81
545 #define EL_PLAYER_3                     82
546 #define EL_PLAYER_4                     83
547 #define EL_BUG_RIGHT                    84
548 #define EL_BUG_UP                       85
549 #define EL_BUG_LEFT                     86
550 #define EL_BUG_DOWN                     87
551 #define EL_SPACESHIP_RIGHT              88
552 #define EL_SPACESHIP_UP                 89
553 #define EL_SPACESHIP_LEFT               90
554 #define EL_SPACESHIP_DOWN               91
555 #define EL_PACMAN_RIGHT                 92
556 #define EL_PACMAN_UP                    93
557 #define EL_PACMAN_LEFT                  94
558 #define EL_PACMAN_DOWN                  95
559 #define EL_EMERALD_RED                  96
560 #define EL_EMERALD_PURPLE               97
561 #define EL_WALL_EMERALD_RED             98
562 #define EL_WALL_EMERALD_PURPLE          99
563 #define EL_ACID_POOL_TOPLEFT            100
564 #define EL_ACID_POOL_TOPRIGHT           101
565 #define EL_ACID_POOL_BOTTOMLEFT         102
566 #define EL_ACID_POOL_BOTTOM             103
567 #define EL_ACID_POOL_BOTTOMRIGHT        104
568 #define EL_BD_WALL                      105
569 #define EL_BD_ROCK                      106
570 #define EL_EXIT_OPEN                    107
571 #define EL_BLACK_ORB                    108
572 #define EL_AMOEBA_TO_DIAMOND            109
573 #define EL_MOLE                         110
574 #define EL_PENGUIN                      111
575 #define EL_SATELLITE                    112
576 #define EL_ARROW_LEFT                   113
577 #define EL_ARROW_RIGHT                  114
578 #define EL_ARROW_UP                     115
579 #define EL_ARROW_DOWN                   116
580 #define EL_PIG                          117
581 #define EL_DRAGON                       118
582
583 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
584
585 #define EL_CHAR_START                   120
586 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
587 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
588
589 #include "conf_chr.h"   /* include auto-generated data structure definitions */
590
591 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
592 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
593
594 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
595
596 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
597 #define EL_EXPANDABLE_WALL_VERTICAL     201
598 #define EL_EXPANDABLE_WALL_ANY          202
599
600 #define EL_EM_GATE_1                    203
601 #define EL_EM_GATE_2                    204
602 #define EL_EM_GATE_3                    205
603 #define EL_EM_GATE_4                    206
604
605 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
606 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
607 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
608
609 #define EL_SP_START                     210
610 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
611 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
612 #define EL_SP_ZONK                      (EL_SP_START + 1)
613 #define EL_SP_BASE                      (EL_SP_START + 2)
614 #define EL_SP_MURPHY                    (EL_SP_START + 3)
615 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
616 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
617 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
618 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
619 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
620 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
621 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
622 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
623 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
624 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
625 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
626 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
627 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
628 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
629 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
630 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
631 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
632 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
633 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
634 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
635 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
636 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
637 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
638 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
639 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
640 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
641 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
642 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
643 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
644 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
645 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
646 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
647 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
648 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
649 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
650 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
651 #define EL_SP_END                       (EL_SP_START + 39)
652
653 #define EL_EM_GATE_1_GRAY               250
654 #define EL_EM_GATE_2_GRAY               251
655 #define EL_EM_GATE_3_GRAY               252
656 #define EL_EM_GATE_4_GRAY               253
657
658 #define EL_UNUSED_254                   254
659 #define EL_UNUSED_255                   255
660
661 #define EL_PEARL                        256
662 #define EL_CRYSTAL                      257
663 #define EL_WALL_PEARL                   258
664 #define EL_WALL_CRYSTAL                 259
665 #define EL_DOOR_WHITE                   260
666 #define EL_DOOR_WHITE_GRAY              261
667 #define EL_KEY_WHITE                    262
668 #define EL_SHIELD_NORMAL                263
669 #define EL_EXTRA_TIME                   264
670 #define EL_SWITCHGATE_OPEN              265
671 #define EL_SWITCHGATE_CLOSED            266
672 #define EL_SWITCHGATE_SWITCH_UP         267
673 #define EL_SWITCHGATE_SWITCH_DOWN       268
674
675 #define EL_UNUSED_269                   269
676 #define EL_UNUSED_270                   270
677
678 #define EL_CONVEYOR_BELT_1_LEFT          271
679 #define EL_CONVEYOR_BELT_1_MIDDLE        272
680 #define EL_CONVEYOR_BELT_1_RIGHT         273
681 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
682 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
683 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
684 #define EL_CONVEYOR_BELT_2_LEFT          277
685 #define EL_CONVEYOR_BELT_2_MIDDLE        278
686 #define EL_CONVEYOR_BELT_2_RIGHT         279
687 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
688 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
689 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
690 #define EL_CONVEYOR_BELT_3_LEFT          283
691 #define EL_CONVEYOR_BELT_3_MIDDLE        284
692 #define EL_CONVEYOR_BELT_3_RIGHT         285
693 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
694 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
695 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
696 #define EL_CONVEYOR_BELT_4_LEFT          289
697 #define EL_CONVEYOR_BELT_4_MIDDLE        290
698 #define EL_CONVEYOR_BELT_4_RIGHT         291
699 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
700 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
701 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
702 #define EL_LANDMINE                     295
703 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
704 #define EL_LIGHT_SWITCH                 297
705 #define EL_LIGHT_SWITCH_ACTIVE          298
706 #define EL_SIGN_EXCLAMATION             299
707 #define EL_SIGN_RADIOACTIVITY           300
708 #define EL_SIGN_STOP                    301
709 #define EL_SIGN_WHEELCHAIR              302
710 #define EL_SIGN_PARKING                 303
711 #define EL_SIGN_ONEWAY                  304
712 #define EL_SIGN_HEART                   305
713 #define EL_SIGN_TRIANGLE                306
714 #define EL_SIGN_ROUND                   307
715 #define EL_SIGN_EXIT                    308
716 #define EL_SIGN_YINYANG                 309
717 #define EL_SIGN_OTHER                   310
718 #define EL_MOLE_LEFT                    311
719 #define EL_MOLE_RIGHT                   312
720 #define EL_MOLE_UP                      313
721 #define EL_MOLE_DOWN                    314
722 #define EL_STEELWALL_SLIPPERY           315
723 #define EL_INVISIBLE_SAND               316
724 #define EL_DX_UNKNOWN_15                317
725 #define EL_DX_UNKNOWN_42                318
726
727 #define EL_UNUSED_319                   319
728 #define EL_UNUSED_320                   320
729
730 #define EL_SHIELD_DEADLY                321
731 #define EL_TIMEGATE_OPEN                322
732 #define EL_TIMEGATE_CLOSED              323
733 #define EL_TIMEGATE_SWITCH_ACTIVE       324
734 #define EL_TIMEGATE_SWITCH              325
735
736 #define EL_BALLOON                      326
737 #define EL_BALLOON_SWITCH_LEFT          327
738 #define EL_BALLOON_SWITCH_RIGHT         328
739 #define EL_BALLOON_SWITCH_UP            329
740 #define EL_BALLOON_SWITCH_DOWN          330
741 #define EL_BALLOON_SWITCH_ANY           331
742
743 #define EL_EMC_STEELWALL_1              332
744 #define EL_EMC_STEELWALL_2              333
745 #define EL_EMC_STEELWALL_3              334
746 #define EL_EMC_STEELWALL_4              335
747 #define EL_EMC_WALL_1                   336
748 #define EL_EMC_WALL_2                   337
749 #define EL_EMC_WALL_3                   338
750 #define EL_EMC_WALL_4                   339
751 #define EL_EMC_WALL_5                   340
752 #define EL_EMC_WALL_6                   341
753 #define EL_EMC_WALL_7                   342
754 #define EL_EMC_WALL_8                   343
755
756 #define EL_TUBE_ANY                     344
757 #define EL_TUBE_VERTICAL                345
758 #define EL_TUBE_HORIZONTAL              346
759 #define EL_TUBE_VERTICAL_LEFT           347
760 #define EL_TUBE_VERTICAL_RIGHT          348
761 #define EL_TUBE_HORIZONTAL_UP           349
762 #define EL_TUBE_HORIZONTAL_DOWN         350
763 #define EL_TUBE_LEFT_UP                 351
764 #define EL_TUBE_LEFT_DOWN               352
765 #define EL_TUBE_RIGHT_UP                353
766 #define EL_TUBE_RIGHT_DOWN              354
767 #define EL_SPRING                       355
768 #define EL_TRAP                         356
769 #define EL_DX_SUPABOMB                  357
770
771 #define EL_UNUSED_358                   358
772 #define EL_UNUSED_359                   359
773
774 /* ---------- begin of custom elements section ----------------------------- */
775 #define EL_CUSTOM_START                 360
776
777 #include "conf_cus.h"   /* include auto-generated data structure definitions */
778
779 #define NUM_CUSTOM_ELEMENTS             256
780 #define EL_CUSTOM_END                   615
781 /* ---------- end of custom elements section ------------------------------- */
782
783 #define EL_EM_KEY_1                     616
784 #define EL_EM_KEY_2                     617
785 #define EL_EM_KEY_3                     618
786 #define EL_EM_KEY_4                     619
787 #define EL_ENVELOPE_1                   620
788 #define EL_ENVELOPE_2                   621
789 #define EL_ENVELOPE_3                   622
790 #define EL_ENVELOPE_4                   623
791
792 #define NUM_FILE_ELEMENTS               624
793
794
795 /* "real" (and therefore drawable) runtime elements */
796 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
797
798 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
799 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
800 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
801 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
802 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
803 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
804 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
805 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
806 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
807 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
808 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
809 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
810 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
811 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
812 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
813 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
814 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
815 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
816 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
817 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
818 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
819 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
820 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
821 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
822 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
823 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
824 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
825 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
826 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
827 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
828 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
829 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
830 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
831 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
832 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
833 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
834 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
835 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
836 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
837 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
838 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
839 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
840 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
841 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
842 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
843
844 /* "unreal" (and therefore not drawable) runtime elements */
845 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
846
847 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
848 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
849 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
850 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
851 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
852 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
853 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
854 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
855 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
856 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
857 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
858 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
859 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
860 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
861
862 /* dummy elements (never used as game elements, only used as graphics) */
863 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
864
865 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
866 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
867 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
868 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
869 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
870 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
871 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
872 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
873 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
874 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
875 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
876 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
877 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
878 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
879 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
880 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
881 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
882 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
883 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
884 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
885 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
886 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
887 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
888 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
889 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
890 #define EL_DUMMY                                (EL_FIRST_DUMMY + 25)
891
892 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 26)
893
894
895 /* values for graphics/sounds action types */
896 #define ACTION_DEFAULT                          0
897 #define ACTION_WAITING                          1
898 #define ACTION_FALLING                          2
899 #define ACTION_MOVING                           3
900 #define ACTION_DIGGING                          4
901 #define ACTION_SNAPPING                         5
902 #define ACTION_COLLECTING                       6
903 #define ACTION_DROPPING                         7
904 #define ACTION_PUSHING                          8
905 #define ACTION_WALKING                          9
906 #define ACTION_PASSING                          10
907 #define ACTION_IMPACT                           11
908 #define ACTION_BREAKING                         12
909 #define ACTION_ACTIVATING                       13
910 #define ACTION_DEACTIVATING                     14
911 #define ACTION_OPENING                          15
912 #define ACTION_CLOSING                          16
913 #define ACTION_ATTACKING                        17
914 #define ACTION_GROWING                          18
915 #define ACTION_SHRINKING                        19
916 #define ACTION_ACTIVE                           20
917 #define ACTION_FILLING                          21
918 #define ACTION_EMPTYING                         22
919 #define ACTION_CHANGING                         23
920 #define ACTION_EXPLODING                        24
921 #define ACTION_BORING                           25
922 #define ACTION_BORING_1                         26
923 #define ACTION_BORING_2                         27
924 #define ACTION_BORING_3                         28
925 #define ACTION_BORING_4                         29
926 #define ACTION_BORING_5                         30
927 #define ACTION_BORING_6                         31
928 #define ACTION_BORING_7                         32
929 #define ACTION_BORING_8                         33
930 #define ACTION_SLEEPING                         34
931 #define ACTION_SLEEPING_1                       35
932 #define ACTION_SLEEPING_2                       36
933 #define ACTION_SLEEPING_3                       37
934 #define ACTION_DYING                            38
935 #define ACTION_TURNING                          39
936 #define ACTION_TURNING_FROM_LEFT                40
937 #define ACTION_TURNING_FROM_RIGHT               41
938 #define ACTION_TURNING_FROM_UP                  42
939 #define ACTION_TURNING_FROM_DOWN                43
940 #define ACTION_OTHER                            44
941
942 #define NUM_ACTIONS                             45
943
944 /* values for special image configuration suffixes (must match game mode) */
945 #define GFX_SPECIAL_ARG_DEFAULT                 0
946 #define GFX_SPECIAL_ARG_MAIN                    1
947 #define GFX_SPECIAL_ARG_LEVELS                  2
948 #define GFX_SPECIAL_ARG_SCORES                  3
949 #define GFX_SPECIAL_ARG_EDITOR                  4
950 #define GFX_SPECIAL_ARG_INFO                    5
951 #define GFX_SPECIAL_ARG_SETUP                   6
952 #define GFX_SPECIAL_ARG_PLAYING                 7
953 #define GFX_SPECIAL_ARG_DOOR                    8
954 #define GFX_SPECIAL_ARG_PREVIEW                 9
955 #define GFX_SPECIAL_ARG_CRUMBLED                10
956
957 #define NUM_SPECIAL_GFX_ARGS                    11
958
959
960 /* values for image configuration suffixes */
961 #define GFX_ARG_X                               0
962 #define GFX_ARG_Y                               1
963 #define GFX_ARG_XPOS                            2
964 #define GFX_ARG_YPOS                            3
965 #define GFX_ARG_WIDTH                           4
966 #define GFX_ARG_HEIGHT                          5
967 #define GFX_ARG_OFFSET                          6
968 #define GFX_ARG_VERTICAL                        7
969 #define GFX_ARG_XOFFSET                         8
970 #define GFX_ARG_YOFFSET                         9
971 #define GFX_ARG_FRAMES                          10
972 #define GFX_ARG_FRAMES_PER_LINE                 11
973 #define GFX_ARG_START_FRAME                     12
974 #define GFX_ARG_DELAY                           13
975 #define GFX_ARG_ANIM_MODE                       14
976 #define GFX_ARG_GLOBAL_SYNC                     15
977 #define GFX_ARG_CRUMBLED_LIKE                   16
978 #define GFX_ARG_DIGGABLE_LIKE                   17
979 #define GFX_ARG_BORDER_SIZE                     18
980 #define GFX_ARG_STEP_OFFSET                     19
981 #define GFX_ARG_STEP_DELAY                      20
982 #define GFX_ARG_DIRECTION                       21
983 #define GFX_ARG_POSITION                        22
984 #define GFX_ARG_DRAW_XOFFSET                    23
985 #define GFX_ARG_DRAW_YOFFSET                    24
986 #define GFX_ARG_DRAW_MASKED                     25
987 #define GFX_ARG_ANIM_DELAY_FIXED                26
988 #define GFX_ARG_ANIM_DELAY_RANDOM               27
989 #define GFX_ARG_POST_DELAY_FIXED                28
990 #define GFX_ARG_POST_DELAY_RANDOM               29
991 #define GFX_ARG_NAME                            30
992
993 #define NUM_GFX_ARGS                            31
994
995
996 /* values for sound configuration suffixes */
997 #define SND_ARG_MODE_LOOP                       0
998
999 #define NUM_SND_ARGS                            1
1000
1001
1002 /* values for music configuration suffixes */
1003 #define MUS_ARG_MODE_LOOP                       0
1004
1005 #define NUM_MUS_ARGS                            1
1006
1007
1008 /* values for font configuration */
1009 #define FONT_INITIAL_1                          0
1010 #define FONT_INITIAL_2                          1
1011 #define FONT_INITIAL_3                          2
1012 #define FONT_INITIAL_4                          3
1013 #define FONT_TITLE_1                            4
1014 #define FONT_TITLE_2                            5
1015 #define FONT_MENU_1                             6
1016 #define FONT_MENU_2                             7
1017 #define FONT_TEXT_1_ACTIVE                      8
1018 #define FONT_TEXT_2_ACTIVE                      9
1019 #define FONT_TEXT_3_ACTIVE                      10
1020 #define FONT_TEXT_4_ACTIVE                      11
1021 #define FONT_TEXT_1                             12
1022 #define FONT_TEXT_2                             13
1023 #define FONT_TEXT_3                             14
1024 #define FONT_TEXT_4                             15
1025 #define FONT_ENVELOPE_1                         16
1026 #define FONT_ENVELOPE_2                         17
1027 #define FONT_ENVELOPE_3                         18
1028 #define FONT_ENVELOPE_4                         19
1029 #define FONT_INPUT_1_ACTIVE                     20
1030 #define FONT_INPUT_2_ACTIVE                     21
1031 #define FONT_INPUT_1                            22
1032 #define FONT_INPUT_2                            23
1033 #define FONT_OPTION_OFF                         24
1034 #define FONT_OPTION_ON                          25
1035 #define FONT_VALUE_1                            26
1036 #define FONT_VALUE_2                            27
1037 #define FONT_VALUE_OLD                          28
1038 #define FONT_LEVEL_NUMBER                       29
1039 #define FONT_TAPE_RECORDER                      30
1040 #define FONT_GAME_INFO                          31
1041
1042 #define NUM_FONTS                               32
1043 #define NUM_INITIAL_FONTS                       4
1044
1045 /* values for game_status (must match special image configuration suffixes) */
1046 #define GAME_MODE_DEFAULT                       0
1047 #define GAME_MODE_MAIN                          1
1048 #define GAME_MODE_LEVELS                        2
1049 #define GAME_MODE_SCORES                        3
1050 #define GAME_MODE_EDITOR                        4
1051 #define GAME_MODE_INFO                          5
1052 #define GAME_MODE_SETUP                         6
1053 #define GAME_MODE_PLAYING                       7
1054 #define GAME_MODE_PSEUDO_DOOR                   8
1055 #define GAME_MODE_PSEUDO_PREVIEW                9
1056 #define GAME_MODE_PSEUDO_CRUMBLED               10
1057
1058 /* there are no special config file suffixes for these modes */
1059 #define GAME_MODE_PSEUDO_TYPENAME               11
1060 #define GAME_MODE_QUIT                          12
1061
1062 /* special definitions currently only used for custom artwork configuration */
1063 #define MUSIC_PREFIX_BACKGROUND                 0
1064 #define NUM_MUSIC_PREFIXES                      1
1065 #define MAX_LEVELS                              1000
1066
1067
1068 #define PROGRAM_VERSION_MAJOR   3
1069 #define PROGRAM_VERSION_MINOR   0
1070 #define PROGRAM_VERSION_PATCH   8
1071 #define PROGRAM_VERSION_BUILD   0
1072
1073 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1074 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1075 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1076
1077 #if 0
1078 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1079 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
1080 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1081 #endif
1082
1083 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1084 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1085 #define FILENAME_PREFIX         "Rocks"
1086
1087 #if defined(PLATFORM_UNIX)
1088 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1089 #elif defined(PLATFORM_WIN32)
1090 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1091 #else
1092 #define USERDATA_DIRECTORY      "userdata"
1093 #endif
1094
1095 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1096 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1097 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1098
1099 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1100 ** currently supported/known file version numbers:
1101 **      1.0 (old)
1102 **      1.2 (still in use)
1103 **      1.4 (still in use)
1104 **      2.0 (actual)
1105 */
1106 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1107 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1108 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1109 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1110
1111 /* file version does not change for every program version, but is changed
1112    when new features are introduced that are incompatible with older file
1113    versions, so that they can be treated accordingly */
1114 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1115
1116 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1117 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1118 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1119 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1120
1121 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1122                                               PROGRAM_VERSION_MINOR, \
1123                                               PROGRAM_VERSION_PATCH, \
1124                                               PROGRAM_VERSION_BUILD)
1125
1126 /* values for game_emulation */
1127 #define EMU_NONE                0
1128 #define EMU_BOULDERDASH         1
1129 #define EMU_SOKOBAN             2
1130 #define EMU_SUPAPLEX            3
1131
1132 struct MenuInfo
1133 {
1134   int draw_xoffset_default;
1135   int draw_yoffset_default;
1136   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1137   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1138
1139   int scrollbar_xoffset;
1140
1141   int list_size_default;
1142   int list_size[NUM_SPECIAL_GFX_ARGS];
1143
1144   int sound[NUM_SPECIAL_GFX_ARGS];
1145   int music[NUM_SPECIAL_GFX_ARGS];
1146 };
1147
1148 struct DoorInfo
1149 {
1150   int step_offset;
1151   int step_delay;
1152   int anim_mode;
1153 };
1154
1155 struct HiScore
1156 {
1157   char Name[MAX_PLAYER_NAME_LEN + 1];
1158   int Score;
1159 };
1160
1161 struct PlayerInfo
1162 {
1163   boolean present;              /* player present in level playfield */
1164   boolean connected;            /* player connected (locally or via network) */
1165   boolean active;               /* player (present && connected) */
1166
1167   int index_nr, client_nr, element_nr;
1168
1169   byte action;                  /* action from local input device */
1170   byte effective_action;        /* action acknowledged from network server
1171                                    or summarized over all configured input
1172                                    devices when in single player mode */
1173   byte programmed_action;       /* action forced by game itself (like moving
1174                                    through doors); overrides other actions */
1175
1176   int jx, jy, last_jx, last_jy;
1177   int MovDir, MovPos, GfxDir, GfxPos;
1178   int Frame, StepFrame;
1179
1180   int GfxAction;
1181
1182   boolean use_murphy_graphic;
1183
1184   boolean LevelSolved, GameOver;
1185
1186   int last_move_dir;
1187
1188   boolean is_waiting;
1189   boolean is_moving;
1190   boolean is_digging;
1191   boolean is_snapping;
1192   boolean is_collecting;
1193   boolean is_pushing;
1194   boolean is_switching;
1195
1196   boolean is_bored;
1197   boolean is_sleeping;
1198
1199   int frame_counter_bored;
1200   int frame_counter_sleeping;
1201
1202   int switch_x, switch_y;
1203
1204   int show_envelope;
1205
1206   unsigned long move_delay;
1207   int move_delay_value;
1208
1209   unsigned long push_delay;
1210   unsigned long push_delay_value;
1211
1212   unsigned long actual_frame_counter;
1213
1214   int score;
1215   int gems_still_needed;
1216   int sokobanfields_still_needed;
1217   int lights_still_needed;
1218   int friends_still_needed;
1219   int key[4];
1220   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1221   int shield_normal_time_left;
1222   int shield_deadly_time_left;
1223
1224   int inventory_element[MAX_INVENTORY_SIZE];
1225   int inventory_size;
1226 };
1227
1228 struct LevelSetInfo
1229 {
1230   int music[MAX_LEVELS];
1231 };
1232
1233 struct LevelInfo
1234 {
1235   int file_version;     /* file format version the level is stored with    */
1236   int game_version;     /* game release version the level was created with */
1237
1238   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1239   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1240   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1241
1242   int fieldx, fieldy;
1243   int time;
1244   int gems_needed;
1245   char name[MAX_LEVEL_NAME_LEN + 1];
1246   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1247   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1248   int envelope_xsize[4], envelope_ysize[4];
1249   int score[LEVEL_SCORE_ELEMENTS];
1250   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1251   int num_yamyam_contents;
1252   int amoeba_speed;
1253   int amoeba_content;
1254   int time_magic_wall;
1255   int time_wheel;
1256   int time_light;
1257   int time_timegate;
1258   boolean double_speed;
1259   boolean initial_gravity;
1260   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1261
1262   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1263
1264   boolean use_custom_template;  /* use custom properties from template file */
1265
1266   boolean no_level_file;        /* set for currently undefined levels */
1267 };
1268
1269 struct TapeInfo
1270 {
1271   int file_version;     /* file format version the tape is stored with    */
1272   int game_version;     /* game release version the tape was created with */
1273   int engine_version;   /* game engine version the tape was recorded with */
1274
1275   char *level_identifier;
1276   int level_nr;
1277   unsigned long random_seed;
1278   unsigned long date;
1279   unsigned long counter;
1280   unsigned long length;
1281   unsigned long length_seconds;
1282   unsigned int delay_played;
1283   boolean pause_before_death;
1284   boolean recording, playing, pausing;
1285   boolean fast_forward;
1286   boolean index_search;
1287   boolean auto_play;
1288   boolean auto_play_level_solved;
1289   boolean quick_resume;
1290   boolean single_step;
1291   boolean changed;
1292   boolean player_participates[MAX_PLAYERS];
1293   int num_participating_players;
1294
1295   struct
1296   {
1297     byte action[MAX_PLAYERS];
1298     byte delay;
1299   } pos[MAX_TAPELEN];
1300 };
1301
1302 struct GameInfo
1303 {
1304   /* values for engine initialization */
1305   int default_push_delay_fixed;
1306   int default_push_delay_random;
1307
1308   /* constant within running game */
1309   int engine_version;
1310   int emulation;
1311   int initial_move_delay;
1312   int initial_move_delay_value;
1313   int initial_push_delay_value;
1314
1315   /* variable within running game */
1316   int yamyam_content_nr;
1317   boolean magic_wall_active;
1318   int magic_wall_time_left;
1319   int light_time_left;
1320   int timegate_time_left;
1321   int belt_dir[4];
1322   int belt_dir_nr[4];
1323   int switchgate_pos;
1324   int balloon_dir;
1325   boolean gravity;
1326   boolean explosions_delayed;
1327   boolean envelope_active;
1328
1329   /* values for player idle animation (no effect on engine) */
1330   int player_boring_delay_fixed;
1331   int player_boring_delay_random;
1332   int player_sleeping_delay_fixed;
1333   int player_sleeping_delay_random;
1334 };
1335
1336 struct GlobalInfo
1337 {
1338   char *autoplay_leveldir;
1339   int autoplay_level_nr;
1340
1341   int num_toons;
1342
1343   float frames_per_second;
1344   boolean fps_slowdown;
1345   int fps_slowdown_factor;
1346 };
1347
1348 struct ElementChangeInfo
1349 {
1350   boolean can_change;           /* use or ignore this change info */
1351
1352   unsigned long events;         /* change events */
1353   int sides;                    /* change sides */
1354
1355   short target_element;         /* target element after change */
1356
1357   int delay_fixed;              /* added frame delay before changed (fixed) */
1358   int delay_random;             /* added frame delay before changed (random) */
1359   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1360
1361   short trigger_element;        /* custom element triggering change */
1362
1363   int content[3][3];            /* new elements after extended change */
1364   boolean use_content;          /* use extended change content */
1365   boolean only_complete;        /* only use complete content */
1366   boolean use_random_change;    /* use random value for setting content */
1367   int random;                   /* random value for setting content */
1368   int power;                    /* power of extended change */
1369
1370   boolean explode;              /* explode instead of change */
1371
1372   /* functions that are called before, while and after the change of an
1373      element -- currently only used for non-custom elements */
1374   void (*pre_change_function)(int x, int y);
1375   void (*change_function)(int x, int y);
1376   void (*post_change_function)(int x, int y);
1377
1378   /* ---------- internal values used in level editor ---------- */
1379
1380   int direct_action;            /* change triggered by actions on element */
1381   int other_action;             /* change triggered by other element actions */
1382 };
1383
1384 struct ElementInfo
1385 {
1386   /* ---------- token and description strings ---------- */
1387
1388   char *token_name;             /* element token used in config files */
1389   char *class_name;             /* element class used in config files */
1390   char *editor_description;     /* pre-defined description for level editor */
1391   char *custom_description;     /* alternative description from config file */
1392   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1393
1394   /* ---------- graphic and sound definitions ---------- */
1395
1396   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1397   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1398                                 /* special graphics for left/right/up/down */
1399
1400   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1401   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1402                                 /* crumbled graphics for left/right/up/down */
1403
1404   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1405                                 /* special graphics for certain screens */
1406
1407   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1408
1409   /* ---------- special element property values ---------- */
1410
1411   boolean use_gfx_element;      /* use custom graphic element */
1412   short gfx_element;            /* optional custom graphic element */
1413
1414   int collect_score;            /* score value for collecting */
1415   int collect_count;            /* count value for collecting */
1416
1417   int push_delay_fixed;         /* constant frame delay for pushing */
1418   int push_delay_random;        /* additional random frame delay for pushing */
1419   int move_delay_fixed;         /* constant frame delay for moving */
1420   int move_delay_random;        /* additional random frame delay for moving */
1421
1422   int move_pattern;             /* direction movable element moves to */
1423   int move_direction_initial;   /* initial direction element moves to */
1424   int move_stepsize;            /* step size element moves with */
1425
1426   int slippery_type;            /* how/where other elements slip away */
1427
1428   int content[3][3];            /* new elements after explosion */
1429
1430   struct ElementChangeInfo *change_page; /* actual list of change pages */
1431   struct ElementChangeInfo *change;      /* pointer to current change page */
1432
1433   int num_change_pages;         /* actual number of change pages */
1434   int current_change_page;      /* currently edited change page */
1435
1436   /* ---------- internal values used at runtime when playing ---------- */
1437
1438   unsigned long change_events;  /* bitfield for combined change events */
1439
1440   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1441   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1442
1443   /* ---------- internal values used in level editor ---------- */
1444
1445   int access_type;              /* walkable or passable */
1446   int access_layer;             /* accessible over/inside/under */
1447   int walk_to_action;           /* diggable/collectible/pushable */
1448   int smash_targets;            /* can smash player/enemies/everything */
1449   int deadliness;               /* deadly when running/colliding/touching */
1450   int consistency;              /* indestructible/can explode */
1451
1452   boolean can_explode_by_fire;  /* element explodes by fire */
1453   boolean can_explode_smashed;  /* element explodes when smashed */
1454   boolean can_explode_impact;   /* element explodes on impact */
1455
1456   boolean modified_settings;    /* set for all modified custom elements */
1457 };
1458
1459 struct FontInfo
1460 {
1461   char *token_name;             /* font token used in config files */
1462
1463   int graphic;                  /* default graphic for this font */
1464   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1465                                 /* special graphics for certain screens */
1466   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1467                                 /* internal bitmap ID for special graphics */
1468 };
1469
1470 struct GraphicInfo
1471 {
1472   Bitmap *bitmap;
1473   int src_x, src_y;             /* start position of animation frames */
1474   int width, height;            /* width/height of each animation frame */
1475   int offset_x, offset_y;       /* x/y offset to next animation frame */
1476   int anim_frames;
1477   int anim_frames_per_line;
1478   int anim_start_frame;
1479   int anim_delay;               /* important: delay of 1 means "no delay"! */
1480   int anim_mode;
1481   boolean anim_global_sync;
1482   int crumbled_like;            /* element for cloning crumble graphics */
1483   int diggable_like;            /* element for cloning digging graphics */
1484   int border_size;              /* border size for "crumbled" graphics */
1485
1486   int anim_delay_fixed;         /* optional delay values for bored and   */
1487   int anim_delay_random;        /* sleeping player animations (animation */
1488   int post_delay_fixed;         /* intervall and following pause before  */
1489   int post_delay_random;        /* next intervall (bored animation only) */
1490
1491   int step_offset;              /* optional step offset of toon animations */
1492   int step_delay;               /* optional step delay of toon animations */
1493
1494   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1495
1496   int draw_masked;              /* optional setting for drawing envelope gfx */
1497
1498 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1499   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1500   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1501 #endif
1502 };
1503
1504 struct SoundInfo
1505 {
1506   boolean loop;
1507 };
1508
1509 struct MusicInfo
1510 {
1511   boolean loop;
1512 };
1513
1514 struct MusicPrefixInfo
1515 {
1516   char *prefix;
1517   boolean is_loop_music;
1518 };
1519
1520 struct MusicFileInfo
1521 {
1522   char *context;
1523
1524   char *title;
1525   char *artist;
1526   char *album;
1527   char *year;
1528
1529   struct MusicFileInfo *next;
1530 };
1531
1532 struct ElementActionInfo
1533 {
1534   char *suffix;
1535   int value;
1536   boolean is_loop_sound;
1537 };
1538
1539 struct ElementDirectionInfo
1540 {
1541   char *suffix;
1542   int value;
1543 };
1544
1545 struct SpecialSuffixInfo
1546 {
1547   char *suffix;
1548   int value;
1549 };
1550
1551 struct InfoAnimationInfo
1552 {
1553   int element;
1554   int action;
1555   int direction;
1556
1557   int delay;
1558 };
1559
1560
1561 #if 0
1562 extern GC                       tile_clip_gc;
1563 extern Bitmap                  *pix[];
1564 #endif
1565 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1566 extern Pixmap                   tile_clipmask[];
1567 extern DrawBuffer             *fieldbuffer;
1568 extern DrawBuffer             *drawto_field;
1569
1570 extern int                      game_status;
1571 extern boolean                  level_editor_test_game;
1572 extern boolean                  network_playing;
1573
1574 extern int                      key_joystick_mapping;
1575
1576 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1577 extern int                      redraw_x1, redraw_y1;
1578
1579 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1580 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1581 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1582 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1583 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1584 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1585 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1586 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1587 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1588 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1589 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1590 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1591 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1592 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1593 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1594 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1595 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1596 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1597 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1598 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1599 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1600
1601 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1602
1603 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1604 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1605 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1606 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1607 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1608
1609 extern int                      lev_fieldx, lev_fieldy;
1610 extern int                      scroll_x, scroll_y;
1611
1612 extern int                      FX, FY;
1613 extern int                      ScrollStepSize;
1614 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1615 extern int                      BorderElement;
1616 extern int                      GameFrameDelay;
1617 extern int                      FfwdFrameDelay;
1618 extern int                      BX1, BY1;
1619 extern int                      BX2, BY2;
1620 extern int                      SBX_Left, SBX_Right;
1621 extern int                      SBY_Upper, SBY_Lower;
1622 extern int                      ZX, ZY;
1623 extern int                      ExitX, ExitY;
1624 extern int                      AllPlayersGone;
1625
1626 extern int                      TimeFrames, TimePlayed, TimeLeft;
1627 extern boolean                  SiebAktiv;
1628 extern int                      SiebCount;
1629
1630 extern boolean                  network_player_action_received;
1631
1632 extern int                      graphics_action_mapping[];
1633
1634 extern struct LevelSetInfo      levelset;
1635 extern struct LevelInfo         level, level_template;
1636 extern struct PlayerInfo        stored_player[], *local_player;
1637 extern struct HiScore           highscore[];
1638 extern struct TapeInfo          tape;
1639 extern struct GameInfo          game;
1640 extern struct GlobalInfo        global;
1641 extern struct MenuInfo          menu;
1642 extern struct DoorInfo          door_1, door_2;
1643 extern struct ElementInfo       element_info[];
1644 extern struct ElementActionInfo element_action_info[];
1645 extern struct ElementDirectionInfo element_direction_info[];
1646 extern struct SpecialSuffixInfo special_suffix_info[];
1647 extern struct TokenIntPtrInfo   image_config_vars[];
1648 extern struct FontInfo          font_info[];
1649 extern struct MusicPrefixInfo   music_prefix_info[];
1650 extern struct GraphicInfo      *graphic_info;
1651 extern struct SoundInfo        *sound_info;
1652 extern struct MusicInfo        *music_info;
1653 extern struct MusicFileInfo    *music_file_info;
1654 extern struct InfoAnimationInfo *info_animation_info;
1655 extern struct ConfigInfo        image_config[];
1656 extern struct ConfigInfo        sound_config[];
1657 extern struct ConfigInfo        music_config[];
1658 extern struct ConfigInfo        image_config_suffix[];
1659 extern struct ConfigInfo        sound_config_suffix[];
1660 extern struct ConfigInfo        music_config_suffix[];
1661
1662 #endif  /* MAIN_H */