rnd-20070331-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define MIN_SCROLL_DELAY                0
60 #define STD_SCROLL_DELAY                3
61 #define MAX_SCROLL_DELAY                9
62
63 #define SCREENX(a)                      ((a) - scroll_x)
64 #define SCREENY(a)                      ((a) - scroll_y)
65 #define LEVELX(a)                       ((a) + scroll_x)
66 #define LEVELY(a)                       ((a) + scroll_y)
67
68 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
69                                          (y) >= 0 && (y) < (ysize))
70 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
71                                         ((x) >= (xmin) && (x) <= (xmax) && \
72                                          (y) >= (ymin) && (y) <= (ymax))
73
74 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
75 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
76 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
77
78 /* values for configurable properties (custom elem's only, else pre-defined) */
79 /* (never change these values, as they are stored in level files!) */
80 #define EP_DIGGABLE                     0
81 #define EP_COLLECTIBLE_ONLY             1
82 #define EP_DONT_RUN_INTO                2
83 #define EP_DONT_COLLIDE_WITH            3
84 #define EP_DONT_TOUCH                   4
85 #define EP_INDESTRUCTIBLE               5
86 #define EP_SLIPPERY                     6
87 #define EP_CAN_CHANGE                   7
88 #define EP_CAN_MOVE                     8
89 #define EP_CAN_FALL                     9
90 #define EP_CAN_SMASH_PLAYER             10
91 #define EP_CAN_SMASH_ENEMIES            11
92 #define EP_CAN_SMASH_EVERYTHING         12
93 #define EP_EXPLODES_BY_FIRE             13
94 #define EP_EXPLODES_SMASHED             14
95 #define EP_EXPLODES_IMPACT              15
96 #define EP_WALKABLE_OVER                16
97 #define EP_WALKABLE_INSIDE              17
98 #define EP_WALKABLE_UNDER               18
99 #define EP_PASSABLE_OVER                19
100 #define EP_PASSABLE_INSIDE              20
101 #define EP_PASSABLE_UNDER               21
102 #define EP_DROPPABLE                    22
103 #define EP_EXPLODES_1X1_OLD             23
104 #define EP_PUSHABLE                     24
105 #define EP_EXPLODES_CROSS_OLD           25
106 #define EP_PROTECTED                    26
107 #define EP_CAN_MOVE_INTO_ACID           27
108 #define EP_THROWABLE                    28
109 #define EP_CAN_EXPLODE                  29
110 #define EP_GRAVITY_REACHABLE            30
111
112 /* values for pre-defined properties */
113 /* (from here on, values can be changed by inserting new values) */
114 #define EP_PLAYER                       32
115 #define EP_CAN_PASS_MAGIC_WALL          33
116 #define EP_CAN_PASS_DC_MAGIC_WALL       34
117 #define EP_SWITCHABLE                   35
118 #define EP_BD_ELEMENT                   36
119 #define EP_SP_ELEMENT                   37
120 #define EP_SB_ELEMENT                   38
121 #define EP_GEM                          39
122 #define EP_FOOD_DARK_YAMYAM             40
123 #define EP_FOOD_PENGUIN                 41
124 #define EP_FOOD_PIG                     42
125 #define EP_HISTORIC_WALL                43
126 #define EP_HISTORIC_SOLID               44
127 #define EP_CLASSIC_ENEMY                45
128 #define EP_BELT                         46
129 #define EP_BELT_ACTIVE                  47
130 #define EP_BELT_SWITCH                  48
131 #define EP_TUBE                         49
132 #define EP_ACID_POOL                    50
133 #define EP_KEYGATE                      51
134 #define EP_AMOEBOID                     52
135 #define EP_AMOEBALIVE                   53
136 #define EP_HAS_EDITOR_CONTENT           54
137 #define EP_CAN_TURN_EACH_MOVE           55
138 #define EP_CAN_GROW                     56
139 #define EP_ACTIVE_BOMB                  57
140 #define EP_INACTIVE                     58
141
142 /* values for special configurable properties (depending on level settings) */
143 #define EP_EM_SLIPPERY_WALL             59
144
145 /* values for special graphics properties (no effect on game engine) */
146 #define EP_GFX_CRUMBLED                 60
147
148 /* values for derived properties (determined from properties above) */
149 #define EP_ACCESSIBLE_OVER              61
150 #define EP_ACCESSIBLE_INSIDE            62
151 #define EP_ACCESSIBLE_UNDER             63
152 #define EP_WALKABLE                     64
153 #define EP_PASSABLE                     65
154 #define EP_ACCESSIBLE                   66
155 #define EP_COLLECTIBLE                  67
156 #define EP_SNAPPABLE                    68
157 #define EP_WALL                         69
158 #define EP_SOLID_FOR_PUSHING            70
159 #define EP_DRAGONFIRE_PROOF             71
160 #define EP_EXPLOSION_PROOF              72
161 #define EP_CAN_SMASH                    73
162 #define EP_EXPLODES_3X3_OLD             74
163 #define EP_CAN_EXPLODE_BY_FIRE          75
164 #define EP_CAN_EXPLODE_SMASHED          76
165 #define EP_CAN_EXPLODE_IMPACT           77
166 #define EP_SP_PORT                      78
167 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
168 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
169 #define EP_COULD_MOVE_INTO_ACID         81
170 #define EP_MAYBE_DONT_COLLIDE_WITH      82
171 #define EP_CAN_BE_CLONED_BY_ANDROID     83
172
173 /* values for internal purpose only (level editor) */
174 #define EP_WALK_TO_OBJECT               84
175 #define EP_DEADLY                       85
176 #define EP_EDITOR_CASCADE               86
177 #define EP_EDITOR_CASCADE_ACTIVE        87
178 #define EP_EDITOR_CASCADE_INACTIVE      88
179
180 /* values for internal purpose only (game engine) */
181 #define EP_HAS_ACTION                   89
182 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
183
184 /* values for internal purpose only (other) */
185 #define EP_OBSOLETE                     91
186
187 #define NUM_ELEMENT_PROPERTIES          92
188
189 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
190 #define EP_BITFIELD_BASE_NR             0
191
192 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
193 #define EP_BITMASK_DEFAULT              0
194
195 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
196 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
197 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
198 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
199                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
200                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
201
202
203 /* values for change events for custom elements (stored in level file) */
204 #define CE_DELAY                        0
205 #define CE_TOUCHED_BY_PLAYER            1
206 #define CE_PRESSED_BY_PLAYER            2
207 #define CE_PUSHED_BY_PLAYER             3
208 #define CE_DROPPED_BY_PLAYER            4
209 #define CE_HITTING_SOMETHING            5
210 #define CE_IMPACT                       6
211 #define CE_SMASHED                      7
212 #define CE_TOUCHING_X                   8
213 #define CE_CHANGE_OF_X                  9
214 #define CE_EXPLOSION_OF_X               10
215 #define CE_PLAYER_TOUCHES_X             11
216 #define CE_PLAYER_PRESSES_X             12
217 #define CE_PLAYER_PUSHES_X              13
218 #define CE_PLAYER_COLLECTS_X            14
219 #define CE_PLAYER_DROPS_X               15
220 #define CE_VALUE_GETS_ZERO              16
221 #define CE_VALUE_GETS_ZERO_OF_X         17
222 #define CE_BY_OTHER_ACTION              18
223 #define CE_BY_DIRECT_ACTION             19
224 #define CE_PLAYER_DIGS_X                20
225 #define CE_ENTERED_BY_PLAYER            21
226 #define CE_LEFT_BY_PLAYER               22
227 #define CE_PLAYER_ENTERS_X              23
228 #define CE_PLAYER_LEAVES_X              24
229 #define CE_SWITCHED                     25
230 #define CE_SWITCH_OF_X                  26
231 #define CE_HIT_BY_SOMETHING             27
232 #define CE_HITTING_X                    28
233 #define CE_HIT_BY_X                     29
234 #define CE_BLOCKED                      30
235 #define CE_SWITCHED_BY_PLAYER           31
236 #define CE_PLAYER_SWITCHES_X            32
237 #define CE_SNAPPED_BY_PLAYER            33
238 #define CE_PLAYER_SNAPS_X               34
239 #define CE_MOVE_OF_X                    35
240 #define CE_DIGGING_X                    36
241 #define CE_CREATION_OF_X                37
242 #define CE_SCORE_GETS_ZERO              38
243 #define CE_SCORE_GETS_ZERO_OF_X         39
244 #define CE_VALUE_CHANGES                40
245 #define CE_VALUE_CHANGES_OF_X           41
246 #define CE_SCORE_CHANGES                42
247 #define CE_SCORE_CHANGES_OF_X           43
248
249 #define NUM_CHANGE_EVENTS               44
250
251 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
252
253 #define CE_BITMASK_DEFAULT              0
254
255 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
256 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
257
258 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
259 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
260
261 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
262 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
263                                          CH_EVENT_VAR(e,c))
264 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
265                                          CH_ANY_EVENT_VAR(e,c))
266
267 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
268                                          CH_EVENT_VAR(e,c) = (v) : 0)
269 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
270                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
271
272 /* values for player bitmasks */
273 #define PLAYER_BITS_NONE                0
274 #define PLAYER_BITS_1                   (1 << 0)
275 #define PLAYER_BITS_2                   (1 << 1)
276 #define PLAYER_BITS_3                   (1 << 2)
277 #define PLAYER_BITS_4                   (1 << 3)
278 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
279                                          PLAYER_BITS_2 | \
280                                          PLAYER_BITS_3 | \
281                                          PLAYER_BITS_4)
282 #define PLAYER_BITS_TRIGGER             (1 << 4)
283
284 /* values for move directions (bits 0 - 3: basic move directions) */
285 #define MV_BIT_PREVIOUS                 4
286 #define MV_BIT_TRIGGER                  5
287 #define MV_BIT_TRIGGER_BACK             6
288 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
289 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
290
291 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
292 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
293 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
294 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
295 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
296
297 /* values for move stepsize */
298 #define STEPSIZE_NOT_MOVING             0
299 #define STEPSIZE_VERY_SLOW              1
300 #define STEPSIZE_SLOW                   2
301 #define STEPSIZE_NORMAL                 4
302 #define STEPSIZE_FAST                   8
303 #define STEPSIZE_VERY_FAST              16
304 #define STEPSIZE_EVEN_FASTER            32
305 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
306 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
307 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
308
309 /* values for change side for custom elements */
310 #define CH_SIDE_NONE                    MV_NONE
311 #define CH_SIDE_LEFT                    MV_LEFT
312 #define CH_SIDE_RIGHT                   MV_RIGHT
313 #define CH_SIDE_TOP                     MV_UP
314 #define CH_SIDE_BOTTOM                  MV_DOWN
315 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
316 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
317 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
318
319 /* values for change player for custom elements */
320 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
321 #define CH_PLAYER_1                     PLAYER_BITS_1
322 #define CH_PLAYER_2                     PLAYER_BITS_2
323 #define CH_PLAYER_3                     PLAYER_BITS_3
324 #define CH_PLAYER_4                     PLAYER_BITS_4
325 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
326
327 /* values for change page for custom elements */
328 #define CH_PAGE_ANY_FILE                (0xff)
329 #define CH_PAGE_ANY                     (0xffffffff)
330
331 /* values for change power for custom elements */
332 #define CP_WHEN_EMPTY                   0
333 #define CP_WHEN_DIGGABLE                1
334 #define CP_WHEN_DESTRUCTIBLE            2
335 #define CP_WHEN_COLLECTIBLE             3
336 #define CP_WHEN_REMOVABLE               4
337 #define CP_WHEN_WALKABLE                5
338
339 /* values for change actions for custom elements */
340 #define CA_NO_ACTION                    0
341 #define CA_EXIT_PLAYER                  1
342 #define CA_KILL_PLAYER                  2
343 #define CA_MOVE_PLAYER                  3
344 #define CA_RESTART_LEVEL                4
345 #define CA_SHOW_ENVELOPE                5
346 #define CA_SET_LEVEL_TIME               6
347 #define CA_SET_LEVEL_GEMS               7
348 #define CA_SET_LEVEL_SCORE              8
349 #define CA_SET_LEVEL_WIND               9
350 #define CA_SET_PLAYER_GRAVITY           10
351 #define CA_SET_PLAYER_KEYS              11
352 #define CA_SET_PLAYER_SPEED             12
353 #define CA_SET_PLAYER_SHIELD            13
354 #define CA_SET_PLAYER_ARTWORK           14
355 #define CA_SET_CE_SCORE                 15
356 #define CA_SET_CE_VALUE                 16
357 #define CA_SET_ENGINE_SCAN_MODE         17
358
359 #define CA_HEADLINE_LEVEL_ACTIONS       250
360 #define CA_HEADLINE_PLAYER_ACTIONS      251
361 #define CA_HEADLINE_CE_ACTIONS          252
362 #define CA_HEADLINE_ENGINE_ACTIONS      253
363 #define CA_UNDEFINED                    255
364
365 /* values for change action mode for custom elements */
366 #define CA_MODE_UNDEFINED               0
367 #define CA_MODE_SET                     1
368 #define CA_MODE_ADD                     2
369 #define CA_MODE_SUBTRACT                3
370 #define CA_MODE_MULTIPLY                4
371 #define CA_MODE_DIVIDE                  5
372 #define CA_MODE_MODULO                  6
373
374 /* values for change action parameters for custom elements */
375 #define CA_ARG_MIN                      0
376 #define CA_ARG_0                        0
377 #define CA_ARG_1                        1
378 #define CA_ARG_2                        2
379 #define CA_ARG_3                        3
380 #define CA_ARG_4                        4
381 #define CA_ARG_5                        5
382 #define CA_ARG_6                        6
383 #define CA_ARG_7                        7
384 #define CA_ARG_8                        8
385 #define CA_ARG_9                        9
386 #define CA_ARG_10                       10
387 #define CA_ARG_100                      100
388 #define CA_ARG_1000                     1000
389 #define CA_ARG_MAX                      9999
390 #define CA_ARG_PLAYER                   10000
391 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
392 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
393 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
394 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
395 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
396 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
397 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
398 #define CA_ARG_NUMBER                   11000
399 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
400 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
401 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
402 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
403 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
404 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
405 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
406 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
407 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
408 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
409 #define CA_ARG_ELEMENT                  12000
410 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
411 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
412 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
413 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
414 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
415 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
416 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
417 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
418 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
419 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
420 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
421 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
422 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
423 #define CA_ARG_SPEED                    13000
424 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
425 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
426 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
427 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
428 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
429 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
430 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
431 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
432 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
433 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
434 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
435 #define CA_ARG_GRAVITY                  14000
436 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
437 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
438 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
439 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
440 #define CA_ARG_DIRECTION                15000
441 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
442 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
443 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
444 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
445 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
446 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
447 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
448 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
449 #define CA_ARG_SHIELD                   16000
450 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
451 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
452 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
453 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
454 #define CA_ARG_SCAN_MODE                17000
455 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
456 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
457 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
458 #define CA_ARG_UNDEFINED                65535
459
460 /* values for custom move patterns (bits 0 - 3: basic move directions) */
461 #define MV_BIT_TOWARDS_PLAYER           4
462 #define MV_BIT_AWAY_FROM_PLAYER         5
463 #define MV_BIT_ALONG_LEFT_SIDE          6
464 #define MV_BIT_ALONG_RIGHT_SIDE         7
465 #define MV_BIT_TURNING_LEFT             8
466 #define MV_BIT_TURNING_RIGHT            9
467 #define MV_BIT_WHEN_PUSHED              10
468 #define MV_BIT_MAZE_RUNNER              11
469 #define MV_BIT_MAZE_HUNTER              12
470 #define MV_BIT_WHEN_DROPPED             13
471 #define MV_BIT_TURNING_LEFT_RIGHT       14
472 #define MV_BIT_TURNING_RIGHT_LEFT       15
473 #define MV_BIT_TURNING_RANDOM           16
474 #define MV_BIT_WIND_DIRECTION           17
475
476 /* values for custom move patterns */
477 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
478 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
479 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
480 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
481 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
482 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
483 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
484 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
485 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
486 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
487 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
488 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
489 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
490 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
491 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
492
493 /* values for initial move direction */
494 #define MV_START_NONE                   (MV_NONE)
495 #define MV_START_AUTOMATIC              (MV_NONE)
496 #define MV_START_LEFT                   (MV_LEFT)
497 #define MV_START_RIGHT                  (MV_RIGHT)
498 #define MV_START_UP                     (MV_UP)
499 #define MV_START_DOWN                   (MV_DOWN)
500 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
501 #define MV_START_PREVIOUS               (MV_PREVIOUS)
502
503 /* values for elements left behind by custom elements */
504 #define LEAVE_TYPE_UNLIMITED            0
505 #define LEAVE_TYPE_LIMITED              1
506
507 /* values for slippery property for custom elements */
508 #define SLIPPERY_ANY_RANDOM             0
509 #define SLIPPERY_ANY_LEFT_RIGHT         1
510 #define SLIPPERY_ANY_RIGHT_LEFT         2
511 #define SLIPPERY_ONLY_LEFT              3
512 #define SLIPPERY_ONLY_RIGHT             4
513
514 /* values for explosion type for custom elements */
515 #define EXPLODES_3X3                    0
516 #define EXPLODES_1X1                    1
517 #define EXPLODES_CROSS                  2
518
519 /* macros for configurable properties */
520 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
521 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
522 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
523 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
524 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
525 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
526 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
527 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
528 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
529 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
530 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
531 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
532 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
533 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
534 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
535 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
536 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
537 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
538 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
539 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
540 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
541 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
542 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
543 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
544 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
545 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
546 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
547 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
548 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
549 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
550 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
551
552 /* macros for special configurable properties */
553 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
554
555 /* macros for special graphics properties */
556 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
557
558 /* macros for pre-defined properties */
559 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
560 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
561 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
562 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
563 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
564 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
565 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
566 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
567 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
568 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
569 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
570 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
571 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
572 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
573 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
574 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
575 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
576 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
577 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
578 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
579 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
580 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
581 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
582 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
583 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
584 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
585 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
586
587 /* macros for derived properties */
588 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
589 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
590 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
591 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
592 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
593 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
594 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
595 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
596 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
597 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
598 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
599 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
600 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
601 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
602 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
603 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
604 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
605 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
606 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
607                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
608 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
610 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
611 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
612 #define CAN_BE_CLONED_BY_ANDROID(e)     \
613                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
614
615 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
616 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
617                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
618 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
619                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
620
621 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
622 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
623                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
624
625 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
626
627 /* special macros used in game engine */
628 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
629                                  (e) <= EL_CUSTOM_END)
630
631 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
632                                  (e) <= EL_GROUP_END)
633
634 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
635                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
636
637 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
638                                  (e) <= EL_INTERNAL_END)
639
640 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
641                                  (e) <= EL_ENVELOPE_4)
642
643 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
644                                  (e) <= EL_KEY_4)
645 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
646                                  (e) <= EL_EM_KEY_4)
647 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
648                                  (e) <= EL_EMC_KEY_8)
649 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
650                                  IS_EM_KEY(e) ||                        \
651                                  IS_EMC_KEY(e))
652 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
653 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
654 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
655 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
656                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
657                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
658
659 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
660                                  (e) <= EL_GATE_4)
661 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
662                                  (e) <= EL_EM_GATE_4)
663 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
664                                  (e) <= EL_EMC_GATE_8)
665 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
666                                  IS_EM_GATE(e) ||                       \
667                                  IS_EMC_GATE(e))
668 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
669 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
670 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
671 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
672                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
673                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
674
675 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
676                                  (e) <= EL_GATE_4_GRAY)
677 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
678                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
679 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
680                                  (e) <= EL_EM_GATE_4_GRAY)
681 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
682                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
683 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
684                                  (e) <= EL_EMC_GATE_8_GRAY)
685 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
686                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
687 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
688                                  IS_EM_GATE_GRAY(e) ||                  \
689                                  IS_EMC_GATE_GRAY(e))
690 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
691                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
692                                  IS_EMC_GATE_GRAY_ACTIVE(e))
693 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
694 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
695 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
696 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
697 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
698 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
699 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
700                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
701                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
702
703 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
704
705 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
706                                  (e) <= EL_EMC_WALL_3)
707 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
708                                  (e) == EL_SP_CHIP_LEFT ||              \
709                                  (e) == EL_SP_CHIP_RIGHT ||             \
710                                  (e) == EL_SP_CHIP_TOP ||               \
711                                  (e) == EL_SP_CHIP_BOTTOM)
712 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
713                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
714                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
715                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
716                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
717                                  (e) == EL_SP_HARDWARE_BASE_6)
718
719 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
720                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
721
722 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
723                                  element_info[e].gfx_element : e)
724
725 /* !!! CHECK THIS !!! */
726 #if 1
727 #define TILE_GFX_ELEMENT(x, y)                                          \
728                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
729                     Feld[x][y] != EL_EXPLOSION ?                        \
730                     GfxElement[x][y] : Feld[x][y])
731 #else
732 #define TILE_GFX_ELEMENT(x, y)                                          \
733         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
734                     Feld[x][y] != EL_EXPLOSION ?                        \
735                     GfxElement[x][y] : Feld[x][y])
736 #endif
737
738 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
739 /* (solution: add separate "use sound of element" to level file and editor) */
740 #if 0
741 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
742 #else
743 #define SND_ELEMENT(e)          (e)
744 #endif
745
746 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
747 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
748 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
749
750 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
751         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
752          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
753
754 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
755
756 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
757 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
758
759 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
760 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
761 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
762
763 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
764
765 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
766                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
767                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
768                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
769                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
770                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
771                                  EL_ROCK)
772 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
773                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
774                                  EL_BD_ROCK)
775 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
776                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
777                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
778                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
779                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
780                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
781                                  (e) == EL_PEARL          ? EL_BOMB    :    \
782                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
783                                  EL_ROCK)
784 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
785 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
786 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
787 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
788
789 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
790 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
791
792 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
793                                          IS_PROTECTED(Back[x][y]))
794 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
795 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
796                                          ENEMY_PROTECTED_FIELD(x, y))
797 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
798                                          EXPLOSION_PROTECTED_FIELD(x, y))
799
800 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
801                                  (p)->switch_x == (x) && (p)->switch_y == (y))
802
803 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
804                                  (p)->drop_x == (x) && (p)->drop_y == (y))
805
806 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
807
808 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
809                                  (e) : EL_PLAYER_1)
810
811 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
812
813 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
814 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
815 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
816
817 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
818                                                               ANIM_CE_SCORE |  \
819                                                               ANIM_CE_DELAY))
820 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
821 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
822 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
823 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
824
825 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
826
827 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
828
829 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
830 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
831 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
832                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
833
834 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
835 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
836                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
837                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
838                                  (d) == MV_UP    ? "MV_UP"    :         \
839                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
840
841 /* fundamental game speed values */
842 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
843 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
844
845 /* boundaries of arrays etc. */
846 #define MAX_LEVEL_NAME_LEN      32
847 #define MAX_LEVEL_AUTHOR_LEN    32
848 #define MAX_ELEMENT_NAME_LEN    32
849 #define MAX_TAPES_PER_SET       1024
850 #define MAX_SCORE_ENTRIES       100
851 #define MAX_NUM_TITLE_IMAGES    5
852 #define MAX_NUM_TITLE_MESSAGES  5
853
854 #define MAX_NUM_AMOEBA          100
855
856 #define NUM_BELTS               4
857 #define NUM_BELT_PARTS          3
858 #define NUM_ENVELOPES           4
859 #define MIN_ENVELOPE_XSIZE      1
860 #define MIN_ENVELOPE_YSIZE      1
861 #define MAX_ENVELOPE_XSIZE      30
862 #define MAX_ENVELOPE_YSIZE      20
863 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
864 #define MIN_CHANGE_PAGES        1
865 #define MAX_CHANGE_PAGES        32
866 #define MIN_ELEMENTS_IN_GROUP   1
867 #define MAX_ELEMENTS_IN_GROUP   16
868 #define MIN_ANDROID_ELEMENTS    1
869 #define MAX_ANDROID_ELEMENTS    16
870
871 /* values for elements with content */
872 #define MIN_ELEMENT_CONTENTS    1
873 #define STD_ELEMENT_CONTENTS    4
874 #define MAX_ELEMENT_CONTENTS    8
875
876 /* often used screen positions */
877 #define SX                      8
878 #define SY                      8
879 #define REAL_SX                 (SX - 2)
880 #define REAL_SY                 (SY - 2)
881 #define DX                      566
882 #define DY                      60
883 #define VX                      DX
884 #define VY                      400
885 #define EX                      DX
886 #define EY                      (VY - 44)
887 #define TILESIZE                32
888 #define TILEX                   TILESIZE
889 #define TILEY                   TILESIZE
890 #define MINI_TILESIZE           (TILESIZE / 2)
891 #define MINI_TILEX              MINI_TILESIZE
892 #define MINI_TILEY              MINI_TILESIZE
893 #define MICRO_TILESIZE          (TILESIZE / 8)
894 #define MICRO_TILEX             MICRO_TILESIZE
895 #define MICRO_TILEY             MICRO_TILESIZE
896 #define MIDPOSX                 (SCR_FIELDX / 2)
897 #define MIDPOSY                 (SCR_FIELDY / 2)
898 #define SXSIZE                  (SCR_FIELDX * TILEX)
899 #define SYSIZE                  (SCR_FIELDY * TILEY)
900 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
901 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
902 #define DXSIZE                  100
903 #define DYSIZE                  280
904 #define VXSIZE                  DXSIZE
905 #define VYSIZE                  100
906 #define EXSIZE                  DXSIZE
907 #define EYSIZE                  (VYSIZE + 44)
908 #define FULL_SXSIZE             (2 + SXSIZE + 2)
909 #define FULL_SYSIZE             (2 + SYSIZE + 2)
910 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
911 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
912 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
913 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
914 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
915 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
916
917
918 /* score for elements */
919 #define SC_EMERALD              0
920 #define SC_DIAMOND              1
921 #define SC_BUG                  2
922 #define SC_SPACESHIP            3
923 #define SC_YAMYAM               4
924 #define SC_ROBOT                5
925 #define SC_PACMAN               6
926 #define SC_NUT                  7
927 #define SC_DYNAMITE             8
928 #define SC_KEY                  9
929 #define SC_TIME_BONUS           10
930 #define SC_CRYSTAL              11
931 #define SC_PEARL                12
932 #define SC_SHIELD               13
933 #define SC_UNKNOWN_14           14
934 #define SC_UNKNOWN_15           15
935
936 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
937
938
939 /* "real" level file elements */
940 #define EL_UNDEFINED                    -1
941
942 #define EL_EMPTY_SPACE                  0
943 #define EL_EMPTY                        EL_EMPTY_SPACE
944 #define EL_SAND                         1
945 #define EL_WALL                         2
946 #define EL_WALL_SLIPPERY                3
947 #define EL_ROCK                         4
948 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
949 #define EL_EMERALD                      6
950 #define EL_EXIT_CLOSED                  7
951 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
952 #define EL_BUG                          9
953 #define EL_SPACESHIP                    10
954 #define EL_YAMYAM                       11
955 #define EL_ROBOT                        12
956 #define EL_STEELWALL                    13
957 #define EL_DIAMOND                      14
958 #define EL_AMOEBA_DEAD                  15
959 #define EL_QUICKSAND_EMPTY              16
960 #define EL_QUICKSAND_FULL               17
961 #define EL_AMOEBA_DROP                  18
962 #define EL_BOMB                         19
963 #define EL_MAGIC_WALL                   20
964 #define EL_SPEED_PILL                   21
965 #define EL_ACID                         22
966 #define EL_AMOEBA_WET                   23
967 #define EL_AMOEBA_DRY                   24
968 #define EL_NUT                          25
969 #define EL_GAME_OF_LIFE                 26
970 #define EL_BIOMAZE                      27
971 #define EL_DYNAMITE_ACTIVE              28
972 #define EL_STONEBLOCK                   29
973 #define EL_ROBOT_WHEEL                  30
974 #define EL_ROBOT_WHEEL_ACTIVE           31
975 #define EL_KEY_1                        32
976 #define EL_KEY_2                        33
977 #define EL_KEY_3                        34
978 #define EL_KEY_4                        35
979 #define EL_GATE_1                       36
980 #define EL_GATE_2                       37
981 #define EL_GATE_3                       38
982 #define EL_GATE_4                       39
983 #define EL_GATE_1_GRAY                  40
984 #define EL_GATE_2_GRAY                  41
985 #define EL_GATE_3_GRAY                  42
986 #define EL_GATE_4_GRAY                  43
987 #define EL_DYNAMITE                     44
988 #define EL_PACMAN                       45
989 #define EL_INVISIBLE_WALL               46
990 #define EL_LAMP                         47
991 #define EL_LAMP_ACTIVE                  48
992 #define EL_WALL_EMERALD                 49
993 #define EL_WALL_DIAMOND                 50
994 #define EL_AMOEBA_FULL                  51
995 #define EL_BD_AMOEBA                    52
996 #define EL_TIME_ORB_FULL                53
997 #define EL_TIME_ORB_EMPTY               54
998 #define EL_EXPANDABLE_WALL              55
999 #define EL_BD_DIAMOND                   56
1000 #define EL_EMERALD_YELLOW               57
1001 #define EL_WALL_BD_DIAMOND              58
1002 #define EL_WALL_EMERALD_YELLOW          59
1003 #define EL_DARK_YAMYAM                  60
1004 #define EL_BD_MAGIC_WALL                61
1005 #define EL_INVISIBLE_STEELWALL          62
1006 #define EL_SOKOBAN_FIELD_PLAYER         63
1007 #define EL_DYNABOMB_INCREASE_NUMBER     64
1008 #define EL_DYNABOMB_INCREASE_SIZE       65
1009 #define EL_DYNABOMB_INCREASE_POWER      66
1010 #define EL_SOKOBAN_OBJECT               67
1011 #define EL_SOKOBAN_FIELD_EMPTY          68
1012 #define EL_SOKOBAN_FIELD_FULL           69
1013 #define EL_BD_BUTTERFLY_RIGHT           70
1014 #define EL_BD_BUTTERFLY_UP              71
1015 #define EL_BD_BUTTERFLY_LEFT            72
1016 #define EL_BD_BUTTERFLY_DOWN            73
1017 #define EL_BD_FIREFLY_RIGHT             74
1018 #define EL_BD_FIREFLY_UP                75
1019 #define EL_BD_FIREFLY_LEFT              76
1020 #define EL_BD_FIREFLY_DOWN              77
1021 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1022 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1023 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1024 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1025 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1026 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1027 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1028 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1029 #define EL_BD_BUTTERFLY                 78
1030 #define EL_BD_FIREFLY                   79
1031 #define EL_PLAYER_1                     80
1032 #define EL_PLAYER_2                     81
1033 #define EL_PLAYER_3                     82
1034 #define EL_PLAYER_4                     83
1035 #define EL_BUG_RIGHT                    84
1036 #define EL_BUG_UP                       85
1037 #define EL_BUG_LEFT                     86
1038 #define EL_BUG_DOWN                     87
1039 #define EL_SPACESHIP_RIGHT              88
1040 #define EL_SPACESHIP_UP                 89
1041 #define EL_SPACESHIP_LEFT               90
1042 #define EL_SPACESHIP_DOWN               91
1043 #define EL_PACMAN_RIGHT                 92
1044 #define EL_PACMAN_UP                    93
1045 #define EL_PACMAN_LEFT                  94
1046 #define EL_PACMAN_DOWN                  95
1047 #define EL_EMERALD_RED                  96
1048 #define EL_EMERALD_PURPLE               97
1049 #define EL_WALL_EMERALD_RED             98
1050 #define EL_WALL_EMERALD_PURPLE          99
1051 #define EL_ACID_POOL_TOPLEFT            100
1052 #define EL_ACID_POOL_TOPRIGHT           101
1053 #define EL_ACID_POOL_BOTTOMLEFT         102
1054 #define EL_ACID_POOL_BOTTOM             103
1055 #define EL_ACID_POOL_BOTTOMRIGHT        104
1056 #define EL_BD_WALL                      105
1057 #define EL_BD_ROCK                      106
1058 #define EL_EXIT_OPEN                    107
1059 #define EL_BLACK_ORB                    108
1060 #define EL_AMOEBA_TO_DIAMOND            109
1061 #define EL_MOLE                         110
1062 #define EL_PENGUIN                      111
1063 #define EL_SATELLITE                    112
1064 #define EL_ARROW_LEFT                   113
1065 #define EL_ARROW_RIGHT                  114
1066 #define EL_ARROW_UP                     115
1067 #define EL_ARROW_DOWN                   116
1068 #define EL_PIG                          117
1069 #define EL_DRAGON                       118
1070
1071 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1072
1073 #define EL_CHAR_START                   120
1074 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1075 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1076
1077 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1078
1079 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1080 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1081
1082 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1083
1084 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1085 #define EL_EXPANDABLE_WALL_VERTICAL     201
1086 #define EL_EXPANDABLE_WALL_ANY          202
1087
1088 #define EL_EM_GATE_1                    203
1089 #define EL_EM_GATE_2                    204
1090 #define EL_EM_GATE_3                    205
1091 #define EL_EM_GATE_4                    206
1092
1093 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1094 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1095 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1096
1097 #define EL_SP_START                     210
1098 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1099 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1100 #define EL_SP_ZONK                      (EL_SP_START + 1)
1101 #define EL_SP_BASE                      (EL_SP_START + 2)
1102 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1103 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1104 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1105 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1106 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1107 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1108 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1109 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1110 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1111 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1112 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1113 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1114 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1115 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1116 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1117 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1118 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1119 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1120 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1121 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1122 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1123 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1124 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1125 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1126 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1127 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1128 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1129 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1130 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1131 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1132 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1133 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1134 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1135 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1136 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1137 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1138 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1139 #define EL_SP_END                       (EL_SP_START + 39)
1140
1141 #define EL_EM_GATE_1_GRAY               250
1142 #define EL_EM_GATE_2_GRAY               251
1143 #define EL_EM_GATE_3_GRAY               252
1144 #define EL_EM_GATE_4_GRAY               253
1145
1146 #define EL_EM_DYNAMITE                  254
1147 #define EL_EM_DYNAMITE_ACTIVE           255
1148
1149 #define EL_PEARL                        256
1150 #define EL_CRYSTAL                      257
1151 #define EL_WALL_PEARL                   258
1152 #define EL_WALL_CRYSTAL                 259
1153 #define EL_DC_GATE_WHITE                260
1154 #define EL_DC_GATE_WHITE_GRAY           261
1155 #define EL_DC_KEY_WHITE                 262
1156 #define EL_SHIELD_NORMAL                263
1157 #define EL_EXTRA_TIME                   264
1158 #define EL_SWITCHGATE_OPEN              265
1159 #define EL_SWITCHGATE_CLOSED            266
1160 #define EL_SWITCHGATE_SWITCH_UP         267
1161 #define EL_SWITCHGATE_SWITCH_DOWN       268
1162
1163 #define EL_UNUSED_269                   269
1164 #define EL_UNUSED_270                   270
1165
1166 #define EL_CONVEYOR_BELT_1_LEFT          271
1167 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1168 #define EL_CONVEYOR_BELT_1_RIGHT         273
1169 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1170 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1171 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1172 #define EL_CONVEYOR_BELT_2_LEFT          277
1173 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1174 #define EL_CONVEYOR_BELT_2_RIGHT         279
1175 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1176 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1177 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1178 #define EL_CONVEYOR_BELT_3_LEFT          283
1179 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1180 #define EL_CONVEYOR_BELT_3_RIGHT         285
1181 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1182 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1183 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1184 #define EL_CONVEYOR_BELT_4_LEFT          289
1185 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1186 #define EL_CONVEYOR_BELT_4_RIGHT         291
1187 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1188 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1189 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1190 #define EL_LANDMINE                     295
1191 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1192 #define EL_LIGHT_SWITCH                 297
1193 #define EL_LIGHT_SWITCH_ACTIVE          298
1194 #define EL_SIGN_EXCLAMATION             299
1195 #define EL_SIGN_RADIOACTIVITY           300
1196 #define EL_SIGN_STOP                    301
1197 #define EL_SIGN_WHEELCHAIR              302
1198 #define EL_SIGN_PARKING                 303
1199 #define EL_SIGN_NO_ENTRY                304
1200 #define EL_SIGN_UNUSED_1                305
1201 #define EL_SIGN_GIVE_WAY                306
1202 #define EL_SIGN_ENTRY_FORBIDDEN         307
1203 #define EL_SIGN_EMERGENCY_EXIT          308
1204 #define EL_SIGN_YIN_YANG                309
1205 #define EL_SIGN_UNUSED_2                310
1206 #define EL_MOLE_LEFT                    311
1207 #define EL_MOLE_RIGHT                   312
1208 #define EL_MOLE_UP                      313
1209 #define EL_MOLE_DOWN                    314
1210 #define EL_STEELWALL_SLIPPERY           315
1211 #define EL_INVISIBLE_SAND               316
1212 #define EL_DX_UNKNOWN_15                317
1213 #define EL_DX_UNKNOWN_42                318
1214
1215 #define EL_UNUSED_319                   319
1216 #define EL_UNUSED_320                   320
1217
1218 #define EL_SHIELD_DEADLY                321
1219 #define EL_TIMEGATE_OPEN                322
1220 #define EL_TIMEGATE_CLOSED              323
1221 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1222 #define EL_TIMEGATE_SWITCH              325
1223
1224 #define EL_BALLOON                      326
1225 #define EL_BALLOON_SWITCH_LEFT          327
1226 #define EL_BALLOON_SWITCH_RIGHT         328
1227 #define EL_BALLOON_SWITCH_UP            329
1228 #define EL_BALLOON_SWITCH_DOWN          330
1229 #define EL_BALLOON_SWITCH_ANY           331
1230
1231 #define EL_EMC_STEELWALL_1              332
1232 #define EL_EMC_STEELWALL_2              333
1233 #define EL_EMC_STEELWALL_3              334
1234 #define EL_EMC_STEELWALL_4              335
1235 #define EL_EMC_WALL_1                   336
1236 #define EL_EMC_WALL_2                   337
1237 #define EL_EMC_WALL_3                   338
1238 #define EL_EMC_WALL_4                   339
1239 #define EL_EMC_WALL_5                   340
1240 #define EL_EMC_WALL_6                   341
1241 #define EL_EMC_WALL_7                   342
1242 #define EL_EMC_WALL_8                   343
1243
1244 #define EL_TUBE_ANY                     344
1245 #define EL_TUBE_VERTICAL                345
1246 #define EL_TUBE_HORIZONTAL              346
1247 #define EL_TUBE_VERTICAL_LEFT           347
1248 #define EL_TUBE_VERTICAL_RIGHT          348
1249 #define EL_TUBE_HORIZONTAL_UP           349
1250 #define EL_TUBE_HORIZONTAL_DOWN         350
1251 #define EL_TUBE_LEFT_UP                 351
1252 #define EL_TUBE_LEFT_DOWN               352
1253 #define EL_TUBE_RIGHT_UP                353
1254 #define EL_TUBE_RIGHT_DOWN              354
1255 #define EL_SPRING                       355
1256 #define EL_TRAP                         356
1257 #define EL_DX_SUPABOMB                  357
1258
1259 #define EL_UNUSED_358                   358
1260 #define EL_UNUSED_359                   359
1261
1262 /* ---------- begin of custom elements section ----------------------------- */
1263 #define EL_CUSTOM_START                 360
1264
1265 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1266
1267 #define NUM_CUSTOM_ELEMENTS             256
1268 #define EL_CUSTOM_END                   615
1269 /* ---------- end of custom elements section ------------------------------- */
1270
1271 #define EL_EM_KEY_1                     616
1272 #define EL_EM_KEY_2                     617
1273 #define EL_EM_KEY_3                     618
1274 #define EL_EM_KEY_4                     619
1275 #define EL_ENVELOPE_1                   620
1276 #define EL_ENVELOPE_2                   621
1277 #define EL_ENVELOPE_3                   622
1278 #define EL_ENVELOPE_4                   623
1279
1280 /* ---------- begin of group elements section ------------------------------ */
1281 #define EL_GROUP_START                  624
1282
1283 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1284
1285 #define NUM_GROUP_ELEMENTS              32
1286 #define EL_GROUP_END                    655
1287 /* ---------- end of custom elements section ------------------------------- */
1288
1289 #define EL_UNKNOWN                      656
1290 #define EL_TRIGGER_ELEMENT              657
1291 #define EL_TRIGGER_PLAYER               658
1292
1293 /* SP style elements */
1294 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1295 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1296 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1297 #define EL_SP_GRAVITY_ON_PORT_UP        662
1298 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1299 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1300 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1301 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1302
1303 /* EMC style elements */
1304 #define EL_BALLOON_SWITCH_NONE          667
1305 #define EL_EMC_GATE_5                   668
1306 #define EL_EMC_GATE_6                   669
1307 #define EL_EMC_GATE_7                   670
1308 #define EL_EMC_GATE_8                   671
1309 #define EL_EMC_GATE_5_GRAY              672
1310 #define EL_EMC_GATE_6_GRAY              673
1311 #define EL_EMC_GATE_7_GRAY              674
1312 #define EL_EMC_GATE_8_GRAY              675
1313 #define EL_EMC_KEY_5                    676
1314 #define EL_EMC_KEY_6                    677
1315 #define EL_EMC_KEY_7                    678
1316 #define EL_EMC_KEY_8                    679
1317 #define EL_EMC_ANDROID                  680
1318 #define EL_EMC_GRASS                    681
1319 #define EL_EMC_MAGIC_BALL               682
1320 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1321 #define EL_EMC_MAGIC_BALL_SWITCH        684
1322 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1323 #define EL_EMC_SPRING_BUMPER            686
1324 #define EL_EMC_PLANT                    687
1325 #define EL_EMC_LENSES                   688
1326 #define EL_EMC_MAGNIFIER                689
1327 #define EL_EMC_WALL_9                   690
1328 #define EL_EMC_WALL_10                  691
1329 #define EL_EMC_WALL_11                  692
1330 #define EL_EMC_WALL_12                  693
1331 #define EL_EMC_WALL_13                  694
1332 #define EL_EMC_WALL_14                  695
1333 #define EL_EMC_WALL_15                  696
1334 #define EL_EMC_WALL_16                  697
1335 #define EL_EMC_WALL_SLIPPERY_1          698
1336 #define EL_EMC_WALL_SLIPPERY_2          699
1337 #define EL_EMC_WALL_SLIPPERY_3          700
1338 #define EL_EMC_WALL_SLIPPERY_4          701
1339 #define EL_EMC_FAKE_GRASS               702
1340 #define EL_EMC_FAKE_ACID                703
1341 #define EL_EMC_DRIPPER                  704
1342
1343 #define EL_TRIGGER_CE_VALUE             705
1344 #define EL_TRIGGER_CE_SCORE             706
1345 #define EL_CURRENT_CE_VALUE             707
1346 #define EL_CURRENT_CE_SCORE             708
1347
1348 #define EL_YAMYAM_LEFT                  709
1349 #define EL_YAMYAM_RIGHT                 710
1350 #define EL_YAMYAM_UP                    711
1351 #define EL_YAMYAM_DOWN                  712
1352
1353 #define EL_BD_EXPANDABLE_WALL           713
1354
1355 #define EL_PREV_CE_8                    714
1356 #define EL_PREV_CE_7                    715
1357 #define EL_PREV_CE_6                    716
1358 #define EL_PREV_CE_5                    717
1359 #define EL_PREV_CE_4                    718
1360 #define EL_PREV_CE_3                    719
1361 #define EL_PREV_CE_2                    720
1362 #define EL_PREV_CE_1                    721
1363 #define EL_SELF                         722
1364 #define EL_NEXT_CE_1                    723
1365 #define EL_NEXT_CE_2                    724
1366 #define EL_NEXT_CE_3                    725
1367 #define EL_NEXT_CE_4                    726
1368 #define EL_NEXT_CE_5                    727
1369 #define EL_NEXT_CE_6                    728
1370 #define EL_NEXT_CE_7                    729
1371 #define EL_NEXT_CE_8                    730
1372 #define EL_ANY_ELEMENT                  731
1373
1374 #define EL_STEEL_CHAR_START             732
1375 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1376 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1377
1378 /* (auto-generated data structure definitions included with normal chars) */
1379
1380 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1381 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1382
1383 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1384
1385 #define EL_SPERMS                       812
1386 #define EL_BULLET                       813
1387 #define EL_HEART                        814
1388 #define EL_CROSS                        815
1389 #define EL_FRANKIE                      816
1390 #define EL_SIGN_SPERMS                  817
1391 #define EL_SIGN_BULLET                  818
1392 #define EL_SIGN_HEART                   819
1393 #define EL_SIGN_CROSS                   820
1394 #define EL_SIGN_FRANKIE                 821
1395
1396 #define EL_STEEL_EXIT_CLOSED            822
1397 #define EL_STEEL_EXIT_OPEN              823
1398
1399 #define EL_DC_STEELWALL_1_LEFT          824
1400 #define EL_DC_STEELWALL_1_RIGHT         825
1401 #define EL_DC_STEELWALL_1_TOP           826
1402 #define EL_DC_STEELWALL_1_BOTTOM        827
1403 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1404 #define EL_DC_STEELWALL_1_VERTICAL      829
1405 #define EL_DC_STEELWALL_1_TOPLEFT       830
1406 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1407 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1408 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1409 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1410 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1411 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1412 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1413
1414 #define EL_DC_STEELWALL_2_LEFT          838
1415 #define EL_DC_STEELWALL_2_RIGHT         839
1416 #define EL_DC_STEELWALL_2_TOP           840
1417 #define EL_DC_STEELWALL_2_BOTTOM        841
1418 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1419 #define EL_DC_STEELWALL_2_VERTICAL      843
1420 #define EL_DC_STEELWALL_2_MIDDLE        844
1421 #define EL_DC_STEELWALL_2_SINGLE        845
1422
1423 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1424 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1425 #define EL_DC_TIMEGATE_SWITCH           848
1426 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1427
1428 #define EL_DC_LANDMINE                  850
1429
1430 #define EL_EXPANDABLE_STEELWALL            851
1431 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1432 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1433 #define EL_EXPANDABLE_STEELWALL_ANY        854
1434
1435 #define EL_EM_EXIT_CLOSED               855
1436 #define EL_EM_EXIT_OPEN                 856
1437 #define EL_EM_STEEL_EXIT_CLOSED         857
1438 #define EL_EM_STEEL_EXIT_OPEN           858
1439
1440 #define EL_DC_GATE_FAKE_GRAY            859
1441
1442 #define EL_DC_MAGIC_WALL                860
1443
1444 #define EL_QUICKSAND_FAST_EMPTY         861
1445 #define EL_QUICKSAND_FAST_FULL          862
1446
1447 #define NUM_FILE_ELEMENTS               863
1448
1449
1450 /* "real" (and therefore drawable) runtime elements */
1451 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1452
1453 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1454 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1455 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1456 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1457 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1458 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1459 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1460 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1461 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1462 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1463 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1464 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1465 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1466 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1467 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1468 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1469 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1470 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1471 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1472 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1473 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1474 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1475 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1476 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1477 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1478 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1479 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1480 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1481 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1482 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1483 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1484 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1485 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1486 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1487 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1488 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1489 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1490 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1491 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1492 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1493 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1494 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1495 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1496 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1497 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1498 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1499 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1500 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1501 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1502 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1503 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1504 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1505 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1506 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1507 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1508 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1509 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1510 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1511 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1512 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1513 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1514 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1515 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1516 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1517 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1518 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1519 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1520 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1521 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1522 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1523 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1524 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1525
1526 /* "unreal" (and therefore not drawable) runtime elements */
1527 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 72)
1528
1529 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1530 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1531 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1532 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1533 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1534 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1535 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1536 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1537 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1538 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1539 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1540 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1541 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1542 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1543 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1544 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1545 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1546 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1547 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1548 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1549 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1550 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1551 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1552 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1553
1554 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1555
1556 /* dummy elements (never used as game elements, only used as graphics) */
1557 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1558
1559 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1560 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1561 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1562 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1563 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1564 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1565 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1566 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1567 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1568 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1569 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1570 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1571 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1572 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1573 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1574 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1575 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1576 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1577 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1578 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1579 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1580 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1581 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1582 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1583 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1584
1585 /* internal elements (only used for internal purposes like copying) */
1586 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1587
1588 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1589 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1590 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1591 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1592
1593 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1594 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1595 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1596 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1597 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1598 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1599 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1600 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1601 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1602 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1603 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1604 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1605 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1606 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1607 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1608 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1609 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1610 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1611 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1612 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1613 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1614 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1615 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1616 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1617 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1618 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1619 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1620 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1621 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1622 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1623
1624 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1625 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1626 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1627 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1628
1629 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1630
1631
1632 /* values for graphics/sounds action types */
1633 #define ACTION_DEFAULT                  0
1634 #define ACTION_WAITING                  1
1635 #define ACTION_FALLING                  2
1636 #define ACTION_MOVING                   3
1637 #define ACTION_DIGGING                  4
1638 #define ACTION_SNAPPING                 5
1639 #define ACTION_COLLECTING               6
1640 #define ACTION_DROPPING                 7
1641 #define ACTION_PUSHING                  8
1642 #define ACTION_WALKING                  9
1643 #define ACTION_PASSING                  10
1644 #define ACTION_IMPACT                   11
1645 #define ACTION_BREAKING                 12
1646 #define ACTION_ACTIVATING               13
1647 #define ACTION_DEACTIVATING             14
1648 #define ACTION_OPENING                  15
1649 #define ACTION_CLOSING                  16
1650 #define ACTION_ATTACKING                17
1651 #define ACTION_GROWING                  18
1652 #define ACTION_SHRINKING                19
1653 #define ACTION_ACTIVE                   20
1654 #define ACTION_FILLING                  21
1655 #define ACTION_EMPTYING                 22
1656 #define ACTION_CHANGING                 23
1657 #define ACTION_EXPLODING                24
1658 #define ACTION_BORING                   25
1659 #define ACTION_BORING_1                 26
1660 #define ACTION_BORING_2                 27
1661 #define ACTION_BORING_3                 28
1662 #define ACTION_BORING_4                 29
1663 #define ACTION_BORING_5                 30
1664 #define ACTION_BORING_6                 31
1665 #define ACTION_BORING_7                 32
1666 #define ACTION_BORING_8                 33
1667 #define ACTION_BORING_9                 34
1668 #define ACTION_BORING_10                35
1669 #define ACTION_SLEEPING                 36
1670 #define ACTION_SLEEPING_1               37
1671 #define ACTION_SLEEPING_2               38
1672 #define ACTION_SLEEPING_3               39
1673 #define ACTION_AWAKENING                40
1674 #define ACTION_DYING                    41
1675 #define ACTION_TURNING                  42
1676 #define ACTION_TURNING_FROM_LEFT        43
1677 #define ACTION_TURNING_FROM_RIGHT       44
1678 #define ACTION_TURNING_FROM_UP          45
1679 #define ACTION_TURNING_FROM_DOWN        46
1680 #define ACTION_SMASHED_BY_ROCK          47
1681 #define ACTION_SMASHED_BY_SPRING        48
1682 #define ACTION_EATING                   49
1683 #define ACTION_TWINKLING                50
1684 #define ACTION_SPLASHING                51
1685 #define ACTION_PAGE_1                   52
1686 #define ACTION_PAGE_2                   53
1687 #define ACTION_PAGE_3                   54
1688 #define ACTION_PAGE_4                   55
1689 #define ACTION_PAGE_5                   56
1690 #define ACTION_PAGE_6                   57
1691 #define ACTION_PAGE_7                   58
1692 #define ACTION_PAGE_8                   59
1693 #define ACTION_PAGE_9                   60
1694 #define ACTION_PAGE_10                  61
1695 #define ACTION_PAGE_11                  62
1696 #define ACTION_PAGE_12                  63
1697 #define ACTION_PAGE_13                  64
1698 #define ACTION_PAGE_14                  65
1699 #define ACTION_PAGE_15                  66
1700 #define ACTION_PAGE_16                  67
1701 #define ACTION_PAGE_17                  68
1702 #define ACTION_PAGE_18                  69
1703 #define ACTION_PAGE_19                  70
1704 #define ACTION_PAGE_20                  71
1705 #define ACTION_PAGE_21                  72
1706 #define ACTION_PAGE_22                  73
1707 #define ACTION_PAGE_23                  74
1708 #define ACTION_PAGE_24                  75
1709 #define ACTION_PAGE_25                  76
1710 #define ACTION_PAGE_26                  77
1711 #define ACTION_PAGE_27                  78
1712 #define ACTION_PAGE_28                  79
1713 #define ACTION_PAGE_29                  80
1714 #define ACTION_PAGE_30                  81
1715 #define ACTION_PAGE_31                  82
1716 #define ACTION_PAGE_32                  83
1717 #define ACTION_OTHER                    84
1718
1719 #define NUM_ACTIONS                     85
1720
1721 #define ACTION_BORING_LAST              ACTION_BORING_10
1722 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1723
1724
1725 /* values for special image configuration suffixes (must match game mode) */
1726 #define GFX_SPECIAL_ARG_DEFAULT         0
1727 #define GFX_SPECIAL_ARG_TITLE_INITIAL   1
1728 #define GFX_SPECIAL_ARG_TITLE           2
1729 #define GFX_SPECIAL_ARG_MAIN            3
1730 #define GFX_SPECIAL_ARG_LEVELS          4
1731 #define GFX_SPECIAL_ARG_SCORES          5
1732 #define GFX_SPECIAL_ARG_EDITOR          6
1733 #define GFX_SPECIAL_ARG_INFO            7
1734 #define GFX_SPECIAL_ARG_SETUP           8
1735 #define GFX_SPECIAL_ARG_PLAYING         9
1736 #define GFX_SPECIAL_ARG_DOOR            10
1737 #define GFX_SPECIAL_ARG_PREVIEW         11
1738 #define GFX_SPECIAL_ARG_CRUMBLED        12
1739
1740 #define NUM_SPECIAL_GFX_ARGS            13
1741
1742 /* these additional definitions are currently only used for draw offsets */
1743 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1744 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1745 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1746 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1747 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1748 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1749 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1750 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1751
1752 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1753
1754
1755 /* values for image configuration suffixes */
1756 #define GFX_ARG_X                       0
1757 #define GFX_ARG_Y                       1
1758 #define GFX_ARG_XPOS                    2
1759 #define GFX_ARG_YPOS                    3
1760 #define GFX_ARG_WIDTH                   4
1761 #define GFX_ARG_HEIGHT                  5
1762 #define GFX_ARG_VERTICAL                6
1763 #define GFX_ARG_OFFSET                  7
1764 #define GFX_ARG_XOFFSET                 8
1765 #define GFX_ARG_YOFFSET                 9
1766 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1767 #define GFX_ARG_2ND_VERTICAL            11
1768 #define GFX_ARG_2ND_OFFSET              12
1769 #define GFX_ARG_2ND_XOFFSET             13
1770 #define GFX_ARG_2ND_YOFFSET             14
1771 #define GFX_ARG_2ND_SWAP_TILES          15      
1772 #define GFX_ARG_FRAMES                  16
1773 #define GFX_ARG_FRAMES_PER_LINE         17
1774 #define GFX_ARG_START_FRAME             18
1775 #define GFX_ARG_DELAY                   19
1776 #define GFX_ARG_ANIM_MODE               20
1777 #define GFX_ARG_GLOBAL_SYNC             21
1778 #define GFX_ARG_CRUMBLED_LIKE           22
1779 #define GFX_ARG_DIGGABLE_LIKE           23
1780 #define GFX_ARG_BORDER_SIZE             24
1781 #define GFX_ARG_STEP_OFFSET             25
1782 #define GFX_ARG_STEP_DELAY              26
1783 #define GFX_ARG_DIRECTION               27
1784 #define GFX_ARG_POSITION                28
1785 #define GFX_ARG_DRAW_XOFFSET            29
1786 #define GFX_ARG_DRAW_YOFFSET            30
1787 #define GFX_ARG_DRAW_MASKED             31
1788 #define GFX_ARG_ANIM_DELAY_FIXED        32
1789 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1790 #define GFX_ARG_POST_DELAY_FIXED        34
1791 #define GFX_ARG_POST_DELAY_RANDOM       35
1792 #define GFX_ARG_NAME                    36
1793 #define GFX_ARG_SCALE_UP_FACTOR         37
1794 #define GFX_ARG_CLONE_FROM              38
1795 #define GFX_ARG_FADE_MODE               39
1796 #define GFX_ARG_FADE_DELAY              40
1797 #define GFX_ARG_POST_DELAY              41
1798 #define GFX_ARG_AUTO_DELAY              42
1799 #define GFX_ARG_ALIGN                   43
1800 #define GFX_ARG_VALIGN                  44
1801 #define GFX_ARG_SORT_PRIORITY           45
1802
1803 #define NUM_GFX_ARGS                    46
1804
1805
1806 /* values for sound configuration suffixes */
1807 #define SND_ARG_MODE_LOOP               0
1808 #define SND_ARG_VOLUME                  1
1809 #define SND_ARG_PRIORITY                2
1810
1811 #define NUM_SND_ARGS                    3
1812
1813
1814 /* values for music configuration suffixes */
1815 #define MUS_ARG_MODE_LOOP               0
1816
1817 #define NUM_MUS_ARGS                    1
1818
1819
1820 /* values for font configuration (definitions must match those from main.c) */
1821 #define FONT_INITIAL_1                  0
1822 #define FONT_INITIAL_2                  1
1823 #define FONT_INITIAL_3                  2
1824 #define FONT_INITIAL_4                  3
1825 #define FONT_TITLE_1                    4
1826 #define FONT_TITLE_2                    5
1827 #define FONT_MENU_1_ACTIVE              6
1828 #define FONT_MENU_2_ACTIVE              7
1829 #define FONT_MENU_1                     8
1830 #define FONT_MENU_2                     9
1831 #define FONT_TEXT_1_ACTIVE              10
1832 #define FONT_TEXT_2_ACTIVE              11
1833 #define FONT_TEXT_3_ACTIVE              12
1834 #define FONT_TEXT_4_ACTIVE              13
1835 #define FONT_TEXT_1                     14
1836 #define FONT_TEXT_2                     15
1837 #define FONT_TEXT_3                     16
1838 #define FONT_TEXT_4                     17
1839 #define FONT_ENVELOPE_1                 18
1840 #define FONT_ENVELOPE_2                 19
1841 #define FONT_ENVELOPE_3                 20
1842 #define FONT_ENVELOPE_4                 21
1843 #define FONT_INPUT_1_ACTIVE             22
1844 #define FONT_INPUT_2_ACTIVE             23
1845 #define FONT_INPUT_1                    24
1846 #define FONT_INPUT_2                    25
1847 #define FONT_OPTION_OFF                 26
1848 #define FONT_OPTION_ON                  27
1849 #define FONT_VALUE_1                    28
1850 #define FONT_VALUE_2                    29
1851 #define FONT_VALUE_OLD                  30
1852 #define FONT_LEVEL_NUMBER_ACTIVE        31
1853 #define FONT_LEVEL_NUMBER               32
1854 #define FONT_TAPE_RECORDER              33
1855 #define FONT_GAME_INFO                  34
1856 #define FONT_INFO_ELEMENTS              35
1857 #define FONT_INFO_LEVELSET              36
1858
1859 #define NUM_FONTS                       37
1860 #define NUM_INITIAL_FONTS               4
1861
1862 #define FONT_ACTIVE(f)                                                    \
1863         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1864          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1865          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1866          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1867          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1868          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1869          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1870          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1871          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1872          (f))
1873
1874
1875 /* values for game_status (must match special image configuration suffixes) */
1876 #define GAME_MODE_DEFAULT               0
1877 #define GAME_MODE_TITLE_INITIAL         1
1878 #define GAME_MODE_TITLE                 2
1879 #define GAME_MODE_MAIN                  3
1880 #define GAME_MODE_LEVELS                4
1881 #define GAME_MODE_SCORES                5
1882 #define GAME_MODE_EDITOR                6
1883 #define GAME_MODE_INFO                  7
1884 #define GAME_MODE_SETUP                 8
1885 #define GAME_MODE_PLAYING               9
1886 #define GAME_MODE_PSEUDO_DOOR           10
1887 #define GAME_MODE_PSEUDO_PREVIEW        11
1888 #define GAME_MODE_PSEUDO_CRUMBLED       12
1889
1890 /* there are no special config file suffixes for these modes */
1891 #define GAME_MODE_PSEUDO_TYPENAME       13
1892 #define GAME_MODE_QUIT                  14
1893
1894 /* special definitions currently only used for custom artwork configuration */
1895 #define MUSIC_PREFIX_BACKGROUND         0
1896 #define NUM_MUSIC_PREFIXES              1
1897 #define MAX_LEVELS                      1000
1898
1899 /* definitions for demo animation lists */
1900 #define HELPANIM_LIST_NEXT              -1
1901 #define HELPANIM_LIST_END               -999
1902
1903
1904 /* program information and versioning definitions */
1905 #define PROGRAM_VERSION_MAJOR           3
1906 #define PROGRAM_VERSION_MINOR           2
1907 #define PROGRAM_VERSION_PATCH           4
1908 #define PROGRAM_VERSION_BUILD           0
1909
1910 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1911 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1912 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1913 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1914 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1915 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1916
1917 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1918 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1919 #define FILENAME_PREFIX                 "Rocks"
1920
1921 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1922 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1923 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1924 #define USERDATA_DIRECTORY_DOS          "userdata"
1925
1926 #if defined(PLATFORM_WIN32)
1927 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1928 #elif defined(PLATFORM_MACOSX)
1929 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1930 #elif defined(PLATFORM_UNIX)
1931 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1932 #else
1933 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1934 #endif
1935
1936 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1937 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1938 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1939 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1940
1941 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1942 ** currently supported/known file version numbers:
1943 **      1.0 (old)
1944 **      1.2 (still in use)
1945 **      1.4 (still in use)
1946 **      2.0 (actual)
1947 */
1948 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1949 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1950 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1951 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1952 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1953
1954 /* file version does not change for every program version, but is changed
1955    when new features are introduced that are incompatible with older file
1956    versions, so that they can be treated accordingly */
1957 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1958
1959 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1960 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1961 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1962 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1963 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1964
1965 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1966                                                       PROGRAM_VERSION_MINOR, \
1967                                                       PROGRAM_VERSION_PATCH, \
1968                                                       PROGRAM_VERSION_BUILD)
1969
1970 /* values for game_emulation */
1971 #define EMU_NONE                        0
1972 #define EMU_BOULDERDASH                 1
1973 #define EMU_SOKOBAN                     2
1974 #define EMU_SUPAPLEX                    3
1975
1976 /* values for level file type identifier */
1977 #define LEVEL_FILE_TYPE_UNKNOWN         0
1978 #define LEVEL_FILE_TYPE_RND             1
1979 #define LEVEL_FILE_TYPE_BD              2
1980 #define LEVEL_FILE_TYPE_EM              3
1981 #define LEVEL_FILE_TYPE_SP              4
1982 #define LEVEL_FILE_TYPE_DX              5
1983 #define LEVEL_FILE_TYPE_SB              6
1984 #define LEVEL_FILE_TYPE_DC              7
1985
1986 #define NUM_LEVEL_FILE_TYPES            8
1987
1988 /* values for game engine type identifier */
1989 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1990 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1991 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1992
1993 #define NUM_ENGINE_TYPES                3
1994
1995
1996 struct BorderInfo
1997 {
1998   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
1999 };
2000
2001 struct MenuMainButtonInfo
2002 {
2003   struct MenuPosInfo name;
2004   struct MenuPosInfo levels;
2005   struct MenuPosInfo scores;
2006   struct MenuPosInfo editor;
2007   struct MenuPosInfo info;
2008   struct MenuPosInfo game;
2009   struct MenuPosInfo setup;
2010   struct MenuPosInfo quit;
2011
2012   struct MenuPosInfo prev_level;
2013   struct MenuPosInfo next_level;
2014 };
2015
2016 struct MenuMainTextInfo
2017 {
2018   struct TextPosInfo name;
2019   struct TextPosInfo levels;
2020   struct TextPosInfo scores;
2021   struct TextPosInfo editor;
2022   struct TextPosInfo info;
2023   struct TextPosInfo game;
2024   struct TextPosInfo setup;
2025   struct TextPosInfo quit;
2026
2027   struct TextPosInfo first_level;
2028   struct TextPosInfo last_level;
2029   struct TextPosInfo level_number;
2030   struct TextPosInfo level_info_1;
2031   struct TextPosInfo level_info_2;
2032   struct TextPosInfo level_name;
2033   struct TextPosInfo level_author;
2034   struct TextPosInfo level_year;
2035   struct TextPosInfo level_imported_from;
2036   struct TextPosInfo level_imported_by;
2037   struct TextPosInfo level_tested_by;
2038   struct TextPosInfo title_1;
2039   struct TextPosInfo title_2;
2040   struct TextPosInfo title_3;
2041 };
2042
2043 struct MenuMainInputInfo
2044 {
2045   struct TextPosInfo name;
2046 };
2047
2048 struct MenuMainInfo
2049 {
2050   struct MenuMainButtonInfo button;
2051   struct MenuMainTextInfo text;
2052   struct MenuMainInputInfo input;
2053 };
2054
2055 struct TitleFadingInfo
2056 {
2057   int fade_mode;
2058   int fade_delay;
2059   int post_delay;
2060   int auto_delay;
2061 };
2062
2063 struct TitleMessageInfo
2064 {
2065   int x, y;
2066   int width, height;
2067   int chars, lines;
2068   int align, valign;
2069   int font;
2070   boolean autowrap;
2071   boolean centered;
2072   boolean parse_comments;
2073   int sort_priority;
2074
2075   int fade_mode;
2076   int fade_delay;
2077   int post_delay;
2078   int auto_delay;
2079 };
2080
2081 struct MenuInfo
2082 {
2083   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2084   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2085   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2086   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2087
2088   int scrollbar_xoffset;
2089
2090   int list_size[NUM_SPECIAL_GFX_ARGS];
2091
2092   struct TitleFadingInfo enter_menu;
2093   struct TitleFadingInfo leave_menu;
2094   struct TitleFadingInfo start_item;
2095
2096   int sound[NUM_SPECIAL_GFX_ARGS];
2097   int music[NUM_SPECIAL_GFX_ARGS];
2098
2099   struct MenuMainInfo main;
2100 };
2101
2102 struct DoorInfo
2103 {
2104   int width;
2105   int height;
2106   int step_offset;
2107   int step_delay;
2108   int anim_mode;
2109 };
2110
2111 struct PreviewInfo
2112 {
2113   int x, y;
2114   int align, valign;
2115   int xsize, ysize;
2116   int xoffset, yoffset;
2117   int tile_size;
2118   int step_offset;
2119   int step_delay;
2120   int anim_mode;
2121 };
2122
2123 struct HiScore
2124 {
2125   char Name[MAX_PLAYER_NAME_LEN + 1];
2126   int Score;
2127 };
2128
2129 struct Content
2130 {
2131   int e[3][3];
2132 };
2133
2134 struct EnvelopeInfo
2135 {
2136   int xsize;
2137   int ysize;
2138
2139   boolean autowrap;
2140   boolean centered;
2141
2142   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2143 };
2144
2145 struct LevelSetInfo
2146 {
2147   int music[MAX_LEVELS];
2148 };
2149
2150 struct LevelFileInfo
2151 {
2152   int nr;
2153   int type;
2154   boolean packed;
2155   char *basename;
2156   char *filename;
2157 };
2158
2159 struct DateInfo
2160 {
2161   int year;
2162   int month;
2163   int day;
2164 };
2165
2166 struct LevelInfo
2167 {
2168   struct LevelFileInfo file_info;
2169
2170   int game_engine_type;
2171
2172   /* level stored in native format for the alternative native game engines */
2173   struct LevelInfo_EM *native_em_level;
2174
2175   int file_version;     /* file format version the level is stored with    */
2176   int game_version;     /* game release version the level was created with */
2177
2178   struct DateInfo creation_date;
2179
2180   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2181   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2182   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2183
2184   int fieldx, fieldy;
2185
2186   int time;                             /* available time (seconds) */
2187   int gems_needed;
2188
2189   char name[MAX_LEVEL_NAME_LEN + 1];
2190   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2191
2192   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2193
2194   int score[LEVEL_SCORE_ELEMENTS];
2195
2196   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2197   int num_yamyam_contents;
2198
2199   int amoeba_speed;
2200   int amoeba_content;
2201
2202   int game_of_life[4];
2203   int biomaze[4];
2204
2205   int time_magic_wall;
2206   int time_wheel;
2207   int time_light;
2208   int time_timegate;
2209
2210   int shield_normal_time;
2211   int shield_deadly_time;
2212
2213   int extra_time;
2214   int time_orb_time;
2215
2216   int extra_time_score;
2217
2218   int start_element[MAX_PLAYERS];
2219   boolean use_start_element[MAX_PLAYERS];
2220
2221   int artwork_element[MAX_PLAYERS];
2222   boolean use_artwork_element[MAX_PLAYERS];
2223
2224   int explosion_element[MAX_PLAYERS];
2225   boolean use_explosion_element[MAX_PLAYERS];
2226
2227   /* values for the new EMC elements */
2228   int android_move_time;
2229   int android_clone_time;
2230   boolean ball_random;
2231   boolean ball_state_initial;
2232   int ball_time;
2233   int lenses_score;
2234   int magnify_score;
2235   int slurp_score;
2236   int lenses_time;
2237   int magnify_time;
2238   int wind_direction_initial;
2239
2240   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2241   int num_ball_contents;
2242
2243   int num_android_clone_elements;
2244   int android_clone_element[MAX_ANDROID_ELEMENTS];
2245
2246   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2247   int dont_collide_with_bits;   /* bitfield to store property for elements */
2248
2249   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2250   boolean initial_player_gravity[MAX_PLAYERS];
2251
2252   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2253   boolean use_spring_bug;       /* for compatibility with old levels */
2254   boolean use_time_orb_bug;     /* for compatibility with old levels */
2255   boolean instant_relocation;   /* no visual delay when relocating player */
2256   boolean shifted_relocation;   /* no level centering when relocating player */
2257   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2258   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2259
2260   boolean continuous_snapping;  /* repeated snapping without releasing key */
2261   boolean block_snap_field;     /* snapping blocks field to show animation */
2262   boolean block_last_field;     /* player blocks previous field while moving */
2263   boolean sp_block_last_field;  /* player blocks previous field while moving */
2264
2265   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2266   int use_step_counter;         /* count steps instead of seconds for level */
2267
2268   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2269
2270   boolean use_custom_template;  /* use custom properties from template file */
2271
2272   boolean no_valid_file;        /* set when level file missing or invalid */
2273
2274   boolean changed;              /* set when level was changed in the editor */
2275 };
2276
2277 struct GlobalInfo
2278 {
2279   char *autoplay_leveldir;
2280   int autoplay_level[MAX_TAPES_PER_SET];
2281   boolean autoplay_all;
2282
2283   char *convert_leveldir;
2284   int convert_level_nr;
2285
2286   int num_toons;
2287
2288   float frames_per_second;
2289   boolean fps_slowdown;
2290   int fps_slowdown_factor;
2291 };
2292
2293 struct ElementChangeInfo
2294 {
2295   boolean can_change;           /* use or ignore this change info */
2296
2297   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2298
2299   int trigger_player;           /* player triggering change */
2300   int trigger_side;             /* side triggering change */
2301   int trigger_page;             /* page triggering change */
2302
2303   int target_element;           /* target element after change */
2304
2305   int delay_fixed;              /* added frame delay before changed (fixed) */
2306   int delay_random;             /* added frame delay before changed (random) */
2307   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2308
2309   int trigger_element;          /* element triggering change */
2310
2311   struct Content target_content;/* elements for extended change target */
2312   boolean use_target_content;   /* use extended change target */
2313   boolean only_if_complete;     /* only use complete target content */
2314   boolean use_random_replace;   /* use random value for replacing elements */
2315   int random_percentage;        /* random value for replacing elements */
2316   int replace_when;             /* type of elements that can be replaced */
2317
2318   boolean explode;              /* explode instead of change */
2319
2320   boolean has_action;           /* execute action on specified condition */
2321   int action_type;              /* type of action */
2322   int action_mode;              /* mode of action */
2323   int action_arg;               /* parameter of action */
2324
2325   /* ---------- internal values used at runtime when playing ---------- */
2326
2327   /* functions that are called before, while and after the change of an
2328      element -- currently only used for non-custom elements */
2329   void (*pre_change_function)(int x, int y);
2330   void (*change_function)(int x, int y);
2331   void (*post_change_function)(int x, int y);
2332
2333   short actual_trigger_element; /* element that actually triggered change */
2334   int actual_trigger_side;      /* element side that triggered the change */
2335   int actual_trigger_player;    /* player which actually triggered change */
2336   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2337   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2338
2339   boolean can_change_or_has_action;     /* can_change | has_action */
2340
2341   /* ---------- internal values used in level editor ---------- */
2342
2343   int direct_action;            /* change triggered by actions on element */
2344   int other_action;             /* change triggered by other element actions */
2345 };
2346
2347 struct ElementGroupInfo
2348 {
2349   int num_elements;                     /* number of elements in this group */
2350   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2351
2352   int choice_mode;              /* how to choose element from group */
2353
2354   /* ---------- internal values used at runtime when playing ---------- */
2355
2356   /* the following is the same as above, but with recursively resolved group
2357      elements (group elements may also contain further group elements!) */
2358   int num_elements_resolved;
2359   short element_resolved[NUM_FILE_ELEMENTS];
2360
2361   int choice_pos;               /* current element choice position */
2362 };
2363
2364 struct ElementNameInfo
2365 {
2366   /* ---------- token and description strings ---------- */
2367
2368   char *token_name;             /* element token used in config files */
2369   char *class_name;             /* element class used in config files */
2370   char *editor_description;     /* pre-defined description for level editor */
2371 };
2372
2373 struct ElementInfo
2374 {
2375   /* ---------- token and description strings ---------- */
2376
2377   char *token_name;             /* element token used in config files */
2378   char *class_name;             /* element class used in config files */
2379   char *editor_description;     /* pre-defined description for level editor */
2380   char *custom_description;     /* alternative description from config file */
2381   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2382
2383   /* ---------- graphic and sound definitions ---------- */
2384
2385   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2386   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2387                                 /* special graphics for left/right/up/down */
2388
2389   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2390   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2391                                 /* crumbled graphics for left/right/up/down */
2392
2393   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2394                                 /* special graphics for certain screens */
2395
2396   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2397
2398   /* ---------- special element property values ---------- */
2399
2400   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2401
2402   boolean use_gfx_element;      /* use custom graphic element */
2403   int gfx_element;              /* optional custom graphic element */
2404
2405   int access_direction;         /* accessible from which direction */
2406
2407   int collect_score_initial;    /* initial score value for collecting */
2408   int collect_count_initial;    /* initial count value for collecting */
2409
2410   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2411   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2412   boolean use_last_ce_value;    /* use value from element before change */
2413
2414   int push_delay_fixed;         /* constant delay before pushing */
2415   int push_delay_random;        /* additional random delay before pushing */
2416   int drop_delay_fixed;         /* constant delay after dropping */
2417   int drop_delay_random;        /* additional random delay after dropping */
2418   int move_delay_fixed;         /* constant delay after moving */
2419   int move_delay_random;        /* additional random delay after moving */
2420
2421   int move_pattern;             /* direction movable element moves to */
2422   int move_direction_initial;   /* initial direction element moves to */
2423   int move_stepsize;            /* step size element moves with */
2424
2425   int move_enter_element;       /* element that can be entered (and removed) */
2426   int move_leave_element;       /* element that can be left behind */
2427   int move_leave_type;          /* change (limited) or leave (unlimited) */
2428
2429   int slippery_type;            /* how/where other elements slip away */
2430
2431   struct Content content;       /* new elements after explosion */
2432
2433   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2434   int explosion_delay;          /* duration of explosion of this element */
2435   int ignition_delay;           /* delay for explosion by other explosion */
2436
2437   struct ElementChangeInfo *change_page; /* actual list of change pages */
2438   struct ElementChangeInfo *change;      /* pointer to current change page */
2439
2440   int num_change_pages;         /* actual number of change pages */
2441   int current_change_page;      /* currently edited change page */
2442
2443   struct ElementGroupInfo *group;       /* pointer to element group info */
2444
2445   /* ---------- internal values used at runtime when playing ---------- */
2446
2447   boolean has_change_event[NUM_CHANGE_EVENTS];
2448
2449   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2450   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2451
2452   boolean in_group[NUM_GROUP_ELEMENTS];
2453
2454   int collect_score;            /* runtime score value for collecting */
2455
2456   /* ---------- internal values used in level editor ---------- */
2457
2458   int access_type;              /* walkable or passable */
2459   int access_layer;             /* accessible over/inside/under */
2460   int access_protected;         /* protection against deadly elements */
2461   int walk_to_action;           /* diggable/collectible/pushable */
2462   int smash_targets;            /* can smash player/enemies/everything */
2463   int deadliness;               /* deadly when running/colliding/touching */
2464
2465   boolean can_explode_by_fire;  /* element explodes by fire */
2466   boolean can_explode_smashed;  /* element explodes when smashed */
2467   boolean can_explode_impact;   /* element explodes on impact */
2468
2469   boolean modified_settings;    /* set for all modified custom elements */
2470 };
2471
2472 struct FontInfo
2473 {
2474   char *token_name;             /* font token used in config files */
2475
2476   int graphic;                  /* default graphic for this font */
2477   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2478                                 /* special graphics for certain screens */
2479   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2480                                 /* internal bitmap ID for special graphics */
2481 };
2482
2483 struct GraphicInfo
2484 {
2485   Bitmap *bitmap;
2486   int src_image_width;          /* scaled bitmap size, but w/o small images */
2487   int src_image_height;         /* scaled bitmap size, but w/o small images */
2488
2489   int src_x, src_y;             /* start position of animation frames */
2490   int width, height;            /* width/height of each animation frame */
2491
2492   int offset_x, offset_y;       /* x/y offset to next animation frame */
2493   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2494
2495   boolean double_movement;      /* animation has second movement tile */
2496   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2497
2498   int anim_frames;
2499   int anim_frames_per_line;
2500   int anim_start_frame;
2501   int anim_delay;               /* important: delay of 1 means "no delay"! */
2502   int anim_mode;
2503
2504   boolean anim_global_sync;
2505
2506   int crumbled_like;            /* element for cloning crumble graphics */
2507   int diggable_like;            /* element for cloning digging graphics */
2508
2509   int border_size;              /* border size for "crumbled" graphics */
2510
2511   int scale_up_factor;          /* optional factor for scaling image up */
2512
2513   int clone_from;               /* graphic for cloning *all* settings */
2514
2515   int anim_delay_fixed;         /* optional delay values for bored and   */
2516   int anim_delay_random;        /* sleeping player animations (animation */
2517   int post_delay_fixed;         /* intervall and following pause before  */
2518   int post_delay_random;        /* next intervall (bored animation only) */
2519
2520   int step_offset;              /* optional step offset of toon animations */
2521   int step_delay;               /* optional step delay of toon animations */
2522
2523   int draw_xoffset;             /* optional offset for drawing font chars */
2524   int draw_yoffset;             /* optional offset for drawing font chars */
2525
2526   int draw_masked;              /* optional setting for drawing envelope gfx */
2527
2528   int fade_mode;                /* optional setting for drawing title screens */
2529   int fade_delay;               /* optional setting for drawing title screens */
2530   int post_delay;               /* optional setting for drawing title screens */
2531   int auto_delay;               /* optional setting for drawing title screens */
2532   int align, valign;            /* optional setting for drawing title screens */
2533   int sort_priority;            /* optional setting for drawing title screens */
2534
2535   boolean use_image_size;       /* use image size as default width and height */
2536
2537 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2538   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2539   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2540 #endif
2541 };
2542
2543 struct SoundInfo
2544 {
2545   boolean loop;
2546   int volume;
2547   int priority;
2548 };
2549
2550 struct MusicInfo
2551 {
2552   boolean loop;
2553 };
2554
2555 struct MusicPrefixInfo
2556 {
2557   char *prefix;
2558   boolean is_loop_music;
2559 };
2560
2561 struct MusicFileInfo
2562 {
2563   char *basename;
2564
2565   char *title_header;
2566   char *artist_header;
2567   char *album_header;
2568   char *year_header;
2569
2570   char *title;
2571   char *artist;
2572   char *album;
2573   char *year;
2574
2575   int music;
2576
2577   boolean is_sound;
2578
2579   struct MusicFileInfo *next;
2580 };
2581
2582 struct ElementActionInfo
2583 {
2584   char *suffix;
2585   int value;
2586   boolean is_loop_sound;
2587 };
2588
2589 struct ElementDirectionInfo
2590 {
2591   char *suffix;
2592   int value;
2593 };
2594
2595 struct SpecialSuffixInfo
2596 {
2597   char *suffix;
2598   int value;
2599 };
2600
2601 struct HelpAnimInfo
2602 {
2603   int element;
2604   int action;
2605   int direction;
2606
2607   int delay;
2608 };
2609
2610
2611 extern Bitmap                  *bitmap_db_cross;
2612 extern Bitmap                  *bitmap_db_field;
2613 extern Bitmap                  *bitmap_db_panel;
2614 extern Bitmap                  *bitmap_db_door;
2615 extern Pixmap                   tile_clipmask[];
2616 extern DrawBuffer              *fieldbuffer;
2617 extern DrawBuffer              *drawto_field;
2618
2619 extern int                      game_status;
2620 extern boolean                  level_editor_test_game;
2621 extern boolean                  network_playing;
2622
2623 #if defined(TARGET_SDL)
2624 extern boolean                  network_server;
2625 extern SDL_Thread              *server_thread;
2626 #endif
2627
2628 extern int                      key_joystick_mapping;
2629
2630 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2631 extern int                      redraw_x1, redraw_y1;
2632
2633 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2634 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2635 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2636 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2637 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2638 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2639 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2640 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2641 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2642 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2643 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2644 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2645 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2646 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2647 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2648 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2649 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2650 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2651 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2652 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2653 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2654 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2655 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2656 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2657 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2658 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2659 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2660
2661 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2662 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2663 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2664 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2665 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2666
2667 extern int                      lev_fieldx, lev_fieldy;
2668 extern int                      scroll_x, scroll_y;
2669
2670 extern int                      FX, FY;
2671 extern int                      ScrollStepSize;
2672 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2673 extern int                      BorderElement;
2674 extern int                      GameFrameDelay;
2675 extern int                      FfwdFrameDelay;
2676 extern int                      BX1, BY1;
2677 extern int                      BX2, BY2;
2678 extern int                      SBX_Left, SBX_Right;
2679 extern int                      SBY_Upper, SBY_Lower;
2680 extern int                      ZX, ZY;
2681 extern int                      ExitX, ExitY;
2682 extern int                      AllPlayersGone;
2683
2684 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2685
2686 extern boolean                  network_player_action_received;
2687
2688 extern int                      graphics_action_mapping[];
2689
2690 extern struct LevelSetInfo      levelset;
2691 extern struct LevelInfo         level, level_template;
2692 extern struct HiScore           highscore[];
2693 extern struct TapeInfo          tape;
2694 extern struct GlobalInfo        global;
2695 extern struct BorderInfo        border;
2696 extern struct TitleFadingInfo   fading;
2697 extern struct TitleFadingInfo   fading_none;
2698 extern struct TitleFadingInfo   title_initial_default;
2699 extern struct TitleFadingInfo   title_default;
2700 extern struct TitleMessageInfo  titlemessage_initial_default;
2701 extern struct TitleMessageInfo  titlemessage_initial[];
2702 extern struct TitleMessageInfo  titlemessage_default;
2703 extern struct TitleMessageInfo  titlemessage[];
2704 extern struct TitleMessageInfo  readme;
2705 extern struct MenuInfo          menu;
2706 extern struct DoorInfo          door_1, door_2;
2707 extern struct PreviewInfo       preview;
2708 extern struct ElementInfo       element_info[];
2709 extern struct ElementNameInfo   element_name_info[];
2710 extern struct ElementActionInfo element_action_info[];
2711 extern struct ElementDirectionInfo element_direction_info[];
2712 extern struct SpecialSuffixInfo special_suffix_info[];
2713 extern struct TokenIntPtrInfo   image_config_vars[];
2714 extern struct FontInfo          font_info[];
2715 extern struct MusicPrefixInfo   music_prefix_info[];
2716 extern struct GraphicInfo      *graphic_info;
2717 extern struct SoundInfo        *sound_info;
2718 extern struct MusicInfo        *music_info;
2719 extern struct MusicFileInfo    *music_file_info;
2720 extern struct HelpAnimInfo     *helpanim_info;
2721 extern SetupFileHash           *helptext_info;
2722 extern struct ConfigTypeInfo    image_config_suffix[];
2723 extern struct ConfigTypeInfo    sound_config_suffix[];
2724 extern struct ConfigTypeInfo    music_config_suffix[];
2725 extern struct ConfigInfo        image_config[];
2726 extern struct ConfigInfo        sound_config[];
2727 extern struct ConfigInfo        music_config[];
2728 extern struct ConfigInfo        helpanim_config[];
2729 extern struct ConfigInfo        helptext_config[];
2730
2731 #endif  /* MAIN_H */