rnd-20070113-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEELCHAR_START             IMG_STEELCHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define SCREENX(a)                      ((a) - scroll_x)
60 #define SCREENY(a)                      ((a) - scroll_y)
61 #define LEVELX(a)                       ((a) + scroll_x)
62 #define LEVELY(a)                       ((a) + scroll_y)
63 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
64 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
65 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
66
67 /* values for configurable properties (custom elem's only, else pre-defined) */
68 #define EP_DIGGABLE                     0
69 #define EP_COLLECTIBLE_ONLY             1
70 #define EP_DONT_RUN_INTO                2
71 #define EP_DONT_COLLIDE_WITH            3
72 #define EP_DONT_TOUCH                   4
73 #define EP_INDESTRUCTIBLE               5
74 #define EP_SLIPPERY                     6
75 #define EP_CAN_CHANGE                   7
76 #define EP_CAN_MOVE                     8
77 #define EP_CAN_FALL                     9
78 #define EP_CAN_SMASH_PLAYER             10
79 #define EP_CAN_SMASH_ENEMIES            11
80 #define EP_CAN_SMASH_EVERYTHING         12
81 #define EP_EXPLODES_BY_FIRE             13
82 #define EP_EXPLODES_SMASHED             14
83 #define EP_EXPLODES_IMPACT              15
84 #define EP_WALKABLE_OVER                16
85 #define EP_WALKABLE_INSIDE              17
86 #define EP_WALKABLE_UNDER               18
87 #define EP_PASSABLE_OVER                19
88 #define EP_PASSABLE_INSIDE              20
89 #define EP_PASSABLE_UNDER               21
90 #define EP_DROPPABLE                    22
91 #define EP_EXPLODES_1X1_OLD             23
92 #define EP_PUSHABLE                     24
93 #define EP_EXPLODES_CROSS_OLD           25
94 #define EP_PROTECTED                    26
95 #define EP_CAN_MOVE_INTO_ACID           27
96 #define EP_THROWABLE                    28
97 #define EP_CAN_EXPLODE                  29
98 #define EP_GRAVITY_REACHABLE            30
99
100 /* values for pre-defined properties */
101 #define EP_PLAYER                       32
102 #define EP_CAN_PASS_MAGIC_WALL          33
103 #define EP_SWITCHABLE                   34
104 #define EP_BD_ELEMENT                   35
105 #define EP_SP_ELEMENT                   36
106 #define EP_SB_ELEMENT                   37
107 #define EP_GEM                          38
108 #define EP_FOOD_DARK_YAMYAM             39
109 #define EP_FOOD_PENGUIN                 40
110 #define EP_FOOD_PIG                     41
111 #define EP_HISTORIC_WALL                42
112 #define EP_HISTORIC_SOLID               43
113 #define EP_CLASSIC_ENEMY                44
114 #define EP_BELT                         45
115 #define EP_BELT_ACTIVE                  46
116 #define EP_BELT_SWITCH                  47
117 #define EP_TUBE                         48
118 #define EP_KEYGATE                      49
119 #define EP_AMOEBOID                     50
120 #define EP_AMOEBALIVE                   51
121 #define EP_HAS_EDITOR_CONTENT           52
122 #define EP_CAN_TURN_EACH_MOVE           53
123 #define EP_CAN_GROW                     54
124 #define EP_ACTIVE_BOMB                  55
125 #define EP_INACTIVE                     56
126
127 /* values for special configurable properties (depending on level settings) */
128 #define EP_EM_SLIPPERY_WALL             57
129
130 /* values for special graphics properties (no effect on game engine) */
131 #define EP_GFX_CRUMBLED                 58
132
133 /* values for derived properties (determined from properties above) */
134 #define EP_ACCESSIBLE_OVER              59
135 #define EP_ACCESSIBLE_INSIDE            60
136 #define EP_ACCESSIBLE_UNDER             61
137 #define EP_WALKABLE                     62
138 #define EP_PASSABLE                     63
139 #define EP_ACCESSIBLE                   64
140 #define EP_COLLECTIBLE                  65
141 #define EP_SNAPPABLE                    66
142 #define EP_WALL                         67
143 #define EP_SOLID_FOR_PUSHING            68
144 #define EP_DRAGONFIRE_PROOF             69
145 #define EP_EXPLOSION_PROOF              70
146 #define EP_CAN_SMASH                    71
147 #define EP_EXPLODES_3X3_OLD             72
148 #define EP_CAN_EXPLODE_BY_FIRE          73
149 #define EP_CAN_EXPLODE_SMASHED          74
150 #define EP_CAN_EXPLODE_IMPACT           75
151 #define EP_SP_PORT                      76
152 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
153 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
154 #define EP_COULD_MOVE_INTO_ACID         79
155 #define EP_MAYBE_DONT_COLLIDE_WITH      80
156 #define EP_CAN_BE_CLONED_BY_ANDROID     81
157
158 /* values for internal purpose only (level editor) */
159 #define EP_WALK_TO_OBJECT               82
160 #define EP_DEADLY                       83
161 #define EP_EDITOR_CASCADE               84
162 #define EP_EDITOR_CASCADE_ACTIVE        85
163 #define EP_EDITOR_CASCADE_INACTIVE      86
164
165 /* values for internal purpose only (game engine) */
166 #define EP_HAS_ACTION                   87
167 #define EP_CAN_CHANGE_OR_HAS_ACTION     88
168
169 /* values for internal purpose only (other) */
170 #define EP_OBSOLETE                     89
171
172 #define NUM_ELEMENT_PROPERTIES          90
173
174 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
175 #define EP_BITFIELD_BASE_NR             0
176
177 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
178 #define EP_BITMASK_DEFAULT              0
179
180 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
181 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
182 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
183 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
184                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
185                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
186
187
188 /* values for change events for custom elements (stored in level file) */
189 #define CE_DELAY                        0
190 #define CE_TOUCHED_BY_PLAYER            1
191 #define CE_PRESSED_BY_PLAYER            2
192 #define CE_PUSHED_BY_PLAYER             3
193 #define CE_DROPPED_BY_PLAYER            4
194 #define CE_HITTING_SOMETHING            5
195 #define CE_IMPACT                       6
196 #define CE_SMASHED                      7
197 #define CE_TOUCHING_X                   8
198 #define CE_CHANGE_OF_X                  9
199 #define CE_EXPLOSION_OF_X               10
200 #define CE_PLAYER_TOUCHES_X             11
201 #define CE_PLAYER_PRESSES_X             12
202 #define CE_PLAYER_PUSHES_X              13
203 #define CE_PLAYER_COLLECTS_X            14
204 #define CE_PLAYER_DROPS_X               15
205 #define CE_VALUE_GETS_ZERO              16
206 #define CE_VALUE_GETS_ZERO_OF_X         17
207 #define CE_BY_OTHER_ACTION              18
208 #define CE_BY_DIRECT_ACTION             19
209 #define CE_PLAYER_DIGS_X                20
210 #define CE_ENTERED_BY_PLAYER            21
211 #define CE_LEFT_BY_PLAYER               22
212 #define CE_PLAYER_ENTERS_X              23
213 #define CE_PLAYER_LEAVES_X              24
214 #define CE_SWITCHED                     25
215 #define CE_SWITCH_OF_X                  26
216 #define CE_HIT_BY_SOMETHING             27
217 #define CE_HITTING_X                    28
218 #define CE_HIT_BY_X                     29
219 #define CE_BLOCKED                      30
220 #define CE_SWITCHED_BY_PLAYER           31
221 #define CE_PLAYER_SWITCHES_X            32
222 #define CE_SNAPPED_BY_PLAYER            33
223 #define CE_PLAYER_SNAPS_X               34
224 #define CE_MOVE_OF_X                    35
225 #define CE_DIGGING_X                    36
226 #define CE_CREATION_OF_X                37
227 #define CE_SCORE_GETS_ZERO              38
228 #define CE_SCORE_GETS_ZERO_OF_X         39
229 #define CE_VALUE_CHANGES                40
230 #define CE_VALUE_CHANGES_OF_X           41
231 #define CE_SCORE_CHANGES                42
232 #define CE_SCORE_CHANGES_OF_X           43
233
234 #define NUM_CHANGE_EVENTS               44
235
236 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
237
238 #define CE_BITMASK_DEFAULT              0
239
240 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
241 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
242
243 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
244 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
245
246 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
247 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
248                                          CH_EVENT_VAR(e,c))
249 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
250                                          CH_ANY_EVENT_VAR(e,c))
251
252 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
253                                          CH_EVENT_VAR(e,c) = (v) : 0)
254 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
255                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
256
257 /* values for player bitmasks */
258 #define PLAYER_BITS_NONE                0
259 #define PLAYER_BITS_1                   (1 << 0)
260 #define PLAYER_BITS_2                   (1 << 1)
261 #define PLAYER_BITS_3                   (1 << 2)
262 #define PLAYER_BITS_4                   (1 << 3)
263 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
264                                          PLAYER_BITS_2 | \
265                                          PLAYER_BITS_3 | \
266                                          PLAYER_BITS_4)
267 #define PLAYER_BITS_TRIGGER             (1 << 4)
268
269 /* values for move directions (bits 0 - 3: basic move directions) */
270 #define MV_BIT_PREVIOUS                 4
271 #define MV_BIT_TRIGGER                  5
272 #define MV_BIT_TRIGGER_BACK             6
273 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
274 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
275
276 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
277 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
278 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
279 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
280 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
281
282 /* values for move stepsize */
283 #define STEPSIZE_NOT_MOVING             0
284 #define STEPSIZE_VERY_SLOW              1
285 #define STEPSIZE_SLOW                   2
286 #define STEPSIZE_NORMAL                 4
287 #define STEPSIZE_FAST                   8
288 #define STEPSIZE_VERY_FAST              16
289 #define STEPSIZE_EVEN_FASTER            32
290 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
291 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
292 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
293
294 /* values for change side for custom elements */
295 #define CH_SIDE_NONE                    MV_NONE
296 #define CH_SIDE_LEFT                    MV_LEFT
297 #define CH_SIDE_RIGHT                   MV_RIGHT
298 #define CH_SIDE_TOP                     MV_UP
299 #define CH_SIDE_BOTTOM                  MV_DOWN
300 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
301 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
302 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
303
304 /* values for change player for custom elements */
305 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
306 #define CH_PLAYER_1                     PLAYER_BITS_1
307 #define CH_PLAYER_2                     PLAYER_BITS_2
308 #define CH_PLAYER_3                     PLAYER_BITS_3
309 #define CH_PLAYER_4                     PLAYER_BITS_4
310 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
311
312 /* values for change page for custom elements */
313 #define CH_PAGE_ANY_FILE                (0xff)
314 #define CH_PAGE_ANY                     (0xffffffff)
315
316 /* values for change power for custom elements */
317 #define CP_WHEN_EMPTY                   0
318 #define CP_WHEN_DIGGABLE                1
319 #define CP_WHEN_DESTRUCTIBLE            2
320 #define CP_WHEN_COLLECTIBLE             3
321 #define CP_WHEN_REMOVABLE               4
322 #define CP_WHEN_WALKABLE                5
323
324 /* values for change actions for custom elements */
325 #define CA_NO_ACTION                    0
326 #define CA_EXIT_PLAYER                  1
327 #define CA_KILL_PLAYER                  2
328 #define CA_MOVE_PLAYER                  3
329 #define CA_RESTART_LEVEL                4
330 #define CA_SHOW_ENVELOPE                5
331 #define CA_SET_LEVEL_TIME               6
332 #define CA_SET_LEVEL_GEMS               7
333 #define CA_SET_LEVEL_SCORE              8
334 #define CA_SET_LEVEL_WIND               9
335 #define CA_SET_PLAYER_GRAVITY           10
336 #define CA_SET_PLAYER_KEYS              11
337 #define CA_SET_PLAYER_SPEED             12
338 #define CA_SET_PLAYER_SHIELD            13
339 #define CA_SET_PLAYER_ARTWORK           14
340 #define CA_SET_CE_SCORE                 15
341 #define CA_SET_CE_VALUE                 16
342 #define CA_SET_ENGINE_SCAN_MODE         17
343
344 #define CA_HEADLINE_LEVEL_ACTIONS       250
345 #define CA_HEADLINE_PLAYER_ACTIONS      251
346 #define CA_HEADLINE_CE_ACTIONS          252
347 #define CA_HEADLINE_ENGINE_ACTIONS      253
348 #define CA_UNDEFINED                    255
349
350 /* values for change action mode for custom elements */
351 #define CA_MODE_UNDEFINED               0
352 #define CA_MODE_SET                     1
353 #define CA_MODE_ADD                     2
354 #define CA_MODE_SUBTRACT                3
355 #define CA_MODE_MULTIPLY                4
356 #define CA_MODE_DIVIDE                  5
357 #define CA_MODE_MODULO                  6
358
359 /* values for change action parameters for custom elements */
360 #define CA_ARG_MIN                      0
361 #define CA_ARG_0                        0
362 #define CA_ARG_1                        1
363 #define CA_ARG_2                        2
364 #define CA_ARG_3                        3
365 #define CA_ARG_4                        4
366 #define CA_ARG_5                        5
367 #define CA_ARG_6                        6
368 #define CA_ARG_7                        7
369 #define CA_ARG_8                        8
370 #define CA_ARG_9                        9
371 #define CA_ARG_10                       10
372 #define CA_ARG_100                      100
373 #define CA_ARG_1000                     1000
374 #define CA_ARG_MAX                      9999
375 #define CA_ARG_PLAYER                   10000
376 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
377 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
378 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
379 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
380 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
381 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
382 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
383 #define CA_ARG_NUMBER                   11000
384 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
385 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
386 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
387 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
388 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
389 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
390 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
391 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
392 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
393 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
394 #define CA_ARG_ELEMENT                  12000
395 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
396 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
397 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
398 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
399 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
400 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
401 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
402 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
403 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
404 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
405 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
406 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
407 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
408 #define CA_ARG_SPEED                    13000
409 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
410 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
411 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
412 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
413 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
414 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
415 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
416 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
417 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
418 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
419 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
420 #define CA_ARG_GRAVITY                  14000
421 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
422 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
423 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
424 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
425 #define CA_ARG_DIRECTION                15000
426 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
427 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
428 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
429 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
430 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
431 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
432 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
433 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
434 #define CA_ARG_SHIELD                   16000
435 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
436 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
437 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
438 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
439 #define CA_ARG_SCAN_MODE                17000
440 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
441 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
442 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
443 #define CA_ARG_UNDEFINED                65535
444
445 /* values for custom move patterns (bits 0 - 3: basic move directions) */
446 #define MV_BIT_TOWARDS_PLAYER           4
447 #define MV_BIT_AWAY_FROM_PLAYER         5
448 #define MV_BIT_ALONG_LEFT_SIDE          6
449 #define MV_BIT_ALONG_RIGHT_SIDE         7
450 #define MV_BIT_TURNING_LEFT             8
451 #define MV_BIT_TURNING_RIGHT            9
452 #define MV_BIT_WHEN_PUSHED              10
453 #define MV_BIT_MAZE_RUNNER              11
454 #define MV_BIT_MAZE_HUNTER              12
455 #define MV_BIT_WHEN_DROPPED             13
456 #define MV_BIT_TURNING_LEFT_RIGHT       14
457 #define MV_BIT_TURNING_RIGHT_LEFT       15
458 #define MV_BIT_TURNING_RANDOM           16
459 #define MV_BIT_WIND_DIRECTION           17
460
461 /* values for custom move patterns */
462 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
463 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
464 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
465 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
466 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
467 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
468 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
469 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
470 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
471 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
472 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
473 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
474 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
475 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
476 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
477
478 /* values for initial move direction */
479 #define MV_START_NONE                   (MV_NONE)
480 #define MV_START_AUTOMATIC              (MV_NONE)
481 #define MV_START_LEFT                   (MV_LEFT)
482 #define MV_START_RIGHT                  (MV_RIGHT)
483 #define MV_START_UP                     (MV_UP)
484 #define MV_START_DOWN                   (MV_DOWN)
485 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
486 #define MV_START_PREVIOUS               (MV_PREVIOUS)
487
488 /* values for elements left behind by custom elements */
489 #define LEAVE_TYPE_UNLIMITED            0
490 #define LEAVE_TYPE_LIMITED              1
491
492 /* values for slippery property for custom elements */
493 #define SLIPPERY_ANY_RANDOM             0
494 #define SLIPPERY_ANY_LEFT_RIGHT         1
495 #define SLIPPERY_ANY_RIGHT_LEFT         2
496 #define SLIPPERY_ONLY_LEFT              3
497 #define SLIPPERY_ONLY_RIGHT             4
498
499 /* values for explosion type for custom elements */
500 #define EXPLODES_3X3                    0
501 #define EXPLODES_1X1                    1
502 #define EXPLODES_CROSS                  2
503
504 /* macros for configurable properties */
505 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
506 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
507 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
508 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
509 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
510 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
511 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
512 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
513 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
514 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
515 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
516 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
517 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
518 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
519 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
520 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
521 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
522 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
523 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
524 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
525 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
526 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
527 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
528 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
529 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
530 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
531 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
532 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
533 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
534 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
535 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
536
537 /* macros for special configurable properties */
538 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
539
540 /* macros for special graphics properties */
541 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
542
543 /* macros for pre-defined properties */
544 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
545 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
546 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
547 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
548 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
549 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
550 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
551 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
552 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
553 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
554 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
555 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
556 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
557 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
558 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
559 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
560 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
561 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
562 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
563 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
564 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
565 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
566 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
567 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
568 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
569
570 /* macros for derived properties */
571 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
572 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
573 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
574 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
575 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
576 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
577 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
578 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
579 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
580 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
581 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
582 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
583 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
584 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
585 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
586 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
587 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
588 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
589 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
590                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
591 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
592                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
593 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
594 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
595 #define CAN_BE_CLONED_BY_ANDROID(e)     \
596                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
597
598 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
599 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
600                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
601 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
602                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
603
604 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
605 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
606                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
607
608 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
609
610 /* special macros used in game engine */
611 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
612                                  (e) <= EL_CUSTOM_END)
613
614 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
615                                  (e) <= EL_GROUP_END)
616
617 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
618                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
619
620 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
621                                  (e) <= EL_INTERNAL_END)
622
623 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
624                                  (e) <= EL_ENVELOPE_4)
625
626 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
627                                  (e) <= EL_KEY_4)
628 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
629                                  (e) <= EL_EM_KEY_4)
630 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
631                                  (e) <= EL_EMC_KEY_8)
632 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
633                                  IS_EM_KEY(e) ||                        \
634                                  IS_EMC_KEY(e))
635 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
636 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
637 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
638 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
639                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
640                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
641
642 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
643                                  (e) <= EL_GATE_4)
644 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
645                                  (e) <= EL_EM_GATE_4)
646 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
647                                  (e) <= EL_EMC_GATE_8)
648 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
649                                  IS_EM_GATE(e) ||                       \
650                                  IS_EMC_GATE(e))
651 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
652 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
653 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
654 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
655                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
656                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
657
658 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
659                                  (e) <= EL_GATE_4_GRAY)
660 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
661                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
662 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
663                                  (e) <= EL_EM_GATE_4_GRAY)
664 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
665                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
666 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
667                                  (e) <= EL_EMC_GATE_8_GRAY)
668 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
669                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
670 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
671                                  IS_EM_GATE_GRAY(e) ||                  \
672                                  IS_EMC_GATE_GRAY(e))
673 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
674                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
675                                  IS_EMC_GATE_GRAY_ACTIVE(e))
676 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
677 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
678 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
679 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
680 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
681 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
682 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
683                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
684                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
685
686 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
687                                  element_info[e].gfx_element : e)
688
689 /* !!! CHECK THIS !!! */
690 #if 1
691 #define TILE_GFX_ELEMENT(x, y)                                          \
692                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
693                     Feld[x][y] != EL_EXPLOSION ?                        \
694                     GfxElement[x][y] : Feld[x][y])
695 #else
696 #define TILE_GFX_ELEMENT(x, y)                                          \
697         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
698                     Feld[x][y] != EL_EXPLOSION ?                        \
699                     GfxElement[x][y] : Feld[x][y])
700 #endif
701
702 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
703 /* (solution: add separate "use sound of element" to level file and editor) */
704 #if 0
705 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
706 #else
707 #define SND_ELEMENT(e)          (e)
708 #endif
709
710 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
711 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
712 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
713
714 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
715         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
716          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
717
718 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
719
720 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
721 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
722
723 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
724 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
725 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
726
727 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
728
729 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
730                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
731                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
732                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
733                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
734                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
735                                  EL_ROCK)
736 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
737                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
738                                  EL_BD_ROCK)
739 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
740 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
741 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
742 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
743
744 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
745 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
746
747 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
748                                          IS_PROTECTED(Back[x][y]))
749 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
750 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
751                                          ENEMY_PROTECTED_FIELD(x, y))
752 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
753                                          EXPLOSION_PROTECTED_FIELD(x, y))
754
755 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
756                                  (p)->switch_x == (x) && (p)->switch_y == (y))
757
758 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
759                                  (p)->drop_x == (x) && (p)->drop_y == (y))
760
761 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
762
763 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
764                                  (e) : EL_PLAYER_1)
765
766 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
767
768 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
769 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
770 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
771
772 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
773                                                               ANIM_CE_SCORE |  \
774                                                               ANIM_CE_DELAY))
775 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
776 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
777 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
778 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
779
780 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
781
782 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
783 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
784 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
785                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
786
787 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
788 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
789                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
790                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
791                                  (d) == MV_UP    ? "MV_UP"    :         \
792                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
793
794 /* fundamental game speed values */
795 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
796 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
797
798 /* boundaries of arrays etc. */
799 #define MAX_LEVEL_NAME_LEN      32
800 #define MAX_LEVEL_AUTHOR_LEN    32
801 #define MAX_ELEMENT_NAME_LEN    32
802 #define MAX_TAPES_PER_SET       1024
803 #define MAX_SCORE_ENTRIES       100
804 #define MAX_NUM_TITLE_SCREENS   5
805
806 #define MAX_NUM_AMOEBA          100
807
808 #define NUM_BELTS               4
809 #define NUM_BELT_PARTS          3
810 #define NUM_ENVELOPES           4
811 #define MIN_ENVELOPE_XSIZE      1
812 #define MIN_ENVELOPE_YSIZE      1
813 #define MAX_ENVELOPE_XSIZE      30
814 #define MAX_ENVELOPE_YSIZE      20
815 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
816 #define MIN_CHANGE_PAGES        1
817 #define MAX_CHANGE_PAGES        32
818 #define MIN_ELEMENTS_IN_GROUP   1
819 #define MAX_ELEMENTS_IN_GROUP   16
820 #define MIN_ANDROID_ELEMENTS    1
821 #define MAX_ANDROID_ELEMENTS    16
822
823 /* values for elements with content */
824 #define MIN_ELEMENT_CONTENTS    1
825 #define STD_ELEMENT_CONTENTS    4
826 #define MAX_ELEMENT_CONTENTS    8
827
828 /* often used screen positions */
829 #define SX                      8
830 #define SY                      8
831 #define REAL_SX                 (SX - 2)
832 #define REAL_SY                 (SY - 2)
833 #define DX                      566
834 #define DY                      60
835 #define VX                      DX
836 #define VY                      400
837 #define EX                      DX
838 #define EY                      (VY - 44)
839 #define TILESIZE                32
840 #define TILEX                   TILESIZE
841 #define TILEY                   TILESIZE
842 #define MINI_TILESIZE           (TILESIZE / 2)
843 #define MINI_TILEX              MINI_TILESIZE
844 #define MINI_TILEY              MINI_TILESIZE
845 #define MICRO_TILESIZE          (TILESIZE / 8)
846 #define MICRO_TILEX             MICRO_TILESIZE
847 #define MICRO_TILEY             MICRO_TILESIZE
848 #define MIDPOSX                 (SCR_FIELDX / 2)
849 #define MIDPOSY                 (SCR_FIELDY / 2)
850 #define SXSIZE                  (SCR_FIELDX * TILEX)
851 #define SYSIZE                  (SCR_FIELDY * TILEY)
852 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
853 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
854 #define DXSIZE                  100
855 #define DYSIZE                  280
856 #define VXSIZE                  DXSIZE
857 #define VYSIZE                  100
858 #define EXSIZE                  DXSIZE
859 #define EYSIZE                  (VYSIZE + 44)
860 #define FULL_SXSIZE             (2 + SXSIZE + 2)
861 #define FULL_SYSIZE             (2 + SYSIZE + 2)
862 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
863 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
864 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
865 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
866 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
867 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
868
869
870 /* score for elements */
871 #define SC_EMERALD              0
872 #define SC_DIAMOND              1
873 #define SC_BUG                  2
874 #define SC_SPACESHIP            3
875 #define SC_YAMYAM               4
876 #define SC_ROBOT                5
877 #define SC_PACMAN               6
878 #define SC_NUT                  7
879 #define SC_DYNAMITE             8
880 #define SC_KEY                  9
881 #define SC_TIME_BONUS           10
882 #define SC_CRYSTAL              11
883 #define SC_PEARL                12
884 #define SC_SHIELD               13
885 #define SC_UNKNOWN_14           14
886 #define SC_UNKNOWN_15           15
887
888 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
889
890
891 /* "real" level file elements */
892 #define EL_UNDEFINED                    -1
893
894 #define EL_EMPTY_SPACE                  0
895 #define EL_EMPTY                        EL_EMPTY_SPACE
896 #define EL_SAND                         1
897 #define EL_WALL                         2
898 #define EL_WALL_SLIPPERY                3
899 #define EL_ROCK                         4
900 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
901 #define EL_EMERALD                      6
902 #define EL_EXIT_CLOSED                  7
903 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
904 #define EL_BUG                          9
905 #define EL_SPACESHIP                    10
906 #define EL_YAMYAM                       11
907 #define EL_ROBOT                        12
908 #define EL_STEELWALL                    13
909 #define EL_DIAMOND                      14
910 #define EL_AMOEBA_DEAD                  15
911 #define EL_QUICKSAND_EMPTY              16
912 #define EL_QUICKSAND_FULL               17
913 #define EL_AMOEBA_DROP                  18
914 #define EL_BOMB                         19
915 #define EL_MAGIC_WALL                   20
916 #define EL_SPEED_PILL                   21
917 #define EL_ACID                         22
918 #define EL_AMOEBA_WET                   23
919 #define EL_AMOEBA_DRY                   24
920 #define EL_NUT                          25
921 #define EL_GAME_OF_LIFE                 26
922 #define EL_BIOMAZE                      27
923 #define EL_DYNAMITE_ACTIVE              28
924 #define EL_STONEBLOCK                   29
925 #define EL_ROBOT_WHEEL                  30
926 #define EL_ROBOT_WHEEL_ACTIVE           31
927 #define EL_KEY_1                        32
928 #define EL_KEY_2                        33
929 #define EL_KEY_3                        34
930 #define EL_KEY_4                        35
931 #define EL_GATE_1                       36
932 #define EL_GATE_2                       37
933 #define EL_GATE_3                       38
934 #define EL_GATE_4                       39
935 #define EL_GATE_1_GRAY                  40
936 #define EL_GATE_2_GRAY                  41
937 #define EL_GATE_3_GRAY                  42
938 #define EL_GATE_4_GRAY                  43
939 #define EL_DYNAMITE                     44
940 #define EL_PACMAN                       45
941 #define EL_INVISIBLE_WALL               46
942 #define EL_LAMP                         47
943 #define EL_LAMP_ACTIVE                  48
944 #define EL_WALL_EMERALD                 49
945 #define EL_WALL_DIAMOND                 50
946 #define EL_AMOEBA_FULL                  51
947 #define EL_BD_AMOEBA                    52
948 #define EL_TIME_ORB_FULL                53
949 #define EL_TIME_ORB_EMPTY               54
950 #define EL_EXPANDABLE_WALL              55
951 #define EL_BD_DIAMOND                   56
952 #define EL_EMERALD_YELLOW               57
953 #define EL_WALL_BD_DIAMOND              58
954 #define EL_WALL_EMERALD_YELLOW          59
955 #define EL_DARK_YAMYAM                  60
956 #define EL_BD_MAGIC_WALL                61
957 #define EL_INVISIBLE_STEELWALL          62
958 #define EL_SOKOBAN_FIELD_PLAYER         63
959 #define EL_DYNABOMB_INCREASE_NUMBER     64
960 #define EL_DYNABOMB_INCREASE_SIZE       65
961 #define EL_DYNABOMB_INCREASE_POWER      66
962 #define EL_SOKOBAN_OBJECT               67
963 #define EL_SOKOBAN_FIELD_EMPTY          68
964 #define EL_SOKOBAN_FIELD_FULL           69
965 #define EL_BD_BUTTERFLY_RIGHT           70
966 #define EL_BD_BUTTERFLY_UP              71
967 #define EL_BD_BUTTERFLY_LEFT            72
968 #define EL_BD_BUTTERFLY_DOWN            73
969 #define EL_BD_FIREFLY_RIGHT             74
970 #define EL_BD_FIREFLY_UP                75
971 #define EL_BD_FIREFLY_LEFT              76
972 #define EL_BD_FIREFLY_DOWN              77
973 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
974 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
975 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
976 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
977 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
978 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
979 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
980 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
981 #define EL_BD_BUTTERFLY                 78
982 #define EL_BD_FIREFLY                   79
983 #define EL_PLAYER_1                     80
984 #define EL_PLAYER_2                     81
985 #define EL_PLAYER_3                     82
986 #define EL_PLAYER_4                     83
987 #define EL_BUG_RIGHT                    84
988 #define EL_BUG_UP                       85
989 #define EL_BUG_LEFT                     86
990 #define EL_BUG_DOWN                     87
991 #define EL_SPACESHIP_RIGHT              88
992 #define EL_SPACESHIP_UP                 89
993 #define EL_SPACESHIP_LEFT               90
994 #define EL_SPACESHIP_DOWN               91
995 #define EL_PACMAN_RIGHT                 92
996 #define EL_PACMAN_UP                    93
997 #define EL_PACMAN_LEFT                  94
998 #define EL_PACMAN_DOWN                  95
999 #define EL_EMERALD_RED                  96
1000 #define EL_EMERALD_PURPLE               97
1001 #define EL_WALL_EMERALD_RED             98
1002 #define EL_WALL_EMERALD_PURPLE          99
1003 #define EL_ACID_POOL_TOPLEFT            100
1004 #define EL_ACID_POOL_TOPRIGHT           101
1005 #define EL_ACID_POOL_BOTTOMLEFT         102
1006 #define EL_ACID_POOL_BOTTOM             103
1007 #define EL_ACID_POOL_BOTTOMRIGHT        104
1008 #define EL_BD_WALL                      105
1009 #define EL_BD_ROCK                      106
1010 #define EL_EXIT_OPEN                    107
1011 #define EL_BLACK_ORB                    108
1012 #define EL_AMOEBA_TO_DIAMOND            109
1013 #define EL_MOLE                         110
1014 #define EL_PENGUIN                      111
1015 #define EL_SATELLITE                    112
1016 #define EL_ARROW_LEFT                   113
1017 #define EL_ARROW_RIGHT                  114
1018 #define EL_ARROW_UP                     115
1019 #define EL_ARROW_DOWN                   116
1020 #define EL_PIG                          117
1021 #define EL_DRAGON                       118
1022
1023 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1024
1025 #define EL_CHAR_START                   120
1026 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1027 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1028
1029 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1030
1031 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1032 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1033
1034 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1035
1036 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1037 #define EL_EXPANDABLE_WALL_VERTICAL     201
1038 #define EL_EXPANDABLE_WALL_ANY          202
1039
1040 #define EL_EM_GATE_1                    203
1041 #define EL_EM_GATE_2                    204
1042 #define EL_EM_GATE_3                    205
1043 #define EL_EM_GATE_4                    206
1044
1045 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1046 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1047 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1048
1049 #define EL_SP_START                     210
1050 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1051 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1052 #define EL_SP_ZONK                      (EL_SP_START + 1)
1053 #define EL_SP_BASE                      (EL_SP_START + 2)
1054 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1055 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1056 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1057 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1058 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1059 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1060 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1061 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1062 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1063 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1064 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1065 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1066 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1067 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1068 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1069 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1070 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1071 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1072 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1073 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1074 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1075 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1076 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1077 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1078 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1079 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1080 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1081 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1082 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1083 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1084 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1085 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1086 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1087 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1088 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1089 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1090 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1091 #define EL_SP_END                       (EL_SP_START + 39)
1092
1093 #define EL_EM_GATE_1_GRAY               250
1094 #define EL_EM_GATE_2_GRAY               251
1095 #define EL_EM_GATE_3_GRAY               252
1096 #define EL_EM_GATE_4_GRAY               253
1097
1098 #define EL_EM_DYNAMITE                  254
1099 #define EL_EM_DYNAMITE_ACTIVE           255
1100
1101 #define EL_PEARL                        256
1102 #define EL_CRYSTAL                      257
1103 #define EL_WALL_PEARL                   258
1104 #define EL_WALL_CRYSTAL                 259
1105 #define EL_DOOR_WHITE                   260
1106 #define EL_DOOR_WHITE_GRAY              261
1107 #define EL_KEY_WHITE                    262
1108 #define EL_SHIELD_NORMAL                263
1109 #define EL_EXTRA_TIME                   264
1110 #define EL_SWITCHGATE_OPEN              265
1111 #define EL_SWITCHGATE_CLOSED            266
1112 #define EL_SWITCHGATE_SWITCH_UP         267
1113 #define EL_SWITCHGATE_SWITCH_DOWN       268
1114
1115 #define EL_UNUSED_269                   269
1116 #define EL_UNUSED_270                   270
1117
1118 #define EL_CONVEYOR_BELT_1_LEFT          271
1119 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1120 #define EL_CONVEYOR_BELT_1_RIGHT         273
1121 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1122 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1123 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1124 #define EL_CONVEYOR_BELT_2_LEFT          277
1125 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1126 #define EL_CONVEYOR_BELT_2_RIGHT         279
1127 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1128 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1129 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1130 #define EL_CONVEYOR_BELT_3_LEFT          283
1131 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1132 #define EL_CONVEYOR_BELT_3_RIGHT         285
1133 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1134 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1135 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1136 #define EL_CONVEYOR_BELT_4_LEFT          289
1137 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1138 #define EL_CONVEYOR_BELT_4_RIGHT         291
1139 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1140 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1141 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1142 #define EL_LANDMINE                     295
1143 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1144 #define EL_LIGHT_SWITCH                 297
1145 #define EL_LIGHT_SWITCH_ACTIVE          298
1146 #define EL_SIGN_EXCLAMATION             299
1147 #define EL_SIGN_RADIOACTIVITY           300
1148 #define EL_SIGN_STOP                    301
1149 #define EL_SIGN_WHEELCHAIR              302
1150 #define EL_SIGN_PARKING                 303
1151 #define EL_SIGN_NO_ENTRY                304
1152 #define EL_SIGN_UNUSED_1                305
1153 #define EL_SIGN_GIVE_WAY                306
1154 #define EL_SIGN_ENTRY_FORBIDDEN         307
1155 #define EL_SIGN_EMERGENCY_EXIT          308
1156 #define EL_SIGN_YIN_YANG                309
1157 #define EL_SIGN_UNUSED_2                310
1158 #define EL_MOLE_LEFT                    311
1159 #define EL_MOLE_RIGHT                   312
1160 #define EL_MOLE_UP                      313
1161 #define EL_MOLE_DOWN                    314
1162 #define EL_STEELWALL_SLIPPERY           315
1163 #define EL_INVISIBLE_SAND               316
1164 #define EL_DX_UNKNOWN_15                317
1165 #define EL_DX_UNKNOWN_42                318
1166
1167 #define EL_UNUSED_319                   319
1168 #define EL_UNUSED_320                   320
1169
1170 #define EL_SHIELD_DEADLY                321
1171 #define EL_TIMEGATE_OPEN                322
1172 #define EL_TIMEGATE_CLOSED              323
1173 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1174 #define EL_TIMEGATE_SWITCH              325
1175
1176 #define EL_BALLOON                      326
1177 #define EL_BALLOON_SWITCH_LEFT          327
1178 #define EL_BALLOON_SWITCH_RIGHT         328
1179 #define EL_BALLOON_SWITCH_UP            329
1180 #define EL_BALLOON_SWITCH_DOWN          330
1181 #define EL_BALLOON_SWITCH_ANY           331
1182
1183 #define EL_EMC_STEELWALL_1              332
1184 #define EL_EMC_STEELWALL_2              333
1185 #define EL_EMC_STEELWALL_3              334
1186 #define EL_EMC_STEELWALL_4              335
1187 #define EL_EMC_WALL_1                   336
1188 #define EL_EMC_WALL_2                   337
1189 #define EL_EMC_WALL_3                   338
1190 #define EL_EMC_WALL_4                   339
1191 #define EL_EMC_WALL_5                   340
1192 #define EL_EMC_WALL_6                   341
1193 #define EL_EMC_WALL_7                   342
1194 #define EL_EMC_WALL_8                   343
1195
1196 #define EL_TUBE_ANY                     344
1197 #define EL_TUBE_VERTICAL                345
1198 #define EL_TUBE_HORIZONTAL              346
1199 #define EL_TUBE_VERTICAL_LEFT           347
1200 #define EL_TUBE_VERTICAL_RIGHT          348
1201 #define EL_TUBE_HORIZONTAL_UP           349
1202 #define EL_TUBE_HORIZONTAL_DOWN         350
1203 #define EL_TUBE_LEFT_UP                 351
1204 #define EL_TUBE_LEFT_DOWN               352
1205 #define EL_TUBE_RIGHT_UP                353
1206 #define EL_TUBE_RIGHT_DOWN              354
1207 #define EL_SPRING                       355
1208 #define EL_TRAP                         356
1209 #define EL_DX_SUPABOMB                  357
1210
1211 #define EL_UNUSED_358                   358
1212 #define EL_UNUSED_359                   359
1213
1214 /* ---------- begin of custom elements section ----------------------------- */
1215 #define EL_CUSTOM_START                 360
1216
1217 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1218
1219 #define NUM_CUSTOM_ELEMENTS             256
1220 #define EL_CUSTOM_END                   615
1221 /* ---------- end of custom elements section ------------------------------- */
1222
1223 #define EL_EM_KEY_1                     616
1224 #define EL_EM_KEY_2                     617
1225 #define EL_EM_KEY_3                     618
1226 #define EL_EM_KEY_4                     619
1227 #define EL_ENVELOPE_1                   620
1228 #define EL_ENVELOPE_2                   621
1229 #define EL_ENVELOPE_3                   622
1230 #define EL_ENVELOPE_4                   623
1231
1232 /* ---------- begin of group elements section ------------------------------ */
1233 #define EL_GROUP_START                  624
1234
1235 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1236
1237 #define NUM_GROUP_ELEMENTS              32
1238 #define EL_GROUP_END                    655
1239 /* ---------- end of custom elements section ------------------------------- */
1240
1241 #define EL_UNKNOWN                      656
1242 #define EL_TRIGGER_ELEMENT              657
1243 #define EL_TRIGGER_PLAYER               658
1244
1245 /* SP style elements */
1246 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1247 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1248 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1249 #define EL_SP_GRAVITY_ON_PORT_UP        662
1250 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1251 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1252 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1253 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1254
1255 /* EMC style elements */
1256 #define EL_BALLOON_SWITCH_NONE          667
1257 #define EL_EMC_GATE_5                   668
1258 #define EL_EMC_GATE_6                   669
1259 #define EL_EMC_GATE_7                   670
1260 #define EL_EMC_GATE_8                   671
1261 #define EL_EMC_GATE_5_GRAY              672
1262 #define EL_EMC_GATE_6_GRAY              673
1263 #define EL_EMC_GATE_7_GRAY              674
1264 #define EL_EMC_GATE_8_GRAY              675
1265 #define EL_EMC_KEY_5                    676
1266 #define EL_EMC_KEY_6                    677
1267 #define EL_EMC_KEY_7                    678
1268 #define EL_EMC_KEY_8                    679
1269 #define EL_EMC_ANDROID                  680
1270 #define EL_EMC_GRASS                    681
1271 #define EL_EMC_MAGIC_BALL               682
1272 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1273 #define EL_EMC_MAGIC_BALL_SWITCH        684
1274 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1275 #define EL_EMC_SPRING_BUMPER            686
1276 #define EL_EMC_PLANT                    687
1277 #define EL_EMC_LENSES                   688
1278 #define EL_EMC_MAGNIFIER                689
1279 #define EL_EMC_WALL_9                   690
1280 #define EL_EMC_WALL_10                  691
1281 #define EL_EMC_WALL_11                  692
1282 #define EL_EMC_WALL_12                  693
1283 #define EL_EMC_WALL_13                  694
1284 #define EL_EMC_WALL_14                  695
1285 #define EL_EMC_WALL_15                  696
1286 #define EL_EMC_WALL_16                  697
1287 #define EL_EMC_WALL_SLIPPERY_1          698
1288 #define EL_EMC_WALL_SLIPPERY_2          699
1289 #define EL_EMC_WALL_SLIPPERY_3          700
1290 #define EL_EMC_WALL_SLIPPERY_4          701
1291 #define EL_EMC_FAKE_GRASS               702
1292 #define EL_EMC_FAKE_ACID                703
1293 #define EL_EMC_DRIPPER                  704
1294
1295 #define EL_TRIGGER_CE_VALUE             705
1296 #define EL_TRIGGER_CE_SCORE             706
1297 #define EL_CURRENT_CE_VALUE             707
1298 #define EL_CURRENT_CE_SCORE             708
1299
1300 #define EL_YAMYAM_LEFT                  709
1301 #define EL_YAMYAM_RIGHT                 710
1302 #define EL_YAMYAM_UP                    711
1303 #define EL_YAMYAM_DOWN                  712
1304
1305 #define EL_BD_EXPANDABLE_WALL           713
1306
1307 #define EL_PREV_CE_8                    714
1308 #define EL_PREV_CE_7                    715
1309 #define EL_PREV_CE_6                    716
1310 #define EL_PREV_CE_5                    717
1311 #define EL_PREV_CE_4                    718
1312 #define EL_PREV_CE_3                    719
1313 #define EL_PREV_CE_2                    720
1314 #define EL_PREV_CE_1                    721
1315 #define EL_SELF                         722
1316 #define EL_NEXT_CE_1                    723
1317 #define EL_NEXT_CE_2                    724
1318 #define EL_NEXT_CE_3                    725
1319 #define EL_NEXT_CE_4                    726
1320 #define EL_NEXT_CE_5                    727
1321 #define EL_NEXT_CE_6                    728
1322 #define EL_NEXT_CE_7                    729
1323 #define EL_NEXT_CE_8                    730
1324 #define EL_ANY_ELEMENT                  731
1325
1326 #define EL_STEELCHAR_START              732
1327 #define EL_STEELCHAR_ASCII0             (EL_STEELCHAR_START  - 32)
1328 #define EL_STEELCHAR_ASCII0_START       (EL_STEELCHAR_ASCII0 + 32)
1329
1330 /* (auto-generated data structure definitions included with normal chars) */
1331
1332 #define EL_STEELCHAR_ASCII0_END         (EL_STEELCHAR_ASCII0 + 111)
1333 #define EL_STEELCHAR_END                (EL_STEELCHAR_START  + 79)
1334
1335 #define EL_STEELCHAR(c)                 (EL_STEELCHAR_ASCII0 +MAP_FONT_ASCII(c))
1336
1337 #define EL_SPERMS                       812
1338 #define EL_BULLET                       813
1339 #define EL_HEART                        814
1340 #define EL_CROSS                        815
1341 #define EL_FRANKIE                      816
1342 #define EL_SIGN_SPERMS                  817
1343 #define EL_SIGN_BULLET                  818
1344 #define EL_SIGN_HEART                   819
1345 #define EL_SIGN_CROSS                   820
1346 #define EL_SIGN_FRANKIE                 821
1347
1348 #define EL_STEEL_EXIT_CLOSED            822
1349 #define EL_STEEL_EXIT_OPEN              823
1350
1351 #define NUM_FILE_ELEMENTS               824
1352
1353
1354 /* "real" (and therefore drawable) runtime elements */
1355 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1356
1357 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1358 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1359 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1360 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1361 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1362 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1363 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1364 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1365 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1366 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1367 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1368 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1369 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1370 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1371 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1372 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1373 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1374 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1375 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1376 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1377 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1378 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1379 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1380 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1381 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1382 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1383 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1384 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1385 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1386 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1387 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1388 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1389 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 32)
1390 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 33)
1391 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 34)
1392 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 35)
1393 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 36)
1394 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 37)
1395 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 38)
1396 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 39)
1397 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 40)
1398 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 41)
1399 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 42)
1400 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 43)
1401 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 44)
1402 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 45)
1403 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 46)
1404 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 47)
1405 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1406 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1407 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 50)
1408 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 51)
1409 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1410 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1411 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 54)
1412 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 55)
1413 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1414 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1415 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 58)
1416 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 59)
1417 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1418 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 61)
1419
1420 /* "unreal" (and therefore not drawable) runtime elements */
1421 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 62)
1422
1423 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1424 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1425 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1426 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1427 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1428 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1429 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1430 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1431 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1432 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1433 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1434 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1435 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1436 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1437 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1438 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1439 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1440 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1441 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1442 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 19)
1443 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 20)
1444
1445 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 21)
1446
1447 /* dummy elements (never used as game elements, only used as graphics) */
1448 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1449
1450 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1451 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1452 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1453 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1454 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1455 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1456 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1457 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1458 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1459 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1460 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1461 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1462 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1463 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1464 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1465 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1466 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1467 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1468 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1469 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1470 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1471 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1472 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1473 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1474 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1475
1476 /* internal elements (only used for internal purposes like copying) */
1477 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1478
1479 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1480 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1481 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1482 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1483
1484 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1485 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1486 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1487 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1488 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1489 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1490 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1491 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1492 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1493 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1494 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1495 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1496 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1497 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1498 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1499 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1500 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1501 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1502 #define EL_INTERNAL_CASCADE_STEELCHARS          (EL_FIRST_INTERNAL + 22)
1503 #define EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE   (EL_FIRST_INTERNAL + 23)
1504 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1505 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1506 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1507 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1508 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1509 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1510 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1511 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1512 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1513 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1514
1515 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1516 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1517 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1518 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1519
1520 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1521
1522
1523 /* values for graphics/sounds action types */
1524 #define ACTION_DEFAULT                  0
1525 #define ACTION_WAITING                  1
1526 #define ACTION_FALLING                  2
1527 #define ACTION_MOVING                   3
1528 #define ACTION_DIGGING                  4
1529 #define ACTION_SNAPPING                 5
1530 #define ACTION_COLLECTING               6
1531 #define ACTION_DROPPING                 7
1532 #define ACTION_PUSHING                  8
1533 #define ACTION_WALKING                  9
1534 #define ACTION_PASSING                  10
1535 #define ACTION_IMPACT                   11
1536 #define ACTION_BREAKING                 12
1537 #define ACTION_ACTIVATING               13
1538 #define ACTION_DEACTIVATING             14
1539 #define ACTION_OPENING                  15
1540 #define ACTION_CLOSING                  16
1541 #define ACTION_ATTACKING                17
1542 #define ACTION_GROWING                  18
1543 #define ACTION_SHRINKING                19
1544 #define ACTION_ACTIVE                   20
1545 #define ACTION_FILLING                  21
1546 #define ACTION_EMPTYING                 22
1547 #define ACTION_CHANGING                 23
1548 #define ACTION_EXPLODING                24
1549 #define ACTION_BORING                   25
1550 #define ACTION_BORING_1                 26
1551 #define ACTION_BORING_2                 27
1552 #define ACTION_BORING_3                 28
1553 #define ACTION_BORING_4                 29
1554 #define ACTION_BORING_5                 30
1555 #define ACTION_BORING_6                 31
1556 #define ACTION_BORING_7                 32
1557 #define ACTION_BORING_8                 33
1558 #define ACTION_BORING_9                 34
1559 #define ACTION_BORING_10                35
1560 #define ACTION_SLEEPING                 36
1561 #define ACTION_SLEEPING_1               37
1562 #define ACTION_SLEEPING_2               38
1563 #define ACTION_SLEEPING_3               39
1564 #define ACTION_AWAKENING                40
1565 #define ACTION_DYING                    41
1566 #define ACTION_TURNING                  42
1567 #define ACTION_TURNING_FROM_LEFT        43
1568 #define ACTION_TURNING_FROM_RIGHT       44
1569 #define ACTION_TURNING_FROM_UP          45
1570 #define ACTION_TURNING_FROM_DOWN        46
1571 #define ACTION_SMASHED_BY_ROCK          47
1572 #define ACTION_SMASHED_BY_SPRING        48
1573 #define ACTION_EATING                   49
1574 #define ACTION_TWINKLING                50
1575 #define ACTION_SPLASHING                51
1576 #define ACTION_PAGE_1                   52
1577 #define ACTION_PAGE_2                   53
1578 #define ACTION_PAGE_3                   54
1579 #define ACTION_PAGE_4                   55
1580 #define ACTION_PAGE_5                   56
1581 #define ACTION_PAGE_6                   57
1582 #define ACTION_PAGE_7                   58
1583 #define ACTION_PAGE_8                   59
1584 #define ACTION_PAGE_9                   60
1585 #define ACTION_PAGE_10                  61
1586 #define ACTION_PAGE_11                  62
1587 #define ACTION_PAGE_12                  63
1588 #define ACTION_PAGE_13                  64
1589 #define ACTION_PAGE_14                  65
1590 #define ACTION_PAGE_15                  66
1591 #define ACTION_PAGE_16                  67
1592 #define ACTION_PAGE_17                  68
1593 #define ACTION_PAGE_18                  69
1594 #define ACTION_PAGE_19                  70
1595 #define ACTION_PAGE_20                  71
1596 #define ACTION_PAGE_21                  72
1597 #define ACTION_PAGE_22                  73
1598 #define ACTION_PAGE_23                  74
1599 #define ACTION_PAGE_24                  75
1600 #define ACTION_PAGE_25                  76
1601 #define ACTION_PAGE_26                  77
1602 #define ACTION_PAGE_27                  78
1603 #define ACTION_PAGE_28                  79
1604 #define ACTION_PAGE_29                  80
1605 #define ACTION_PAGE_30                  81
1606 #define ACTION_PAGE_31                  82
1607 #define ACTION_PAGE_32                  83
1608 #define ACTION_OTHER                    84
1609
1610 #define NUM_ACTIONS                     85
1611
1612 #define ACTION_BORING_LAST              ACTION_BORING_10
1613 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1614
1615
1616 /* values for special image configuration suffixes (must match game mode) */
1617 #define GFX_SPECIAL_ARG_DEFAULT         0
1618 #define GFX_SPECIAL_ARG_TITLE           1
1619 #define GFX_SPECIAL_ARG_MESSAGE         2
1620 #define GFX_SPECIAL_ARG_MAIN            3
1621 #define GFX_SPECIAL_ARG_LEVELS          4
1622 #define GFX_SPECIAL_ARG_SCORES          5
1623 #define GFX_SPECIAL_ARG_EDITOR          6
1624 #define GFX_SPECIAL_ARG_INFO            7
1625 #define GFX_SPECIAL_ARG_SETUP           8
1626 #define GFX_SPECIAL_ARG_PLAYING         9
1627 #define GFX_SPECIAL_ARG_DOOR            10
1628 #define GFX_SPECIAL_ARG_PREVIEW         11
1629 #define GFX_SPECIAL_ARG_CRUMBLED        12
1630
1631 #define NUM_SPECIAL_GFX_ARGS            13
1632
1633 /* these additional definitions are currently only used for draw offsets */
1634 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1635 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1636 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1637 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1638 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1639 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1640 #define GFX_SPECIAL_ARG_INFO_LEVELSET   6
1641
1642 #define NUM_SPECIAL_GFX_INFO_ARGS       7
1643
1644
1645 /* values for image configuration suffixes */
1646 #define GFX_ARG_X                       0
1647 #define GFX_ARG_Y                       1
1648 #define GFX_ARG_XPOS                    2
1649 #define GFX_ARG_YPOS                    3
1650 #define GFX_ARG_WIDTH                   4
1651 #define GFX_ARG_HEIGHT                  5
1652 #define GFX_ARG_VERTICAL                6
1653 #define GFX_ARG_OFFSET                  7
1654 #define GFX_ARG_XOFFSET                 8
1655 #define GFX_ARG_YOFFSET                 9
1656 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1657 #define GFX_ARG_2ND_VERTICAL            11
1658 #define GFX_ARG_2ND_OFFSET              12
1659 #define GFX_ARG_2ND_XOFFSET             13
1660 #define GFX_ARG_2ND_YOFFSET             14
1661 #define GFX_ARG_2ND_SWAP_TILES          15      
1662 #define GFX_ARG_FRAMES                  16
1663 #define GFX_ARG_FRAMES_PER_LINE         17
1664 #define GFX_ARG_START_FRAME             18
1665 #define GFX_ARG_DELAY                   19
1666 #define GFX_ARG_ANIM_MODE               20
1667 #define GFX_ARG_GLOBAL_SYNC             21
1668 #define GFX_ARG_CRUMBLED_LIKE           22
1669 #define GFX_ARG_DIGGABLE_LIKE           23
1670 #define GFX_ARG_BORDER_SIZE             24
1671 #define GFX_ARG_STEP_OFFSET             25
1672 #define GFX_ARG_STEP_DELAY              26
1673 #define GFX_ARG_DIRECTION               27
1674 #define GFX_ARG_POSITION                28
1675 #define GFX_ARG_DRAW_XOFFSET            29
1676 #define GFX_ARG_DRAW_YOFFSET            30
1677 #define GFX_ARG_DRAW_MASKED             31
1678 #define GFX_ARG_ANIM_DELAY_FIXED        32
1679 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1680 #define GFX_ARG_POST_DELAY_FIXED        34
1681 #define GFX_ARG_POST_DELAY_RANDOM       35
1682 #define GFX_ARG_NAME                    36
1683 #define GFX_ARG_SCALE_UP_FACTOR         37
1684 #define GFX_ARG_CLONE_FROM              38
1685 #define GFX_ARG_FADE_DELAY              39
1686 #define GFX_ARG_POST_DELAY              40
1687 #define GFX_ARG_AUTO_DELAY              41
1688
1689 #define NUM_GFX_ARGS                    42
1690
1691
1692 /* values for sound configuration suffixes */
1693 #define SND_ARG_MODE_LOOP               0
1694 #define SND_ARG_VOLUME                  1
1695 #define SND_ARG_PRIORITY                2
1696
1697 #define NUM_SND_ARGS                    3
1698
1699
1700 /* values for music configuration suffixes */
1701 #define MUS_ARG_MODE_LOOP               0
1702
1703 #define NUM_MUS_ARGS                    1
1704
1705
1706 /* values for font configuration (definitions must match those from main.c) */
1707 #define FONT_INITIAL_1                  0
1708 #define FONT_INITIAL_2                  1
1709 #define FONT_INITIAL_3                  2
1710 #define FONT_INITIAL_4                  3
1711 #define FONT_TITLE_1                    4
1712 #define FONT_TITLE_2                    5
1713 #define FONT_MENU_1_ACTIVE              6
1714 #define FONT_MENU_2_ACTIVE              7
1715 #define FONT_MENU_1                     8
1716 #define FONT_MENU_2                     9
1717 #define FONT_TEXT_1_ACTIVE              10
1718 #define FONT_TEXT_2_ACTIVE              11
1719 #define FONT_TEXT_3_ACTIVE              12
1720 #define FONT_TEXT_4_ACTIVE              13
1721 #define FONT_TEXT_1                     14
1722 #define FONT_TEXT_2                     15
1723 #define FONT_TEXT_3                     16
1724 #define FONT_TEXT_4                     17
1725 #define FONT_ENVELOPE_1                 18
1726 #define FONT_ENVELOPE_2                 19
1727 #define FONT_ENVELOPE_3                 20
1728 #define FONT_ENVELOPE_4                 21
1729 #define FONT_INPUT_1_ACTIVE             22
1730 #define FONT_INPUT_2_ACTIVE             23
1731 #define FONT_INPUT_1                    24
1732 #define FONT_INPUT_2                    25
1733 #define FONT_OPTION_OFF                 26
1734 #define FONT_OPTION_ON                  27
1735 #define FONT_VALUE_1                    28
1736 #define FONT_VALUE_2                    29
1737 #define FONT_VALUE_OLD                  30
1738 #define FONT_LEVEL_NUMBER_ACTIVE        31
1739 #define FONT_LEVEL_NUMBER               32
1740 #define FONT_TAPE_RECORDER              33
1741 #define FONT_GAME_INFO                  34
1742
1743 #define NUM_FONTS                       35
1744 #define NUM_INITIAL_FONTS               4
1745
1746 #define FONT_ACTIVE(f)                                                    \
1747         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1748          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1749          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1750          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1751          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1752          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1753          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1754          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1755          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1756          (f))
1757
1758
1759 /* values for game_status (must match special image configuration suffixes) */
1760 #define GAME_MODE_DEFAULT               0
1761 #define GAME_MODE_TITLE                 1
1762 #define GAME_MODE_MESSAGE               2
1763 #define GAME_MODE_MAIN                  3
1764 #define GAME_MODE_LEVELS                4
1765 #define GAME_MODE_SCORES                5
1766 #define GAME_MODE_EDITOR                6
1767 #define GAME_MODE_INFO                  7
1768 #define GAME_MODE_SETUP                 8
1769 #define GAME_MODE_PLAYING               9
1770 #define GAME_MODE_PSEUDO_DOOR           10
1771 #define GAME_MODE_PSEUDO_PREVIEW        11
1772 #define GAME_MODE_PSEUDO_CRUMBLED       12
1773
1774 /* there are no special config file suffixes for these modes */
1775 #define GAME_MODE_PSEUDO_TYPENAME       13
1776 #define GAME_MODE_QUIT                  14
1777
1778 /* special definitions currently only used for custom artwork configuration */
1779 #define MUSIC_PREFIX_BACKGROUND         0
1780 #define NUM_MUSIC_PREFIXES              1
1781 #define MAX_LEVELS                      1000
1782
1783 /* definitions for demo animation lists */
1784 #define HELPANIM_LIST_NEXT              -1
1785 #define HELPANIM_LIST_END               -999
1786
1787
1788 /* program information and versioning definitions */
1789 #define PROGRAM_VERSION_MAJOR           3
1790 #define PROGRAM_VERSION_MINOR           2
1791 #define PROGRAM_VERSION_PATCH           4
1792 #define PROGRAM_VERSION_BUILD           0
1793
1794 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1795 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1796 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1797 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1798 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1799 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1800
1801 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1802 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1803 #define FILENAME_PREFIX                 "Rocks"
1804
1805 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1806 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1807 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1808 #define USERDATA_DIRECTORY_DOS          "userdata"
1809
1810 #if defined(PLATFORM_WIN32)
1811 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1812 #elif defined(PLATFORM_MACOSX)
1813 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1814 #elif defined(PLATFORM_UNIX)
1815 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1816 #else
1817 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1818 #endif
1819
1820 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1821 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1822 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1823 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1824
1825 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1826 ** currently supported/known file version numbers:
1827 **      1.0 (old)
1828 **      1.2 (still in use)
1829 **      1.4 (still in use)
1830 **      2.0 (actual)
1831 */
1832 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1833 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1834 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1835 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1836 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1837
1838 /* file version does not change for every program version, but is changed
1839    when new features are introduced that are incompatible with older file
1840    versions, so that they can be treated accordingly */
1841 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1842
1843 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1844 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1845 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1846 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1847 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1848
1849 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1850                                                       PROGRAM_VERSION_MINOR, \
1851                                                       PROGRAM_VERSION_PATCH, \
1852                                                       PROGRAM_VERSION_BUILD)
1853
1854 /* values for game_emulation */
1855 #define EMU_NONE                        0
1856 #define EMU_BOULDERDASH                 1
1857 #define EMU_SOKOBAN                     2
1858 #define EMU_SUPAPLEX                    3
1859
1860 /* values for level file type identifier */
1861 #define LEVEL_FILE_TYPE_UNKNOWN         0
1862 #define LEVEL_FILE_TYPE_RND             1
1863 #define LEVEL_FILE_TYPE_BD              2
1864 #define LEVEL_FILE_TYPE_EM              3
1865 #define LEVEL_FILE_TYPE_SP              4
1866 #define LEVEL_FILE_TYPE_DX              5
1867 #define LEVEL_FILE_TYPE_SB              6
1868 #define LEVEL_FILE_TYPE_DC              7
1869
1870 #define NUM_LEVEL_FILE_TYPES            8
1871
1872 /* values for game engine type identifier */
1873 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1874 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1875 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1876
1877 #define NUM_ENGINE_TYPES                3
1878
1879
1880 struct BorderInfo
1881 {
1882   int draw_masked[NUM_SPECIAL_GFX_ARGS];
1883 };
1884
1885 struct MenuPosInfo
1886 {
1887   int x, y;
1888   int width, height;
1889   int align;
1890 };
1891
1892 struct MenuMainButtonInfo
1893 {
1894   struct MenuPosInfo name;
1895   struct MenuPosInfo levels;
1896   struct MenuPosInfo scores;
1897   struct MenuPosInfo editor;
1898   struct MenuPosInfo info;
1899   struct MenuPosInfo game;
1900   struct MenuPosInfo setup;
1901   struct MenuPosInfo quit;
1902
1903   struct MenuPosInfo prev_level;
1904   struct MenuPosInfo next_level;
1905 };
1906
1907 struct MenuMainTextInfo
1908 {
1909   struct MenuPosInfo name;
1910   struct MenuPosInfo levels;
1911   struct MenuPosInfo scores;
1912   struct MenuPosInfo editor;
1913   struct MenuPosInfo info;
1914   struct MenuPosInfo game;
1915   struct MenuPosInfo setup;
1916   struct MenuPosInfo quit;
1917
1918   struct MenuPosInfo current_level;
1919   struct MenuPosInfo first_level;
1920   struct MenuPosInfo last_level;
1921   struct MenuPosInfo level_info_1;
1922   struct MenuPosInfo level_info_2;
1923   struct MenuPosInfo title_1;
1924   struct MenuPosInfo title_2;
1925   struct MenuPosInfo title_3;
1926 };
1927
1928 struct MenuMainInputInfo
1929 {
1930   struct MenuPosInfo name;
1931 };
1932
1933 struct MenuMainInfo
1934 {
1935   struct MenuMainButtonInfo button;
1936   struct MenuMainTextInfo text;
1937   struct MenuMainInputInfo input;
1938 };
1939
1940 struct TitleInfo
1941 {
1942   int fade_delay;
1943   int post_delay;
1944   int auto_delay;
1945
1946   int fade_delay_final;
1947   int post_delay_final;
1948   int auto_delay_final;
1949 };
1950
1951 struct MenuInfo
1952 {
1953   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1954   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1955   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
1956   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
1957
1958   int scrollbar_xoffset;
1959
1960   int list_size[NUM_SPECIAL_GFX_ARGS];
1961
1962   int fade_delay;
1963   int post_delay;
1964   int auto_delay;
1965
1966   int sound[NUM_SPECIAL_GFX_ARGS];
1967   int music[NUM_SPECIAL_GFX_ARGS];
1968
1969   struct MenuMainInfo main;
1970 };
1971
1972 struct DoorInfo
1973 {
1974   int width;
1975   int height;
1976   int step_offset;
1977   int step_delay;
1978   int anim_mode;
1979 };
1980
1981 struct PreviewInfo
1982 {
1983   int x, y;
1984   int align;
1985   int xsize, ysize;
1986   int xoffset, yoffset;
1987   int tile_size;
1988   int step_offset;
1989   int step_delay;
1990   int anim_mode;
1991 };
1992
1993 struct HiScore
1994 {
1995   char Name[MAX_PLAYER_NAME_LEN + 1];
1996   int Score;
1997 };
1998
1999 struct Content
2000 {
2001   int e[3][3];
2002 };
2003
2004 struct EnvelopeInfo
2005 {
2006   int xsize;
2007   int ysize;
2008
2009   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2010 };
2011
2012 struct LevelSetInfo
2013 {
2014   int music[MAX_LEVELS];
2015 };
2016
2017 struct LevelFileInfo
2018 {
2019   int nr;
2020   int type;
2021   boolean packed;
2022   char *basename;
2023   char *filename;
2024 };
2025
2026 struct DateInfo
2027 {
2028   int year;
2029   int month;
2030   int day;
2031 };
2032
2033 struct LevelInfo
2034 {
2035   struct LevelFileInfo file_info;
2036
2037   int game_engine_type;
2038
2039   /* level stored in native format for the alternative native game engines */
2040   struct LevelInfo_EM *native_em_level;
2041
2042   int file_version;     /* file format version the level is stored with    */
2043   int game_version;     /* game release version the level was created with */
2044
2045   struct DateInfo creation_date;
2046
2047   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2048   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2049   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2050
2051   int fieldx, fieldy;
2052
2053   int time;                             /* available time (seconds) */
2054   int gems_needed;
2055
2056   char name[MAX_LEVEL_NAME_LEN + 1];
2057   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2058
2059   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2060
2061   int score[LEVEL_SCORE_ELEMENTS];
2062
2063   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2064   int num_yamyam_contents;
2065
2066   int amoeba_speed;
2067   int amoeba_content;
2068
2069   int game_of_life[4];
2070   int biomaze[4];
2071
2072   int time_magic_wall;
2073   int time_wheel;
2074   int time_light;
2075   int time_timegate;
2076
2077   int shield_normal_time;
2078   int shield_deadly_time;
2079
2080   int extra_time;
2081   int time_orb_time;
2082
2083   int extra_time_score;
2084
2085   int start_element[MAX_PLAYERS];
2086   boolean use_start_element[MAX_PLAYERS];
2087
2088   int artwork_element[MAX_PLAYERS];
2089   boolean use_artwork_element[MAX_PLAYERS];
2090
2091   int explosion_element[MAX_PLAYERS];
2092   boolean use_explosion_element[MAX_PLAYERS];
2093
2094   /* values for the new EMC elements */
2095   int android_move_time;
2096   int android_clone_time;
2097   boolean ball_random;
2098   boolean ball_state_initial;
2099   int ball_time;
2100   int lenses_score;
2101   int magnify_score;
2102   int slurp_score;
2103   int lenses_time;
2104   int magnify_time;
2105   int wind_direction_initial;
2106
2107   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2108   int num_ball_contents;
2109
2110   int num_android_clone_elements;
2111   int android_clone_element[MAX_ANDROID_ELEMENTS];
2112
2113   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2114   int dont_collide_with_bits;   /* bitfield to store property for elements */
2115
2116   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2117   boolean initial_player_gravity[MAX_PLAYERS];
2118
2119   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2120   boolean use_spring_bug;       /* for compatibility with old levels */
2121   boolean use_time_orb_bug;     /* for compatibility with old levels */
2122   boolean instant_relocation;   /* no visual delay when relocating player */
2123   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2124   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2125
2126   boolean continuous_snapping;  /* repeated snapping without releasing key */
2127   boolean block_snap_field;     /* snapping blocks field to show animation */
2128   boolean block_last_field;     /* player blocks previous field while moving */
2129   boolean sp_block_last_field;  /* player blocks previous field while moving */
2130
2131   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2132   int use_step_counter;         /* count steps instead of seconds for level */
2133
2134   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2135
2136   boolean use_custom_template;  /* use custom properties from template file */
2137
2138   boolean no_valid_file;        /* set when level file missing or invalid */
2139
2140   boolean changed;              /* set when level was changed in the editor */
2141 };
2142
2143 struct GlobalInfo
2144 {
2145   char *autoplay_leveldir;
2146   int autoplay_level[MAX_TAPES_PER_SET];
2147   boolean autoplay_all;
2148
2149   char *convert_leveldir;
2150   int convert_level_nr;
2151
2152   int num_toons;
2153
2154   float frames_per_second;
2155   boolean fps_slowdown;
2156   int fps_slowdown_factor;
2157 };
2158
2159 struct ElementChangeInfo
2160 {
2161   boolean can_change;           /* use or ignore this change info */
2162
2163   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2164
2165   int trigger_player;           /* player triggering change */
2166   int trigger_side;             /* side triggering change */
2167   int trigger_page;             /* page triggering change */
2168
2169   int target_element;           /* target element after change */
2170
2171   int delay_fixed;              /* added frame delay before changed (fixed) */
2172   int delay_random;             /* added frame delay before changed (random) */
2173   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2174
2175   int trigger_element;          /* element triggering change */
2176
2177   struct Content target_content;/* elements for extended change target */
2178   boolean use_target_content;   /* use extended change target */
2179   boolean only_if_complete;     /* only use complete target content */
2180   boolean use_random_replace;   /* use random value for replacing elements */
2181   int random_percentage;        /* random value for replacing elements */
2182   int replace_when;             /* type of elements that can be replaced */
2183
2184   boolean explode;              /* explode instead of change */
2185
2186   boolean has_action;           /* execute action on specified condition */
2187   int action_type;              /* type of action */
2188   int action_mode;              /* mode of action */
2189   int action_arg;               /* parameter of action */
2190
2191   /* ---------- internal values used at runtime when playing ---------- */
2192
2193   /* functions that are called before, while and after the change of an
2194      element -- currently only used for non-custom elements */
2195   void (*pre_change_function)(int x, int y);
2196   void (*change_function)(int x, int y);
2197   void (*post_change_function)(int x, int y);
2198
2199   short actual_trigger_element; /* element that actually triggered change */
2200   int actual_trigger_side;      /* element side that triggered the change */
2201   int actual_trigger_player;    /* player which actually triggered change */
2202   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2203   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2204
2205   boolean can_change_or_has_action;     /* can_change | has_action */
2206
2207   /* ---------- internal values used in level editor ---------- */
2208
2209   int direct_action;            /* change triggered by actions on element */
2210   int other_action;             /* change triggered by other element actions */
2211 };
2212
2213 struct ElementGroupInfo
2214 {
2215   int num_elements;                     /* number of elements in this group */
2216   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2217
2218   int choice_mode;              /* how to choose element from group */
2219
2220   /* ---------- internal values used at runtime when playing ---------- */
2221
2222   /* the following is the same as above, but with recursively resolved group
2223      elements (group elements may also contain further group elements!) */
2224   int num_elements_resolved;
2225   short element_resolved[NUM_FILE_ELEMENTS];
2226
2227   int choice_pos;               /* current element choice position */
2228 };
2229
2230 struct ElementNameInfo
2231 {
2232   /* ---------- token and description strings ---------- */
2233
2234   char *token_name;             /* element token used in config files */
2235   char *class_name;             /* element class used in config files */
2236   char *editor_description;     /* pre-defined description for level editor */
2237 };
2238
2239 struct ElementInfo
2240 {
2241   /* ---------- token and description strings ---------- */
2242
2243   char *token_name;             /* element token used in config files */
2244   char *class_name;             /* element class used in config files */
2245   char *editor_description;     /* pre-defined description for level editor */
2246   char *custom_description;     /* alternative description from config file */
2247   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2248
2249   /* ---------- graphic and sound definitions ---------- */
2250
2251   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2252   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2253                                 /* special graphics for left/right/up/down */
2254
2255   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2256   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2257                                 /* crumbled graphics for left/right/up/down */
2258
2259   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2260                                 /* special graphics for certain screens */
2261
2262   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2263
2264   /* ---------- special element property values ---------- */
2265
2266   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2267
2268   boolean use_gfx_element;      /* use custom graphic element */
2269   int gfx_element;              /* optional custom graphic element */
2270
2271   int access_direction;         /* accessible from which direction */
2272
2273   int collect_score_initial;    /* initial score value for collecting */
2274   int collect_count_initial;    /* initial count value for collecting */
2275
2276   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2277   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2278   boolean use_last_ce_value;    /* use value from element before change */
2279
2280   int push_delay_fixed;         /* constant delay before pushing */
2281   int push_delay_random;        /* additional random delay before pushing */
2282   int drop_delay_fixed;         /* constant delay after dropping */
2283   int drop_delay_random;        /* additional random delay after dropping */
2284   int move_delay_fixed;         /* constant delay after moving */
2285   int move_delay_random;        /* additional random delay after moving */
2286
2287   int move_pattern;             /* direction movable element moves to */
2288   int move_direction_initial;   /* initial direction element moves to */
2289   int move_stepsize;            /* step size element moves with */
2290
2291   int move_enter_element;       /* element that can be entered (and removed) */
2292   int move_leave_element;       /* element that can be left behind */
2293   int move_leave_type;          /* change (limited) or leave (unlimited) */
2294
2295   int slippery_type;            /* how/where other elements slip away */
2296
2297   struct Content content;       /* new elements after explosion */
2298
2299   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2300   int explosion_delay;          /* duration of explosion of this element */
2301   int ignition_delay;           /* delay for explosion by other explosion */
2302
2303   struct ElementChangeInfo *change_page; /* actual list of change pages */
2304   struct ElementChangeInfo *change;      /* pointer to current change page */
2305
2306   int num_change_pages;         /* actual number of change pages */
2307   int current_change_page;      /* currently edited change page */
2308
2309   struct ElementGroupInfo *group;       /* pointer to element group info */
2310
2311   /* ---------- internal values used at runtime when playing ---------- */
2312
2313   boolean has_change_event[NUM_CHANGE_EVENTS];
2314
2315   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2316   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2317
2318   boolean in_group[NUM_GROUP_ELEMENTS];
2319
2320   int collect_score;            /* runtime score value for collecting */
2321
2322   /* ---------- internal values used in level editor ---------- */
2323
2324   int access_type;              /* walkable or passable */
2325   int access_layer;             /* accessible over/inside/under */
2326   int access_protected;         /* protection against deadly elements */
2327   int walk_to_action;           /* diggable/collectible/pushable */
2328   int smash_targets;            /* can smash player/enemies/everything */
2329   int deadliness;               /* deadly when running/colliding/touching */
2330
2331   boolean can_explode_by_fire;  /* element explodes by fire */
2332   boolean can_explode_smashed;  /* element explodes when smashed */
2333   boolean can_explode_impact;   /* element explodes on impact */
2334
2335   boolean modified_settings;    /* set for all modified custom elements */
2336 };
2337
2338 struct FontInfo
2339 {
2340   char *token_name;             /* font token used in config files */
2341
2342   int graphic;                  /* default graphic for this font */
2343   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2344                                 /* special graphics for certain screens */
2345   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2346                                 /* internal bitmap ID for special graphics */
2347 };
2348
2349 struct GraphicInfo
2350 {
2351   Bitmap *bitmap;
2352   int src_image_width;          /* scaled bitmap size, but w/o small images */
2353   int src_image_height;         /* scaled bitmap size, but w/o small images */
2354
2355   int src_x, src_y;             /* start position of animation frames */
2356   int width, height;            /* width/height of each animation frame */
2357
2358   int offset_x, offset_y;       /* x/y offset to next animation frame */
2359   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2360
2361   boolean double_movement;      /* animation has second movement tile */
2362   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2363
2364   int anim_frames;
2365   int anim_frames_per_line;
2366   int anim_start_frame;
2367   int anim_delay;               /* important: delay of 1 means "no delay"! */
2368   int anim_mode;
2369
2370   boolean anim_global_sync;
2371
2372   int crumbled_like;            /* element for cloning crumble graphics */
2373   int diggable_like;            /* element for cloning digging graphics */
2374
2375   int border_size;              /* border size for "crumbled" graphics */
2376
2377   int scale_up_factor;          /* optional factor for scaling image up */
2378
2379   int clone_from;               /* graphic for cloning *all* settings */
2380
2381   int anim_delay_fixed;         /* optional delay values for bored and   */
2382   int anim_delay_random;        /* sleeping player animations (animation */
2383   int post_delay_fixed;         /* intervall and following pause before  */
2384   int post_delay_random;        /* next intervall (bored animation only) */
2385
2386   int step_offset;              /* optional step offset of toon animations */
2387   int step_delay;               /* optional step delay of toon animations */
2388
2389   int draw_xoffset;             /* optional offset for drawing font chars */
2390   int draw_yoffset;             /* optional offset for drawing font chars */
2391
2392   int draw_masked;              /* optional setting for drawing envelope gfx */
2393
2394   int fade_delay;               /* optional setting for drawing title screens */
2395   int post_delay;               /* optional setting for drawing title screens */
2396   int auto_delay;               /* optional setting for drawing title screens */
2397
2398   boolean use_image_size;       /* use image size as default width and height */
2399
2400 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2401   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2402   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2403 #endif
2404 };
2405
2406 struct SoundInfo
2407 {
2408   boolean loop;
2409   int volume;
2410   int priority;
2411 };
2412
2413 struct MusicInfo
2414 {
2415   boolean loop;
2416 };
2417
2418 struct MusicPrefixInfo
2419 {
2420   char *prefix;
2421   boolean is_loop_music;
2422 };
2423
2424 struct MusicFileInfo
2425 {
2426   char *basename;
2427
2428   char *title_header;
2429   char *artist_header;
2430   char *album_header;
2431   char *year_header;
2432
2433   char *title;
2434   char *artist;
2435   char *album;
2436   char *year;
2437
2438   int music;
2439
2440   boolean is_sound;
2441
2442   struct MusicFileInfo *next;
2443 };
2444
2445 struct ElementActionInfo
2446 {
2447   char *suffix;
2448   int value;
2449   boolean is_loop_sound;
2450 };
2451
2452 struct ElementDirectionInfo
2453 {
2454   char *suffix;
2455   int value;
2456 };
2457
2458 struct SpecialSuffixInfo
2459 {
2460   char *suffix;
2461   int value;
2462 };
2463
2464 struct HelpAnimInfo
2465 {
2466   int element;
2467   int action;
2468   int direction;
2469
2470   int delay;
2471 };
2472
2473
2474 extern Bitmap                  *bitmap_db_cross;
2475 extern Bitmap                  *bitmap_db_field;
2476 extern Bitmap                  *bitmap_db_panel;
2477 extern Bitmap                  *bitmap_db_door;
2478 extern Pixmap                   tile_clipmask[];
2479 extern DrawBuffer              *fieldbuffer;
2480 extern DrawBuffer              *drawto_field;
2481
2482 extern int                      game_status;
2483 extern boolean                  level_editor_test_game;
2484 extern boolean                  network_playing;
2485
2486 #if defined(TARGET_SDL)
2487 extern boolean                  network_server;
2488 extern SDL_Thread              *server_thread;
2489 #endif
2490
2491 extern int                      key_joystick_mapping;
2492
2493 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2494 extern int                      redraw_x1, redraw_y1;
2495
2496 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2497 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2498 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2499 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2500 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2501 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2502 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2503 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2504 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2505 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2506 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2507 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2508 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2509 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2510 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2511 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2512 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2513 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2514 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2515 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2516 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2517 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2518 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2519 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2520 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2521 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2522 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2523
2524 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2525 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2526 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2527 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2528 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2529
2530 extern int                      lev_fieldx, lev_fieldy;
2531 extern int                      scroll_x, scroll_y;
2532
2533 extern int                      FX, FY;
2534 extern int                      ScrollStepSize;
2535 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2536 extern int                      BorderElement;
2537 extern int                      GameFrameDelay;
2538 extern int                      FfwdFrameDelay;
2539 extern int                      BX1, BY1;
2540 extern int                      BX2, BY2;
2541 extern int                      SBX_Left, SBX_Right;
2542 extern int                      SBY_Upper, SBY_Lower;
2543 extern int                      ZX, ZY;
2544 extern int                      ExitX, ExitY;
2545 extern int                      AllPlayersGone;
2546
2547 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2548
2549 extern boolean                  network_player_action_received;
2550
2551 extern int                      graphics_action_mapping[];
2552
2553 extern struct LevelSetInfo      levelset;
2554 extern struct LevelInfo         level, level_template;
2555 extern struct HiScore           highscore[];
2556 extern struct TapeInfo          tape;
2557 extern struct GlobalInfo        global;
2558 extern struct BorderInfo        border;
2559 extern struct TitleInfo         title;
2560 extern struct MenuInfo          menu;
2561 extern struct DoorInfo          door_1, door_2;
2562 extern struct PreviewInfo       preview;
2563 extern struct ElementInfo       element_info[];
2564 extern struct ElementNameInfo   element_name_info[];
2565 extern struct ElementActionInfo element_action_info[];
2566 extern struct ElementDirectionInfo element_direction_info[];
2567 extern struct SpecialSuffixInfo special_suffix_info[];
2568 extern struct TokenIntPtrInfo   image_config_vars[];
2569 extern struct FontInfo          font_info[];
2570 extern struct MusicPrefixInfo   music_prefix_info[];
2571 extern struct GraphicInfo      *graphic_info;
2572 extern struct SoundInfo        *sound_info;
2573 extern struct MusicInfo        *music_info;
2574 extern struct MusicFileInfo    *music_file_info;
2575 extern struct HelpAnimInfo     *helpanim_info;
2576 extern SetupFileHash           *helptext_info;
2577 extern struct ConfigTypeInfo    image_config_suffix[];
2578 extern struct ConfigTypeInfo    sound_config_suffix[];
2579 extern struct ConfigTypeInfo    music_config_suffix[];
2580 extern struct ConfigInfo        image_config[];
2581 extern struct ConfigInfo        sound_config[];
2582 extern struct ConfigInfo        music_config[];
2583 extern struct ConfigInfo        helpanim_config[];
2584 extern struct ConfigInfo        helptext_config[];
2585
2586 #endif  /* MAIN_H */