rnd-20070121-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define SCREENX(a)                      ((a) - scroll_x)
60 #define SCREENY(a)                      ((a) - scroll_y)
61 #define LEVELX(a)                       ((a) + scroll_x)
62 #define LEVELY(a)                       ((a) + scroll_y)
63
64 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
65                                          (y) >= 0 && (y) < (ysize))
66 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
67                                         ((x) >= (xmin) && (x) <= (xmax) && \
68                                          (y) >= (ymin) && (y) <= (ymax))
69
70 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
71 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
72 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
73
74 /* values for configurable properties (custom elem's only, else pre-defined) */
75 /* (never change these values, as they are stored in level files!) */
76 #define EP_DIGGABLE                     0
77 #define EP_COLLECTIBLE_ONLY             1
78 #define EP_DONT_RUN_INTO                2
79 #define EP_DONT_COLLIDE_WITH            3
80 #define EP_DONT_TOUCH                   4
81 #define EP_INDESTRUCTIBLE               5
82 #define EP_SLIPPERY                     6
83 #define EP_CAN_CHANGE                   7
84 #define EP_CAN_MOVE                     8
85 #define EP_CAN_FALL                     9
86 #define EP_CAN_SMASH_PLAYER             10
87 #define EP_CAN_SMASH_ENEMIES            11
88 #define EP_CAN_SMASH_EVERYTHING         12
89 #define EP_EXPLODES_BY_FIRE             13
90 #define EP_EXPLODES_SMASHED             14
91 #define EP_EXPLODES_IMPACT              15
92 #define EP_WALKABLE_OVER                16
93 #define EP_WALKABLE_INSIDE              17
94 #define EP_WALKABLE_UNDER               18
95 #define EP_PASSABLE_OVER                19
96 #define EP_PASSABLE_INSIDE              20
97 #define EP_PASSABLE_UNDER               21
98 #define EP_DROPPABLE                    22
99 #define EP_EXPLODES_1X1_OLD             23
100 #define EP_PUSHABLE                     24
101 #define EP_EXPLODES_CROSS_OLD           25
102 #define EP_PROTECTED                    26
103 #define EP_CAN_MOVE_INTO_ACID           27
104 #define EP_THROWABLE                    28
105 #define EP_CAN_EXPLODE                  29
106 #define EP_GRAVITY_REACHABLE            30
107
108 /* values for pre-defined properties */
109 /* (from here on, values can be changed by inserting new values) */
110 #define EP_PLAYER                       32
111 #define EP_CAN_PASS_MAGIC_WALL          33
112 #define EP_CAN_PASS_DC_MAGIC_WALL       34
113 #define EP_SWITCHABLE                   35
114 #define EP_BD_ELEMENT                   36
115 #define EP_SP_ELEMENT                   37
116 #define EP_SB_ELEMENT                   38
117 #define EP_GEM                          39
118 #define EP_FOOD_DARK_YAMYAM             40
119 #define EP_FOOD_PENGUIN                 41
120 #define EP_FOOD_PIG                     42
121 #define EP_HISTORIC_WALL                43
122 #define EP_HISTORIC_SOLID               44
123 #define EP_CLASSIC_ENEMY                45
124 #define EP_BELT                         46
125 #define EP_BELT_ACTIVE                  47
126 #define EP_BELT_SWITCH                  48
127 #define EP_TUBE                         49
128 #define EP_KEYGATE                      50
129 #define EP_AMOEBOID                     51
130 #define EP_AMOEBALIVE                   52
131 #define EP_HAS_EDITOR_CONTENT           53
132 #define EP_CAN_TURN_EACH_MOVE           54
133 #define EP_CAN_GROW                     55
134 #define EP_ACTIVE_BOMB                  56
135 #define EP_INACTIVE                     57
136
137 /* values for special configurable properties (depending on level settings) */
138 #define EP_EM_SLIPPERY_WALL             58
139
140 /* values for special graphics properties (no effect on game engine) */
141 #define EP_GFX_CRUMBLED                 59
142
143 /* values for derived properties (determined from properties above) */
144 #define EP_ACCESSIBLE_OVER              60
145 #define EP_ACCESSIBLE_INSIDE            61
146 #define EP_ACCESSIBLE_UNDER             62
147 #define EP_WALKABLE                     63
148 #define EP_PASSABLE                     64
149 #define EP_ACCESSIBLE                   65
150 #define EP_COLLECTIBLE                  66
151 #define EP_SNAPPABLE                    67
152 #define EP_WALL                         68
153 #define EP_SOLID_FOR_PUSHING            69
154 #define EP_DRAGONFIRE_PROOF             70
155 #define EP_EXPLOSION_PROOF              71
156 #define EP_CAN_SMASH                    72
157 #define EP_EXPLODES_3X3_OLD             73
158 #define EP_CAN_EXPLODE_BY_FIRE          74
159 #define EP_CAN_EXPLODE_SMASHED          75
160 #define EP_CAN_EXPLODE_IMPACT           76
161 #define EP_SP_PORT                      77
162 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    78
163 #define EP_CAN_EXPLODE_BY_EXPLOSION     79
164 #define EP_COULD_MOVE_INTO_ACID         80
165 #define EP_MAYBE_DONT_COLLIDE_WITH      81
166 #define EP_CAN_BE_CLONED_BY_ANDROID     82
167
168 /* values for internal purpose only (level editor) */
169 #define EP_WALK_TO_OBJECT               83
170 #define EP_DEADLY                       84
171 #define EP_EDITOR_CASCADE               85
172 #define EP_EDITOR_CASCADE_ACTIVE        86
173 #define EP_EDITOR_CASCADE_INACTIVE      87
174
175 /* values for internal purpose only (game engine) */
176 #define EP_HAS_ACTION                   88
177 #define EP_CAN_CHANGE_OR_HAS_ACTION     89
178
179 /* values for internal purpose only (other) */
180 #define EP_OBSOLETE                     90
181
182 #define NUM_ELEMENT_PROPERTIES          91
183
184 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
185 #define EP_BITFIELD_BASE_NR             0
186
187 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
188 #define EP_BITMASK_DEFAULT              0
189
190 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
191 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
192 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
193 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
194                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
195                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
196
197
198 /* values for change events for custom elements (stored in level file) */
199 #define CE_DELAY                        0
200 #define CE_TOUCHED_BY_PLAYER            1
201 #define CE_PRESSED_BY_PLAYER            2
202 #define CE_PUSHED_BY_PLAYER             3
203 #define CE_DROPPED_BY_PLAYER            4
204 #define CE_HITTING_SOMETHING            5
205 #define CE_IMPACT                       6
206 #define CE_SMASHED                      7
207 #define CE_TOUCHING_X                   8
208 #define CE_CHANGE_OF_X                  9
209 #define CE_EXPLOSION_OF_X               10
210 #define CE_PLAYER_TOUCHES_X             11
211 #define CE_PLAYER_PRESSES_X             12
212 #define CE_PLAYER_PUSHES_X              13
213 #define CE_PLAYER_COLLECTS_X            14
214 #define CE_PLAYER_DROPS_X               15
215 #define CE_VALUE_GETS_ZERO              16
216 #define CE_VALUE_GETS_ZERO_OF_X         17
217 #define CE_BY_OTHER_ACTION              18
218 #define CE_BY_DIRECT_ACTION             19
219 #define CE_PLAYER_DIGS_X                20
220 #define CE_ENTERED_BY_PLAYER            21
221 #define CE_LEFT_BY_PLAYER               22
222 #define CE_PLAYER_ENTERS_X              23
223 #define CE_PLAYER_LEAVES_X              24
224 #define CE_SWITCHED                     25
225 #define CE_SWITCH_OF_X                  26
226 #define CE_HIT_BY_SOMETHING             27
227 #define CE_HITTING_X                    28
228 #define CE_HIT_BY_X                     29
229 #define CE_BLOCKED                      30
230 #define CE_SWITCHED_BY_PLAYER           31
231 #define CE_PLAYER_SWITCHES_X            32
232 #define CE_SNAPPED_BY_PLAYER            33
233 #define CE_PLAYER_SNAPS_X               34
234 #define CE_MOVE_OF_X                    35
235 #define CE_DIGGING_X                    36
236 #define CE_CREATION_OF_X                37
237 #define CE_SCORE_GETS_ZERO              38
238 #define CE_SCORE_GETS_ZERO_OF_X         39
239 #define CE_VALUE_CHANGES                40
240 #define CE_VALUE_CHANGES_OF_X           41
241 #define CE_SCORE_CHANGES                42
242 #define CE_SCORE_CHANGES_OF_X           43
243
244 #define NUM_CHANGE_EVENTS               44
245
246 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
247
248 #define CE_BITMASK_DEFAULT              0
249
250 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
251 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
252
253 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
254 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
255
256 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
257 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
258                                          CH_EVENT_VAR(e,c))
259 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
260                                          CH_ANY_EVENT_VAR(e,c))
261
262 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
263                                          CH_EVENT_VAR(e,c) = (v) : 0)
264 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
265                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
266
267 /* values for player bitmasks */
268 #define PLAYER_BITS_NONE                0
269 #define PLAYER_BITS_1                   (1 << 0)
270 #define PLAYER_BITS_2                   (1 << 1)
271 #define PLAYER_BITS_3                   (1 << 2)
272 #define PLAYER_BITS_4                   (1 << 3)
273 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
274                                          PLAYER_BITS_2 | \
275                                          PLAYER_BITS_3 | \
276                                          PLAYER_BITS_4)
277 #define PLAYER_BITS_TRIGGER             (1 << 4)
278
279 /* values for move directions (bits 0 - 3: basic move directions) */
280 #define MV_BIT_PREVIOUS                 4
281 #define MV_BIT_TRIGGER                  5
282 #define MV_BIT_TRIGGER_BACK             6
283 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
284 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
285
286 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
287 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
288 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
289 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
290 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
291
292 /* values for move stepsize */
293 #define STEPSIZE_NOT_MOVING             0
294 #define STEPSIZE_VERY_SLOW              1
295 #define STEPSIZE_SLOW                   2
296 #define STEPSIZE_NORMAL                 4
297 #define STEPSIZE_FAST                   8
298 #define STEPSIZE_VERY_FAST              16
299 #define STEPSIZE_EVEN_FASTER            32
300 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
301 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
302 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
303
304 /* values for change side for custom elements */
305 #define CH_SIDE_NONE                    MV_NONE
306 #define CH_SIDE_LEFT                    MV_LEFT
307 #define CH_SIDE_RIGHT                   MV_RIGHT
308 #define CH_SIDE_TOP                     MV_UP
309 #define CH_SIDE_BOTTOM                  MV_DOWN
310 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
311 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
312 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
313
314 /* values for change player for custom elements */
315 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
316 #define CH_PLAYER_1                     PLAYER_BITS_1
317 #define CH_PLAYER_2                     PLAYER_BITS_2
318 #define CH_PLAYER_3                     PLAYER_BITS_3
319 #define CH_PLAYER_4                     PLAYER_BITS_4
320 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
321
322 /* values for change page for custom elements */
323 #define CH_PAGE_ANY_FILE                (0xff)
324 #define CH_PAGE_ANY                     (0xffffffff)
325
326 /* values for change power for custom elements */
327 #define CP_WHEN_EMPTY                   0
328 #define CP_WHEN_DIGGABLE                1
329 #define CP_WHEN_DESTRUCTIBLE            2
330 #define CP_WHEN_COLLECTIBLE             3
331 #define CP_WHEN_REMOVABLE               4
332 #define CP_WHEN_WALKABLE                5
333
334 /* values for change actions for custom elements */
335 #define CA_NO_ACTION                    0
336 #define CA_EXIT_PLAYER                  1
337 #define CA_KILL_PLAYER                  2
338 #define CA_MOVE_PLAYER                  3
339 #define CA_RESTART_LEVEL                4
340 #define CA_SHOW_ENVELOPE                5
341 #define CA_SET_LEVEL_TIME               6
342 #define CA_SET_LEVEL_GEMS               7
343 #define CA_SET_LEVEL_SCORE              8
344 #define CA_SET_LEVEL_WIND               9
345 #define CA_SET_PLAYER_GRAVITY           10
346 #define CA_SET_PLAYER_KEYS              11
347 #define CA_SET_PLAYER_SPEED             12
348 #define CA_SET_PLAYER_SHIELD            13
349 #define CA_SET_PLAYER_ARTWORK           14
350 #define CA_SET_CE_SCORE                 15
351 #define CA_SET_CE_VALUE                 16
352 #define CA_SET_ENGINE_SCAN_MODE         17
353
354 #define CA_HEADLINE_LEVEL_ACTIONS       250
355 #define CA_HEADLINE_PLAYER_ACTIONS      251
356 #define CA_HEADLINE_CE_ACTIONS          252
357 #define CA_HEADLINE_ENGINE_ACTIONS      253
358 #define CA_UNDEFINED                    255
359
360 /* values for change action mode for custom elements */
361 #define CA_MODE_UNDEFINED               0
362 #define CA_MODE_SET                     1
363 #define CA_MODE_ADD                     2
364 #define CA_MODE_SUBTRACT                3
365 #define CA_MODE_MULTIPLY                4
366 #define CA_MODE_DIVIDE                  5
367 #define CA_MODE_MODULO                  6
368
369 /* values for change action parameters for custom elements */
370 #define CA_ARG_MIN                      0
371 #define CA_ARG_0                        0
372 #define CA_ARG_1                        1
373 #define CA_ARG_2                        2
374 #define CA_ARG_3                        3
375 #define CA_ARG_4                        4
376 #define CA_ARG_5                        5
377 #define CA_ARG_6                        6
378 #define CA_ARG_7                        7
379 #define CA_ARG_8                        8
380 #define CA_ARG_9                        9
381 #define CA_ARG_10                       10
382 #define CA_ARG_100                      100
383 #define CA_ARG_1000                     1000
384 #define CA_ARG_MAX                      9999
385 #define CA_ARG_PLAYER                   10000
386 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
387 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
388 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
389 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
390 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
391 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
392 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
393 #define CA_ARG_NUMBER                   11000
394 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
395 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
396 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
397 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
398 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
399 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
400 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
401 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
402 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
403 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
404 #define CA_ARG_ELEMENT                  12000
405 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
406 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
407 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
408 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
409 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
410 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
411 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
412 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
413 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
414 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
415 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
416 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
417 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
418 #define CA_ARG_SPEED                    13000
419 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
420 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
421 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
422 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
423 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
424 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
425 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
426 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
427 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
428 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
429 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
430 #define CA_ARG_GRAVITY                  14000
431 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
432 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
433 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
434 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
435 #define CA_ARG_DIRECTION                15000
436 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
437 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
438 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
439 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
440 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
441 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
442 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
443 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
444 #define CA_ARG_SHIELD                   16000
445 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
446 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
447 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
448 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
449 #define CA_ARG_SCAN_MODE                17000
450 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
451 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
452 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
453 #define CA_ARG_UNDEFINED                65535
454
455 /* values for custom move patterns (bits 0 - 3: basic move directions) */
456 #define MV_BIT_TOWARDS_PLAYER           4
457 #define MV_BIT_AWAY_FROM_PLAYER         5
458 #define MV_BIT_ALONG_LEFT_SIDE          6
459 #define MV_BIT_ALONG_RIGHT_SIDE         7
460 #define MV_BIT_TURNING_LEFT             8
461 #define MV_BIT_TURNING_RIGHT            9
462 #define MV_BIT_WHEN_PUSHED              10
463 #define MV_BIT_MAZE_RUNNER              11
464 #define MV_BIT_MAZE_HUNTER              12
465 #define MV_BIT_WHEN_DROPPED             13
466 #define MV_BIT_TURNING_LEFT_RIGHT       14
467 #define MV_BIT_TURNING_RIGHT_LEFT       15
468 #define MV_BIT_TURNING_RANDOM           16
469 #define MV_BIT_WIND_DIRECTION           17
470
471 /* values for custom move patterns */
472 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
473 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
474 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
475 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
476 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
477 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
478 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
479 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
480 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
481 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
482 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
483 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
484 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
485 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
486 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
487
488 /* values for initial move direction */
489 #define MV_START_NONE                   (MV_NONE)
490 #define MV_START_AUTOMATIC              (MV_NONE)
491 #define MV_START_LEFT                   (MV_LEFT)
492 #define MV_START_RIGHT                  (MV_RIGHT)
493 #define MV_START_UP                     (MV_UP)
494 #define MV_START_DOWN                   (MV_DOWN)
495 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
496 #define MV_START_PREVIOUS               (MV_PREVIOUS)
497
498 /* values for elements left behind by custom elements */
499 #define LEAVE_TYPE_UNLIMITED            0
500 #define LEAVE_TYPE_LIMITED              1
501
502 /* values for slippery property for custom elements */
503 #define SLIPPERY_ANY_RANDOM             0
504 #define SLIPPERY_ANY_LEFT_RIGHT         1
505 #define SLIPPERY_ANY_RIGHT_LEFT         2
506 #define SLIPPERY_ONLY_LEFT              3
507 #define SLIPPERY_ONLY_RIGHT             4
508
509 /* values for explosion type for custom elements */
510 #define EXPLODES_3X3                    0
511 #define EXPLODES_1X1                    1
512 #define EXPLODES_CROSS                  2
513
514 /* macros for configurable properties */
515 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
516 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
517 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
518 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
519 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
520 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
521 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
522 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
523 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
524 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
525 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
526 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
527 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
528 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
529 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
530 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
531 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
532 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
533 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
534 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
535 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
536 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
537 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
538 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
539 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
540 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
541 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
542 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
543 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
544 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
545 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
546
547 /* macros for special configurable properties */
548 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
549
550 /* macros for special graphics properties */
551 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
552
553 /* macros for pre-defined properties */
554 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
555 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
556 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
557 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
558 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
559 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
560 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
561 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
562 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
563 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
564 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
565 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
566 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
567 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
568 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
569 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
570 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
571 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
572 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
573 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
574 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
575 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
576 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
577 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
578 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
579 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
580
581 /* macros for derived properties */
582 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
583 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
584 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
585 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
586 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
587 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
588 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
589 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
590 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
591 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
592 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
593 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
594 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
595 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
596 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
597 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
598 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
599 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
600 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
601                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
602 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
603                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
604 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
605 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
606 #define CAN_BE_CLONED_BY_ANDROID(e)     \
607                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
608
609 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
610 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
611                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
612 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
613                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
614
615 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
616 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
617                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
618
619 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
620
621 /* special macros used in game engine */
622 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
623                                  (e) <= EL_CUSTOM_END)
624
625 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
626                                  (e) <= EL_GROUP_END)
627
628 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
629                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
630
631 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
632                                  (e) <= EL_INTERNAL_END)
633
634 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
635                                  (e) <= EL_ENVELOPE_4)
636
637 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
638                                  (e) <= EL_KEY_4)
639 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
640                                  (e) <= EL_EM_KEY_4)
641 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
642                                  (e) <= EL_EMC_KEY_8)
643 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
644                                  IS_EM_KEY(e) ||                        \
645                                  IS_EMC_KEY(e))
646 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
647 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
648 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
649 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
650                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
651                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
652
653 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
654                                  (e) <= EL_GATE_4)
655 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
656                                  (e) <= EL_EM_GATE_4)
657 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
658                                  (e) <= EL_EMC_GATE_8)
659 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
660                                  IS_EM_GATE(e) ||                       \
661                                  IS_EMC_GATE(e))
662 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
663 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
664 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
665 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
666                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
667                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
668
669 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
670                                  (e) <= EL_GATE_4_GRAY)
671 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
672                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
673 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
674                                  (e) <= EL_EM_GATE_4_GRAY)
675 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
676                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
677 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
678                                  (e) <= EL_EMC_GATE_8_GRAY)
679 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
680                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
681 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
682                                  IS_EM_GATE_GRAY(e) ||                  \
683                                  IS_EMC_GATE_GRAY(e))
684 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
685                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
686                                  IS_EMC_GATE_GRAY_ACTIVE(e))
687 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
688 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
689 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
690 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
691 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
692 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
693 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
694                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
695                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
696
697 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
698                                  element_info[e].gfx_element : e)
699
700 /* !!! CHECK THIS !!! */
701 #if 1
702 #define TILE_GFX_ELEMENT(x, y)                                          \
703                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
704                     Feld[x][y] != EL_EXPLOSION ?                        \
705                     GfxElement[x][y] : Feld[x][y])
706 #else
707 #define TILE_GFX_ELEMENT(x, y)                                          \
708         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
709                     Feld[x][y] != EL_EXPLOSION ?                        \
710                     GfxElement[x][y] : Feld[x][y])
711 #endif
712
713 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
714 /* (solution: add separate "use sound of element" to level file and editor) */
715 #if 0
716 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
717 #else
718 #define SND_ELEMENT(e)          (e)
719 #endif
720
721 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
722 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
723 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
724
725 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
726         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
727          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
728
729 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
730
731 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
732 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
733
734 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
735 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
736 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
737
738 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
739
740 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
741                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
742                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
743                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
744                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
745                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
746                                  EL_ROCK)
747 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
748                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
749                                  EL_BD_ROCK)
750 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
751                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
752                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
753                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
754                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
755                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
756                                  (e) == EL_PEARL          ? EL_BOMB    :    \
757                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
758                                  EL_ROCK)
759 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
760 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
761 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
762 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
763
764 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
765 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
766
767 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
768                                          IS_PROTECTED(Back[x][y]))
769 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
770 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
771                                          ENEMY_PROTECTED_FIELD(x, y))
772 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
773                                          EXPLOSION_PROTECTED_FIELD(x, y))
774
775 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
776                                  (p)->switch_x == (x) && (p)->switch_y == (y))
777
778 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
779                                  (p)->drop_x == (x) && (p)->drop_y == (y))
780
781 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
782
783 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
784                                  (e) : EL_PLAYER_1)
785
786 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
787
788 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
789 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
790 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
791
792 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
793                                                               ANIM_CE_SCORE |  \
794                                                               ANIM_CE_DELAY))
795 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
796 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
797 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
798 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
799
800 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
801
802 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
803 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
804 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
805                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
806
807 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
808 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
809                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
810                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
811                                  (d) == MV_UP    ? "MV_UP"    :         \
812                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
813
814 /* fundamental game speed values */
815 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
816 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
817
818 /* boundaries of arrays etc. */
819 #define MAX_LEVEL_NAME_LEN      32
820 #define MAX_LEVEL_AUTHOR_LEN    32
821 #define MAX_ELEMENT_NAME_LEN    32
822 #define MAX_TAPES_PER_SET       1024
823 #define MAX_SCORE_ENTRIES       100
824 #define MAX_NUM_TITLE_SCREENS   5
825
826 #define MAX_NUM_AMOEBA          100
827
828 #define NUM_BELTS               4
829 #define NUM_BELT_PARTS          3
830 #define NUM_ENVELOPES           4
831 #define MIN_ENVELOPE_XSIZE      1
832 #define MIN_ENVELOPE_YSIZE      1
833 #define MAX_ENVELOPE_XSIZE      30
834 #define MAX_ENVELOPE_YSIZE      20
835 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
836 #define MIN_CHANGE_PAGES        1
837 #define MAX_CHANGE_PAGES        32
838 #define MIN_ELEMENTS_IN_GROUP   1
839 #define MAX_ELEMENTS_IN_GROUP   16
840 #define MIN_ANDROID_ELEMENTS    1
841 #define MAX_ANDROID_ELEMENTS    16
842
843 /* values for elements with content */
844 #define MIN_ELEMENT_CONTENTS    1
845 #define STD_ELEMENT_CONTENTS    4
846 #define MAX_ELEMENT_CONTENTS    8
847
848 /* often used screen positions */
849 #define SX                      8
850 #define SY                      8
851 #define REAL_SX                 (SX - 2)
852 #define REAL_SY                 (SY - 2)
853 #define DX                      566
854 #define DY                      60
855 #define VX                      DX
856 #define VY                      400
857 #define EX                      DX
858 #define EY                      (VY - 44)
859 #define TILESIZE                32
860 #define TILEX                   TILESIZE
861 #define TILEY                   TILESIZE
862 #define MINI_TILESIZE           (TILESIZE / 2)
863 #define MINI_TILEX              MINI_TILESIZE
864 #define MINI_TILEY              MINI_TILESIZE
865 #define MICRO_TILESIZE          (TILESIZE / 8)
866 #define MICRO_TILEX             MICRO_TILESIZE
867 #define MICRO_TILEY             MICRO_TILESIZE
868 #define MIDPOSX                 (SCR_FIELDX / 2)
869 #define MIDPOSY                 (SCR_FIELDY / 2)
870 #define SXSIZE                  (SCR_FIELDX * TILEX)
871 #define SYSIZE                  (SCR_FIELDY * TILEY)
872 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
873 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
874 #define DXSIZE                  100
875 #define DYSIZE                  280
876 #define VXSIZE                  DXSIZE
877 #define VYSIZE                  100
878 #define EXSIZE                  DXSIZE
879 #define EYSIZE                  (VYSIZE + 44)
880 #define FULL_SXSIZE             (2 + SXSIZE + 2)
881 #define FULL_SYSIZE             (2 + SYSIZE + 2)
882 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
883 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
884 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
885 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
886 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
887 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
888
889
890 /* score for elements */
891 #define SC_EMERALD              0
892 #define SC_DIAMOND              1
893 #define SC_BUG                  2
894 #define SC_SPACESHIP            3
895 #define SC_YAMYAM               4
896 #define SC_ROBOT                5
897 #define SC_PACMAN               6
898 #define SC_NUT                  7
899 #define SC_DYNAMITE             8
900 #define SC_KEY                  9
901 #define SC_TIME_BONUS           10
902 #define SC_CRYSTAL              11
903 #define SC_PEARL                12
904 #define SC_SHIELD               13
905 #define SC_UNKNOWN_14           14
906 #define SC_UNKNOWN_15           15
907
908 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
909
910
911 /* "real" level file elements */
912 #define EL_UNDEFINED                    -1
913
914 #define EL_EMPTY_SPACE                  0
915 #define EL_EMPTY                        EL_EMPTY_SPACE
916 #define EL_SAND                         1
917 #define EL_WALL                         2
918 #define EL_WALL_SLIPPERY                3
919 #define EL_ROCK                         4
920 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
921 #define EL_EMERALD                      6
922 #define EL_EXIT_CLOSED                  7
923 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
924 #define EL_BUG                          9
925 #define EL_SPACESHIP                    10
926 #define EL_YAMYAM                       11
927 #define EL_ROBOT                        12
928 #define EL_STEELWALL                    13
929 #define EL_DIAMOND                      14
930 #define EL_AMOEBA_DEAD                  15
931 #define EL_QUICKSAND_EMPTY              16
932 #define EL_QUICKSAND_FULL               17
933 #define EL_AMOEBA_DROP                  18
934 #define EL_BOMB                         19
935 #define EL_MAGIC_WALL                   20
936 #define EL_SPEED_PILL                   21
937 #define EL_ACID                         22
938 #define EL_AMOEBA_WET                   23
939 #define EL_AMOEBA_DRY                   24
940 #define EL_NUT                          25
941 #define EL_GAME_OF_LIFE                 26
942 #define EL_BIOMAZE                      27
943 #define EL_DYNAMITE_ACTIVE              28
944 #define EL_STONEBLOCK                   29
945 #define EL_ROBOT_WHEEL                  30
946 #define EL_ROBOT_WHEEL_ACTIVE           31
947 #define EL_KEY_1                        32
948 #define EL_KEY_2                        33
949 #define EL_KEY_3                        34
950 #define EL_KEY_4                        35
951 #define EL_GATE_1                       36
952 #define EL_GATE_2                       37
953 #define EL_GATE_3                       38
954 #define EL_GATE_4                       39
955 #define EL_GATE_1_GRAY                  40
956 #define EL_GATE_2_GRAY                  41
957 #define EL_GATE_3_GRAY                  42
958 #define EL_GATE_4_GRAY                  43
959 #define EL_DYNAMITE                     44
960 #define EL_PACMAN                       45
961 #define EL_INVISIBLE_WALL               46
962 #define EL_LAMP                         47
963 #define EL_LAMP_ACTIVE                  48
964 #define EL_WALL_EMERALD                 49
965 #define EL_WALL_DIAMOND                 50
966 #define EL_AMOEBA_FULL                  51
967 #define EL_BD_AMOEBA                    52
968 #define EL_TIME_ORB_FULL                53
969 #define EL_TIME_ORB_EMPTY               54
970 #define EL_EXPANDABLE_WALL              55
971 #define EL_BD_DIAMOND                   56
972 #define EL_EMERALD_YELLOW               57
973 #define EL_WALL_BD_DIAMOND              58
974 #define EL_WALL_EMERALD_YELLOW          59
975 #define EL_DARK_YAMYAM                  60
976 #define EL_BD_MAGIC_WALL                61
977 #define EL_INVISIBLE_STEELWALL          62
978 #define EL_SOKOBAN_FIELD_PLAYER         63
979 #define EL_DYNABOMB_INCREASE_NUMBER     64
980 #define EL_DYNABOMB_INCREASE_SIZE       65
981 #define EL_DYNABOMB_INCREASE_POWER      66
982 #define EL_SOKOBAN_OBJECT               67
983 #define EL_SOKOBAN_FIELD_EMPTY          68
984 #define EL_SOKOBAN_FIELD_FULL           69
985 #define EL_BD_BUTTERFLY_RIGHT           70
986 #define EL_BD_BUTTERFLY_UP              71
987 #define EL_BD_BUTTERFLY_LEFT            72
988 #define EL_BD_BUTTERFLY_DOWN            73
989 #define EL_BD_FIREFLY_RIGHT             74
990 #define EL_BD_FIREFLY_UP                75
991 #define EL_BD_FIREFLY_LEFT              76
992 #define EL_BD_FIREFLY_DOWN              77
993 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
994 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
995 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
996 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
997 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
998 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
999 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1000 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1001 #define EL_BD_BUTTERFLY                 78
1002 #define EL_BD_FIREFLY                   79
1003 #define EL_PLAYER_1                     80
1004 #define EL_PLAYER_2                     81
1005 #define EL_PLAYER_3                     82
1006 #define EL_PLAYER_4                     83
1007 #define EL_BUG_RIGHT                    84
1008 #define EL_BUG_UP                       85
1009 #define EL_BUG_LEFT                     86
1010 #define EL_BUG_DOWN                     87
1011 #define EL_SPACESHIP_RIGHT              88
1012 #define EL_SPACESHIP_UP                 89
1013 #define EL_SPACESHIP_LEFT               90
1014 #define EL_SPACESHIP_DOWN               91
1015 #define EL_PACMAN_RIGHT                 92
1016 #define EL_PACMAN_UP                    93
1017 #define EL_PACMAN_LEFT                  94
1018 #define EL_PACMAN_DOWN                  95
1019 #define EL_EMERALD_RED                  96
1020 #define EL_EMERALD_PURPLE               97
1021 #define EL_WALL_EMERALD_RED             98
1022 #define EL_WALL_EMERALD_PURPLE          99
1023 #define EL_ACID_POOL_TOPLEFT            100
1024 #define EL_ACID_POOL_TOPRIGHT           101
1025 #define EL_ACID_POOL_BOTTOMLEFT         102
1026 #define EL_ACID_POOL_BOTTOM             103
1027 #define EL_ACID_POOL_BOTTOMRIGHT        104
1028 #define EL_BD_WALL                      105
1029 #define EL_BD_ROCK                      106
1030 #define EL_EXIT_OPEN                    107
1031 #define EL_BLACK_ORB                    108
1032 #define EL_AMOEBA_TO_DIAMOND            109
1033 #define EL_MOLE                         110
1034 #define EL_PENGUIN                      111
1035 #define EL_SATELLITE                    112
1036 #define EL_ARROW_LEFT                   113
1037 #define EL_ARROW_RIGHT                  114
1038 #define EL_ARROW_UP                     115
1039 #define EL_ARROW_DOWN                   116
1040 #define EL_PIG                          117
1041 #define EL_DRAGON                       118
1042
1043 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1044
1045 #define EL_CHAR_START                   120
1046 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1047 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1048
1049 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1050
1051 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1052 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1053
1054 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1055
1056 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1057 #define EL_EXPANDABLE_WALL_VERTICAL     201
1058 #define EL_EXPANDABLE_WALL_ANY          202
1059
1060 #define EL_EM_GATE_1                    203
1061 #define EL_EM_GATE_2                    204
1062 #define EL_EM_GATE_3                    205
1063 #define EL_EM_GATE_4                    206
1064
1065 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1066 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1067 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1068
1069 #define EL_SP_START                     210
1070 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1071 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1072 #define EL_SP_ZONK                      (EL_SP_START + 1)
1073 #define EL_SP_BASE                      (EL_SP_START + 2)
1074 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1075 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1076 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1077 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1078 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1079 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1080 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1081 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1082 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1083 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1084 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1085 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1086 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1087 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1088 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1089 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1090 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1091 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1092 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1093 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1094 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1095 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1096 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1097 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1098 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1099 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1100 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1101 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1102 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1103 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1104 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1105 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1106 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1107 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1108 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1109 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1110 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1111 #define EL_SP_END                       (EL_SP_START + 39)
1112
1113 #define EL_EM_GATE_1_GRAY               250
1114 #define EL_EM_GATE_2_GRAY               251
1115 #define EL_EM_GATE_3_GRAY               252
1116 #define EL_EM_GATE_4_GRAY               253
1117
1118 #define EL_EM_DYNAMITE                  254
1119 #define EL_EM_DYNAMITE_ACTIVE           255
1120
1121 #define EL_PEARL                        256
1122 #define EL_CRYSTAL                      257
1123 #define EL_WALL_PEARL                   258
1124 #define EL_WALL_CRYSTAL                 259
1125 #define EL_DC_GATE_WHITE                260
1126 #define EL_DC_GATE_WHITE_GRAY           261
1127 #define EL_DC_KEY_WHITE                 262
1128 #define EL_SHIELD_NORMAL                263
1129 #define EL_EXTRA_TIME                   264
1130 #define EL_SWITCHGATE_OPEN              265
1131 #define EL_SWITCHGATE_CLOSED            266
1132 #define EL_SWITCHGATE_SWITCH_UP         267
1133 #define EL_SWITCHGATE_SWITCH_DOWN       268
1134
1135 #define EL_UNUSED_269                   269
1136 #define EL_UNUSED_270                   270
1137
1138 #define EL_CONVEYOR_BELT_1_LEFT          271
1139 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1140 #define EL_CONVEYOR_BELT_1_RIGHT         273
1141 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1142 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1143 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1144 #define EL_CONVEYOR_BELT_2_LEFT          277
1145 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1146 #define EL_CONVEYOR_BELT_2_RIGHT         279
1147 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1148 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1149 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1150 #define EL_CONVEYOR_BELT_3_LEFT          283
1151 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1152 #define EL_CONVEYOR_BELT_3_RIGHT         285
1153 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1154 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1155 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1156 #define EL_CONVEYOR_BELT_4_LEFT          289
1157 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1158 #define EL_CONVEYOR_BELT_4_RIGHT         291
1159 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1160 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1161 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1162 #define EL_LANDMINE                     295
1163 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1164 #define EL_LIGHT_SWITCH                 297
1165 #define EL_LIGHT_SWITCH_ACTIVE          298
1166 #define EL_SIGN_EXCLAMATION             299
1167 #define EL_SIGN_RADIOACTIVITY           300
1168 #define EL_SIGN_STOP                    301
1169 #define EL_SIGN_WHEELCHAIR              302
1170 #define EL_SIGN_PARKING                 303
1171 #define EL_SIGN_NO_ENTRY                304
1172 #define EL_SIGN_UNUSED_1                305
1173 #define EL_SIGN_GIVE_WAY                306
1174 #define EL_SIGN_ENTRY_FORBIDDEN         307
1175 #define EL_SIGN_EMERGENCY_EXIT          308
1176 #define EL_SIGN_YIN_YANG                309
1177 #define EL_SIGN_UNUSED_2                310
1178 #define EL_MOLE_LEFT                    311
1179 #define EL_MOLE_RIGHT                   312
1180 #define EL_MOLE_UP                      313
1181 #define EL_MOLE_DOWN                    314
1182 #define EL_STEELWALL_SLIPPERY           315
1183 #define EL_INVISIBLE_SAND               316
1184 #define EL_DX_UNKNOWN_15                317
1185 #define EL_DX_UNKNOWN_42                318
1186
1187 #define EL_UNUSED_319                   319
1188 #define EL_UNUSED_320                   320
1189
1190 #define EL_SHIELD_DEADLY                321
1191 #define EL_TIMEGATE_OPEN                322
1192 #define EL_TIMEGATE_CLOSED              323
1193 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1194 #define EL_TIMEGATE_SWITCH              325
1195
1196 #define EL_BALLOON                      326
1197 #define EL_BALLOON_SWITCH_LEFT          327
1198 #define EL_BALLOON_SWITCH_RIGHT         328
1199 #define EL_BALLOON_SWITCH_UP            329
1200 #define EL_BALLOON_SWITCH_DOWN          330
1201 #define EL_BALLOON_SWITCH_ANY           331
1202
1203 #define EL_EMC_STEELWALL_1              332
1204 #define EL_EMC_STEELWALL_2              333
1205 #define EL_EMC_STEELWALL_3              334
1206 #define EL_EMC_STEELWALL_4              335
1207 #define EL_EMC_WALL_1                   336
1208 #define EL_EMC_WALL_2                   337
1209 #define EL_EMC_WALL_3                   338
1210 #define EL_EMC_WALL_4                   339
1211 #define EL_EMC_WALL_5                   340
1212 #define EL_EMC_WALL_6                   341
1213 #define EL_EMC_WALL_7                   342
1214 #define EL_EMC_WALL_8                   343
1215
1216 #define EL_TUBE_ANY                     344
1217 #define EL_TUBE_VERTICAL                345
1218 #define EL_TUBE_HORIZONTAL              346
1219 #define EL_TUBE_VERTICAL_LEFT           347
1220 #define EL_TUBE_VERTICAL_RIGHT          348
1221 #define EL_TUBE_HORIZONTAL_UP           349
1222 #define EL_TUBE_HORIZONTAL_DOWN         350
1223 #define EL_TUBE_LEFT_UP                 351
1224 #define EL_TUBE_LEFT_DOWN               352
1225 #define EL_TUBE_RIGHT_UP                353
1226 #define EL_TUBE_RIGHT_DOWN              354
1227 #define EL_SPRING                       355
1228 #define EL_TRAP                         356
1229 #define EL_DX_SUPABOMB                  357
1230
1231 #define EL_UNUSED_358                   358
1232 #define EL_UNUSED_359                   359
1233
1234 /* ---------- begin of custom elements section ----------------------------- */
1235 #define EL_CUSTOM_START                 360
1236
1237 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1238
1239 #define NUM_CUSTOM_ELEMENTS             256
1240 #define EL_CUSTOM_END                   615
1241 /* ---------- end of custom elements section ------------------------------- */
1242
1243 #define EL_EM_KEY_1                     616
1244 #define EL_EM_KEY_2                     617
1245 #define EL_EM_KEY_3                     618
1246 #define EL_EM_KEY_4                     619
1247 #define EL_ENVELOPE_1                   620
1248 #define EL_ENVELOPE_2                   621
1249 #define EL_ENVELOPE_3                   622
1250 #define EL_ENVELOPE_4                   623
1251
1252 /* ---------- begin of group elements section ------------------------------ */
1253 #define EL_GROUP_START                  624
1254
1255 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1256
1257 #define NUM_GROUP_ELEMENTS              32
1258 #define EL_GROUP_END                    655
1259 /* ---------- end of custom elements section ------------------------------- */
1260
1261 #define EL_UNKNOWN                      656
1262 #define EL_TRIGGER_ELEMENT              657
1263 #define EL_TRIGGER_PLAYER               658
1264
1265 /* SP style elements */
1266 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1267 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1268 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1269 #define EL_SP_GRAVITY_ON_PORT_UP        662
1270 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1271 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1272 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1273 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1274
1275 /* EMC style elements */
1276 #define EL_BALLOON_SWITCH_NONE          667
1277 #define EL_EMC_GATE_5                   668
1278 #define EL_EMC_GATE_6                   669
1279 #define EL_EMC_GATE_7                   670
1280 #define EL_EMC_GATE_8                   671
1281 #define EL_EMC_GATE_5_GRAY              672
1282 #define EL_EMC_GATE_6_GRAY              673
1283 #define EL_EMC_GATE_7_GRAY              674
1284 #define EL_EMC_GATE_8_GRAY              675
1285 #define EL_EMC_KEY_5                    676
1286 #define EL_EMC_KEY_6                    677
1287 #define EL_EMC_KEY_7                    678
1288 #define EL_EMC_KEY_8                    679
1289 #define EL_EMC_ANDROID                  680
1290 #define EL_EMC_GRASS                    681
1291 #define EL_EMC_MAGIC_BALL               682
1292 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1293 #define EL_EMC_MAGIC_BALL_SWITCH        684
1294 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1295 #define EL_EMC_SPRING_BUMPER            686
1296 #define EL_EMC_PLANT                    687
1297 #define EL_EMC_LENSES                   688
1298 #define EL_EMC_MAGNIFIER                689
1299 #define EL_EMC_WALL_9                   690
1300 #define EL_EMC_WALL_10                  691
1301 #define EL_EMC_WALL_11                  692
1302 #define EL_EMC_WALL_12                  693
1303 #define EL_EMC_WALL_13                  694
1304 #define EL_EMC_WALL_14                  695
1305 #define EL_EMC_WALL_15                  696
1306 #define EL_EMC_WALL_16                  697
1307 #define EL_EMC_WALL_SLIPPERY_1          698
1308 #define EL_EMC_WALL_SLIPPERY_2          699
1309 #define EL_EMC_WALL_SLIPPERY_3          700
1310 #define EL_EMC_WALL_SLIPPERY_4          701
1311 #define EL_EMC_FAKE_GRASS               702
1312 #define EL_EMC_FAKE_ACID                703
1313 #define EL_EMC_DRIPPER                  704
1314
1315 #define EL_TRIGGER_CE_VALUE             705
1316 #define EL_TRIGGER_CE_SCORE             706
1317 #define EL_CURRENT_CE_VALUE             707
1318 #define EL_CURRENT_CE_SCORE             708
1319
1320 #define EL_YAMYAM_LEFT                  709
1321 #define EL_YAMYAM_RIGHT                 710
1322 #define EL_YAMYAM_UP                    711
1323 #define EL_YAMYAM_DOWN                  712
1324
1325 #define EL_BD_EXPANDABLE_WALL           713
1326
1327 #define EL_PREV_CE_8                    714
1328 #define EL_PREV_CE_7                    715
1329 #define EL_PREV_CE_6                    716
1330 #define EL_PREV_CE_5                    717
1331 #define EL_PREV_CE_4                    718
1332 #define EL_PREV_CE_3                    719
1333 #define EL_PREV_CE_2                    720
1334 #define EL_PREV_CE_1                    721
1335 #define EL_SELF                         722
1336 #define EL_NEXT_CE_1                    723
1337 #define EL_NEXT_CE_2                    724
1338 #define EL_NEXT_CE_3                    725
1339 #define EL_NEXT_CE_4                    726
1340 #define EL_NEXT_CE_5                    727
1341 #define EL_NEXT_CE_6                    728
1342 #define EL_NEXT_CE_7                    729
1343 #define EL_NEXT_CE_8                    730
1344 #define EL_ANY_ELEMENT                  731
1345
1346 #define EL_STEEL_CHAR_START             732
1347 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1348 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1349
1350 /* (auto-generated data structure definitions included with normal chars) */
1351
1352 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1353 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1354
1355 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1356
1357 #define EL_SPERMS                       812
1358 #define EL_BULLET                       813
1359 #define EL_HEART                        814
1360 #define EL_CROSS                        815
1361 #define EL_FRANKIE                      816
1362 #define EL_SIGN_SPERMS                  817
1363 #define EL_SIGN_BULLET                  818
1364 #define EL_SIGN_HEART                   819
1365 #define EL_SIGN_CROSS                   820
1366 #define EL_SIGN_FRANKIE                 821
1367
1368 #define EL_STEEL_EXIT_CLOSED            822
1369 #define EL_STEEL_EXIT_OPEN              823
1370
1371 #define EL_DC_STEELWALL_1_LEFT          824
1372 #define EL_DC_STEELWALL_1_RIGHT         825
1373 #define EL_DC_STEELWALL_1_TOP           826
1374 #define EL_DC_STEELWALL_1_BOTTOM        827
1375 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1376 #define EL_DC_STEELWALL_1_VERTICAL      829
1377 #define EL_DC_STEELWALL_1_TOPLEFT       830
1378 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1379 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1380 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1381 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1382 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1383 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1384 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1385
1386 #define EL_DC_STEELWALL_2_LEFT          838
1387 #define EL_DC_STEELWALL_2_RIGHT         839
1388 #define EL_DC_STEELWALL_2_TOP           840
1389 #define EL_DC_STEELWALL_2_BOTTOM        841
1390 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1391 #define EL_DC_STEELWALL_2_VERTICAL      843
1392 #define EL_DC_STEELWALL_2_MIDDLE        844
1393 #define EL_DC_STEELWALL_2_SINGLE        845
1394
1395 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1396 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1397 #define EL_DC_TIMEGATE_SWITCH           848
1398 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1399
1400 #define EL_DC_LANDMINE                  850
1401
1402 #define EL_EXPANDABLE_STEELWALL            851
1403 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1404 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1405 #define EL_EXPANDABLE_STEELWALL_ANY        854
1406
1407 #define EL_EM_EXIT_CLOSED               855
1408 #define EL_EM_EXIT_OPEN                 856
1409 #define EL_EM_STEEL_EXIT_CLOSED         857
1410 #define EL_EM_STEEL_EXIT_OPEN           858
1411
1412 #define EL_DC_GATE_FAKE_GRAY            859
1413
1414 #define EL_DC_MAGIC_WALL                860
1415
1416 #define EL_QUICKSAND_FAST_EMPTY         861
1417 #define EL_QUICKSAND_FAST_FULL          862
1418
1419 #define NUM_FILE_ELEMENTS               863
1420
1421
1422 /* "real" (and therefore drawable) runtime elements */
1423 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1424
1425 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1426 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1427 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1428 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1429 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1430 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1431 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1432 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1433 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1434 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1435 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1436 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1437 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1438 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1439 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1440 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1441 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1442 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1443 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1444 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1445 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1446 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1447 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1448 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1449 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1450 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1451 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1452 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1453 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1454 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1455 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1456 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1457 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1458 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1459 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1460 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1461 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1462 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1463 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1464 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1465 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1466 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1467 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1468 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1469 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1470 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1471 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1472 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1473 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1474 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1475 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1476 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1477 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1478 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1479 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1480 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1481 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1482 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1483 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1484 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1485 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1486 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1487 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1488 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1489 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1490 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1491 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1492 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1493 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1494 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1495 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1496 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1497
1498 /* "unreal" (and therefore not drawable) runtime elements */
1499 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 72)
1500
1501 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1502 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1503 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1504 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1505 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1506 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1507 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1508 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1509 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1510 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1511 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1512 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1513 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1514 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1515 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1516 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1517 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1518 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1519 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1520 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1521 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1522 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1523 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1524 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1525
1526 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1527
1528 /* dummy elements (never used as game elements, only used as graphics) */
1529 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1530
1531 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1532 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1533 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1534 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1535 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1536 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1537 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1538 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1539 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1540 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1541 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1542 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1543 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1544 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1545 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1546 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1547 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1548 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1549 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1550 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1551 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1552 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1553 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1554 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1555 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1556
1557 /* internal elements (only used for internal purposes like copying) */
1558 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1559
1560 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1561 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1562 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1563 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1564
1565 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1566 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1567 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1568 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1569 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1570 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1571 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1572 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1573 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1574 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1575 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1576 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1577 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1578 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1579 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1580 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1581 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1582 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1583 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1584 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1585 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1586 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1587 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1588 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1589 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1590 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1591 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1592 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1593 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1594 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1595
1596 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1597 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1598 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1599 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1600
1601 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1602
1603
1604 /* values for graphics/sounds action types */
1605 #define ACTION_DEFAULT                  0
1606 #define ACTION_WAITING                  1
1607 #define ACTION_FALLING                  2
1608 #define ACTION_MOVING                   3
1609 #define ACTION_DIGGING                  4
1610 #define ACTION_SNAPPING                 5
1611 #define ACTION_COLLECTING               6
1612 #define ACTION_DROPPING                 7
1613 #define ACTION_PUSHING                  8
1614 #define ACTION_WALKING                  9
1615 #define ACTION_PASSING                  10
1616 #define ACTION_IMPACT                   11
1617 #define ACTION_BREAKING                 12
1618 #define ACTION_ACTIVATING               13
1619 #define ACTION_DEACTIVATING             14
1620 #define ACTION_OPENING                  15
1621 #define ACTION_CLOSING                  16
1622 #define ACTION_ATTACKING                17
1623 #define ACTION_GROWING                  18
1624 #define ACTION_SHRINKING                19
1625 #define ACTION_ACTIVE                   20
1626 #define ACTION_FILLING                  21
1627 #define ACTION_EMPTYING                 22
1628 #define ACTION_CHANGING                 23
1629 #define ACTION_EXPLODING                24
1630 #define ACTION_BORING                   25
1631 #define ACTION_BORING_1                 26
1632 #define ACTION_BORING_2                 27
1633 #define ACTION_BORING_3                 28
1634 #define ACTION_BORING_4                 29
1635 #define ACTION_BORING_5                 30
1636 #define ACTION_BORING_6                 31
1637 #define ACTION_BORING_7                 32
1638 #define ACTION_BORING_8                 33
1639 #define ACTION_BORING_9                 34
1640 #define ACTION_BORING_10                35
1641 #define ACTION_SLEEPING                 36
1642 #define ACTION_SLEEPING_1               37
1643 #define ACTION_SLEEPING_2               38
1644 #define ACTION_SLEEPING_3               39
1645 #define ACTION_AWAKENING                40
1646 #define ACTION_DYING                    41
1647 #define ACTION_TURNING                  42
1648 #define ACTION_TURNING_FROM_LEFT        43
1649 #define ACTION_TURNING_FROM_RIGHT       44
1650 #define ACTION_TURNING_FROM_UP          45
1651 #define ACTION_TURNING_FROM_DOWN        46
1652 #define ACTION_SMASHED_BY_ROCK          47
1653 #define ACTION_SMASHED_BY_SPRING        48
1654 #define ACTION_EATING                   49
1655 #define ACTION_TWINKLING                50
1656 #define ACTION_SPLASHING                51
1657 #define ACTION_PAGE_1                   52
1658 #define ACTION_PAGE_2                   53
1659 #define ACTION_PAGE_3                   54
1660 #define ACTION_PAGE_4                   55
1661 #define ACTION_PAGE_5                   56
1662 #define ACTION_PAGE_6                   57
1663 #define ACTION_PAGE_7                   58
1664 #define ACTION_PAGE_8                   59
1665 #define ACTION_PAGE_9                   60
1666 #define ACTION_PAGE_10                  61
1667 #define ACTION_PAGE_11                  62
1668 #define ACTION_PAGE_12                  63
1669 #define ACTION_PAGE_13                  64
1670 #define ACTION_PAGE_14                  65
1671 #define ACTION_PAGE_15                  66
1672 #define ACTION_PAGE_16                  67
1673 #define ACTION_PAGE_17                  68
1674 #define ACTION_PAGE_18                  69
1675 #define ACTION_PAGE_19                  70
1676 #define ACTION_PAGE_20                  71
1677 #define ACTION_PAGE_21                  72
1678 #define ACTION_PAGE_22                  73
1679 #define ACTION_PAGE_23                  74
1680 #define ACTION_PAGE_24                  75
1681 #define ACTION_PAGE_25                  76
1682 #define ACTION_PAGE_26                  77
1683 #define ACTION_PAGE_27                  78
1684 #define ACTION_PAGE_28                  79
1685 #define ACTION_PAGE_29                  80
1686 #define ACTION_PAGE_30                  81
1687 #define ACTION_PAGE_31                  82
1688 #define ACTION_PAGE_32                  83
1689 #define ACTION_OTHER                    84
1690
1691 #define NUM_ACTIONS                     85
1692
1693 #define ACTION_BORING_LAST              ACTION_BORING_10
1694 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1695
1696
1697 /* values for special image configuration suffixes (must match game mode) */
1698 #define GFX_SPECIAL_ARG_DEFAULT         0
1699 #define GFX_SPECIAL_ARG_TITLE           1
1700 #define GFX_SPECIAL_ARG_MESSAGE         2
1701 #define GFX_SPECIAL_ARG_MAIN            3
1702 #define GFX_SPECIAL_ARG_LEVELS          4
1703 #define GFX_SPECIAL_ARG_SCORES          5
1704 #define GFX_SPECIAL_ARG_EDITOR          6
1705 #define GFX_SPECIAL_ARG_INFO            7
1706 #define GFX_SPECIAL_ARG_SETUP           8
1707 #define GFX_SPECIAL_ARG_PLAYING         9
1708 #define GFX_SPECIAL_ARG_DOOR            10
1709 #define GFX_SPECIAL_ARG_PREVIEW         11
1710 #define GFX_SPECIAL_ARG_CRUMBLED        12
1711
1712 #define NUM_SPECIAL_GFX_ARGS            13
1713
1714 /* these additional definitions are currently only used for draw offsets */
1715 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1716 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1717 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1718 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1719 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1720 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1721 #define GFX_SPECIAL_ARG_INFO_LEVELSET   6
1722
1723 #define NUM_SPECIAL_GFX_INFO_ARGS       7
1724
1725
1726 /* values for image configuration suffixes */
1727 #define GFX_ARG_X                       0
1728 #define GFX_ARG_Y                       1
1729 #define GFX_ARG_XPOS                    2
1730 #define GFX_ARG_YPOS                    3
1731 #define GFX_ARG_WIDTH                   4
1732 #define GFX_ARG_HEIGHT                  5
1733 #define GFX_ARG_VERTICAL                6
1734 #define GFX_ARG_OFFSET                  7
1735 #define GFX_ARG_XOFFSET                 8
1736 #define GFX_ARG_YOFFSET                 9
1737 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1738 #define GFX_ARG_2ND_VERTICAL            11
1739 #define GFX_ARG_2ND_OFFSET              12
1740 #define GFX_ARG_2ND_XOFFSET             13
1741 #define GFX_ARG_2ND_YOFFSET             14
1742 #define GFX_ARG_2ND_SWAP_TILES          15      
1743 #define GFX_ARG_FRAMES                  16
1744 #define GFX_ARG_FRAMES_PER_LINE         17
1745 #define GFX_ARG_START_FRAME             18
1746 #define GFX_ARG_DELAY                   19
1747 #define GFX_ARG_ANIM_MODE               20
1748 #define GFX_ARG_GLOBAL_SYNC             21
1749 #define GFX_ARG_CRUMBLED_LIKE           22
1750 #define GFX_ARG_DIGGABLE_LIKE           23
1751 #define GFX_ARG_BORDER_SIZE             24
1752 #define GFX_ARG_STEP_OFFSET             25
1753 #define GFX_ARG_STEP_DELAY              26
1754 #define GFX_ARG_DIRECTION               27
1755 #define GFX_ARG_POSITION                28
1756 #define GFX_ARG_DRAW_XOFFSET            29
1757 #define GFX_ARG_DRAW_YOFFSET            30
1758 #define GFX_ARG_DRAW_MASKED             31
1759 #define GFX_ARG_ANIM_DELAY_FIXED        32
1760 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1761 #define GFX_ARG_POST_DELAY_FIXED        34
1762 #define GFX_ARG_POST_DELAY_RANDOM       35
1763 #define GFX_ARG_NAME                    36
1764 #define GFX_ARG_SCALE_UP_FACTOR         37
1765 #define GFX_ARG_CLONE_FROM              38
1766 #define GFX_ARG_FADE_DELAY              39
1767 #define GFX_ARG_POST_DELAY              40
1768 #define GFX_ARG_AUTO_DELAY              41
1769
1770 #define NUM_GFX_ARGS                    42
1771
1772
1773 /* values for sound configuration suffixes */
1774 #define SND_ARG_MODE_LOOP               0
1775 #define SND_ARG_VOLUME                  1
1776 #define SND_ARG_PRIORITY                2
1777
1778 #define NUM_SND_ARGS                    3
1779
1780
1781 /* values for music configuration suffixes */
1782 #define MUS_ARG_MODE_LOOP               0
1783
1784 #define NUM_MUS_ARGS                    1
1785
1786
1787 /* values for font configuration (definitions must match those from main.c) */
1788 #define FONT_INITIAL_1                  0
1789 #define FONT_INITIAL_2                  1
1790 #define FONT_INITIAL_3                  2
1791 #define FONT_INITIAL_4                  3
1792 #define FONT_TITLE_1                    4
1793 #define FONT_TITLE_2                    5
1794 #define FONT_MENU_1_ACTIVE              6
1795 #define FONT_MENU_2_ACTIVE              7
1796 #define FONT_MENU_1                     8
1797 #define FONT_MENU_2                     9
1798 #define FONT_TEXT_1_ACTIVE              10
1799 #define FONT_TEXT_2_ACTIVE              11
1800 #define FONT_TEXT_3_ACTIVE              12
1801 #define FONT_TEXT_4_ACTIVE              13
1802 #define FONT_TEXT_1                     14
1803 #define FONT_TEXT_2                     15
1804 #define FONT_TEXT_3                     16
1805 #define FONT_TEXT_4                     17
1806 #define FONT_ENVELOPE_1                 18
1807 #define FONT_ENVELOPE_2                 19
1808 #define FONT_ENVELOPE_3                 20
1809 #define FONT_ENVELOPE_4                 21
1810 #define FONT_INPUT_1_ACTIVE             22
1811 #define FONT_INPUT_2_ACTIVE             23
1812 #define FONT_INPUT_1                    24
1813 #define FONT_INPUT_2                    25
1814 #define FONT_OPTION_OFF                 26
1815 #define FONT_OPTION_ON                  27
1816 #define FONT_VALUE_1                    28
1817 #define FONT_VALUE_2                    29
1818 #define FONT_VALUE_OLD                  30
1819 #define FONT_LEVEL_NUMBER_ACTIVE        31
1820 #define FONT_LEVEL_NUMBER               32
1821 #define FONT_TAPE_RECORDER              33
1822 #define FONT_GAME_INFO                  34
1823
1824 #define NUM_FONTS                       35
1825 #define NUM_INITIAL_FONTS               4
1826
1827 #define FONT_ACTIVE(f)                                                    \
1828         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1829          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1830          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1831          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1832          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1833          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1834          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1835          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1836          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1837          (f))
1838
1839
1840 /* values for game_status (must match special image configuration suffixes) */
1841 #define GAME_MODE_DEFAULT               0
1842 #define GAME_MODE_TITLE                 1
1843 #define GAME_MODE_MESSAGE               2
1844 #define GAME_MODE_MAIN                  3
1845 #define GAME_MODE_LEVELS                4
1846 #define GAME_MODE_SCORES                5
1847 #define GAME_MODE_EDITOR                6
1848 #define GAME_MODE_INFO                  7
1849 #define GAME_MODE_SETUP                 8
1850 #define GAME_MODE_PLAYING               9
1851 #define GAME_MODE_PSEUDO_DOOR           10
1852 #define GAME_MODE_PSEUDO_PREVIEW        11
1853 #define GAME_MODE_PSEUDO_CRUMBLED       12
1854
1855 /* there are no special config file suffixes for these modes */
1856 #define GAME_MODE_PSEUDO_TYPENAME       13
1857 #define GAME_MODE_QUIT                  14
1858
1859 /* special definitions currently only used for custom artwork configuration */
1860 #define MUSIC_PREFIX_BACKGROUND         0
1861 #define NUM_MUSIC_PREFIXES              1
1862 #define MAX_LEVELS                      1000
1863
1864 /* definitions for demo animation lists */
1865 #define HELPANIM_LIST_NEXT              -1
1866 #define HELPANIM_LIST_END               -999
1867
1868
1869 /* program information and versioning definitions */
1870 #define PROGRAM_VERSION_MAJOR           3
1871 #define PROGRAM_VERSION_MINOR           2
1872 #define PROGRAM_VERSION_PATCH           4
1873 #define PROGRAM_VERSION_BUILD           0
1874
1875 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1876 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1877 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1878 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1879 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1880 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1881
1882 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1883 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1884 #define FILENAME_PREFIX                 "Rocks"
1885
1886 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1887 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1888 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1889 #define USERDATA_DIRECTORY_DOS          "userdata"
1890
1891 #if defined(PLATFORM_WIN32)
1892 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1893 #elif defined(PLATFORM_MACOSX)
1894 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1895 #elif defined(PLATFORM_UNIX)
1896 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1897 #else
1898 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1899 #endif
1900
1901 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1902 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1903 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1904 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1905
1906 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1907 ** currently supported/known file version numbers:
1908 **      1.0 (old)
1909 **      1.2 (still in use)
1910 **      1.4 (still in use)
1911 **      2.0 (actual)
1912 */
1913 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1914 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1915 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1916 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1917 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1918
1919 /* file version does not change for every program version, but is changed
1920    when new features are introduced that are incompatible with older file
1921    versions, so that they can be treated accordingly */
1922 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1923
1924 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1925 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1926 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1927 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1928 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1929
1930 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1931                                                       PROGRAM_VERSION_MINOR, \
1932                                                       PROGRAM_VERSION_PATCH, \
1933                                                       PROGRAM_VERSION_BUILD)
1934
1935 /* values for game_emulation */
1936 #define EMU_NONE                        0
1937 #define EMU_BOULDERDASH                 1
1938 #define EMU_SOKOBAN                     2
1939 #define EMU_SUPAPLEX                    3
1940
1941 /* values for level file type identifier */
1942 #define LEVEL_FILE_TYPE_UNKNOWN         0
1943 #define LEVEL_FILE_TYPE_RND             1
1944 #define LEVEL_FILE_TYPE_BD              2
1945 #define LEVEL_FILE_TYPE_EM              3
1946 #define LEVEL_FILE_TYPE_SP              4
1947 #define LEVEL_FILE_TYPE_DX              5
1948 #define LEVEL_FILE_TYPE_SB              6
1949 #define LEVEL_FILE_TYPE_DC              7
1950
1951 #define NUM_LEVEL_FILE_TYPES            8
1952
1953 /* values for game engine type identifier */
1954 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1955 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1956 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1957
1958 #define NUM_ENGINE_TYPES                3
1959
1960
1961 struct BorderInfo
1962 {
1963   int draw_masked[NUM_SPECIAL_GFX_ARGS];
1964 };
1965
1966 struct MenuPosInfo
1967 {
1968   int x, y;
1969   int width, height;
1970   int align;
1971 };
1972
1973 struct MenuMainButtonInfo
1974 {
1975   struct MenuPosInfo name;
1976   struct MenuPosInfo levels;
1977   struct MenuPosInfo scores;
1978   struct MenuPosInfo editor;
1979   struct MenuPosInfo info;
1980   struct MenuPosInfo game;
1981   struct MenuPosInfo setup;
1982   struct MenuPosInfo quit;
1983
1984   struct MenuPosInfo prev_level;
1985   struct MenuPosInfo next_level;
1986 };
1987
1988 struct MenuMainTextInfo
1989 {
1990   struct MenuPosInfo name;
1991   struct MenuPosInfo levels;
1992   struct MenuPosInfo scores;
1993   struct MenuPosInfo editor;
1994   struct MenuPosInfo info;
1995   struct MenuPosInfo game;
1996   struct MenuPosInfo setup;
1997   struct MenuPosInfo quit;
1998
1999   struct MenuPosInfo current_level;
2000   struct MenuPosInfo first_level;
2001   struct MenuPosInfo last_level;
2002   struct MenuPosInfo level_info_1;
2003   struct MenuPosInfo level_info_2;
2004   struct MenuPosInfo title_1;
2005   struct MenuPosInfo title_2;
2006   struct MenuPosInfo title_3;
2007 };
2008
2009 struct MenuMainInputInfo
2010 {
2011   struct MenuPosInfo name;
2012 };
2013
2014 struct MenuMainInfo
2015 {
2016   struct MenuMainButtonInfo button;
2017   struct MenuMainTextInfo text;
2018   struct MenuMainInputInfo input;
2019 };
2020
2021 struct TitleInfo
2022 {
2023   int fade_delay;
2024   int post_delay;
2025   int auto_delay;
2026
2027   int fade_delay_final;
2028   int post_delay_final;
2029   int auto_delay_final;
2030 };
2031
2032 struct MenuInfo
2033 {
2034   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2035   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2036   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2037   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2038
2039   int scrollbar_xoffset;
2040
2041   int list_size[NUM_SPECIAL_GFX_ARGS];
2042
2043   int fade_delay;
2044   int post_delay;
2045   int auto_delay;
2046
2047   int sound[NUM_SPECIAL_GFX_ARGS];
2048   int music[NUM_SPECIAL_GFX_ARGS];
2049
2050   struct MenuMainInfo main;
2051 };
2052
2053 struct DoorInfo
2054 {
2055   int width;
2056   int height;
2057   int step_offset;
2058   int step_delay;
2059   int anim_mode;
2060 };
2061
2062 struct PreviewInfo
2063 {
2064   int x, y;
2065   int align;
2066   int xsize, ysize;
2067   int xoffset, yoffset;
2068   int tile_size;
2069   int step_offset;
2070   int step_delay;
2071   int anim_mode;
2072 };
2073
2074 struct HiScore
2075 {
2076   char Name[MAX_PLAYER_NAME_LEN + 1];
2077   int Score;
2078 };
2079
2080 struct Content
2081 {
2082   int e[3][3];
2083 };
2084
2085 struct EnvelopeInfo
2086 {
2087   int xsize;
2088   int ysize;
2089
2090   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2091 };
2092
2093 struct LevelSetInfo
2094 {
2095   int music[MAX_LEVELS];
2096 };
2097
2098 struct LevelFileInfo
2099 {
2100   int nr;
2101   int type;
2102   boolean packed;
2103   char *basename;
2104   char *filename;
2105 };
2106
2107 struct DateInfo
2108 {
2109   int year;
2110   int month;
2111   int day;
2112 };
2113
2114 struct LevelInfo
2115 {
2116   struct LevelFileInfo file_info;
2117
2118   int game_engine_type;
2119
2120   /* level stored in native format for the alternative native game engines */
2121   struct LevelInfo_EM *native_em_level;
2122
2123   int file_version;     /* file format version the level is stored with    */
2124   int game_version;     /* game release version the level was created with */
2125
2126   struct DateInfo creation_date;
2127
2128   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2129   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2130   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2131
2132   int fieldx, fieldy;
2133
2134   int time;                             /* available time (seconds) */
2135   int gems_needed;
2136
2137   char name[MAX_LEVEL_NAME_LEN + 1];
2138   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2139
2140   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2141
2142   int score[LEVEL_SCORE_ELEMENTS];
2143
2144   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2145   int num_yamyam_contents;
2146
2147   int amoeba_speed;
2148   int amoeba_content;
2149
2150   int game_of_life[4];
2151   int biomaze[4];
2152
2153   int time_magic_wall;
2154   int time_wheel;
2155   int time_light;
2156   int time_timegate;
2157
2158   int shield_normal_time;
2159   int shield_deadly_time;
2160
2161   int extra_time;
2162   int time_orb_time;
2163
2164   int extra_time_score;
2165
2166   int start_element[MAX_PLAYERS];
2167   boolean use_start_element[MAX_PLAYERS];
2168
2169   int artwork_element[MAX_PLAYERS];
2170   boolean use_artwork_element[MAX_PLAYERS];
2171
2172   int explosion_element[MAX_PLAYERS];
2173   boolean use_explosion_element[MAX_PLAYERS];
2174
2175   /* values for the new EMC elements */
2176   int android_move_time;
2177   int android_clone_time;
2178   boolean ball_random;
2179   boolean ball_state_initial;
2180   int ball_time;
2181   int lenses_score;
2182   int magnify_score;
2183   int slurp_score;
2184   int lenses_time;
2185   int magnify_time;
2186   int wind_direction_initial;
2187
2188   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2189   int num_ball_contents;
2190
2191   int num_android_clone_elements;
2192   int android_clone_element[MAX_ANDROID_ELEMENTS];
2193
2194   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2195   int dont_collide_with_bits;   /* bitfield to store property for elements */
2196
2197   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2198   boolean initial_player_gravity[MAX_PLAYERS];
2199
2200   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2201   boolean use_spring_bug;       /* for compatibility with old levels */
2202   boolean use_time_orb_bug;     /* for compatibility with old levels */
2203   boolean instant_relocation;   /* no visual delay when relocating player */
2204   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2205   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2206
2207   boolean continuous_snapping;  /* repeated snapping without releasing key */
2208   boolean block_snap_field;     /* snapping blocks field to show animation */
2209   boolean block_last_field;     /* player blocks previous field while moving */
2210   boolean sp_block_last_field;  /* player blocks previous field while moving */
2211
2212   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2213   int use_step_counter;         /* count steps instead of seconds for level */
2214
2215   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2216
2217   boolean use_custom_template;  /* use custom properties from template file */
2218
2219   boolean no_valid_file;        /* set when level file missing or invalid */
2220
2221   boolean changed;              /* set when level was changed in the editor */
2222 };
2223
2224 struct GlobalInfo
2225 {
2226   char *autoplay_leveldir;
2227   int autoplay_level[MAX_TAPES_PER_SET];
2228   boolean autoplay_all;
2229
2230   char *convert_leveldir;
2231   int convert_level_nr;
2232
2233   int num_toons;
2234
2235   float frames_per_second;
2236   boolean fps_slowdown;
2237   int fps_slowdown_factor;
2238 };
2239
2240 struct ElementChangeInfo
2241 {
2242   boolean can_change;           /* use or ignore this change info */
2243
2244   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2245
2246   int trigger_player;           /* player triggering change */
2247   int trigger_side;             /* side triggering change */
2248   int trigger_page;             /* page triggering change */
2249
2250   int target_element;           /* target element after change */
2251
2252   int delay_fixed;              /* added frame delay before changed (fixed) */
2253   int delay_random;             /* added frame delay before changed (random) */
2254   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2255
2256   int trigger_element;          /* element triggering change */
2257
2258   struct Content target_content;/* elements for extended change target */
2259   boolean use_target_content;   /* use extended change target */
2260   boolean only_if_complete;     /* only use complete target content */
2261   boolean use_random_replace;   /* use random value for replacing elements */
2262   int random_percentage;        /* random value for replacing elements */
2263   int replace_when;             /* type of elements that can be replaced */
2264
2265   boolean explode;              /* explode instead of change */
2266
2267   boolean has_action;           /* execute action on specified condition */
2268   int action_type;              /* type of action */
2269   int action_mode;              /* mode of action */
2270   int action_arg;               /* parameter of action */
2271
2272   /* ---------- internal values used at runtime when playing ---------- */
2273
2274   /* functions that are called before, while and after the change of an
2275      element -- currently only used for non-custom elements */
2276   void (*pre_change_function)(int x, int y);
2277   void (*change_function)(int x, int y);
2278   void (*post_change_function)(int x, int y);
2279
2280   short actual_trigger_element; /* element that actually triggered change */
2281   int actual_trigger_side;      /* element side that triggered the change */
2282   int actual_trigger_player;    /* player which actually triggered change */
2283   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2284   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2285
2286   boolean can_change_or_has_action;     /* can_change | has_action */
2287
2288   /* ---------- internal values used in level editor ---------- */
2289
2290   int direct_action;            /* change triggered by actions on element */
2291   int other_action;             /* change triggered by other element actions */
2292 };
2293
2294 struct ElementGroupInfo
2295 {
2296   int num_elements;                     /* number of elements in this group */
2297   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2298
2299   int choice_mode;              /* how to choose element from group */
2300
2301   /* ---------- internal values used at runtime when playing ---------- */
2302
2303   /* the following is the same as above, but with recursively resolved group
2304      elements (group elements may also contain further group elements!) */
2305   int num_elements_resolved;
2306   short element_resolved[NUM_FILE_ELEMENTS];
2307
2308   int choice_pos;               /* current element choice position */
2309 };
2310
2311 struct ElementNameInfo
2312 {
2313   /* ---------- token and description strings ---------- */
2314
2315   char *token_name;             /* element token used in config files */
2316   char *class_name;             /* element class used in config files */
2317   char *editor_description;     /* pre-defined description for level editor */
2318 };
2319
2320 struct ElementInfo
2321 {
2322   /* ---------- token and description strings ---------- */
2323
2324   char *token_name;             /* element token used in config files */
2325   char *class_name;             /* element class used in config files */
2326   char *editor_description;     /* pre-defined description for level editor */
2327   char *custom_description;     /* alternative description from config file */
2328   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2329
2330   /* ---------- graphic and sound definitions ---------- */
2331
2332   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2333   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2334                                 /* special graphics for left/right/up/down */
2335
2336   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2337   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2338                                 /* crumbled graphics for left/right/up/down */
2339
2340   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2341                                 /* special graphics for certain screens */
2342
2343   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2344
2345   /* ---------- special element property values ---------- */
2346
2347   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2348
2349   boolean use_gfx_element;      /* use custom graphic element */
2350   int gfx_element;              /* optional custom graphic element */
2351
2352   int access_direction;         /* accessible from which direction */
2353
2354   int collect_score_initial;    /* initial score value for collecting */
2355   int collect_count_initial;    /* initial count value for collecting */
2356
2357   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2358   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2359   boolean use_last_ce_value;    /* use value from element before change */
2360
2361   int push_delay_fixed;         /* constant delay before pushing */
2362   int push_delay_random;        /* additional random delay before pushing */
2363   int drop_delay_fixed;         /* constant delay after dropping */
2364   int drop_delay_random;        /* additional random delay after dropping */
2365   int move_delay_fixed;         /* constant delay after moving */
2366   int move_delay_random;        /* additional random delay after moving */
2367
2368   int move_pattern;             /* direction movable element moves to */
2369   int move_direction_initial;   /* initial direction element moves to */
2370   int move_stepsize;            /* step size element moves with */
2371
2372   int move_enter_element;       /* element that can be entered (and removed) */
2373   int move_leave_element;       /* element that can be left behind */
2374   int move_leave_type;          /* change (limited) or leave (unlimited) */
2375
2376   int slippery_type;            /* how/where other elements slip away */
2377
2378   struct Content content;       /* new elements after explosion */
2379
2380   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2381   int explosion_delay;          /* duration of explosion of this element */
2382   int ignition_delay;           /* delay for explosion by other explosion */
2383
2384   struct ElementChangeInfo *change_page; /* actual list of change pages */
2385   struct ElementChangeInfo *change;      /* pointer to current change page */
2386
2387   int num_change_pages;         /* actual number of change pages */
2388   int current_change_page;      /* currently edited change page */
2389
2390   struct ElementGroupInfo *group;       /* pointer to element group info */
2391
2392   /* ---------- internal values used at runtime when playing ---------- */
2393
2394   boolean has_change_event[NUM_CHANGE_EVENTS];
2395
2396   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2397   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2398
2399   boolean in_group[NUM_GROUP_ELEMENTS];
2400
2401   int collect_score;            /* runtime score value for collecting */
2402
2403   /* ---------- internal values used in level editor ---------- */
2404
2405   int access_type;              /* walkable or passable */
2406   int access_layer;             /* accessible over/inside/under */
2407   int access_protected;         /* protection against deadly elements */
2408   int walk_to_action;           /* diggable/collectible/pushable */
2409   int smash_targets;            /* can smash player/enemies/everything */
2410   int deadliness;               /* deadly when running/colliding/touching */
2411
2412   boolean can_explode_by_fire;  /* element explodes by fire */
2413   boolean can_explode_smashed;  /* element explodes when smashed */
2414   boolean can_explode_impact;   /* element explodes on impact */
2415
2416   boolean modified_settings;    /* set for all modified custom elements */
2417 };
2418
2419 struct FontInfo
2420 {
2421   char *token_name;             /* font token used in config files */
2422
2423   int graphic;                  /* default graphic for this font */
2424   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2425                                 /* special graphics for certain screens */
2426   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2427                                 /* internal bitmap ID for special graphics */
2428 };
2429
2430 struct GraphicInfo
2431 {
2432   Bitmap *bitmap;
2433   int src_image_width;          /* scaled bitmap size, but w/o small images */
2434   int src_image_height;         /* scaled bitmap size, but w/o small images */
2435
2436   int src_x, src_y;             /* start position of animation frames */
2437   int width, height;            /* width/height of each animation frame */
2438
2439   int offset_x, offset_y;       /* x/y offset to next animation frame */
2440   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2441
2442   boolean double_movement;      /* animation has second movement tile */
2443   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2444
2445   int anim_frames;
2446   int anim_frames_per_line;
2447   int anim_start_frame;
2448   int anim_delay;               /* important: delay of 1 means "no delay"! */
2449   int anim_mode;
2450
2451   boolean anim_global_sync;
2452
2453   int crumbled_like;            /* element for cloning crumble graphics */
2454   int diggable_like;            /* element for cloning digging graphics */
2455
2456   int border_size;              /* border size for "crumbled" graphics */
2457
2458   int scale_up_factor;          /* optional factor for scaling image up */
2459
2460   int clone_from;               /* graphic for cloning *all* settings */
2461
2462   int anim_delay_fixed;         /* optional delay values for bored and   */
2463   int anim_delay_random;        /* sleeping player animations (animation */
2464   int post_delay_fixed;         /* intervall and following pause before  */
2465   int post_delay_random;        /* next intervall (bored animation only) */
2466
2467   int step_offset;              /* optional step offset of toon animations */
2468   int step_delay;               /* optional step delay of toon animations */
2469
2470   int draw_xoffset;             /* optional offset for drawing font chars */
2471   int draw_yoffset;             /* optional offset for drawing font chars */
2472
2473   int draw_masked;              /* optional setting for drawing envelope gfx */
2474
2475   int fade_delay;               /* optional setting for drawing title screens */
2476   int post_delay;               /* optional setting for drawing title screens */
2477   int auto_delay;               /* optional setting for drawing title screens */
2478
2479   boolean use_image_size;       /* use image size as default width and height */
2480
2481 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2482   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2483   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2484 #endif
2485 };
2486
2487 struct SoundInfo
2488 {
2489   boolean loop;
2490   int volume;
2491   int priority;
2492 };
2493
2494 struct MusicInfo
2495 {
2496   boolean loop;
2497 };
2498
2499 struct MusicPrefixInfo
2500 {
2501   char *prefix;
2502   boolean is_loop_music;
2503 };
2504
2505 struct MusicFileInfo
2506 {
2507   char *basename;
2508
2509   char *title_header;
2510   char *artist_header;
2511   char *album_header;
2512   char *year_header;
2513
2514   char *title;
2515   char *artist;
2516   char *album;
2517   char *year;
2518
2519   int music;
2520
2521   boolean is_sound;
2522
2523   struct MusicFileInfo *next;
2524 };
2525
2526 struct ElementActionInfo
2527 {
2528   char *suffix;
2529   int value;
2530   boolean is_loop_sound;
2531 };
2532
2533 struct ElementDirectionInfo
2534 {
2535   char *suffix;
2536   int value;
2537 };
2538
2539 struct SpecialSuffixInfo
2540 {
2541   char *suffix;
2542   int value;
2543 };
2544
2545 struct HelpAnimInfo
2546 {
2547   int element;
2548   int action;
2549   int direction;
2550
2551   int delay;
2552 };
2553
2554
2555 extern Bitmap                  *bitmap_db_cross;
2556 extern Bitmap                  *bitmap_db_field;
2557 extern Bitmap                  *bitmap_db_panel;
2558 extern Bitmap                  *bitmap_db_door;
2559 extern Pixmap                   tile_clipmask[];
2560 extern DrawBuffer              *fieldbuffer;
2561 extern DrawBuffer              *drawto_field;
2562
2563 extern int                      game_status;
2564 extern boolean                  level_editor_test_game;
2565 extern boolean                  network_playing;
2566
2567 #if defined(TARGET_SDL)
2568 extern boolean                  network_server;
2569 extern SDL_Thread              *server_thread;
2570 #endif
2571
2572 extern int                      key_joystick_mapping;
2573
2574 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2575 extern int                      redraw_x1, redraw_y1;
2576
2577 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2578 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2579 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2580 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2581 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2582 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2583 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2584 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2585 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2586 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2587 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2588 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2589 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2590 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2591 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2592 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2593 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2594 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2595 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2596 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2597 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2598 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2599 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2600 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2601 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2602 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2603 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2604
2605 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2606 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2607 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2608 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2609 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2610
2611 extern int                      lev_fieldx, lev_fieldy;
2612 extern int                      scroll_x, scroll_y;
2613
2614 extern int                      FX, FY;
2615 extern int                      ScrollStepSize;
2616 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2617 extern int                      BorderElement;
2618 extern int                      GameFrameDelay;
2619 extern int                      FfwdFrameDelay;
2620 extern int                      BX1, BY1;
2621 extern int                      BX2, BY2;
2622 extern int                      SBX_Left, SBX_Right;
2623 extern int                      SBY_Upper, SBY_Lower;
2624 extern int                      ZX, ZY;
2625 extern int                      ExitX, ExitY;
2626 extern int                      AllPlayersGone;
2627
2628 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2629
2630 extern boolean                  network_player_action_received;
2631
2632 extern int                      graphics_action_mapping[];
2633
2634 extern struct LevelSetInfo      levelset;
2635 extern struct LevelInfo         level, level_template;
2636 extern struct HiScore           highscore[];
2637 extern struct TapeInfo          tape;
2638 extern struct GlobalInfo        global;
2639 extern struct BorderInfo        border;
2640 extern struct TitleInfo         title;
2641 extern struct MenuInfo          menu;
2642 extern struct DoorInfo          door_1, door_2;
2643 extern struct PreviewInfo       preview;
2644 extern struct ElementInfo       element_info[];
2645 extern struct ElementNameInfo   element_name_info[];
2646 extern struct ElementActionInfo element_action_info[];
2647 extern struct ElementDirectionInfo element_direction_info[];
2648 extern struct SpecialSuffixInfo special_suffix_info[];
2649 extern struct TokenIntPtrInfo   image_config_vars[];
2650 extern struct FontInfo          font_info[];
2651 extern struct MusicPrefixInfo   music_prefix_info[];
2652 extern struct GraphicInfo      *graphic_info;
2653 extern struct SoundInfo        *sound_info;
2654 extern struct MusicInfo        *music_info;
2655 extern struct MusicFileInfo    *music_file_info;
2656 extern struct HelpAnimInfo     *helpanim_info;
2657 extern SetupFileHash           *helptext_info;
2658 extern struct ConfigTypeInfo    image_config_suffix[];
2659 extern struct ConfigTypeInfo    sound_config_suffix[];
2660 extern struct ConfigTypeInfo    music_config_suffix[];
2661 extern struct ConfigInfo        image_config[];
2662 extern struct ConfigInfo        sound_config[];
2663 extern struct ConfigInfo        music_config[];
2664 extern struct ConfigInfo        helpanim_config[];
2665 extern struct ConfigInfo        helptext_config[];
2666
2667 #endif  /* MAIN_H */