rnd-20030703-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE          1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_UNUSED_22            22
88 #define EP_UNUSED_23            23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     32
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      33
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               34
99 #define EP_CAN_PASS_MAGIC_WALL  35
100 #define EP_SWITCHABLE           36
101 #define EP_BD_ELEMENT           37
102 #define EP_SP_ELEMENT           38
103 #define EP_SB_ELEMENT           39
104 #define EP_GEM                  40
105 #define EP_FOOD_DARK_YAMYAM     41
106 #define EP_FOOD_PENGUIN         42
107 #define EP_FOOD_PIG             43
108 #define EP_HISTORIC_WALL        44
109 #define EP_HISTORIC_SOLID       45
110 #define EP_CLASSIC_ENEMY        46
111 #define EP_BELT                 47
112 #define EP_BELT_ACTIVE          48
113 #define EP_BELT_SWITCH          49
114 #define EP_TUBE                 50
115 #define EP_KEYGATE              51
116 #define EP_AMOEBOID             52
117 #define EP_AMOEBALIVE           53
118 #define EP_HAS_CONTENT          54
119 #define EP_ACTIVE_BOMB          55
120 #define EP_INACTIVE             56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_SNAPPABLE            63
130 #define EP_WALL                 64
131 #define EP_SOLID_FOR_PUSHING    65
132 #define EP_DRAGONFIRE_PROOF     66
133 #define EP_EXPLOSION_PROOF      67
134 #define EP_CAN_SMASH            68
135 #define EP_CAN_EXPLODE          69
136
137 /* values for internal purpose only (level editor) */
138 #define EP_EXPLODE_RESULT       70
139 #define EP_WALK_TO_OBJECT       71
140 #define EP_DEADLY               72
141
142 #define NUM_ELEMENT_PROPERTIES  73
143
144 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
145 #define EP_BITFIELD_BASE        0
146
147 #define EP_BITMASK_DEFAULT      0
148
149 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
150 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
151 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
152 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
153                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
154                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
155
156
157 /* values for change events for custom elements */
158 #define CE_DELAY                0
159 #define CE_TOUCHED_BY_PLAYER    1
160 #define CE_PRESSED_BY_PLAYER    2
161 #define CE_PUSHED_BY_PLAYER     3
162 #define CE_COLLISION            4
163 #define CE_IMPACT               5
164 #define CE_SMASHED              6
165 #define CE_OTHER_IS_TOUCHING    7
166 #define CE_OTHER_IS_CHANGING    8
167 #define CE_OTHER_IS_EXPLODING   9
168 #define CE_OTHER_GETS_TOUCHED   10
169 #define CE_OTHER_GETS_PRESSED   11
170 #define CE_OTHER_GETS_PUSHED    12
171 #define CE_OTHER_GETS_COLLECTED 13
172
173 /* values for internal purpose only (level editor) */
174 #define CE_BY_PLAYER            14
175 #define CE_BY_COLLISION         15
176 #define CE_BY_OTHER             16
177
178 #define NUM_CHANGE_EVENTS       17
179
180 #define CE_BITMASK_DEFAULT      0
181
182 #define CH_EVENT_BIT(c)         (1 << (c))
183 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
184
185 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
186                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
187 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
188                                  ((v) ?                                   \
189                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
190                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
191
192 /* values for change power for custom elements */
193 #define CP_NON_DESTRUCTIVE      0
194 #define CP_HALF_DESTRUCTIVE     1
195 #define CP_FULL_DESTRUCTIVE     2
196
197
198 /* macros for configurable properties */
199 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
200 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
201 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
202 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
203 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
204 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
205 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
206 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
207 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
208 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
209 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
210 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
211 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
212 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
213 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
214 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
215 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
216 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
217 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
218 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
219 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
220 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
221 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
222
223 /* macros for special configurable properties */
224 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
225
226 /* macros for special graphics properties */
227 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
228
229 /* macros for pre-defined properties */
230 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
231 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
232 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
233 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
234 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
235 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
236 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
237 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
238 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
239 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
240 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
241 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
242 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
243 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
244 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
245 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
246 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
247 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
248 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
249 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
250 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
251 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
252 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
253
254 /* macros for derived properties */
255 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
256 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
257 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
258 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
259 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
260 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
261 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
262 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
263 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
264 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
265 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
266 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
267 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
268
269 /* special macros used in game engine */
270 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
271                                  (e) <= EL_CUSTOM_END)
272
273 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
274                                  element_info[e].gfx_element : e)
275
276 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
277
278 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
279 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
280
281 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
282 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
283 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
284
285 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
286                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
287                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
288                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
289                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
290                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
291                                  EL_ROCK)
292 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
293                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
294                                  EL_BD_ROCK)
295 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
296 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
297 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
298 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
299
300 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
301 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
302 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
303                                  IS_INDESTRUCTIBLE(Feld[x][y]))
304 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
305                                  PROTECTED_FIELD(x, y))
306
307 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
308
309 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
310 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
311 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
312
313 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
314 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
315 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
316 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
317
318 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
319
320
321 /* boundaries of arrays etc. */
322 #define MAX_LEVEL_NAME_LEN      32
323 #define MAX_LEVEL_AUTHOR_LEN    32
324 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
325 #define MAX_SCORE_ENTRIES       100
326 #define MAX_NUM_AMOEBA          100
327
328 /* values for elements with content */
329 #define MIN_ELEMENT_CONTENTS    1
330 #define STD_ELEMENT_CONTENTS    4
331 #define MAX_ELEMENT_CONTENTS    8
332
333 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
334
335 /* fundamental game speed values */
336 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
337 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
338 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
339 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
340 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
341
342 /* often used screen positions */
343 #define SX                      8
344 #define SY                      8
345 #define REAL_SX                 (SX - 2)
346 #define REAL_SY                 (SY - 2)
347 #define DX                      566
348 #define DY                      60
349 #define VX                      DX
350 #define VY                      400
351 #define EX                      DX
352 #define EY                      (VY - 44)
353 #define TILEX                   32
354 #define TILEY                   32
355 #define MINI_TILEX              (TILEX / 2)
356 #define MINI_TILEY              (TILEY / 2)
357 #define MICRO_TILEX             (TILEX / 8)
358 #define MICRO_TILEY             (TILEY / 8)
359 #define MIDPOSX                 (SCR_FIELDX / 2)
360 #define MIDPOSY                 (SCR_FIELDY / 2)
361 #define SXSIZE                  (SCR_FIELDX * TILEX)
362 #define SYSIZE                  (SCR_FIELDY * TILEY)
363 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
364 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
365 #define DXSIZE                  100
366 #define DYSIZE                  280
367 #define VXSIZE                  DXSIZE
368 #define VYSIZE                  100
369 #define EXSIZE                  DXSIZE
370 #define EYSIZE                  (VYSIZE + 44)
371 #define FULL_SXSIZE             (2 + SXSIZE + 2)
372 #define FULL_SYSIZE             (2 + SYSIZE + 2)
373 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
374 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
375 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
376 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
377 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
378
379
380 /* "real" level file elements */
381 #define EL_UNDEFINED                    -1
382
383 #define EL_EMPTY_SPACE                  0
384 #define EL_EMPTY                        EL_EMPTY_SPACE
385 #define EL_SAND                         1
386 #define EL_WALL                         2
387 #define EL_WALL_CRUMBLED                3
388 #define EL_ROCK                         4
389 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
390 #define EL_EMERALD                      6
391 #define EL_EXIT_CLOSED                  7
392 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
393 #define EL_BUG                          9
394 #define EL_SPACESHIP                    10
395 #define EL_YAMYAM                       11
396 #define EL_ROBOT                        12
397 #define EL_STEELWALL                    13
398 #define EL_DIAMOND                      14
399 #define EL_AMOEBA_DEAD                  15
400 #define EL_QUICKSAND_EMPTY              16
401 #define EL_QUICKSAND_FULL               17
402 #define EL_AMOEBA_DROP                  18
403 #define EL_BOMB                         19
404 #define EL_MAGIC_WALL                   20
405 #define EL_SPEED_PILL                   21
406 #define EL_ACID                         22
407 #define EL_AMOEBA_WET                   23
408 #define EL_AMOEBA_DRY                   24
409 #define EL_NUT                          25
410 #define EL_GAME_OF_LIFE                 26
411 #define EL_BIOMAZE                      27
412 #define EL_DYNAMITE_ACTIVE              28
413 #define EL_STONEBLOCK                   29
414 #define EL_ROBOT_WHEEL                  30
415 #define EL_ROBOT_WHEEL_ACTIVE           31
416 #define EL_KEY_1                        32
417 #define EL_KEY_2                        33
418 #define EL_KEY_3                        34
419 #define EL_KEY_4                        35
420 #define EL_GATE_1                       36
421 #define EL_GATE_2                       37
422 #define EL_GATE_3                       38
423 #define EL_GATE_4                       39
424 #define EL_GATE_1_GRAY                  40
425 #define EL_GATE_2_GRAY                  41
426 #define EL_GATE_3_GRAY                  42
427 #define EL_GATE_4_GRAY                  43
428 #define EL_DYNAMITE                     44
429 #define EL_PACMAN                       45
430 #define EL_INVISIBLE_WALL               46
431 #define EL_LAMP                         47
432 #define EL_LAMP_ACTIVE                  48
433 #define EL_WALL_EMERALD                 49
434 #define EL_WALL_DIAMOND                 50
435 #define EL_AMOEBA_FULL                  51
436 #define EL_BD_AMOEBA                    52
437 #define EL_TIME_ORB_FULL                53
438 #define EL_TIME_ORB_EMPTY               54
439 #define EL_EXPANDABLE_WALL              55
440 #define EL_BD_DIAMOND                   56
441 #define EL_EMERALD_YELLOW               57
442 #define EL_WALL_BD_DIAMOND              58
443 #define EL_WALL_EMERALD_YELLOW          59
444 #define EL_DARK_YAMYAM                  60
445 #define EL_BD_MAGIC_WALL                61
446 #define EL_INVISIBLE_STEELWALL          62
447
448 #define EL_UNUSED_63                    63
449
450 #define EL_DYNABOMB_INCREASE_NUMBER     64
451 #define EL_DYNABOMB_INCREASE_SIZE       65
452 #define EL_DYNABOMB_INCREASE_POWER      66
453 #define EL_SOKOBAN_OBJECT               67
454 #define EL_SOKOBAN_FIELD_EMPTY          68
455 #define EL_SOKOBAN_FIELD_FULL           69
456 #define EL_BD_BUTTERFLY_RIGHT           70
457 #define EL_BD_BUTTERFLY_UP              71
458 #define EL_BD_BUTTERFLY_LEFT            72
459 #define EL_BD_BUTTERFLY_DOWN            73
460 #define EL_BD_FIREFLY_RIGHT             74
461 #define EL_BD_FIREFLY_UP                75
462 #define EL_BD_FIREFLY_LEFT              76
463 #define EL_BD_FIREFLY_DOWN              77
464 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
465 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
466 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
467 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
468 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
469 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
470 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
471 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
472 #define EL_BD_BUTTERFLY                 78
473 #define EL_BD_FIREFLY                   79
474 #define EL_PLAYER_1                     80
475 #define EL_PLAYER_2                     81
476 #define EL_PLAYER_3                     82
477 #define EL_PLAYER_4                     83
478 #define EL_BUG_RIGHT                    84
479 #define EL_BUG_UP                       85
480 #define EL_BUG_LEFT                     86
481 #define EL_BUG_DOWN                     87
482 #define EL_SPACESHIP_RIGHT              88
483 #define EL_SPACESHIP_UP                 89
484 #define EL_SPACESHIP_LEFT               90
485 #define EL_SPACESHIP_DOWN               91
486 #define EL_PACMAN_RIGHT                 92
487 #define EL_PACMAN_UP                    93
488 #define EL_PACMAN_LEFT                  94
489 #define EL_PACMAN_DOWN                  95
490 #define EL_EMERALD_RED                  96
491 #define EL_EMERALD_PURPLE               97
492 #define EL_WALL_EMERALD_RED             98
493 #define EL_WALL_EMERALD_PURPLE          99
494 #define EL_ACID_POOL_TOPLEFT            100
495 #define EL_ACID_POOL_TOPRIGHT           101
496 #define EL_ACID_POOL_BOTTOMLEFT         102
497 #define EL_ACID_POOL_BOTTOM             103
498 #define EL_ACID_POOL_BOTTOMRIGHT        104
499 #define EL_BD_WALL                      105
500 #define EL_BD_ROCK                      106
501 #define EL_EXIT_OPEN                    107
502 #define EL_BLACK_ORB                    108
503 #define EL_AMOEBA_TO_DIAMOND            109
504 #define EL_MOLE                         110
505 #define EL_PENGUIN                      111
506 #define EL_SATELLITE                    112
507 #define EL_ARROW_LEFT                   113
508 #define EL_ARROW_RIGHT                  114
509 #define EL_ARROW_UP                     115
510 #define EL_ARROW_DOWN                   116
511 #define EL_PIG                          117
512 #define EL_DRAGON                       118
513
514 #define EL_EM_KEY_1_FILE                119
515
516 #define EL_CHAR_START                   120
517 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
518 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
519
520 #include "conf_chr.h"   /* include auto-generated data structure definitions */
521
522 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
523 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
524
525 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
526
527 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
528 #define EL_EXPANDABLE_WALL_VERTICAL     201
529 #define EL_EXPANDABLE_WALL_ANY          202
530
531 #define EL_EM_GATE_1                    203
532 #define EL_EM_GATE_2                    204
533 #define EL_EM_GATE_3                    205
534 #define EL_EM_GATE_4                    206
535
536 #define EL_EM_KEY_2_FILE                        207
537 #define EL_EM_KEY_3_FILE                        208
538 #define EL_EM_KEY_4_FILE                        209
539
540 #define EL_SP_START                     210
541 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
542 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
543 #define EL_SP_ZONK                      (EL_SP_START + 1)
544 #define EL_SP_BASE                      (EL_SP_START + 2)
545 #define EL_SP_MURPHY                    (EL_SP_START + 3)
546 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
547 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
548 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
549 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
550 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
551 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
552 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
553 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
554 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
555 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
556 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
557 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
558 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
559 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
560 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
561 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
562 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
563 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
564 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
565 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
566 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
567 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
568 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
569 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
570 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
571 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
572 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
573 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
574 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
575 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
576 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
577 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
578 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
579 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
580 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
581 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
582 #define EL_SP_END                       (EL_SP_START + 39)
583
584 #define EL_EM_GATE_1_GRAY               250
585 #define EL_EM_GATE_2_GRAY               251
586 #define EL_EM_GATE_3_GRAY               252
587 #define EL_EM_GATE_4_GRAY               253
588
589 #define EL_UNUSED_254                   254
590 #define EL_UNUSED_255                   255
591
592 #define EL_PEARL                        256
593 #define EL_CRYSTAL                      257
594 #define EL_WALL_PEARL                   258
595 #define EL_WALL_CRYSTAL                 259
596 #define EL_DOOR_WHITE                   260
597 #define EL_DOOR_WHITE_GRAY              261
598 #define EL_KEY_WHITE                    262
599 #define EL_SHIELD_NORMAL                263
600 #define EL_EXTRA_TIME                   264
601 #define EL_SWITCHGATE_OPEN              265
602 #define EL_SWITCHGATE_CLOSED            266
603 #define EL_SWITCHGATE_SWITCH_UP         267
604 #define EL_SWITCHGATE_SWITCH_DOWN       268
605
606 #define EL_UNUSED_269                   269
607 #define EL_UNUSED_270                   270
608
609 #define EL_CONVEYOR_BELT_1_LEFT          271
610 #define EL_CONVEYOR_BELT_1_MIDDLE        272
611 #define EL_CONVEYOR_BELT_1_RIGHT         273
612 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
613 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
614 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
615 #define EL_CONVEYOR_BELT_2_LEFT          277
616 #define EL_CONVEYOR_BELT_2_MIDDLE        278
617 #define EL_CONVEYOR_BELT_2_RIGHT         279
618 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
619 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
620 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
621 #define EL_CONVEYOR_BELT_3_LEFT          283
622 #define EL_CONVEYOR_BELT_3_MIDDLE        284
623 #define EL_CONVEYOR_BELT_3_RIGHT         285
624 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
625 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
626 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
627 #define EL_CONVEYOR_BELT_4_LEFT          289
628 #define EL_CONVEYOR_BELT_4_MIDDLE        290
629 #define EL_CONVEYOR_BELT_4_RIGHT         291
630 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
631 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
632 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
633 #define EL_LANDMINE                     295
634 #define EL_ENVELOPE                     296
635 #define EL_LIGHT_SWITCH                 297
636 #define EL_LIGHT_SWITCH_ACTIVE          298
637 #define EL_SIGN_EXCLAMATION             299
638 #define EL_SIGN_RADIOACTIVITY           300
639 #define EL_SIGN_STOP                    301
640 #define EL_SIGN_WHEELCHAIR              302
641 #define EL_SIGN_PARKING                 303
642 #define EL_SIGN_ONEWAY                  304
643 #define EL_SIGN_HEART                   305
644 #define EL_SIGN_TRIANGLE                306
645 #define EL_SIGN_ROUND                   307
646 #define EL_SIGN_EXIT                    308
647 #define EL_SIGN_YINYANG                 309
648 #define EL_SIGN_OTHER                   310
649 #define EL_MOLE_LEFT                    311
650 #define EL_MOLE_RIGHT                   312
651 #define EL_MOLE_UP                      313
652 #define EL_MOLE_DOWN                    314
653 #define EL_STEELWALL_SLANTED            315
654 #define EL_INVISIBLE_SAND               316
655 #define EL_DX_UNKNOWN_15                317
656 #define EL_DX_UNKNOWN_42                318
657
658 #define EL_UNUSED_319                   319
659 #define EL_UNUSED_320                   320
660
661 #define EL_SHIELD_DEADLY                321
662 #define EL_TIMEGATE_OPEN                322
663 #define EL_TIMEGATE_CLOSED              323
664 #define EL_TIMEGATE_SWITCH_ACTIVE       324
665 #define EL_TIMEGATE_SWITCH              325
666
667 #define EL_BALLOON                      326
668 #define EL_BALLOON_SWITCH_LEFT          327
669 #define EL_BALLOON_SWITCH_RIGHT         328
670 #define EL_BALLOON_SWITCH_UP            329
671 #define EL_BALLOON_SWITCH_DOWN          330
672 #define EL_BALLOON_SWITCH_ANY           331
673
674 #define EL_EMC_STEELWALL_1              332
675 #define EL_EMC_STEELWALL_2              333
676 #define EL_EMC_STEELWALL_3              334
677 #define EL_EMC_STEELWALL_4              335
678 #define EL_EMC_WALL_1                   336
679 #define EL_EMC_WALL_2                   337
680 #define EL_EMC_WALL_3                   338
681 #define EL_EMC_WALL_4                   339
682 #define EL_EMC_WALL_5                   340
683 #define EL_EMC_WALL_6                   341
684 #define EL_EMC_WALL_7                   342
685 #define EL_EMC_WALL_8                   343
686
687 #define EL_TUBE_ANY                     344
688 #define EL_TUBE_VERTICAL                345
689 #define EL_TUBE_HORIZONTAL              346
690 #define EL_TUBE_VERTICAL_LEFT           347
691 #define EL_TUBE_VERTICAL_RIGHT          348
692 #define EL_TUBE_HORIZONTAL_UP           349
693 #define EL_TUBE_HORIZONTAL_DOWN         350
694 #define EL_TUBE_LEFT_UP                 351
695 #define EL_TUBE_LEFT_DOWN               352
696 #define EL_TUBE_RIGHT_UP                353
697 #define EL_TUBE_RIGHT_DOWN              354
698 #define EL_SPRING                       355
699 #define EL_TRAP                         356
700 #define EL_DX_SUPABOMB                  357
701
702 #define EL_UNUSED_358                   358
703 #define EL_UNUSED_359                   359
704
705 #define EL_CUSTOM_START                 360
706
707 #include "conf_cus.h"   /* include auto-generated data structure definitions */
708
709 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
710
711 #define NUM_CUSTOM_ELEMENTS             128
712 #define NUM_FILE_ELEMENTS               488
713
714
715 /* "real" (and therefore drawable) runtime elements */
716 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
717
718 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
719 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
720 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
721 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
722 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
723 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
724 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
725 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
726 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
727 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
728 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
729 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
730 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
731 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
732 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
733 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
734 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
735 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
736 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
737 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
738 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
739 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
740 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
741 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
742 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
743 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
744 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
745 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
746 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
747 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
748 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
749 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
750 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
751 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
752 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
753 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
754 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
755 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
756 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
757 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
758 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
759 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
760 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
761 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
762 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
763 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
764
765 /* "unreal" (and therefore not drawable) runtime elements */
766 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
767
768 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
769 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
770 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
771 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
772 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
773 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
774 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
775 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
776 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
777 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
778 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
779 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
780 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
781 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
782
783 /* dummy elements (never used as game elements, only used as graphics) */
784 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
785
786 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
787 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
788 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
789 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
790 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
791 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
792 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
793 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
794 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
795 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
796 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
797 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
798 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
799 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
800 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
801 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
802 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 16)
803 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 17)
804 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 18)
805 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 19)
806
807 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 20)
808
809
810 /* values for graphics/sounds action types */
811 #define ACTION_DEFAULT                          0
812 #define ACTION_WAITING                          1
813 #define ACTION_FALLING                          2
814 #define ACTION_MOVING                           3
815 #define ACTION_DIGGING                          4
816 #define ACTION_SNAPPING                         5
817 #define ACTION_COLLECTING                       6
818 #define ACTION_DROPPING                         7
819 #define ACTION_PUSHING                          8
820 #define ACTION_WALKING                          9
821 #define ACTION_PASSING                          10
822 #define ACTION_IMPACT                           11
823 #define ACTION_BREAKING                         12
824 #define ACTION_ACTIVATING                       13
825 #define ACTION_DEACTIVATING                     14
826 #define ACTION_OPENING                          15
827 #define ACTION_CLOSING                          16
828 #define ACTION_ATTACKING                        17
829 #define ACTION_GROWING                          18
830 #define ACTION_SHRINKING                        19
831 #define ACTION_ACTIVE                           20
832 #define ACTION_FILLING                          21
833 #define ACTION_EMPTYING                         22
834 #define ACTION_CHANGING                         23
835 #define ACTION_EXPLODING                        24
836 #define ACTION_DYING                            25
837 #define ACTION_OTHER                            26
838
839 #define NUM_ACTIONS                             27
840
841 /* values for special image configuration suffixes (must match game mode) */
842 #define GFX_SPECIAL_ARG_MAIN                    0
843 #define GFX_SPECIAL_ARG_LEVELS                  1
844 #define GFX_SPECIAL_ARG_SCORES                  2
845 #define GFX_SPECIAL_ARG_EDITOR                  3
846 #define GFX_SPECIAL_ARG_INFO                    4
847 #define GFX_SPECIAL_ARG_SETUP                   5
848 #define GFX_SPECIAL_ARG_DOOR                    6
849 #define GFX_SPECIAL_ARG_PREVIEW                 7
850
851 #define NUM_SPECIAL_GFX_ARGS                    8
852
853
854 /* values for image configuration suffixes */
855 #define GFX_ARG_X                               0
856 #define GFX_ARG_Y                               1
857 #define GFX_ARG_XPOS                            2
858 #define GFX_ARG_YPOS                            3
859 #define GFX_ARG_WIDTH                           4
860 #define GFX_ARG_HEIGHT                          5
861 #define GFX_ARG_OFFSET                          6
862 #define GFX_ARG_VERTICAL                        7
863 #define GFX_ARG_XOFFSET                         8
864 #define GFX_ARG_YOFFSET                         9
865 #define GFX_ARG_FRAMES                          10
866 #define GFX_ARG_FRAMES_PER_LINE                 11
867 #define GFX_ARG_START_FRAME                     12
868 #define GFX_ARG_DELAY                           13
869 #define GFX_ARG_ANIM_MODE                       14
870 #define GFX_ARG_GLOBAL_SYNC                     15
871 #define GFX_ARG_STEP_OFFSET                     16
872 #define GFX_ARG_STEP_DELAY                      17
873 #define GFX_ARG_DIRECTION                       18
874 #define GFX_ARG_POSITION                        19
875 #define GFX_ARG_DRAW_XOFFSET                    20
876 #define GFX_ARG_DRAW_YOFFSET                    21
877 #define GFX_ARG_NAME                            22
878
879 #define NUM_GFX_ARGS                            23
880
881
882 /* values for sound configuration suffixes */
883 #define SND_ARG_MODE_LOOP                       0
884
885 #define NUM_SND_ARGS                            1
886
887
888 /* values for font configuration */
889
890 #define FONT_INITIAL_1                          0
891 #define FONT_INITIAL_2                          1
892 #define FONT_INITIAL_3                          2
893 #define FONT_INITIAL_4                          3
894 #define FONT_TITLE_1                            4
895 #define FONT_TITLE_2                            5
896 #define FONT_MENU_1                             6
897 #define FONT_MENU_2                             7
898 #define FONT_TEXT_1_ACTIVE                      8
899 #define FONT_TEXT_2_ACTIVE                      9
900 #define FONT_TEXT_3_ACTIVE                      10
901 #define FONT_TEXT_4_ACTIVE                      11
902 #define FONT_TEXT_1                             12
903 #define FONT_TEXT_2                             13
904 #define FONT_TEXT_3                             14
905 #define FONT_TEXT_4                             15
906 #define FONT_INPUT_1_ACTIVE                     16
907 #define FONT_INPUT_2_ACTIVE                     17
908 #define FONT_INPUT_1                            18
909 #define FONT_INPUT_2                            19
910 #define FONT_OPTION_OFF                         20
911 #define FONT_OPTION_ON                          21
912 #define FONT_VALUE_1                            22
913 #define FONT_VALUE_2                            23
914 #define FONT_VALUE_OLD                          24
915 #define FONT_LEVEL_NUMBER                       25
916 #define FONT_TAPE_RECORDER                      26
917 #define FONT_GAME_INFO                          27
918
919 #define NUM_FONTS                               28
920 #define NUM_INITIAL_FONTS                       4
921
922 /* values for game_status (must match special image configuration suffixes) */
923 #define GAME_MODE_MAIN                          0
924 #define GAME_MODE_LEVELS                        1
925 #define GAME_MODE_SCORES                        2
926 #define GAME_MODE_EDITOR                        3
927 #define GAME_MODE_INFO                          4
928 #define GAME_MODE_SETUP                         5
929 #define GAME_MODE_PSEUDO_DOOR                   6
930 #define GAME_MODE_PSEUDO_PREVIEW                7
931
932 /* there are no special config file suffixes for these modes */
933 #define GAME_MODE_PLAYING                       8
934 #define GAME_MODE_PSEUDO_TYPENAME               9
935 #define GAME_MODE_QUIT                          10
936
937 #define PROGRAM_VERSION_MAJOR   2
938 #define PROGRAM_VERSION_MINOR   2
939 #define PROGRAM_VERSION_PATCH   0
940 #define PROGRAM_VERSION_RELEASE 7
941 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
942
943 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
944 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
945 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
946 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
947 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
948 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
949 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
950 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
951 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
952 #define FILENAME_PREFIX         "Rocks"
953
954 #if defined(PLATFORM_UNIX)
955 #define USERDATA_DIRECTORY      ".rocksndiamonds"
956 #elif defined(PLATFORM_WIN32)
957 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
958 #else
959 #define USERDATA_DIRECTORY      "userdata"
960 #endif
961
962 #define X11_ICON_FILENAME       "rocks_icon.xbm"
963 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
964 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
965
966 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
967 ** currently supported/known file version numbers:
968 **      1.0 (old)
969 **      1.2 (still in use)
970 **      1.4 (still in use)
971 **      2.0 (actual)
972 */
973 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
974 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
975 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
976 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
977
978 /* file version does not change for every program version, but is changed
979    when new features are introduced that are incompatible with older file
980    versions, so that they can be treated accordingly */
981 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
982
983 #define GAME_VERSION_1_0        FILE_VERSION_1_0
984 #define GAME_VERSION_1_2        FILE_VERSION_1_2
985 #define GAME_VERSION_1_4        FILE_VERSION_1_4
986 #define GAME_VERSION_2_0        FILE_VERSION_2_0
987
988 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
989                                               PROGRAM_VERSION_MINOR, \
990                                               PROGRAM_VERSION_PATCH, \
991                                               PROGRAM_VERSION_RELEASE)
992
993 /* values for game_emulation */
994 #define EMU_NONE                0
995 #define EMU_BOULDERDASH         1
996 #define EMU_SOKOBAN             2
997 #define EMU_SUPAPLEX            3
998
999 struct HiScore
1000 {
1001   char Name[MAX_PLAYER_NAME_LEN + 1];
1002   int Score;
1003 };
1004
1005 struct PlayerInfo
1006 {
1007   boolean present;              /* player present in level playfield */
1008   boolean connected;            /* player connected (locally or via network) */
1009   boolean active;               /* player (present && connected) */
1010
1011   int index_nr, client_nr, element_nr;
1012
1013   byte action;                  /* action from local input device */
1014   byte effective_action;        /* action acknowledged from network server
1015                                    or summarized over all configured input
1016                                    devices when in single player mode */
1017   byte programmed_action;       /* action forced by game itself (like moving
1018                                    through doors); overrides other actions */
1019
1020   int jx,jy, last_jx,last_jy;
1021   int MovDir, MovPos, GfxDir, GfxPos;
1022   int Frame, StepFrame;
1023
1024   int GfxAction;
1025
1026   boolean use_murphy_graphic;
1027   boolean use_disk_red_graphic;
1028
1029   boolean Pushing;
1030   boolean Switching;
1031   boolean LevelSolved, GameOver;
1032   boolean snapped;
1033
1034   int last_move_dir;
1035   boolean is_moving;
1036   boolean is_waiting;
1037   boolean is_digging;
1038   boolean is_collecting;
1039
1040   unsigned long move_delay;
1041   int move_delay_value;
1042
1043   unsigned long push_delay;
1044   unsigned long push_delay_value;
1045
1046   unsigned long actual_frame_counter;
1047
1048   int score;
1049   int gems_still_needed;
1050   int sokobanfields_still_needed;
1051   int lights_still_needed;
1052   int friends_still_needed;
1053   int key[4];
1054   int dynamite;
1055   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1056   int shield_normal_time_left;
1057   int shield_deadly_time_left;
1058 };
1059
1060 struct LevelInfo
1061 {
1062   int file_version;     /* file format version the level is stored with    */
1063   int game_version;     /* game release version the level was created with */
1064
1065   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1066   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1067   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1068
1069   int fieldx;
1070   int fieldy;
1071   int time;
1072   int gems_needed;
1073   char name[MAX_LEVEL_NAME_LEN + 1];
1074   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1075   int score[LEVEL_SCORE_ELEMENTS];
1076   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1077   int num_yamyam_contents;
1078   int amoeba_speed;
1079   int amoeba_content;
1080   int time_magic_wall;
1081   int time_wheel;
1082   int time_light;
1083   int time_timegate;
1084   boolean double_speed;
1085   boolean gravity;
1086   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1087
1088   boolean use_custom_template;  /* use custom properties from template file */
1089
1090   boolean no_level_file;
1091 };
1092
1093 struct TapeInfo
1094 {
1095   int file_version;     /* file format version the tape is stored with    */
1096   int game_version;     /* game release version the tape was created with */
1097   int engine_version;   /* game engine version the tape was recorded with */
1098
1099   char *level_identifier;
1100   int level_nr;
1101   unsigned long random_seed;
1102   unsigned long date;
1103   unsigned long counter;
1104   unsigned long length;
1105   unsigned long length_seconds;
1106   unsigned int delay_played;
1107   boolean pause_before_death;
1108   boolean recording, playing, pausing;
1109   boolean fast_forward;
1110   boolean index_search;
1111   boolean auto_play;
1112   boolean auto_play_level_solved;
1113   boolean quick_resume;
1114   boolean single_step;
1115   boolean changed;
1116   boolean player_participates[MAX_PLAYERS];
1117   int num_participating_players;
1118
1119   struct
1120   {
1121     byte action[MAX_PLAYERS];
1122     byte delay;
1123   } pos[MAX_TAPELEN];
1124 };
1125
1126 struct GameInfo
1127 {
1128   /* constant within running game */
1129   int engine_version;
1130   int emulation;
1131   int initial_move_delay;
1132   int initial_move_delay_value;
1133
1134   /* variable within running game */
1135   int yamyam_content_nr;
1136   boolean magic_wall_active;
1137   int magic_wall_time_left;
1138   int light_time_left;
1139   int timegate_time_left;
1140   int belt_dir[4];
1141   int belt_dir_nr[4];
1142   int switchgate_pos;
1143   int balloon_dir;
1144   boolean explosions_delayed;
1145 };
1146
1147 struct GlobalInfo
1148 {
1149   char *autoplay_leveldir;
1150   int autoplay_level_nr;
1151
1152   int num_toons;
1153
1154   float frames_per_second;
1155   boolean fps_slowdown;
1156   int fps_slowdown_factor;
1157 };
1158
1159 struct MenuInfo
1160 {
1161   int draw_xoffset_default;
1162   int draw_yoffset_default;
1163   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1164   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1165
1166   int list_size_default;
1167   int list_size[NUM_SPECIAL_GFX_ARGS];
1168 };
1169
1170 struct DoorInfo
1171 {
1172   int step_offset;
1173   int step_delay;
1174 };
1175
1176 struct ElementChangeInfo
1177 {
1178   unsigned long events;         /* bitfield for change events */
1179
1180   short target_element;         /* target element after change */
1181
1182   int delay_fixed;              /* added frame delay before changed (fixed) */
1183   int delay_random;             /* added frame delay before changed (random) */
1184   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1185
1186   short trigger_element;        /* custom element triggering change */
1187
1188   int content[3][3];            /* new elements after extended change */
1189   boolean use_content;          /* use extended change content */
1190   boolean only_complete;        /* only use complete content */
1191   boolean use_random_change;    /* use random value for setting content */
1192   int random;                   /* random value for setting content */
1193   int power;                    /* power of extended change */
1194
1195   boolean explode;              /* explode instead of change */
1196
1197   /* functions that are called before, while and after the change of an
1198      element -- currently only used for non-custom elements */
1199   void (*pre_change_function)(int x, int y);
1200   void (*change_function)(int x, int y);
1201   void (*post_change_function)(int x, int y);
1202 };
1203
1204 struct ElementInfo
1205 {
1206   /* ---------- token and description strings ---------- */
1207
1208   char *token_name;             /* element token used in config files */
1209   char *class_name;             /* element class used in config files */
1210   char *editor_description;     /* short description for level editor */
1211   char *custom_description;     /* custom description for level editor */
1212
1213   /* ---------- graphic and sound definitions ---------- */
1214
1215   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1216   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1217                                 /* special graphics for left/right/up/down */
1218   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1219                                 /* special graphics for certain screens */
1220
1221   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1222
1223   /* ---------- special element property values ---------- */
1224
1225   boolean use_gfx_element;
1226   short gfx_element;            /* optional custom graphic element */
1227
1228   int score;                    /* score value for collecting */
1229   int gem_count;                /* gem count value for collecting */
1230
1231   int push_delay_fixed;         /* constant frame delay for pushing */
1232   int push_delay_random;        /* additional random frame delay for pushing */
1233   int move_delay_fixed;         /* constant frame delay for moving */
1234   int move_delay_random;        /* additional random frame delay for moving */
1235
1236   int move_pattern;             /* direction movable element moves to */
1237   int move_direction_initial;   /* initial direction element moves to */
1238   int move_stepsize;            /* step size element moves with */
1239
1240   int content[3][3];            /* new elements after explosion */
1241
1242   struct ElementChangeInfo change;
1243
1244   /* ---------- internal values used in level editor ---------- */
1245
1246   int access_type;              /* walkable or passable */
1247   int access_layer;             /* accessible over/inside/under */
1248   int walk_to_action;           /* diggable/collectible/pushable */
1249   int smash_targets;            /* can smash player/enemies/everything */
1250   int deadliness;               /* deadly when running/colliding/touching */
1251   int consistency;              /* indestructible/can explode */
1252   int change_player_action;     /* touched/pressed/pushed by player */
1253   int change_collide_action;    /* collision/impact/smashed */
1254   int change_other_action;      /* various change actions */
1255
1256   boolean can_explode_by_fire;  /* element explodes by fire */
1257   boolean can_explode_smashed;  /* element explodes when smashed */
1258   boolean can_explode_impact;   /* element explodes on impact */
1259 };
1260
1261 struct FontInfo
1262 {
1263   char *token_name;             /* font token used in config files */
1264
1265   int graphic;                  /* default graphic for this font */
1266   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1267                                 /* special graphics for certain screens */
1268   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1269                                 /* internal bitmap ID for special graphics */
1270 };
1271
1272 struct GraphicInfo
1273 {
1274   Bitmap *bitmap;
1275   int src_x, src_y;             /* start position of animation frames */
1276   int width, height;            /* width/height of each animation frame */
1277   int offset_x, offset_y;       /* x/y offset to next animation frame */
1278   int anim_frames;
1279   int anim_frames_per_line;
1280   int anim_start_frame;
1281   int anim_delay;               /* important: delay of 1 means "no delay"! */
1282   int anim_mode;
1283   boolean anim_global_sync;
1284
1285   int step_offset;              /* optional step offset of toon animations */
1286   int step_delay;               /* optional step delay of toon animations */
1287
1288   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1289
1290 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1291   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1292   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1293 #endif
1294 };
1295
1296 struct SoundInfo
1297 {
1298   boolean loop;
1299 };
1300
1301 struct ElementActionInfo
1302 {
1303   char *suffix;
1304   int value;
1305   boolean is_loop_sound;
1306 };
1307
1308 struct ElementDirectionInfo
1309 {
1310   char *suffix;
1311   int value;
1312 };
1313
1314 struct SpecialSuffixInfo
1315 {
1316   char *suffix;
1317   int value;
1318 };
1319
1320
1321 #if 0
1322 extern GC                       tile_clip_gc;
1323 extern Bitmap                  *pix[];
1324 #endif
1325 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1326 extern Pixmap                   tile_clipmask[];
1327 extern DrawBuffer             *fieldbuffer;
1328 extern DrawBuffer             *drawto_field;
1329
1330 extern int                      game_status;
1331 extern boolean                  level_editor_test_game;
1332 extern boolean                  network_playing;
1333
1334 extern int                      key_joystick_mapping;
1335
1336 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1337 extern int                      redraw_x1, redraw_y1;
1338
1339 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1340 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1341 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1342 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1343 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1344 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1345 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1346 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1347 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1348 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1349 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1350 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1351 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1352 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1353 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1354 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1355 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1356 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1357
1358 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1359
1360 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1361 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1362 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1363 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1364
1365 extern int                      lev_fieldx, lev_fieldy;
1366 extern int                      scroll_x, scroll_y;
1367
1368 extern int                      FX, FY;
1369 extern int                      ScrollStepSize;
1370 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1371 extern int                      BorderElement;
1372 extern int                      GameFrameDelay;
1373 extern int                      FfwdFrameDelay;
1374 extern int                      BX1, BY1;
1375 extern int                      BX2, BY2;
1376 extern int                      SBX_Left, SBX_Right;
1377 extern int                      SBY_Upper, SBY_Lower;
1378 extern int                      ZX, ZY;
1379 extern int                      ExitX, ExitY;
1380 extern int                      AllPlayersGone;
1381
1382 extern int                      TimeFrames, TimePlayed, TimeLeft;
1383 extern boolean                  SiebAktiv;
1384 extern int                      SiebCount;
1385
1386 extern boolean                  network_player_action_received;
1387
1388 extern int                      graphics_action_mapping[];
1389
1390 extern struct LevelInfo         level;
1391 extern struct PlayerInfo        stored_player[], *local_player;
1392 extern struct HiScore           highscore[];
1393 extern struct TapeInfo          tape;
1394 extern struct GameInfo          game;
1395 extern struct GlobalInfo        global;
1396 extern struct MenuInfo          menu;
1397 extern struct DoorInfo          door;
1398 extern struct ElementInfo       element_info[];
1399 extern struct ElementActionInfo element_action_info[];
1400 extern struct ElementDirectionInfo element_direction_info[];
1401 extern struct SpecialSuffixInfo special_suffix_info[];
1402 extern struct TokenIntPtrInfo   image_config_vars[];
1403 extern struct FontInfo          font_info[];
1404 extern struct GraphicInfo      *graphic_info;
1405 extern struct SoundInfo        *sound_info;
1406 extern struct ConfigInfo        image_config[], sound_config[];
1407 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1408
1409 #endif  /* MAIN_H */