rnd-20030202-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"
31 #include "conf_snd.h"
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_MASSIVE          (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
136
137 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
142
143 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
144                                  (e) <= EL_CUSTOM_END)
145
146 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
147
148 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
149 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
150
151 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
152 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
153 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
154
155 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
156                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
157                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
158                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
159                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
160                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
161                                  EL_ROCK)
162 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
163                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
164                                  EL_BD_ROCK)
165 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
166 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
167 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
168 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
169
170 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
171 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
172 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
173 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
174                                  PROTECTED_FIELD(x, y))
175
176 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
177
178 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
179 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
180 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
181
182 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
183 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
184 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
185
186 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
187
188
189 #if 0
190
191 /* Bitmaps with graphic file */
192 #define PIX_BACK                0
193 #define PIX_DOOR                1
194 #define PIX_TOONS               2
195 #define PIX_FONT_BIG            3
196 #define PIX_FONT_SMALL          4
197 #define PIX_FONT_MEDIUM         5
198 #define PIX_FONT_EM             6
199 /* Bitmaps without graphic file */
200 #define PIX_DB_DOOR             7
201 #define PIX_DB_FIELD            8
202
203 #define NUM_PICTURES            7
204 #define NUM_BITMAPS             9
205
206 #else
207
208 /* Bitmaps with graphic file */
209 #define PIX_BACK                0
210 #define PIX_ELEMENTS            1
211 #define PIX_DOOR                2
212 #define PIX_HEROES              3
213 #define PIX_TOONS               4
214 #define PIX_SP                  5
215 #define PIX_DC                  6
216 #define PIX_MORE                7
217 #define PIX_FONT_BIG            8
218 #define PIX_FONT_SMALL          9
219 #define PIX_FONT_MEDIUM         10
220 #define PIX_FONT_EM             11
221 /* Bitmaps without graphic file */
222 #define PIX_DB_DOOR             12
223 #define PIX_DB_FIELD            13
224
225 #define NUM_PICTURES            12
226 #define NUM_BITMAPS             14
227
228 #endif
229
230 /* boundaries of arrays etc. */
231 #define MAX_LEVEL_NAME_LEN      32
232 #define MAX_LEVEL_AUTHOR_LEN    32
233 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
234 #define MAX_SCORE_ENTRIES       100
235 #if 0
236 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
237 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
238 #endif
239 #define MAX_NUM_AMOEBA          100
240
241 /* values for elements with content */
242 #define MIN_ELEMENT_CONTENTS    1
243 #define STD_ELEMENT_CONTENTS    4
244 #define MAX_ELEMENT_CONTENTS    8
245
246 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
247
248 /* fundamental game speed values */
249 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
250 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
251 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
252 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
253 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
254
255 /* often used screen positions */
256 #define SX                      8
257 #define SY                      8
258 #define REAL_SX                 (SX - 2)
259 #define REAL_SY                 (SY - 2)
260 #define DX                      566
261 #define DY                      60
262 #define VX                      DX
263 #define VY                      400
264 #define EX                      DX
265 #define EY                      (VY - 44)
266 #define TILEX                   32
267 #define TILEY                   32
268 #define MINI_TILEX              (TILEX / 2)
269 #define MINI_TILEY              (TILEY / 2)
270 #define MICRO_TILEX             (TILEX / 8)
271 #define MICRO_TILEY             (TILEY / 8)
272 #define MIDPOSX                 (SCR_FIELDX / 2)
273 #define MIDPOSY                 (SCR_FIELDY / 2)
274 #define SXSIZE                  (SCR_FIELDX * TILEX)
275 #define SYSIZE                  (SCR_FIELDY * TILEY)
276 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
277 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
278 #define DXSIZE                  100
279 #define DYSIZE                  280
280 #define VXSIZE                  DXSIZE
281 #define VYSIZE                  100
282 #define EXSIZE                  DXSIZE
283 #define EYSIZE                  (VYSIZE + 44)
284 #define FULL_SXSIZE             (2 + SXSIZE + 2)
285 #define FULL_SYSIZE             (2 + SYSIZE + 2)
286 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
287 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
288 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
289 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
290 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
291
292
293 /* "real" level file elements */
294 #define EL_UNDEFINED                    -1
295
296 #define EL_EMPTY_SPACE                  0
297 #define EL_EMPTY                        EL_EMPTY_SPACE
298 #define EL_SAND                         1
299 #define EL_WALL                         2
300 #define EL_WALL_CRUMBLED                3
301 #define EL_ROCK                         4
302 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
303 #define EL_EMERALD                      6
304 #define EL_EXIT_CLOSED                  7
305 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
306 #define EL_BUG                          9
307 #define EL_SPACESHIP                    10
308 #define EL_YAMYAM                       11
309 #define EL_ROBOT                        12
310 #define EL_STEELWALL                    13
311 #define EL_DIAMOND                      14
312 #define EL_AMOEBA_DEAD                  15
313 #define EL_QUICKSAND_EMPTY              16
314 #define EL_QUICKSAND_FULL               17
315 #define EL_AMOEBA_DROP                  18
316 #define EL_BOMB                         19
317 #define EL_MAGIC_WALL                   20
318 #define EL_SPEED_PILL                   21
319 #define EL_ACID                         22
320 #define EL_AMOEBA_WET                   23
321 #define EL_AMOEBA_DRY                   24
322 #define EL_NUT                          25
323 #define EL_GAMEOFLIFE                   26
324 #define EL_BIOMAZE                      27
325 #define EL_DYNAMITE_ACTIVE              28
326 #define EL_STONEBLOCK                   29
327 #define EL_ROBOT_WHEEL                  30
328 #define EL_ROBOT_WHEEL_ACTIVE           31
329 #define EL_KEY1                         32
330 #define EL_KEY2                         33
331 #define EL_KEY3                         34
332 #define EL_KEY4                         35
333 #define EL_GATE1                        36
334 #define EL_GATE2                        37
335 #define EL_GATE3                        38
336 #define EL_GATE4                        39
337 #define EL_GATE1_GRAY                   40
338 #define EL_GATE2_GRAY                   41
339 #define EL_GATE3_GRAY                   42
340 #define EL_GATE4_GRAY                   43
341 #define EL_DYNAMITE                     44
342 #define EL_PACMAN                       45
343 #define EL_INVISIBLE_WALL               46
344 #define EL_LAMP                         47
345 #define EL_LAMP_ACTIVE                  48
346 #define EL_WALL_EMERALD                 49
347 #define EL_WALL_DIAMOND                 50
348 #define EL_AMOEBA_FULL                  51
349 #define EL_BD_AMOEBA                    52
350 #define EL_TIME_ORB_FULL                53
351 #define EL_TIME_ORB_EMPTY               54
352 #define EL_WALL_GROWING                 55
353 #define EL_BD_DIAMOND                   56
354 #define EL_EMERALD_YELLOW               57
355 #define EL_WALL_BD_DIAMOND              58
356 #define EL_WALL_EMERALD_YELLOW          59
357 #define EL_DARK_YAMYAM                  60
358 #define EL_BD_MAGIC_WALL                61
359 #define EL_INVISIBLE_STEELWALL          62
360
361 #define EL_UNUSED_63                    63
362
363 #define EL_DYNABOMB_NR                  64
364 #define EL_DYNABOMB_SZ                  65
365 #define EL_DYNABOMB_XL                  66
366 #define EL_SOKOBAN_OBJECT               67
367 #define EL_SOKOBAN_FIELD_EMPTY          68
368 #define EL_SOKOBAN_FIELD_FULL           69
369 #define EL_BD_BUTTERFLY_RIGHT           70
370 #define EL_BD_BUTTERFLY_UP              71
371 #define EL_BD_BUTTERFLY_LEFT            72
372 #define EL_BD_BUTTERFLY_DOWN            73
373 #define EL_BD_FIREFLY_RIGHT             74
374 #define EL_BD_FIREFLY_UP                75
375 #define EL_BD_FIREFLY_LEFT              76
376 #define EL_BD_FIREFLY_DOWN              77
377 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
378 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
379 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
380 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
381 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
382 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
383 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
384 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
385 #define EL_BD_BUTTERFLY                 78
386 #define EL_BD_FIREFLY                   79
387 #define EL_PLAYER1                      80
388 #define EL_PLAYER2                      81
389 #define EL_PLAYER3                      82
390 #define EL_PLAYER4                      83
391 #define EL_BUG_RIGHT                    84
392 #define EL_BUG_UP                       85
393 #define EL_BUG_LEFT                     86
394 #define EL_BUG_DOWN                     87
395 #define EL_SPACESHIP_RIGHT              88
396 #define EL_SPACESHIP_UP                 89
397 #define EL_SPACESHIP_LEFT               90
398 #define EL_SPACESHIP_DOWN               91
399 #define EL_PACMAN_RIGHT                 92
400 #define EL_PACMAN_UP                    93
401 #define EL_PACMAN_LEFT                  94
402 #define EL_PACMAN_DOWN                  95
403 #define EL_EMERALD_RED                  96
404 #define EL_EMERALD_PURPLE               97
405 #define EL_WALL_EMERALD_RED             98
406 #define EL_WALL_EMERALD_PURPLE          99
407 #define EL_ACIDPOOL_TOPLEFT             100
408 #define EL_ACIDPOOL_TOPRIGHT            101
409 #define EL_ACIDPOOL_BOTTOMLEFT          102
410 #define EL_ACIDPOOL_BOTTOM              103
411 #define EL_ACIDPOOL_BOTTOMRIGHT         104
412 #define EL_BD_WALL                      105
413 #define EL_BD_ROCK                      106
414 #define EL_EXIT_OPEN                    107
415 #define EL_BLACK_ORB                    108
416 #define EL_AMOEBA_TO_DIAMOND            109
417 #define EL_MOLE                         110
418 #define EL_PENGUIN                      111
419 #define EL_SATELLITE                    112
420 #define EL_ARROW_BLUE_LEFT              113
421 #define EL_ARROW_BLUE_RIGHT             114
422 #define EL_ARROW_BLUE_UP                115
423 #define EL_ARROW_BLUE_DOWN              116
424 #define EL_PIG                          117
425 #define EL_DRAGON                       118
426
427 #define EL_EM_KEY1_FILE                 119
428
429 #define EL_CHAR_START                   120
430 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
431 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
432 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0 + 33)
433 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0 + 34)
434 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0 + 35)
435 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0 + 36)
436 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0 + 37)
437 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0 + 38)
438 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0 + 39)
439 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0 + 40)
440 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0 + 41)
441 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0 + 42)
442 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0 + 43)
443 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0 + 44)
444 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0 + 45)
445 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0 + 46)
446 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0 + 47)
447 #define EL_CHAR_0                       (EL_CHAR_ASCII0 + 48)
448 #define EL_CHAR_9                       (EL_CHAR_ASCII0 + 57)
449 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0 + 58)
450 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0 + 59)
451 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0 + 60)
452 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0 + 61)
453 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0 + 62)
454 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0 + 63)
455 #define EL_CHAR_AT                      (EL_CHAR_ASCII0 + 64)
456 #define EL_CHAR_A                       (EL_CHAR_ASCII0 + 65)
457 #define EL_CHAR_Z                       (EL_CHAR_ASCII0 + 90)
458 #define EL_CHAR_AE                      (EL_CHAR_ASCII0 + 91)
459 #define EL_CHAR_OE                      (EL_CHAR_ASCII0 + 92)
460 #define EL_CHAR_UE                      (EL_CHAR_ASCII0 + 93)
461 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0 + 94)
462 #define EL_CHAR_UNDERSCORE              (EL_CHAR_ASCII0 + 95)
463 #define EL_CHAR_EMPTY                   (EL_CHAR_ASCII0 + 96)
464 #define EL_CHAR_DEGREE                  (EL_CHAR_ASCII0 + 97)
465 #define EL_CHAR_TM                      (EL_CHAR_ASCII0 + 98)
466 #define EL_CHAR_CURSOR                  (EL_CHAR_ASCII0 + 99)
467 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
468 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
469
470 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
471                                          (x) == 'Ö' ? EL_CHAR_OE         : \
472                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
473                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
474                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
475                                          (x) == '°' ? EL_CHAR_DEGREE     : \
476                                          (x) == '´' ? EL_CHAR_TM         : \
477                                          (x) == '|' ? EL_CHAR_CURSOR     : \
478                                          EL_CHAR_A + (x) - 'A')
479
480 #define EL_WALL_GROWING_X               200
481 #define EL_WALL_GROWING_Y               201
482 #define EL_WALL_GROWING_XY              202
483
484 #define EL_EM_GATE1                     203
485 #define EL_EM_GATE2                     204
486 #define EL_EM_GATE3                     205
487 #define EL_EM_GATE4                     206
488
489 #define EL_EM_KEY2_FILE                 207
490 #define EL_EM_KEY3_FILE                 208
491 #define EL_EM_KEY4_FILE                 209
492
493 #define EL_SP_START                     210
494 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
495 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
496 #define EL_SP_ZONK                      (EL_SP_START + 1)
497 #define EL_SP_BASE                      (EL_SP_START + 2)
498 #define EL_SP_MURPHY                    (EL_SP_START + 3)
499 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
500 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
501 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
502 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
503 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
504 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
505 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
506 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
507 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
508 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
509 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
510 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
511 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
512 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
513 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
514 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
515 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
516 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
517 #define EL_SP_PORT_X                    (EL_SP_START + 22)
518 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
519 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
520 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
521 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
522 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
523 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
524 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
525 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
526 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
527 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
528 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
529 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
530 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
531 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
532 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
533 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
534 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
535 #define EL_SP_END                       (EL_SP_START + 39)
536
537 #define EL_EM_GATE1_GRAY                250
538 #define EL_EM_GATE2_GRAY                251
539 #define EL_EM_GATE3_GRAY                252
540 #define EL_EM_GATE4_GRAY                253
541
542 #define EL_UNUSED_254                   254
543 #define EL_UNUSED_255                   255
544
545 #define EL_PEARL                        256
546 #define EL_CRYSTAL                      257
547 #define EL_WALL_PEARL                   258
548 #define EL_WALL_CRYSTAL                 259
549 #define EL_DOOR_WHITE                   260
550 #define EL_DOOR_WHITE_GRAY              261
551 #define EL_KEY_WHITE                    262
552 #define EL_SHIELD_NORMAL                263
553 #define EL_EXTRA_TIME                   264
554 #define EL_SWITCHGATE_OPEN              265
555 #define EL_SWITCHGATE_CLOSED            266
556 #define EL_SWITCHGATE_SWITCH_UP         267
557 #define EL_SWITCHGATE_SWITCH_DOWN       268
558
559 #define EL_UNUSED_269                   269
560 #define EL_UNUSED_270                   270
561
562 #define EL_CONVEYOR_BELT1_LEFT          271
563 #define EL_CONVEYOR_BELT1_MIDDLE        272
564 #define EL_CONVEYOR_BELT1_RIGHT         273
565 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
566 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
567 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
568 #define EL_CONVEYOR_BELT2_LEFT          277
569 #define EL_CONVEYOR_BELT2_MIDDLE        278
570 #define EL_CONVEYOR_BELT2_RIGHT         279
571 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
572 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
573 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
574 #define EL_CONVEYOR_BELT3_LEFT          283
575 #define EL_CONVEYOR_BELT3_MIDDLE        284
576 #define EL_CONVEYOR_BELT3_RIGHT         285
577 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
578 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
579 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
580 #define EL_CONVEYOR_BELT4_LEFT          289
581 #define EL_CONVEYOR_BELT4_MIDDLE        290
582 #define EL_CONVEYOR_BELT4_RIGHT         291
583 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
584 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
585 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
586 #define EL_LANDMINE                     295
587 #define EL_ENVELOPE                     296
588 #define EL_LIGHT_SWITCH                 297
589 #define EL_LIGHT_SWITCH_ACTIVE          298
590 #define EL_SIGN_EXCLAMATION             299
591 #define EL_SIGN_RADIOACTIVITY           300
592 #define EL_SIGN_STOP                    301
593 #define EL_SIGN_WHEELCHAIR              302
594 #define EL_SIGN_PARKING                 303
595 #define EL_SIGN_ONEWAY                  304
596 #define EL_SIGN_HEART                   305
597 #define EL_SIGN_TRIANGLE                306
598 #define EL_SIGN_ROUND                   307
599 #define EL_SIGN_EXIT                    308
600 #define EL_SIGN_YINYANG                 309
601 #define EL_SIGN_OTHER                   310
602 #define EL_MOLE_LEFT                    311
603 #define EL_MOLE_RIGHT                   312
604 #define EL_MOLE_UP                      313
605 #define EL_MOLE_DOWN                    314
606 #define EL_STEELWALL_SLANTED            315
607 #define EL_INVISIBLE_SAND               316
608 #define EL_DX_UNKNOWN_15                317
609 #define EL_DX_UNKNOWN_42                318
610
611 #define EL_UNUSED_319                   319
612 #define EL_UNUSED_320                   320
613
614 #define EL_SHIELD_DEADLY                321
615 #define EL_TIMEGATE_OPEN                322
616 #define EL_TIMEGATE_CLOSED              323
617 #define EL_TIMEGATE_SWITCH_ACTIVE       324
618 #define EL_TIMEGATE_SWITCH              325
619
620 #define EL_BALLOON                      326
621 #define EL_BALLOON_SEND_LEFT            327
622 #define EL_BALLOON_SEND_RIGHT           328
623 #define EL_BALLOON_SEND_UP              329
624 #define EL_BALLOON_SEND_DOWN            330
625 #define EL_BALLOON_SEND_ANY_DIRECTION   331
626
627 #define EL_EMC_STEELWALL1               332
628 #define EL_EMC_STEELWALL2               333
629 #define EL_EMC_STEELWALL3               334
630 #define EL_EMC_STEELWALL4               335
631 #define EL_EMC_WALL_PILLAR_UPPER        336
632 #define EL_EMC_WALL_PILLAR_MIDDLE       337
633 #define EL_EMC_WALL_PILLAR_LOWER        338
634 #define EL_EMC_WALL4                    339
635 #define EL_EMC_WALL5                    340
636 #define EL_EMC_WALL6                    341
637 #define EL_EMC_WALL7                    342
638 #define EL_EMC_WALL8                    343
639
640 #define EL_TUBE_ALL                     344
641 #define EL_TUBE_VERTICAL                345
642 #define EL_TUBE_HORIZONTAL              346
643 #define EL_TUBE_VERTICAL_LEFT           347
644 #define EL_TUBE_VERTICAL_RIGHT          348
645 #define EL_TUBE_HORIZONTAL_UP           349
646 #define EL_TUBE_HORIZONTAL_DOWN         350
647 #define EL_TUBE_LEFT_UP                 351
648 #define EL_TUBE_LEFT_DOWN               352
649 #define EL_TUBE_RIGHT_UP                353
650 #define EL_TUBE_RIGHT_DOWN              354
651 #define EL_SPRING                       355
652 #define EL_TRAP                         356
653 #define EL_DX_SUPABOMB                  357
654
655 #define EL_UNUSED_358                   358
656 #define EL_UNUSED_359                   359
657
658 #define EL_CUSTOM_START                 360
659 #define EL_CUSTOM_1                     (EL_CUSTOM_START + 0)
660 #define EL_CUSTOM_128                   (EL_CUSTOM_START + 127)
661 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
662
663 #define NUM_CUSTOM_ELEMENTS             128
664 #define NUM_FILE_ELEMENTS               488
665
666
667 /* "real" (and therefore drawable) runtime elements */
668 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
669
670 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
671 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
672 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
673 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
674 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
675 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
676 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
677 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
678 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
679 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
680 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
681 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
682 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
683 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
684 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
685 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
686 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
687 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
688 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
689 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
690 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
691 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
692 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
693 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
694 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
695 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
696 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
697 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
698 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
699 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
700 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
701 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
702 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
703 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
704 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
705 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
706 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
707 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
708 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
709 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
710 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
711 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
712 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
713 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
714 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
715
716 /* "unreal" (and therefore not drawable) runtime elements */
717 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
718
719 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
720 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
721 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
722 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
723 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
724 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
725 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
726 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
727 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
728 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
729 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
730 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
731 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
732
733 /* dummy elements (never used as game elements, only used as graphics) */
734 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
735
736 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
737 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
738 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
739 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
740 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
741 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
742 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
743 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
744 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
745 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
746 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
747 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
748 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
749 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
750 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
751 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
752 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
753 #define EL_AMOEBA_WET_PART1                     (EL_FIRST_DUMMY + 17)
754 #define EL_AMOEBA_WET_PART2                     (EL_FIRST_DUMMY + 18)
755 #define EL_AMOEBA_WET_PART3                     (EL_FIRST_DUMMY + 19)
756 #define EL_AMOEBA_WET_PART4                     (EL_FIRST_DUMMY + 20)
757 #define EL_AMOEBA_DRY_PART1                     (EL_FIRST_DUMMY + 21)
758 #define EL_AMOEBA_DRY_PART2                     (EL_FIRST_DUMMY + 22)
759 #define EL_AMOEBA_DRY_PART3                     (EL_FIRST_DUMMY + 23)
760 #define EL_AMOEBA_DRY_PART4                     (EL_FIRST_DUMMY + 24)
761 #define EL_AMOEBA_FULL_PART1                    (EL_FIRST_DUMMY + 25)
762 #define EL_AMOEBA_FULL_PART2                    (EL_FIRST_DUMMY + 26)
763 #define EL_AMOEBA_FULL_PART3                    (EL_FIRST_DUMMY + 27)
764 #define EL_AMOEBA_FULL_PART4                    (EL_FIRST_DUMMY + 28)
765 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 29)
766 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 30)
767 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 31)
768 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 32)
769 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 33)
770 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 34)
771 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 35)
772 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 36)
773 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 37)
774 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 38)
775 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 39)
776
777 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 40)
778
779
780 /* values for graphics/sounds action types */
781 #define ACTION_DEFAULT                          0
782 #define ACTION_WAITING                          1
783 #define ACTION_FALLING                          2
784 #define ACTION_MOVING                           3
785 #define ACTION_DIGGING                          4
786 #define ACTION_SNAPPING                         5
787 #define ACTION_COLLECTING                       6
788 #define ACTION_PUSHING                          7
789 #define ACTION_PASSING                          8
790 #define ACTION_IMPACT                           9
791 #define ACTION_CRACKING                         10
792 #define ACTION_BREAKING                         11
793 #define ACTION_ACTIVATING                       12
794 #define ACTION_OPENING                          13
795 #define ACTION_CLOSING                          14
796 #define ACTION_EATING                           15
797 #define ACTION_ATTACKING                        16
798 #define ACTION_GROWING                          17
799 #define ACTION_SHRINKING                        18
800 #define ACTION_ACTIVE                           19
801 #define ACTION_OTHER                            20
802
803 #define NUM_ACTIONS                             21
804
805 /* values for special image configuration suffixes */
806 #define GFX_SPECIAL_ARG_EDITOR                  0
807 #define GFX_SPECIAL_ARG_PREVIEW                 1
808
809 #define NUM_SPECIAL_GFX_ARGS                    2
810
811
812 /* values for image configuration suffixes */
813 #define GFX_ARG_XPOS                            0
814 #define GFX_ARG_YPOS                            1
815 #define GFX_ARG_OFFSET                          2
816 #define GFX_ARG_VERTICAL                        3
817 #define GFX_ARG_XOFFSET                         4
818 #define GFX_ARG_YOFFSET                         5
819 #define GFX_ARG_FRAMES                          6
820 #define GFX_ARG_START_FRAME                     7
821 #define GFX_ARG_DELAY                           8
822 #define GFX_ARG_MODE_LOOP                       9
823 #define GFX_ARG_MODE_LINEAR                     10
824 #define GFX_ARG_MODE_PINGPONG                   11
825 #define GFX_ARG_MODE_PINGPONG2                  12
826 #define GFX_ARG_MODE_RANDOM                     13
827 #define GFX_ARG_MODE_REVERSE                    14
828 #define GFX_ARG_GLOBAL_SYNC                     15
829
830 #define NUM_GFX_ARGS                            16
831
832
833 /* values for sound configuration suffixes */
834 #define SND_ARG_MODE_LOOP                       0
835
836 #define NUM_SND_ARGS                            1
837
838
839 /* values for game_status */
840 #define EXITGAME                0
841 #define MAINMENU                1
842 #define PLAYING                 2
843 #define LEVELED                 3
844 #define HELPSCREEN              4
845 #define CHOOSELEVEL             5
846 #define TYPENAME                6
847 #define HALLOFFAME              7
848 #define SETUP                   8
849
850 #define PROGRAM_VERSION_MAJOR   2
851 #define PROGRAM_VERSION_MINOR   2
852 #define PROGRAM_VERSION_PATCH   0
853 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
854
855 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
856 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
857 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
858 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
859 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
860 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
861 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
862 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
863 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
864 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
865 #define FILENAME_PREFIX         "Rocks"
866
867 #define X11_ICON_FILENAME       "rocks_icon.xbm"
868 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
869 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
870
871 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
872 ** currently supported/known file version numbers:
873 **      1.0 (old)
874 **      1.2 (still in use)
875 **      1.4 (still in use)
876 **      2.0 (actual)
877 */
878 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
879 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
880 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
881 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
882
883 /* file version does not change for every program version, but is changed
884    when new features are introduced that are incompatible with older file
885    versions, so that they can be treated accordingly */
886 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
887
888 #define GAME_VERSION_1_0        FILE_VERSION_1_0
889 #define GAME_VERSION_1_2        FILE_VERSION_1_2
890 #define GAME_VERSION_1_4        FILE_VERSION_1_4
891 #define GAME_VERSION_2_0        FILE_VERSION_2_0
892
893 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
894                                               PROGRAM_VERSION_MINOR, \
895                                               PROGRAM_VERSION_PATCH)
896
897 /* values for game_emulation */
898 #define EMU_NONE                0
899 #define EMU_BOULDERDASH         1
900 #define EMU_SOKOBAN             2
901 #define EMU_SUPAPLEX            3
902
903 struct HiScore
904 {
905   char Name[MAX_PLAYER_NAME_LEN + 1];
906   int Score;
907 };
908
909 struct PlayerInfo
910 {
911   boolean present;              /* player present in level playfield */
912   boolean connected;            /* player connected (locally or via network) */
913   boolean active;               /* player (present && connected) */
914
915   int index_nr, client_nr, element_nr;
916
917   byte action;                  /* action from local input device */
918   byte effective_action;        /* action acknowledged from network server
919                                    or summarized over all configured input
920                                    devices when in single player mode */
921   byte programmed_action;       /* action forced by game itself (like moving
922                                    through doors); overrides other actions */
923
924   int jx,jy, last_jx,last_jy;
925   int MovDir, MovPos, GfxPos;
926   int Frame;
927
928   boolean Pushing;
929   boolean Switching;
930   boolean LevelSolved, GameOver;
931   boolean snapped;
932
933   int last_move_dir;
934   int is_moving;
935
936   unsigned long move_delay;
937   int move_delay_value;
938
939   unsigned long push_delay;
940   unsigned long push_delay_value;
941
942   int frame_reset_delay;
943
944   unsigned long actual_frame_counter;
945
946   int score;
947   int gems_still_needed;
948   int sokobanfields_still_needed;
949   int lights_still_needed;
950   int friends_still_needed;
951   int key[4];
952   int dynamite;
953   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
954   int shield_normal_time_left;
955   int shield_deadly_time_left;
956 };
957
958 struct LevelInfo
959 {
960   int file_version;     /* file format version the level is stored with    */
961   int game_version;     /* game release version the level was created with */
962
963   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
964   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
965   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
966
967   int fieldx;
968   int fieldy;
969   int time;
970   int gems_needed;
971   char name[MAX_LEVEL_NAME_LEN + 1];
972   char author[MAX_LEVEL_AUTHOR_LEN + 1];
973   int score[LEVEL_SCORE_ELEMENTS];
974   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
975   int num_yam_contents;
976   int amoeba_speed;
977   int amoeba_content;
978   int time_magic_wall;
979   int time_wheel;
980   int time_light;
981   int time_timegate;
982   boolean double_speed;
983   boolean gravity;
984   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
985
986   boolean no_level_file;
987 };
988
989 struct TapeInfo
990 {
991   int file_version;     /* file format version the tape is stored with    */
992   int game_version;     /* game release version the tape was created with */
993   int engine_version;   /* game engine version the tape was recorded with */
994
995   int level_nr;
996   unsigned long random_seed;
997   unsigned long date;
998   unsigned long counter;
999   unsigned long length;
1000   unsigned long length_seconds;
1001   unsigned int delay_played;
1002   boolean pause_before_death;
1003   boolean recording, playing, pausing;
1004   boolean fast_forward;
1005   boolean index_search;
1006   boolean auto_play;
1007   boolean auto_play_level_solved;
1008   boolean quick_resume;
1009   boolean single_step;
1010   boolean changed;
1011   boolean player_participates[MAX_PLAYERS];
1012   int num_participating_players;
1013
1014   struct
1015   {
1016     byte action[MAX_PLAYERS];
1017     byte delay;
1018   } pos[MAX_TAPELEN];
1019 };
1020
1021 struct GameInfo
1022 {
1023   /* constant within running game */
1024   int engine_version;
1025   int emulation;
1026   int initial_move_delay;
1027   int initial_move_delay_value;
1028
1029   /* variable within running game */
1030   int yam_content_nr;
1031   boolean magic_wall_active;
1032   int magic_wall_time_left;
1033   int light_time_left;
1034   int timegate_time_left;
1035   int belt_dir[4];
1036   int belt_dir_nr[4];
1037   int switchgate_pos;
1038   int balloon_dir;
1039   boolean explosions_delayed;
1040 };
1041
1042 struct GlobalInfo
1043 {
1044   char *autoplay_leveldir;
1045   int autoplay_level_nr;
1046
1047   float frames_per_second;
1048   boolean fps_slowdown;
1049   int fps_slowdown_factor;
1050 };
1051
1052 struct ElementInfo
1053 {
1054   char *token_name;             /* element token prefix used in config files */
1055   char *sound_class_name;       /* classification for custom sound effects */
1056   char *editor_description;     /* short description for level editor */
1057   char *custom_description;     /* custom description for level editor */
1058
1059   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1060                                 /* special graphics for left/right/up/down */
1061   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1062
1063   int editor_graphic;           /* graphic displayed in level editor */
1064   int preview_graphic;          /* graphic displayed in level preview */
1065
1066   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1067 };
1068
1069 struct GraphicInfo
1070 {
1071   Bitmap *bitmap;
1072   int src_x, src_y;             /* derived from (tile sized) .xpos/.ypos */
1073   int offset_x, offset_y;       /* x/y offset to next animation frame */
1074   int anim_frames;
1075   int anim_start_frame;
1076   int anim_delay;               /* important: delay of 1 means "no delay"! */
1077   int anim_mode;
1078   boolean anim_global_sync;
1079
1080 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1081   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1082   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1083 #endif
1084 };
1085
1086 struct SoundInfo
1087 {
1088   boolean loop;
1089 };
1090
1091 struct ElementActionInfo
1092 {
1093   char *suffix;
1094   int value;
1095   boolean is_loop_sound;
1096 };
1097
1098 struct ElementDirectionInfo
1099 {
1100   char *suffix;
1101   int value;
1102 };
1103
1104 struct SpecialSuffixInfo
1105 {
1106   char *suffix;
1107   int value;
1108 };
1109
1110
1111 #if 0
1112 extern GC                       tile_clip_gc;
1113 extern Bitmap                  *pix[];
1114 #endif
1115 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1116 extern Pixmap                   tile_clipmask[];
1117 extern DrawBuffer             *fieldbuffer;
1118 extern DrawBuffer             *drawto_field;
1119
1120 extern int                      game_status;
1121 extern boolean                  level_editor_test_game;
1122 extern boolean                  network_playing;
1123
1124 extern int                      key_joystick_mapping;
1125
1126 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1127 extern int                      redraw_x1, redraw_y1;
1128
1129 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1132 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1133 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1134 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1135 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1136 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1137 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1138 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1139 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1140 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1141 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1142 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1143 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1144
1145 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1146 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1147
1148 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1149 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1150 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1151
1152 extern int                      lev_fieldx, lev_fieldy;
1153 extern int                      scroll_x, scroll_y;
1154
1155 extern int                      FX, FY;
1156 extern int                      ScrollStepSize;
1157 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1158 extern int                      BorderElement;
1159 extern int                      GameFrameDelay;
1160 extern int                      FfwdFrameDelay;
1161 extern int                      BX1, BY1;
1162 extern int                      BX2, BY2;
1163 extern int                      SBX_Left, SBX_Right;
1164 extern int                      SBY_Upper, SBY_Lower;
1165 extern int                      ZX, ZY;
1166 extern int                      ExitX, ExitY;
1167 extern int                      AllPlayersGone;
1168
1169 extern int                      TimeFrames, TimePlayed, TimeLeft;
1170 extern boolean                  SiebAktiv;
1171 extern int                      SiebCount;
1172
1173 extern boolean                  network_player_action_received;
1174
1175 extern int                      graphics_action_mapping[];
1176
1177 extern struct LevelInfo         level;
1178 extern struct PlayerInfo        stored_player[], *local_player;
1179 extern struct HiScore           highscore[];
1180 extern struct TapeInfo          tape;
1181 extern struct GameInfo          game;
1182 extern struct GlobalInfo        global;
1183 extern struct ElementInfo       element_info[];
1184 extern struct ElementActionInfo element_action_info[];
1185 extern struct ElementDirectionInfo element_direction_info[];
1186 extern struct SpecialSuffixInfo special_suffix_info[];
1187 extern struct GraphicInfo      *graphic_info;
1188 extern struct SoundInfo        *sound_info;
1189 extern struct ConfigInfo        image_config[], sound_config[];
1190 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1191
1192 #endif  /* MAIN_H */