rnd-20070113-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define SCREENX(a)                      ((a) - scroll_x)
60 #define SCREENY(a)                      ((a) - scroll_y)
61 #define LEVELX(a)                       ((a) + scroll_x)
62 #define LEVELY(a)                       ((a) + scroll_y)
63
64 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
65                                          (y) >= 0 && (y) < (ysize))
66 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
67                                         ((x) >= (xmin) && (x) <= (xmax) && \
68                                          (y) >= (ymin) && (y) <= (ymax))
69
70 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
71 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
72 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
73
74 /* values for configurable properties (custom elem's only, else pre-defined) */
75 #define EP_DIGGABLE                     0
76 #define EP_COLLECTIBLE_ONLY             1
77 #define EP_DONT_RUN_INTO                2
78 #define EP_DONT_COLLIDE_WITH            3
79 #define EP_DONT_TOUCH                   4
80 #define EP_INDESTRUCTIBLE               5
81 #define EP_SLIPPERY                     6
82 #define EP_CAN_CHANGE                   7
83 #define EP_CAN_MOVE                     8
84 #define EP_CAN_FALL                     9
85 #define EP_CAN_SMASH_PLAYER             10
86 #define EP_CAN_SMASH_ENEMIES            11
87 #define EP_CAN_SMASH_EVERYTHING         12
88 #define EP_EXPLODES_BY_FIRE             13
89 #define EP_EXPLODES_SMASHED             14
90 #define EP_EXPLODES_IMPACT              15
91 #define EP_WALKABLE_OVER                16
92 #define EP_WALKABLE_INSIDE              17
93 #define EP_WALKABLE_UNDER               18
94 #define EP_PASSABLE_OVER                19
95 #define EP_PASSABLE_INSIDE              20
96 #define EP_PASSABLE_UNDER               21
97 #define EP_DROPPABLE                    22
98 #define EP_EXPLODES_1X1_OLD             23
99 #define EP_PUSHABLE                     24
100 #define EP_EXPLODES_CROSS_OLD           25
101 #define EP_PROTECTED                    26
102 #define EP_CAN_MOVE_INTO_ACID           27
103 #define EP_THROWABLE                    28
104 #define EP_CAN_EXPLODE                  29
105 #define EP_GRAVITY_REACHABLE            30
106
107 /* values for pre-defined properties */
108 #define EP_PLAYER                       32
109 #define EP_CAN_PASS_MAGIC_WALL          33
110 #define EP_SWITCHABLE                   34
111 #define EP_BD_ELEMENT                   35
112 #define EP_SP_ELEMENT                   36
113 #define EP_SB_ELEMENT                   37
114 #define EP_GEM                          38
115 #define EP_FOOD_DARK_YAMYAM             39
116 #define EP_FOOD_PENGUIN                 40
117 #define EP_FOOD_PIG                     41
118 #define EP_HISTORIC_WALL                42
119 #define EP_HISTORIC_SOLID               43
120 #define EP_CLASSIC_ENEMY                44
121 #define EP_BELT                         45
122 #define EP_BELT_ACTIVE                  46
123 #define EP_BELT_SWITCH                  47
124 #define EP_TUBE                         48
125 #define EP_KEYGATE                      49
126 #define EP_AMOEBOID                     50
127 #define EP_AMOEBALIVE                   51
128 #define EP_HAS_EDITOR_CONTENT           52
129 #define EP_CAN_TURN_EACH_MOVE           53
130 #define EP_CAN_GROW                     54
131 #define EP_ACTIVE_BOMB                  55
132 #define EP_INACTIVE                     56
133
134 /* values for special configurable properties (depending on level settings) */
135 #define EP_EM_SLIPPERY_WALL             57
136
137 /* values for special graphics properties (no effect on game engine) */
138 #define EP_GFX_CRUMBLED                 58
139
140 /* values for derived properties (determined from properties above) */
141 #define EP_ACCESSIBLE_OVER              59
142 #define EP_ACCESSIBLE_INSIDE            60
143 #define EP_ACCESSIBLE_UNDER             61
144 #define EP_WALKABLE                     62
145 #define EP_PASSABLE                     63
146 #define EP_ACCESSIBLE                   64
147 #define EP_COLLECTIBLE                  65
148 #define EP_SNAPPABLE                    66
149 #define EP_WALL                         67
150 #define EP_SOLID_FOR_PUSHING            68
151 #define EP_DRAGONFIRE_PROOF             69
152 #define EP_EXPLOSION_PROOF              70
153 #define EP_CAN_SMASH                    71
154 #define EP_EXPLODES_3X3_OLD             72
155 #define EP_CAN_EXPLODE_BY_FIRE          73
156 #define EP_CAN_EXPLODE_SMASHED          74
157 #define EP_CAN_EXPLODE_IMPACT           75
158 #define EP_SP_PORT                      76
159 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
160 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
161 #define EP_COULD_MOVE_INTO_ACID         79
162 #define EP_MAYBE_DONT_COLLIDE_WITH      80
163 #define EP_CAN_BE_CLONED_BY_ANDROID     81
164
165 /* values for internal purpose only (level editor) */
166 #define EP_WALK_TO_OBJECT               82
167 #define EP_DEADLY                       83
168 #define EP_EDITOR_CASCADE               84
169 #define EP_EDITOR_CASCADE_ACTIVE        85
170 #define EP_EDITOR_CASCADE_INACTIVE      86
171
172 /* values for internal purpose only (game engine) */
173 #define EP_HAS_ACTION                   87
174 #define EP_CAN_CHANGE_OR_HAS_ACTION     88
175
176 /* values for internal purpose only (other) */
177 #define EP_OBSOLETE                     89
178
179 #define NUM_ELEMENT_PROPERTIES          90
180
181 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
182 #define EP_BITFIELD_BASE_NR             0
183
184 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
185 #define EP_BITMASK_DEFAULT              0
186
187 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
188 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
189 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
190 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
191                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
192                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
193
194
195 /* values for change events for custom elements (stored in level file) */
196 #define CE_DELAY                        0
197 #define CE_TOUCHED_BY_PLAYER            1
198 #define CE_PRESSED_BY_PLAYER            2
199 #define CE_PUSHED_BY_PLAYER             3
200 #define CE_DROPPED_BY_PLAYER            4
201 #define CE_HITTING_SOMETHING            5
202 #define CE_IMPACT                       6
203 #define CE_SMASHED                      7
204 #define CE_TOUCHING_X                   8
205 #define CE_CHANGE_OF_X                  9
206 #define CE_EXPLOSION_OF_X               10
207 #define CE_PLAYER_TOUCHES_X             11
208 #define CE_PLAYER_PRESSES_X             12
209 #define CE_PLAYER_PUSHES_X              13
210 #define CE_PLAYER_COLLECTS_X            14
211 #define CE_PLAYER_DROPS_X               15
212 #define CE_VALUE_GETS_ZERO              16
213 #define CE_VALUE_GETS_ZERO_OF_X         17
214 #define CE_BY_OTHER_ACTION              18
215 #define CE_BY_DIRECT_ACTION             19
216 #define CE_PLAYER_DIGS_X                20
217 #define CE_ENTERED_BY_PLAYER            21
218 #define CE_LEFT_BY_PLAYER               22
219 #define CE_PLAYER_ENTERS_X              23
220 #define CE_PLAYER_LEAVES_X              24
221 #define CE_SWITCHED                     25
222 #define CE_SWITCH_OF_X                  26
223 #define CE_HIT_BY_SOMETHING             27
224 #define CE_HITTING_X                    28
225 #define CE_HIT_BY_X                     29
226 #define CE_BLOCKED                      30
227 #define CE_SWITCHED_BY_PLAYER           31
228 #define CE_PLAYER_SWITCHES_X            32
229 #define CE_SNAPPED_BY_PLAYER            33
230 #define CE_PLAYER_SNAPS_X               34
231 #define CE_MOVE_OF_X                    35
232 #define CE_DIGGING_X                    36
233 #define CE_CREATION_OF_X                37
234 #define CE_SCORE_GETS_ZERO              38
235 #define CE_SCORE_GETS_ZERO_OF_X         39
236 #define CE_VALUE_CHANGES                40
237 #define CE_VALUE_CHANGES_OF_X           41
238 #define CE_SCORE_CHANGES                42
239 #define CE_SCORE_CHANGES_OF_X           43
240
241 #define NUM_CHANGE_EVENTS               44
242
243 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
244
245 #define CE_BITMASK_DEFAULT              0
246
247 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
248 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
249
250 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
251 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
252
253 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
254 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
255                                          CH_EVENT_VAR(e,c))
256 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
257                                          CH_ANY_EVENT_VAR(e,c))
258
259 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
260                                          CH_EVENT_VAR(e,c) = (v) : 0)
261 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
262                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
263
264 /* values for player bitmasks */
265 #define PLAYER_BITS_NONE                0
266 #define PLAYER_BITS_1                   (1 << 0)
267 #define PLAYER_BITS_2                   (1 << 1)
268 #define PLAYER_BITS_3                   (1 << 2)
269 #define PLAYER_BITS_4                   (1 << 3)
270 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
271                                          PLAYER_BITS_2 | \
272                                          PLAYER_BITS_3 | \
273                                          PLAYER_BITS_4)
274 #define PLAYER_BITS_TRIGGER             (1 << 4)
275
276 /* values for move directions (bits 0 - 3: basic move directions) */
277 #define MV_BIT_PREVIOUS                 4
278 #define MV_BIT_TRIGGER                  5
279 #define MV_BIT_TRIGGER_BACK             6
280 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
281 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
282
283 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
284 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
285 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
286 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
287 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
288
289 /* values for move stepsize */
290 #define STEPSIZE_NOT_MOVING             0
291 #define STEPSIZE_VERY_SLOW              1
292 #define STEPSIZE_SLOW                   2
293 #define STEPSIZE_NORMAL                 4
294 #define STEPSIZE_FAST                   8
295 #define STEPSIZE_VERY_FAST              16
296 #define STEPSIZE_EVEN_FASTER            32
297 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
298 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
299 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
300
301 /* values for change side for custom elements */
302 #define CH_SIDE_NONE                    MV_NONE
303 #define CH_SIDE_LEFT                    MV_LEFT
304 #define CH_SIDE_RIGHT                   MV_RIGHT
305 #define CH_SIDE_TOP                     MV_UP
306 #define CH_SIDE_BOTTOM                  MV_DOWN
307 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
308 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
309 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
310
311 /* values for change player for custom elements */
312 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
313 #define CH_PLAYER_1                     PLAYER_BITS_1
314 #define CH_PLAYER_2                     PLAYER_BITS_2
315 #define CH_PLAYER_3                     PLAYER_BITS_3
316 #define CH_PLAYER_4                     PLAYER_BITS_4
317 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
318
319 /* values for change page for custom elements */
320 #define CH_PAGE_ANY_FILE                (0xff)
321 #define CH_PAGE_ANY                     (0xffffffff)
322
323 /* values for change power for custom elements */
324 #define CP_WHEN_EMPTY                   0
325 #define CP_WHEN_DIGGABLE                1
326 #define CP_WHEN_DESTRUCTIBLE            2
327 #define CP_WHEN_COLLECTIBLE             3
328 #define CP_WHEN_REMOVABLE               4
329 #define CP_WHEN_WALKABLE                5
330
331 /* values for change actions for custom elements */
332 #define CA_NO_ACTION                    0
333 #define CA_EXIT_PLAYER                  1
334 #define CA_KILL_PLAYER                  2
335 #define CA_MOVE_PLAYER                  3
336 #define CA_RESTART_LEVEL                4
337 #define CA_SHOW_ENVELOPE                5
338 #define CA_SET_LEVEL_TIME               6
339 #define CA_SET_LEVEL_GEMS               7
340 #define CA_SET_LEVEL_SCORE              8
341 #define CA_SET_LEVEL_WIND               9
342 #define CA_SET_PLAYER_GRAVITY           10
343 #define CA_SET_PLAYER_KEYS              11
344 #define CA_SET_PLAYER_SPEED             12
345 #define CA_SET_PLAYER_SHIELD            13
346 #define CA_SET_PLAYER_ARTWORK           14
347 #define CA_SET_CE_SCORE                 15
348 #define CA_SET_CE_VALUE                 16
349 #define CA_SET_ENGINE_SCAN_MODE         17
350
351 #define CA_HEADLINE_LEVEL_ACTIONS       250
352 #define CA_HEADLINE_PLAYER_ACTIONS      251
353 #define CA_HEADLINE_CE_ACTIONS          252
354 #define CA_HEADLINE_ENGINE_ACTIONS      253
355 #define CA_UNDEFINED                    255
356
357 /* values for change action mode for custom elements */
358 #define CA_MODE_UNDEFINED               0
359 #define CA_MODE_SET                     1
360 #define CA_MODE_ADD                     2
361 #define CA_MODE_SUBTRACT                3
362 #define CA_MODE_MULTIPLY                4
363 #define CA_MODE_DIVIDE                  5
364 #define CA_MODE_MODULO                  6
365
366 /* values for change action parameters for custom elements */
367 #define CA_ARG_MIN                      0
368 #define CA_ARG_0                        0
369 #define CA_ARG_1                        1
370 #define CA_ARG_2                        2
371 #define CA_ARG_3                        3
372 #define CA_ARG_4                        4
373 #define CA_ARG_5                        5
374 #define CA_ARG_6                        6
375 #define CA_ARG_7                        7
376 #define CA_ARG_8                        8
377 #define CA_ARG_9                        9
378 #define CA_ARG_10                       10
379 #define CA_ARG_100                      100
380 #define CA_ARG_1000                     1000
381 #define CA_ARG_MAX                      9999
382 #define CA_ARG_PLAYER                   10000
383 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
384 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
385 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
386 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
387 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
388 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
389 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
390 #define CA_ARG_NUMBER                   11000
391 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
392 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
393 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
394 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
395 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
396 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
397 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
398 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
399 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
400 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
401 #define CA_ARG_ELEMENT                  12000
402 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
403 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
404 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
405 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
406 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
407 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
408 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
409 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
410 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
411 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
412 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
413 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
414 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
415 #define CA_ARG_SPEED                    13000
416 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
417 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
418 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
419 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
420 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
421 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
422 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
423 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
424 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
425 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
426 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
427 #define CA_ARG_GRAVITY                  14000
428 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
429 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
430 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
431 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
432 #define CA_ARG_DIRECTION                15000
433 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
434 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
435 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
436 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
437 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
438 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
439 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
440 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
441 #define CA_ARG_SHIELD                   16000
442 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
443 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
444 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
445 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
446 #define CA_ARG_SCAN_MODE                17000
447 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
448 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
449 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
450 #define CA_ARG_UNDEFINED                65535
451
452 /* values for custom move patterns (bits 0 - 3: basic move directions) */
453 #define MV_BIT_TOWARDS_PLAYER           4
454 #define MV_BIT_AWAY_FROM_PLAYER         5
455 #define MV_BIT_ALONG_LEFT_SIDE          6
456 #define MV_BIT_ALONG_RIGHT_SIDE         7
457 #define MV_BIT_TURNING_LEFT             8
458 #define MV_BIT_TURNING_RIGHT            9
459 #define MV_BIT_WHEN_PUSHED              10
460 #define MV_BIT_MAZE_RUNNER              11
461 #define MV_BIT_MAZE_HUNTER              12
462 #define MV_BIT_WHEN_DROPPED             13
463 #define MV_BIT_TURNING_LEFT_RIGHT       14
464 #define MV_BIT_TURNING_RIGHT_LEFT       15
465 #define MV_BIT_TURNING_RANDOM           16
466 #define MV_BIT_WIND_DIRECTION           17
467
468 /* values for custom move patterns */
469 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
470 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
471 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
472 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
473 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
474 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
475 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
476 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
477 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
478 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
479 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
480 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
481 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
482 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
483 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
484
485 /* values for initial move direction */
486 #define MV_START_NONE                   (MV_NONE)
487 #define MV_START_AUTOMATIC              (MV_NONE)
488 #define MV_START_LEFT                   (MV_LEFT)
489 #define MV_START_RIGHT                  (MV_RIGHT)
490 #define MV_START_UP                     (MV_UP)
491 #define MV_START_DOWN                   (MV_DOWN)
492 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
493 #define MV_START_PREVIOUS               (MV_PREVIOUS)
494
495 /* values for elements left behind by custom elements */
496 #define LEAVE_TYPE_UNLIMITED            0
497 #define LEAVE_TYPE_LIMITED              1
498
499 /* values for slippery property for custom elements */
500 #define SLIPPERY_ANY_RANDOM             0
501 #define SLIPPERY_ANY_LEFT_RIGHT         1
502 #define SLIPPERY_ANY_RIGHT_LEFT         2
503 #define SLIPPERY_ONLY_LEFT              3
504 #define SLIPPERY_ONLY_RIGHT             4
505
506 /* values for explosion type for custom elements */
507 #define EXPLODES_3X3                    0
508 #define EXPLODES_1X1                    1
509 #define EXPLODES_CROSS                  2
510
511 /* macros for configurable properties */
512 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
513 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
514 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
515 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
516 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
517 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
518 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
519 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
520 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
521 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
522 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
523 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
524 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
525 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
526 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
527 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
528 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
529 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
530 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
531 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
532 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
533 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
534 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
535 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
536 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
537 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
538 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
539 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
540 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
541 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
542 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
543
544 /* macros for special configurable properties */
545 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
546
547 /* macros for special graphics properties */
548 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
549
550 /* macros for pre-defined properties */
551 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
552 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
553 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
554 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
555 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
556 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
557 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
558 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
559 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
560 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
561 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
562 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
563 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
564 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
565 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
566 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
567 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
568 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
569 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
570 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
571 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
572 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
573 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
574 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
575 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
576
577 /* macros for derived properties */
578 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
579 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
580 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
581 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
582 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
583 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
584 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
585 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
586 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
587 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
588 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
589 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
590 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
591 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
592 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
593 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
594 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
595 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
596 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
597                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
598 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
599                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
600 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
601 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
602 #define CAN_BE_CLONED_BY_ANDROID(e)     \
603                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
604
605 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
606 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
607                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
608 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
609                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
610
611 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
612 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
613                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
614
615 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
616
617 /* special macros used in game engine */
618 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
619                                  (e) <= EL_CUSTOM_END)
620
621 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
622                                  (e) <= EL_GROUP_END)
623
624 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
625                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
626
627 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
628                                  (e) <= EL_INTERNAL_END)
629
630 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
631                                  (e) <= EL_ENVELOPE_4)
632
633 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
634                                  (e) <= EL_KEY_4)
635 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
636                                  (e) <= EL_EM_KEY_4)
637 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
638                                  (e) <= EL_EMC_KEY_8)
639 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
640                                  IS_EM_KEY(e) ||                        \
641                                  IS_EMC_KEY(e))
642 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
643 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
644 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
645 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
646                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
647                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
648
649 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
650                                  (e) <= EL_GATE_4)
651 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
652                                  (e) <= EL_EM_GATE_4)
653 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
654                                  (e) <= EL_EMC_GATE_8)
655 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
656                                  IS_EM_GATE(e) ||                       \
657                                  IS_EMC_GATE(e))
658 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
659 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
660 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
661 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
662                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
663                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
664
665 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
666                                  (e) <= EL_GATE_4_GRAY)
667 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
668                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
669 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
670                                  (e) <= EL_EM_GATE_4_GRAY)
671 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
672                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
673 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
674                                  (e) <= EL_EMC_GATE_8_GRAY)
675 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
676                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
677 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
678                                  IS_EM_GATE_GRAY(e) ||                  \
679                                  IS_EMC_GATE_GRAY(e))
680 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
681                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
682                                  IS_EMC_GATE_GRAY_ACTIVE(e))
683 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
684 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
685 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
686 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
687 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
688 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
689 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
690                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
691                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
692
693 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
694                                  element_info[e].gfx_element : e)
695
696 /* !!! CHECK THIS !!! */
697 #if 1
698 #define TILE_GFX_ELEMENT(x, y)                                          \
699                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
700                     Feld[x][y] != EL_EXPLOSION ?                        \
701                     GfxElement[x][y] : Feld[x][y])
702 #else
703 #define TILE_GFX_ELEMENT(x, y)                                          \
704         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
705                     Feld[x][y] != EL_EXPLOSION ?                        \
706                     GfxElement[x][y] : Feld[x][y])
707 #endif
708
709 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
710 /* (solution: add separate "use sound of element" to level file and editor) */
711 #if 0
712 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
713 #else
714 #define SND_ELEMENT(e)          (e)
715 #endif
716
717 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
718 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
719 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
720
721 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
722         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
723          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
724
725 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
726
727 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
728 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
729
730 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
731 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
732 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
733
734 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
735
736 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
737                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
738                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
739                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
740                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
741                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
742                                  EL_ROCK)
743 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
744                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
745                                  EL_BD_ROCK)
746 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
747 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
748 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
749 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
750
751 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
752 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
753
754 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
755                                          IS_PROTECTED(Back[x][y]))
756 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
757 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
758                                          ENEMY_PROTECTED_FIELD(x, y))
759 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
760                                          EXPLOSION_PROTECTED_FIELD(x, y))
761
762 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
763                                  (p)->switch_x == (x) && (p)->switch_y == (y))
764
765 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
766                                  (p)->drop_x == (x) && (p)->drop_y == (y))
767
768 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
769
770 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
771                                  (e) : EL_PLAYER_1)
772
773 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
774
775 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
776 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
777 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
778
779 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
780                                                               ANIM_CE_SCORE |  \
781                                                               ANIM_CE_DELAY))
782 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
783 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
784 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
785 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
786
787 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
788
789 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
790 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
791 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
792                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
793
794 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
795 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
796                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
797                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
798                                  (d) == MV_UP    ? "MV_UP"    :         \
799                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
800
801 /* fundamental game speed values */
802 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
803 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
804
805 /* boundaries of arrays etc. */
806 #define MAX_LEVEL_NAME_LEN      32
807 #define MAX_LEVEL_AUTHOR_LEN    32
808 #define MAX_ELEMENT_NAME_LEN    32
809 #define MAX_TAPES_PER_SET       1024
810 #define MAX_SCORE_ENTRIES       100
811 #define MAX_NUM_TITLE_SCREENS   5
812
813 #define MAX_NUM_AMOEBA          100
814
815 #define NUM_BELTS               4
816 #define NUM_BELT_PARTS          3
817 #define NUM_ENVELOPES           4
818 #define MIN_ENVELOPE_XSIZE      1
819 #define MIN_ENVELOPE_YSIZE      1
820 #define MAX_ENVELOPE_XSIZE      30
821 #define MAX_ENVELOPE_YSIZE      20
822 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
823 #define MIN_CHANGE_PAGES        1
824 #define MAX_CHANGE_PAGES        32
825 #define MIN_ELEMENTS_IN_GROUP   1
826 #define MAX_ELEMENTS_IN_GROUP   16
827 #define MIN_ANDROID_ELEMENTS    1
828 #define MAX_ANDROID_ELEMENTS    16
829
830 /* values for elements with content */
831 #define MIN_ELEMENT_CONTENTS    1
832 #define STD_ELEMENT_CONTENTS    4
833 #define MAX_ELEMENT_CONTENTS    8
834
835 /* often used screen positions */
836 #define SX                      8
837 #define SY                      8
838 #define REAL_SX                 (SX - 2)
839 #define REAL_SY                 (SY - 2)
840 #define DX                      566
841 #define DY                      60
842 #define VX                      DX
843 #define VY                      400
844 #define EX                      DX
845 #define EY                      (VY - 44)
846 #define TILESIZE                32
847 #define TILEX                   TILESIZE
848 #define TILEY                   TILESIZE
849 #define MINI_TILESIZE           (TILESIZE / 2)
850 #define MINI_TILEX              MINI_TILESIZE
851 #define MINI_TILEY              MINI_TILESIZE
852 #define MICRO_TILESIZE          (TILESIZE / 8)
853 #define MICRO_TILEX             MICRO_TILESIZE
854 #define MICRO_TILEY             MICRO_TILESIZE
855 #define MIDPOSX                 (SCR_FIELDX / 2)
856 #define MIDPOSY                 (SCR_FIELDY / 2)
857 #define SXSIZE                  (SCR_FIELDX * TILEX)
858 #define SYSIZE                  (SCR_FIELDY * TILEY)
859 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
860 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
861 #define DXSIZE                  100
862 #define DYSIZE                  280
863 #define VXSIZE                  DXSIZE
864 #define VYSIZE                  100
865 #define EXSIZE                  DXSIZE
866 #define EYSIZE                  (VYSIZE + 44)
867 #define FULL_SXSIZE             (2 + SXSIZE + 2)
868 #define FULL_SYSIZE             (2 + SYSIZE + 2)
869 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
870 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
871 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
872 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
873 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
874 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
875
876
877 /* score for elements */
878 #define SC_EMERALD              0
879 #define SC_DIAMOND              1
880 #define SC_BUG                  2
881 #define SC_SPACESHIP            3
882 #define SC_YAMYAM               4
883 #define SC_ROBOT                5
884 #define SC_PACMAN               6
885 #define SC_NUT                  7
886 #define SC_DYNAMITE             8
887 #define SC_KEY                  9
888 #define SC_TIME_BONUS           10
889 #define SC_CRYSTAL              11
890 #define SC_PEARL                12
891 #define SC_SHIELD               13
892 #define SC_UNKNOWN_14           14
893 #define SC_UNKNOWN_15           15
894
895 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
896
897
898 /* "real" level file elements */
899 #define EL_UNDEFINED                    -1
900
901 #define EL_EMPTY_SPACE                  0
902 #define EL_EMPTY                        EL_EMPTY_SPACE
903 #define EL_SAND                         1
904 #define EL_WALL                         2
905 #define EL_WALL_SLIPPERY                3
906 #define EL_ROCK                         4
907 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
908 #define EL_EMERALD                      6
909 #define EL_EXIT_CLOSED                  7
910 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
911 #define EL_BUG                          9
912 #define EL_SPACESHIP                    10
913 #define EL_YAMYAM                       11
914 #define EL_ROBOT                        12
915 #define EL_STEELWALL                    13
916 #define EL_DIAMOND                      14
917 #define EL_AMOEBA_DEAD                  15
918 #define EL_QUICKSAND_EMPTY              16
919 #define EL_QUICKSAND_FULL               17
920 #define EL_AMOEBA_DROP                  18
921 #define EL_BOMB                         19
922 #define EL_MAGIC_WALL                   20
923 #define EL_SPEED_PILL                   21
924 #define EL_ACID                         22
925 #define EL_AMOEBA_WET                   23
926 #define EL_AMOEBA_DRY                   24
927 #define EL_NUT                          25
928 #define EL_GAME_OF_LIFE                 26
929 #define EL_BIOMAZE                      27
930 #define EL_DYNAMITE_ACTIVE              28
931 #define EL_STONEBLOCK                   29
932 #define EL_ROBOT_WHEEL                  30
933 #define EL_ROBOT_WHEEL_ACTIVE           31
934 #define EL_KEY_1                        32
935 #define EL_KEY_2                        33
936 #define EL_KEY_3                        34
937 #define EL_KEY_4                        35
938 #define EL_GATE_1                       36
939 #define EL_GATE_2                       37
940 #define EL_GATE_3                       38
941 #define EL_GATE_4                       39
942 #define EL_GATE_1_GRAY                  40
943 #define EL_GATE_2_GRAY                  41
944 #define EL_GATE_3_GRAY                  42
945 #define EL_GATE_4_GRAY                  43
946 #define EL_DYNAMITE                     44
947 #define EL_PACMAN                       45
948 #define EL_INVISIBLE_WALL               46
949 #define EL_LAMP                         47
950 #define EL_LAMP_ACTIVE                  48
951 #define EL_WALL_EMERALD                 49
952 #define EL_WALL_DIAMOND                 50
953 #define EL_AMOEBA_FULL                  51
954 #define EL_BD_AMOEBA                    52
955 #define EL_TIME_ORB_FULL                53
956 #define EL_TIME_ORB_EMPTY               54
957 #define EL_EXPANDABLE_WALL              55
958 #define EL_BD_DIAMOND                   56
959 #define EL_EMERALD_YELLOW               57
960 #define EL_WALL_BD_DIAMOND              58
961 #define EL_WALL_EMERALD_YELLOW          59
962 #define EL_DARK_YAMYAM                  60
963 #define EL_BD_MAGIC_WALL                61
964 #define EL_INVISIBLE_STEELWALL          62
965 #define EL_SOKOBAN_FIELD_PLAYER         63
966 #define EL_DYNABOMB_INCREASE_NUMBER     64
967 #define EL_DYNABOMB_INCREASE_SIZE       65
968 #define EL_DYNABOMB_INCREASE_POWER      66
969 #define EL_SOKOBAN_OBJECT               67
970 #define EL_SOKOBAN_FIELD_EMPTY          68
971 #define EL_SOKOBAN_FIELD_FULL           69
972 #define EL_BD_BUTTERFLY_RIGHT           70
973 #define EL_BD_BUTTERFLY_UP              71
974 #define EL_BD_BUTTERFLY_LEFT            72
975 #define EL_BD_BUTTERFLY_DOWN            73
976 #define EL_BD_FIREFLY_RIGHT             74
977 #define EL_BD_FIREFLY_UP                75
978 #define EL_BD_FIREFLY_LEFT              76
979 #define EL_BD_FIREFLY_DOWN              77
980 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
981 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
982 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
983 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
984 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
985 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
986 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
987 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
988 #define EL_BD_BUTTERFLY                 78
989 #define EL_BD_FIREFLY                   79
990 #define EL_PLAYER_1                     80
991 #define EL_PLAYER_2                     81
992 #define EL_PLAYER_3                     82
993 #define EL_PLAYER_4                     83
994 #define EL_BUG_RIGHT                    84
995 #define EL_BUG_UP                       85
996 #define EL_BUG_LEFT                     86
997 #define EL_BUG_DOWN                     87
998 #define EL_SPACESHIP_RIGHT              88
999 #define EL_SPACESHIP_UP                 89
1000 #define EL_SPACESHIP_LEFT               90
1001 #define EL_SPACESHIP_DOWN               91
1002 #define EL_PACMAN_RIGHT                 92
1003 #define EL_PACMAN_UP                    93
1004 #define EL_PACMAN_LEFT                  94
1005 #define EL_PACMAN_DOWN                  95
1006 #define EL_EMERALD_RED                  96
1007 #define EL_EMERALD_PURPLE               97
1008 #define EL_WALL_EMERALD_RED             98
1009 #define EL_WALL_EMERALD_PURPLE          99
1010 #define EL_ACID_POOL_TOPLEFT            100
1011 #define EL_ACID_POOL_TOPRIGHT           101
1012 #define EL_ACID_POOL_BOTTOMLEFT         102
1013 #define EL_ACID_POOL_BOTTOM             103
1014 #define EL_ACID_POOL_BOTTOMRIGHT        104
1015 #define EL_BD_WALL                      105
1016 #define EL_BD_ROCK                      106
1017 #define EL_EXIT_OPEN                    107
1018 #define EL_BLACK_ORB                    108
1019 #define EL_AMOEBA_TO_DIAMOND            109
1020 #define EL_MOLE                         110
1021 #define EL_PENGUIN                      111
1022 #define EL_SATELLITE                    112
1023 #define EL_ARROW_LEFT                   113
1024 #define EL_ARROW_RIGHT                  114
1025 #define EL_ARROW_UP                     115
1026 #define EL_ARROW_DOWN                   116
1027 #define EL_PIG                          117
1028 #define EL_DRAGON                       118
1029
1030 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1031
1032 #define EL_CHAR_START                   120
1033 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1034 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1035
1036 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1037
1038 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1039 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1040
1041 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1042
1043 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1044 #define EL_EXPANDABLE_WALL_VERTICAL     201
1045 #define EL_EXPANDABLE_WALL_ANY          202
1046
1047 #define EL_EM_GATE_1                    203
1048 #define EL_EM_GATE_2                    204
1049 #define EL_EM_GATE_3                    205
1050 #define EL_EM_GATE_4                    206
1051
1052 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1053 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1054 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1055
1056 #define EL_SP_START                     210
1057 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1058 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1059 #define EL_SP_ZONK                      (EL_SP_START + 1)
1060 #define EL_SP_BASE                      (EL_SP_START + 2)
1061 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1062 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1063 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1064 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1065 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1066 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1067 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1068 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1069 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1070 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1071 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1072 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1073 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1074 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1075 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1076 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1077 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1078 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1079 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1080 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1081 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1082 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1083 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1084 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1085 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1086 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1087 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1088 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1089 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1090 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1091 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1092 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1093 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1094 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1095 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1096 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1097 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1098 #define EL_SP_END                       (EL_SP_START + 39)
1099
1100 #define EL_EM_GATE_1_GRAY               250
1101 #define EL_EM_GATE_2_GRAY               251
1102 #define EL_EM_GATE_3_GRAY               252
1103 #define EL_EM_GATE_4_GRAY               253
1104
1105 #define EL_EM_DYNAMITE                  254
1106 #define EL_EM_DYNAMITE_ACTIVE           255
1107
1108 #define EL_PEARL                        256
1109 #define EL_CRYSTAL                      257
1110 #define EL_WALL_PEARL                   258
1111 #define EL_WALL_CRYSTAL                 259
1112 #define EL_DOOR_WHITE                   260
1113 #define EL_DOOR_WHITE_GRAY              261
1114 #define EL_KEY_WHITE                    262
1115 #define EL_SHIELD_NORMAL                263
1116 #define EL_EXTRA_TIME                   264
1117 #define EL_SWITCHGATE_OPEN              265
1118 #define EL_SWITCHGATE_CLOSED            266
1119 #define EL_SWITCHGATE_SWITCH_UP         267
1120 #define EL_SWITCHGATE_SWITCH_DOWN       268
1121
1122 #define EL_UNUSED_269                   269
1123 #define EL_UNUSED_270                   270
1124
1125 #define EL_CONVEYOR_BELT_1_LEFT          271
1126 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1127 #define EL_CONVEYOR_BELT_1_RIGHT         273
1128 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1129 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1130 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1131 #define EL_CONVEYOR_BELT_2_LEFT          277
1132 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1133 #define EL_CONVEYOR_BELT_2_RIGHT         279
1134 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1135 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1136 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1137 #define EL_CONVEYOR_BELT_3_LEFT          283
1138 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1139 #define EL_CONVEYOR_BELT_3_RIGHT         285
1140 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1141 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1142 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1143 #define EL_CONVEYOR_BELT_4_LEFT          289
1144 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1145 #define EL_CONVEYOR_BELT_4_RIGHT         291
1146 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1147 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1148 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1149 #define EL_LANDMINE                     295
1150 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1151 #define EL_LIGHT_SWITCH                 297
1152 #define EL_LIGHT_SWITCH_ACTIVE          298
1153 #define EL_SIGN_EXCLAMATION             299
1154 #define EL_SIGN_RADIOACTIVITY           300
1155 #define EL_SIGN_STOP                    301
1156 #define EL_SIGN_WHEELCHAIR              302
1157 #define EL_SIGN_PARKING                 303
1158 #define EL_SIGN_NO_ENTRY                304
1159 #define EL_SIGN_UNUSED_1                305
1160 #define EL_SIGN_GIVE_WAY                306
1161 #define EL_SIGN_ENTRY_FORBIDDEN         307
1162 #define EL_SIGN_EMERGENCY_EXIT          308
1163 #define EL_SIGN_YIN_YANG                309
1164 #define EL_SIGN_UNUSED_2                310
1165 #define EL_MOLE_LEFT                    311
1166 #define EL_MOLE_RIGHT                   312
1167 #define EL_MOLE_UP                      313
1168 #define EL_MOLE_DOWN                    314
1169 #define EL_STEELWALL_SLIPPERY           315
1170 #define EL_INVISIBLE_SAND               316
1171 #define EL_DX_UNKNOWN_15                317
1172 #define EL_DX_UNKNOWN_42                318
1173
1174 #define EL_UNUSED_319                   319
1175 #define EL_UNUSED_320                   320
1176
1177 #define EL_SHIELD_DEADLY                321
1178 #define EL_TIMEGATE_OPEN                322
1179 #define EL_TIMEGATE_CLOSED              323
1180 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1181 #define EL_TIMEGATE_SWITCH              325
1182
1183 #define EL_BALLOON                      326
1184 #define EL_BALLOON_SWITCH_LEFT          327
1185 #define EL_BALLOON_SWITCH_RIGHT         328
1186 #define EL_BALLOON_SWITCH_UP            329
1187 #define EL_BALLOON_SWITCH_DOWN          330
1188 #define EL_BALLOON_SWITCH_ANY           331
1189
1190 #define EL_EMC_STEELWALL_1              332
1191 #define EL_EMC_STEELWALL_2              333
1192 #define EL_EMC_STEELWALL_3              334
1193 #define EL_EMC_STEELWALL_4              335
1194 #define EL_EMC_WALL_1                   336
1195 #define EL_EMC_WALL_2                   337
1196 #define EL_EMC_WALL_3                   338
1197 #define EL_EMC_WALL_4                   339
1198 #define EL_EMC_WALL_5                   340
1199 #define EL_EMC_WALL_6                   341
1200 #define EL_EMC_WALL_7                   342
1201 #define EL_EMC_WALL_8                   343
1202
1203 #define EL_TUBE_ANY                     344
1204 #define EL_TUBE_VERTICAL                345
1205 #define EL_TUBE_HORIZONTAL              346
1206 #define EL_TUBE_VERTICAL_LEFT           347
1207 #define EL_TUBE_VERTICAL_RIGHT          348
1208 #define EL_TUBE_HORIZONTAL_UP           349
1209 #define EL_TUBE_HORIZONTAL_DOWN         350
1210 #define EL_TUBE_LEFT_UP                 351
1211 #define EL_TUBE_LEFT_DOWN               352
1212 #define EL_TUBE_RIGHT_UP                353
1213 #define EL_TUBE_RIGHT_DOWN              354
1214 #define EL_SPRING                       355
1215 #define EL_TRAP                         356
1216 #define EL_DX_SUPABOMB                  357
1217
1218 #define EL_UNUSED_358                   358
1219 #define EL_UNUSED_359                   359
1220
1221 /* ---------- begin of custom elements section ----------------------------- */
1222 #define EL_CUSTOM_START                 360
1223
1224 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1225
1226 #define NUM_CUSTOM_ELEMENTS             256
1227 #define EL_CUSTOM_END                   615
1228 /* ---------- end of custom elements section ------------------------------- */
1229
1230 #define EL_EM_KEY_1                     616
1231 #define EL_EM_KEY_2                     617
1232 #define EL_EM_KEY_3                     618
1233 #define EL_EM_KEY_4                     619
1234 #define EL_ENVELOPE_1                   620
1235 #define EL_ENVELOPE_2                   621
1236 #define EL_ENVELOPE_3                   622
1237 #define EL_ENVELOPE_4                   623
1238
1239 /* ---------- begin of group elements section ------------------------------ */
1240 #define EL_GROUP_START                  624
1241
1242 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1243
1244 #define NUM_GROUP_ELEMENTS              32
1245 #define EL_GROUP_END                    655
1246 /* ---------- end of custom elements section ------------------------------- */
1247
1248 #define EL_UNKNOWN                      656
1249 #define EL_TRIGGER_ELEMENT              657
1250 #define EL_TRIGGER_PLAYER               658
1251
1252 /* SP style elements */
1253 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1254 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1255 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1256 #define EL_SP_GRAVITY_ON_PORT_UP        662
1257 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1258 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1259 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1260 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1261
1262 /* EMC style elements */
1263 #define EL_BALLOON_SWITCH_NONE          667
1264 #define EL_EMC_GATE_5                   668
1265 #define EL_EMC_GATE_6                   669
1266 #define EL_EMC_GATE_7                   670
1267 #define EL_EMC_GATE_8                   671
1268 #define EL_EMC_GATE_5_GRAY              672
1269 #define EL_EMC_GATE_6_GRAY              673
1270 #define EL_EMC_GATE_7_GRAY              674
1271 #define EL_EMC_GATE_8_GRAY              675
1272 #define EL_EMC_KEY_5                    676
1273 #define EL_EMC_KEY_6                    677
1274 #define EL_EMC_KEY_7                    678
1275 #define EL_EMC_KEY_8                    679
1276 #define EL_EMC_ANDROID                  680
1277 #define EL_EMC_GRASS                    681
1278 #define EL_EMC_MAGIC_BALL               682
1279 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1280 #define EL_EMC_MAGIC_BALL_SWITCH        684
1281 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1282 #define EL_EMC_SPRING_BUMPER            686
1283 #define EL_EMC_PLANT                    687
1284 #define EL_EMC_LENSES                   688
1285 #define EL_EMC_MAGNIFIER                689
1286 #define EL_EMC_WALL_9                   690
1287 #define EL_EMC_WALL_10                  691
1288 #define EL_EMC_WALL_11                  692
1289 #define EL_EMC_WALL_12                  693
1290 #define EL_EMC_WALL_13                  694
1291 #define EL_EMC_WALL_14                  695
1292 #define EL_EMC_WALL_15                  696
1293 #define EL_EMC_WALL_16                  697
1294 #define EL_EMC_WALL_SLIPPERY_1          698
1295 #define EL_EMC_WALL_SLIPPERY_2          699
1296 #define EL_EMC_WALL_SLIPPERY_3          700
1297 #define EL_EMC_WALL_SLIPPERY_4          701
1298 #define EL_EMC_FAKE_GRASS               702
1299 #define EL_EMC_FAKE_ACID                703
1300 #define EL_EMC_DRIPPER                  704
1301
1302 #define EL_TRIGGER_CE_VALUE             705
1303 #define EL_TRIGGER_CE_SCORE             706
1304 #define EL_CURRENT_CE_VALUE             707
1305 #define EL_CURRENT_CE_SCORE             708
1306
1307 #define EL_YAMYAM_LEFT                  709
1308 #define EL_YAMYAM_RIGHT                 710
1309 #define EL_YAMYAM_UP                    711
1310 #define EL_YAMYAM_DOWN                  712
1311
1312 #define EL_BD_EXPANDABLE_WALL           713
1313
1314 #define EL_PREV_CE_8                    714
1315 #define EL_PREV_CE_7                    715
1316 #define EL_PREV_CE_6                    716
1317 #define EL_PREV_CE_5                    717
1318 #define EL_PREV_CE_4                    718
1319 #define EL_PREV_CE_3                    719
1320 #define EL_PREV_CE_2                    720
1321 #define EL_PREV_CE_1                    721
1322 #define EL_SELF                         722
1323 #define EL_NEXT_CE_1                    723
1324 #define EL_NEXT_CE_2                    724
1325 #define EL_NEXT_CE_3                    725
1326 #define EL_NEXT_CE_4                    726
1327 #define EL_NEXT_CE_5                    727
1328 #define EL_NEXT_CE_6                    728
1329 #define EL_NEXT_CE_7                    729
1330 #define EL_NEXT_CE_8                    730
1331 #define EL_ANY_ELEMENT                  731
1332
1333 #define EL_STEEL_CHAR_START             732
1334 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1335 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1336
1337 /* (auto-generated data structure definitions included with normal chars) */
1338
1339 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1340 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1341
1342 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1343
1344 #define EL_SPERMS                       812
1345 #define EL_BULLET                       813
1346 #define EL_HEART                        814
1347 #define EL_CROSS                        815
1348 #define EL_FRANKIE                      816
1349 #define EL_SIGN_SPERMS                  817
1350 #define EL_SIGN_BULLET                  818
1351 #define EL_SIGN_HEART                   819
1352 #define EL_SIGN_CROSS                   820
1353 #define EL_SIGN_FRANKIE                 821
1354
1355 #define EL_STEEL_EXIT_CLOSED            822
1356 #define EL_STEEL_EXIT_OPEN              823
1357
1358 #define EL_DC_STEELWALL_1_LEFT          824
1359 #define EL_DC_STEELWALL_1_RIGHT         825
1360 #define EL_DC_STEELWALL_1_TOP           826
1361 #define EL_DC_STEELWALL_1_BOTTOM        827
1362 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1363 #define EL_DC_STEELWALL_1_VERTICAL      829
1364 #define EL_DC_STEELWALL_1_TOPLEFT       830
1365 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1366 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1367 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1368 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1369 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1370 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1371 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1372
1373 #define EL_DC_STEELWALL_2_LEFT          838
1374 #define EL_DC_STEELWALL_2_RIGHT         839
1375 #define EL_DC_STEELWALL_2_TOP           840
1376 #define EL_DC_STEELWALL_2_BOTTOM        841
1377 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1378 #define EL_DC_STEELWALL_2_VERTICAL      843
1379 #define EL_DC_STEELWALL_2_MIDDLE        844
1380 #define EL_DC_STEELWALL_2_SINGLE        845
1381
1382 #define NUM_FILE_ELEMENTS               846
1383
1384
1385 /* "real" (and therefore drawable) runtime elements */
1386 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1387
1388 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1389 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1390 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1391 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1392 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1393 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1394 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1395 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1396 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1397 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1398 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1399 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1400 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1401 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1402 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1403 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1404 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1405 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1406 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1407 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1408 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1409 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1410 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1411 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1412 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1413 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1414 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1415 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1416 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1417 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1418 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1419 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1420 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 32)
1421 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 33)
1422 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 34)
1423 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 35)
1424 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 36)
1425 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 37)
1426 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 38)
1427 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 39)
1428 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 40)
1429 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 41)
1430 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 42)
1431 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 43)
1432 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 44)
1433 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 45)
1434 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 46)
1435 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 47)
1436 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1437 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1438 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 50)
1439 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 51)
1440 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1441 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1442 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 54)
1443 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 55)
1444 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1445 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1446 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 58)
1447 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 59)
1448 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1449 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 61)
1450
1451 /* "unreal" (and therefore not drawable) runtime elements */
1452 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 62)
1453
1454 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1455 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1456 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1457 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1458 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1459 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1460 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1461 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1462 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1463 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1464 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1465 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1466 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1467 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1468 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1469 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1470 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1471 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1472 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1473 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 19)
1474 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 20)
1475
1476 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 21)
1477
1478 /* dummy elements (never used as game elements, only used as graphics) */
1479 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1480
1481 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1482 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1483 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1484 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1485 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1486 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1487 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1488 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1489 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1490 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1491 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1492 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1493 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1494 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1495 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1496 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1497 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1498 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1499 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1500 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1501 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1502 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1503 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1504 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1505 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1506
1507 /* internal elements (only used for internal purposes like copying) */
1508 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1509
1510 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1511 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1512 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1513 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1514
1515 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1516 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1517 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1518 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1519 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1520 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1521 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1522 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1523 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1524 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1525 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1526 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1527 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1528 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1529 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1530 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1531 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1532 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1533 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1534 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1535 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1536 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1537 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1538 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1539 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1540 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1541 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1542 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1543 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1544 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1545
1546 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1547 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1548 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1549 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1550
1551 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1552
1553
1554 /* values for graphics/sounds action types */
1555 #define ACTION_DEFAULT                  0
1556 #define ACTION_WAITING                  1
1557 #define ACTION_FALLING                  2
1558 #define ACTION_MOVING                   3
1559 #define ACTION_DIGGING                  4
1560 #define ACTION_SNAPPING                 5
1561 #define ACTION_COLLECTING               6
1562 #define ACTION_DROPPING                 7
1563 #define ACTION_PUSHING                  8
1564 #define ACTION_WALKING                  9
1565 #define ACTION_PASSING                  10
1566 #define ACTION_IMPACT                   11
1567 #define ACTION_BREAKING                 12
1568 #define ACTION_ACTIVATING               13
1569 #define ACTION_DEACTIVATING             14
1570 #define ACTION_OPENING                  15
1571 #define ACTION_CLOSING                  16
1572 #define ACTION_ATTACKING                17
1573 #define ACTION_GROWING                  18
1574 #define ACTION_SHRINKING                19
1575 #define ACTION_ACTIVE                   20
1576 #define ACTION_FILLING                  21
1577 #define ACTION_EMPTYING                 22
1578 #define ACTION_CHANGING                 23
1579 #define ACTION_EXPLODING                24
1580 #define ACTION_BORING                   25
1581 #define ACTION_BORING_1                 26
1582 #define ACTION_BORING_2                 27
1583 #define ACTION_BORING_3                 28
1584 #define ACTION_BORING_4                 29
1585 #define ACTION_BORING_5                 30
1586 #define ACTION_BORING_6                 31
1587 #define ACTION_BORING_7                 32
1588 #define ACTION_BORING_8                 33
1589 #define ACTION_BORING_9                 34
1590 #define ACTION_BORING_10                35
1591 #define ACTION_SLEEPING                 36
1592 #define ACTION_SLEEPING_1               37
1593 #define ACTION_SLEEPING_2               38
1594 #define ACTION_SLEEPING_3               39
1595 #define ACTION_AWAKENING                40
1596 #define ACTION_DYING                    41
1597 #define ACTION_TURNING                  42
1598 #define ACTION_TURNING_FROM_LEFT        43
1599 #define ACTION_TURNING_FROM_RIGHT       44
1600 #define ACTION_TURNING_FROM_UP          45
1601 #define ACTION_TURNING_FROM_DOWN        46
1602 #define ACTION_SMASHED_BY_ROCK          47
1603 #define ACTION_SMASHED_BY_SPRING        48
1604 #define ACTION_EATING                   49
1605 #define ACTION_TWINKLING                50
1606 #define ACTION_SPLASHING                51
1607 #define ACTION_PAGE_1                   52
1608 #define ACTION_PAGE_2                   53
1609 #define ACTION_PAGE_3                   54
1610 #define ACTION_PAGE_4                   55
1611 #define ACTION_PAGE_5                   56
1612 #define ACTION_PAGE_6                   57
1613 #define ACTION_PAGE_7                   58
1614 #define ACTION_PAGE_8                   59
1615 #define ACTION_PAGE_9                   60
1616 #define ACTION_PAGE_10                  61
1617 #define ACTION_PAGE_11                  62
1618 #define ACTION_PAGE_12                  63
1619 #define ACTION_PAGE_13                  64
1620 #define ACTION_PAGE_14                  65
1621 #define ACTION_PAGE_15                  66
1622 #define ACTION_PAGE_16                  67
1623 #define ACTION_PAGE_17                  68
1624 #define ACTION_PAGE_18                  69
1625 #define ACTION_PAGE_19                  70
1626 #define ACTION_PAGE_20                  71
1627 #define ACTION_PAGE_21                  72
1628 #define ACTION_PAGE_22                  73
1629 #define ACTION_PAGE_23                  74
1630 #define ACTION_PAGE_24                  75
1631 #define ACTION_PAGE_25                  76
1632 #define ACTION_PAGE_26                  77
1633 #define ACTION_PAGE_27                  78
1634 #define ACTION_PAGE_28                  79
1635 #define ACTION_PAGE_29                  80
1636 #define ACTION_PAGE_30                  81
1637 #define ACTION_PAGE_31                  82
1638 #define ACTION_PAGE_32                  83
1639 #define ACTION_OTHER                    84
1640
1641 #define NUM_ACTIONS                     85
1642
1643 #define ACTION_BORING_LAST              ACTION_BORING_10
1644 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1645
1646
1647 /* values for special image configuration suffixes (must match game mode) */
1648 #define GFX_SPECIAL_ARG_DEFAULT         0
1649 #define GFX_SPECIAL_ARG_TITLE           1
1650 #define GFX_SPECIAL_ARG_MESSAGE         2
1651 #define GFX_SPECIAL_ARG_MAIN            3
1652 #define GFX_SPECIAL_ARG_LEVELS          4
1653 #define GFX_SPECIAL_ARG_SCORES          5
1654 #define GFX_SPECIAL_ARG_EDITOR          6
1655 #define GFX_SPECIAL_ARG_INFO            7
1656 #define GFX_SPECIAL_ARG_SETUP           8
1657 #define GFX_SPECIAL_ARG_PLAYING         9
1658 #define GFX_SPECIAL_ARG_DOOR            10
1659 #define GFX_SPECIAL_ARG_PREVIEW         11
1660 #define GFX_SPECIAL_ARG_CRUMBLED        12
1661
1662 #define NUM_SPECIAL_GFX_ARGS            13
1663
1664 /* these additional definitions are currently only used for draw offsets */
1665 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1666 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1667 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1668 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1669 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1670 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1671 #define GFX_SPECIAL_ARG_INFO_LEVELSET   6
1672
1673 #define NUM_SPECIAL_GFX_INFO_ARGS       7
1674
1675
1676 /* values for image configuration suffixes */
1677 #define GFX_ARG_X                       0
1678 #define GFX_ARG_Y                       1
1679 #define GFX_ARG_XPOS                    2
1680 #define GFX_ARG_YPOS                    3
1681 #define GFX_ARG_WIDTH                   4
1682 #define GFX_ARG_HEIGHT                  5
1683 #define GFX_ARG_VERTICAL                6
1684 #define GFX_ARG_OFFSET                  7
1685 #define GFX_ARG_XOFFSET                 8
1686 #define GFX_ARG_YOFFSET                 9
1687 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1688 #define GFX_ARG_2ND_VERTICAL            11
1689 #define GFX_ARG_2ND_OFFSET              12
1690 #define GFX_ARG_2ND_XOFFSET             13
1691 #define GFX_ARG_2ND_YOFFSET             14
1692 #define GFX_ARG_2ND_SWAP_TILES          15      
1693 #define GFX_ARG_FRAMES                  16
1694 #define GFX_ARG_FRAMES_PER_LINE         17
1695 #define GFX_ARG_START_FRAME             18
1696 #define GFX_ARG_DELAY                   19
1697 #define GFX_ARG_ANIM_MODE               20
1698 #define GFX_ARG_GLOBAL_SYNC             21
1699 #define GFX_ARG_CRUMBLED_LIKE           22
1700 #define GFX_ARG_DIGGABLE_LIKE           23
1701 #define GFX_ARG_BORDER_SIZE             24
1702 #define GFX_ARG_STEP_OFFSET             25
1703 #define GFX_ARG_STEP_DELAY              26
1704 #define GFX_ARG_DIRECTION               27
1705 #define GFX_ARG_POSITION                28
1706 #define GFX_ARG_DRAW_XOFFSET            29
1707 #define GFX_ARG_DRAW_YOFFSET            30
1708 #define GFX_ARG_DRAW_MASKED             31
1709 #define GFX_ARG_ANIM_DELAY_FIXED        32
1710 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1711 #define GFX_ARG_POST_DELAY_FIXED        34
1712 #define GFX_ARG_POST_DELAY_RANDOM       35
1713 #define GFX_ARG_NAME                    36
1714 #define GFX_ARG_SCALE_UP_FACTOR         37
1715 #define GFX_ARG_CLONE_FROM              38
1716 #define GFX_ARG_FADE_DELAY              39
1717 #define GFX_ARG_POST_DELAY              40
1718 #define GFX_ARG_AUTO_DELAY              41
1719
1720 #define NUM_GFX_ARGS                    42
1721
1722
1723 /* values for sound configuration suffixes */
1724 #define SND_ARG_MODE_LOOP               0
1725 #define SND_ARG_VOLUME                  1
1726 #define SND_ARG_PRIORITY                2
1727
1728 #define NUM_SND_ARGS                    3
1729
1730
1731 /* values for music configuration suffixes */
1732 #define MUS_ARG_MODE_LOOP               0
1733
1734 #define NUM_MUS_ARGS                    1
1735
1736
1737 /* values for font configuration (definitions must match those from main.c) */
1738 #define FONT_INITIAL_1                  0
1739 #define FONT_INITIAL_2                  1
1740 #define FONT_INITIAL_3                  2
1741 #define FONT_INITIAL_4                  3
1742 #define FONT_TITLE_1                    4
1743 #define FONT_TITLE_2                    5
1744 #define FONT_MENU_1_ACTIVE              6
1745 #define FONT_MENU_2_ACTIVE              7
1746 #define FONT_MENU_1                     8
1747 #define FONT_MENU_2                     9
1748 #define FONT_TEXT_1_ACTIVE              10
1749 #define FONT_TEXT_2_ACTIVE              11
1750 #define FONT_TEXT_3_ACTIVE              12
1751 #define FONT_TEXT_4_ACTIVE              13
1752 #define FONT_TEXT_1                     14
1753 #define FONT_TEXT_2                     15
1754 #define FONT_TEXT_3                     16
1755 #define FONT_TEXT_4                     17
1756 #define FONT_ENVELOPE_1                 18
1757 #define FONT_ENVELOPE_2                 19
1758 #define FONT_ENVELOPE_3                 20
1759 #define FONT_ENVELOPE_4                 21
1760 #define FONT_INPUT_1_ACTIVE             22
1761 #define FONT_INPUT_2_ACTIVE             23
1762 #define FONT_INPUT_1                    24
1763 #define FONT_INPUT_2                    25
1764 #define FONT_OPTION_OFF                 26
1765 #define FONT_OPTION_ON                  27
1766 #define FONT_VALUE_1                    28
1767 #define FONT_VALUE_2                    29
1768 #define FONT_VALUE_OLD                  30
1769 #define FONT_LEVEL_NUMBER_ACTIVE        31
1770 #define FONT_LEVEL_NUMBER               32
1771 #define FONT_TAPE_RECORDER              33
1772 #define FONT_GAME_INFO                  34
1773
1774 #define NUM_FONTS                       35
1775 #define NUM_INITIAL_FONTS               4
1776
1777 #define FONT_ACTIVE(f)                                                    \
1778         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1779          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1780          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1781          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1782          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1783          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1784          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1785          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1786          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1787          (f))
1788
1789
1790 /* values for game_status (must match special image configuration suffixes) */
1791 #define GAME_MODE_DEFAULT               0
1792 #define GAME_MODE_TITLE                 1
1793 #define GAME_MODE_MESSAGE               2
1794 #define GAME_MODE_MAIN                  3
1795 #define GAME_MODE_LEVELS                4
1796 #define GAME_MODE_SCORES                5
1797 #define GAME_MODE_EDITOR                6
1798 #define GAME_MODE_INFO                  7
1799 #define GAME_MODE_SETUP                 8
1800 #define GAME_MODE_PLAYING               9
1801 #define GAME_MODE_PSEUDO_DOOR           10
1802 #define GAME_MODE_PSEUDO_PREVIEW        11
1803 #define GAME_MODE_PSEUDO_CRUMBLED       12
1804
1805 /* there are no special config file suffixes for these modes */
1806 #define GAME_MODE_PSEUDO_TYPENAME       13
1807 #define GAME_MODE_QUIT                  14
1808
1809 /* special definitions currently only used for custom artwork configuration */
1810 #define MUSIC_PREFIX_BACKGROUND         0
1811 #define NUM_MUSIC_PREFIXES              1
1812 #define MAX_LEVELS                      1000
1813
1814 /* definitions for demo animation lists */
1815 #define HELPANIM_LIST_NEXT              -1
1816 #define HELPANIM_LIST_END               -999
1817
1818
1819 /* program information and versioning definitions */
1820 #define PROGRAM_VERSION_MAJOR           3
1821 #define PROGRAM_VERSION_MINOR           2
1822 #define PROGRAM_VERSION_PATCH           4
1823 #define PROGRAM_VERSION_BUILD           0
1824
1825 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1826 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1827 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1828 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1829 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1830 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1831
1832 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1833 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1834 #define FILENAME_PREFIX                 "Rocks"
1835
1836 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1837 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1838 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1839 #define USERDATA_DIRECTORY_DOS          "userdata"
1840
1841 #if defined(PLATFORM_WIN32)
1842 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1843 #elif defined(PLATFORM_MACOSX)
1844 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1845 #elif defined(PLATFORM_UNIX)
1846 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1847 #else
1848 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1849 #endif
1850
1851 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1852 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1853 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1854 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1855
1856 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1857 ** currently supported/known file version numbers:
1858 **      1.0 (old)
1859 **      1.2 (still in use)
1860 **      1.4 (still in use)
1861 **      2.0 (actual)
1862 */
1863 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1864 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1865 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1866 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1867 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1868
1869 /* file version does not change for every program version, but is changed
1870    when new features are introduced that are incompatible with older file
1871    versions, so that they can be treated accordingly */
1872 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1873
1874 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1875 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1876 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1877 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1878 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1879
1880 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1881                                                       PROGRAM_VERSION_MINOR, \
1882                                                       PROGRAM_VERSION_PATCH, \
1883                                                       PROGRAM_VERSION_BUILD)
1884
1885 /* values for game_emulation */
1886 #define EMU_NONE                        0
1887 #define EMU_BOULDERDASH                 1
1888 #define EMU_SOKOBAN                     2
1889 #define EMU_SUPAPLEX                    3
1890
1891 /* values for level file type identifier */
1892 #define LEVEL_FILE_TYPE_UNKNOWN         0
1893 #define LEVEL_FILE_TYPE_RND             1
1894 #define LEVEL_FILE_TYPE_BD              2
1895 #define LEVEL_FILE_TYPE_EM              3
1896 #define LEVEL_FILE_TYPE_SP              4
1897 #define LEVEL_FILE_TYPE_DX              5
1898 #define LEVEL_FILE_TYPE_SB              6
1899 #define LEVEL_FILE_TYPE_DC              7
1900
1901 #define NUM_LEVEL_FILE_TYPES            8
1902
1903 /* values for game engine type identifier */
1904 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1905 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1906 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1907
1908 #define NUM_ENGINE_TYPES                3
1909
1910
1911 struct BorderInfo
1912 {
1913   int draw_masked[NUM_SPECIAL_GFX_ARGS];
1914 };
1915
1916 struct MenuPosInfo
1917 {
1918   int x, y;
1919   int width, height;
1920   int align;
1921 };
1922
1923 struct MenuMainButtonInfo
1924 {
1925   struct MenuPosInfo name;
1926   struct MenuPosInfo levels;
1927   struct MenuPosInfo scores;
1928   struct MenuPosInfo editor;
1929   struct MenuPosInfo info;
1930   struct MenuPosInfo game;
1931   struct MenuPosInfo setup;
1932   struct MenuPosInfo quit;
1933
1934   struct MenuPosInfo prev_level;
1935   struct MenuPosInfo next_level;
1936 };
1937
1938 struct MenuMainTextInfo
1939 {
1940   struct MenuPosInfo name;
1941   struct MenuPosInfo levels;
1942   struct MenuPosInfo scores;
1943   struct MenuPosInfo editor;
1944   struct MenuPosInfo info;
1945   struct MenuPosInfo game;
1946   struct MenuPosInfo setup;
1947   struct MenuPosInfo quit;
1948
1949   struct MenuPosInfo current_level;
1950   struct MenuPosInfo first_level;
1951   struct MenuPosInfo last_level;
1952   struct MenuPosInfo level_info_1;
1953   struct MenuPosInfo level_info_2;
1954   struct MenuPosInfo title_1;
1955   struct MenuPosInfo title_2;
1956   struct MenuPosInfo title_3;
1957 };
1958
1959 struct MenuMainInputInfo
1960 {
1961   struct MenuPosInfo name;
1962 };
1963
1964 struct MenuMainInfo
1965 {
1966   struct MenuMainButtonInfo button;
1967   struct MenuMainTextInfo text;
1968   struct MenuMainInputInfo input;
1969 };
1970
1971 struct TitleInfo
1972 {
1973   int fade_delay;
1974   int post_delay;
1975   int auto_delay;
1976
1977   int fade_delay_final;
1978   int post_delay_final;
1979   int auto_delay_final;
1980 };
1981
1982 struct MenuInfo
1983 {
1984   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1985   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1986   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
1987   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
1988
1989   int scrollbar_xoffset;
1990
1991   int list_size[NUM_SPECIAL_GFX_ARGS];
1992
1993   int fade_delay;
1994   int post_delay;
1995   int auto_delay;
1996
1997   int sound[NUM_SPECIAL_GFX_ARGS];
1998   int music[NUM_SPECIAL_GFX_ARGS];
1999
2000   struct MenuMainInfo main;
2001 };
2002
2003 struct DoorInfo
2004 {
2005   int width;
2006   int height;
2007   int step_offset;
2008   int step_delay;
2009   int anim_mode;
2010 };
2011
2012 struct PreviewInfo
2013 {
2014   int x, y;
2015   int align;
2016   int xsize, ysize;
2017   int xoffset, yoffset;
2018   int tile_size;
2019   int step_offset;
2020   int step_delay;
2021   int anim_mode;
2022 };
2023
2024 struct HiScore
2025 {
2026   char Name[MAX_PLAYER_NAME_LEN + 1];
2027   int Score;
2028 };
2029
2030 struct Content
2031 {
2032   int e[3][3];
2033 };
2034
2035 struct EnvelopeInfo
2036 {
2037   int xsize;
2038   int ysize;
2039
2040   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2041 };
2042
2043 struct LevelSetInfo
2044 {
2045   int music[MAX_LEVELS];
2046 };
2047
2048 struct LevelFileInfo
2049 {
2050   int nr;
2051   int type;
2052   boolean packed;
2053   char *basename;
2054   char *filename;
2055 };
2056
2057 struct DateInfo
2058 {
2059   int year;
2060   int month;
2061   int day;
2062 };
2063
2064 struct LevelInfo
2065 {
2066   struct LevelFileInfo file_info;
2067
2068   int game_engine_type;
2069
2070   /* level stored in native format for the alternative native game engines */
2071   struct LevelInfo_EM *native_em_level;
2072
2073   int file_version;     /* file format version the level is stored with    */
2074   int game_version;     /* game release version the level was created with */
2075
2076   struct DateInfo creation_date;
2077
2078   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2079   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2080   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2081
2082   int fieldx, fieldy;
2083
2084   int time;                             /* available time (seconds) */
2085   int gems_needed;
2086
2087   char name[MAX_LEVEL_NAME_LEN + 1];
2088   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2089
2090   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2091
2092   int score[LEVEL_SCORE_ELEMENTS];
2093
2094   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2095   int num_yamyam_contents;
2096
2097   int amoeba_speed;
2098   int amoeba_content;
2099
2100   int game_of_life[4];
2101   int biomaze[4];
2102
2103   int time_magic_wall;
2104   int time_wheel;
2105   int time_light;
2106   int time_timegate;
2107
2108   int shield_normal_time;
2109   int shield_deadly_time;
2110
2111   int extra_time;
2112   int time_orb_time;
2113
2114   int extra_time_score;
2115
2116   int start_element[MAX_PLAYERS];
2117   boolean use_start_element[MAX_PLAYERS];
2118
2119   int artwork_element[MAX_PLAYERS];
2120   boolean use_artwork_element[MAX_PLAYERS];
2121
2122   int explosion_element[MAX_PLAYERS];
2123   boolean use_explosion_element[MAX_PLAYERS];
2124
2125   /* values for the new EMC elements */
2126   int android_move_time;
2127   int android_clone_time;
2128   boolean ball_random;
2129   boolean ball_state_initial;
2130   int ball_time;
2131   int lenses_score;
2132   int magnify_score;
2133   int slurp_score;
2134   int lenses_time;
2135   int magnify_time;
2136   int wind_direction_initial;
2137
2138   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2139   int num_ball_contents;
2140
2141   int num_android_clone_elements;
2142   int android_clone_element[MAX_ANDROID_ELEMENTS];
2143
2144   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2145   int dont_collide_with_bits;   /* bitfield to store property for elements */
2146
2147   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2148   boolean initial_player_gravity[MAX_PLAYERS];
2149
2150   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2151   boolean use_spring_bug;       /* for compatibility with old levels */
2152   boolean use_time_orb_bug;     /* for compatibility with old levels */
2153   boolean instant_relocation;   /* no visual delay when relocating player */
2154   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2155   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2156
2157   boolean continuous_snapping;  /* repeated snapping without releasing key */
2158   boolean block_snap_field;     /* snapping blocks field to show animation */
2159   boolean block_last_field;     /* player blocks previous field while moving */
2160   boolean sp_block_last_field;  /* player blocks previous field while moving */
2161
2162   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2163   int use_step_counter;         /* count steps instead of seconds for level */
2164
2165   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2166
2167   boolean use_custom_template;  /* use custom properties from template file */
2168
2169   boolean no_valid_file;        /* set when level file missing or invalid */
2170
2171   boolean changed;              /* set when level was changed in the editor */
2172 };
2173
2174 struct GlobalInfo
2175 {
2176   char *autoplay_leveldir;
2177   int autoplay_level[MAX_TAPES_PER_SET];
2178   boolean autoplay_all;
2179
2180   char *convert_leveldir;
2181   int convert_level_nr;
2182
2183   int num_toons;
2184
2185   float frames_per_second;
2186   boolean fps_slowdown;
2187   int fps_slowdown_factor;
2188 };
2189
2190 struct ElementChangeInfo
2191 {
2192   boolean can_change;           /* use or ignore this change info */
2193
2194   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2195
2196   int trigger_player;           /* player triggering change */
2197   int trigger_side;             /* side triggering change */
2198   int trigger_page;             /* page triggering change */
2199
2200   int target_element;           /* target element after change */
2201
2202   int delay_fixed;              /* added frame delay before changed (fixed) */
2203   int delay_random;             /* added frame delay before changed (random) */
2204   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2205
2206   int trigger_element;          /* element triggering change */
2207
2208   struct Content target_content;/* elements for extended change target */
2209   boolean use_target_content;   /* use extended change target */
2210   boolean only_if_complete;     /* only use complete target content */
2211   boolean use_random_replace;   /* use random value for replacing elements */
2212   int random_percentage;        /* random value for replacing elements */
2213   int replace_when;             /* type of elements that can be replaced */
2214
2215   boolean explode;              /* explode instead of change */
2216
2217   boolean has_action;           /* execute action on specified condition */
2218   int action_type;              /* type of action */
2219   int action_mode;              /* mode of action */
2220   int action_arg;               /* parameter of action */
2221
2222   /* ---------- internal values used at runtime when playing ---------- */
2223
2224   /* functions that are called before, while and after the change of an
2225      element -- currently only used for non-custom elements */
2226   void (*pre_change_function)(int x, int y);
2227   void (*change_function)(int x, int y);
2228   void (*post_change_function)(int x, int y);
2229
2230   short actual_trigger_element; /* element that actually triggered change */
2231   int actual_trigger_side;      /* element side that triggered the change */
2232   int actual_trigger_player;    /* player which actually triggered change */
2233   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2234   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2235
2236   boolean can_change_or_has_action;     /* can_change | has_action */
2237
2238   /* ---------- internal values used in level editor ---------- */
2239
2240   int direct_action;            /* change triggered by actions on element */
2241   int other_action;             /* change triggered by other element actions */
2242 };
2243
2244 struct ElementGroupInfo
2245 {
2246   int num_elements;                     /* number of elements in this group */
2247   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2248
2249   int choice_mode;              /* how to choose element from group */
2250
2251   /* ---------- internal values used at runtime when playing ---------- */
2252
2253   /* the following is the same as above, but with recursively resolved group
2254      elements (group elements may also contain further group elements!) */
2255   int num_elements_resolved;
2256   short element_resolved[NUM_FILE_ELEMENTS];
2257
2258   int choice_pos;               /* current element choice position */
2259 };
2260
2261 struct ElementNameInfo
2262 {
2263   /* ---------- token and description strings ---------- */
2264
2265   char *token_name;             /* element token used in config files */
2266   char *class_name;             /* element class used in config files */
2267   char *editor_description;     /* pre-defined description for level editor */
2268 };
2269
2270 struct ElementInfo
2271 {
2272   /* ---------- token and description strings ---------- */
2273
2274   char *token_name;             /* element token used in config files */
2275   char *class_name;             /* element class used in config files */
2276   char *editor_description;     /* pre-defined description for level editor */
2277   char *custom_description;     /* alternative description from config file */
2278   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2279
2280   /* ---------- graphic and sound definitions ---------- */
2281
2282   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2283   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2284                                 /* special graphics for left/right/up/down */
2285
2286   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2287   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2288                                 /* crumbled graphics for left/right/up/down */
2289
2290   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2291                                 /* special graphics for certain screens */
2292
2293   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2294
2295   /* ---------- special element property values ---------- */
2296
2297   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2298
2299   boolean use_gfx_element;      /* use custom graphic element */
2300   int gfx_element;              /* optional custom graphic element */
2301
2302   int access_direction;         /* accessible from which direction */
2303
2304   int collect_score_initial;    /* initial score value for collecting */
2305   int collect_count_initial;    /* initial count value for collecting */
2306
2307   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2308   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2309   boolean use_last_ce_value;    /* use value from element before change */
2310
2311   int push_delay_fixed;         /* constant delay before pushing */
2312   int push_delay_random;        /* additional random delay before pushing */
2313   int drop_delay_fixed;         /* constant delay after dropping */
2314   int drop_delay_random;        /* additional random delay after dropping */
2315   int move_delay_fixed;         /* constant delay after moving */
2316   int move_delay_random;        /* additional random delay after moving */
2317
2318   int move_pattern;             /* direction movable element moves to */
2319   int move_direction_initial;   /* initial direction element moves to */
2320   int move_stepsize;            /* step size element moves with */
2321
2322   int move_enter_element;       /* element that can be entered (and removed) */
2323   int move_leave_element;       /* element that can be left behind */
2324   int move_leave_type;          /* change (limited) or leave (unlimited) */
2325
2326   int slippery_type;            /* how/where other elements slip away */
2327
2328   struct Content content;       /* new elements after explosion */
2329
2330   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2331   int explosion_delay;          /* duration of explosion of this element */
2332   int ignition_delay;           /* delay for explosion by other explosion */
2333
2334   struct ElementChangeInfo *change_page; /* actual list of change pages */
2335   struct ElementChangeInfo *change;      /* pointer to current change page */
2336
2337   int num_change_pages;         /* actual number of change pages */
2338   int current_change_page;      /* currently edited change page */
2339
2340   struct ElementGroupInfo *group;       /* pointer to element group info */
2341
2342   /* ---------- internal values used at runtime when playing ---------- */
2343
2344   boolean has_change_event[NUM_CHANGE_EVENTS];
2345
2346   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2347   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2348
2349   boolean in_group[NUM_GROUP_ELEMENTS];
2350
2351   int collect_score;            /* runtime score value for collecting */
2352
2353   /* ---------- internal values used in level editor ---------- */
2354
2355   int access_type;              /* walkable or passable */
2356   int access_layer;             /* accessible over/inside/under */
2357   int access_protected;         /* protection against deadly elements */
2358   int walk_to_action;           /* diggable/collectible/pushable */
2359   int smash_targets;            /* can smash player/enemies/everything */
2360   int deadliness;               /* deadly when running/colliding/touching */
2361
2362   boolean can_explode_by_fire;  /* element explodes by fire */
2363   boolean can_explode_smashed;  /* element explodes when smashed */
2364   boolean can_explode_impact;   /* element explodes on impact */
2365
2366   boolean modified_settings;    /* set for all modified custom elements */
2367 };
2368
2369 struct FontInfo
2370 {
2371   char *token_name;             /* font token used in config files */
2372
2373   int graphic;                  /* default graphic for this font */
2374   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2375                                 /* special graphics for certain screens */
2376   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2377                                 /* internal bitmap ID for special graphics */
2378 };
2379
2380 struct GraphicInfo
2381 {
2382   Bitmap *bitmap;
2383   int src_image_width;          /* scaled bitmap size, but w/o small images */
2384   int src_image_height;         /* scaled bitmap size, but w/o small images */
2385
2386   int src_x, src_y;             /* start position of animation frames */
2387   int width, height;            /* width/height of each animation frame */
2388
2389   int offset_x, offset_y;       /* x/y offset to next animation frame */
2390   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2391
2392   boolean double_movement;      /* animation has second movement tile */
2393   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2394
2395   int anim_frames;
2396   int anim_frames_per_line;
2397   int anim_start_frame;
2398   int anim_delay;               /* important: delay of 1 means "no delay"! */
2399   int anim_mode;
2400
2401   boolean anim_global_sync;
2402
2403   int crumbled_like;            /* element for cloning crumble graphics */
2404   int diggable_like;            /* element for cloning digging graphics */
2405
2406   int border_size;              /* border size for "crumbled" graphics */
2407
2408   int scale_up_factor;          /* optional factor for scaling image up */
2409
2410   int clone_from;               /* graphic for cloning *all* settings */
2411
2412   int anim_delay_fixed;         /* optional delay values for bored and   */
2413   int anim_delay_random;        /* sleeping player animations (animation */
2414   int post_delay_fixed;         /* intervall and following pause before  */
2415   int post_delay_random;        /* next intervall (bored animation only) */
2416
2417   int step_offset;              /* optional step offset of toon animations */
2418   int step_delay;               /* optional step delay of toon animations */
2419
2420   int draw_xoffset;             /* optional offset for drawing font chars */
2421   int draw_yoffset;             /* optional offset for drawing font chars */
2422
2423   int draw_masked;              /* optional setting for drawing envelope gfx */
2424
2425   int fade_delay;               /* optional setting for drawing title screens */
2426   int post_delay;               /* optional setting for drawing title screens */
2427   int auto_delay;               /* optional setting for drawing title screens */
2428
2429   boolean use_image_size;       /* use image size as default width and height */
2430
2431 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2432   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2433   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2434 #endif
2435 };
2436
2437 struct SoundInfo
2438 {
2439   boolean loop;
2440   int volume;
2441   int priority;
2442 };
2443
2444 struct MusicInfo
2445 {
2446   boolean loop;
2447 };
2448
2449 struct MusicPrefixInfo
2450 {
2451   char *prefix;
2452   boolean is_loop_music;
2453 };
2454
2455 struct MusicFileInfo
2456 {
2457   char *basename;
2458
2459   char *title_header;
2460   char *artist_header;
2461   char *album_header;
2462   char *year_header;
2463
2464   char *title;
2465   char *artist;
2466   char *album;
2467   char *year;
2468
2469   int music;
2470
2471   boolean is_sound;
2472
2473   struct MusicFileInfo *next;
2474 };
2475
2476 struct ElementActionInfo
2477 {
2478   char *suffix;
2479   int value;
2480   boolean is_loop_sound;
2481 };
2482
2483 struct ElementDirectionInfo
2484 {
2485   char *suffix;
2486   int value;
2487 };
2488
2489 struct SpecialSuffixInfo
2490 {
2491   char *suffix;
2492   int value;
2493 };
2494
2495 struct HelpAnimInfo
2496 {
2497   int element;
2498   int action;
2499   int direction;
2500
2501   int delay;
2502 };
2503
2504
2505 extern Bitmap                  *bitmap_db_cross;
2506 extern Bitmap                  *bitmap_db_field;
2507 extern Bitmap                  *bitmap_db_panel;
2508 extern Bitmap                  *bitmap_db_door;
2509 extern Pixmap                   tile_clipmask[];
2510 extern DrawBuffer              *fieldbuffer;
2511 extern DrawBuffer              *drawto_field;
2512
2513 extern int                      game_status;
2514 extern boolean                  level_editor_test_game;
2515 extern boolean                  network_playing;
2516
2517 #if defined(TARGET_SDL)
2518 extern boolean                  network_server;
2519 extern SDL_Thread              *server_thread;
2520 #endif
2521
2522 extern int                      key_joystick_mapping;
2523
2524 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2525 extern int                      redraw_x1, redraw_y1;
2526
2527 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2528 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2529 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2530 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2531 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2532 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2533 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2534 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2535 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2536 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2537 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2538 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2539 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2540 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2541 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2542 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2543 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2544 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2545 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2546 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2547 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2548 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2549 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2550 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2551 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2552 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2553 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2554
2555 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2556 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2557 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2558 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2559 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2560
2561 extern int                      lev_fieldx, lev_fieldy;
2562 extern int                      scroll_x, scroll_y;
2563
2564 extern int                      FX, FY;
2565 extern int                      ScrollStepSize;
2566 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2567 extern int                      BorderElement;
2568 extern int                      GameFrameDelay;
2569 extern int                      FfwdFrameDelay;
2570 extern int                      BX1, BY1;
2571 extern int                      BX2, BY2;
2572 extern int                      SBX_Left, SBX_Right;
2573 extern int                      SBY_Upper, SBY_Lower;
2574 extern int                      ZX, ZY;
2575 extern int                      ExitX, ExitY;
2576 extern int                      AllPlayersGone;
2577
2578 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2579
2580 extern boolean                  network_player_action_received;
2581
2582 extern int                      graphics_action_mapping[];
2583
2584 extern struct LevelSetInfo      levelset;
2585 extern struct LevelInfo         level, level_template;
2586 extern struct HiScore           highscore[];
2587 extern struct TapeInfo          tape;
2588 extern struct GlobalInfo        global;
2589 extern struct BorderInfo        border;
2590 extern struct TitleInfo         title;
2591 extern struct MenuInfo          menu;
2592 extern struct DoorInfo          door_1, door_2;
2593 extern struct PreviewInfo       preview;
2594 extern struct ElementInfo       element_info[];
2595 extern struct ElementNameInfo   element_name_info[];
2596 extern struct ElementActionInfo element_action_info[];
2597 extern struct ElementDirectionInfo element_direction_info[];
2598 extern struct SpecialSuffixInfo special_suffix_info[];
2599 extern struct TokenIntPtrInfo   image_config_vars[];
2600 extern struct FontInfo          font_info[];
2601 extern struct MusicPrefixInfo   music_prefix_info[];
2602 extern struct GraphicInfo      *graphic_info;
2603 extern struct SoundInfo        *sound_info;
2604 extern struct MusicInfo        *music_info;
2605 extern struct MusicFileInfo    *music_file_info;
2606 extern struct HelpAnimInfo     *helpanim_info;
2607 extern SetupFileHash           *helptext_info;
2608 extern struct ConfigTypeInfo    image_config_suffix[];
2609 extern struct ConfigTypeInfo    sound_config_suffix[];
2610 extern struct ConfigTypeInfo    music_config_suffix[];
2611 extern struct ConfigInfo        image_config[];
2612 extern struct ConfigInfo        sound_config[];
2613 extern struct ConfigInfo        music_config[];
2614 extern struct ConfigInfo        helpanim_config[];
2615 extern struct ConfigInfo        helptext_config[];
2616
2617 #endif  /* MAIN_H */