rnd-20030828-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START          IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START        IMG_CUSTOM_1
39
40 #define SND_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE  13
79 #define EP_CAN_EXPLODE_SMASHED  14
80 #define EP_CAN_EXPLODE_IMPACT   15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_CAN_EXPLODE_1X1      23
89 #define EP_PUSHABLE             24
90
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL     32
93
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED      33
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               34
99 #define EP_CAN_PASS_MAGIC_WALL  35
100 #define EP_SWITCHABLE           36
101 #define EP_BD_ELEMENT           37
102 #define EP_SP_ELEMENT           38
103 #define EP_SB_ELEMENT           39
104 #define EP_GEM                  40
105 #define EP_FOOD_DARK_YAMYAM     41
106 #define EP_FOOD_PENGUIN         42
107 #define EP_FOOD_PIG             43
108 #define EP_HISTORIC_WALL        44
109 #define EP_HISTORIC_SOLID       45
110 #define EP_CLASSIC_ENEMY        46
111 #define EP_BELT                 47
112 #define EP_BELT_ACTIVE          48
113 #define EP_BELT_SWITCH          49
114 #define EP_TUBE                 50
115 #define EP_KEYGATE              51
116 #define EP_AMOEBOID             52
117 #define EP_AMOEBALIVE           53
118 #define EP_HAS_CONTENT          54
119 #define EP_ACTIVE_BOMB          55
120 #define EP_INACTIVE             56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_COLLISION            5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176
177 /* values for activating change events (also stored in level file!) */
178 #define CE_BY_PLAYER            16
179 #define CE_BY_COLLISION         17
180 #define CE_BY_OTHER             18
181
182 #define NUM_CHANGE_EVENTS       19
183
184 #define CE_BITMASK_DEFAULT      0
185
186 #define CH_EVENT_BIT(c)         (1 << (c))
187 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
188
189 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
190                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
191 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
192                                  ((v) ?                                   \
193                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
194                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
195
196 /* values for change power for custom elements */
197 #define CP_NON_DESTRUCTIVE      0
198 #define CP_HALF_DESTRUCTIVE     1
199 #define CP_FULL_DESTRUCTIVE     2
200
201 /* values for special move patterns (bits 0-3: basic move directions) */
202 #define MV_BIT_TOWARDS_PLAYER   4
203 #define MV_BIT_AWAY_FROM_PLAYER 5
204 #define MV_BIT_ALONG_LEFT_SIDE  6
205 #define MV_BIT_ALONG_RIGHT_SIDE 7
206 #define MV_BIT_TURNING_LEFT     8
207 #define MV_BIT_TURNING_RIGHT    9
208
209 /* values for special move patterns for custom elements */
210 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
211 #define MV_VERTICAL             (MV_UP | MV_DOWN)
212 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
213 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
214 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
215 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
216 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
217 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
218 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
219 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
220
221 /* values for slippery property for custom elements */
222 #define SLIPPERY_ANY_RANDOM     0
223 #define SLIPPERY_ANY_LEFT_RIGHT 1
224 #define SLIPPERY_ANY_RIGHT_LEFT 2
225 #define SLIPPERY_ONLY_LEFT      3
226 #define SLIPPERY_ONLY_RIGHT     4
227
228 /* macros for configurable properties */
229 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
230 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
231 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
232 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
233 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
234 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
235 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
236 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
237 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
238 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
239 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
240 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
241 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
242 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
243 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
244 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
245 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
246 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
247 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
248 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
249 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
250 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
251 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
252 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
253 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
254
255 /* macros for special configurable properties */
256 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
257
258 /* macros for special graphics properties */
259 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
260
261 /* macros for pre-defined properties */
262 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
263 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
264 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
265 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
266 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
267 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
268 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
269 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
270 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
271 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
272 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
273 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
274 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
275 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
276 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
277 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
278 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
279 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
280 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
281 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
282 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
283 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
284 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
285
286 /* macros for derived properties */
287 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
288 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
289 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
290 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
291 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
292 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
293 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
294 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
295 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
296 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
297 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
298 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
299 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
300 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
301 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
302
303 /* special macros used in game engine */
304 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
305                                  (e) <= EL_CUSTOM_END)
306
307 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
308                                  element_info[e].gfx_element : e)
309
310 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
311
312 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
313 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
314
315 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
316 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
317 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
318
319 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
320                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
321                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
322                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
323                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
324                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
325                                  EL_ROCK)
326 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
327                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
328                                  EL_BD_ROCK)
329 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
330 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
331 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
332 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
333
334 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
335 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
336 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
337                                  IS_INDESTRUCTIBLE(Feld[x][y]))
338 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
339                                  PROTECTED_FIELD(x, y))
340
341 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
342
343 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
344 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
345 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
346
347 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
348 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
349 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
350 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
351
352 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
353
354
355 /* fundamental game speed values */
356 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
357 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
358 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
359 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
360 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
361
362 /* boundaries of arrays etc. */
363 #define MAX_LEVEL_NAME_LEN      32
364 #define MAX_LEVEL_AUTHOR_LEN    32
365 #define MAX_ELEMENT_NAME_LEN    32
366 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
367 #define MAX_SCORE_ENTRIES       100
368 #define MAX_NUM_AMOEBA          100
369 #define MAX_INVENTORY_SIZE      1000
370 #define MIN_ENVELOPE_XSIZE      1
371 #define MIN_ENVELOPE_YSIZE      1
372 #define MAX_ENVELOPE_XSIZE      30
373 #define MAX_ENVELOPE_YSIZE      20
374 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
375 #define MIN_CHANGE_PAGES        1
376 #define MAX_CHANGE_PAGES        10
377
378 /* values for elements with content */
379 #define MIN_ELEMENT_CONTENTS    1
380 #define STD_ELEMENT_CONTENTS    4
381 #define MAX_ELEMENT_CONTENTS    8
382
383 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
384
385 /* often used screen positions */
386 #define SX                      8
387 #define SY                      8
388 #define REAL_SX                 (SX - 2)
389 #define REAL_SY                 (SY - 2)
390 #define DX                      566
391 #define DY                      60
392 #define VX                      DX
393 #define VY                      400
394 #define EX                      DX
395 #define EY                      (VY - 44)
396 #define TILEX                   32
397 #define TILEY                   32
398 #define MINI_TILEX              (TILEX / 2)
399 #define MINI_TILEY              (TILEY / 2)
400 #define MICRO_TILEX             (TILEX / 8)
401 #define MICRO_TILEY             (TILEY / 8)
402 #define MIDPOSX                 (SCR_FIELDX / 2)
403 #define MIDPOSY                 (SCR_FIELDY / 2)
404 #define SXSIZE                  (SCR_FIELDX * TILEX)
405 #define SYSIZE                  (SCR_FIELDY * TILEY)
406 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
407 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
408 #define DXSIZE                  100
409 #define DYSIZE                  280
410 #define VXSIZE                  DXSIZE
411 #define VYSIZE                  100
412 #define EXSIZE                  DXSIZE
413 #define EYSIZE                  (VYSIZE + 44)
414 #define FULL_SXSIZE             (2 + SXSIZE + 2)
415 #define FULL_SYSIZE             (2 + SYSIZE + 2)
416 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
417 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
418 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
419 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
420 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
421
422
423 /* "real" level file elements */
424 #define EL_UNDEFINED                    -1
425
426 #define EL_EMPTY_SPACE                  0
427 #define EL_EMPTY                        EL_EMPTY_SPACE
428 #define EL_SAND                         1
429 #define EL_WALL                         2
430 #define EL_WALL_SLIPPERY                3
431 #define EL_ROCK                         4
432 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
433 #define EL_EMERALD                      6
434 #define EL_EXIT_CLOSED                  7
435 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
436 #define EL_BUG                          9
437 #define EL_SPACESHIP                    10
438 #define EL_YAMYAM                       11
439 #define EL_ROBOT                        12
440 #define EL_STEELWALL                    13
441 #define EL_DIAMOND                      14
442 #define EL_AMOEBA_DEAD                  15
443 #define EL_QUICKSAND_EMPTY              16
444 #define EL_QUICKSAND_FULL               17
445 #define EL_AMOEBA_DROP                  18
446 #define EL_BOMB                         19
447 #define EL_MAGIC_WALL                   20
448 #define EL_SPEED_PILL                   21
449 #define EL_ACID                         22
450 #define EL_AMOEBA_WET                   23
451 #define EL_AMOEBA_DRY                   24
452 #define EL_NUT                          25
453 #define EL_GAME_OF_LIFE                 26
454 #define EL_BIOMAZE                      27
455 #define EL_DYNAMITE_ACTIVE              28
456 #define EL_STONEBLOCK                   29
457 #define EL_ROBOT_WHEEL                  30
458 #define EL_ROBOT_WHEEL_ACTIVE           31
459 #define EL_KEY_1                        32
460 #define EL_KEY_2                        33
461 #define EL_KEY_3                        34
462 #define EL_KEY_4                        35
463 #define EL_GATE_1                       36
464 #define EL_GATE_2                       37
465 #define EL_GATE_3                       38
466 #define EL_GATE_4                       39
467 #define EL_GATE_1_GRAY                  40
468 #define EL_GATE_2_GRAY                  41
469 #define EL_GATE_3_GRAY                  42
470 #define EL_GATE_4_GRAY                  43
471 #define EL_DYNAMITE                     44
472 #define EL_PACMAN                       45
473 #define EL_INVISIBLE_WALL               46
474 #define EL_LAMP                         47
475 #define EL_LAMP_ACTIVE                  48
476 #define EL_WALL_EMERALD                 49
477 #define EL_WALL_DIAMOND                 50
478 #define EL_AMOEBA_FULL                  51
479 #define EL_BD_AMOEBA                    52
480 #define EL_TIME_ORB_FULL                53
481 #define EL_TIME_ORB_EMPTY               54
482 #define EL_EXPANDABLE_WALL              55
483 #define EL_BD_DIAMOND                   56
484 #define EL_EMERALD_YELLOW               57
485 #define EL_WALL_BD_DIAMOND              58
486 #define EL_WALL_EMERALD_YELLOW          59
487 #define EL_DARK_YAMYAM                  60
488 #define EL_BD_MAGIC_WALL                61
489 #define EL_INVISIBLE_STEELWALL          62
490
491 #define EL_UNUSED_63                    63
492
493 #define EL_DYNABOMB_INCREASE_NUMBER     64
494 #define EL_DYNABOMB_INCREASE_SIZE       65
495 #define EL_DYNABOMB_INCREASE_POWER      66
496 #define EL_SOKOBAN_OBJECT               67
497 #define EL_SOKOBAN_FIELD_EMPTY          68
498 #define EL_SOKOBAN_FIELD_FULL           69
499 #define EL_BD_BUTTERFLY_RIGHT           70
500 #define EL_BD_BUTTERFLY_UP              71
501 #define EL_BD_BUTTERFLY_LEFT            72
502 #define EL_BD_BUTTERFLY_DOWN            73
503 #define EL_BD_FIREFLY_RIGHT             74
504 #define EL_BD_FIREFLY_UP                75
505 #define EL_BD_FIREFLY_LEFT              76
506 #define EL_BD_FIREFLY_DOWN              77
507 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
508 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
509 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
510 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
511 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
512 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
513 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
514 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
515 #define EL_BD_BUTTERFLY                 78
516 #define EL_BD_FIREFLY                   79
517 #define EL_PLAYER_1                     80
518 #define EL_PLAYER_2                     81
519 #define EL_PLAYER_3                     82
520 #define EL_PLAYER_4                     83
521 #define EL_BUG_RIGHT                    84
522 #define EL_BUG_UP                       85
523 #define EL_BUG_LEFT                     86
524 #define EL_BUG_DOWN                     87
525 #define EL_SPACESHIP_RIGHT              88
526 #define EL_SPACESHIP_UP                 89
527 #define EL_SPACESHIP_LEFT               90
528 #define EL_SPACESHIP_DOWN               91
529 #define EL_PACMAN_RIGHT                 92
530 #define EL_PACMAN_UP                    93
531 #define EL_PACMAN_LEFT                  94
532 #define EL_PACMAN_DOWN                  95
533 #define EL_EMERALD_RED                  96
534 #define EL_EMERALD_PURPLE               97
535 #define EL_WALL_EMERALD_RED             98
536 #define EL_WALL_EMERALD_PURPLE          99
537 #define EL_ACID_POOL_TOPLEFT            100
538 #define EL_ACID_POOL_TOPRIGHT           101
539 #define EL_ACID_POOL_BOTTOMLEFT         102
540 #define EL_ACID_POOL_BOTTOM             103
541 #define EL_ACID_POOL_BOTTOMRIGHT        104
542 #define EL_BD_WALL                      105
543 #define EL_BD_ROCK                      106
544 #define EL_EXIT_OPEN                    107
545 #define EL_BLACK_ORB                    108
546 #define EL_AMOEBA_TO_DIAMOND            109
547 #define EL_MOLE                         110
548 #define EL_PENGUIN                      111
549 #define EL_SATELLITE                    112
550 #define EL_ARROW_LEFT                   113
551 #define EL_ARROW_RIGHT                  114
552 #define EL_ARROW_UP                     115
553 #define EL_ARROW_DOWN                   116
554 #define EL_PIG                          117
555 #define EL_DRAGON                       118
556
557 #define EL_EM_KEY_1_FILE                119
558
559 #define EL_CHAR_START                   120
560 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
561 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
562
563 #include "conf_chr.h"   /* include auto-generated data structure definitions */
564
565 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
566 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
567
568 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
569
570 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
571 #define EL_EXPANDABLE_WALL_VERTICAL     201
572 #define EL_EXPANDABLE_WALL_ANY          202
573
574 #define EL_EM_GATE_1                    203
575 #define EL_EM_GATE_2                    204
576 #define EL_EM_GATE_3                    205
577 #define EL_EM_GATE_4                    206
578
579 #define EL_EM_KEY_2_FILE                        207
580 #define EL_EM_KEY_3_FILE                        208
581 #define EL_EM_KEY_4_FILE                        209
582
583 #define EL_SP_START                     210
584 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
585 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
586 #define EL_SP_ZONK                      (EL_SP_START + 1)
587 #define EL_SP_BASE                      (EL_SP_START + 2)
588 #define EL_SP_MURPHY                    (EL_SP_START + 3)
589 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
590 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
591 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
592 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
593 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
594 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
595 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
596 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
597 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
598 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
599 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
600 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
601 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
602 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
603 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
604 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
605 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
606 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
607 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
608 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
609 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
610 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
611 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
612 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
613 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
614 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
615 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
616 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
617 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
618 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
619 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
620 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
621 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
622 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
623 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
624 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
625 #define EL_SP_END                       (EL_SP_START + 39)
626
627 #define EL_EM_GATE_1_GRAY               250
628 #define EL_EM_GATE_2_GRAY               251
629 #define EL_EM_GATE_3_GRAY               252
630 #define EL_EM_GATE_4_GRAY               253
631
632 #define EL_UNUSED_254                   254
633 #define EL_UNUSED_255                   255
634
635 #define EL_PEARL                        256
636 #define EL_CRYSTAL                      257
637 #define EL_WALL_PEARL                   258
638 #define EL_WALL_CRYSTAL                 259
639 #define EL_DOOR_WHITE                   260
640 #define EL_DOOR_WHITE_GRAY              261
641 #define EL_KEY_WHITE                    262
642 #define EL_SHIELD_NORMAL                263
643 #define EL_EXTRA_TIME                   264
644 #define EL_SWITCHGATE_OPEN              265
645 #define EL_SWITCHGATE_CLOSED            266
646 #define EL_SWITCHGATE_SWITCH_UP         267
647 #define EL_SWITCHGATE_SWITCH_DOWN       268
648
649 #define EL_UNUSED_269                   269
650 #define EL_UNUSED_270                   270
651
652 #define EL_CONVEYOR_BELT_1_LEFT          271
653 #define EL_CONVEYOR_BELT_1_MIDDLE        272
654 #define EL_CONVEYOR_BELT_1_RIGHT         273
655 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
656 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
657 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
658 #define EL_CONVEYOR_BELT_2_LEFT          277
659 #define EL_CONVEYOR_BELT_2_MIDDLE        278
660 #define EL_CONVEYOR_BELT_2_RIGHT         279
661 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
662 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
663 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
664 #define EL_CONVEYOR_BELT_3_LEFT          283
665 #define EL_CONVEYOR_BELT_3_MIDDLE        284
666 #define EL_CONVEYOR_BELT_3_RIGHT         285
667 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
668 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
669 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
670 #define EL_CONVEYOR_BELT_4_LEFT          289
671 #define EL_CONVEYOR_BELT_4_MIDDLE        290
672 #define EL_CONVEYOR_BELT_4_RIGHT         291
673 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
674 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
675 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
676 #define EL_LANDMINE                     295
677 #define EL_ENVELOPE                     296
678 #define EL_LIGHT_SWITCH                 297
679 #define EL_LIGHT_SWITCH_ACTIVE          298
680 #define EL_SIGN_EXCLAMATION             299
681 #define EL_SIGN_RADIOACTIVITY           300
682 #define EL_SIGN_STOP                    301
683 #define EL_SIGN_WHEELCHAIR              302
684 #define EL_SIGN_PARKING                 303
685 #define EL_SIGN_ONEWAY                  304
686 #define EL_SIGN_HEART                   305
687 #define EL_SIGN_TRIANGLE                306
688 #define EL_SIGN_ROUND                   307
689 #define EL_SIGN_EXIT                    308
690 #define EL_SIGN_YINYANG                 309
691 #define EL_SIGN_OTHER                   310
692 #define EL_MOLE_LEFT                    311
693 #define EL_MOLE_RIGHT                   312
694 #define EL_MOLE_UP                      313
695 #define EL_MOLE_DOWN                    314
696 #define EL_STEELWALL_SLIPPERY           315
697 #define EL_INVISIBLE_SAND               316
698 #define EL_DX_UNKNOWN_15                317
699 #define EL_DX_UNKNOWN_42                318
700
701 #define EL_UNUSED_319                   319
702 #define EL_UNUSED_320                   320
703
704 #define EL_SHIELD_DEADLY                321
705 #define EL_TIMEGATE_OPEN                322
706 #define EL_TIMEGATE_CLOSED              323
707 #define EL_TIMEGATE_SWITCH_ACTIVE       324
708 #define EL_TIMEGATE_SWITCH              325
709
710 #define EL_BALLOON                      326
711 #define EL_BALLOON_SWITCH_LEFT          327
712 #define EL_BALLOON_SWITCH_RIGHT         328
713 #define EL_BALLOON_SWITCH_UP            329
714 #define EL_BALLOON_SWITCH_DOWN          330
715 #define EL_BALLOON_SWITCH_ANY           331
716
717 #define EL_EMC_STEELWALL_1              332
718 #define EL_EMC_STEELWALL_2              333
719 #define EL_EMC_STEELWALL_3              334
720 #define EL_EMC_STEELWALL_4              335
721 #define EL_EMC_WALL_1                   336
722 #define EL_EMC_WALL_2                   337
723 #define EL_EMC_WALL_3                   338
724 #define EL_EMC_WALL_4                   339
725 #define EL_EMC_WALL_5                   340
726 #define EL_EMC_WALL_6                   341
727 #define EL_EMC_WALL_7                   342
728 #define EL_EMC_WALL_8                   343
729
730 #define EL_TUBE_ANY                     344
731 #define EL_TUBE_VERTICAL                345
732 #define EL_TUBE_HORIZONTAL              346
733 #define EL_TUBE_VERTICAL_LEFT           347
734 #define EL_TUBE_VERTICAL_RIGHT          348
735 #define EL_TUBE_HORIZONTAL_UP           349
736 #define EL_TUBE_HORIZONTAL_DOWN         350
737 #define EL_TUBE_LEFT_UP                 351
738 #define EL_TUBE_LEFT_DOWN               352
739 #define EL_TUBE_RIGHT_UP                353
740 #define EL_TUBE_RIGHT_DOWN              354
741 #define EL_SPRING                       355
742 #define EL_TRAP                         356
743 #define EL_DX_SUPABOMB                  357
744
745 #define EL_UNUSED_358                   358
746 #define EL_UNUSED_359                   359
747
748 #define EL_CUSTOM_START                 360
749
750 #include "conf_cus.h"   /* include auto-generated data structure definitions */
751
752 #define NUM_CUSTOM_ELEMENTS             256
753
754 #define EL_CUSTOM_END           (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS - 1)
755 #define NUM_FILE_ELEMENTS       (EL_CUSTOM_START + NUM_CUSTOM_ELEMENTS)
756
757
758 /* "real" (and therefore drawable) runtime elements */
759 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
760
761 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
762 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
763 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
764 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
765 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
766 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
767 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
768 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
769 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
770 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
771 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
772 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
773 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
774 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
775 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
776 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
777 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
778 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
779 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
780 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
781 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
782 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
783 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
784 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
785 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
786 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
787 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
788 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
789 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
790 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
791 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
792 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
793 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
794 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
795 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
796 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
797 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
798 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
799 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
800 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
801 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
802 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
803 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
804 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
805 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
806 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
807
808 /* "unreal" (and therefore not drawable) runtime elements */
809 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
810
811 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
812 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
813 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
814 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
815 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
816 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
817 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
818 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
819 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
820 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
821 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
822 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
823 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
824 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
825
826 /* dummy elements (never used as game elements, only used as graphics) */
827 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
828
829 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
830 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
831 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
832 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
833 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
834 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
835 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
836 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
837 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
838 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
839 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
840 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
841 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
842 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
843 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
844 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
845 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
846 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
847 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
848 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
849 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 20)
850 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 21)
851 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 22)
852 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 23)
853
854 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 24)
855
856
857 /* values for graphics/sounds action types */
858 #define ACTION_DEFAULT                          0
859 #define ACTION_WAITING                          1
860 #define ACTION_FALLING                          2
861 #define ACTION_MOVING                           3
862 #define ACTION_DIGGING                          4
863 #define ACTION_SNAPPING                         5
864 #define ACTION_COLLECTING                       6
865 #define ACTION_DROPPING                         7
866 #define ACTION_PUSHING                          8
867 #define ACTION_WALKING                          9
868 #define ACTION_PASSING                          10
869 #define ACTION_IMPACT                           11
870 #define ACTION_BREAKING                         12
871 #define ACTION_ACTIVATING                       13
872 #define ACTION_DEACTIVATING                     14
873 #define ACTION_OPENING                          15
874 #define ACTION_CLOSING                          16
875 #define ACTION_ATTACKING                        17
876 #define ACTION_GROWING                          18
877 #define ACTION_SHRINKING                        19
878 #define ACTION_ACTIVE                           20
879 #define ACTION_FILLING                          21
880 #define ACTION_EMPTYING                         22
881 #define ACTION_CHANGING                         23
882 #define ACTION_EXPLODING                        24
883 #define ACTION_DYING                            25
884 #define ACTION_OTHER                            26
885
886 #define NUM_ACTIONS                             27
887
888 /* values for special image configuration suffixes (must match game mode) */
889 #define GFX_SPECIAL_ARG_MAIN                    0
890 #define GFX_SPECIAL_ARG_LEVELS                  1
891 #define GFX_SPECIAL_ARG_SCORES                  2
892 #define GFX_SPECIAL_ARG_EDITOR                  3
893 #define GFX_SPECIAL_ARG_INFO                    4
894 #define GFX_SPECIAL_ARG_SETUP                   5
895 #define GFX_SPECIAL_ARG_DOOR                    6
896 #define GFX_SPECIAL_ARG_PREVIEW                 7
897 #define GFX_SPECIAL_ARG_CRUMBLED                8
898
899 #define NUM_SPECIAL_GFX_ARGS                    9
900
901
902 /* values for image configuration suffixes */
903 #define GFX_ARG_X                               0
904 #define GFX_ARG_Y                               1
905 #define GFX_ARG_XPOS                            2
906 #define GFX_ARG_YPOS                            3
907 #define GFX_ARG_WIDTH                           4
908 #define GFX_ARG_HEIGHT                          5
909 #define GFX_ARG_OFFSET                          6
910 #define GFX_ARG_VERTICAL                        7
911 #define GFX_ARG_XOFFSET                         8
912 #define GFX_ARG_YOFFSET                         9
913 #define GFX_ARG_FRAMES                          10
914 #define GFX_ARG_FRAMES_PER_LINE                 11
915 #define GFX_ARG_START_FRAME                     12
916 #define GFX_ARG_DELAY                           13
917 #define GFX_ARG_ANIM_MODE                       14
918 #define GFX_ARG_GLOBAL_SYNC                     15
919 #define GFX_ARG_CRUMBLED_LIKE                   16
920 #define GFX_ARG_DIGGABLE_LIKE                   17
921 #define GFX_ARG_STEP_OFFSET                     18
922 #define GFX_ARG_STEP_DELAY                      19
923 #define GFX_ARG_DIRECTION                       20
924 #define GFX_ARG_POSITION                        21
925 #define GFX_ARG_DRAW_XOFFSET                    22
926 #define GFX_ARG_DRAW_YOFFSET                    23
927 #define GFX_ARG_NAME                            24
928
929 #define NUM_GFX_ARGS                            25
930
931
932 /* values for sound configuration suffixes */
933 #define SND_ARG_MODE_LOOP                       0
934
935 #define NUM_SND_ARGS                            1
936
937
938 /* values for font configuration */
939
940 #define FONT_INITIAL_1                          0
941 #define FONT_INITIAL_2                          1
942 #define FONT_INITIAL_3                          2
943 #define FONT_INITIAL_4                          3
944 #define FONT_TITLE_1                            4
945 #define FONT_TITLE_2                            5
946 #define FONT_MENU_1                             6
947 #define FONT_MENU_2                             7
948 #define FONT_TEXT_1_ACTIVE                      8
949 #define FONT_TEXT_2_ACTIVE                      9
950 #define FONT_TEXT_3_ACTIVE                      10
951 #define FONT_TEXT_4_ACTIVE                      11
952 #define FONT_TEXT_1                             12
953 #define FONT_TEXT_2                             13
954 #define FONT_TEXT_3                             14
955 #define FONT_TEXT_4                             15
956 #define FONT_INPUT_1_ACTIVE                     16
957 #define FONT_INPUT_2_ACTIVE                     17
958 #define FONT_INPUT_1                            18
959 #define FONT_INPUT_2                            19
960 #define FONT_OPTION_OFF                         20
961 #define FONT_OPTION_ON                          21
962 #define FONT_VALUE_1                            22
963 #define FONT_VALUE_2                            23
964 #define FONT_VALUE_OLD                          24
965 #define FONT_LEVEL_NUMBER                       25
966 #define FONT_TAPE_RECORDER                      26
967 #define FONT_GAME_INFO                          27
968
969 #define NUM_FONTS                               28
970 #define NUM_INITIAL_FONTS                       4
971
972 /* values for game_status (must match special image configuration suffixes) */
973 #define GAME_MODE_MAIN                          0
974 #define GAME_MODE_LEVELS                        1
975 #define GAME_MODE_SCORES                        2
976 #define GAME_MODE_EDITOR                        3
977 #define GAME_MODE_INFO                          4
978 #define GAME_MODE_SETUP                         5
979 #define GAME_MODE_PSEUDO_DOOR                   6
980 #define GAME_MODE_PSEUDO_PREVIEW                7
981 #define GAME_MODE_PSEUDO_CRUMBLED               8
982
983 /* there are no special config file suffixes for these modes */
984 #define GAME_MODE_PLAYING                       9
985 #define GAME_MODE_PSEUDO_TYPENAME               10
986 #define GAME_MODE_QUIT                          11
987
988 #define PROGRAM_VERSION_MAJOR   3
989 #define PROGRAM_VERSION_MINOR   0
990 #define PROGRAM_VERSION_PATCH   3
991 #define PROGRAM_VERSION_RELEASE 0
992 #define PROGRAM_VERSION_STRING  "3.0.3"
993
994 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
995 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
996 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
997 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
998 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
999 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1000 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1001 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1002 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1003 #define FILENAME_PREFIX         "Rocks"
1004
1005 #if defined(PLATFORM_UNIX)
1006 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1007 #elif defined(PLATFORM_WIN32)
1008 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1009 #else
1010 #define USERDATA_DIRECTORY      "userdata"
1011 #endif
1012
1013 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1014 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1015 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1016
1017 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1018 ** currently supported/known file version numbers:
1019 **      1.0 (old)
1020 **      1.2 (still in use)
1021 **      1.4 (still in use)
1022 **      2.0 (actual)
1023 */
1024 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
1025 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
1026 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
1027 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
1028
1029 /* file version does not change for every program version, but is changed
1030    when new features are introduced that are incompatible with older file
1031    versions, so that they can be treated accordingly */
1032 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1033
1034 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1035 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1036 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1037 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1038
1039 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
1040                                               PROGRAM_VERSION_MINOR, \
1041                                               PROGRAM_VERSION_PATCH, \
1042                                               PROGRAM_VERSION_RELEASE)
1043
1044 /* values for game_emulation */
1045 #define EMU_NONE                0
1046 #define EMU_BOULDERDASH         1
1047 #define EMU_SOKOBAN             2
1048 #define EMU_SUPAPLEX            3
1049
1050 struct HiScore
1051 {
1052   char Name[MAX_PLAYER_NAME_LEN + 1];
1053   int Score;
1054 };
1055
1056 struct PlayerInfo
1057 {
1058   boolean present;              /* player present in level playfield */
1059   boolean connected;            /* player connected (locally or via network) */
1060   boolean active;               /* player (present && connected) */
1061
1062   int index_nr, client_nr, element_nr;
1063
1064   byte action;                  /* action from local input device */
1065   byte effective_action;        /* action acknowledged from network server
1066                                    or summarized over all configured input
1067                                    devices when in single player mode */
1068   byte programmed_action;       /* action forced by game itself (like moving
1069                                    through doors); overrides other actions */
1070
1071   int jx,jy, last_jx,last_jy;
1072   int MovDir, MovPos, GfxDir, GfxPos;
1073   int Frame, StepFrame;
1074
1075   int GfxAction;
1076
1077   boolean use_murphy_graphic;
1078   boolean use_disk_red_graphic;
1079
1080   boolean Pushing;
1081   boolean Switching;
1082   boolean LevelSolved, GameOver;
1083   boolean snapped;
1084
1085   int last_move_dir;
1086   boolean is_moving;
1087   boolean is_waiting;
1088   boolean is_digging;
1089   boolean is_collecting;
1090
1091   unsigned long move_delay;
1092   int move_delay_value;
1093
1094   unsigned long push_delay;
1095   unsigned long push_delay_value;
1096
1097   unsigned long actual_frame_counter;
1098
1099   int score;
1100   int gems_still_needed;
1101   int sokobanfields_still_needed;
1102   int lights_still_needed;
1103   int friends_still_needed;
1104   int key[4];
1105   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1106   int shield_normal_time_left;
1107   int shield_deadly_time_left;
1108
1109   int inventory_element[MAX_INVENTORY_SIZE];
1110   int inventory_size;
1111 };
1112
1113 struct LevelInfo
1114 {
1115   int file_version;     /* file format version the level is stored with    */
1116   int game_version;     /* game release version the level was created with */
1117
1118   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1119   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1120   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1121
1122   int fieldx, fieldy;
1123   int time;
1124   int gems_needed;
1125   char name[MAX_LEVEL_NAME_LEN + 1];
1126   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1127   char envelope[MAX_ENVELOPE_TEXT_LEN + 1];
1128   int envelope_xsize, envelope_ysize;
1129   int score[LEVEL_SCORE_ELEMENTS];
1130   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1131   int num_yamyam_contents;
1132   int amoeba_speed;
1133   int amoeba_content;
1134   int time_magic_wall;
1135   int time_wheel;
1136   int time_light;
1137   int time_timegate;
1138   boolean double_speed;
1139   boolean gravity;
1140   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1141
1142   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1143
1144   boolean use_custom_template;  /* use custom properties from template file */
1145
1146   boolean no_level_file;        /* set for currently undefined levels */
1147 };
1148
1149 struct TapeInfo
1150 {
1151   int file_version;     /* file format version the tape is stored with    */
1152   int game_version;     /* game release version the tape was created with */
1153   int engine_version;   /* game engine version the tape was recorded with */
1154
1155   char *level_identifier;
1156   int level_nr;
1157   unsigned long random_seed;
1158   unsigned long date;
1159   unsigned long counter;
1160   unsigned long length;
1161   unsigned long length_seconds;
1162   unsigned int delay_played;
1163   boolean pause_before_death;
1164   boolean recording, playing, pausing;
1165   boolean fast_forward;
1166   boolean index_search;
1167   boolean auto_play;
1168   boolean auto_play_level_solved;
1169   boolean quick_resume;
1170   boolean single_step;
1171   boolean changed;
1172   boolean player_participates[MAX_PLAYERS];
1173   int num_participating_players;
1174
1175   struct
1176   {
1177     byte action[MAX_PLAYERS];
1178     byte delay;
1179   } pos[MAX_TAPELEN];
1180 };
1181
1182 struct GameInfo
1183 {
1184   /* constant within running game */
1185   int engine_version;
1186   int emulation;
1187   int initial_move_delay;
1188   int initial_move_delay_value;
1189
1190   /* variable within running game */
1191   int yamyam_content_nr;
1192   boolean magic_wall_active;
1193   int magic_wall_time_left;
1194   int light_time_left;
1195   int timegate_time_left;
1196   int belt_dir[4];
1197   int belt_dir_nr[4];
1198   int switchgate_pos;
1199   int balloon_dir;
1200   boolean explosions_delayed;
1201 };
1202
1203 struct GlobalInfo
1204 {
1205   char *autoplay_leveldir;
1206   int autoplay_level_nr;
1207
1208   int num_toons;
1209
1210   float frames_per_second;
1211   boolean fps_slowdown;
1212   int fps_slowdown_factor;
1213 };
1214
1215 struct MenuInfo
1216 {
1217   int draw_xoffset_default;
1218   int draw_yoffset_default;
1219   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1220   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1221
1222   int scrollbar_xoffset;
1223
1224   int list_size_default;
1225   int list_size[NUM_SPECIAL_GFX_ARGS];
1226 };
1227
1228 struct DoorInfo
1229 {
1230   int step_offset;
1231   int step_delay;
1232 };
1233
1234 struct ElementChangeInfo
1235 {
1236   unsigned long events;         /* bitfield for change events */
1237
1238   short target_element;         /* target element after change */
1239
1240   int delay_fixed;              /* added frame delay before changed (fixed) */
1241   int delay_random;             /* added frame delay before changed (random) */
1242   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1243
1244   short trigger_element;        /* custom element triggering change */
1245
1246   int content[3][3];            /* new elements after extended change */
1247   boolean use_content;          /* use extended change content */
1248   boolean only_complete;        /* only use complete content */
1249   boolean use_random_change;    /* use random value for setting content */
1250   int random;                   /* random value for setting content */
1251   int power;                    /* power of extended change */
1252
1253   boolean explode;              /* explode instead of change */
1254
1255   /* functions that are called before, while and after the change of an
1256      element -- currently only used for non-custom elements */
1257   void (*pre_change_function)(int x, int y);
1258   void (*change_function)(int x, int y);
1259   void (*post_change_function)(int x, int y);
1260
1261   /* ---------- internal values used in level editor ---------- */
1262
1263   int player_action;            /* touched/pressed/pushed by player */
1264   int collide_action;           /* collision/impact/smashed */
1265   int other_action;             /* various change actions */
1266 };
1267
1268 struct ElementInfo
1269 {
1270   /* ---------- token and description strings ---------- */
1271
1272   char *token_name;             /* element token used in config files */
1273   char *class_name;             /* element class used in config files */
1274   char *editor_description;     /* pre-defined description for level editor */
1275   char *custom_description;     /* alternative description from config file */
1276   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1277
1278   /* ---------- graphic and sound definitions ---------- */
1279
1280   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1281   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1282                                 /* special graphics for left/right/up/down */
1283
1284   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1285   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1286                                 /* crumbled graphics for left/right/up/down */
1287
1288   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1289                                 /* special graphics for certain screens */
1290
1291   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1292
1293   /* ---------- special element property values ---------- */
1294
1295   boolean use_gfx_element;      /* use custom graphic element */
1296   short gfx_element;            /* optional custom graphic element */
1297
1298   int collect_score;            /* score value for collecting */
1299   int collect_count;            /* count value for collecting */
1300
1301   int push_delay_fixed;         /* constant frame delay for pushing */
1302   int push_delay_random;        /* additional random frame delay for pushing */
1303   int move_delay_fixed;         /* constant frame delay for moving */
1304   int move_delay_random;        /* additional random frame delay for moving */
1305
1306   int move_pattern;             /* direction movable element moves to */
1307   int move_direction_initial;   /* initial direction element moves to */
1308   int move_stepsize;            /* step size element moves with */
1309
1310   int slippery_type;            /* how/where other elements slip away */
1311
1312   int content[3][3];            /* new elements after explosion */
1313
1314   struct ElementChangeInfo *change_page; /* actual list of change pages */
1315   struct ElementChangeInfo *change;      /* pointer to current change page */
1316
1317   int num_change_pages;         /* actual number of change pages */
1318   int current_change_page;      /* currently edited change page */
1319
1320   /* ---------- internal values used in game at runtime ---------- */
1321
1322   unsigned long change_events;  /* bitfield for combined change events */
1323
1324   /* ---------- internal values used in level editor ---------- */
1325
1326   int access_type;              /* walkable or passable */
1327   int access_layer;             /* accessible over/inside/under */
1328   int walk_to_action;           /* diggable/collectible/pushable */
1329   int smash_targets;            /* can smash player/enemies/everything */
1330   int deadliness;               /* deadly when running/colliding/touching */
1331   int consistency;              /* indestructible/can explode */
1332
1333   boolean can_explode_by_fire;  /* element explodes by fire */
1334   boolean can_explode_smashed;  /* element explodes when smashed */
1335   boolean can_explode_impact;   /* element explodes on impact */
1336
1337   boolean modified_settings;    /* set for all modified custom elements */
1338 };
1339
1340 struct FontInfo
1341 {
1342   char *token_name;             /* font token used in config files */
1343
1344   int graphic;                  /* default graphic for this font */
1345   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1346                                 /* special graphics for certain screens */
1347   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1348                                 /* internal bitmap ID for special graphics */
1349 };
1350
1351 struct GraphicInfo
1352 {
1353   Bitmap *bitmap;
1354   int src_x, src_y;             /* start position of animation frames */
1355   int width, height;            /* width/height of each animation frame */
1356   int offset_x, offset_y;       /* x/y offset to next animation frame */
1357   int anim_frames;
1358   int anim_frames_per_line;
1359   int anim_start_frame;
1360   int anim_delay;               /* important: delay of 1 means "no delay"! */
1361   int anim_mode;
1362   boolean anim_global_sync;
1363   int crumbled_like;            /* element for cloning crumble graphics */
1364   int diggable_like;            /* element for cloning digging graphics */
1365
1366   int step_offset;              /* optional step offset of toon animations */
1367   int step_delay;               /* optional step delay of toon animations */
1368
1369   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1370
1371 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1372   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1373   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1374 #endif
1375 };
1376
1377 struct SoundInfo
1378 {
1379   boolean loop;
1380 };
1381
1382 struct ElementActionInfo
1383 {
1384   char *suffix;
1385   int value;
1386   boolean is_loop_sound;
1387 };
1388
1389 struct ElementDirectionInfo
1390 {
1391   char *suffix;
1392   int value;
1393 };
1394
1395 struct SpecialSuffixInfo
1396 {
1397   char *suffix;
1398   int value;
1399 };
1400
1401
1402 #if 0
1403 extern GC                       tile_clip_gc;
1404 extern Bitmap                  *pix[];
1405 #endif
1406 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1407 extern Pixmap                   tile_clipmask[];
1408 extern DrawBuffer             *fieldbuffer;
1409 extern DrawBuffer             *drawto_field;
1410
1411 extern int                      game_status;
1412 extern boolean                  level_editor_test_game;
1413 extern boolean                  network_playing;
1414
1415 extern int                      key_joystick_mapping;
1416
1417 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1418 extern int                      redraw_x1, redraw_y1;
1419
1420 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1421 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1422 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1423 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1424 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1425 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1426 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1427 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1428 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1429 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1430 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1431 extern boolean                  Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1432 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1433 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1434 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1435 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1436 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1437 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1438
1439 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1440
1441 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1442 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1443 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1444 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1445
1446 extern int                      lev_fieldx, lev_fieldy;
1447 extern int                      scroll_x, scroll_y;
1448
1449 extern int                      FX, FY;
1450 extern int                      ScrollStepSize;
1451 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1452 extern int                      BorderElement;
1453 extern int                      GameFrameDelay;
1454 extern int                      FfwdFrameDelay;
1455 extern int                      BX1, BY1;
1456 extern int                      BX2, BY2;
1457 extern int                      SBX_Left, SBX_Right;
1458 extern int                      SBY_Upper, SBY_Lower;
1459 extern int                      ZX, ZY;
1460 extern int                      ExitX, ExitY;
1461 extern int                      AllPlayersGone;
1462
1463 extern int                      TimeFrames, TimePlayed, TimeLeft;
1464 extern boolean                  SiebAktiv;
1465 extern int                      SiebCount;
1466
1467 extern boolean                  network_player_action_received;
1468
1469 extern int                      graphics_action_mapping[];
1470
1471 extern struct LevelInfo         level, level_template;
1472 extern struct PlayerInfo        stored_player[], *local_player;
1473 extern struct HiScore           highscore[];
1474 extern struct TapeInfo          tape;
1475 extern struct GameInfo          game;
1476 extern struct GlobalInfo        global;
1477 extern struct MenuInfo          menu;
1478 extern struct DoorInfo          door;
1479 extern struct ElementInfo       element_info[];
1480 extern struct ElementActionInfo element_action_info[];
1481 extern struct ElementDirectionInfo element_direction_info[];
1482 extern struct SpecialSuffixInfo special_suffix_info[];
1483 extern struct TokenIntPtrInfo   image_config_vars[];
1484 extern struct FontInfo          font_info[];
1485 extern struct GraphicInfo      *graphic_info;
1486 extern struct SoundInfo        *sound_info;
1487 extern struct ConfigInfo        image_config[], sound_config[];
1488 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1489
1490 #endif  /* MAIN_H */