rnd-20030606-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_EXPLODE_BY_FIRE  7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_CHANGEABLE           17
82 #define EP_CAN_EXPLODE_SMASHED  18
83 #define EP_CAN_EXPLODE_IMPACT   19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for special graphics properties (no effect on game engine) */
94 #define EP_CAN_BE_CRUMBLED      26
95
96 /* values for pre-defined properties */
97 #define EP_PLAYER               27
98 #define EP_CAN_PASS_MAGIC_WALL  28
99 #define EP_SWITCHABLE           29
100 #define EP_BD_ELEMENT           30
101 #define EP_SP_ELEMENT           31
102 #define EP_SB_ELEMENT           32
103 #define EP_GEM                  33
104 #define EP_FOOD_DARK_YAMYAM     34
105 #define EP_FOOD_PENGUIN         35
106 #define EP_FOOD_PIG             36
107 #define EP_HISTORIC_WALL        37
108 #define EP_HISTORIC_SOLID       38
109 #define EP_CLASSIC_ENEMY        39
110 #define EP_BELT                 40
111 #define EP_BELT_ACTIVE          41
112 #define EP_BELT_SWITCH          42
113 #define EP_TUBE                 43
114 #define EP_KEYGATE              44
115 #define EP_AMOEBOID             45
116 #define EP_AMOEBALIVE           46
117 #define EP_HAS_CONTENT          47
118 #define EP_ACTIVE_BOMB          48
119 #define EP_INACTIVE             49
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      50
123 #define EP_ACCESSIBLE_INSIDE    51
124 #define EP_ACCESSIBLE_UNDER     52
125 #define EP_WALKABLE             53
126 #define EP_PASSABLE             54
127 #define EP_ACCESSIBLE           55
128 #define EP_SNAPPABLE            56
129 #define EP_WALL                 57
130 #define EP_SOLID_FOR_PUSHING    58
131 #define EP_DRAGONFIRE_PROOF     59
132 #define EP_EXPLOSION_PROOF      60
133
134 /* values for internal purpose only (level editor) */
135 #define EP_EXPLODE_RESULT       61
136 #define EP_WALK_TO_OBJECT       62
137 #define EP_DEADLY               63
138
139 #define NUM_ELEMENT_PROPERTIES  64
140
141 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
142 #define EP_BITFIELD_BASE        0
143
144 #define EP_BITMASK_DEFAULT      0
145
146 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
147 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
148 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
149 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
150                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
151                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
152
153
154 /* values for change events for custom elements */
155 #define CE_DELAY                0
156
157 #define NUM_CHANGE_EVENTS       1
158
159 #define CE_BITMASK_DEFAULT      0
160
161 #define CH_EVENT_BIT(c)         (1 << (c))
162 #define CH_EVENT_VAR(e)         (element_info[e].change.events)
163
164 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
165                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
166 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
167                                  ((v) ?                                   \
168                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
169                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
170
171
172 /* macros for configurable properties */
173 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
174 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
175 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
176 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
177 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
178 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
179 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
180 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
181 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
182 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
183 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
184 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
185 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
186 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
187 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
188 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
189 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
190 #define IS_CHANGEABLE(e)        HAS_PROPERTY(e, EP_CHANGEABLE)
191 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
192
193 /* macros for special configurable properties */
194 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
195
196 /* macros for special graphics properties */
197 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
198
199 /* macros for pre-defined properties */
200 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
201 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
202 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
203 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
204 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
205 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
206 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
207 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
208 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
209 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
210 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
211 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
212 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
213 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
214 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
215 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
216 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
217 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
218 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
219 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
220 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
221 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
222 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
223
224 /* macros for derived properties */
225 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
226 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
227 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
228 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
229 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
230 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
231 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
232 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
233 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
234 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
235 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
236
237 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
238                                  (e) <= EL_CUSTOM_END)
239
240 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
241                                  element_info[e].gfx_element : e)
242
243 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
244
245 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
246 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
247
248 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
249 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
250 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
251
252 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
253                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
254                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
255                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
256                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
257                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
258                                  EL_ROCK)
259 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
260                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
261                                  EL_BD_ROCK)
262 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
263 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
264 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
265 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
266
267 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
268 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
269 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
270                                  IS_INDESTRUCTIBLE(Feld[x][y]))
271 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
272                                  PROTECTED_FIELD(x, y))
273
274 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
275
276 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
277 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
278 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
279
280 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
281 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
282 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
283 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
284
285 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
286
287
288 /* boundaries of arrays etc. */
289 #define MAX_LEVEL_NAME_LEN      32
290 #define MAX_LEVEL_AUTHOR_LEN    32
291 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
292 #define MAX_SCORE_ENTRIES       100
293 #define MAX_NUM_AMOEBA          100
294
295 /* values for elements with content */
296 #define MIN_ELEMENT_CONTENTS    1
297 #define STD_ELEMENT_CONTENTS    4
298 #define MAX_ELEMENT_CONTENTS    8
299
300 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
301
302 /* fundamental game speed values */
303 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
304 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
305 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
306 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
307 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
308
309 /* often used screen positions */
310 #define SX                      8
311 #define SY                      8
312 #define REAL_SX                 (SX - 2)
313 #define REAL_SY                 (SY - 2)
314 #define DX                      566
315 #define DY                      60
316 #define VX                      DX
317 #define VY                      400
318 #define EX                      DX
319 #define EY                      (VY - 44)
320 #define TILEX                   32
321 #define TILEY                   32
322 #define MINI_TILEX              (TILEX / 2)
323 #define MINI_TILEY              (TILEY / 2)
324 #define MICRO_TILEX             (TILEX / 8)
325 #define MICRO_TILEY             (TILEY / 8)
326 #define MIDPOSX                 (SCR_FIELDX / 2)
327 #define MIDPOSY                 (SCR_FIELDY / 2)
328 #define SXSIZE                  (SCR_FIELDX * TILEX)
329 #define SYSIZE                  (SCR_FIELDY * TILEY)
330 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
331 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
332 #define DXSIZE                  100
333 #define DYSIZE                  280
334 #define VXSIZE                  DXSIZE
335 #define VYSIZE                  100
336 #define EXSIZE                  DXSIZE
337 #define EYSIZE                  (VYSIZE + 44)
338 #define FULL_SXSIZE             (2 + SXSIZE + 2)
339 #define FULL_SYSIZE             (2 + SYSIZE + 2)
340 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
341 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
342 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
343 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
344 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
345
346
347 /* "real" level file elements */
348 #define EL_UNDEFINED                    -1
349
350 #define EL_EMPTY_SPACE                  0
351 #define EL_EMPTY                        EL_EMPTY_SPACE
352 #define EL_SAND                         1
353 #define EL_WALL                         2
354 #define EL_WALL_CRUMBLED                3
355 #define EL_ROCK                         4
356 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
357 #define EL_EMERALD                      6
358 #define EL_EXIT_CLOSED                  7
359 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
360 #define EL_BUG                          9
361 #define EL_SPACESHIP                    10
362 #define EL_YAMYAM                       11
363 #define EL_ROBOT                        12
364 #define EL_STEELWALL                    13
365 #define EL_DIAMOND                      14
366 #define EL_AMOEBA_DEAD                  15
367 #define EL_QUICKSAND_EMPTY              16
368 #define EL_QUICKSAND_FULL               17
369 #define EL_AMOEBA_DROP                  18
370 #define EL_BOMB                         19
371 #define EL_MAGIC_WALL                   20
372 #define EL_SPEED_PILL                   21
373 #define EL_ACID                         22
374 #define EL_AMOEBA_WET                   23
375 #define EL_AMOEBA_DRY                   24
376 #define EL_NUT                          25
377 #define EL_GAME_OF_LIFE                 26
378 #define EL_BIOMAZE                      27
379 #define EL_DYNAMITE_ACTIVE              28
380 #define EL_STONEBLOCK                   29
381 #define EL_ROBOT_WHEEL                  30
382 #define EL_ROBOT_WHEEL_ACTIVE           31
383 #define EL_KEY_1                        32
384 #define EL_KEY_2                        33
385 #define EL_KEY_3                        34
386 #define EL_KEY_4                        35
387 #define EL_GATE_1                       36
388 #define EL_GATE_2                       37
389 #define EL_GATE_3                       38
390 #define EL_GATE_4                       39
391 #define EL_GATE_1_GRAY                  40
392 #define EL_GATE_2_GRAY                  41
393 #define EL_GATE_3_GRAY                  42
394 #define EL_GATE_4_GRAY                  43
395 #define EL_DYNAMITE                     44
396 #define EL_PACMAN                       45
397 #define EL_INVISIBLE_WALL               46
398 #define EL_LAMP                         47
399 #define EL_LAMP_ACTIVE                  48
400 #define EL_WALL_EMERALD                 49
401 #define EL_WALL_DIAMOND                 50
402 #define EL_AMOEBA_FULL                  51
403 #define EL_BD_AMOEBA                    52
404 #define EL_TIME_ORB_FULL                53
405 #define EL_TIME_ORB_EMPTY               54
406 #define EL_EXPANDABLE_WALL              55
407 #define EL_BD_DIAMOND                   56
408 #define EL_EMERALD_YELLOW               57
409 #define EL_WALL_BD_DIAMOND              58
410 #define EL_WALL_EMERALD_YELLOW          59
411 #define EL_DARK_YAMYAM                  60
412 #define EL_BD_MAGIC_WALL                61
413 #define EL_INVISIBLE_STEELWALL          62
414
415 #define EL_UNUSED_63                    63
416
417 #define EL_DYNABOMB_INCREASE_NUMBER     64
418 #define EL_DYNABOMB_INCREASE_SIZE       65
419 #define EL_DYNABOMB_INCREASE_POWER      66
420 #define EL_SOKOBAN_OBJECT               67
421 #define EL_SOKOBAN_FIELD_EMPTY          68
422 #define EL_SOKOBAN_FIELD_FULL           69
423 #define EL_BD_BUTTERFLY_RIGHT           70
424 #define EL_BD_BUTTERFLY_UP              71
425 #define EL_BD_BUTTERFLY_LEFT            72
426 #define EL_BD_BUTTERFLY_DOWN            73
427 #define EL_BD_FIREFLY_RIGHT             74
428 #define EL_BD_FIREFLY_UP                75
429 #define EL_BD_FIREFLY_LEFT              76
430 #define EL_BD_FIREFLY_DOWN              77
431 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
432 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
433 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
434 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
435 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
436 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
437 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
438 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
439 #define EL_BD_BUTTERFLY                 78
440 #define EL_BD_FIREFLY                   79
441 #define EL_PLAYER_1                     80
442 #define EL_PLAYER_2                     81
443 #define EL_PLAYER_3                     82
444 #define EL_PLAYER_4                     83
445 #define EL_BUG_RIGHT                    84
446 #define EL_BUG_UP                       85
447 #define EL_BUG_LEFT                     86
448 #define EL_BUG_DOWN                     87
449 #define EL_SPACESHIP_RIGHT              88
450 #define EL_SPACESHIP_UP                 89
451 #define EL_SPACESHIP_LEFT               90
452 #define EL_SPACESHIP_DOWN               91
453 #define EL_PACMAN_RIGHT                 92
454 #define EL_PACMAN_UP                    93
455 #define EL_PACMAN_LEFT                  94
456 #define EL_PACMAN_DOWN                  95
457 #define EL_EMERALD_RED                  96
458 #define EL_EMERALD_PURPLE               97
459 #define EL_WALL_EMERALD_RED             98
460 #define EL_WALL_EMERALD_PURPLE          99
461 #define EL_ACID_POOL_TOPLEFT            100
462 #define EL_ACID_POOL_TOPRIGHT           101
463 #define EL_ACID_POOL_BOTTOMLEFT         102
464 #define EL_ACID_POOL_BOTTOM             103
465 #define EL_ACID_POOL_BOTTOMRIGHT        104
466 #define EL_BD_WALL                      105
467 #define EL_BD_ROCK                      106
468 #define EL_EXIT_OPEN                    107
469 #define EL_BLACK_ORB                    108
470 #define EL_AMOEBA_TO_DIAMOND            109
471 #define EL_MOLE                         110
472 #define EL_PENGUIN                      111
473 #define EL_SATELLITE                    112
474 #define EL_ARROW_LEFT                   113
475 #define EL_ARROW_RIGHT                  114
476 #define EL_ARROW_UP                     115
477 #define EL_ARROW_DOWN                   116
478 #define EL_PIG                          117
479 #define EL_DRAGON                       118
480
481 #define EL_EM_KEY_1_FILE                119
482
483 #define EL_CHAR_START                   120
484 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
485 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
486
487 #include "conf_chr.h"   /* include auto-generated data structure definitions */
488
489 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
490 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
491
492 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
493
494 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
495 #define EL_EXPANDABLE_WALL_VERTICAL     201
496 #define EL_EXPANDABLE_WALL_ANY          202
497
498 #define EL_EM_GATE_1                    203
499 #define EL_EM_GATE_2                    204
500 #define EL_EM_GATE_3                    205
501 #define EL_EM_GATE_4                    206
502
503 #define EL_EM_KEY_2_FILE                        207
504 #define EL_EM_KEY_3_FILE                        208
505 #define EL_EM_KEY_4_FILE                        209
506
507 #define EL_SP_START                     210
508 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
509 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
510 #define EL_SP_ZONK                      (EL_SP_START + 1)
511 #define EL_SP_BASE                      (EL_SP_START + 2)
512 #define EL_SP_MURPHY                    (EL_SP_START + 3)
513 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
514 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
515 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
516 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
517 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
518 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
519 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
520 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
521 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
522 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
523 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
524 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
525 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
526 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
527 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
528 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
529 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
530 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
531 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
532 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
533 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
534 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
535 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
536 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
537 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
538 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
539 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
540 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
541 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
542 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
543 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
544 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
545 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
546 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
547 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
548 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
549 #define EL_SP_END                       (EL_SP_START + 39)
550
551 #define EL_EM_GATE_1_GRAY               250
552 #define EL_EM_GATE_2_GRAY               251
553 #define EL_EM_GATE_3_GRAY               252
554 #define EL_EM_GATE_4_GRAY               253
555
556 #define EL_UNUSED_254                   254
557 #define EL_UNUSED_255                   255
558
559 #define EL_PEARL                        256
560 #define EL_CRYSTAL                      257
561 #define EL_WALL_PEARL                   258
562 #define EL_WALL_CRYSTAL                 259
563 #define EL_DOOR_WHITE                   260
564 #define EL_DOOR_WHITE_GRAY              261
565 #define EL_KEY_WHITE                    262
566 #define EL_SHIELD_NORMAL                263
567 #define EL_EXTRA_TIME                   264
568 #define EL_SWITCHGATE_OPEN              265
569 #define EL_SWITCHGATE_CLOSED            266
570 #define EL_SWITCHGATE_SWITCH_UP         267
571 #define EL_SWITCHGATE_SWITCH_DOWN       268
572
573 #define EL_UNUSED_269                   269
574 #define EL_UNUSED_270                   270
575
576 #define EL_CONVEYOR_BELT_1_LEFT          271
577 #define EL_CONVEYOR_BELT_1_MIDDLE        272
578 #define EL_CONVEYOR_BELT_1_RIGHT         273
579 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
580 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
581 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
582 #define EL_CONVEYOR_BELT_2_LEFT          277
583 #define EL_CONVEYOR_BELT_2_MIDDLE        278
584 #define EL_CONVEYOR_BELT_2_RIGHT         279
585 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
586 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
587 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
588 #define EL_CONVEYOR_BELT_3_LEFT          283
589 #define EL_CONVEYOR_BELT_3_MIDDLE        284
590 #define EL_CONVEYOR_BELT_3_RIGHT         285
591 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
592 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
593 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
594 #define EL_CONVEYOR_BELT_4_LEFT          289
595 #define EL_CONVEYOR_BELT_4_MIDDLE        290
596 #define EL_CONVEYOR_BELT_4_RIGHT         291
597 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
598 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
599 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
600 #define EL_LANDMINE                     295
601 #define EL_ENVELOPE                     296
602 #define EL_LIGHT_SWITCH                 297
603 #define EL_LIGHT_SWITCH_ACTIVE          298
604 #define EL_SIGN_EXCLAMATION             299
605 #define EL_SIGN_RADIOACTIVITY           300
606 #define EL_SIGN_STOP                    301
607 #define EL_SIGN_WHEELCHAIR              302
608 #define EL_SIGN_PARKING                 303
609 #define EL_SIGN_ONEWAY                  304
610 #define EL_SIGN_HEART                   305
611 #define EL_SIGN_TRIANGLE                306
612 #define EL_SIGN_ROUND                   307
613 #define EL_SIGN_EXIT                    308
614 #define EL_SIGN_YINYANG                 309
615 #define EL_SIGN_OTHER                   310
616 #define EL_MOLE_LEFT                    311
617 #define EL_MOLE_RIGHT                   312
618 #define EL_MOLE_UP                      313
619 #define EL_MOLE_DOWN                    314
620 #define EL_STEELWALL_SLANTED            315
621 #define EL_INVISIBLE_SAND               316
622 #define EL_DX_UNKNOWN_15                317
623 #define EL_DX_UNKNOWN_42                318
624
625 #define EL_UNUSED_319                   319
626 #define EL_UNUSED_320                   320
627
628 #define EL_SHIELD_DEADLY                321
629 #define EL_TIMEGATE_OPEN                322
630 #define EL_TIMEGATE_CLOSED              323
631 #define EL_TIMEGATE_SWITCH_ACTIVE       324
632 #define EL_TIMEGATE_SWITCH              325
633
634 #define EL_BALLOON                      326
635 #define EL_BALLOON_SWITCH_LEFT          327
636 #define EL_BALLOON_SWITCH_RIGHT         328
637 #define EL_BALLOON_SWITCH_UP            329
638 #define EL_BALLOON_SWITCH_DOWN          330
639 #define EL_BALLOON_SWITCH_ANY           331
640
641 #define EL_EMC_STEELWALL_1              332
642 #define EL_EMC_STEELWALL_2              333
643 #define EL_EMC_STEELWALL_3              334
644 #define EL_EMC_STEELWALL_4              335
645 #define EL_EMC_WALL_1                   336
646 #define EL_EMC_WALL_2                   337
647 #define EL_EMC_WALL_3                   338
648 #define EL_EMC_WALL_4                   339
649 #define EL_EMC_WALL_5                   340
650 #define EL_EMC_WALL_6                   341
651 #define EL_EMC_WALL_7                   342
652 #define EL_EMC_WALL_8                   343
653
654 #define EL_TUBE_ANY                     344
655 #define EL_TUBE_VERTICAL                345
656 #define EL_TUBE_HORIZONTAL              346
657 #define EL_TUBE_VERTICAL_LEFT           347
658 #define EL_TUBE_VERTICAL_RIGHT          348
659 #define EL_TUBE_HORIZONTAL_UP           349
660 #define EL_TUBE_HORIZONTAL_DOWN         350
661 #define EL_TUBE_LEFT_UP                 351
662 #define EL_TUBE_LEFT_DOWN               352
663 #define EL_TUBE_RIGHT_UP                353
664 #define EL_TUBE_RIGHT_DOWN              354
665 #define EL_SPRING                       355
666 #define EL_TRAP                         356
667 #define EL_DX_SUPABOMB                  357
668
669 #define EL_UNUSED_358                   358
670 #define EL_UNUSED_359                   359
671
672 #define EL_CUSTOM_START                 360
673
674 #include "conf_cus.h"   /* include auto-generated data structure definitions */
675
676 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
677
678 #define NUM_CUSTOM_ELEMENTS             128
679 #define NUM_FILE_ELEMENTS               488
680
681
682 /* "real" (and therefore drawable) runtime elements */
683 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
684
685 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
686 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
687 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
688 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
689 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
690 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
691 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
692 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
693 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
694 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
695 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
696 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
697 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
698 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
699 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
700 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
701 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
702 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
703 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
704 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
705 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
706 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
707 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
708 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
709 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
710 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
711 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
712 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
713 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
714 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
715 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
716 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
717 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
718 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
719 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
720 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
721 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
722 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
723 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
724 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
725 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
726 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
727 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
728 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
729 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
730 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
731
732 /* "unreal" (and therefore not drawable) runtime elements */
733 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
734
735 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
736 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
737 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
738 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
739 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
740 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
741 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
742 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
743 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
744 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
745 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
746 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
747 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
748
749 /* dummy elements (never used as game elements, only used as graphics) */
750 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
751
752 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
753 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
754 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
755 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
756 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
757 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
758 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
759 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
760 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
761 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
762 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
763 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
764 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
765 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
766 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
767 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
768
769 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
770
771
772 /* values for graphics/sounds action types */
773 #define ACTION_DEFAULT                          0
774 #define ACTION_WAITING                          1
775 #define ACTION_FALLING                          2
776 #define ACTION_MOVING                           3
777 #define ACTION_DIGGING                          4
778 #define ACTION_SNAPPING                         5
779 #define ACTION_COLLECTING                       6
780 #define ACTION_DROPPING                         7
781 #define ACTION_PUSHING                          8
782 #define ACTION_PASSING                          9
783 #define ACTION_IMPACT                           10
784 #define ACTION_BREAKING                         11
785 #define ACTION_ACTIVATING                       12
786 #define ACTION_DEACTIVATING                     13
787 #define ACTION_OPENING                          14
788 #define ACTION_CLOSING                          15
789 #define ACTION_ATTACKING                        16
790 #define ACTION_GROWING                          17
791 #define ACTION_SHRINKING                        18
792 #define ACTION_ACTIVE                           19
793 #define ACTION_FILLING                          20
794 #define ACTION_EMPTYING                         21
795 #define ACTION_CHANGING                         22
796 #define ACTION_EXPLODING                        23
797 #define ACTION_DYING                            24
798 #define ACTION_OTHER                            25
799
800 #define NUM_ACTIONS                             26
801
802 /* values for special image configuration suffixes (must match game mode) */
803 #define GFX_SPECIAL_ARG_MAIN                    0
804 #define GFX_SPECIAL_ARG_LEVELS                  1
805 #define GFX_SPECIAL_ARG_SCORES                  2
806 #define GFX_SPECIAL_ARG_EDITOR                  3
807 #define GFX_SPECIAL_ARG_INFO                    4
808 #define GFX_SPECIAL_ARG_SETUP                   5
809 #define GFX_SPECIAL_ARG_DOOR                    6
810 #define GFX_SPECIAL_ARG_PREVIEW                 7
811
812 #define NUM_SPECIAL_GFX_ARGS                    8
813
814
815 /* values for image configuration suffixes */
816 #define GFX_ARG_X                               0
817 #define GFX_ARG_Y                               1
818 #define GFX_ARG_XPOS                            2
819 #define GFX_ARG_YPOS                            3
820 #define GFX_ARG_WIDTH                           4
821 #define GFX_ARG_HEIGHT                          5
822 #define GFX_ARG_OFFSET                          6
823 #define GFX_ARG_VERTICAL                        7
824 #define GFX_ARG_XOFFSET                         8
825 #define GFX_ARG_YOFFSET                         9
826 #define GFX_ARG_FRAMES                          10
827 #define GFX_ARG_FRAMES_PER_LINE                 11
828 #define GFX_ARG_START_FRAME                     12
829 #define GFX_ARG_DELAY                           13
830 #define GFX_ARG_ANIM_MODE                       14
831 #define GFX_ARG_GLOBAL_SYNC                     15
832 #define GFX_ARG_STEP_OFFSET                     16
833 #define GFX_ARG_STEP_DELAY                      17
834 #define GFX_ARG_DIRECTION                       18
835 #define GFX_ARG_POSITION                        19
836 #define GFX_ARG_DRAW_XOFFSET                    20
837 #define GFX_ARG_DRAW_YOFFSET                    21
838 #define GFX_ARG_NAME                            22
839
840 #define NUM_GFX_ARGS                            23
841
842
843 /* values for sound configuration suffixes */
844 #define SND_ARG_MODE_LOOP                       0
845
846 #define NUM_SND_ARGS                            1
847
848
849 /* values for font configuration */
850
851 #define FONT_INITIAL_1                          0
852 #define FONT_INITIAL_2                          1
853 #define FONT_INITIAL_3                          2
854 #define FONT_INITIAL_4                          3
855 #define FONT_TITLE_1                            4
856 #define FONT_TITLE_2                            5
857 #define FONT_MENU_1                             6
858 #define FONT_MENU_2                             7
859 #define FONT_TEXT_1_ACTIVE                      8
860 #define FONT_TEXT_2_ACTIVE                      9
861 #define FONT_TEXT_3_ACTIVE                      10
862 #define FONT_TEXT_4_ACTIVE                      11
863 #define FONT_TEXT_1                             12
864 #define FONT_TEXT_2                             13
865 #define FONT_TEXT_3                             14
866 #define FONT_TEXT_4                             15
867 #define FONT_INPUT_1_ACTIVE                     16
868 #define FONT_INPUT_2_ACTIVE                     17
869 #define FONT_INPUT_1                            18
870 #define FONT_INPUT_2                            19
871 #define FONT_OPTION_OFF                         20
872 #define FONT_OPTION_ON                          21
873 #define FONT_VALUE_1                            22
874 #define FONT_VALUE_2                            23
875 #define FONT_VALUE_OLD                          24
876 #define FONT_LEVEL_NUMBER                       25
877 #define FONT_TAPE_RECORDER                      26
878 #define FONT_GAME_INFO                          27
879
880 #define NUM_FONTS                               28
881 #define NUM_INITIAL_FONTS                       4
882
883 /* values for game_status (must match special image configuration suffixes) */
884 #define GAME_MODE_MAIN                          0
885 #define GAME_MODE_LEVELS                        1
886 #define GAME_MODE_SCORES                        2
887 #define GAME_MODE_EDITOR                        3
888 #define GAME_MODE_INFO                          4
889 #define GAME_MODE_SETUP                         5
890 #define GAME_MODE_PSEUDO_DOOR                   6
891 #define GAME_MODE_PSEUDO_PREVIEW                7
892
893 /* there are no special config file suffixes for these modes */
894 #define GAME_MODE_PLAYING                       8
895 #define GAME_MODE_PSEUDO_TYPENAME               9
896 #define GAME_MODE_QUIT                          10
897
898 #define PROGRAM_VERSION_MAJOR   2
899 #define PROGRAM_VERSION_MINOR   2
900 #define PROGRAM_VERSION_PATCH   0
901 #define PROGRAM_VERSION_RELEASE 7
902 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
903
904 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
905 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
906 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
907 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
908 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
909 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
910 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
911 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
912 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
913 #define FILENAME_PREFIX         "Rocks"
914
915 #if defined(PLATFORM_UNIX)
916 #define USERDATA_DIRECTORY      ".rocksndiamonds"
917 #elif defined(PLATFORM_WIN32)
918 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
919 #else
920 #define USERDATA_DIRECTORY      "userdata"
921 #endif
922
923 #define X11_ICON_FILENAME       "rocks_icon.xbm"
924 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
925 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
926
927 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
928 ** currently supported/known file version numbers:
929 **      1.0 (old)
930 **      1.2 (still in use)
931 **      1.4 (still in use)
932 **      2.0 (actual)
933 */
934 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
935 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
936 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
937 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
938
939 /* file version does not change for every program version, but is changed
940    when new features are introduced that are incompatible with older file
941    versions, so that they can be treated accordingly */
942 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
943
944 #define GAME_VERSION_1_0        FILE_VERSION_1_0
945 #define GAME_VERSION_1_2        FILE_VERSION_1_2
946 #define GAME_VERSION_1_4        FILE_VERSION_1_4
947 #define GAME_VERSION_2_0        FILE_VERSION_2_0
948
949 #define GAME_VERSION_ACTUAL     RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
950                                               PROGRAM_VERSION_MINOR, \
951                                               PROGRAM_VERSION_PATCH, \
952                                               PROGRAM_VERSION_RELEASE)
953
954 /* values for game_emulation */
955 #define EMU_NONE                0
956 #define EMU_BOULDERDASH         1
957 #define EMU_SOKOBAN             2
958 #define EMU_SUPAPLEX            3
959
960 struct HiScore
961 {
962   char Name[MAX_PLAYER_NAME_LEN + 1];
963   int Score;
964 };
965
966 struct PlayerInfo
967 {
968   boolean present;              /* player present in level playfield */
969   boolean connected;            /* player connected (locally or via network) */
970   boolean active;               /* player (present && connected) */
971
972   int index_nr, client_nr, element_nr;
973
974   byte action;                  /* action from local input device */
975   byte effective_action;        /* action acknowledged from network server
976                                    or summarized over all configured input
977                                    devices when in single player mode */
978   byte programmed_action;       /* action forced by game itself (like moving
979                                    through doors); overrides other actions */
980
981   int jx,jy, last_jx,last_jy;
982   int MovDir, MovPos, GfxDir, GfxPos;
983   int Frame, StepFrame;
984
985   int GfxAction;
986
987   boolean use_murphy_graphic;
988   boolean use_disk_red_graphic;
989
990   boolean Pushing;
991   boolean Switching;
992   boolean LevelSolved, GameOver;
993   boolean snapped;
994
995   int last_move_dir;
996   boolean is_moving;
997   boolean is_waiting;
998   boolean is_digging;
999   boolean is_collecting;
1000
1001   unsigned long move_delay;
1002   int move_delay_value;
1003
1004   unsigned long push_delay;
1005   unsigned long push_delay_value;
1006
1007   unsigned long actual_frame_counter;
1008
1009   int score;
1010   int gems_still_needed;
1011   int sokobanfields_still_needed;
1012   int lights_still_needed;
1013   int friends_still_needed;
1014   int key[4];
1015   int dynamite;
1016   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1017   int shield_normal_time_left;
1018   int shield_deadly_time_left;
1019 };
1020
1021 struct LevelInfo
1022 {
1023   int file_version;     /* file format version the level is stored with    */
1024   int game_version;     /* game release version the level was created with */
1025
1026   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1027   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1028   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1029
1030   int fieldx;
1031   int fieldy;
1032   int time;
1033   int gems_needed;
1034   char name[MAX_LEVEL_NAME_LEN + 1];
1035   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1036   int score[LEVEL_SCORE_ELEMENTS];
1037   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1038   int num_yamyam_contents;
1039   int amoeba_speed;
1040   int amoeba_content;
1041   int time_magic_wall;
1042   int time_wheel;
1043   int time_light;
1044   int time_timegate;
1045   boolean double_speed;
1046   boolean gravity;
1047   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1048
1049   boolean no_level_file;
1050 };
1051
1052 struct TapeInfo
1053 {
1054   int file_version;     /* file format version the tape is stored with    */
1055   int game_version;     /* game release version the tape was created with */
1056   int engine_version;   /* game engine version the tape was recorded with */
1057
1058   char *level_identifier;
1059   int level_nr;
1060   unsigned long random_seed;
1061   unsigned long date;
1062   unsigned long counter;
1063   unsigned long length;
1064   unsigned long length_seconds;
1065   unsigned int delay_played;
1066   boolean pause_before_death;
1067   boolean recording, playing, pausing;
1068   boolean fast_forward;
1069   boolean index_search;
1070   boolean auto_play;
1071   boolean auto_play_level_solved;
1072   boolean quick_resume;
1073   boolean single_step;
1074   boolean changed;
1075   boolean player_participates[MAX_PLAYERS];
1076   int num_participating_players;
1077
1078   struct
1079   {
1080     byte action[MAX_PLAYERS];
1081     byte delay;
1082   } pos[MAX_TAPELEN];
1083 };
1084
1085 struct GameInfo
1086 {
1087   /* constant within running game */
1088   int engine_version;
1089   int emulation;
1090   int initial_move_delay;
1091   int initial_move_delay_value;
1092
1093   /* variable within running game */
1094   int yamyam_content_nr;
1095   boolean magic_wall_active;
1096   int magic_wall_time_left;
1097   int light_time_left;
1098   int timegate_time_left;
1099   int belt_dir[4];
1100   int belt_dir_nr[4];
1101   int switchgate_pos;
1102   int balloon_dir;
1103   boolean explosions_delayed;
1104 };
1105
1106 struct GlobalInfo
1107 {
1108   char *autoplay_leveldir;
1109   int autoplay_level_nr;
1110
1111   int num_toons;
1112
1113   float frames_per_second;
1114   boolean fps_slowdown;
1115   int fps_slowdown_factor;
1116 };
1117
1118 struct MenuInfo
1119 {
1120   int draw_xoffset_default;
1121   int draw_yoffset_default;
1122   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1123   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1124 };
1125
1126 struct DoorInfo
1127 {
1128   int step_offset;
1129   int step_delay;
1130 };
1131
1132 struct ElementChangeInfo
1133 {
1134   unsigned long events;         /* bitfield for change events */
1135
1136   int delay_fixed;              /* added frame delay before changed (fixed) */
1137   int delay_random;             /* added frame delay before changed (random) */
1138   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1139
1140   short successor;              /* new custom element after change */
1141 };
1142
1143 struct ElementInfo
1144 {
1145   /* ---------- token and description strings ---------- */
1146
1147   char *token_name;             /* element token used in config files */
1148   char *class_name;             /* element class used in config files */
1149   char *editor_description;     /* short description for level editor */
1150   char *custom_description;     /* custom description for level editor */
1151
1152   /* ---------- graphic and sound definitions ---------- */
1153
1154   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1155   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1156                                 /* special graphics for left/right/up/down */
1157   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1158                                 /* special graphics for certain screens */
1159
1160   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1161
1162   /* ---------- special element property values ---------- */
1163
1164   boolean use_template;         /* use all properties from template file */
1165
1166   boolean use_gfx_element;
1167   short gfx_element;            /* optional custom graphic element */
1168
1169   int score;                    /* score for collection, smashing, ... */
1170
1171   int push_delay_fixed;         /* constant frame delay for pushing */
1172   int push_delay_random;        /* additional random frame delay for pushing */
1173   int move_delay_fixed;         /* constant frame delay for moving */
1174   int move_delay_random;        /* additional random frame delay for moving */
1175
1176   int move_pattern;             /* direction movable element moves to */
1177   int move_direction_initial;   /* initial direction element moves to */
1178
1179   int consistency;              /* only for level editor; not stored */
1180   int walk_to_action;           /* only for level editor; not stored */
1181   int deadliness;               /* only for level editor; not stored */
1182   int walkable_layer;           /* only for level editor; not stored */
1183
1184   int content[3][3];            /* new elements after explosion */
1185
1186   struct ElementChangeInfo change;
1187 };
1188
1189 struct FontInfo
1190 {
1191   char *token_name;             /* font token used in config files */
1192
1193   int graphic;                  /* default graphic for this font */
1194   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1195                                 /* special graphics for certain screens */
1196   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1197                                 /* internal bitmap ID for special graphics */
1198 };
1199
1200 struct GraphicInfo
1201 {
1202   Bitmap *bitmap;
1203   int src_x, src_y;             /* start position of animation frames */
1204   int width, height;            /* width/height of each animation frame */
1205   int offset_x, offset_y;       /* x/y offset to next animation frame */
1206   int anim_frames;
1207   int anim_frames_per_line;
1208   int anim_start_frame;
1209   int anim_delay;               /* important: delay of 1 means "no delay"! */
1210   int anim_mode;
1211   boolean anim_global_sync;
1212
1213   int step_offset;              /* optional step offset of toon animations */
1214   int step_delay;               /* optional step delay of toon animations */
1215
1216   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1217
1218 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1219   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1220   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1221 #endif
1222 };
1223
1224 struct SoundInfo
1225 {
1226   boolean loop;
1227 };
1228
1229 struct ElementActionInfo
1230 {
1231   char *suffix;
1232   int value;
1233   boolean is_loop_sound;
1234 };
1235
1236 struct ElementDirectionInfo
1237 {
1238   char *suffix;
1239   int value;
1240 };
1241
1242 struct SpecialSuffixInfo
1243 {
1244   char *suffix;
1245   int value;
1246 };
1247
1248
1249 #if 0
1250 extern GC                       tile_clip_gc;
1251 extern Bitmap                  *pix[];
1252 #endif
1253 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1254 extern Pixmap                   tile_clipmask[];
1255 extern DrawBuffer             *fieldbuffer;
1256 extern DrawBuffer             *drawto_field;
1257
1258 extern int                      game_status;
1259 extern boolean                  level_editor_test_game;
1260 extern boolean                  network_playing;
1261
1262 extern int                      key_joystick_mapping;
1263
1264 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1265 extern int                      redraw_x1, redraw_y1;
1266
1267 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1268 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1269 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1270 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1271 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1272 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1273 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1274 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1275 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1276 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1277 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1278 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1279 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1280 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1281 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1282 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1283
1284 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1285
1286 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1287 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1288 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1289 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1290
1291 extern int                      lev_fieldx, lev_fieldy;
1292 extern int                      scroll_x, scroll_y;
1293
1294 extern int                      FX, FY;
1295 extern int                      ScrollStepSize;
1296 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1297 extern int                      BorderElement;
1298 extern int                      GameFrameDelay;
1299 extern int                      FfwdFrameDelay;
1300 extern int                      BX1, BY1;
1301 extern int                      BX2, BY2;
1302 extern int                      SBX_Left, SBX_Right;
1303 extern int                      SBY_Upper, SBY_Lower;
1304 extern int                      ZX, ZY;
1305 extern int                      ExitX, ExitY;
1306 extern int                      AllPlayersGone;
1307
1308 extern int                      TimeFrames, TimePlayed, TimeLeft;
1309 extern boolean                  SiebAktiv;
1310 extern int                      SiebCount;
1311
1312 extern boolean                  network_player_action_received;
1313
1314 extern int                      graphics_action_mapping[];
1315
1316 extern struct LevelInfo         level;
1317 extern struct PlayerInfo        stored_player[], *local_player;
1318 extern struct HiScore           highscore[];
1319 extern struct TapeInfo          tape;
1320 extern struct GameInfo          game;
1321 extern struct GlobalInfo        global;
1322 extern struct MenuInfo          menu;
1323 extern struct DoorInfo          door;
1324 extern struct ElementInfo       element_info[];
1325 extern struct ElementActionInfo element_action_info[];
1326 extern struct ElementDirectionInfo element_direction_info[];
1327 extern struct SpecialSuffixInfo special_suffix_info[];
1328 extern struct TokenIntPtrInfo   image_config_vars[];
1329 extern struct FontInfo          font_info[];
1330 extern struct GraphicInfo      *graphic_info;
1331 extern struct SoundInfo        *sound_info;
1332 extern struct ConfigInfo        image_config[], sound_config[];
1333 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1334
1335 #endif  /* MAIN_H */