rnd-20070407-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define MIN_SCROLL_DELAY                0
60 #define STD_SCROLL_DELAY                3
61 #define MAX_SCROLL_DELAY                8
62
63 #define SCREENX(a)                      ((a) - scroll_x)
64 #define SCREENY(a)                      ((a) - scroll_y)
65 #define LEVELX(a)                       ((a) + scroll_x)
66 #define LEVELY(a)                       ((a) + scroll_y)
67
68 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
69                                          (y) >= 0 && (y) < (ysize))
70 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
71                                         ((x) >= (xmin) && (x) <= (xmax) && \
72                                          (y) >= (ymin) && (y) <= (ymax))
73
74 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
75 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
76 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
77
78 /* values for configurable properties (custom elem's only, else pre-defined) */
79 /* (never change these values, as they are stored in level files!) */
80 #define EP_DIGGABLE                     0
81 #define EP_COLLECTIBLE_ONLY             1
82 #define EP_DONT_RUN_INTO                2
83 #define EP_DONT_COLLIDE_WITH            3
84 #define EP_DONT_TOUCH                   4
85 #define EP_INDESTRUCTIBLE               5
86 #define EP_SLIPPERY                     6
87 #define EP_CAN_CHANGE                   7
88 #define EP_CAN_MOVE                     8
89 #define EP_CAN_FALL                     9
90 #define EP_CAN_SMASH_PLAYER             10
91 #define EP_CAN_SMASH_ENEMIES            11
92 #define EP_CAN_SMASH_EVERYTHING         12
93 #define EP_EXPLODES_BY_FIRE             13
94 #define EP_EXPLODES_SMASHED             14
95 #define EP_EXPLODES_IMPACT              15
96 #define EP_WALKABLE_OVER                16
97 #define EP_WALKABLE_INSIDE              17
98 #define EP_WALKABLE_UNDER               18
99 #define EP_PASSABLE_OVER                19
100 #define EP_PASSABLE_INSIDE              20
101 #define EP_PASSABLE_UNDER               21
102 #define EP_DROPPABLE                    22
103 #define EP_EXPLODES_1X1_OLD             23
104 #define EP_PUSHABLE                     24
105 #define EP_EXPLODES_CROSS_OLD           25
106 #define EP_PROTECTED                    26
107 #define EP_CAN_MOVE_INTO_ACID           27
108 #define EP_THROWABLE                    28
109 #define EP_CAN_EXPLODE                  29
110 #define EP_GRAVITY_REACHABLE            30
111
112 /* values for pre-defined properties */
113 /* (from here on, values can be changed by inserting new values) */
114 #define EP_PLAYER                       32
115 #define EP_CAN_PASS_MAGIC_WALL          33
116 #define EP_CAN_PASS_DC_MAGIC_WALL       34
117 #define EP_SWITCHABLE                   35
118 #define EP_BD_ELEMENT                   36
119 #define EP_SP_ELEMENT                   37
120 #define EP_SB_ELEMENT                   38
121 #define EP_GEM                          39
122 #define EP_FOOD_DARK_YAMYAM             40
123 #define EP_FOOD_PENGUIN                 41
124 #define EP_FOOD_PIG                     42
125 #define EP_HISTORIC_WALL                43
126 #define EP_HISTORIC_SOLID               44
127 #define EP_CLASSIC_ENEMY                45
128 #define EP_BELT                         46
129 #define EP_BELT_ACTIVE                  47
130 #define EP_BELT_SWITCH                  48
131 #define EP_TUBE                         49
132 #define EP_ACID_POOL                    50
133 #define EP_KEYGATE                      51
134 #define EP_AMOEBOID                     52
135 #define EP_AMOEBALIVE                   53
136 #define EP_HAS_EDITOR_CONTENT           54
137 #define EP_CAN_TURN_EACH_MOVE           55
138 #define EP_CAN_GROW                     56
139 #define EP_ACTIVE_BOMB                  57
140 #define EP_INACTIVE                     58
141
142 /* values for special configurable properties (depending on level settings) */
143 #define EP_EM_SLIPPERY_WALL             59
144
145 /* values for special graphics properties (no effect on game engine) */
146 #define EP_GFX_CRUMBLED                 60
147
148 /* values for derived properties (determined from properties above) */
149 #define EP_ACCESSIBLE_OVER              61
150 #define EP_ACCESSIBLE_INSIDE            62
151 #define EP_ACCESSIBLE_UNDER             63
152 #define EP_WALKABLE                     64
153 #define EP_PASSABLE                     65
154 #define EP_ACCESSIBLE                   66
155 #define EP_COLLECTIBLE                  67
156 #define EP_SNAPPABLE                    68
157 #define EP_WALL                         69
158 #define EP_SOLID_FOR_PUSHING            70
159 #define EP_DRAGONFIRE_PROOF             71
160 #define EP_EXPLOSION_PROOF              72
161 #define EP_CAN_SMASH                    73
162 #define EP_EXPLODES_3X3_OLD             74
163 #define EP_CAN_EXPLODE_BY_FIRE          75
164 #define EP_CAN_EXPLODE_SMASHED          76
165 #define EP_CAN_EXPLODE_IMPACT           77
166 #define EP_SP_PORT                      78
167 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
168 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
169 #define EP_COULD_MOVE_INTO_ACID         81
170 #define EP_MAYBE_DONT_COLLIDE_WITH      82
171 #define EP_CAN_BE_CLONED_BY_ANDROID     83
172
173 /* values for internal purpose only (level editor) */
174 #define EP_WALK_TO_OBJECT               84
175 #define EP_DEADLY                       85
176 #define EP_EDITOR_CASCADE               86
177 #define EP_EDITOR_CASCADE_ACTIVE        87
178 #define EP_EDITOR_CASCADE_INACTIVE      88
179
180 /* values for internal purpose only (game engine) */
181 #define EP_HAS_ACTION                   89
182 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
183
184 /* values for internal purpose only (other) */
185 #define EP_OBSOLETE                     91
186
187 #define NUM_ELEMENT_PROPERTIES          92
188
189 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
190 #define EP_BITFIELD_BASE_NR             0
191
192 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
193 #define EP_BITMASK_DEFAULT              0
194
195 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
196 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
197 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
198 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
199                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
200                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
201
202
203 /* values for change events for custom elements (stored in level file) */
204 #define CE_DELAY                        0
205 #define CE_TOUCHED_BY_PLAYER            1
206 #define CE_PRESSED_BY_PLAYER            2
207 #define CE_PUSHED_BY_PLAYER             3
208 #define CE_DROPPED_BY_PLAYER            4
209 #define CE_HITTING_SOMETHING            5
210 #define CE_IMPACT                       6
211 #define CE_SMASHED                      7
212 #define CE_TOUCHING_X                   8
213 #define CE_CHANGE_OF_X                  9
214 #define CE_EXPLOSION_OF_X               10
215 #define CE_PLAYER_TOUCHES_X             11
216 #define CE_PLAYER_PRESSES_X             12
217 #define CE_PLAYER_PUSHES_X              13
218 #define CE_PLAYER_COLLECTS_X            14
219 #define CE_PLAYER_DROPS_X               15
220 #define CE_VALUE_GETS_ZERO              16
221 #define CE_VALUE_GETS_ZERO_OF_X         17
222 #define CE_BY_OTHER_ACTION              18
223 #define CE_BY_DIRECT_ACTION             19
224 #define CE_PLAYER_DIGS_X                20
225 #define CE_ENTERED_BY_PLAYER            21
226 #define CE_LEFT_BY_PLAYER               22
227 #define CE_PLAYER_ENTERS_X              23
228 #define CE_PLAYER_LEAVES_X              24
229 #define CE_SWITCHED                     25
230 #define CE_SWITCH_OF_X                  26
231 #define CE_HIT_BY_SOMETHING             27
232 #define CE_HITTING_X                    28
233 #define CE_HIT_BY_X                     29
234 #define CE_BLOCKED                      30
235 #define CE_SWITCHED_BY_PLAYER           31
236 #define CE_PLAYER_SWITCHES_X            32
237 #define CE_SNAPPED_BY_PLAYER            33
238 #define CE_PLAYER_SNAPS_X               34
239 #define CE_MOVE_OF_X                    35
240 #define CE_DIGGING_X                    36
241 #define CE_CREATION_OF_X                37
242 #define CE_SCORE_GETS_ZERO              38
243 #define CE_SCORE_GETS_ZERO_OF_X         39
244 #define CE_VALUE_CHANGES                40
245 #define CE_VALUE_CHANGES_OF_X           41
246 #define CE_SCORE_CHANGES                42
247 #define CE_SCORE_CHANGES_OF_X           43
248
249 #define NUM_CHANGE_EVENTS               44
250
251 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
252
253 #define CE_BITMASK_DEFAULT              0
254
255 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
256 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
257
258 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
259 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
260
261 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
262 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
263                                          CH_EVENT_VAR(e,c))
264 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
265                                          CH_ANY_EVENT_VAR(e,c))
266
267 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
268                                          CH_EVENT_VAR(e,c) = (v) : 0)
269 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
270                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
271
272 /* values for player bitmasks */
273 #define PLAYER_BITS_NONE                0
274 #define PLAYER_BITS_1                   (1 << 0)
275 #define PLAYER_BITS_2                   (1 << 1)
276 #define PLAYER_BITS_3                   (1 << 2)
277 #define PLAYER_BITS_4                   (1 << 3)
278 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
279                                          PLAYER_BITS_2 | \
280                                          PLAYER_BITS_3 | \
281                                          PLAYER_BITS_4)
282 #define PLAYER_BITS_TRIGGER             (1 << 4)
283
284 /* values for move directions (bits 0 - 3: basic move directions) */
285 #define MV_BIT_PREVIOUS                 4
286 #define MV_BIT_TRIGGER                  5
287 #define MV_BIT_TRIGGER_BACK             6
288 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
289 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
290
291 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
292 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
293 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
294 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
295 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
296
297 /* values for move stepsize */
298 #define STEPSIZE_NOT_MOVING             0
299 #define STEPSIZE_VERY_SLOW              1
300 #define STEPSIZE_SLOW                   2
301 #define STEPSIZE_NORMAL                 4
302 #define STEPSIZE_FAST                   8
303 #define STEPSIZE_VERY_FAST              16
304 #define STEPSIZE_EVEN_FASTER            32
305 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
306 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
307 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
308
309 /* values for change side for custom elements */
310 #define CH_SIDE_NONE                    MV_NONE
311 #define CH_SIDE_LEFT                    MV_LEFT
312 #define CH_SIDE_RIGHT                   MV_RIGHT
313 #define CH_SIDE_TOP                     MV_UP
314 #define CH_SIDE_BOTTOM                  MV_DOWN
315 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
316 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
317 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
318
319 /* values for change player for custom elements */
320 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
321 #define CH_PLAYER_1                     PLAYER_BITS_1
322 #define CH_PLAYER_2                     PLAYER_BITS_2
323 #define CH_PLAYER_3                     PLAYER_BITS_3
324 #define CH_PLAYER_4                     PLAYER_BITS_4
325 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
326
327 /* values for change page for custom elements */
328 #define CH_PAGE_ANY_FILE                (0xff)
329 #define CH_PAGE_ANY                     (0xffffffff)
330
331 /* values for change power for custom elements */
332 #define CP_WHEN_EMPTY                   0
333 #define CP_WHEN_DIGGABLE                1
334 #define CP_WHEN_DESTRUCTIBLE            2
335 #define CP_WHEN_COLLECTIBLE             3
336 #define CP_WHEN_REMOVABLE               4
337 #define CP_WHEN_WALKABLE                5
338
339 /* values for change actions for custom elements */
340 #define CA_NO_ACTION                    0
341 #define CA_EXIT_PLAYER                  1
342 #define CA_KILL_PLAYER                  2
343 #define CA_MOVE_PLAYER                  3
344 #define CA_RESTART_LEVEL                4
345 #define CA_SHOW_ENVELOPE                5
346 #define CA_SET_LEVEL_TIME               6
347 #define CA_SET_LEVEL_GEMS               7
348 #define CA_SET_LEVEL_SCORE              8
349 #define CA_SET_LEVEL_WIND               9
350 #define CA_SET_PLAYER_GRAVITY           10
351 #define CA_SET_PLAYER_KEYS              11
352 #define CA_SET_PLAYER_SPEED             12
353 #define CA_SET_PLAYER_SHIELD            13
354 #define CA_SET_PLAYER_ARTWORK           14
355 #define CA_SET_CE_SCORE                 15
356 #define CA_SET_CE_VALUE                 16
357 #define CA_SET_ENGINE_SCAN_MODE         17
358
359 #define CA_HEADLINE_LEVEL_ACTIONS       250
360 #define CA_HEADLINE_PLAYER_ACTIONS      251
361 #define CA_HEADLINE_CE_ACTIONS          252
362 #define CA_HEADLINE_ENGINE_ACTIONS      253
363 #define CA_UNDEFINED                    255
364
365 /* values for change action mode for custom elements */
366 #define CA_MODE_UNDEFINED               0
367 #define CA_MODE_SET                     1
368 #define CA_MODE_ADD                     2
369 #define CA_MODE_SUBTRACT                3
370 #define CA_MODE_MULTIPLY                4
371 #define CA_MODE_DIVIDE                  5
372 #define CA_MODE_MODULO                  6
373
374 /* values for change action parameters for custom elements */
375 #define CA_ARG_MIN                      0
376 #define CA_ARG_0                        0
377 #define CA_ARG_1                        1
378 #define CA_ARG_2                        2
379 #define CA_ARG_3                        3
380 #define CA_ARG_4                        4
381 #define CA_ARG_5                        5
382 #define CA_ARG_6                        6
383 #define CA_ARG_7                        7
384 #define CA_ARG_8                        8
385 #define CA_ARG_9                        9
386 #define CA_ARG_10                       10
387 #define CA_ARG_100                      100
388 #define CA_ARG_1000                     1000
389 #define CA_ARG_MAX                      9999
390 #define CA_ARG_PLAYER                   10000
391 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
392 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
393 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
394 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
395 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
396 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
397 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
398 #define CA_ARG_NUMBER                   11000
399 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
400 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
401 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
402 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
403 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
404 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
405 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
406 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
407 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
408 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
409 #define CA_ARG_ELEMENT                  12000
410 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
411 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
412 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
413 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
414 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
415 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
416 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
417 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
418 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
419 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
420 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
421 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
422 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
423 #define CA_ARG_SPEED                    13000
424 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
425 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
426 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
427 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
428 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
429 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
430 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
431 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
432 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
433 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
434 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
435 #define CA_ARG_GRAVITY                  14000
436 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
437 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
438 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
439 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
440 #define CA_ARG_DIRECTION                15000
441 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
442 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
443 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
444 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
445 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
446 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
447 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
448 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
449 #define CA_ARG_SHIELD                   16000
450 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
451 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
452 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
453 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
454 #define CA_ARG_SCAN_MODE                17000
455 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
456 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
457 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
458 #define CA_ARG_UNDEFINED                65535
459
460 /* values for custom move patterns (bits 0 - 3: basic move directions) */
461 #define MV_BIT_TOWARDS_PLAYER           4
462 #define MV_BIT_AWAY_FROM_PLAYER         5
463 #define MV_BIT_ALONG_LEFT_SIDE          6
464 #define MV_BIT_ALONG_RIGHT_SIDE         7
465 #define MV_BIT_TURNING_LEFT             8
466 #define MV_BIT_TURNING_RIGHT            9
467 #define MV_BIT_WHEN_PUSHED              10
468 #define MV_BIT_MAZE_RUNNER              11
469 #define MV_BIT_MAZE_HUNTER              12
470 #define MV_BIT_WHEN_DROPPED             13
471 #define MV_BIT_TURNING_LEFT_RIGHT       14
472 #define MV_BIT_TURNING_RIGHT_LEFT       15
473 #define MV_BIT_TURNING_RANDOM           16
474 #define MV_BIT_WIND_DIRECTION           17
475
476 /* values for custom move patterns */
477 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
478 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
479 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
480 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
481 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
482 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
483 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
484 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
485 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
486 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
487 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
488 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
489 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
490 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
491 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
492
493 /* values for initial move direction */
494 #define MV_START_NONE                   (MV_NONE)
495 #define MV_START_AUTOMATIC              (MV_NONE)
496 #define MV_START_LEFT                   (MV_LEFT)
497 #define MV_START_RIGHT                  (MV_RIGHT)
498 #define MV_START_UP                     (MV_UP)
499 #define MV_START_DOWN                   (MV_DOWN)
500 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
501 #define MV_START_PREVIOUS               (MV_PREVIOUS)
502
503 /* values for elements left behind by custom elements */
504 #define LEAVE_TYPE_UNLIMITED            0
505 #define LEAVE_TYPE_LIMITED              1
506
507 /* values for slippery property for custom elements */
508 #define SLIPPERY_ANY_RANDOM             0
509 #define SLIPPERY_ANY_LEFT_RIGHT         1
510 #define SLIPPERY_ANY_RIGHT_LEFT         2
511 #define SLIPPERY_ONLY_LEFT              3
512 #define SLIPPERY_ONLY_RIGHT             4
513
514 /* values for explosion type for custom elements */
515 #define EXPLODES_3X3                    0
516 #define EXPLODES_1X1                    1
517 #define EXPLODES_CROSS                  2
518
519 /* macros for configurable properties */
520 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
521 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
522 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
523 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
524 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
525 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
526 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
527 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
528 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
529 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
530 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
531 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
532 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
533 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
534 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
535 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
536 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
537 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
538 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
539 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
540 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
541 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
542 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
543 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
544 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
545 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
546 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
547 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
548 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
549 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
550 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
551
552 /* macros for special configurable properties */
553 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
554
555 /* macros for special graphics properties */
556 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
557
558 /* macros for pre-defined properties */
559 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
560 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
561 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
562 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
563 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
564 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
565 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
566 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
567 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
568 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
569 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
570 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
571 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
572 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
573 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
574 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
575 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
576 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
577 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
578 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
579 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
580 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
581 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
582 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
583 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
584 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
585 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
586
587 /* macros for derived properties */
588 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
589 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
590 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
591 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
592 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
593 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
594 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
595 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
596 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
597 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
598 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
599 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
600 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
601 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
602 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
603 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
604 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
605 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
606 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
607                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
608 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
610 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
611 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
612 #define CAN_BE_CLONED_BY_ANDROID(e)     \
613                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
614
615 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
616 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
617                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
618 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
619                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
620
621 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
622 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
623                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
624
625 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
626
627 /* special macros used in game engine */
628 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
629                                  (e) <= EL_CUSTOM_END)
630
631 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
632                                  (e) <= EL_GROUP_END)
633
634 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
635                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
636
637 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
638                                  (e) <= EL_INTERNAL_END)
639
640 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
641                                  (e) <= EL_ENVELOPE_4)
642
643 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
644                                  (e) <= EL_KEY_4)
645 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
646                                  (e) <= EL_EM_KEY_4)
647 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
648                                  (e) <= EL_EMC_KEY_8)
649 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
650                                  IS_EM_KEY(e) ||                        \
651                                  IS_EMC_KEY(e))
652 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
653 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
654 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
655 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
656                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
657                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
658
659 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
660                                  (e) <= EL_GATE_4)
661 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
662                                  (e) <= EL_EM_GATE_4)
663 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
664                                  (e) <= EL_EMC_GATE_8)
665 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
666                                  IS_EM_GATE(e) ||                       \
667                                  IS_EMC_GATE(e))
668 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
669 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
670 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
671 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
672                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
673                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
674
675 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
676                                  (e) <= EL_GATE_4_GRAY)
677 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
678                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
679 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
680                                  (e) <= EL_EM_GATE_4_GRAY)
681 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
682                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
683 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
684                                  (e) <= EL_EMC_GATE_8_GRAY)
685 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
686                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
687 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
688                                  IS_EM_GATE_GRAY(e) ||                  \
689                                  IS_EMC_GATE_GRAY(e))
690 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
691                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
692                                  IS_EMC_GATE_GRAY_ACTIVE(e))
693 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
694 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
695 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
696 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
697 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
698 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
699 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
700                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
701                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
702
703 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
704
705 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
706                                  (e) <= EL_EMC_WALL_3)
707 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
708                                  (e) == EL_SP_CHIP_LEFT ||              \
709                                  (e) == EL_SP_CHIP_RIGHT ||             \
710                                  (e) == EL_SP_CHIP_TOP ||               \
711                                  (e) == EL_SP_CHIP_BOTTOM)
712 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
713                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
714                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
715                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
716                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
717                                  (e) == EL_SP_HARDWARE_BASE_6)
718
719 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
720                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
721
722 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
723                                  element_info[e].gfx_element : e)
724
725 /* !!! CHECK THIS !!! */
726 #if 1
727 #define TILE_GFX_ELEMENT(x, y)                                          \
728                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
729                     Feld[x][y] != EL_EXPLOSION ?                        \
730                     GfxElement[x][y] : Feld[x][y])
731 #else
732 #define TILE_GFX_ELEMENT(x, y)                                          \
733         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
734                     Feld[x][y] != EL_EXPLOSION ?                        \
735                     GfxElement[x][y] : Feld[x][y])
736 #endif
737
738 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
739 /* (solution: add separate "use sound of element" to level file and editor) */
740 #if 0
741 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
742 #else
743 #define SND_ELEMENT(e)          (e)
744 #endif
745
746 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
747 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
748 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
749
750 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
751         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
752          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
753
754 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
755
756 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
757 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
758
759 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
760 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
761 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
762
763 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
764
765 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
766                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
767                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
768                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
769                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
770                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
771                                  EL_ROCK)
772 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
773                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
774                                  EL_BD_ROCK)
775 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
776                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
777                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
778                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
779                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
780                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
781                                  (e) == EL_PEARL          ? EL_BOMB    :    \
782                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
783                                  EL_ROCK)
784 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
785 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
786 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
787 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
788
789 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
790 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
791
792 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
793                                          IS_PROTECTED(Back[x][y]))
794 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
795 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
796                                          ENEMY_PROTECTED_FIELD(x, y))
797 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
798                                          EXPLOSION_PROTECTED_FIELD(x, y))
799
800 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
801                                  (p)->switch_x == (x) && (p)->switch_y == (y))
802
803 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
804                                  (p)->drop_x == (x) && (p)->drop_y == (y))
805
806 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
807
808 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
809                                  (e) : EL_PLAYER_1)
810
811 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
812
813 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
814 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
815 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
816
817 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
818                                                               ANIM_CE_SCORE |  \
819                                                               ANIM_CE_DELAY))
820 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
821 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
822 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
823 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
824
825 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
826
827 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
828
829 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
830 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
831 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
832                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
833
834 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
835 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
836                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
837                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
838                                  (d) == MV_UP    ? "MV_UP"    :         \
839                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
840
841 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
842
843 #define FONT_ACTIVE(f)          (ActiveFont[f])
844
845
846 /* fundamental game speed values */
847 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
848 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
849
850 /* boundaries of arrays etc. */
851 #define MAX_LEVEL_NAME_LEN      32
852 #define MAX_LEVEL_AUTHOR_LEN    32
853 #define MAX_ELEMENT_NAME_LEN    32
854 #define MAX_TAPES_PER_SET       1024
855 #define MAX_SCORE_ENTRIES       100
856 #define MAX_NUM_TITLE_IMAGES    5
857 #define MAX_NUM_TITLE_MESSAGES  5
858
859 #define MAX_NUM_AMOEBA          100
860
861 #define NUM_ENVELOPES           4
862 #define MIN_ENVELOPE_XSIZE      1
863 #define MIN_ENVELOPE_YSIZE      1
864 #define MAX_ENVELOPE_XSIZE      30
865 #define MAX_ENVELOPE_YSIZE      20
866 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
867 #define MIN_CHANGE_PAGES        1
868 #define MAX_CHANGE_PAGES        32
869 #define MIN_ELEMENTS_IN_GROUP   1
870 #define MAX_ELEMENTS_IN_GROUP   16
871 #define MIN_ANDROID_ELEMENTS    1
872 #define MAX_ANDROID_ELEMENTS    16
873
874 /* values for elements with content */
875 #define MIN_ELEMENT_CONTENTS    1
876 #define STD_ELEMENT_CONTENTS    4
877 #define MAX_ELEMENT_CONTENTS    8
878
879 /* often used screen positions */
880 #define SX                      8
881 #define SY                      8
882 #define REAL_SX                 (SX - 2)
883 #define REAL_SY                 (SY - 2)
884 #define DX                      566
885 #define DY                      60
886 #define VX                      DX
887 #define VY                      400
888 #define EX                      DX
889 #define EY                      (VY - 44)
890 #define TILESIZE                32
891 #define TILEX                   TILESIZE
892 #define TILEY                   TILESIZE
893 #define MINI_TILESIZE           (TILESIZE / 2)
894 #define MINI_TILEX              MINI_TILESIZE
895 #define MINI_TILEY              MINI_TILESIZE
896 #define MICRO_TILESIZE          (TILESIZE / 8)
897 #define MICRO_TILEX             MICRO_TILESIZE
898 #define MICRO_TILEY             MICRO_TILESIZE
899 #define MIDPOSX                 (SCR_FIELDX / 2)
900 #define MIDPOSY                 (SCR_FIELDY / 2)
901 #define SXSIZE                  (SCR_FIELDX * TILEX)
902 #define SYSIZE                  (SCR_FIELDY * TILEY)
903 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
904 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
905 #define DXSIZE                  100
906 #define DYSIZE                  280
907 #define VXSIZE                  DXSIZE
908 #define VYSIZE                  100
909 #define EXSIZE                  DXSIZE
910 #define EYSIZE                  (VYSIZE + 44)
911 #define FULL_SXSIZE             (2 + SXSIZE + 2)
912 #define FULL_SYSIZE             (2 + SYSIZE + 2)
913 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
914 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
915 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
916 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
917 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
918 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
919
920
921 /* score for elements */
922 #define SC_EMERALD              0
923 #define SC_DIAMOND              1
924 #define SC_BUG                  2
925 #define SC_SPACESHIP            3
926 #define SC_YAMYAM               4
927 #define SC_ROBOT                5
928 #define SC_PACMAN               6
929 #define SC_NUT                  7
930 #define SC_DYNAMITE             8
931 #define SC_KEY                  9
932 #define SC_TIME_BONUS           10
933 #define SC_CRYSTAL              11
934 #define SC_PEARL                12
935 #define SC_SHIELD               13
936 #define SC_UNKNOWN_14           14
937 #define SC_UNKNOWN_15           15
938
939 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
940
941
942 /* "real" level file elements */
943 #define EL_UNDEFINED                    -1
944
945 #define EL_EMPTY_SPACE                  0
946 #define EL_EMPTY                        EL_EMPTY_SPACE
947 #define EL_SAND                         1
948 #define EL_WALL                         2
949 #define EL_WALL_SLIPPERY                3
950 #define EL_ROCK                         4
951 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
952 #define EL_EMERALD                      6
953 #define EL_EXIT_CLOSED                  7
954 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
955 #define EL_BUG                          9
956 #define EL_SPACESHIP                    10
957 #define EL_YAMYAM                       11
958 #define EL_ROBOT                        12
959 #define EL_STEELWALL                    13
960 #define EL_DIAMOND                      14
961 #define EL_AMOEBA_DEAD                  15
962 #define EL_QUICKSAND_EMPTY              16
963 #define EL_QUICKSAND_FULL               17
964 #define EL_AMOEBA_DROP                  18
965 #define EL_BOMB                         19
966 #define EL_MAGIC_WALL                   20
967 #define EL_SPEED_PILL                   21
968 #define EL_ACID                         22
969 #define EL_AMOEBA_WET                   23
970 #define EL_AMOEBA_DRY                   24
971 #define EL_NUT                          25
972 #define EL_GAME_OF_LIFE                 26
973 #define EL_BIOMAZE                      27
974 #define EL_DYNAMITE_ACTIVE              28
975 #define EL_STONEBLOCK                   29
976 #define EL_ROBOT_WHEEL                  30
977 #define EL_ROBOT_WHEEL_ACTIVE           31
978 #define EL_KEY_1                        32
979 #define EL_KEY_2                        33
980 #define EL_KEY_3                        34
981 #define EL_KEY_4                        35
982 #define EL_GATE_1                       36
983 #define EL_GATE_2                       37
984 #define EL_GATE_3                       38
985 #define EL_GATE_4                       39
986 #define EL_GATE_1_GRAY                  40
987 #define EL_GATE_2_GRAY                  41
988 #define EL_GATE_3_GRAY                  42
989 #define EL_GATE_4_GRAY                  43
990 #define EL_DYNAMITE                     44
991 #define EL_PACMAN                       45
992 #define EL_INVISIBLE_WALL               46
993 #define EL_LAMP                         47
994 #define EL_LAMP_ACTIVE                  48
995 #define EL_WALL_EMERALD                 49
996 #define EL_WALL_DIAMOND                 50
997 #define EL_AMOEBA_FULL                  51
998 #define EL_BD_AMOEBA                    52
999 #define EL_TIME_ORB_FULL                53
1000 #define EL_TIME_ORB_EMPTY               54
1001 #define EL_EXPANDABLE_WALL              55
1002 #define EL_BD_DIAMOND                   56
1003 #define EL_EMERALD_YELLOW               57
1004 #define EL_WALL_BD_DIAMOND              58
1005 #define EL_WALL_EMERALD_YELLOW          59
1006 #define EL_DARK_YAMYAM                  60
1007 #define EL_BD_MAGIC_WALL                61
1008 #define EL_INVISIBLE_STEELWALL          62
1009 #define EL_SOKOBAN_FIELD_PLAYER         63
1010 #define EL_DYNABOMB_INCREASE_NUMBER     64
1011 #define EL_DYNABOMB_INCREASE_SIZE       65
1012 #define EL_DYNABOMB_INCREASE_POWER      66
1013 #define EL_SOKOBAN_OBJECT               67
1014 #define EL_SOKOBAN_FIELD_EMPTY          68
1015 #define EL_SOKOBAN_FIELD_FULL           69
1016 #define EL_BD_BUTTERFLY_RIGHT           70
1017 #define EL_BD_BUTTERFLY_UP              71
1018 #define EL_BD_BUTTERFLY_LEFT            72
1019 #define EL_BD_BUTTERFLY_DOWN            73
1020 #define EL_BD_FIREFLY_RIGHT             74
1021 #define EL_BD_FIREFLY_UP                75
1022 #define EL_BD_FIREFLY_LEFT              76
1023 #define EL_BD_FIREFLY_DOWN              77
1024 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1025 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1026 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1027 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1028 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1029 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1030 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1031 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1032 #define EL_BD_BUTTERFLY                 78
1033 #define EL_BD_FIREFLY                   79
1034 #define EL_PLAYER_1                     80
1035 #define EL_PLAYER_2                     81
1036 #define EL_PLAYER_3                     82
1037 #define EL_PLAYER_4                     83
1038 #define EL_BUG_RIGHT                    84
1039 #define EL_BUG_UP                       85
1040 #define EL_BUG_LEFT                     86
1041 #define EL_BUG_DOWN                     87
1042 #define EL_SPACESHIP_RIGHT              88
1043 #define EL_SPACESHIP_UP                 89
1044 #define EL_SPACESHIP_LEFT               90
1045 #define EL_SPACESHIP_DOWN               91
1046 #define EL_PACMAN_RIGHT                 92
1047 #define EL_PACMAN_UP                    93
1048 #define EL_PACMAN_LEFT                  94
1049 #define EL_PACMAN_DOWN                  95
1050 #define EL_EMERALD_RED                  96
1051 #define EL_EMERALD_PURPLE               97
1052 #define EL_WALL_EMERALD_RED             98
1053 #define EL_WALL_EMERALD_PURPLE          99
1054 #define EL_ACID_POOL_TOPLEFT            100
1055 #define EL_ACID_POOL_TOPRIGHT           101
1056 #define EL_ACID_POOL_BOTTOMLEFT         102
1057 #define EL_ACID_POOL_BOTTOM             103
1058 #define EL_ACID_POOL_BOTTOMRIGHT        104
1059 #define EL_BD_WALL                      105
1060 #define EL_BD_ROCK                      106
1061 #define EL_EXIT_OPEN                    107
1062 #define EL_BLACK_ORB                    108
1063 #define EL_AMOEBA_TO_DIAMOND            109
1064 #define EL_MOLE                         110
1065 #define EL_PENGUIN                      111
1066 #define EL_SATELLITE                    112
1067 #define EL_ARROW_LEFT                   113
1068 #define EL_ARROW_RIGHT                  114
1069 #define EL_ARROW_UP                     115
1070 #define EL_ARROW_DOWN                   116
1071 #define EL_PIG                          117
1072 #define EL_DRAGON                       118
1073
1074 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1075
1076 #define EL_CHAR_START                   120
1077 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1078 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1079
1080 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1081
1082 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1083 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1084
1085 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1086
1087 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1088 #define EL_EXPANDABLE_WALL_VERTICAL     201
1089 #define EL_EXPANDABLE_WALL_ANY          202
1090
1091 #define EL_EM_GATE_1                    203
1092 #define EL_EM_GATE_2                    204
1093 #define EL_EM_GATE_3                    205
1094 #define EL_EM_GATE_4                    206
1095
1096 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1097 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1098 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1099
1100 #define EL_SP_START                     210
1101 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1102 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1103 #define EL_SP_ZONK                      (EL_SP_START + 1)
1104 #define EL_SP_BASE                      (EL_SP_START + 2)
1105 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1106 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1107 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1108 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1109 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1110 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1111 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1112 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1113 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1114 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1115 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1116 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1117 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1118 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1119 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1120 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1121 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1122 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1123 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1124 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1125 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1126 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1127 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1128 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1129 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1130 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1131 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1132 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1133 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1134 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1135 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1136 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1137 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1138 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1139 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1140 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1141 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1142 #define EL_SP_END                       (EL_SP_START + 39)
1143
1144 #define EL_EM_GATE_1_GRAY               250
1145 #define EL_EM_GATE_2_GRAY               251
1146 #define EL_EM_GATE_3_GRAY               252
1147 #define EL_EM_GATE_4_GRAY               253
1148
1149 #define EL_EM_DYNAMITE                  254
1150 #define EL_EM_DYNAMITE_ACTIVE           255
1151
1152 #define EL_PEARL                        256
1153 #define EL_CRYSTAL                      257
1154 #define EL_WALL_PEARL                   258
1155 #define EL_WALL_CRYSTAL                 259
1156 #define EL_DC_GATE_WHITE                260
1157 #define EL_DC_GATE_WHITE_GRAY           261
1158 #define EL_DC_KEY_WHITE                 262
1159 #define EL_SHIELD_NORMAL                263
1160 #define EL_EXTRA_TIME                   264
1161 #define EL_SWITCHGATE_OPEN              265
1162 #define EL_SWITCHGATE_CLOSED            266
1163 #define EL_SWITCHGATE_SWITCH_UP         267
1164 #define EL_SWITCHGATE_SWITCH_DOWN       268
1165
1166 #define EL_UNUSED_269                   269
1167 #define EL_UNUSED_270                   270
1168
1169 #define EL_CONVEYOR_BELT_1_LEFT          271
1170 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1171 #define EL_CONVEYOR_BELT_1_RIGHT         273
1172 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1173 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1174 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1175 #define EL_CONVEYOR_BELT_2_LEFT          277
1176 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1177 #define EL_CONVEYOR_BELT_2_RIGHT         279
1178 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1179 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1180 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1181 #define EL_CONVEYOR_BELT_3_LEFT          283
1182 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1183 #define EL_CONVEYOR_BELT_3_RIGHT         285
1184 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1185 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1186 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1187 #define EL_CONVEYOR_BELT_4_LEFT          289
1188 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1189 #define EL_CONVEYOR_BELT_4_RIGHT         291
1190 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1191 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1192 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1193 #define EL_LANDMINE                     295
1194 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1195 #define EL_LIGHT_SWITCH                 297
1196 #define EL_LIGHT_SWITCH_ACTIVE          298
1197 #define EL_SIGN_EXCLAMATION             299
1198 #define EL_SIGN_RADIOACTIVITY           300
1199 #define EL_SIGN_STOP                    301
1200 #define EL_SIGN_WHEELCHAIR              302
1201 #define EL_SIGN_PARKING                 303
1202 #define EL_SIGN_NO_ENTRY                304
1203 #define EL_SIGN_UNUSED_1                305
1204 #define EL_SIGN_GIVE_WAY                306
1205 #define EL_SIGN_ENTRY_FORBIDDEN         307
1206 #define EL_SIGN_EMERGENCY_EXIT          308
1207 #define EL_SIGN_YIN_YANG                309
1208 #define EL_SIGN_UNUSED_2                310
1209 #define EL_MOLE_LEFT                    311
1210 #define EL_MOLE_RIGHT                   312
1211 #define EL_MOLE_UP                      313
1212 #define EL_MOLE_DOWN                    314
1213 #define EL_STEELWALL_SLIPPERY           315
1214 #define EL_INVISIBLE_SAND               316
1215 #define EL_DX_UNKNOWN_15                317
1216 #define EL_DX_UNKNOWN_42                318
1217
1218 #define EL_UNUSED_319                   319
1219 #define EL_UNUSED_320                   320
1220
1221 #define EL_SHIELD_DEADLY                321
1222 #define EL_TIMEGATE_OPEN                322
1223 #define EL_TIMEGATE_CLOSED              323
1224 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1225 #define EL_TIMEGATE_SWITCH              325
1226
1227 #define EL_BALLOON                      326
1228 #define EL_BALLOON_SWITCH_LEFT          327
1229 #define EL_BALLOON_SWITCH_RIGHT         328
1230 #define EL_BALLOON_SWITCH_UP            329
1231 #define EL_BALLOON_SWITCH_DOWN          330
1232 #define EL_BALLOON_SWITCH_ANY           331
1233
1234 #define EL_EMC_STEELWALL_1              332
1235 #define EL_EMC_STEELWALL_2              333
1236 #define EL_EMC_STEELWALL_3              334
1237 #define EL_EMC_STEELWALL_4              335
1238 #define EL_EMC_WALL_1                   336
1239 #define EL_EMC_WALL_2                   337
1240 #define EL_EMC_WALL_3                   338
1241 #define EL_EMC_WALL_4                   339
1242 #define EL_EMC_WALL_5                   340
1243 #define EL_EMC_WALL_6                   341
1244 #define EL_EMC_WALL_7                   342
1245 #define EL_EMC_WALL_8                   343
1246
1247 #define EL_TUBE_ANY                     344
1248 #define EL_TUBE_VERTICAL                345
1249 #define EL_TUBE_HORIZONTAL              346
1250 #define EL_TUBE_VERTICAL_LEFT           347
1251 #define EL_TUBE_VERTICAL_RIGHT          348
1252 #define EL_TUBE_HORIZONTAL_UP           349
1253 #define EL_TUBE_HORIZONTAL_DOWN         350
1254 #define EL_TUBE_LEFT_UP                 351
1255 #define EL_TUBE_LEFT_DOWN               352
1256 #define EL_TUBE_RIGHT_UP                353
1257 #define EL_TUBE_RIGHT_DOWN              354
1258 #define EL_SPRING                       355
1259 #define EL_TRAP                         356
1260 #define EL_DX_SUPABOMB                  357
1261
1262 #define EL_UNUSED_358                   358
1263 #define EL_UNUSED_359                   359
1264
1265 /* ---------- begin of custom elements section ----------------------------- */
1266 #define EL_CUSTOM_START                 360
1267
1268 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1269
1270 #define NUM_CUSTOM_ELEMENTS             256
1271 #define EL_CUSTOM_END                   615
1272 /* ---------- end of custom elements section ------------------------------- */
1273
1274 #define EL_EM_KEY_1                     616
1275 #define EL_EM_KEY_2                     617
1276 #define EL_EM_KEY_3                     618
1277 #define EL_EM_KEY_4                     619
1278 #define EL_ENVELOPE_1                   620
1279 #define EL_ENVELOPE_2                   621
1280 #define EL_ENVELOPE_3                   622
1281 #define EL_ENVELOPE_4                   623
1282
1283 /* ---------- begin of group elements section ------------------------------ */
1284 #define EL_GROUP_START                  624
1285
1286 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1287
1288 #define NUM_GROUP_ELEMENTS              32
1289 #define EL_GROUP_END                    655
1290 /* ---------- end of custom elements section ------------------------------- */
1291
1292 #define EL_UNKNOWN                      656
1293 #define EL_TRIGGER_ELEMENT              657
1294 #define EL_TRIGGER_PLAYER               658
1295
1296 /* SP style elements */
1297 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1298 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1299 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1300 #define EL_SP_GRAVITY_ON_PORT_UP        662
1301 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1302 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1303 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1304 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1305
1306 /* EMC style elements */
1307 #define EL_BALLOON_SWITCH_NONE          667
1308 #define EL_EMC_GATE_5                   668
1309 #define EL_EMC_GATE_6                   669
1310 #define EL_EMC_GATE_7                   670
1311 #define EL_EMC_GATE_8                   671
1312 #define EL_EMC_GATE_5_GRAY              672
1313 #define EL_EMC_GATE_6_GRAY              673
1314 #define EL_EMC_GATE_7_GRAY              674
1315 #define EL_EMC_GATE_8_GRAY              675
1316 #define EL_EMC_KEY_5                    676
1317 #define EL_EMC_KEY_6                    677
1318 #define EL_EMC_KEY_7                    678
1319 #define EL_EMC_KEY_8                    679
1320 #define EL_EMC_ANDROID                  680
1321 #define EL_EMC_GRASS                    681
1322 #define EL_EMC_MAGIC_BALL               682
1323 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1324 #define EL_EMC_MAGIC_BALL_SWITCH        684
1325 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1326 #define EL_EMC_SPRING_BUMPER            686
1327 #define EL_EMC_PLANT                    687
1328 #define EL_EMC_LENSES                   688
1329 #define EL_EMC_MAGNIFIER                689
1330 #define EL_EMC_WALL_9                   690
1331 #define EL_EMC_WALL_10                  691
1332 #define EL_EMC_WALL_11                  692
1333 #define EL_EMC_WALL_12                  693
1334 #define EL_EMC_WALL_13                  694
1335 #define EL_EMC_WALL_14                  695
1336 #define EL_EMC_WALL_15                  696
1337 #define EL_EMC_WALL_16                  697
1338 #define EL_EMC_WALL_SLIPPERY_1          698
1339 #define EL_EMC_WALL_SLIPPERY_2          699
1340 #define EL_EMC_WALL_SLIPPERY_3          700
1341 #define EL_EMC_WALL_SLIPPERY_4          701
1342 #define EL_EMC_FAKE_GRASS               702
1343 #define EL_EMC_FAKE_ACID                703
1344 #define EL_EMC_DRIPPER                  704
1345
1346 #define EL_TRIGGER_CE_VALUE             705
1347 #define EL_TRIGGER_CE_SCORE             706
1348 #define EL_CURRENT_CE_VALUE             707
1349 #define EL_CURRENT_CE_SCORE             708
1350
1351 #define EL_YAMYAM_LEFT                  709
1352 #define EL_YAMYAM_RIGHT                 710
1353 #define EL_YAMYAM_UP                    711
1354 #define EL_YAMYAM_DOWN                  712
1355
1356 #define EL_BD_EXPANDABLE_WALL           713
1357
1358 #define EL_PREV_CE_8                    714
1359 #define EL_PREV_CE_7                    715
1360 #define EL_PREV_CE_6                    716
1361 #define EL_PREV_CE_5                    717
1362 #define EL_PREV_CE_4                    718
1363 #define EL_PREV_CE_3                    719
1364 #define EL_PREV_CE_2                    720
1365 #define EL_PREV_CE_1                    721
1366 #define EL_SELF                         722
1367 #define EL_NEXT_CE_1                    723
1368 #define EL_NEXT_CE_2                    724
1369 #define EL_NEXT_CE_3                    725
1370 #define EL_NEXT_CE_4                    726
1371 #define EL_NEXT_CE_5                    727
1372 #define EL_NEXT_CE_6                    728
1373 #define EL_NEXT_CE_7                    729
1374 #define EL_NEXT_CE_8                    730
1375 #define EL_ANY_ELEMENT                  731
1376
1377 #define EL_STEEL_CHAR_START             732
1378 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1379 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1380
1381 /* (auto-generated data structure definitions included with normal chars) */
1382
1383 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1384 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1385
1386 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1387
1388 #define EL_SPERMS                       812
1389 #define EL_BULLET                       813
1390 #define EL_HEART                        814
1391 #define EL_CROSS                        815
1392 #define EL_FRANKIE                      816
1393 #define EL_SIGN_SPERMS                  817
1394 #define EL_SIGN_BULLET                  818
1395 #define EL_SIGN_HEART                   819
1396 #define EL_SIGN_CROSS                   820
1397 #define EL_SIGN_FRANKIE                 821
1398
1399 #define EL_STEEL_EXIT_CLOSED            822
1400 #define EL_STEEL_EXIT_OPEN              823
1401
1402 #define EL_DC_STEELWALL_1_LEFT          824
1403 #define EL_DC_STEELWALL_1_RIGHT         825
1404 #define EL_DC_STEELWALL_1_TOP           826
1405 #define EL_DC_STEELWALL_1_BOTTOM        827
1406 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1407 #define EL_DC_STEELWALL_1_VERTICAL      829
1408 #define EL_DC_STEELWALL_1_TOPLEFT       830
1409 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1410 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1411 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1412 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1413 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1414 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1415 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1416
1417 #define EL_DC_STEELWALL_2_LEFT          838
1418 #define EL_DC_STEELWALL_2_RIGHT         839
1419 #define EL_DC_STEELWALL_2_TOP           840
1420 #define EL_DC_STEELWALL_2_BOTTOM        841
1421 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1422 #define EL_DC_STEELWALL_2_VERTICAL      843
1423 #define EL_DC_STEELWALL_2_MIDDLE        844
1424 #define EL_DC_STEELWALL_2_SINGLE        845
1425
1426 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1427 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1428 #define EL_DC_TIMEGATE_SWITCH           848
1429 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1430
1431 #define EL_DC_LANDMINE                  850
1432
1433 #define EL_EXPANDABLE_STEELWALL            851
1434 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1435 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1436 #define EL_EXPANDABLE_STEELWALL_ANY        854
1437
1438 #define EL_EM_EXIT_CLOSED               855
1439 #define EL_EM_EXIT_OPEN                 856
1440 #define EL_EM_STEEL_EXIT_CLOSED         857
1441 #define EL_EM_STEEL_EXIT_OPEN           858
1442
1443 #define EL_DC_GATE_FAKE_GRAY            859
1444
1445 #define EL_DC_MAGIC_WALL                860
1446
1447 #define EL_QUICKSAND_FAST_EMPTY         861
1448 #define EL_QUICKSAND_FAST_FULL          862
1449
1450 #define NUM_FILE_ELEMENTS               863
1451
1452
1453 /* "real" (and therefore drawable) runtime elements */
1454 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1455
1456 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1457 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1458 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1459 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1460 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1461 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1462 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1463 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1464 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1465 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1466 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1467 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1468 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1469 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1470 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1471 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1472 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1473 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1474 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1475 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1476 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1477 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1478 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1479 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1480 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1481 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1482 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1483 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1484 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1485 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1486 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1487 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1488 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1489 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1490 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1491 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1492 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1493 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1494 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1495 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1496 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1497 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1498 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1499 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1500 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1501 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1502 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1503 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1504 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1505 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1506 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1507 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1508 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1509 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1510 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1511 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1512 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1513 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1514 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1515 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1516 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1517 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1518 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1519 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1520 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1521 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1522 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1523 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1524 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1525 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1526 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1527 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1528
1529 /* "unreal" (and therefore not drawable) runtime elements */
1530 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 72)
1531
1532 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1533 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1534 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1535 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1536 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1537 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1538 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1539 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1540 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1541 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1542 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1543 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1544 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1545 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1546 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1547 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1548 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1549 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1550 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1551 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1552 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1553 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1554 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1555 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1556
1557 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1558
1559 /* dummy elements (never used as game elements, only used as graphics) */
1560 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1561
1562 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1563 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1564 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1565 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1566 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1567 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1568 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1569 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1570 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1571 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1572 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1573 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1574 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1575 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1576 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1577 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1578 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1579 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1580 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1581 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1582 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1583 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1584 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1585 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1586 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1587
1588 /* internal elements (only used for internal purposes like copying) */
1589 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1590
1591 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1592 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1593 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1594 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1595
1596 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1597 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1598 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1599 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1600 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1601 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1602 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1603 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1604 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1605 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1606 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1607 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1608 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1609 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1610 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1611 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1612 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1613 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1614 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1615 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1616 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1617 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1618 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1619 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1620 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1621 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1622 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1623 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1624 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1625 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1626
1627 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1628 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1629 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1630 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1631
1632 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1633
1634
1635 /* values for graphics/sounds action types */
1636 #define ACTION_DEFAULT                  0
1637 #define ACTION_WAITING                  1
1638 #define ACTION_FALLING                  2
1639 #define ACTION_MOVING                   3
1640 #define ACTION_DIGGING                  4
1641 #define ACTION_SNAPPING                 5
1642 #define ACTION_COLLECTING               6
1643 #define ACTION_DROPPING                 7
1644 #define ACTION_PUSHING                  8
1645 #define ACTION_WALKING                  9
1646 #define ACTION_PASSING                  10
1647 #define ACTION_IMPACT                   11
1648 #define ACTION_BREAKING                 12
1649 #define ACTION_ACTIVATING               13
1650 #define ACTION_DEACTIVATING             14
1651 #define ACTION_OPENING                  15
1652 #define ACTION_CLOSING                  16
1653 #define ACTION_ATTACKING                17
1654 #define ACTION_GROWING                  18
1655 #define ACTION_SHRINKING                19
1656 #define ACTION_ACTIVE                   20
1657 #define ACTION_FILLING                  21
1658 #define ACTION_EMPTYING                 22
1659 #define ACTION_CHANGING                 23
1660 #define ACTION_EXPLODING                24
1661 #define ACTION_BORING                   25
1662 #define ACTION_BORING_1                 26
1663 #define ACTION_BORING_2                 27
1664 #define ACTION_BORING_3                 28
1665 #define ACTION_BORING_4                 29
1666 #define ACTION_BORING_5                 30
1667 #define ACTION_BORING_6                 31
1668 #define ACTION_BORING_7                 32
1669 #define ACTION_BORING_8                 33
1670 #define ACTION_BORING_9                 34
1671 #define ACTION_BORING_10                35
1672 #define ACTION_SLEEPING                 36
1673 #define ACTION_SLEEPING_1               37
1674 #define ACTION_SLEEPING_2               38
1675 #define ACTION_SLEEPING_3               39
1676 #define ACTION_AWAKENING                40
1677 #define ACTION_DYING                    41
1678 #define ACTION_TURNING                  42
1679 #define ACTION_TURNING_FROM_LEFT        43
1680 #define ACTION_TURNING_FROM_RIGHT       44
1681 #define ACTION_TURNING_FROM_UP          45
1682 #define ACTION_TURNING_FROM_DOWN        46
1683 #define ACTION_SMASHED_BY_ROCK          47
1684 #define ACTION_SMASHED_BY_SPRING        48
1685 #define ACTION_EATING                   49
1686 #define ACTION_TWINKLING                50
1687 #define ACTION_SPLASHING                51
1688 #define ACTION_PAGE_1                   52
1689 #define ACTION_PAGE_2                   53
1690 #define ACTION_PAGE_3                   54
1691 #define ACTION_PAGE_4                   55
1692 #define ACTION_PAGE_5                   56
1693 #define ACTION_PAGE_6                   57
1694 #define ACTION_PAGE_7                   58
1695 #define ACTION_PAGE_8                   59
1696 #define ACTION_PAGE_9                   60
1697 #define ACTION_PAGE_10                  61
1698 #define ACTION_PAGE_11                  62
1699 #define ACTION_PAGE_12                  63
1700 #define ACTION_PAGE_13                  64
1701 #define ACTION_PAGE_14                  65
1702 #define ACTION_PAGE_15                  66
1703 #define ACTION_PAGE_16                  67
1704 #define ACTION_PAGE_17                  68
1705 #define ACTION_PAGE_18                  69
1706 #define ACTION_PAGE_19                  70
1707 #define ACTION_PAGE_20                  71
1708 #define ACTION_PAGE_21                  72
1709 #define ACTION_PAGE_22                  73
1710 #define ACTION_PAGE_23                  74
1711 #define ACTION_PAGE_24                  75
1712 #define ACTION_PAGE_25                  76
1713 #define ACTION_PAGE_26                  77
1714 #define ACTION_PAGE_27                  78
1715 #define ACTION_PAGE_28                  79
1716 #define ACTION_PAGE_29                  80
1717 #define ACTION_PAGE_30                  81
1718 #define ACTION_PAGE_31                  82
1719 #define ACTION_PAGE_32                  83
1720 #define ACTION_OTHER                    84
1721
1722 #define NUM_ACTIONS                     85
1723
1724 #define ACTION_BORING_LAST              ACTION_BORING_10
1725 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1726
1727
1728 /* values for special image configuration suffixes (must match game mode) */
1729 #define GFX_SPECIAL_ARG_DEFAULT         0
1730 #define GFX_SPECIAL_ARG_TITLE_INITIAL   1
1731 #define GFX_SPECIAL_ARG_TITLE           2
1732 #define GFX_SPECIAL_ARG_MAIN            3
1733 #define GFX_SPECIAL_ARG_LEVELS          4
1734 #define GFX_SPECIAL_ARG_SCORES          5
1735 #define GFX_SPECIAL_ARG_EDITOR          6
1736 #define GFX_SPECIAL_ARG_INFO            7
1737 #define GFX_SPECIAL_ARG_SETUP           8
1738 #define GFX_SPECIAL_ARG_PLAYING         9
1739 #define GFX_SPECIAL_ARG_DOOR            10
1740 #define GFX_SPECIAL_ARG_PANEL           11
1741 #define GFX_SPECIAL_ARG_PREVIEW         12
1742 #define GFX_SPECIAL_ARG_CRUMBLED        13
1743
1744 #define NUM_SPECIAL_GFX_ARGS            14
1745
1746 /* these additional definitions are currently only used for draw offsets */
1747 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1748 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1749 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1750 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1751 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1752 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1753 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1754 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1755
1756 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1757
1758
1759 /* values for image configuration suffixes */
1760 #define GFX_ARG_X                       0
1761 #define GFX_ARG_Y                       1
1762 #define GFX_ARG_XPOS                    2
1763 #define GFX_ARG_YPOS                    3
1764 #define GFX_ARG_WIDTH                   4
1765 #define GFX_ARG_HEIGHT                  5
1766 #define GFX_ARG_VERTICAL                6
1767 #define GFX_ARG_OFFSET                  7
1768 #define GFX_ARG_XOFFSET                 8
1769 #define GFX_ARG_YOFFSET                 9
1770 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1771 #define GFX_ARG_2ND_VERTICAL            11
1772 #define GFX_ARG_2ND_OFFSET              12
1773 #define GFX_ARG_2ND_XOFFSET             13
1774 #define GFX_ARG_2ND_YOFFSET             14
1775 #define GFX_ARG_2ND_SWAP_TILES          15      
1776 #define GFX_ARG_FRAMES                  16
1777 #define GFX_ARG_FRAMES_PER_LINE         17
1778 #define GFX_ARG_START_FRAME             18
1779 #define GFX_ARG_DELAY                   19
1780 #define GFX_ARG_ANIM_MODE               20
1781 #define GFX_ARG_GLOBAL_SYNC             21
1782 #define GFX_ARG_CRUMBLED_LIKE           22
1783 #define GFX_ARG_DIGGABLE_LIKE           23
1784 #define GFX_ARG_BORDER_SIZE             24
1785 #define GFX_ARG_STEP_OFFSET             25
1786 #define GFX_ARG_STEP_DELAY              26
1787 #define GFX_ARG_DIRECTION               27
1788 #define GFX_ARG_POSITION                28
1789 #define GFX_ARG_DRAW_XOFFSET            29
1790 #define GFX_ARG_DRAW_YOFFSET            30
1791 #define GFX_ARG_DRAW_MASKED             31
1792 #define GFX_ARG_ANIM_DELAY_FIXED        32
1793 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1794 #define GFX_ARG_POST_DELAY_FIXED        34
1795 #define GFX_ARG_POST_DELAY_RANDOM       35
1796 #define GFX_ARG_NAME                    36
1797 #define GFX_ARG_SCALE_UP_FACTOR         37
1798 #define GFX_ARG_CLONE_FROM              38
1799 #define GFX_ARG_FADE_MODE               39
1800 #define GFX_ARG_FADE_DELAY              40
1801 #define GFX_ARG_POST_DELAY              41
1802 #define GFX_ARG_AUTO_DELAY              42
1803 #define GFX_ARG_ALIGN                   43
1804 #define GFX_ARG_VALIGN                  44
1805 #define GFX_ARG_SORT_PRIORITY           45
1806
1807 #define NUM_GFX_ARGS                    46
1808
1809
1810 /* values for sound configuration suffixes */
1811 #define SND_ARG_MODE_LOOP               0
1812 #define SND_ARG_VOLUME                  1
1813 #define SND_ARG_PRIORITY                2
1814
1815 #define NUM_SND_ARGS                    3
1816
1817
1818 /* values for music configuration suffixes */
1819 #define MUS_ARG_MODE_LOOP               0
1820
1821 #define NUM_MUS_ARGS                    1
1822
1823
1824 /* values for font configuration (definitions must match those from main.c) */
1825 #define FONT_INITIAL_1                  0
1826 #define FONT_INITIAL_2                  1
1827 #define FONT_INITIAL_3                  2
1828 #define FONT_INITIAL_4                  3
1829 #define FONT_TITLE_1                    4
1830 #define FONT_TITLE_2                    5
1831 #define FONT_MENU_1_ACTIVE              6
1832 #define FONT_MENU_2_ACTIVE              7
1833 #define FONT_MENU_1                     8
1834 #define FONT_MENU_2                     9
1835 #define FONT_TEXT_1_ACTIVE              10
1836 #define FONT_TEXT_2_ACTIVE              11
1837 #define FONT_TEXT_3_ACTIVE              12
1838 #define FONT_TEXT_4_ACTIVE              13
1839 #define FONT_TEXT_1                     14
1840 #define FONT_TEXT_2                     15
1841 #define FONT_TEXT_3                     16
1842 #define FONT_TEXT_4                     17
1843 #define FONT_ENVELOPE_1                 18
1844 #define FONT_ENVELOPE_2                 19
1845 #define FONT_ENVELOPE_3                 20
1846 #define FONT_ENVELOPE_4                 21
1847 #define FONT_INPUT_1_ACTIVE             22
1848 #define FONT_INPUT_2_ACTIVE             23
1849 #define FONT_INPUT_1                    24
1850 #define FONT_INPUT_2                    25
1851 #define FONT_OPTION_OFF                 26
1852 #define FONT_OPTION_ON                  27
1853 #define FONT_VALUE_1                    28
1854 #define FONT_VALUE_2                    29
1855 #define FONT_VALUE_OLD                  30
1856 #define FONT_LEVEL_NUMBER_ACTIVE        31
1857 #define FONT_LEVEL_NUMBER               32
1858 #define FONT_TAPE_RECORDER              33
1859 #define FONT_GAME_INFO                  34
1860 #define FONT_INFO_ELEMENTS              35
1861 #define FONT_INFO_LEVELSET              36
1862
1863 #define NUM_FONTS                       37
1864 #define NUM_INITIAL_FONTS               4
1865
1866 #if 0
1867 #define FONT_ACTIVE(f)                                                    \
1868         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1869          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1870          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1871          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1872          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1873          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1874          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1875          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1876          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1877          (f))
1878 #endif
1879
1880 /* values for game_status (must match special image configuration suffixes) */
1881 #define GAME_MODE_DEFAULT               0
1882 #define GAME_MODE_TITLE_INITIAL         1
1883 #define GAME_MODE_TITLE                 2
1884 #define GAME_MODE_MAIN                  3
1885 #define GAME_MODE_LEVELS                4
1886 #define GAME_MODE_SCORES                5
1887 #define GAME_MODE_EDITOR                6
1888 #define GAME_MODE_INFO                  7
1889 #define GAME_MODE_SETUP                 8
1890 #define GAME_MODE_PLAYING               9
1891 #define GAME_MODE_PSEUDO_DOOR           10
1892 #define GAME_MODE_PSEUDO_PANEL          11
1893 #define GAME_MODE_PSEUDO_PREVIEW        12
1894 #define GAME_MODE_PSEUDO_CRUMBLED       13
1895
1896 /* there are no special config file suffixes for these modes */
1897 #define GAME_MODE_PSEUDO_TYPENAME       14
1898 #define GAME_MODE_QUIT                  15
1899
1900 /* special definitions currently only used for custom artwork configuration */
1901 #define MUSIC_PREFIX_BACKGROUND         0
1902 #define NUM_MUSIC_PREFIXES              1
1903 #define MAX_LEVELS                      1000
1904
1905 /* definitions for demo animation lists */
1906 #define HELPANIM_LIST_NEXT              -1
1907 #define HELPANIM_LIST_END               -999
1908
1909
1910 /* program information and versioning definitions */
1911 #define PROGRAM_VERSION_MAJOR           3
1912 #define PROGRAM_VERSION_MINOR           2
1913 #define PROGRAM_VERSION_PATCH           4
1914 #define PROGRAM_VERSION_BUILD           0
1915
1916 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1917 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1918 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1919 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1920 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1921 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1922
1923 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1924 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1925 #define FILENAME_PREFIX                 "Rocks"
1926
1927 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1928 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1929 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1930 #define USERDATA_DIRECTORY_DOS          "userdata"
1931
1932 #if defined(PLATFORM_WIN32)
1933 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1934 #elif defined(PLATFORM_MACOSX)
1935 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1936 #elif defined(PLATFORM_UNIX)
1937 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1938 #else
1939 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1940 #endif
1941
1942 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1943 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1944 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1945 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1946
1947 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1948 ** currently supported/known file version numbers:
1949 **      1.0 (old)
1950 **      1.2 (still in use)
1951 **      1.4 (still in use)
1952 **      2.0 (actual)
1953 */
1954 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1955 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1956 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1957 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1958 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1959
1960 /* file version does not change for every program version, but is changed
1961    when new features are introduced that are incompatible with older file
1962    versions, so that they can be treated accordingly */
1963 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1964
1965 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1966 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1967 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1968 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1969 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1970
1971 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1972                                                       PROGRAM_VERSION_MINOR, \
1973                                                       PROGRAM_VERSION_PATCH, \
1974                                                       PROGRAM_VERSION_BUILD)
1975
1976 /* values for game_emulation */
1977 #define EMU_NONE                        0
1978 #define EMU_BOULDERDASH                 1
1979 #define EMU_SOKOBAN                     2
1980 #define EMU_SUPAPLEX                    3
1981
1982 /* values for level file type identifier */
1983 #define LEVEL_FILE_TYPE_UNKNOWN         0
1984 #define LEVEL_FILE_TYPE_RND             1
1985 #define LEVEL_FILE_TYPE_BD              2
1986 #define LEVEL_FILE_TYPE_EM              3
1987 #define LEVEL_FILE_TYPE_SP              4
1988 #define LEVEL_FILE_TYPE_DX              5
1989 #define LEVEL_FILE_TYPE_SB              6
1990 #define LEVEL_FILE_TYPE_DC              7
1991
1992 #define NUM_LEVEL_FILE_TYPES            8
1993
1994 /* values for game engine type identifier */
1995 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1996 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1997 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1998
1999 #define NUM_ENGINE_TYPES                3
2000
2001
2002 struct BorderInfo
2003 {
2004   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2005 };
2006
2007 struct MenuMainButtonInfo
2008 {
2009   struct MenuPosInfo name;
2010   struct MenuPosInfo levels;
2011   struct MenuPosInfo scores;
2012   struct MenuPosInfo editor;
2013   struct MenuPosInfo info;
2014   struct MenuPosInfo game;
2015   struct MenuPosInfo setup;
2016   struct MenuPosInfo quit;
2017
2018   struct MenuPosInfo prev_level;
2019   struct MenuPosInfo next_level;
2020 };
2021
2022 struct MenuMainTextInfo
2023 {
2024   struct TextPosInfo name;
2025   struct TextPosInfo levels;
2026   struct TextPosInfo scores;
2027   struct TextPosInfo editor;
2028   struct TextPosInfo info;
2029   struct TextPosInfo game;
2030   struct TextPosInfo setup;
2031   struct TextPosInfo quit;
2032
2033   struct TextPosInfo first_level;
2034   struct TextPosInfo last_level;
2035   struct TextPosInfo level_number;
2036   struct TextPosInfo level_info_1;
2037   struct TextPosInfo level_info_2;
2038   struct TextPosInfo level_name;
2039   struct TextPosInfo level_author;
2040   struct TextPosInfo level_year;
2041   struct TextPosInfo level_imported_from;
2042   struct TextPosInfo level_imported_by;
2043   struct TextPosInfo level_tested_by;
2044   struct TextPosInfo title_1;
2045   struct TextPosInfo title_2;
2046   struct TextPosInfo title_3;
2047 };
2048
2049 struct MenuMainInputInfo
2050 {
2051   struct TextPosInfo name;
2052 };
2053
2054 struct MenuMainInfo
2055 {
2056   struct MenuMainButtonInfo button;
2057   struct MenuMainTextInfo text;
2058   struct MenuMainInputInfo input;
2059 };
2060
2061 struct TitleFadingInfo
2062 {
2063   int fade_mode;
2064   int fade_delay;
2065   int post_delay;
2066   int auto_delay;
2067 };
2068
2069 struct TitleMessageInfo
2070 {
2071   int x, y;
2072   int width, height;
2073   int chars, lines;
2074   int align, valign;
2075   int font;
2076   boolean autowrap;
2077   boolean centered;
2078   boolean parse_comments;
2079   int sort_priority;
2080
2081   int fade_mode;
2082   int fade_delay;
2083   int post_delay;
2084   int auto_delay;
2085 };
2086
2087 struct MenuInfo
2088 {
2089   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2090   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2091   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2092   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2093
2094   int scrollbar_xoffset;
2095
2096   int list_size[NUM_SPECIAL_GFX_ARGS];
2097
2098   struct TitleFadingInfo enter_menu;
2099   struct TitleFadingInfo leave_menu;
2100   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2101   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2102
2103   int sound[NUM_SPECIAL_GFX_ARGS];
2104   int music[NUM_SPECIAL_GFX_ARGS];
2105
2106   struct MenuMainInfo main;
2107 };
2108
2109 struct DoorInfo
2110 {
2111   int width;
2112   int height;
2113   int step_offset;
2114   int step_delay;
2115   int anim_mode;
2116 };
2117
2118 struct PreviewInfo
2119 {
2120   int x, y;
2121   int align, valign;
2122   int xsize, ysize;
2123   int xoffset, yoffset;
2124   int tile_size;
2125   int step_offset;
2126   int step_delay;
2127   int anim_mode;
2128 };
2129
2130 struct HiScore
2131 {
2132   char Name[MAX_PLAYER_NAME_LEN + 1];
2133   int Score;
2134 };
2135
2136 struct Content
2137 {
2138   int e[3][3];
2139 };
2140
2141 struct EnvelopeInfo
2142 {
2143   int xsize;
2144   int ysize;
2145
2146   boolean autowrap;
2147   boolean centered;
2148
2149   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2150 };
2151
2152 struct LevelSetInfo
2153 {
2154   int music[MAX_LEVELS];
2155 };
2156
2157 struct LevelFileInfo
2158 {
2159   int nr;
2160   int type;
2161   boolean packed;
2162   char *basename;
2163   char *filename;
2164 };
2165
2166 struct DateInfo
2167 {
2168   int year;
2169   int month;
2170   int day;
2171 };
2172
2173 struct LevelInfo
2174 {
2175   struct LevelFileInfo file_info;
2176
2177   int game_engine_type;
2178
2179   /* level stored in native format for the alternative native game engines */
2180   struct LevelInfo_EM *native_em_level;
2181
2182   int file_version;     /* file format version the level is stored with    */
2183   int game_version;     /* game release version the level was created with */
2184
2185   struct DateInfo creation_date;
2186
2187   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2188   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2189   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2190
2191   int fieldx, fieldy;
2192
2193   int time;                             /* available time (seconds) */
2194   int gems_needed;
2195
2196   char name[MAX_LEVEL_NAME_LEN + 1];
2197   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2198
2199   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2200
2201   int score[LEVEL_SCORE_ELEMENTS];
2202
2203   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2204   int num_yamyam_contents;
2205
2206   int amoeba_speed;
2207   int amoeba_content;
2208
2209   int game_of_life[4];
2210   int biomaze[4];
2211
2212   int time_magic_wall;
2213   int time_wheel;
2214   int time_light;
2215   int time_timegate;
2216
2217   int shield_normal_time;
2218   int shield_deadly_time;
2219
2220   int extra_time;
2221   int time_orb_time;
2222
2223   int extra_time_score;
2224
2225   int start_element[MAX_PLAYERS];
2226   boolean use_start_element[MAX_PLAYERS];
2227
2228   int artwork_element[MAX_PLAYERS];
2229   boolean use_artwork_element[MAX_PLAYERS];
2230
2231   int explosion_element[MAX_PLAYERS];
2232   boolean use_explosion_element[MAX_PLAYERS];
2233
2234   /* values for the new EMC elements */
2235   int android_move_time;
2236   int android_clone_time;
2237   boolean ball_random;
2238   boolean ball_state_initial;
2239   int ball_time;
2240   int lenses_score;
2241   int magnify_score;
2242   int slurp_score;
2243   int lenses_time;
2244   int magnify_time;
2245   int wind_direction_initial;
2246
2247   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2248   int num_ball_contents;
2249
2250   int num_android_clone_elements;
2251   int android_clone_element[MAX_ANDROID_ELEMENTS];
2252
2253   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2254   int dont_collide_with_bits;   /* bitfield to store property for elements */
2255
2256   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2257   boolean initial_player_gravity[MAX_PLAYERS];
2258
2259   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2260   boolean use_spring_bug;       /* for compatibility with old levels */
2261   boolean use_time_orb_bug;     /* for compatibility with old levels */
2262   boolean instant_relocation;   /* no visual delay when relocating player */
2263   boolean shifted_relocation;   /* no level centering when relocating player */
2264   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2265   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2266
2267   boolean continuous_snapping;  /* repeated snapping without releasing key */
2268   boolean block_snap_field;     /* snapping blocks field to show animation */
2269   boolean block_last_field;     /* player blocks previous field while moving */
2270   boolean sp_block_last_field;  /* player blocks previous field while moving */
2271
2272   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2273   int use_step_counter;         /* count steps instead of seconds for level */
2274
2275   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2276
2277   boolean use_custom_template;  /* use custom properties from template file */
2278
2279   boolean no_valid_file;        /* set when level file missing or invalid */
2280
2281   boolean changed;              /* set when level was changed in the editor */
2282 };
2283
2284 struct GlobalInfo
2285 {
2286   char *autoplay_leveldir;
2287   int autoplay_level[MAX_TAPES_PER_SET];
2288   boolean autoplay_all;
2289
2290   char *convert_leveldir;
2291   int convert_level_nr;
2292
2293   int num_toons;
2294
2295   float frames_per_second;
2296   boolean fps_slowdown;
2297   int fps_slowdown_factor;
2298 };
2299
2300 struct ElementChangeInfo
2301 {
2302   boolean can_change;           /* use or ignore this change info */
2303
2304   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2305
2306   int trigger_player;           /* player triggering change */
2307   int trigger_side;             /* side triggering change */
2308   int trigger_page;             /* page triggering change */
2309
2310   int target_element;           /* target element after change */
2311
2312   int delay_fixed;              /* added frame delay before changed (fixed) */
2313   int delay_random;             /* added frame delay before changed (random) */
2314   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2315
2316   int trigger_element;          /* element triggering change */
2317
2318   struct Content target_content;/* elements for extended change target */
2319   boolean use_target_content;   /* use extended change target */
2320   boolean only_if_complete;     /* only use complete target content */
2321   boolean use_random_replace;   /* use random value for replacing elements */
2322   int random_percentage;        /* random value for replacing elements */
2323   int replace_when;             /* type of elements that can be replaced */
2324
2325   boolean explode;              /* explode instead of change */
2326
2327   boolean has_action;           /* execute action on specified condition */
2328   int action_type;              /* type of action */
2329   int action_mode;              /* mode of action */
2330   int action_arg;               /* parameter of action */
2331
2332   /* ---------- internal values used at runtime when playing ---------- */
2333
2334   /* functions that are called before, while and after the change of an
2335      element -- currently only used for non-custom elements */
2336   void (*pre_change_function)(int x, int y);
2337   void (*change_function)(int x, int y);
2338   void (*post_change_function)(int x, int y);
2339
2340   short actual_trigger_element; /* element that actually triggered change */
2341   int actual_trigger_side;      /* element side that triggered the change */
2342   int actual_trigger_player;    /* player which actually triggered change */
2343   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2344   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2345
2346   boolean can_change_or_has_action;     /* can_change | has_action */
2347
2348   /* ---------- internal values used in level editor ---------- */
2349
2350   int direct_action;            /* change triggered by actions on element */
2351   int other_action;             /* change triggered by other element actions */
2352 };
2353
2354 struct ElementGroupInfo
2355 {
2356   int num_elements;                     /* number of elements in this group */
2357   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2358
2359   int choice_mode;              /* how to choose element from group */
2360
2361   /* ---------- internal values used at runtime when playing ---------- */
2362
2363   /* the following is the same as above, but with recursively resolved group
2364      elements (group elements may also contain further group elements!) */
2365   int num_elements_resolved;
2366   short element_resolved[NUM_FILE_ELEMENTS];
2367
2368   int choice_pos;               /* current element choice position */
2369 };
2370
2371 struct ElementNameInfo
2372 {
2373   /* ---------- token and description strings ---------- */
2374
2375   char *token_name;             /* element token used in config files */
2376   char *class_name;             /* element class used in config files */
2377   char *editor_description;     /* pre-defined description for level editor */
2378 };
2379
2380 struct ElementInfo
2381 {
2382   /* ---------- token and description strings ---------- */
2383
2384   char *token_name;             /* element token used in config files */
2385   char *class_name;             /* element class used in config files */
2386   char *editor_description;     /* pre-defined description for level editor */
2387   char *custom_description;     /* alternative description from config file */
2388   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2389
2390   /* ---------- graphic and sound definitions ---------- */
2391
2392   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2393   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2394                                 /* special graphics for left/right/up/down */
2395
2396   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2397   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2398                                 /* crumbled graphics for left/right/up/down */
2399
2400   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2401                                 /* special graphics for certain screens */
2402
2403   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2404
2405   /* ---------- special element property values ---------- */
2406
2407   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2408
2409   boolean use_gfx_element;      /* use custom graphic element */
2410   int gfx_element;              /* optional custom graphic element */
2411
2412   int access_direction;         /* accessible from which direction */
2413
2414   int collect_score_initial;    /* initial score value for collecting */
2415   int collect_count_initial;    /* initial count value for collecting */
2416
2417   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2418   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2419   boolean use_last_ce_value;    /* use value from element before change */
2420
2421   int push_delay_fixed;         /* constant delay before pushing */
2422   int push_delay_random;        /* additional random delay before pushing */
2423   int drop_delay_fixed;         /* constant delay after dropping */
2424   int drop_delay_random;        /* additional random delay after dropping */
2425   int move_delay_fixed;         /* constant delay after moving */
2426   int move_delay_random;        /* additional random delay after moving */
2427
2428   int move_pattern;             /* direction movable element moves to */
2429   int move_direction_initial;   /* initial direction element moves to */
2430   int move_stepsize;            /* step size element moves with */
2431
2432   int move_enter_element;       /* element that can be entered (and removed) */
2433   int move_leave_element;       /* element that can be left behind */
2434   int move_leave_type;          /* change (limited) or leave (unlimited) */
2435
2436   int slippery_type;            /* how/where other elements slip away */
2437
2438   struct Content content;       /* new elements after explosion */
2439
2440   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2441   int explosion_delay;          /* duration of explosion of this element */
2442   int ignition_delay;           /* delay for explosion by other explosion */
2443
2444   struct ElementChangeInfo *change_page; /* actual list of change pages */
2445   struct ElementChangeInfo *change;      /* pointer to current change page */
2446
2447   int num_change_pages;         /* actual number of change pages */
2448   int current_change_page;      /* currently edited change page */
2449
2450   struct ElementGroupInfo *group;       /* pointer to element group info */
2451
2452   /* ---------- internal values used at runtime when playing ---------- */
2453
2454   boolean has_change_event[NUM_CHANGE_EVENTS];
2455
2456   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2457   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2458
2459   boolean in_group[NUM_GROUP_ELEMENTS];
2460
2461   int collect_score;            /* runtime score value for collecting */
2462
2463   /* ---------- internal values used in level editor ---------- */
2464
2465   int access_type;              /* walkable or passable */
2466   int access_layer;             /* accessible over/inside/under */
2467   int access_protected;         /* protection against deadly elements */
2468   int walk_to_action;           /* diggable/collectible/pushable */
2469   int smash_targets;            /* can smash player/enemies/everything */
2470   int deadliness;               /* deadly when running/colliding/touching */
2471
2472   boolean can_explode_by_fire;  /* element explodes by fire */
2473   boolean can_explode_smashed;  /* element explodes when smashed */
2474   boolean can_explode_impact;   /* element explodes on impact */
2475
2476   boolean modified_settings;    /* set for all modified custom elements */
2477 };
2478
2479 struct FontInfo
2480 {
2481   char *token_name;             /* font token used in config files */
2482
2483   int graphic;                  /* default graphic for this font */
2484   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2485                                 /* special graphics for certain screens */
2486   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2487                                 /* internal bitmap ID for special graphics */
2488 };
2489
2490 struct GraphicInfo
2491 {
2492   Bitmap *bitmap;
2493   int src_image_width;          /* scaled bitmap size, but w/o small images */
2494   int src_image_height;         /* scaled bitmap size, but w/o small images */
2495
2496   int src_x, src_y;             /* start position of animation frames */
2497   int width, height;            /* width/height of each animation frame */
2498
2499   int offset_x, offset_y;       /* x/y offset to next animation frame */
2500   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2501
2502   boolean double_movement;      /* animation has second movement tile */
2503   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2504
2505   int anim_frames;
2506   int anim_frames_per_line;
2507   int anim_start_frame;
2508   int anim_delay;               /* important: delay of 1 means "no delay"! */
2509   int anim_mode;
2510
2511   boolean anim_global_sync;
2512
2513   int crumbled_like;            /* element for cloning crumble graphics */
2514   int diggable_like;            /* element for cloning digging graphics */
2515
2516   int border_size;              /* border size for "crumbled" graphics */
2517
2518   int scale_up_factor;          /* optional factor for scaling image up */
2519
2520   int clone_from;               /* graphic for cloning *all* settings */
2521
2522   int anim_delay_fixed;         /* optional delay values for bored and   */
2523   int anim_delay_random;        /* sleeping player animations (animation */
2524   int post_delay_fixed;         /* intervall and following pause before  */
2525   int post_delay_random;        /* next intervall (bored animation only) */
2526
2527   int step_offset;              /* optional step offset of toon animations */
2528   int step_delay;               /* optional step delay of toon animations */
2529
2530   int draw_xoffset;             /* optional offset for drawing font chars */
2531   int draw_yoffset;             /* optional offset for drawing font chars */
2532
2533   int draw_masked;              /* optional setting for drawing envelope gfx */
2534
2535   int fade_mode;                /* optional setting for drawing title screens */
2536   int fade_delay;               /* optional setting for drawing title screens */
2537   int post_delay;               /* optional setting for drawing title screens */
2538   int auto_delay;               /* optional setting for drawing title screens */
2539   int align, valign;            /* optional setting for drawing title screens */
2540   int sort_priority;            /* optional setting for drawing title screens */
2541
2542   boolean use_image_size;       /* use image size as default width and height */
2543
2544 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2545   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2546   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2547 #endif
2548 };
2549
2550 struct SoundInfo
2551 {
2552   boolean loop;
2553   int volume;
2554   int priority;
2555 };
2556
2557 struct MusicInfo
2558 {
2559   boolean loop;
2560 };
2561
2562 struct MusicPrefixInfo
2563 {
2564   char *prefix;
2565   boolean is_loop_music;
2566 };
2567
2568 struct MusicFileInfo
2569 {
2570   char *basename;
2571
2572   char *title_header;
2573   char *artist_header;
2574   char *album_header;
2575   char *year_header;
2576
2577   char *title;
2578   char *artist;
2579   char *album;
2580   char *year;
2581
2582   int music;
2583
2584   boolean is_sound;
2585
2586   struct MusicFileInfo *next;
2587 };
2588
2589 struct ElementActionInfo
2590 {
2591   char *suffix;
2592   int value;
2593   boolean is_loop_sound;
2594 };
2595
2596 struct ElementDirectionInfo
2597 {
2598   char *suffix;
2599   int value;
2600 };
2601
2602 struct SpecialSuffixInfo
2603 {
2604   char *suffix;
2605   int value;
2606 };
2607
2608 struct HelpAnimInfo
2609 {
2610   int element;
2611   int action;
2612   int direction;
2613
2614   int delay;
2615 };
2616
2617
2618 extern Bitmap                  *bitmap_db_cross;
2619 extern Bitmap                  *bitmap_db_field;
2620 extern Bitmap                  *bitmap_db_panel;
2621 extern Bitmap                  *bitmap_db_door;
2622 extern Pixmap                   tile_clipmask[];
2623 extern DrawBuffer              *fieldbuffer;
2624 extern DrawBuffer              *drawto_field;
2625
2626 extern int                      game_status;
2627 extern boolean                  level_editor_test_game;
2628 extern boolean                  network_playing;
2629
2630 #if defined(TARGET_SDL)
2631 extern boolean                  network_server;
2632 extern SDL_Thread              *server_thread;
2633 #endif
2634
2635 extern int                      key_joystick_mapping;
2636
2637 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2638 extern int                      redraw_x1, redraw_y1;
2639
2640 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2641 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2642 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2643 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2644 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2645 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2646 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2647 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2648 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2649 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2650 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2651 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2652 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2653 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2654 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2655 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2656 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2657 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2658 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2659 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2660 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2661 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2662 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2663 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2664 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2665 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2666 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2667
2668 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2669 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2670 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2671 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2672 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2673
2674 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2675 extern int                      ActiveFont[NUM_FONTS];
2676
2677 extern int                      lev_fieldx, lev_fieldy;
2678 extern int                      scroll_x, scroll_y;
2679
2680 extern int                      FX, FY;
2681 extern int                      ScrollStepSize;
2682 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2683 extern int                      BorderElement;
2684 extern int                      GameFrameDelay;
2685 extern int                      FfwdFrameDelay;
2686 extern int                      BX1, BY1;
2687 extern int                      BX2, BY2;
2688 extern int                      SBX_Left, SBX_Right;
2689 extern int                      SBY_Upper, SBY_Lower;
2690 extern int                      ZX, ZY;
2691 extern int                      ExitX, ExitY;
2692 extern int                      AllPlayersGone;
2693
2694 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2695
2696 extern boolean                  network_player_action_received;
2697
2698 extern int                      graphics_action_mapping[];
2699
2700 extern struct LevelSetInfo      levelset;
2701 extern struct LevelInfo         level, level_template;
2702 extern struct HiScore           highscore[];
2703 extern struct TapeInfo          tape;
2704 extern struct GlobalInfo        global;
2705 extern struct BorderInfo        border;
2706 extern struct TitleFadingInfo   fading;
2707 extern struct TitleFadingInfo   fading_none;
2708 extern struct TitleFadingInfo   title_initial_default;
2709 extern struct TitleFadingInfo   title_default;
2710 extern struct TitleMessageInfo  titlemessage_initial_default;
2711 extern struct TitleMessageInfo  titlemessage_initial[];
2712 extern struct TitleMessageInfo  titlemessage_default;
2713 extern struct TitleMessageInfo  titlemessage[];
2714 extern struct TitleMessageInfo  readme;
2715 extern struct MenuInfo          menu;
2716 extern struct DoorInfo          door_1, door_2;
2717 extern struct PreviewInfo       preview;
2718 extern struct ElementInfo       element_info[];
2719 extern struct ElementNameInfo   element_name_info[];
2720 extern struct ElementActionInfo element_action_info[];
2721 extern struct ElementDirectionInfo element_direction_info[];
2722 extern struct SpecialSuffixInfo special_suffix_info[];
2723 extern struct TokenIntPtrInfo   image_config_vars[];
2724 extern struct FontInfo          font_info[];
2725 extern struct MusicPrefixInfo   music_prefix_info[];
2726 extern struct GraphicInfo      *graphic_info;
2727 extern struct SoundInfo        *sound_info;
2728 extern struct MusicInfo        *music_info;
2729 extern struct MusicFileInfo    *music_file_info;
2730 extern struct HelpAnimInfo     *helpanim_info;
2731 extern SetupFileHash           *helptext_info;
2732 extern struct ConfigTypeInfo    image_config_suffix[];
2733 extern struct ConfigTypeInfo    sound_config_suffix[];
2734 extern struct ConfigTypeInfo    music_config_suffix[];
2735 extern struct ConfigInfo        image_config[];
2736 extern struct ConfigInfo        sound_config[];
2737 extern struct ConfigInfo        music_config[];
2738 extern struct ConfigInfo        helpanim_config[];
2739 extern struct ConfigInfo        helptext_config[];
2740
2741 #endif  /* MAIN_H */