rnd-20051120-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED           (-1)
33 #define IMG_EMPTY               IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40 #define MUS_UNDEFINED           (-1)
41
42 #define WIN_XSIZE               672
43 #define WIN_YSIZE               560
44
45 #define SCR_FIELDX              17
46 #define SCR_FIELDY              17
47 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX          3
50 #define MIN_LEV_FIELDY          3
51 #define STD_LEV_FIELDX          64
52 #define STD_LEV_FIELDY          32
53 #define MAX_LEV_FIELDX          128
54 #define MAX_LEV_FIELDY          128
55
56 #define SCREENX(a)              ((a) - scroll_x)
57 #define SCREENY(a)              ((a) - scroll_y)
58 #define LEVELX(a)               ((a) + scroll_x)
59 #define LEVELY(a)               ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE             0
66 #define EP_COLLECTIBLE_ONLY     1
67 #define EP_DONT_RUN_INTO        2
68 #define EP_DONT_COLLIDE_WITH    3
69 #define EP_DONT_TOUCH           4
70 #define EP_INDESTRUCTIBLE       5
71 #define EP_SLIPPERY             6
72 #define EP_CAN_CHANGE           7
73 #define EP_CAN_MOVE             8
74 #define EP_CAN_FALL             9
75 #define EP_CAN_SMASH_PLAYER     10
76 #define EP_CAN_SMASH_ENEMIES    11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_EXPLODES_BY_FIRE     13
79 #define EP_EXPLODES_SMASHED     14
80 #define EP_EXPLODES_IMPACT      15
81 #define EP_WALKABLE_OVER        16
82 #define EP_WALKABLE_INSIDE      17
83 #define EP_WALKABLE_UNDER       18
84 #define EP_PASSABLE_OVER        19
85 #define EP_PASSABLE_INSIDE      20
86 #define EP_PASSABLE_UNDER       21
87 #define EP_DROPPABLE            22
88 #define EP_EXPLODES_1X1_OLD     23
89 #define EP_PUSHABLE             24
90 #define EP_EXPLODES_CROSS_OLD   25
91 #define EP_PROTECTED            26
92 #define EP_CAN_MOVE_INTO_ACID   27
93 #define EP_THROWABLE            28
94 #define EP_CAN_EXPLODE          29
95 #define EP_GRAVITY_REACHABLE    30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER               32
99 #define EP_CAN_PASS_MAGIC_WALL  33
100 #define EP_SWITCHABLE           34
101 #define EP_BD_ELEMENT           35
102 #define EP_SP_ELEMENT           36
103 #define EP_SB_ELEMENT           37
104 #define EP_GEM                  38
105 #define EP_FOOD_DARK_YAMYAM     39
106 #define EP_FOOD_PENGUIN         40
107 #define EP_FOOD_PIG             41
108 #define EP_HISTORIC_WALL        42
109 #define EP_HISTORIC_SOLID       43
110 #define EP_CLASSIC_ENEMY        44
111 #define EP_BELT                 45
112 #define EP_BELT_ACTIVE          46
113 #define EP_BELT_SWITCH          47
114 #define EP_TUBE                 48
115 #define EP_KEYGATE              49
116 #define EP_AMOEBOID             50
117 #define EP_AMOEBALIVE           51
118 #define EP_HAS_CONTENT          52
119 #define EP_CAN_TURN_EACH_MOVE   53
120 #define EP_CAN_GROW             54
121 #define EP_ACTIVE_BOMB          55
122 #define EP_INACTIVE             56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL     57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED         58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER      59
132 #define EP_ACCESSIBLE_INSIDE    60
133 #define EP_ACCESSIBLE_UNDER     61
134 #define EP_WALKABLE             62
135 #define EP_PASSABLE             63
136 #define EP_ACCESSIBLE           64
137 #define EP_COLLECTIBLE          65
138 #define EP_SNAPPABLE            66
139 #define EP_WALL                 67
140 #define EP_SOLID_FOR_PUSHING    68
141 #define EP_DRAGONFIRE_PROOF     69
142 #define EP_EXPLOSION_PROOF      70
143 #define EP_CAN_SMASH            71
144 #define EP_EXPLODES_3X3_OLD     72
145 #define EP_CAN_EXPLODE_BY_FIRE  73
146 #define EP_CAN_EXPLODE_SMASHED  74
147 #define EP_CAN_EXPLODE_IMPACT   75
148 #define EP_SP_PORT              76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153
154 /* values for internal purpose only (level editor) */
155 #define EP_WALK_TO_OBJECT       81
156 #define EP_DEADLY               82
157
158 #define NUM_ELEMENT_PROPERTIES  83
159
160 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
161 #define EP_BITFIELD_BASE        0
162
163 #define EP_BITMASK_DEFAULT      0
164
165 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
166 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
167 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
168 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
169                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
170                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
171
172
173 /* values for change events for custom elements (stored in level file) */
174 #define CE_DELAY                0
175 #define CE_TOUCHED_BY_PLAYER    1
176 #define CE_PRESSED_BY_PLAYER    2
177 #define CE_PUSHED_BY_PLAYER     3
178 #define CE_DROPPED_BY_PLAYER    4
179 #define CE_HITTING_SOMETHING    5
180 #define CE_IMPACT               6
181 #define CE_SMASHED              7
182 #define CE_TOUCHING_X           8
183 #define CE_CHANGE_OF_X          9
184 #define CE_EXPLOSION_OF_X       10
185 #define CE_PLAYER_TOUCHES_X     11
186 #define CE_PLAYER_PRESSES_X     12
187 #define CE_PLAYER_PUSHES_X      13
188 #define CE_PLAYER_COLLECTS_X    14
189 #define CE_PLAYER_DROPS_X       15
190 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
191 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
192 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
193 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
194 #define CE_PLAYER_DIGS_X        20
195 #define CE_ENTERED_BY_PLAYER    21
196 #define CE_LEFT_BY_PLAYER       22
197 #define CE_PLAYER_ENTERS_X      23
198 #define CE_PLAYER_LEAVES_X      24
199 #define CE_SWITCHED             25
200 #define CE_SWITCH_OF_X          26
201 #define CE_HIT_BY_SOMETHING     27
202 #define CE_HITTING_X            28
203 #define CE_HIT_BY_X             29
204 #define CE_BLOCKED              30
205
206 #define NUM_CHANGE_EVENTS       31
207
208 #define CE_BITMASK_DEFAULT      0
209
210 #if 1
211
212 #define CH_EVENT_VAR(e,c)       (element_info[e].change->has_event[c])
213 #define CH_ANY_EVENT_VAR(e,c)   (element_info[e].has_change_event[c])
214
215 #define PAGE_HAS_CHANGE_EVENT(p,c)  ((p)->has_event[c])
216 #define HAS_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&            \
217                                      CH_EVENT_VAR(e,c))
218 #define HAS_ANY_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&            \
219                                      CH_ANY_EVENT_VAR(e,c))
220
221 #define SET_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?             \
222                                      CH_EVENT_VAR(e,c) = (v) : 0)
223 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?             \
224                                      CH_ANY_EVENT_VAR(e,c) = (v) : 0)
225
226 #else
227
228 #define CH_EVENT_BIT(c)         (1 << (c))
229 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
230 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
231
232 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
233                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
234 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
235                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
236 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
237                                  ((v) ?                                   \
238                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
239                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
240 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?               \
241                                ((v) ?                                     \
242                                 (CH_ANY_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
243                                 (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
244 #endif
245
246 /* values for change side for custom elements */
247 #define CH_SIDE_NONE            MV_NO_MOVING
248 #define CH_SIDE_LEFT            MV_LEFT
249 #define CH_SIDE_RIGHT           MV_RIGHT
250 #define CH_SIDE_TOP             MV_UP
251 #define CH_SIDE_BOTTOM          MV_DOWN
252 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
253 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
254 #define CH_SIDE_ANY             MV_ANY_DIRECTION
255
256 /* values for change player for custom elements */
257 #define CH_PLAYER_NONE          0
258 #define CH_PLAYER_1             (1 << 0)
259 #define CH_PLAYER_2             (1 << 1)
260 #define CH_PLAYER_3             (1 << 2)
261 #define CH_PLAYER_4             (1 << 3)
262 #define CH_PLAYER_ANY           (CH_PLAYER_1 | \
263                                  CH_PLAYER_2 | \
264                                  CH_PLAYER_3 | \
265                                  CH_PLAYER_4)
266 #define CH_PLAYER_TRIGGER       (1 << 4)
267
268 /* values for change page for custom elements */
269 #define CH_PAGE_ANY_FILE        (0xff)
270 #define CH_PAGE_ANY             (0xffffffff)
271
272 /* values for change power for custom elements */
273 #define CP_WHEN_EMPTY           0
274 #define CP_WHEN_DIGGABLE        1
275 #define CP_WHEN_DESTRUCTIBLE    2
276 #define CP_WHEN_COLLECTIBLE     3
277 #define CP_WHEN_REMOVABLE       4
278 #define CP_WHEN_WALKABLE        5
279
280 /* values for change actions for custom elements */
281 #define CA_NO_ACTION            0
282 #define CA_EXIT_PLAYER          1
283 #define CA_KILL_PLAYER          2
284 #define CA_RESTART_LEVEL        3
285 #define CA_SHOW_ENVELOPE        4
286 #define CA_ADD_KEY              5
287 #define CA_DEL_KEY              6
288 #define CA_SET_PLAYER_SPEED     7
289 #define CA_SET_GEMS             8
290 #define CA_SET_SCORE            9
291 #define CA_SET_TIME             10
292 #define CA_SET_COUNTER          11
293 #define CA_SET_DYNABOMB_NUMBER  12
294 #define CA_SET_DYNABOMB_SIZE    13
295 #define CA_SET_DYNABOMB_POWER   14
296 #define CA_TOGGLE_PLAYER_GRAVITY  15
297 #define CA_ENABLE_PLAYER_GRAVITY  16
298 #define CA_DISABLE_PLAYER_GRAVITY 17
299
300 /* values for change action mode for custom elements */
301 #define CA_MODE_UNDEFINED       0
302 #define CA_MODE_ADD             1
303 #define CA_MODE_SUBTRACT        2
304 #define CA_MODE_MULTIPLY        3
305 #define CA_MODE_DIVIDE          4
306 #define CA_MODE_SET             5
307
308 /* values for change action parameters for custom elements */
309 #define CA_ARG_0                0
310 #define CA_ARG_1                1
311 #define CA_ARG_2                2
312 #define CA_ARG_3                3
313 #define CA_ARG_4                4
314 #define CA_ARG_5                5
315 #define CA_ARG_6                6
316 #define CA_ARG_7                7
317 #define CA_ARG_8                8
318 #define CA_ARG_9                9
319 #define CA_ARG_10               10
320 #define CA_ARG_20               20
321 #define CA_ARG_25               25
322 #define CA_ARG_50               50
323 #define CA_ARG_100              100
324 #define CA_ARG_1000             1000
325 #define CA_ARG_PLAYER           20000
326 #define CA_ARG_PLAYER_HEADLINE  (CA_ARG_PLAYER + 0)
327 #define CA_ARG_PLAYER_1         (CA_ARG_PLAYER + CH_PLAYER_1)
328 #define CA_ARG_PLAYER_2         (CA_ARG_PLAYER + CH_PLAYER_2)
329 #define CA_ARG_PLAYER_3         (CA_ARG_PLAYER + CH_PLAYER_3)
330 #define CA_ARG_PLAYER_4         (CA_ARG_PLAYER + CH_PLAYER_4)
331 #define CA_ARG_PLAYER_ANY       (CA_ARG_PLAYER + CH_PLAYER_ANY)
332 #define CA_ARG_PLAYER_TRIGGER   (CA_ARG_PLAYER + CH_PLAYER_TRIGGER)
333 #define CA_ARG_NUMBER           30000
334 #define CA_ARG_NUMBER_HEADLINE  (CA_ARG_NUMBER + 0)
335 #define CA_ARG_NUMBER_MIN       (CA_ARG_NUMBER + 1)
336 #define CA_ARG_NUMBER_MAX       (CA_ARG_NUMBER + 2)
337 #define CA_ARG_NUMBER_NORMAL    (CA_ARG_NUMBER + 3)
338 #define CA_ARG_NUMBER_RESET     (CA_ARG_NUMBER + 4)
339 #define CA_ARG_NUMBER_COUNT     (CA_ARG_NUMBER + 5)
340 #define CA_ARG_UNDEFINED        30999
341
342 /* values for custom move patterns (bits 0 - 3: basic move directions) */
343 #define MV_BIT_TOWARDS_PLAYER   4
344 #define MV_BIT_AWAY_FROM_PLAYER 5
345 #define MV_BIT_ALONG_LEFT_SIDE  6
346 #define MV_BIT_ALONG_RIGHT_SIDE 7
347 #define MV_BIT_TURNING_LEFT     8
348 #define MV_BIT_TURNING_RIGHT    9
349 #define MV_BIT_WHEN_PUSHED      10
350 #define MV_BIT_MAZE_RUNNER      11
351 #define MV_BIT_MAZE_HUNTER      12
352 #define MV_BIT_WHEN_DROPPED     13
353 #define MV_BIT_TURNING_LEFT_RIGHT 14
354 #define MV_BIT_TURNING_RIGHT_LEFT 15
355 #define MV_BIT_TURNING_RANDOM   16
356
357 /* values for custom move patterns */
358 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
359 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
360 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
361 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
362 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
363 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
364 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
365 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
366 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
367 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
368 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
369 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
370 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
371 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
372
373 /* values for initial move direction (bits 0 - 3: basic move directions) */
374 #define MV_START_BIT_PREVIOUS   4
375
376 /* values for initial move direction */
377 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
378 #define MV_START_LEFT           (MV_LEFT)
379 #define MV_START_RIGHT          (MV_RIGHT)
380 #define MV_START_UP             (MV_UP)
381 #define MV_START_DOWN           (MV_DOWN)
382 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
383 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
384
385 /* values for elements left behind by custom elements */
386 #define LEAVE_TYPE_UNLIMITED    0
387 #define LEAVE_TYPE_LIMITED      1
388
389 /* values for slippery property for custom elements */
390 #define SLIPPERY_ANY_RANDOM     0
391 #define SLIPPERY_ANY_LEFT_RIGHT 1
392 #define SLIPPERY_ANY_RIGHT_LEFT 2
393 #define SLIPPERY_ONLY_LEFT      3
394 #define SLIPPERY_ONLY_RIGHT     4
395
396 /* values for explosion type for custom elements */
397 #define EXPLODES_3X3            0
398 #define EXPLODES_1X1            1
399 #define EXPLODES_CROSS          2
400
401 /* macros for configurable properties */
402 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
403 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
404 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
405 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
406 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
407 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
408 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
409 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
410 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
411 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
412 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
413 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
414 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
415 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
416 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
417 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
418 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
419 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
420 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
421 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
422 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
423 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
424 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
425 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
426 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
427 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
428 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
429 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
430 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
431 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
432 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
433
434 /* macros for special configurable properties */
435 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
436
437 /* macros for special graphics properties */
438 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
439
440 /* macros for pre-defined properties */
441 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
442 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
443 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
444 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
445 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
446 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
447 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
448 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
449 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
450 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
451 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
452 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
453 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
454 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
455 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
456 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
457 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
458 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
459 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
460 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
461 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
462 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
463 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
464 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
465 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
466
467 /* macros for derived properties */
468 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
469 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
470 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
471 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
472 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
473 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
474 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
475 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
476 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
477 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
478 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
479 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
480 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
481 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
482 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
483 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
484 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
485 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
486 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
487                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
488 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
489                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
490 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
491 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
492
493 /* special macros used in game engine */
494 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
495                                  (e) <= EL_CUSTOM_END)
496
497 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
498                                  (e) <= EL_GROUP_END)
499
500 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
501                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
502
503 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
504                                  (e) <= EL_INTERNAL_END)
505
506 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
507                                  (e) <= EL_ENVELOPE_4)
508
509 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
510                                  (e) <= EL_KEY_4)
511 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
512                                  (e) <= EL_EM_KEY_4)
513 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
514                                  (e) <= EL_EMC_KEY_8)
515 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
516                                  IS_EM_KEY(e) ||                        \
517                                  IS_EMC_KEY(e))
518 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
519 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
520 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
521 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
522                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
523                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
524
525 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
526                                  (e) <= EL_GATE_4)
527 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
528                                  (e) <= EL_EM_GATE_4)
529 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
530                                  (e) <= EL_EMC_GATE_8)
531 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
532                                  IS_EM_GATE(e) ||                       \
533                                  IS_EMC_GATE(e))
534 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
535 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
536 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
537 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
538                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
539                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
540
541 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
542                                  (e) <= EL_GATE_4_GRAY)
543 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
544                                  (e) <= EL_EM_GATE_4_GRAY)
545 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
546                                  (e) <= EL_EMC_GATE_8_GRAY)
547 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
548                                  IS_EM_GATE_GRAY(e) ||                  \
549                                  IS_EMC_GATE_GRAY(e))
550 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
551 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
552 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
553 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
554                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
555                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
556
557 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
558                                  element_info[e].gfx_element : e)
559
560 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
561 /* (solution: add separate "use sound of element" to level file and editor) */
562 #if 0
563 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
564 #else
565 #define SND_ELEMENT(e)          (e)
566 #endif
567
568 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
569
570 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
571 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
572
573 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
574 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
575 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
576
577 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
578                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
579                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
580                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
581                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
582                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
583                                  EL_ROCK)
584 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
585                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
586                                  EL_BD_ROCK)
587 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
588 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
589 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
590 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
591
592 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
593 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
594
595 #if 1
596
597 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
598                                          IS_PROTECTED(Back[x][y]))
599 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
600 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
601                                          ENEMY_PROTECTED_FIELD(x, y))
602 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
603                                          EXPLOSION_PROTECTED_FIELD(x, y))
604
605 #else
606
607 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
608                                  IS_INDESTRUCTIBLE(Feld[x][y]))
609 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
610                                  PROTECTED_FIELD(x, y))
611 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
612                                  PROTECTED_FIELD(x, y))
613 #endif
614
615 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
616                                  (p)->switch_x == (x) && (p)->switch_y == (y))
617
618 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
619                                  (p)->drop_x == (x) && (p)->drop_y == (y))
620
621 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
622
623 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
624 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
625 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
626
627 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
628 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
629 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
630 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
631
632 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
633
634
635 /* fundamental game speed values */
636 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
637 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
638 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
639 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
640 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
641 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
642
643 /* boundaries of arrays etc. */
644 #define MAX_LEVEL_NAME_LEN      32
645 #define MAX_LEVEL_AUTHOR_LEN    32
646 #define MAX_ELEMENT_NAME_LEN    32
647 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
648 #define MAX_TAPES_PER_SET       1024
649 #define MAX_SCORE_ENTRIES       100
650 #define MAX_NUM_AMOEBA          100
651 #define MAX_INVENTORY_SIZE      1000
652 #define STD_NUM_KEYS            4
653 #define MAX_NUM_KEYS            8
654 #define NUM_BELTS               4
655 #define NUM_BELT_PARTS          3
656 #define MIN_ENVELOPE_XSIZE      1
657 #define MIN_ENVELOPE_YSIZE      1
658 #define MAX_ENVELOPE_XSIZE      30
659 #define MAX_ENVELOPE_YSIZE      20
660 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
661 #define MIN_CHANGE_PAGES        1
662 #define MAX_CHANGE_PAGES        32
663 #define MIN_ELEMENTS_IN_GROUP   1
664 #define MAX_ELEMENTS_IN_GROUP   16
665
666 /* values for elements with content */
667 #define MIN_ELEMENT_CONTENTS    1
668 #define STD_ELEMENT_CONTENTS    4
669 #define MAX_ELEMENT_CONTENTS    8
670 #define NUM_MAGIC_BALL_CONTENTS 8
671
672 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
673
674 /* often used screen positions */
675 #define SX                      8
676 #define SY                      8
677 #define REAL_SX                 (SX - 2)
678 #define REAL_SY                 (SY - 2)
679 #define DX                      566
680 #define DY                      60
681 #define VX                      DX
682 #define VY                      400
683 #define EX                      DX
684 #define EY                      (VY - 44)
685 #define TILESIZE                32
686 #define TILEX                   TILESIZE
687 #define TILEY                   TILESIZE
688 #define MINI_TILESIZE           (TILESIZE / 2)
689 #define MINI_TILEX              MINI_TILESIZE
690 #define MINI_TILEY              MINI_TILESIZE
691 #define MICRO_TILESIZE          (TILESIZE / 8)
692 #define MICRO_TILEX             MICRO_TILESIZE
693 #define MICRO_TILEY             MICRO_TILESIZE
694 #define MIDPOSX                 (SCR_FIELDX / 2)
695 #define MIDPOSY                 (SCR_FIELDY / 2)
696 #define SXSIZE                  (SCR_FIELDX * TILEX)
697 #define SYSIZE                  (SCR_FIELDY * TILEY)
698 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
699 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
700 #define DXSIZE                  100
701 #define DYSIZE                  280
702 #define VXSIZE                  DXSIZE
703 #define VYSIZE                  100
704 #define EXSIZE                  DXSIZE
705 #define EYSIZE                  (VYSIZE + 44)
706 #define FULL_SXSIZE             (2 + SXSIZE + 2)
707 #define FULL_SYSIZE             (2 + SYSIZE + 2)
708 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
709 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
710 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
711 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
712 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
713 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
714
715
716 /* score for elements */
717 #define SC_EMERALD              0
718 #define SC_DIAMOND              1
719 #define SC_BUG                  2
720 #define SC_SPACESHIP            3
721 #define SC_YAMYAM               4
722 #define SC_ROBOT                5
723 #define SC_PACMAN               6
724 #define SC_NUT                  7
725 #define SC_DYNAMITE             8
726 #define SC_KEY                  9
727 #define SC_TIME_BONUS           10
728 #define SC_CRYSTAL              11
729 #define SC_PEARL                12
730 #define SC_SHIELD               13
731
732
733 /* "real" level file elements */
734 #define EL_UNDEFINED                    -1
735
736 #define EL_EMPTY_SPACE                  0
737 #define EL_EMPTY                        EL_EMPTY_SPACE
738 #define EL_SAND                         1
739 #define EL_WALL                         2
740 #define EL_WALL_SLIPPERY                3
741 #define EL_ROCK                         4
742 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
743 #define EL_EMERALD                      6
744 #define EL_EXIT_CLOSED                  7
745 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
746 #define EL_BUG                          9
747 #define EL_SPACESHIP                    10
748 #define EL_YAMYAM                       11
749 #define EL_ROBOT                        12
750 #define EL_STEELWALL                    13
751 #define EL_DIAMOND                      14
752 #define EL_AMOEBA_DEAD                  15
753 #define EL_QUICKSAND_EMPTY              16
754 #define EL_QUICKSAND_FULL               17
755 #define EL_AMOEBA_DROP                  18
756 #define EL_BOMB                         19
757 #define EL_MAGIC_WALL                   20
758 #define EL_SPEED_PILL                   21
759 #define EL_ACID                         22
760 #define EL_AMOEBA_WET                   23
761 #define EL_AMOEBA_DRY                   24
762 #define EL_NUT                          25
763 #define EL_GAME_OF_LIFE                 26
764 #define EL_BIOMAZE                      27
765 #define EL_DYNAMITE_ACTIVE              28
766 #define EL_STONEBLOCK                   29
767 #define EL_ROBOT_WHEEL                  30
768 #define EL_ROBOT_WHEEL_ACTIVE           31
769 #define EL_KEY_1                        32
770 #define EL_KEY_2                        33
771 #define EL_KEY_3                        34
772 #define EL_KEY_4                        35
773 #define EL_GATE_1                       36
774 #define EL_GATE_2                       37
775 #define EL_GATE_3                       38
776 #define EL_GATE_4                       39
777 #define EL_GATE_1_GRAY                  40
778 #define EL_GATE_2_GRAY                  41
779 #define EL_GATE_3_GRAY                  42
780 #define EL_GATE_4_GRAY                  43
781 #define EL_DYNAMITE                     44
782 #define EL_PACMAN                       45
783 #define EL_INVISIBLE_WALL               46
784 #define EL_LAMP                         47
785 #define EL_LAMP_ACTIVE                  48
786 #define EL_WALL_EMERALD                 49
787 #define EL_WALL_DIAMOND                 50
788 #define EL_AMOEBA_FULL                  51
789 #define EL_BD_AMOEBA                    52
790 #define EL_TIME_ORB_FULL                53
791 #define EL_TIME_ORB_EMPTY               54
792 #define EL_EXPANDABLE_WALL              55
793 #define EL_BD_DIAMOND                   56
794 #define EL_EMERALD_YELLOW               57
795 #define EL_WALL_BD_DIAMOND              58
796 #define EL_WALL_EMERALD_YELLOW          59
797 #define EL_DARK_YAMYAM                  60
798 #define EL_BD_MAGIC_WALL                61
799 #define EL_INVISIBLE_STEELWALL          62
800 #define EL_SOKOBAN_FIELD_PLAYER         63
801 #define EL_DYNABOMB_INCREASE_NUMBER     64
802 #define EL_DYNABOMB_INCREASE_SIZE       65
803 #define EL_DYNABOMB_INCREASE_POWER      66
804 #define EL_SOKOBAN_OBJECT               67
805 #define EL_SOKOBAN_FIELD_EMPTY          68
806 #define EL_SOKOBAN_FIELD_FULL           69
807 #define EL_BD_BUTTERFLY_RIGHT           70
808 #define EL_BD_BUTTERFLY_UP              71
809 #define EL_BD_BUTTERFLY_LEFT            72
810 #define EL_BD_BUTTERFLY_DOWN            73
811 #define EL_BD_FIREFLY_RIGHT             74
812 #define EL_BD_FIREFLY_UP                75
813 #define EL_BD_FIREFLY_LEFT              76
814 #define EL_BD_FIREFLY_DOWN              77
815 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
816 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
817 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
818 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
819 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
820 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
821 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
822 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
823 #define EL_BD_BUTTERFLY                 78
824 #define EL_BD_FIREFLY                   79
825 #define EL_PLAYER_1                     80
826 #define EL_PLAYER_2                     81
827 #define EL_PLAYER_3                     82
828 #define EL_PLAYER_4                     83
829 #define EL_BUG_RIGHT                    84
830 #define EL_BUG_UP                       85
831 #define EL_BUG_LEFT                     86
832 #define EL_BUG_DOWN                     87
833 #define EL_SPACESHIP_RIGHT              88
834 #define EL_SPACESHIP_UP                 89
835 #define EL_SPACESHIP_LEFT               90
836 #define EL_SPACESHIP_DOWN               91
837 #define EL_PACMAN_RIGHT                 92
838 #define EL_PACMAN_UP                    93
839 #define EL_PACMAN_LEFT                  94
840 #define EL_PACMAN_DOWN                  95
841 #define EL_EMERALD_RED                  96
842 #define EL_EMERALD_PURPLE               97
843 #define EL_WALL_EMERALD_RED             98
844 #define EL_WALL_EMERALD_PURPLE          99
845 #define EL_ACID_POOL_TOPLEFT            100
846 #define EL_ACID_POOL_TOPRIGHT           101
847 #define EL_ACID_POOL_BOTTOMLEFT         102
848 #define EL_ACID_POOL_BOTTOM             103
849 #define EL_ACID_POOL_BOTTOMRIGHT        104
850 #define EL_BD_WALL                      105
851 #define EL_BD_ROCK                      106
852 #define EL_EXIT_OPEN                    107
853 #define EL_BLACK_ORB                    108
854 #define EL_AMOEBA_TO_DIAMOND            109
855 #define EL_MOLE                         110
856 #define EL_PENGUIN                      111
857 #define EL_SATELLITE                    112
858 #define EL_ARROW_LEFT                   113
859 #define EL_ARROW_RIGHT                  114
860 #define EL_ARROW_UP                     115
861 #define EL_ARROW_DOWN                   116
862 #define EL_PIG                          117
863 #define EL_DRAGON                       118
864
865 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
866
867 #define EL_CHAR_START                   120
868 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
869 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
870
871 #include "conf_chr.h"   /* include auto-generated data structure definitions */
872
873 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
874 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
875
876 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
877
878 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
879 #define EL_EXPANDABLE_WALL_VERTICAL     201
880 #define EL_EXPANDABLE_WALL_ANY          202
881
882 #define EL_EM_GATE_1                    203
883 #define EL_EM_GATE_2                    204
884 #define EL_EM_GATE_3                    205
885 #define EL_EM_GATE_4                    206
886
887 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
888 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
889 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
890
891 #define EL_SP_START                     210
892 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
893 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
894 #define EL_SP_ZONK                      (EL_SP_START + 1)
895 #define EL_SP_BASE                      (EL_SP_START + 2)
896 #define EL_SP_MURPHY                    (EL_SP_START + 3)
897 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
898 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
899 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
900 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
901 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
902 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
903 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
904 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
905 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
906 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
907 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
908 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
909 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
910 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
911 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
912 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
913 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
914 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
915 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
916 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
917 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
918 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
919 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
920 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
921 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
922 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
923 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
924 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
925 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
926 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
927 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
928 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
929 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
930 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
931 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
932 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
933 #define EL_SP_END                       (EL_SP_START + 39)
934
935 #define EL_EM_GATE_1_GRAY               250
936 #define EL_EM_GATE_2_GRAY               251
937 #define EL_EM_GATE_3_GRAY               252
938 #define EL_EM_GATE_4_GRAY               253
939
940 #define EL_UNUSED_254                   254
941 #define EL_UNUSED_255                   255
942
943 #define EL_PEARL                        256
944 #define EL_CRYSTAL                      257
945 #define EL_WALL_PEARL                   258
946 #define EL_WALL_CRYSTAL                 259
947 #define EL_DOOR_WHITE                   260
948 #define EL_DOOR_WHITE_GRAY              261
949 #define EL_KEY_WHITE                    262
950 #define EL_SHIELD_NORMAL                263
951 #define EL_EXTRA_TIME                   264
952 #define EL_SWITCHGATE_OPEN              265
953 #define EL_SWITCHGATE_CLOSED            266
954 #define EL_SWITCHGATE_SWITCH_UP         267
955 #define EL_SWITCHGATE_SWITCH_DOWN       268
956
957 #define EL_UNUSED_269                   269
958 #define EL_UNUSED_270                   270
959
960 #define EL_CONVEYOR_BELT_1_LEFT          271
961 #define EL_CONVEYOR_BELT_1_MIDDLE        272
962 #define EL_CONVEYOR_BELT_1_RIGHT         273
963 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
964 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
965 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
966 #define EL_CONVEYOR_BELT_2_LEFT          277
967 #define EL_CONVEYOR_BELT_2_MIDDLE        278
968 #define EL_CONVEYOR_BELT_2_RIGHT         279
969 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
970 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
971 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
972 #define EL_CONVEYOR_BELT_3_LEFT          283
973 #define EL_CONVEYOR_BELT_3_MIDDLE        284
974 #define EL_CONVEYOR_BELT_3_RIGHT         285
975 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
976 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
977 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
978 #define EL_CONVEYOR_BELT_4_LEFT          289
979 #define EL_CONVEYOR_BELT_4_MIDDLE        290
980 #define EL_CONVEYOR_BELT_4_RIGHT         291
981 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
982 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
983 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
984 #define EL_LANDMINE                     295
985 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
986 #define EL_LIGHT_SWITCH                 297
987 #define EL_LIGHT_SWITCH_ACTIVE          298
988 #define EL_SIGN_EXCLAMATION             299
989 #define EL_SIGN_RADIOACTIVITY           300
990 #define EL_SIGN_STOP                    301
991 #define EL_SIGN_WHEELCHAIR              302
992 #define EL_SIGN_PARKING                 303
993 #define EL_SIGN_ONEWAY                  304
994 #define EL_SIGN_HEART                   305
995 #define EL_SIGN_TRIANGLE                306
996 #define EL_SIGN_ROUND                   307
997 #define EL_SIGN_EXIT                    308
998 #define EL_SIGN_YINYANG                 309
999 #define EL_SIGN_OTHER                   310
1000 #define EL_MOLE_LEFT                    311
1001 #define EL_MOLE_RIGHT                   312
1002 #define EL_MOLE_UP                      313
1003 #define EL_MOLE_DOWN                    314
1004 #define EL_STEELWALL_SLIPPERY           315
1005 #define EL_INVISIBLE_SAND               316
1006 #define EL_DX_UNKNOWN_15                317
1007 #define EL_DX_UNKNOWN_42                318
1008
1009 #define EL_UNUSED_319                   319
1010 #define EL_UNUSED_320                   320
1011
1012 #define EL_SHIELD_DEADLY                321
1013 #define EL_TIMEGATE_OPEN                322
1014 #define EL_TIMEGATE_CLOSED              323
1015 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1016 #define EL_TIMEGATE_SWITCH              325
1017
1018 #define EL_BALLOON                      326
1019 #define EL_BALLOON_SWITCH_LEFT          327
1020 #define EL_BALLOON_SWITCH_RIGHT         328
1021 #define EL_BALLOON_SWITCH_UP            329
1022 #define EL_BALLOON_SWITCH_DOWN          330
1023 #define EL_BALLOON_SWITCH_ANY           331
1024
1025 #define EL_EMC_STEELWALL_1              332
1026 #define EL_EMC_STEELWALL_2              333
1027 #define EL_EMC_STEELWALL_3              334
1028 #define EL_EMC_STEELWALL_4              335
1029 #define EL_EMC_WALL_1                   336
1030 #define EL_EMC_WALL_2                   337
1031 #define EL_EMC_WALL_3                   338
1032 #define EL_EMC_WALL_4                   339
1033 #define EL_EMC_WALL_5                   340
1034 #define EL_EMC_WALL_6                   341
1035 #define EL_EMC_WALL_7                   342
1036 #define EL_EMC_WALL_8                   343
1037
1038 #define EL_TUBE_ANY                     344
1039 #define EL_TUBE_VERTICAL                345
1040 #define EL_TUBE_HORIZONTAL              346
1041 #define EL_TUBE_VERTICAL_LEFT           347
1042 #define EL_TUBE_VERTICAL_RIGHT          348
1043 #define EL_TUBE_HORIZONTAL_UP           349
1044 #define EL_TUBE_HORIZONTAL_DOWN         350
1045 #define EL_TUBE_LEFT_UP                 351
1046 #define EL_TUBE_LEFT_DOWN               352
1047 #define EL_TUBE_RIGHT_UP                353
1048 #define EL_TUBE_RIGHT_DOWN              354
1049 #define EL_SPRING                       355
1050 #define EL_TRAP                         356
1051 #define EL_DX_SUPABOMB                  357
1052
1053 #define EL_UNUSED_358                   358
1054 #define EL_UNUSED_359                   359
1055
1056 /* ---------- begin of custom elements section ----------------------------- */
1057 #define EL_CUSTOM_START                 360
1058
1059 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1060
1061 #define NUM_CUSTOM_ELEMENTS             256
1062 #define EL_CUSTOM_END                   615
1063 /* ---------- end of custom elements section ------------------------------- */
1064
1065 #define EL_EM_KEY_1                     616
1066 #define EL_EM_KEY_2                     617
1067 #define EL_EM_KEY_3                     618
1068 #define EL_EM_KEY_4                     619
1069 #define EL_ENVELOPE_1                   620
1070 #define EL_ENVELOPE_2                   621
1071 #define EL_ENVELOPE_3                   622
1072 #define EL_ENVELOPE_4                   623
1073
1074 /* ---------- begin of group elements section ------------------------------ */
1075 #define EL_GROUP_START                  624
1076
1077 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1078
1079 #define NUM_GROUP_ELEMENTS              32
1080 #define EL_GROUP_END                    655
1081 /* ---------- end of custom elements section ------------------------------- */
1082
1083 #define EL_UNKNOWN                      656
1084 #define EL_TRIGGER_ELEMENT              657
1085 #define EL_TRIGGER_PLAYER               658
1086
1087 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1088 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1089 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1090 #define EL_SP_GRAVITY_ON_PORT_UP        662
1091 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1092 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1093 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1094 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1095
1096
1097 /* the following EMC style elements are currently not implemented in R'n'D */
1098 #define EL_BALLOON_SWITCH_NONE          667
1099 #define EL_EMC_GATE_5                   668
1100 #define EL_EMC_GATE_6                   669
1101 #define EL_EMC_GATE_7                   670
1102 #define EL_EMC_GATE_8                   671
1103 #define EL_EMC_GATE_5_GRAY              672
1104 #define EL_EMC_GATE_6_GRAY              673
1105 #define EL_EMC_GATE_7_GRAY              674
1106 #define EL_EMC_GATE_8_GRAY              675
1107 #define EL_EMC_KEY_5                    676
1108 #define EL_EMC_KEY_6                    677
1109 #define EL_EMC_KEY_7                    678
1110 #define EL_EMC_KEY_8                    679
1111 #define EL_EMC_ANDROID                  680
1112 #define EL_EMC_GRASS                    681
1113 #define EL_EMC_MAGIC_BALL               682
1114 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1115 #define EL_EMC_MAGIC_BALL_SWITCH        684
1116 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1117 #define EL_EMC_SPRING_BUMPER            686
1118 #define EL_EMC_PLANT                    687
1119 #define EL_EMC_LENSES                   688
1120 #define EL_EMC_MAGNIFIER                689
1121 #define EL_EMC_WALL_9                   690
1122 #define EL_EMC_WALL_10                  691
1123 #define EL_EMC_WALL_11                  692
1124 #define EL_EMC_WALL_12                  693
1125 #define EL_EMC_WALL_13                  694
1126 #define EL_EMC_WALL_14                  695
1127 #define EL_EMC_WALL_15                  696
1128 #define EL_EMC_WALL_16                  697
1129 #define EL_EMC_WALL_SLIPPERY_1          698
1130 #define EL_EMC_WALL_SLIPPERY_2          699
1131 #define EL_EMC_WALL_SLIPPERY_3          700
1132 #define EL_EMC_WALL_SLIPPERY_4          701
1133 #define EL_EMC_FAKE_GRASS               702
1134 #define EL_EMC_FAKE_ACID                703
1135 #define EL_EMC_DRIPPER                  704
1136
1137 #define NUM_FILE_ELEMENTS               705
1138
1139
1140 /* "real" (and therefore drawable) runtime elements */
1141 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1142
1143 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1144 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1145 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1146 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1147 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1148 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1149 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1150 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1151 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1152 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1153 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1154 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1155 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1156 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1157 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1158 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1159 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1160 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1161 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1162 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1163 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1164 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1165 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1166 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1167 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1168 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1169 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1170 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1171 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1172 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1173 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1174 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1175 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1176 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1177 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1178 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1179 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1180 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1181 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1182 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1183 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1184 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1185 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1186 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1187 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1188
1189 /* "unreal" (and therefore not drawable) runtime elements */
1190 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
1191
1192 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1193 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1194 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1195 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1196 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1197 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1198 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1199 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1200 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1201 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1202 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1203 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1204 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1205 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1206 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1207 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1208 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1209 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1210
1211 /* dummy elements (never used as game elements, only used as graphics) */
1212 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
1213
1214 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1215 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1216 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1217 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1218 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1219 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1220 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1221 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1222 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1223 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1224 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1225 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1226 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1227 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1228 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1229 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1230 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1231 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1232 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1233 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1234 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1235 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1236 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1237 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1238 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1239
1240 /* internal elements (only used for internal purposes like copying) */
1241 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1242
1243 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1244 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1245 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1246 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1247
1248 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1249 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1250 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1251 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 3)
1252
1253 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 4)
1254
1255
1256 /* values for graphics/sounds action types */
1257 #define ACTION_DEFAULT                  0
1258 #define ACTION_WAITING                  1
1259 #define ACTION_FALLING                  2
1260 #define ACTION_MOVING                   3
1261 #define ACTION_DIGGING                  4
1262 #define ACTION_SNAPPING                 5
1263 #define ACTION_COLLECTING               6
1264 #define ACTION_DROPPING                 7
1265 #define ACTION_PUSHING                  8
1266 #define ACTION_WALKING                  9
1267 #define ACTION_PASSING                  10
1268 #define ACTION_IMPACT                   11
1269 #define ACTION_BREAKING                 12
1270 #define ACTION_ACTIVATING               13
1271 #define ACTION_DEACTIVATING             14
1272 #define ACTION_OPENING                  15
1273 #define ACTION_CLOSING                  16
1274 #define ACTION_ATTACKING                17
1275 #define ACTION_GROWING                  18
1276 #define ACTION_SHRINKING                19
1277 #define ACTION_ACTIVE                   20
1278 #define ACTION_FILLING                  21
1279 #define ACTION_EMPTYING                 22
1280 #define ACTION_CHANGING                 23
1281 #define ACTION_EXPLODING                24
1282 #define ACTION_BORING                   25
1283 #define ACTION_BORING_1                 26
1284 #define ACTION_BORING_2                 27
1285 #define ACTION_BORING_3                 28
1286 #define ACTION_BORING_4                 29
1287 #define ACTION_BORING_5                 30
1288 #define ACTION_BORING_6                 31
1289 #define ACTION_BORING_7                 32
1290 #define ACTION_BORING_8                 33
1291 #define ACTION_BORING_9                 34
1292 #define ACTION_BORING_10                35
1293 #define ACTION_SLEEPING                 36
1294 #define ACTION_SLEEPING_1               37
1295 #define ACTION_SLEEPING_2               38
1296 #define ACTION_SLEEPING_3               39
1297 #define ACTION_AWAKENING                40
1298 #define ACTION_DYING                    41
1299 #define ACTION_TURNING                  42
1300 #define ACTION_TURNING_FROM_LEFT        43
1301 #define ACTION_TURNING_FROM_RIGHT       44
1302 #define ACTION_TURNING_FROM_UP          45
1303 #define ACTION_TURNING_FROM_DOWN        46
1304 #define ACTION_SMASHED_BY_ROCK          47
1305 #define ACTION_SMASHED_BY_SPRING        48
1306 #define ACTION_SLURPED_BY_SPRING        49
1307 #define ACTION_TWINKLING                50
1308 #define ACTION_SPLASHING                51
1309 #define ACTION_OTHER                    52
1310
1311 #define NUM_ACTIONS                     53
1312
1313 #define ACTION_BORING_LAST              ACTION_BORING_10
1314 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1315
1316
1317 /* values for special image configuration suffixes (must match game mode) */
1318 #define GFX_SPECIAL_ARG_DEFAULT         0
1319 #define GFX_SPECIAL_ARG_MAIN            1
1320 #define GFX_SPECIAL_ARG_LEVELS          2
1321 #define GFX_SPECIAL_ARG_SCORES          3
1322 #define GFX_SPECIAL_ARG_EDITOR          4
1323 #define GFX_SPECIAL_ARG_INFO            5
1324 #define GFX_SPECIAL_ARG_SETUP           6
1325 #define GFX_SPECIAL_ARG_PLAYING         7
1326 #define GFX_SPECIAL_ARG_DOOR            8
1327 #define GFX_SPECIAL_ARG_PREVIEW         9
1328 #define GFX_SPECIAL_ARG_CRUMBLED        10
1329
1330 #define NUM_SPECIAL_GFX_ARGS            11
1331
1332
1333 /* values for image configuration suffixes */
1334 #define GFX_ARG_X                       0
1335 #define GFX_ARG_Y                       1
1336 #define GFX_ARG_XPOS                    2
1337 #define GFX_ARG_YPOS                    3
1338 #define GFX_ARG_WIDTH                   4
1339 #define GFX_ARG_HEIGHT                  5
1340 #define GFX_ARG_VERTICAL                6
1341 #define GFX_ARG_OFFSET                  7
1342 #define GFX_ARG_XOFFSET                 8
1343 #define GFX_ARG_YOFFSET                 9
1344 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1345 #define GFX_ARG_2ND_VERTICAL            11
1346 #define GFX_ARG_2ND_OFFSET              12
1347 #define GFX_ARG_2ND_XOFFSET             13
1348 #define GFX_ARG_2ND_YOFFSET             14
1349 #define GFX_ARG_2ND_SWAP_TILES          15      
1350 #define GFX_ARG_FRAMES                  16
1351 #define GFX_ARG_FRAMES_PER_LINE         17
1352 #define GFX_ARG_START_FRAME             18
1353 #define GFX_ARG_DELAY                   19
1354 #define GFX_ARG_ANIM_MODE               20
1355 #define GFX_ARG_GLOBAL_SYNC             21
1356 #define GFX_ARG_CRUMBLED_LIKE           22
1357 #define GFX_ARG_DIGGABLE_LIKE           23
1358 #define GFX_ARG_BORDER_SIZE             24
1359 #define GFX_ARG_STEP_OFFSET             25
1360 #define GFX_ARG_STEP_DELAY              26
1361 #define GFX_ARG_DIRECTION               27
1362 #define GFX_ARG_POSITION                28
1363 #define GFX_ARG_DRAW_XOFFSET            29
1364 #define GFX_ARG_DRAW_YOFFSET            30
1365 #define GFX_ARG_DRAW_MASKED             31
1366 #define GFX_ARG_ANIM_DELAY_FIXED        32
1367 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1368 #define GFX_ARG_POST_DELAY_FIXED        34
1369 #define GFX_ARG_POST_DELAY_RANDOM       35
1370 #define GFX_ARG_NAME                    36
1371 #define GFX_ARG_SCALE_UP_FACTOR         37
1372
1373 #define NUM_GFX_ARGS                    38
1374
1375
1376 /* values for sound configuration suffixes */
1377 #define SND_ARG_MODE_LOOP               0
1378 #define SND_ARG_VOLUME                  1
1379 #define SND_ARG_PRIORITY                2
1380
1381 #define NUM_SND_ARGS                    3
1382
1383
1384 /* values for music configuration suffixes */
1385 #define MUS_ARG_MODE_LOOP               0
1386
1387 #define NUM_MUS_ARGS                    1
1388
1389
1390 /* values for font configuration */
1391 #define FONT_INITIAL_1                  0
1392 #define FONT_INITIAL_2                  1
1393 #define FONT_INITIAL_3                  2
1394 #define FONT_INITIAL_4                  3
1395 #define FONT_TITLE_1                    4
1396 #define FONT_TITLE_2                    5
1397 #define FONT_MENU_1                     6
1398 #define FONT_MENU_2                     7
1399 #define FONT_TEXT_1_ACTIVE              8
1400 #define FONT_TEXT_2_ACTIVE              9
1401 #define FONT_TEXT_3_ACTIVE              10
1402 #define FONT_TEXT_4_ACTIVE              11
1403 #define FONT_TEXT_1                     12
1404 #define FONT_TEXT_2                     13
1405 #define FONT_TEXT_3                     14
1406 #define FONT_TEXT_4                     15
1407 #define FONT_ENVELOPE_1                 16
1408 #define FONT_ENVELOPE_2                 17
1409 #define FONT_ENVELOPE_3                 18
1410 #define FONT_ENVELOPE_4                 19
1411 #define FONT_INPUT_1_ACTIVE             20
1412 #define FONT_INPUT_2_ACTIVE             21
1413 #define FONT_INPUT_1                    22
1414 #define FONT_INPUT_2                    23
1415 #define FONT_OPTION_OFF                 24
1416 #define FONT_OPTION_ON                  25
1417 #define FONT_VALUE_1                    26
1418 #define FONT_VALUE_2                    27
1419 #define FONT_VALUE_OLD                  28
1420 #define FONT_LEVEL_NUMBER               29
1421 #define FONT_TAPE_RECORDER              30
1422 #define FONT_GAME_INFO                  31
1423
1424 #define NUM_FONTS                       32
1425 #define NUM_INITIAL_FONTS               4
1426
1427 /* values for game_status (must match special image configuration suffixes) */
1428 #define GAME_MODE_DEFAULT               0
1429 #define GAME_MODE_MAIN                  1
1430 #define GAME_MODE_LEVELS                2
1431 #define GAME_MODE_SCORES                3
1432 #define GAME_MODE_EDITOR                4
1433 #define GAME_MODE_INFO                  5
1434 #define GAME_MODE_SETUP                 6
1435 #define GAME_MODE_PLAYING               7
1436 #define GAME_MODE_PSEUDO_DOOR           8
1437 #define GAME_MODE_PSEUDO_PREVIEW        9
1438 #define GAME_MODE_PSEUDO_CRUMBLED       10
1439
1440 /* there are no special config file suffixes for these modes */
1441 #define GAME_MODE_PSEUDO_TYPENAME       11
1442 #define GAME_MODE_QUIT                  12
1443
1444 /* special definitions currently only used for custom artwork configuration */
1445 #define MUSIC_PREFIX_BACKGROUND         0
1446 #define NUM_MUSIC_PREFIXES              1
1447 #define MAX_LEVELS                      1000
1448
1449 /* definitions for demo animation lists */
1450 #define HELPANIM_LIST_NEXT              -1
1451 #define HELPANIM_LIST_END               -999
1452
1453
1454 /* program information and versioning definitions */
1455
1456 #define RELEASE_311                     FALSE
1457
1458 #if RELEASE_311
1459 #define PROGRAM_VERSION_MAJOR           3
1460 #define PROGRAM_VERSION_MINOR           1
1461 #define PROGRAM_VERSION_PATCH           2
1462 #define PROGRAM_VERSION_BUILD           0
1463 #else
1464 /* !!! make sure that packaging script can find unique version number !!! */
1465 #define PROGRAM_VERSION_MAJOR           3
1466 #define PROGRAM_VERSION_MINOR           2
1467 #define PROGRAM_VERSION_PATCH           0
1468 #define PROGRAM_VERSION_BUILD           3
1469 #endif
1470
1471 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1472 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1473 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1474
1475 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1476 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1477 #define FILENAME_PREFIX                 "Rocks"
1478
1479 #if defined(PLATFORM_UNIX)
1480 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1481 #elif defined(PLATFORM_WIN32)
1482 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1483 #else
1484 #define USERDATA_DIRECTORY              "userdata"
1485 #endif
1486
1487 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1488 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1489 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1490
1491 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1492 ** currently supported/known file version numbers:
1493 **      1.0 (old)
1494 **      1.2 (still in use)
1495 **      1.4 (still in use)
1496 **      2.0 (actual)
1497 */
1498 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1499 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1500 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1501 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1502
1503 /* file version does not change for every program version, but is changed
1504    when new features are introduced that are incompatible with older file
1505    versions, so that they can be treated accordingly */
1506 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1507
1508 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1509 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1510 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1511 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1512
1513 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1514                                                       PROGRAM_VERSION_MINOR, \
1515                                                       PROGRAM_VERSION_PATCH, \
1516                                                       PROGRAM_VERSION_BUILD)
1517
1518 /* values for game_emulation */
1519 #define EMU_NONE                        0
1520 #define EMU_BOULDERDASH                 1
1521 #define EMU_SOKOBAN                     2
1522 #define EMU_SUPAPLEX                    3
1523
1524 /* values for level file type identifier */
1525 #define LEVEL_FILE_TYPE_UNKNOWN         0
1526 #define LEVEL_FILE_TYPE_RND             1
1527 #define LEVEL_FILE_TYPE_BD              2
1528 #define LEVEL_FILE_TYPE_EM              3
1529 #define LEVEL_FILE_TYPE_SP              4
1530 #define LEVEL_FILE_TYPE_DX              5
1531 #define LEVEL_FILE_TYPE_SB              6
1532 #define LEVEL_FILE_TYPE_DC              7
1533
1534 #define NUM_LEVEL_FILE_TYPES            8
1535
1536 /* values for game engine type identifier */
1537 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1538 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1539 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1540
1541 #define NUM_ENGINE_TYPES                3
1542
1543
1544 struct MenuInfo
1545 {
1546   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1547   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1548
1549   int scrollbar_xoffset;
1550
1551   int list_size[NUM_SPECIAL_GFX_ARGS];
1552
1553   int sound[NUM_SPECIAL_GFX_ARGS];
1554   int music[NUM_SPECIAL_GFX_ARGS];
1555 };
1556
1557 struct DoorInfo
1558 {
1559   int step_offset;
1560   int step_delay;
1561   int anim_mode;
1562 };
1563
1564 struct HiScore
1565 {
1566   char Name[MAX_PLAYER_NAME_LEN + 1];
1567   int Score;
1568 };
1569
1570 struct PlayerInfo
1571 {
1572   boolean present;              /* player present in level playfield */
1573   boolean connected;            /* player connected (locally or via network) */
1574   boolean active;               /* player present and connected */
1575
1576   int index_nr;                 /* player number (0 to 3) */
1577   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1578   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1579   int client_nr;                /* network client identifier */
1580
1581   byte action;                  /* action from local input device */
1582   byte effective_action;        /* action acknowledged from network server
1583                                    or summarized over all configured input
1584                                    devices when in single player mode */
1585   byte programmed_action;       /* action forced by game itself (like moving
1586                                    through doors); overrides other actions */
1587
1588   int jx, jy, last_jx, last_jy;
1589   int MovDir, MovPos, GfxDir, GfxPos;
1590   int Frame, StepFrame;
1591
1592   int GfxAction;
1593
1594   boolean use_murphy_graphic;
1595
1596   boolean block_last_field;
1597   int block_delay_adjustment;   /* needed for different engine versions */
1598
1599   boolean can_fall_into_acid;
1600
1601   boolean LevelSolved, GameOver;
1602
1603   int last_move_dir;
1604
1605   boolean is_waiting;
1606   boolean is_moving;
1607   boolean is_auto_moving;
1608   boolean is_digging;
1609   boolean is_snapping;
1610   boolean is_collecting;
1611   boolean is_pushing;
1612   boolean is_switching;
1613   boolean is_dropping;
1614
1615   boolean is_bored;
1616   boolean is_sleeping;
1617
1618   int frame_counter_bored;
1619   int frame_counter_sleeping;
1620
1621   int anim_delay_counter;
1622   int post_delay_counter;
1623
1624   int action_waiting, last_action_waiting;
1625   int special_action_bored;
1626   int special_action_sleeping;
1627
1628   int num_special_action_bored;
1629   int num_special_action_sleeping;
1630
1631   int switch_x, switch_y;
1632   int drop_x, drop_y;
1633
1634   int show_envelope;
1635
1636 #if 1   /* USE_NEW_MOVE_DELAY */
1637   int move_delay;
1638   int move_delay_value;
1639 #else
1640   unsigned long move_delay;
1641   int move_delay_value;
1642 #endif
1643
1644   int move_delay_reset_counter;
1645
1646 #if 1   /* USE_NEW_PUSH_DELAY */
1647   int push_delay;
1648   int push_delay_value;
1649 #else
1650   unsigned long push_delay;
1651   unsigned long push_delay_value;
1652 #endif
1653
1654   unsigned long actual_frame_counter;
1655
1656   int drop_delay;
1657
1658   int step_counter;
1659
1660   int score;
1661   int gems_still_needed;
1662   int sokobanfields_still_needed;
1663   int lights_still_needed;
1664   int friends_still_needed;
1665   int key[MAX_NUM_KEYS];
1666   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1667   int shield_normal_time_left;
1668   int shield_deadly_time_left;
1669
1670   int inventory_element[MAX_INVENTORY_SIZE];
1671   int inventory_infinite_element;
1672   int inventory_size;
1673 };
1674
1675 struct LevelSetInfo
1676 {
1677   int music[MAX_LEVELS];
1678 };
1679
1680 struct LevelFileInfo
1681 {
1682   int nr;
1683   int type;
1684   boolean packed;
1685   char *basename;
1686   char *filename;
1687 };
1688
1689 struct LevelInfo
1690 {
1691   struct LevelFileInfo file_info;
1692
1693   int game_engine_type;
1694
1695   /* level stored in native format for the alternative native game engines */
1696   struct LevelInfo_EM *native_em_level;
1697
1698   int file_version;     /* file format version the level is stored with    */
1699   int game_version;     /* game release version the level was created with */
1700
1701   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1702   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1703   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1704
1705   int fieldx, fieldy;
1706
1707   int time;                             /* available time (seconds) */
1708   int gems_needed;
1709
1710   char name[MAX_LEVEL_NAME_LEN + 1];
1711   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1712
1713   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1714   int envelope_xsize[4], envelope_ysize[4];
1715
1716   int score[LEVEL_SCORE_ELEMENTS];
1717
1718   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1719   int num_yamyam_contents;
1720
1721   int amoeba_speed;
1722   int amoeba_content;
1723
1724   int time_magic_wall;
1725   int time_wheel;
1726   int time_light;
1727   int time_timegate;
1728
1729   /* values for the new EMC elements */
1730   int android_move_time;
1731   int android_clone_time;
1732   boolean ball_random;
1733   boolean ball_state_initial;
1734   int ball_time;
1735   int lenses_score;
1736   int magnify_score;
1737   int slurp_score;
1738   int lenses_time;
1739   int magnify_time;
1740   int wind_direction_initial;
1741   int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
1742   boolean android_array[16];
1743
1744   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1745   int dont_collide_with_bits;   /* bitfield to store property for elements */
1746
1747   boolean double_speed;
1748   boolean initial_gravity;
1749   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1750   boolean use_spring_bug;       /* for compatibility with old levels */
1751   boolean instant_relocation;   /* no visual delay when relocating player */
1752   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1753   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1754
1755   boolean block_last_field;     /* player blocks previous field while moving */
1756   boolean sp_block_last_field;  /* player blocks previous field while moving */
1757
1758 #if 0   /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
1759   int block_delay;              /* delay for blocking previous field */
1760   int sp_block_delay;           /* delay for blocking previous field */
1761 #endif
1762
1763   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1764   int use_step_counter;         /* count steps instead of seconds for level */
1765
1766   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1767
1768   boolean use_custom_template;  /* use custom properties from template file */
1769
1770   boolean no_valid_file;        /* set when level file missing or invalid */
1771
1772   boolean changed;              /* set when level was changed in the editor */
1773 };
1774
1775 struct TapeInfo
1776 {
1777   int file_version;     /* file format version the tape is stored with    */
1778   int game_version;     /* game release version the tape was created with */
1779   int engine_version;   /* game engine version the tape was recorded with */
1780
1781   char *level_identifier;
1782   int level_nr;
1783   unsigned long random_seed;
1784   unsigned long date;
1785   unsigned long counter;
1786   unsigned long length;
1787   unsigned long length_seconds;
1788   unsigned int delay_played;
1789   boolean pause_before_death;
1790   boolean recording, playing, pausing;
1791   boolean fast_forward;
1792   boolean warp_forward;
1793   boolean deactivate_display;
1794   boolean auto_play;
1795   boolean auto_play_level_solved;
1796   boolean quick_resume;
1797   boolean single_step;
1798   boolean changed;
1799   boolean player_participates[MAX_PLAYERS];
1800   int num_participating_players;
1801
1802   struct
1803   {
1804     byte action[MAX_PLAYERS];
1805     byte delay;
1806   } pos[MAX_TAPE_LEN];
1807
1808   boolean no_valid_file;        /* set when tape file missing or invalid */
1809 };
1810
1811 struct GameInfo
1812 {
1813   /* values for engine initialization */
1814   int default_push_delay_fixed;
1815   int default_push_delay_random;
1816
1817   /* constant within running game */
1818   int engine_version;
1819   int emulation;
1820   int initial_move_delay;
1821   int initial_move_delay_value;
1822   int initial_push_delay_value;
1823
1824   /* flags to handle bugs in and changes between different engine versions */
1825   /* (for the latest engine version, these flags should always be "FALSE") */
1826   boolean use_change_when_pushing_bug;
1827   boolean use_block_last_field_bug;
1828
1829   /* variable within running game */
1830   int yamyam_content_nr;
1831   boolean magic_wall_active;
1832   int magic_wall_time_left;
1833   int light_time_left;
1834   int timegate_time_left;
1835   int belt_dir[4];
1836   int belt_dir_nr[4];
1837   int switchgate_pos;
1838   int balloon_dir;
1839   boolean gravity;
1840   boolean explosions_delayed;
1841   boolean envelope_active;
1842
1843   /* values for player idle animation (no effect on engine) */
1844   int player_boring_delay_fixed;
1845   int player_boring_delay_random;
1846   int player_sleeping_delay_fixed;
1847   int player_sleeping_delay_random;
1848 };
1849
1850 struct GlobalInfo
1851 {
1852   char *autoplay_leveldir;
1853   int autoplay_level[MAX_TAPES_PER_SET];
1854   boolean autoplay_all;
1855
1856   char *convert_leveldir;
1857   int convert_level_nr;
1858
1859   int num_toons;
1860
1861   float frames_per_second;
1862   boolean fps_slowdown;
1863   int fps_slowdown_factor;
1864 };
1865
1866 struct ElementChangeInfo
1867 {
1868   boolean can_change;           /* use or ignore this change info */
1869
1870 #if 1
1871   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
1872 #else
1873   unsigned long events;         /* change events */
1874 #endif
1875
1876   int trigger_player;           /* player triggering change */
1877   int trigger_side;             /* side triggering change */
1878   int trigger_page;             /* page triggering change */
1879
1880   short target_element;         /* target element after change */
1881
1882   int delay_fixed;              /* added frame delay before changed (fixed) */
1883   int delay_random;             /* added frame delay before changed (random) */
1884   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1885
1886   short trigger_element;        /* element triggering change */
1887
1888   int target_content[3][3];     /* elements for extended change target */
1889   boolean use_target_content;   /* use extended change target */
1890   boolean only_if_complete;     /* only use complete target content */
1891   boolean use_random_replace;   /* use random value for replacing elements */
1892   int random_percentage;        /* random value for replacing elements */
1893   int replace_when;             /* type of elements that can be replaced */
1894
1895   boolean explode;              /* explode instead of change */
1896
1897   boolean use_change_action;    /* execute change action after change */
1898   int change_action;            /* type of change action after change */
1899   int change_action_mode;       /* mode of change action after change */
1900   int change_action_arg;        /* parameter of change action after change */
1901
1902   /* ---------- internal values used at runtime when playing ---------- */
1903
1904   /* functions that are called before, while and after the change of an
1905      element -- currently only used for non-custom elements */
1906   void (*pre_change_function)(int x, int y);
1907   void (*change_function)(int x, int y);
1908   void (*post_change_function)(int x, int y);
1909
1910   short actual_trigger_element; /* element that actually triggered change */
1911   int actual_trigger_player;    /* player which actually triggered change */
1912
1913   /* ---------- internal values used in level editor ---------- */
1914
1915   int direct_action;            /* change triggered by actions on element */
1916   int other_action;             /* change triggered by other element actions */
1917 };
1918
1919 struct ElementGroupInfo
1920 {
1921   int num_elements;                     /* number of elements in this group */
1922   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1923
1924   int choice_mode;              /* how to choose element from group */
1925
1926   /* ---------- internal values used at runtime when playing ---------- */
1927
1928   /* the following is the same as above, but with recursively resolved group
1929      elements (group elements may also contain further group elements!) */
1930   int num_elements_resolved;
1931   short element_resolved[NUM_FILE_ELEMENTS];
1932
1933   int choice_pos;               /* current element choice position */
1934 };
1935
1936 struct ElementNameInfo
1937 {
1938   /* ---------- token and description strings ---------- */
1939
1940   char *token_name;             /* element token used in config files */
1941   char *class_name;             /* element class used in config files */
1942   char *editor_description;     /* pre-defined description for level editor */
1943 };
1944
1945 struct ElementInfo
1946 {
1947   /* ---------- token and description strings ---------- */
1948
1949   char *token_name;             /* element token used in config files */
1950   char *class_name;             /* element class used in config files */
1951   char *editor_description;     /* pre-defined description for level editor */
1952   char *custom_description;     /* alternative description from config file */
1953   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1954
1955   /* ---------- graphic and sound definitions ---------- */
1956
1957   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1958   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1959                                 /* special graphics for left/right/up/down */
1960
1961   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1962   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1963                                 /* crumbled graphics for left/right/up/down */
1964
1965   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1966                                 /* special graphics for certain screens */
1967
1968   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1969
1970   /* ---------- special element property values ---------- */
1971
1972   boolean use_gfx_element;      /* use custom graphic element */
1973   short gfx_element;            /* optional custom graphic element */
1974
1975   int access_direction;         /* accessible from which direction */
1976
1977   int collect_score;            /* score value for collecting */
1978   int collect_count;            /* count value for collecting */
1979
1980   int push_delay_fixed;         /* constant delay before pushing */
1981   int push_delay_random;        /* additional random delay before pushing */
1982   int drop_delay_fixed;         /* constant delay after dropping */
1983   int drop_delay_random;        /* additional random delay after dropping */
1984   int move_delay_fixed;         /* constant delay after moving */
1985   int move_delay_random;        /* additional random delay after moving */
1986
1987   int move_pattern;             /* direction movable element moves to */
1988   int move_direction_initial;   /* initial direction element moves to */
1989   int move_stepsize;            /* step size element moves with */
1990
1991   int move_enter_element;       /* element that can be entered (and removed) */
1992   int move_leave_element;       /* element that can be left behind */
1993   int move_leave_type;          /* change (limited) or leave (unlimited) */
1994
1995   int slippery_type;            /* how/where other elements slip away */
1996
1997   int content[3][3];            /* new elements after explosion */
1998
1999   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2000   int explosion_delay;          /* duration of explosion of this element */
2001   int ignition_delay;           /* delay for explosion by other explosion */
2002
2003   int counter_initial;          /* initial value of generic CE counter */
2004
2005   struct ElementChangeInfo *change_page; /* actual list of change pages */
2006   struct ElementChangeInfo *change;      /* pointer to current change page */
2007
2008   int num_change_pages;         /* actual number of change pages */
2009   int current_change_page;      /* currently edited change page */
2010
2011   struct ElementGroupInfo *group;       /* pointer to element group info */
2012
2013   /* ---------- internal values used at runtime when playing ---------- */
2014
2015 #if 1
2016   boolean has_change_event[NUM_CHANGE_EVENTS];
2017 #else
2018   unsigned long change_events;  /* bitfield for combined change events */
2019 #endif
2020
2021   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2022   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2023
2024   boolean in_group[NUM_GROUP_ELEMENTS];
2025
2026 #if 0
2027   boolean can_leave_element;    /* element can leave other element behind */
2028   boolean can_leave_element_last;
2029 #endif
2030
2031   int counter;                  /* current value of generic CE counter */
2032
2033   /* ---------- internal values used in level editor ---------- */
2034
2035   int access_type;              /* walkable or passable */
2036   int access_layer;             /* accessible over/inside/under */
2037   int access_protected;         /* protection against deadly elements */
2038   int walk_to_action;           /* diggable/collectible/pushable */
2039   int smash_targets;            /* can smash player/enemies/everything */
2040   int deadliness;               /* deadly when running/colliding/touching */
2041
2042   boolean can_explode_by_fire;  /* element explodes by fire */
2043   boolean can_explode_smashed;  /* element explodes when smashed */
2044   boolean can_explode_impact;   /* element explodes on impact */
2045
2046   boolean modified_settings;    /* set for all modified custom elements */
2047 };
2048
2049 struct FontInfo
2050 {
2051   char *token_name;             /* font token used in config files */
2052
2053   int graphic;                  /* default graphic for this font */
2054   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2055                                 /* special graphics for certain screens */
2056   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2057                                 /* internal bitmap ID for special graphics */
2058 };
2059
2060 struct GraphicInfo
2061 {
2062   Bitmap *bitmap;
2063   int src_x, src_y;             /* start position of animation frames */
2064   int width, height;            /* width/height of each animation frame */
2065   int offset_x, offset_y;       /* x/y offset to next animation frame */
2066   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2067   boolean double_movement;      /* animation has second movement tile */
2068   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2069   int anim_frames;
2070   int anim_frames_per_line;
2071   int anim_start_frame;
2072   int anim_delay;               /* important: delay of 1 means "no delay"! */
2073   int anim_mode;
2074   boolean anim_global_sync;
2075   int crumbled_like;            /* element for cloning crumble graphics */
2076   int diggable_like;            /* element for cloning digging graphics */
2077   int border_size;              /* border size for "crumbled" graphics */
2078   int scale_up_factor;          /* optional factor for scaling image up */
2079
2080   int anim_delay_fixed;         /* optional delay values for bored and   */
2081   int anim_delay_random;        /* sleeping player animations (animation */
2082   int post_delay_fixed;         /* intervall and following pause before  */
2083   int post_delay_random;        /* next intervall (bored animation only) */
2084
2085   int step_offset;              /* optional step offset of toon animations */
2086   int step_delay;               /* optional step delay of toon animations */
2087
2088   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2089
2090   int draw_masked;              /* optional setting for drawing envelope gfx */
2091
2092 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2093   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2094   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2095 #endif
2096 };
2097
2098 struct SoundInfo
2099 {
2100   boolean loop;
2101   int volume;
2102   int priority;
2103 };
2104
2105 struct MusicInfo
2106 {
2107   boolean loop;
2108 };
2109
2110 struct MusicPrefixInfo
2111 {
2112   char *prefix;
2113   boolean is_loop_music;
2114 };
2115
2116 struct MusicFileInfo
2117 {
2118   char *basename;
2119
2120   char *title_header;
2121   char *artist_header;
2122   char *album_header;
2123   char *year_header;
2124
2125   char *title;
2126   char *artist;
2127   char *album;
2128   char *year;
2129
2130   int music;
2131
2132   boolean is_sound;
2133
2134   struct MusicFileInfo *next;
2135 };
2136
2137 struct ElementActionInfo
2138 {
2139   char *suffix;
2140   int value;
2141   boolean is_loop_sound;
2142 };
2143
2144 struct ElementDirectionInfo
2145 {
2146   char *suffix;
2147   int value;
2148 };
2149
2150 struct SpecialSuffixInfo
2151 {
2152   char *suffix;
2153   int value;
2154 };
2155
2156 struct HelpAnimInfo
2157 {
2158   int element;
2159   int action;
2160   int direction;
2161
2162   int delay;
2163 };
2164
2165
2166 #if 0
2167 extern GC                       tile_clip_gc;
2168 extern Bitmap                  *pix[];
2169 #endif
2170 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2171 extern Pixmap                   tile_clipmask[];
2172 extern DrawBuffer             *fieldbuffer;
2173 extern DrawBuffer             *drawto_field;
2174
2175 extern int                      game_status;
2176 extern boolean                  level_editor_test_game;
2177 extern boolean                  network_playing;
2178
2179 #if defined(TARGET_SDL)
2180 extern boolean                  network_server;
2181 extern SDL_Thread              *server_thread;
2182 #endif
2183
2184 extern int                      key_joystick_mapping;
2185
2186 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2187 extern int                      redraw_x1, redraw_y1;
2188
2189 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2190 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2191 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2192 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2193 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2194 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2195 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2196 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2197 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2198 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2199 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2200 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2201 extern boolean                  Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2202 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2203 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2204 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2205 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2206 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2207 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2208 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2209 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2210 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2211 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2212 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2213 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2214
2215 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2216
2217 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2218 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2219 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2220 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2221 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2222
2223 extern int                      lev_fieldx, lev_fieldy;
2224 extern int                      scroll_x, scroll_y;
2225
2226 extern int                      FX, FY;
2227 extern int                      ScrollStepSize;
2228 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2229 extern int                      BorderElement;
2230 extern int                      GameFrameDelay;
2231 extern int                      FfwdFrameDelay;
2232 extern int                      BX1, BY1;
2233 extern int                      BX2, BY2;
2234 extern int                      SBX_Left, SBX_Right;
2235 extern int                      SBY_Upper, SBY_Lower;
2236 extern int                      ZX, ZY;
2237 extern int                      ExitX, ExitY;
2238 extern int                      AllPlayersGone;
2239
2240 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2241 extern boolean                  SiebAktiv;
2242 extern int                      SiebCount;
2243
2244 extern boolean                  network_player_action_received;
2245
2246 extern int                      graphics_action_mapping[];
2247
2248 extern struct LevelSetInfo      levelset;
2249 extern struct LevelInfo         level, level_template;
2250 extern struct PlayerInfo        stored_player[], *local_player;
2251 extern struct HiScore           highscore[];
2252 extern struct TapeInfo          tape;
2253 extern struct GameInfo          game;
2254 extern struct GlobalInfo        global;
2255 extern struct MenuInfo          menu;
2256 extern struct DoorInfo          door_1, door_2;
2257 extern struct ElementInfo       element_info[];
2258 extern struct ElementNameInfo   element_name_info[];
2259 extern struct ElementActionInfo element_action_info[];
2260 extern struct ElementDirectionInfo element_direction_info[];
2261 extern struct SpecialSuffixInfo special_suffix_info[];
2262 extern struct TokenIntPtrInfo   image_config_vars[];
2263 extern struct FontInfo          font_info[];
2264 extern struct MusicPrefixInfo   music_prefix_info[];
2265 extern struct GraphicInfo      *graphic_info;
2266 extern struct SoundInfo        *sound_info;
2267 extern struct MusicInfo        *music_info;
2268 extern struct MusicFileInfo    *music_file_info;
2269 extern struct HelpAnimInfo     *helpanim_info;
2270 extern SetupFileHash           *helptext_info;
2271 extern struct ConfigTypeInfo    image_config_suffix[];
2272 extern struct ConfigTypeInfo    sound_config_suffix[];
2273 extern struct ConfigTypeInfo    music_config_suffix[];
2274 extern struct ConfigInfo        image_config[];
2275 extern struct ConfigInfo        sound_config[];
2276 extern struct ConfigInfo        music_config[];
2277 extern struct ConfigInfo        helpanim_config[];
2278 extern struct ConfigInfo        helptext_config[];
2279
2280 #endif  /* MAIN_H */