added element property for all (run-time) empty space elements
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_EMPTY_SPACE                  32
122 #define EP_PLAYER                       33
123 #define EP_CAN_PASS_MAGIC_WALL          34
124 #define EP_CAN_PASS_DC_MAGIC_WALL       35
125 #define EP_SWITCHABLE                   36
126 #define EP_BD_ELEMENT                   37
127 #define EP_SP_ELEMENT                   38
128 #define EP_SB_ELEMENT                   39
129 #define EP_GEM                          40
130 #define EP_FOOD_DARK_YAMYAM             41
131 #define EP_FOOD_PENGUIN                 42
132 #define EP_FOOD_PIG                     43
133 #define EP_HISTORIC_WALL                44
134 #define EP_HISTORIC_SOLID               45
135 #define EP_CLASSIC_ENEMY                46
136 #define EP_BELT                         47
137 #define EP_BELT_ACTIVE                  48
138 #define EP_BELT_SWITCH                  49
139 #define EP_TUBE                         50
140 #define EP_ACID_POOL                    51
141 #define EP_KEYGATE                      52
142 #define EP_AMOEBOID                     53
143 #define EP_AMOEBALIVE                   54
144 #define EP_HAS_EDITOR_CONTENT           55
145 #define EP_CAN_TURN_EACH_MOVE           56
146 #define EP_CAN_GROW                     57
147 #define EP_ACTIVE_BOMB                  58
148 #define EP_INACTIVE                     59
149
150 // values for special configurable properties (depending on level settings)
151 #define EP_EM_SLIPPERY_WALL             60
152
153 // values for special graphics properties (no effect on game engine)
154 #define EP_GFX_CRUMBLED                 61
155
156 // values for derived properties (determined from properties above)
157 #define EP_ACCESSIBLE_OVER              62
158 #define EP_ACCESSIBLE_INSIDE            63
159 #define EP_ACCESSIBLE_UNDER             64
160 #define EP_WALKABLE                     65
161 #define EP_PASSABLE                     66
162 #define EP_ACCESSIBLE                   67
163 #define EP_COLLECTIBLE                  68
164 #define EP_SNAPPABLE                    69
165 #define EP_WALL                         70
166 #define EP_SOLID_FOR_PUSHING            71
167 #define EP_DRAGONFIRE_PROOF             72
168 #define EP_EXPLOSION_PROOF              73
169 #define EP_CAN_SMASH                    74
170 #define EP_EXPLODES_3X3_OLD             75
171 #define EP_CAN_EXPLODE_BY_FIRE          76
172 #define EP_CAN_EXPLODE_SMASHED          77
173 #define EP_CAN_EXPLODE_IMPACT           78
174 #define EP_SP_PORT                      79
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
176 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
177 #define EP_COULD_MOVE_INTO_ACID         82
178 #define EP_MAYBE_DONT_COLLIDE_WITH      83
179 #define EP_CAN_BE_CLONED_BY_ANDROID     84
180
181 // values for internal purpose only (level editor)
182 #define EP_WALK_TO_OBJECT               85
183 #define EP_DEADLY                       86
184 #define EP_EDITOR_CASCADE               87
185 #define EP_EDITOR_CASCADE_ACTIVE        88
186 #define EP_EDITOR_CASCADE_INACTIVE      89
187
188 // values for internal purpose only (game engine)
189 #define EP_HAS_ACTION                   90
190 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
191
192 // values for internal purpose only (other)
193 #define EP_OBSOLETE                     92
194
195 #define NUM_ELEMENT_PROPERTIES          93
196
197 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR             0
199
200 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT              0
202
203 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
204 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
207                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
208                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209
210
211 // values for change events for custom elements (stored in level file)
212 #define CE_DELAY                        0
213 #define CE_TOUCHED_BY_PLAYER            1
214 #define CE_PRESSED_BY_PLAYER            2
215 #define CE_PUSHED_BY_PLAYER             3
216 #define CE_DROPPED_BY_PLAYER            4
217 #define CE_HITTING_SOMETHING            5
218 #define CE_IMPACT                       6
219 #define CE_SMASHED                      7
220 #define CE_TOUCHING_X                   8
221 #define CE_CHANGE_OF_X                  9
222 #define CE_EXPLOSION_OF_X               10
223 #define CE_PLAYER_TOUCHES_X             11
224 #define CE_PLAYER_PRESSES_X             12
225 #define CE_PLAYER_PUSHES_X              13
226 #define CE_PLAYER_COLLECTS_X            14
227 #define CE_PLAYER_DROPS_X               15
228 #define CE_VALUE_GETS_ZERO              16
229 #define CE_VALUE_GETS_ZERO_OF_X         17
230 #define CE_BY_OTHER_ACTION              18
231 #define CE_BY_DIRECT_ACTION             19
232 #define CE_PLAYER_DIGS_X                20
233 #define CE_ENTERED_BY_PLAYER            21
234 #define CE_LEFT_BY_PLAYER               22
235 #define CE_PLAYER_ENTERS_X              23
236 #define CE_PLAYER_LEAVES_X              24
237 #define CE_SWITCHED                     25
238 #define CE_SWITCH_OF_X                  26
239 #define CE_HIT_BY_SOMETHING             27
240 #define CE_HITTING_X                    28
241 #define CE_HIT_BY_X                     29
242 #define CE_BLOCKED                      30
243 #define CE_SWITCHED_BY_PLAYER           31
244 #define CE_PLAYER_SWITCHES_X            32
245 #define CE_SNAPPED_BY_PLAYER            33
246 #define CE_PLAYER_SNAPS_X               34
247 #define CE_MOVE_OF_X                    35
248 #define CE_DIGGING_X                    36
249 #define CE_CREATION_OF_X                37
250 #define CE_SCORE_GETS_ZERO              38
251 #define CE_SCORE_GETS_ZERO_OF_X         39
252 #define CE_VALUE_CHANGES                40
253 #define CE_VALUE_CHANGES_OF_X           41
254 #define CE_SCORE_CHANGES                42
255 #define CE_SCORE_CHANGES_OF_X           43
256 #define CE_CLICKED_BY_MOUSE             44
257 #define CE_PRESSED_BY_MOUSE             45
258 #define CE_MOUSE_CLICKED_ON_X           46
259 #define CE_MOUSE_PRESSED_ON_X           47
260 #define CE_NEXT_TO_PLAYER               48
261 #define CE_NEXT_TO_X                    49
262 #define CE_PLAYER_NEXT_TO_X             50
263
264 #define NUM_CHANGE_EVENTS               51
265
266 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
267
268 #define CE_HEADLINE_SPECIAL_EVENTS      250
269 #define CE_UNDEFINED                    255
270
271 #define CE_BITMASK_DEFAULT              0
272
273 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
274 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
275
276 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
277 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
278
279 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
280 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
281                                          CH_EVENT_VAR(e,c))
282 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
283                                          CH_ANY_EVENT_VAR(e,c))
284
285 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
286                                          CH_EVENT_VAR(e,c) = (v) : 0)
287 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
288                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
289
290 // values for player bitmasks
291 #define PLAYER_BITS_NONE                0
292 #define PLAYER_BITS_1                   (1 << 0)
293 #define PLAYER_BITS_2                   (1 << 1)
294 #define PLAYER_BITS_3                   (1 << 2)
295 #define PLAYER_BITS_4                   (1 << 3)
296 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
297                                          PLAYER_BITS_2 | \
298                                          PLAYER_BITS_3 | \
299                                          PLAYER_BITS_4)
300 #define PLAYER_BITS_TRIGGER             (1 << 4)
301 #define PLAYER_BITS_ACTION              (1 << 5)
302
303 // values for move directions (bits 0 - 3: basic move directions)
304 #define MV_BIT_PREVIOUS                 4
305 #define MV_BIT_TRIGGER                  5
306 #define MV_BIT_TRIGGER_BACK             6
307 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
308 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
309
310 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
311 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
312 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
313 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
314 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
315
316 // values for move stepsize
317 #define STEPSIZE_NOT_MOVING             0
318 #define STEPSIZE_VERY_SLOW              1
319 #define STEPSIZE_SLOW                   2
320 #define STEPSIZE_NORMAL                 4
321 #define STEPSIZE_FAST                   8
322 #define STEPSIZE_VERY_FAST              16
323 #define STEPSIZE_EVEN_FASTER            32
324 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
325 #define STEPSIZE_FASTER                 200     // (symbolic value only)
326 #define STEPSIZE_RESET                  100     // (symbolic value only)
327
328 // values for change side for custom elements
329 #define CH_SIDE_NONE                    MV_NONE
330 #define CH_SIDE_LEFT                    MV_LEFT
331 #define CH_SIDE_RIGHT                   MV_RIGHT
332 #define CH_SIDE_TOP                     MV_UP
333 #define CH_SIDE_BOTTOM                  MV_DOWN
334 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
335 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
336 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
337
338 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
339                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
340                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
341                                  CH_SIDE_NONE)
342
343 // values for change player for custom elements
344 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
345 #define CH_PLAYER_1                     PLAYER_BITS_1
346 #define CH_PLAYER_2                     PLAYER_BITS_2
347 #define CH_PLAYER_3                     PLAYER_BITS_3
348 #define CH_PLAYER_4                     PLAYER_BITS_4
349 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
350
351 // values for change page for custom elements
352 #define CH_PAGE_ANY_FILE                (0xff)
353 #define CH_PAGE_ANY                     (0xffffffff)
354
355 // values for change power for custom elements
356 #define CP_WHEN_EMPTY                   0
357 #define CP_WHEN_DIGGABLE                1
358 #define CP_WHEN_DESTRUCTIBLE            2
359 #define CP_WHEN_COLLECTIBLE             3
360 #define CP_WHEN_REMOVABLE               4
361 #define CP_WHEN_WALKABLE                5
362
363 // values for change actions for custom elements (stored in level file)
364 #define CA_NO_ACTION                    0
365 #define CA_EXIT_PLAYER                  1
366 #define CA_KILL_PLAYER                  2
367 #define CA_MOVE_PLAYER                  3
368 #define CA_RESTART_LEVEL                4
369 #define CA_SHOW_ENVELOPE                5
370 #define CA_SET_LEVEL_TIME               6
371 #define CA_SET_LEVEL_GEMS               7
372 #define CA_SET_LEVEL_SCORE              8
373 #define CA_SET_LEVEL_WIND               9
374 #define CA_SET_PLAYER_GRAVITY           10
375 #define CA_SET_PLAYER_KEYS              11
376 #define CA_SET_PLAYER_SPEED             12
377 #define CA_SET_PLAYER_SHIELD            13
378 #define CA_SET_PLAYER_ARTWORK           14
379 #define CA_SET_CE_SCORE                 15
380 #define CA_SET_CE_VALUE                 16
381 #define CA_SET_ENGINE_SCAN_MODE         17
382 #define CA_SET_PLAYER_INVENTORY         18
383 #define CA_SET_CE_ARTWORK               19
384 #define CA_SET_LEVEL_RANDOM_SEED        20
385 #define CA_MOVE_PLAYER_NEW              21
386
387 #define CA_HEADLINE_LEVEL_ACTIONS       250
388 #define CA_HEADLINE_PLAYER_ACTIONS      251
389 #define CA_HEADLINE_CE_ACTIONS          252
390 #define CA_HEADLINE_ENGINE_ACTIONS      253
391 #define CA_UNDEFINED                    255
392
393 // values for change action mode for custom elements
394 #define CA_MODE_UNDEFINED               0
395 #define CA_MODE_SET                     1
396 #define CA_MODE_ADD                     2
397 #define CA_MODE_SUBTRACT                3
398 #define CA_MODE_MULTIPLY                4
399 #define CA_MODE_DIVIDE                  5
400 #define CA_MODE_MODULO                  6
401
402 // values for change action parameters for custom elements
403 #define CA_ARG_MIN                      0
404 #define CA_ARG_0                        0
405 #define CA_ARG_1                        1
406 #define CA_ARG_2                        2
407 #define CA_ARG_3                        3
408 #define CA_ARG_4                        4
409 #define CA_ARG_5                        5
410 #define CA_ARG_6                        6
411 #define CA_ARG_7                        7
412 #define CA_ARG_8                        8
413 #define CA_ARG_9                        9
414 #define CA_ARG_10                       10
415 #define CA_ARG_100                      100
416 #define CA_ARG_1000                     1000
417 #define CA_ARG_MAX                      9999
418 #define CA_ARG_PLAYER                   10000
419 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
420 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
421 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
422 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
423 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
424 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
425 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
426 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
427 #define CA_ARG_NUMBER                   11000
428 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
429 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
430 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
431 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
432 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
433 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
434 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
435 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
436 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
437 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
438 #define CA_ARG_ELEMENT                  12000
439 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
440 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
441 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
442 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
443 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
444 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
445 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
446 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
447 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
448 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
449 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
450 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
451 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
452 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
453 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
454 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
455 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
456 #define CA_ARG_SPEED                    13000
457 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
458 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
459 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
460 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
461 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
462 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
463 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
464 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
465 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
466 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
467 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
468 #define CA_ARG_GRAVITY                  14000
469 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
470 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
471 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
472 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
473 #define CA_ARG_DIRECTION                15000
474 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
475 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
476 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
477 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
478 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
479 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
480 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
481 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
482 #define CA_ARG_SHIELD                   16000
483 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
484 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
485 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
486 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
487 #define CA_ARG_SCAN_MODE                17000
488 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
489 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
490 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
491 #define CA_ARG_INVENTORY                18000
492 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
493 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
494 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
495 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
496 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
497 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
498 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
499 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
500 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
501 #define CA_ARG_UNDEFINED                65535
502
503 // values for custom move patterns (bits 0 - 3: basic move directions)
504 #define MV_BIT_TOWARDS_PLAYER           4
505 #define MV_BIT_AWAY_FROM_PLAYER         5
506 #define MV_BIT_ALONG_LEFT_SIDE          6
507 #define MV_BIT_ALONG_RIGHT_SIDE         7
508 #define MV_BIT_TURNING_LEFT             8
509 #define MV_BIT_TURNING_RIGHT            9
510 #define MV_BIT_WHEN_PUSHED              10
511 #define MV_BIT_MAZE_RUNNER              11
512 #define MV_BIT_MAZE_HUNTER              12
513 #define MV_BIT_WHEN_DROPPED             13
514 #define MV_BIT_TURNING_LEFT_RIGHT       14
515 #define MV_BIT_TURNING_RIGHT_LEFT       15
516 #define MV_BIT_TURNING_RANDOM           16
517 #define MV_BIT_WIND_DIRECTION           17
518
519 // values for custom move patterns
520 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
521 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
522 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
523 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
524 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
525 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
526 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
527 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
528 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
529 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
530 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
531 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
532 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
533 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
534 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
535
536 // values for initial move direction
537 #define MV_START_NONE                   (MV_NONE)
538 #define MV_START_AUTOMATIC              (MV_NONE)
539 #define MV_START_LEFT                   (MV_LEFT)
540 #define MV_START_RIGHT                  (MV_RIGHT)
541 #define MV_START_UP                     (MV_UP)
542 #define MV_START_DOWN                   (MV_DOWN)
543 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
544 #define MV_START_PREVIOUS               (MV_PREVIOUS)
545
546 // values for elements left behind by custom elements
547 #define LEAVE_TYPE_UNLIMITED            0
548 #define LEAVE_TYPE_LIMITED              1
549
550 // values for slippery property for custom elements
551 #define SLIPPERY_ANY_RANDOM             0
552 #define SLIPPERY_ANY_LEFT_RIGHT         1
553 #define SLIPPERY_ANY_RIGHT_LEFT         2
554 #define SLIPPERY_ONLY_LEFT              3
555 #define SLIPPERY_ONLY_RIGHT             4
556
557 // values for explosion type for custom elements
558 #define EXPLODES_3X3                    0
559 #define EXPLODES_1X1                    1
560 #define EXPLODES_CROSS                  2
561
562 // macros for configurable properties
563 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
564 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
565 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
566 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
567 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
568 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
569 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
570 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
571 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
572 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
573 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
574 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
575 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
576 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
577 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
578 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
579 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
580 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
581 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
582 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
583 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
584 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
585 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
586 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
587 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
588 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
589 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
590 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
591 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
592 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
593 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
594 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
595
596 // macros for special configurable properties
597 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
598
599 // macros for special graphics properties
600 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
601
602 // macros for pre-defined properties
603 #define IS_EMPTY_SPACE(e)       HAS_PROPERTY(e, EP_EMPTY_SPACE)
604 #define IS_PLAYER_ELEMENT(e)    HAS_PROPERTY(e, EP_PLAYER)
605 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
606 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
607 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
608 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
609 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
610 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
611 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
612 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
613 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
614 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
615 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
616 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
617 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
618 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
619 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
620 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
621 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
622 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
623 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
624 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
625 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
626 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
627 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
628 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
629 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
630 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
631
632 // macros for derived properties
633 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
634 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
635 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
636 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
637 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
638 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
639 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
640 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
641 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
642 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
643 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
644 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
645 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
646 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
647 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
648 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
649 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
650 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
651 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
652                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
653 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
654                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
655 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
656 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
657 #define CAN_BE_CLONED_BY_ANDROID(e)     \
658                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
659
660 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
661 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
662                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
663 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
664                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
665
666 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
667 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
668                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
669
670 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
671
672 // special macros used in game engine
673 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
674                                  (e) <= NUM_FILE_ELEMENTS)
675
676 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
677                                  (e) <= NUM_DRAWABLE_ELEMENTS)
678
679 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
680                                  (e) <= NUM_RUNTIME_ELEMENTS)
681
682 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
683                                  (e) <= MAX_NUM_ELEMENTS)
684
685 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
686                                  (e) <= EL_CUSTOM_END)
687
688 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
689                                  (e) <= EL_GROUP_END)
690
691 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
692                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
693
694 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
695                                  (e) <= EL_INTERNAL_END)
696
697 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
698                                  (e) <= EL_MM_END)
699
700 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
701                                  (e) <= EL_DF_END)
702
703 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
704                                  (e) <= EL_MM_MCDUFFIN_END)
705
706 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
707                                  (e) <= EL_DF_LASER_END)
708
709 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
710                                   (e) <= EL_MM_WALL_END) ||             \
711                                  ((e) >= EL_DF_WALL_START &&            \
712                                   (e) <= EL_DF_WALL_END))
713
714 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
715                                  (e) <= EL_DF_WALL_END)
716
717 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
718                                  (e) == EL_MM_WOODEN_WALL ||            \
719                                  (e) == EL_MM_ICE_WALL ||               \
720                                  (e) == EL_MM_AMOEBA_WALL ||            \
721                                  (e) == EL_DF_STEEL_WALL ||             \
722                                  (e) == EL_DF_WOODEN_WALL)
723
724 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
725                                  (e) <= EL_ENVELOPE_4)
726
727 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
728                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
729                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
730                                  (e) == EL_BALLOON_SWITCH_UP ||         \
731                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
732                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
733                                  (e) == EL_BALLOON_SWITCH_NONE)
734
735 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
736                                  (e) <= EL_KEY_4)
737 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
738                                  (e) <= EL_EM_KEY_4)
739 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
740                                  (e) <= EL_EMC_KEY_8)
741 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
742                                  IS_EM_KEY(e) ||                        \
743                                  IS_EMC_KEY(e))
744 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
745 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
746 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
747 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
748                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
749                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
750
751 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
752                                  (e) <= EL_GATE_4)
753 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
754                                  (e) <= EL_EM_GATE_4)
755 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
756                                  (e) <= EL_EMC_GATE_8)
757 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
758 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
759                                  IS_EM_GATE(e) ||                       \
760                                  IS_EMC_GATE(e) ||                      \
761                                  IS_DC_GATE(e))
762 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
763 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
764 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
765 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
766                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
767                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
768
769 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
770                                  (e) <= EL_GATE_4_GRAY)
771 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
772                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
773 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
774                                  (e) <= EL_EM_GATE_4_GRAY)
775 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
776                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
777 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
778                                  (e) <= EL_EMC_GATE_8_GRAY)
779 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
780                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
781 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
782 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
783
784 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
785                                  IS_EM_GATE_GRAY(e) ||                  \
786                                  IS_EMC_GATE_GRAY(e) ||                 \
787                                  IS_DC_GATE_GRAY(e))
788 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
789                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
790                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
791                                  IS_DC_GATE_GRAY_ACTIVE(e))
792 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
793 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
794 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
795 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
796 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
797 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
798 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
799                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
800                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
801
802 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
803
804 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
805                                  (e) <= EL_EMC_WALL_3)
806 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
807                                  (e) == EL_SP_CHIP_LEFT ||              \
808                                  (e) == EL_SP_CHIP_RIGHT ||             \
809                                  (e) == EL_SP_CHIP_TOP ||               \
810                                  (e) == EL_SP_CHIP_BOTTOM)
811 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
812                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
813                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
814                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
815                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
816                                  (e) == EL_SP_HARDWARE_BASE_6)
817
818 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
819                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
820
821 // !!! IMPROVE THIS !!!
822 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
823
824 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
825 #define MM_WALL_BITS(e)         ((e) & 0x000f)
826
827 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
828
829 // !!! CHECK THIS !!!
830 #if 1
831 #define TILE_GFX_ELEMENT(x, y)                                          \
832                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
833                     Tile[x][y] != EL_EXPLOSION ?                        \
834                     GfxElement[x][y] : Tile[x][y])
835 #else
836 #define TILE_GFX_ELEMENT(x, y)                                          \
837         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
838                     Tile[x][y] != EL_EXPLOSION ?                        \
839                     GfxElement[x][y] : Tile[x][y])
840 #endif
841
842 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
843 // (solution: add separate "use sound of element" to level file and editor)
844 #if 0
845 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
846 #else
847 #define SND_ELEMENT(e)          (e)
848 #endif
849
850 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
851 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
852 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
853
854 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
855         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
856          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
857
858 #define IS_PLAYER(x, y)         (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
859
860 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
861 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
862
863 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
864 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
865 #define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
866
867 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
868
869 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
870                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
871                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
872                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
873                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
874                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
875                                  EL_ROCK)
876 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
877                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
878                                  EL_BD_ROCK)
879 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
880                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
881                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
882                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
883                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
884                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
885                                  (e) == EL_PEARL          ? EL_BOMB    :    \
886                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
887                                  EL_ROCK)
888 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
889 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
890 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
891 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
892
893 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
894 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
895
896 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Tile[x][y]) ||       \
897                                          IS_PROTECTED(Back[x][y]))
898 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Tile[x][y]))
899 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
900                                          ENEMY_PROTECTED_FIELD(x, y))
901 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
902                                          EXPLOSION_PROTECTED_FIELD(x, y))
903
904 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
905                                  (p)->switch_x == (x) && (p)->switch_y == (y))
906
907 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
908                                  (p)->drop_x == (x) && (p)->drop_y == (y))
909
910 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
911
912 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
913                                  (e) : EL_PLAYER_1)
914
915 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
916
917 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
918 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
919 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
920
921 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
922                                                               ANIM_CE_SCORE |  \
923                                                               ANIM_CE_DELAY))
924 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
925 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
926 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
927 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
928
929 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
930 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
931
932 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
933
934 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
935
936 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
937 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
938 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
939                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
940
941 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
942 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
943                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
944                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
945                                  (d) == MV_UP    ? "MV_UP"    :         \
946                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
947
948 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
949 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
950 #define FONT_ACTIVE(f)          (ActiveFont[f])
951
952 // fundamental game speed values
953 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
954 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
955
956 // boundaries of arrays etc.
957 #define MAX_LEVEL_NAME_LEN      32
958 #define MAX_LEVEL_AUTHOR_LEN    32
959 #define MAX_ELEMENT_NAME_LEN    32
960 #define MAX_TAPES_PER_SET       1024
961 #define MAX_SCORE_ENTRIES       100
962 #define MAX_NUM_TITLE_IMAGES    5
963 #define MAX_NUM_TITLE_MESSAGES  5
964
965 #define MAX_NUM_AMOEBA          100
966
967 #define NUM_ENVELOPES           4
968 #define MIN_ENVELOPE_XSIZE      1
969 #define MIN_ENVELOPE_YSIZE      1
970 #define MAX_ENVELOPE_XSIZE      30
971 #define MAX_ENVELOPE_YSIZE      20
972 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
973 #define MIN_CHANGE_PAGES        1
974 #define MAX_CHANGE_PAGES        32
975 #define MIN_ELEMENTS_IN_GROUP   1
976 #define MAX_ELEMENTS_IN_GROUP   16
977 #define MIN_ANDROID_ELEMENTS    1
978 #define MAX_ANDROID_ELEMENTS    32
979 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
980
981 // values for elements with content
982 #define MIN_ELEMENT_CONTENTS    1
983 #define STD_ELEMENT_CONTENTS    4
984 #define MAX_ELEMENT_CONTENTS    8
985
986 // values for initial player inventory
987 #define MIN_INITIAL_INVENTORY_SIZE      1
988 #define MAX_INITIAL_INVENTORY_SIZE      8
989
990 // often used screen positions
991 #define TILESIZE                32
992 #define TILEX                   TILESIZE
993 #define TILEY                   TILESIZE
994 #define TILEX_VAR               TILESIZE_VAR
995 #define TILEY_VAR               TILESIZE_VAR
996 #define MINI_TILESIZE           (TILESIZE / 2)
997 #define MINI_TILEX              MINI_TILESIZE
998 #define MINI_TILEY              MINI_TILESIZE
999 #define MICRO_TILESIZE          (TILESIZE / 8)
1000 #define MICRO_TILEX             MICRO_TILESIZE
1001 #define MICRO_TILEY             MICRO_TILESIZE
1002 #define MIDPOSX                 (SCR_FIELDX / 2)
1003 #define MIDPOSY                 (SCR_FIELDY / 2)
1004 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1005 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1006
1007 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1008 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1009 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1010 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1011 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1012 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1013
1014 // values for GfxRedraw
1015 #define GFX_REDRAW_NONE                         (0)
1016 #define GFX_REDRAW_TILE                         (1 << 0)
1017 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1018 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1019 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1020
1021 // score for elements
1022 #define SC_EMERALD              0
1023 #define SC_DIAMOND              1
1024 #define SC_BUG                  2
1025 #define SC_SPACESHIP            3
1026 #define SC_YAMYAM               4
1027 #define SC_ROBOT                5
1028 #define SC_PACMAN               6
1029 #define SC_NUT                  7
1030 #define SC_DYNAMITE             8
1031 #define SC_KEY                  9
1032 #define SC_TIME_BONUS           10
1033 #define SC_CRYSTAL              11
1034 #define SC_PEARL                12
1035 #define SC_SHIELD               13
1036 #define SC_ELEM_BONUS           14
1037 #define SC_UNKNOWN_15           15
1038
1039 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1040
1041
1042 // "real" level file elements
1043 #define EL_UNDEFINED                    -1
1044
1045 #define EL_EMPTY_SPACE                  0
1046 #define EL_EMPTY                        EL_EMPTY_SPACE
1047 #define EL_SAND                         1
1048 #define EL_WALL                         2
1049 #define EL_WALL_SLIPPERY                3
1050 #define EL_ROCK                         4
1051 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1052 #define EL_EMERALD                      6
1053 #define EL_EXIT_CLOSED                  7
1054 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1055 #define EL_BUG                          9
1056 #define EL_SPACESHIP                    10
1057 #define EL_YAMYAM                       11
1058 #define EL_ROBOT                        12
1059 #define EL_STEELWALL                    13
1060 #define EL_DIAMOND                      14
1061 #define EL_AMOEBA_DEAD                  15
1062 #define EL_QUICKSAND_EMPTY              16
1063 #define EL_QUICKSAND_FULL               17
1064 #define EL_AMOEBA_DROP                  18
1065 #define EL_BOMB                         19
1066 #define EL_MAGIC_WALL                   20
1067 #define EL_SPEED_PILL                   21
1068 #define EL_ACID                         22
1069 #define EL_AMOEBA_WET                   23
1070 #define EL_AMOEBA_DRY                   24
1071 #define EL_NUT                          25
1072 #define EL_GAME_OF_LIFE                 26
1073 #define EL_BIOMAZE                      27
1074 #define EL_DYNAMITE_ACTIVE              28
1075 #define EL_STONEBLOCK                   29
1076 #define EL_ROBOT_WHEEL                  30
1077 #define EL_ROBOT_WHEEL_ACTIVE           31
1078 #define EL_KEY_1                        32
1079 #define EL_KEY_2                        33
1080 #define EL_KEY_3                        34
1081 #define EL_KEY_4                        35
1082 #define EL_GATE_1                       36
1083 #define EL_GATE_2                       37
1084 #define EL_GATE_3                       38
1085 #define EL_GATE_4                       39
1086 #define EL_GATE_1_GRAY                  40
1087 #define EL_GATE_2_GRAY                  41
1088 #define EL_GATE_3_GRAY                  42
1089 #define EL_GATE_4_GRAY                  43
1090 #define EL_DYNAMITE                     44
1091 #define EL_PACMAN                       45
1092 #define EL_INVISIBLE_WALL               46
1093 #define EL_LAMP                         47
1094 #define EL_LAMP_ACTIVE                  48
1095 #define EL_WALL_EMERALD                 49
1096 #define EL_WALL_DIAMOND                 50
1097 #define EL_AMOEBA_FULL                  51
1098 #define EL_BD_AMOEBA                    52
1099 #define EL_TIME_ORB_FULL                53
1100 #define EL_TIME_ORB_EMPTY               54
1101 #define EL_EXPANDABLE_WALL              55
1102 #define EL_BD_DIAMOND                   56
1103 #define EL_EMERALD_YELLOW               57
1104 #define EL_WALL_BD_DIAMOND              58
1105 #define EL_WALL_EMERALD_YELLOW          59
1106 #define EL_DARK_YAMYAM                  60
1107 #define EL_BD_MAGIC_WALL                61
1108 #define EL_INVISIBLE_STEELWALL          62
1109 #define EL_SOKOBAN_FIELD_PLAYER         63
1110 #define EL_DYNABOMB_INCREASE_NUMBER     64
1111 #define EL_DYNABOMB_INCREASE_SIZE       65
1112 #define EL_DYNABOMB_INCREASE_POWER      66
1113 #define EL_SOKOBAN_OBJECT               67
1114 #define EL_SOKOBAN_FIELD_EMPTY          68
1115 #define EL_SOKOBAN_FIELD_FULL           69
1116 #define EL_BD_BUTTERFLY_RIGHT           70
1117 #define EL_BD_BUTTERFLY_UP              71
1118 #define EL_BD_BUTTERFLY_LEFT            72
1119 #define EL_BD_BUTTERFLY_DOWN            73
1120 #define EL_BD_FIREFLY_RIGHT             74
1121 #define EL_BD_FIREFLY_UP                75
1122 #define EL_BD_FIREFLY_LEFT              76
1123 #define EL_BD_FIREFLY_DOWN              77
1124 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1125 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1126 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1127 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1128 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1129 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1130 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1131 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1132 #define EL_BD_BUTTERFLY                 78
1133 #define EL_BD_FIREFLY                   79
1134 #define EL_PLAYER_1                     80
1135 #define EL_PLAYER_2                     81
1136 #define EL_PLAYER_3                     82
1137 #define EL_PLAYER_4                     83
1138 #define EL_BUG_RIGHT                    84
1139 #define EL_BUG_UP                       85
1140 #define EL_BUG_LEFT                     86
1141 #define EL_BUG_DOWN                     87
1142 #define EL_SPACESHIP_RIGHT              88
1143 #define EL_SPACESHIP_UP                 89
1144 #define EL_SPACESHIP_LEFT               90
1145 #define EL_SPACESHIP_DOWN               91
1146 #define EL_PACMAN_RIGHT                 92
1147 #define EL_PACMAN_UP                    93
1148 #define EL_PACMAN_LEFT                  94
1149 #define EL_PACMAN_DOWN                  95
1150 #define EL_EMERALD_RED                  96
1151 #define EL_EMERALD_PURPLE               97
1152 #define EL_WALL_EMERALD_RED             98
1153 #define EL_WALL_EMERALD_PURPLE          99
1154 #define EL_ACID_POOL_TOPLEFT            100
1155 #define EL_ACID_POOL_TOPRIGHT           101
1156 #define EL_ACID_POOL_BOTTOMLEFT         102
1157 #define EL_ACID_POOL_BOTTOM             103
1158 #define EL_ACID_POOL_BOTTOMRIGHT        104
1159 #define EL_BD_WALL                      105
1160 #define EL_BD_ROCK                      106
1161 #define EL_EXIT_OPEN                    107
1162 #define EL_BLACK_ORB                    108
1163 #define EL_AMOEBA_TO_DIAMOND            109
1164 #define EL_MOLE                         110
1165 #define EL_PENGUIN                      111
1166 #define EL_SATELLITE                    112
1167 #define EL_ARROW_LEFT                   113
1168 #define EL_ARROW_RIGHT                  114
1169 #define EL_ARROW_UP                     115
1170 #define EL_ARROW_DOWN                   116
1171 #define EL_PIG                          117
1172 #define EL_DRAGON                       118
1173
1174 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1175
1176 #define EL_CHAR_START                   120
1177 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1178 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1179
1180 #include "conf_chr.h"   // include auto-generated data structure definitions
1181
1182 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1183 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1184
1185 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1186
1187 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1188 #define EL_EXPANDABLE_WALL_VERTICAL     201
1189 #define EL_EXPANDABLE_WALL_ANY          202
1190
1191 #define EL_EM_GATE_1                    203
1192 #define EL_EM_GATE_2                    204
1193 #define EL_EM_GATE_3                    205
1194 #define EL_EM_GATE_4                    206
1195
1196 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1197 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1198 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1199
1200 #define EL_SP_START                     210
1201 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1202 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1203 #define EL_SP_ZONK                      (EL_SP_START + 1)
1204 #define EL_SP_BASE                      (EL_SP_START + 2)
1205 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1206 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1207 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1208 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1209 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1210 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1211 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1212 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1213 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1214 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1215 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1216 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1217 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1218 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1219 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1220 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1221 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1222 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1223 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1224 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1225 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1226 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1227 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1228 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1229 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1230 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1231 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1232 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1233 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1234 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1235 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1236 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1237 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1238 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1239 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1240 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1241 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1242 #define EL_SP_END                       (EL_SP_START + 39)
1243
1244 #define EL_EM_GATE_1_GRAY               250
1245 #define EL_EM_GATE_2_GRAY               251
1246 #define EL_EM_GATE_3_GRAY               252
1247 #define EL_EM_GATE_4_GRAY               253
1248
1249 #define EL_EM_DYNAMITE                  254
1250 #define EL_EM_DYNAMITE_ACTIVE           255
1251
1252 #define EL_PEARL                        256
1253 #define EL_CRYSTAL                      257
1254 #define EL_WALL_PEARL                   258
1255 #define EL_WALL_CRYSTAL                 259
1256 #define EL_DC_GATE_WHITE                260
1257 #define EL_DC_GATE_WHITE_GRAY           261
1258 #define EL_DC_KEY_WHITE                 262
1259 #define EL_SHIELD_NORMAL                263
1260 #define EL_EXTRA_TIME                   264
1261 #define EL_SWITCHGATE_OPEN              265
1262 #define EL_SWITCHGATE_CLOSED            266
1263 #define EL_SWITCHGATE_SWITCH_UP         267
1264 #define EL_SWITCHGATE_SWITCH_DOWN       268
1265
1266 #define EL_UNUSED_269                   269
1267 #define EL_UNUSED_270                   270
1268
1269 #define EL_CONVEYOR_BELT_1_LEFT          271
1270 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1271 #define EL_CONVEYOR_BELT_1_RIGHT         273
1272 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1273 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1274 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1275 #define EL_CONVEYOR_BELT_2_LEFT          277
1276 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1277 #define EL_CONVEYOR_BELT_2_RIGHT         279
1278 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1279 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1280 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1281 #define EL_CONVEYOR_BELT_3_LEFT          283
1282 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1283 #define EL_CONVEYOR_BELT_3_RIGHT         285
1284 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1285 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1286 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1287 #define EL_CONVEYOR_BELT_4_LEFT          289
1288 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1289 #define EL_CONVEYOR_BELT_4_RIGHT         291
1290 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1291 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1292 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1293 #define EL_LANDMINE                     295
1294 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1295 #define EL_LIGHT_SWITCH                 297
1296 #define EL_LIGHT_SWITCH_ACTIVE          298
1297 #define EL_SIGN_EXCLAMATION             299
1298 #define EL_SIGN_RADIOACTIVITY           300
1299 #define EL_SIGN_STOP                    301
1300 #define EL_SIGN_WHEELCHAIR              302
1301 #define EL_SIGN_PARKING                 303
1302 #define EL_SIGN_NO_ENTRY                304
1303 #define EL_SIGN_UNUSED_1                305
1304 #define EL_SIGN_GIVE_WAY                306
1305 #define EL_SIGN_ENTRY_FORBIDDEN         307
1306 #define EL_SIGN_EMERGENCY_EXIT          308
1307 #define EL_SIGN_YIN_YANG                309
1308 #define EL_SIGN_UNUSED_2                310
1309 #define EL_MOLE_LEFT                    311
1310 #define EL_MOLE_RIGHT                   312
1311 #define EL_MOLE_UP                      313
1312 #define EL_MOLE_DOWN                    314
1313 #define EL_STEELWALL_SLIPPERY           315
1314 #define EL_INVISIBLE_SAND               316
1315 #define EL_DX_UNKNOWN_15                317
1316 #define EL_DX_UNKNOWN_42                318
1317
1318 #define EL_UNUSED_319                   319
1319 #define EL_UNUSED_320                   320
1320
1321 #define EL_SHIELD_DEADLY                321
1322 #define EL_TIMEGATE_OPEN                322
1323 #define EL_TIMEGATE_CLOSED              323
1324 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1325 #define EL_TIMEGATE_SWITCH              325
1326
1327 #define EL_BALLOON                      326
1328 #define EL_BALLOON_SWITCH_LEFT          327
1329 #define EL_BALLOON_SWITCH_RIGHT         328
1330 #define EL_BALLOON_SWITCH_UP            329
1331 #define EL_BALLOON_SWITCH_DOWN          330
1332 #define EL_BALLOON_SWITCH_ANY           331
1333
1334 #define EL_EMC_STEELWALL_1              332
1335 #define EL_EMC_STEELWALL_2              333
1336 #define EL_EMC_STEELWALL_3              334
1337 #define EL_EMC_STEELWALL_4              335
1338 #define EL_EMC_WALL_1                   336
1339 #define EL_EMC_WALL_2                   337
1340 #define EL_EMC_WALL_3                   338
1341 #define EL_EMC_WALL_4                   339
1342 #define EL_EMC_WALL_5                   340
1343 #define EL_EMC_WALL_6                   341
1344 #define EL_EMC_WALL_7                   342
1345 #define EL_EMC_WALL_8                   343
1346
1347 #define EL_TUBE_ANY                     344
1348 #define EL_TUBE_VERTICAL                345
1349 #define EL_TUBE_HORIZONTAL              346
1350 #define EL_TUBE_VERTICAL_LEFT           347
1351 #define EL_TUBE_VERTICAL_RIGHT          348
1352 #define EL_TUBE_HORIZONTAL_UP           349
1353 #define EL_TUBE_HORIZONTAL_DOWN         350
1354 #define EL_TUBE_LEFT_UP                 351
1355 #define EL_TUBE_LEFT_DOWN               352
1356 #define EL_TUBE_RIGHT_UP                353
1357 #define EL_TUBE_RIGHT_DOWN              354
1358 #define EL_SPRING                       355
1359 #define EL_TRAP                         356
1360 #define EL_DX_SUPABOMB                  357
1361
1362 #define EL_UNUSED_358                   358
1363 #define EL_UNUSED_359                   359
1364
1365 // ---------- begin of custom elements section --------------------------------
1366 #define EL_CUSTOM_START                 360
1367
1368 #include "conf_cus.h"   // include auto-generated data structure definitions
1369
1370 #define NUM_CUSTOM_ELEMENTS             256
1371 #define EL_CUSTOM_END                   615
1372 // ---------- end of custom elements section ----------------------------------
1373
1374 #define EL_EM_KEY_1                     616
1375 #define EL_EM_KEY_2                     617
1376 #define EL_EM_KEY_3                     618
1377 #define EL_EM_KEY_4                     619
1378 #define EL_ENVELOPE_1                   620
1379 #define EL_ENVELOPE_2                   621
1380 #define EL_ENVELOPE_3                   622
1381 #define EL_ENVELOPE_4                   623
1382
1383 // ---------- begin of group elements section ---------------------------------
1384 #define EL_GROUP_START                  624
1385
1386 #include "conf_grp.h"   // include auto-generated data structure definitions
1387
1388 #define NUM_GROUP_ELEMENTS              32
1389 #define EL_GROUP_END                    655
1390 // ---------- end of group elements section -----------------------------------
1391
1392 #define EL_UNKNOWN                      656
1393 #define EL_TRIGGER_ELEMENT              657
1394 #define EL_TRIGGER_PLAYER               658
1395
1396 // SP style elements
1397 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1398 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1399 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1400 #define EL_SP_GRAVITY_ON_PORT_UP        662
1401 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1402 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1403 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1404 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1405
1406 // EMC style elements
1407 #define EL_BALLOON_SWITCH_NONE          667
1408 #define EL_EMC_GATE_5                   668
1409 #define EL_EMC_GATE_6                   669
1410 #define EL_EMC_GATE_7                   670
1411 #define EL_EMC_GATE_8                   671
1412 #define EL_EMC_GATE_5_GRAY              672
1413 #define EL_EMC_GATE_6_GRAY              673
1414 #define EL_EMC_GATE_7_GRAY              674
1415 #define EL_EMC_GATE_8_GRAY              675
1416 #define EL_EMC_KEY_5                    676
1417 #define EL_EMC_KEY_6                    677
1418 #define EL_EMC_KEY_7                    678
1419 #define EL_EMC_KEY_8                    679
1420 #define EL_EMC_ANDROID                  680
1421 #define EL_EMC_GRASS                    681
1422 #define EL_EMC_MAGIC_BALL               682
1423 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1424 #define EL_EMC_MAGIC_BALL_SWITCH        684
1425 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1426 #define EL_EMC_SPRING_BUMPER            686
1427 #define EL_EMC_PLANT                    687
1428 #define EL_EMC_LENSES                   688
1429 #define EL_EMC_MAGNIFIER                689
1430 #define EL_EMC_WALL_9                   690
1431 #define EL_EMC_WALL_10                  691
1432 #define EL_EMC_WALL_11                  692
1433 #define EL_EMC_WALL_12                  693
1434 #define EL_EMC_WALL_13                  694
1435 #define EL_EMC_WALL_14                  695
1436 #define EL_EMC_WALL_15                  696
1437 #define EL_EMC_WALL_16                  697
1438 #define EL_EMC_WALL_SLIPPERY_1          698
1439 #define EL_EMC_WALL_SLIPPERY_2          699
1440 #define EL_EMC_WALL_SLIPPERY_3          700
1441 #define EL_EMC_WALL_SLIPPERY_4          701
1442 #define EL_EMC_FAKE_GRASS               702
1443 #define EL_EMC_FAKE_ACID                703
1444 #define EL_EMC_DRIPPER                  704
1445
1446 #define EL_TRIGGER_CE_VALUE             705
1447 #define EL_TRIGGER_CE_SCORE             706
1448 #define EL_CURRENT_CE_VALUE             707
1449 #define EL_CURRENT_CE_SCORE             708
1450
1451 #define EL_YAMYAM_LEFT                  709
1452 #define EL_YAMYAM_RIGHT                 710
1453 #define EL_YAMYAM_UP                    711
1454 #define EL_YAMYAM_DOWN                  712
1455
1456 #define EL_BD_EXPANDABLE_WALL           713
1457
1458 #define EL_PREV_CE_8                    714
1459 #define EL_PREV_CE_7                    715
1460 #define EL_PREV_CE_6                    716
1461 #define EL_PREV_CE_5                    717
1462 #define EL_PREV_CE_4                    718
1463 #define EL_PREV_CE_3                    719
1464 #define EL_PREV_CE_2                    720
1465 #define EL_PREV_CE_1                    721
1466 #define EL_SELF                         722
1467 #define EL_NEXT_CE_1                    723
1468 #define EL_NEXT_CE_2                    724
1469 #define EL_NEXT_CE_3                    725
1470 #define EL_NEXT_CE_4                    726
1471 #define EL_NEXT_CE_5                    727
1472 #define EL_NEXT_CE_6                    728
1473 #define EL_NEXT_CE_7                    729
1474 #define EL_NEXT_CE_8                    730
1475 #define EL_ANY_ELEMENT                  731
1476
1477 #define EL_STEEL_CHAR_START             732
1478 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1479 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1480
1481 // (auto-generated data structure definitions included with normal chars)
1482
1483 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1484 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1485
1486 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1487
1488 #define EL_SPERMS                       812
1489 #define EL_BULLET                       813
1490 #define EL_HEART                        814
1491 #define EL_CROSS                        815
1492 #define EL_FRANKIE                      816
1493 #define EL_SIGN_SPERMS                  817
1494 #define EL_SIGN_BULLET                  818
1495 #define EL_SIGN_HEART                   819
1496 #define EL_SIGN_CROSS                   820
1497 #define EL_SIGN_FRANKIE                 821
1498
1499 #define EL_STEEL_EXIT_CLOSED            822
1500 #define EL_STEEL_EXIT_OPEN              823
1501
1502 #define EL_DC_STEELWALL_1_LEFT          824
1503 #define EL_DC_STEELWALL_1_RIGHT         825
1504 #define EL_DC_STEELWALL_1_TOP           826
1505 #define EL_DC_STEELWALL_1_BOTTOM        827
1506 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1507 #define EL_DC_STEELWALL_1_VERTICAL      829
1508 #define EL_DC_STEELWALL_1_TOPLEFT       830
1509 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1510 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1511 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1512 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1513 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1514 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1515 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1516
1517 #define EL_DC_STEELWALL_2_LEFT          838
1518 #define EL_DC_STEELWALL_2_RIGHT         839
1519 #define EL_DC_STEELWALL_2_TOP           840
1520 #define EL_DC_STEELWALL_2_BOTTOM        841
1521 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1522 #define EL_DC_STEELWALL_2_VERTICAL      843
1523 #define EL_DC_STEELWALL_2_MIDDLE        844
1524 #define EL_DC_STEELWALL_2_SINGLE        845
1525
1526 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1527 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1528 #define EL_DC_TIMEGATE_SWITCH           848
1529 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1530
1531 #define EL_DC_LANDMINE                  850
1532
1533 #define EL_EXPANDABLE_STEELWALL            851
1534 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1535 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1536 #define EL_EXPANDABLE_STEELWALL_ANY        854
1537
1538 #define EL_EM_EXIT_CLOSED               855
1539 #define EL_EM_EXIT_OPEN                 856
1540 #define EL_EM_STEEL_EXIT_CLOSED         857
1541 #define EL_EM_STEEL_EXIT_OPEN           858
1542
1543 #define EL_DC_GATE_FAKE_GRAY            859
1544
1545 #define EL_DC_MAGIC_WALL                860
1546
1547 #define EL_QUICKSAND_FAST_EMPTY         861
1548 #define EL_QUICKSAND_FAST_FULL          862
1549
1550 #define EL_FROM_LEVEL_TEMPLATE          863
1551
1552 #define EL_MM_START                     864
1553 #define EL_MM_START_1                   EL_MM_START
1554
1555 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1556 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1557 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1558 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1559 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1560 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1561 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1562 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1563 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1564 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1565 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1566 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1567 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1568 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1569 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1570 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1571 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1572 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1573 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1574 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1575 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1576 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1577 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1578 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1579 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1580 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1581 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1582 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1583 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1584 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1585 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1586 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1587 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1588 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1589 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1590 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1591 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1592 #define EL_MM_BOMB                      (EL_MM_START + 30)
1593 #define EL_MM_PRISM                     (EL_MM_START + 31)
1594 #define EL_MM_WALL_START                (EL_MM_START + 32)
1595 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1596 #define EL_MM_WALL_00                   EL_MM_WALL_START
1597 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1598 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1599 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1600 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1601 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1602 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1603 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1604 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1605 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1606 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1607 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1608 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1609 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1610 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1611 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1612 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1613 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1614 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1615 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1616 #define EL_MM_WALL_END                  EL_MM_WALL_63
1617 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1618 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1619 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1620 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1621 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1622 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1623 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1624 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1625 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1626 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1627 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1628 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1629 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1630 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1631 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1632 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1633 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1634 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1635 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1636 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1637 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1638 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1639 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1640 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1641 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1642 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1643 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1644 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1645 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1646 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1647 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1648 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1649 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1650 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1651 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1652 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1653 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1654 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1655 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1656 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1657 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1658 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1659 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1660 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1661 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1662 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1663 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1664 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1665 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1666 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1667 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1668 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1669 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1670 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1671 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1672 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1673 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1674 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1675 #define EL_MM_KEY                       (EL_MM_START + 144)
1676 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1677 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1678 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1679 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1680 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1681 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1682 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1683 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1684 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1685 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1686 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1687 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1688 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1689
1690 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1691 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1692 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1693 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1694
1695 #define EL_MM_END_1                     (EL_MM_START + 159)
1696 #define EL_MM_START_2                   (EL_MM_START + 160)
1697
1698 #define EL_DF_START                     EL_MM_START_2
1699 #define EL_DF_START2                    (EL_DF_START - 240)
1700
1701 #define EL_DF_MIRROR_START              EL_DF_START
1702 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1703 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1704 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1705 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1706 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1707 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1708 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1709 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1710 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1711 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1712 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1713 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1714 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1715 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1716 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1717 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1718 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1719
1720 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1721 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1722 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1723 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1724 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1725 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1726 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1727 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1728 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1729 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1730
1731 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1732 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1733 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1734 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1735 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1736 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1737 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1738 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1739 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1740 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1741
1742 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1743 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1744 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1745
1746 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1747 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1748 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1749
1750 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1751 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1752
1753 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1754 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1755 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1756 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1757
1758 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1759 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1760 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1761 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1762 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1763 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1764
1765 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1766 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1767 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1768 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1769 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1770 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1771
1772 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1773 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1774 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1775 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1776 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1777 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1778 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1779 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1780 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1781 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1782
1783 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1784 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1785 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1786 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1787 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1788 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1789 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1790 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1791 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1792 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1793 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1794 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1795 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1796 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1797 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1798 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1799 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1800 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1801
1802 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1803 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1804 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1805 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1806 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1807 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1808 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1809 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1810 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1811 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1812
1813 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1814 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1815 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1816 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1817 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1818 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1819 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1820 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1821 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1822 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1823
1824 #define EL_DF_END                       (EL_DF_START2 + 355)
1825
1826 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1827 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1828 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1829 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1830 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1831 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1832 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1833 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1834 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1835 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1836 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1837 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1838 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1839 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1840 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1841 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1842 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1843 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1844 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1845 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1846 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1847 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1848 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1849 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1850 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1851 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1852 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1853 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1854 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1855 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1856 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1857 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1858 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1859 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1860 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1861 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1862 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1863 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1864 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1865 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1866 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1867 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1868 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1869 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1870 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1871 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1872 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1873 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1874 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1875 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1876 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1877 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1878 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1879 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1880 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1881 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1882 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1883 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1884 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1885 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1886 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1887 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1888 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1889 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1890 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1891 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1892 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1893 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1894 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1895 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1896 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1897 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1898
1899 #define EL_MM_MCDUFFIN                  1204
1900 #define EL_MM_PACMAN                    1205
1901 #define EL_MM_FUSE                      1206
1902 #define EL_MM_STEEL_WALL                1207
1903 #define EL_MM_WOODEN_WALL               1208
1904 #define EL_MM_ICE_WALL                  1209
1905 #define EL_MM_AMOEBA_WALL               1210
1906 #define EL_DF_LASER                     1211
1907 #define EL_DF_RECEIVER                  1212
1908 #define EL_DF_STEEL_WALL                1213
1909 #define EL_DF_WOODEN_WALL               1214
1910
1911 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1912 #define EL_MM_END                       EL_MM_END_2
1913
1914 #define EL_SPRING_LEFT                  1215
1915 #define EL_SPRING_RIGHT                 1216
1916
1917 // ---------- begin of empty space elements section ---------------------------
1918 #define EL_EMPTY_SPACE_START            1217
1919
1920 #include "conf_emp.h"   // include auto-generated data structure definitions
1921
1922 #define NUM_EMPTY_SPACE_ELEMENTS        16
1923 #define EL_EMPTY_SPACE_END              1232
1924 // ---------- end of empty space elements section -----------------------------
1925
1926 #define NUM_FILE_ELEMENTS               1233
1927
1928
1929 // "real" (and therefore drawable) runtime elements
1930 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1931
1932 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1933 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1934 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1935 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1936 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1937 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1938 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1939 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1940 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1941 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1942 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1943 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1944 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1945 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1946 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1947 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1948 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1949 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1950 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1951 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1952 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1953 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1954 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1955 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1956 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1957 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1958 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1959 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1960 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1961 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1962 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1963 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1964 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1965 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1966 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1967 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1968 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1969 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1970 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1971 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1972 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1973 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1974 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1975 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1976 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1977 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1978 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1979 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1980 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1981 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1982 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1983 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1984 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1985 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1986 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1987 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1988 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1989 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1990 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1991 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1992 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1993 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1994 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1995 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1996 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1997 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1998 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1999 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
2000 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
2001 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
2002 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
2003 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
2004 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
2005 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
2006 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
2007 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
2008 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
2009 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
2010 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
2011 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
2012 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
2013
2014 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
2015
2016 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2017 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2018
2019 // "unreal" (and therefore not drawable) runtime elements
2020 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2021
2022 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2023 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2024 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2025 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2026 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2027 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2028 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2029 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2030 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2031 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2032 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2033 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2034 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2035 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2036 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2037 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2038 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2039 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2040 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2041 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2042 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2043 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2044 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2045 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2046
2047 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2048
2049 // dummy elements (never used as game elements, only used as graphics)
2050 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2051
2052 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2053 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2054 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2055 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2056 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2057 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2058 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2059 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2060 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2061 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2062 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2063 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2064 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2065 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2066 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2067 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2068 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2069 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2070 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2071 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2072 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2073 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2074 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2075 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2076 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2077 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2078 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2079 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2080 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2081 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2082 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2083 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2084 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2085 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2086 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2087 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2088 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2089 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2090 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2091 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2092 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2093 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2094 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2095 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2096 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2097 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2098 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2099
2100 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2101 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2102
2103 // internal elements (only used for internal purposes like copying)
2104 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2105
2106 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2107 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2108 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2109 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2110
2111 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2112 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2113 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2114 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2115 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2116 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2117 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2118 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2119 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2120 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2121 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2122 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2123 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2124 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2125 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2126 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2127 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2128 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2129 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2130 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2131 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2132 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2133 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2134 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2135 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2136 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2137 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2138 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2139 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 32)
2140 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 33)
2141 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 34)
2142 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 35)
2143 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 36)
2144 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 37)
2145 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 38)
2146 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 39)
2147
2148 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2149 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2150 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2151 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 39)
2152
2153 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 40)
2154
2155
2156 // values for graphics/sounds action types
2157 enum
2158 {
2159   ACTION_DEFAULT = 0,
2160   ACTION_WAITING,
2161   ACTION_FALLING,
2162   ACTION_MOVING,
2163   ACTION_DIGGING,
2164   ACTION_SNAPPING,
2165   ACTION_COLLECTING,
2166   ACTION_DROPPING,
2167   ACTION_PUSHING,
2168   ACTION_WALKING,
2169   ACTION_PASSING,
2170   ACTION_IMPACT,
2171   ACTION_BREAKING,
2172   ACTION_ACTIVATING,
2173   ACTION_DEACTIVATING,
2174   ACTION_OPENING,
2175   ACTION_CLOSING,
2176   ACTION_ATTACKING,
2177   ACTION_GROWING,
2178   ACTION_SHRINKING,
2179   ACTION_ACTIVE,
2180   ACTION_FILLING,
2181   ACTION_EMPTYING,
2182   ACTION_CHANGING,
2183   ACTION_EXPLODING,
2184   ACTION_BORING,
2185   ACTION_BORING_1,
2186   ACTION_BORING_2,
2187   ACTION_BORING_3,
2188   ACTION_BORING_4,
2189   ACTION_BORING_5,
2190   ACTION_BORING_6,
2191   ACTION_BORING_7,
2192   ACTION_BORING_8,
2193   ACTION_BORING_9,
2194   ACTION_BORING_10,
2195   ACTION_SLEEPING,
2196   ACTION_SLEEPING_1,
2197   ACTION_SLEEPING_2,
2198   ACTION_SLEEPING_3,
2199   ACTION_AWAKENING,
2200   ACTION_DYING,
2201   ACTION_TURNING,
2202   ACTION_TURNING_FROM_LEFT,
2203   ACTION_TURNING_FROM_RIGHT,
2204   ACTION_TURNING_FROM_UP,
2205   ACTION_TURNING_FROM_DOWN,
2206   ACTION_SMASHED_BY_ROCK,
2207   ACTION_SMASHED_BY_SPRING,
2208   ACTION_EATING,
2209   ACTION_TWINKLING,
2210   ACTION_SPLASHING,
2211   ACTION_HITTING,
2212   ACTION_PAGE_1,
2213   ACTION_PAGE_2,
2214   ACTION_PAGE_3,
2215   ACTION_PAGE_4,
2216   ACTION_PAGE_5,
2217   ACTION_PAGE_6,
2218   ACTION_PAGE_7,
2219   ACTION_PAGE_8,
2220   ACTION_PAGE_9,
2221   ACTION_PAGE_10,
2222   ACTION_PAGE_11,
2223   ACTION_PAGE_12,
2224   ACTION_PAGE_13,
2225   ACTION_PAGE_14,
2226   ACTION_PAGE_15,
2227   ACTION_PAGE_16,
2228   ACTION_PAGE_17,
2229   ACTION_PAGE_18,
2230   ACTION_PAGE_19,
2231   ACTION_PAGE_20,
2232   ACTION_PAGE_21,
2233   ACTION_PAGE_22,
2234   ACTION_PAGE_23,
2235   ACTION_PAGE_24,
2236   ACTION_PAGE_25,
2237   ACTION_PAGE_26,
2238   ACTION_PAGE_27,
2239   ACTION_PAGE_28,
2240   ACTION_PAGE_29,
2241   ACTION_PAGE_30,
2242   ACTION_PAGE_31,
2243   ACTION_PAGE_32,
2244   ACTION_PART_1,
2245   ACTION_PART_2,
2246   ACTION_PART_3,
2247   ACTION_PART_4,
2248   ACTION_PART_5,
2249   ACTION_PART_6,
2250   ACTION_PART_7,
2251   ACTION_PART_8,
2252   ACTION_PART_9,
2253   ACTION_PART_10,
2254   ACTION_PART_11,
2255   ACTION_PART_12,
2256   ACTION_PART_13,
2257   ACTION_PART_14,
2258   ACTION_PART_15,
2259   ACTION_PART_16,
2260   ACTION_PART_17,
2261   ACTION_PART_18,
2262   ACTION_PART_19,
2263   ACTION_PART_20,
2264   ACTION_PART_21,
2265   ACTION_PART_22,
2266   ACTION_PART_23,
2267   ACTION_PART_24,
2268   ACTION_PART_25,
2269   ACTION_PART_26,
2270   ACTION_PART_27,
2271   ACTION_PART_28,
2272   ACTION_PART_29,
2273   ACTION_PART_30,
2274   ACTION_PART_31,
2275   ACTION_PART_32,
2276   ACTION_OTHER,
2277
2278   NUM_ACTIONS
2279 };
2280
2281 #define ACTION_BORING_LAST              ACTION_BORING_10
2282 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2283
2284
2285 // values for special image configuration suffixes (must match game mode)
2286 enum
2287 {
2288   GFX_SPECIAL_ARG_DEFAULT = 0,
2289   GFX_SPECIAL_ARG_LOADING,
2290   GFX_SPECIAL_ARG_TITLE_INITIAL,
2291   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2292   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2293   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2294   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2295   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2296   GFX_SPECIAL_ARG_TITLE,
2297   GFX_SPECIAL_ARG_TITLE_1,
2298   GFX_SPECIAL_ARG_TITLE_2,
2299   GFX_SPECIAL_ARG_TITLE_3,
2300   GFX_SPECIAL_ARG_TITLE_4,
2301   GFX_SPECIAL_ARG_TITLE_5,
2302   GFX_SPECIAL_ARG_MAIN,
2303   GFX_SPECIAL_ARG_NAMES,
2304   GFX_SPECIAL_ARG_LEVELS,
2305   GFX_SPECIAL_ARG_LEVELNR,
2306   GFX_SPECIAL_ARG_SCORES,
2307   GFX_SPECIAL_ARG_EDITOR,
2308   GFX_SPECIAL_ARG_INFO,
2309   GFX_SPECIAL_ARG_SETUP,
2310   GFX_SPECIAL_ARG_PLAYING,
2311   GFX_SPECIAL_ARG_DOOR,
2312   GFX_SPECIAL_ARG_TAPE,
2313   GFX_SPECIAL_ARG_PANEL,
2314   GFX_SPECIAL_ARG_PREVIEW,
2315   GFX_SPECIAL_ARG_CRUMBLED,
2316   GFX_SPECIAL_ARG_MAINONLY,
2317   GFX_SPECIAL_ARG_NAMESONLY,
2318   GFX_SPECIAL_ARG_TYPENAME,
2319   GFX_SPECIAL_ARG_TYPENAMES,
2320   GFX_SPECIAL_ARG_SUBMENU,
2321   GFX_SPECIAL_ARG_MENU,
2322   GFX_SPECIAL_ARG_TOONS,
2323   GFX_SPECIAL_ARG_SCORESOLD,
2324   GFX_SPECIAL_ARG_SCORESNEW,
2325   GFX_SPECIAL_ARG_NO_TITLE,
2326   GFX_SPECIAL_ARG_FADING,
2327   GFX_SPECIAL_ARG_QUIT,
2328
2329   NUM_SPECIAL_GFX_ARGS
2330 };
2331
2332 // these additional definitions are currently only used for draw offsets
2333 enum
2334 {
2335   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2336   GFX_SPECIAL_ARG_INFO_TITLE,
2337   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2338   GFX_SPECIAL_ARG_INFO_MUSIC,
2339   GFX_SPECIAL_ARG_INFO_CREDITS,
2340   GFX_SPECIAL_ARG_INFO_PROGRAM,
2341   GFX_SPECIAL_ARG_INFO_VERSION,
2342   GFX_SPECIAL_ARG_INFO_LEVELSET,
2343
2344   NUM_SPECIAL_GFX_INFO_ARGS
2345 };
2346
2347 // these additional definitions are currently only used for draw offsets
2348 // (must match SETUP_MODE_* values as defined in src/screens.c)
2349 // (should also match corresponding entries in src/conf_gfx.c)
2350 enum
2351 {
2352   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2353   GFX_SPECIAL_ARG_SETUP_GAME,
2354   GFX_SPECIAL_ARG_SETUP_ENGINES,
2355   GFX_SPECIAL_ARG_SETUP_EDITOR,
2356   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2357   GFX_SPECIAL_ARG_SETUP_SOUND,
2358   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2359   GFX_SPECIAL_ARG_SETUP_INPUT,
2360   GFX_SPECIAL_ARG_SETUP_TOUCH,
2361   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2362   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2363   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2364   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2365   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2366   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2367   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2368   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2369
2370   NUM_SPECIAL_GFX_SETUP_ARGS
2371 };
2372
2373 // values for image configuration suffixes
2374 enum
2375 {
2376   GFX_ARG_X = 0,
2377   GFX_ARG_Y,
2378   GFX_ARG_XPOS,
2379   GFX_ARG_YPOS,
2380   GFX_ARG_WIDTH,
2381   GFX_ARG_HEIGHT,
2382   GFX_ARG_VERTICAL,
2383   GFX_ARG_OFFSET,
2384   GFX_ARG_XOFFSET,
2385   GFX_ARG_YOFFSET,
2386   GFX_ARG_2ND_MOVEMENT_TILE,
2387   GFX_ARG_2ND_VERTICAL,
2388   GFX_ARG_2ND_OFFSET,
2389   GFX_ARG_2ND_XOFFSET,
2390   GFX_ARG_2ND_YOFFSET,
2391   GFX_ARG_2ND_SWAP_TILES,
2392   GFX_ARG_FRAMES,
2393   GFX_ARG_FRAMES_PER_LINE,
2394   GFX_ARG_START_FRAME,
2395   GFX_ARG_DELAY,
2396   GFX_ARG_ANIM_MODE,
2397   GFX_ARG_GLOBAL_SYNC,
2398   GFX_ARG_CRUMBLED_LIKE,
2399   GFX_ARG_DIGGABLE_LIKE,
2400   GFX_ARG_BORDER_SIZE,
2401   GFX_ARG_STEP_OFFSET,
2402   GFX_ARG_STEP_XOFFSET,
2403   GFX_ARG_STEP_YOFFSET,
2404   GFX_ARG_STEP_DELAY,
2405   GFX_ARG_DIRECTION,
2406   GFX_ARG_POSITION,
2407   GFX_ARG_DRAW_XOFFSET,
2408   GFX_ARG_DRAW_YOFFSET,
2409   GFX_ARG_DRAW_MASKED,
2410   GFX_ARG_DRAW_ORDER,
2411   GFX_ARG_INIT_DELAY_FIXED,
2412   GFX_ARG_INIT_DELAY_RANDOM,
2413   GFX_ARG_INIT_DELAY_ACTION,
2414   GFX_ARG_ANIM_DELAY_FIXED,
2415   GFX_ARG_ANIM_DELAY_RANDOM,
2416   GFX_ARG_ANIM_DELAY_ACTION,
2417   GFX_ARG_POST_DELAY_FIXED,
2418   GFX_ARG_POST_DELAY_RANDOM,
2419   GFX_ARG_POST_DELAY_ACTION,
2420   GFX_ARG_INIT_EVENT,
2421   GFX_ARG_INIT_EVENT_ACTION,
2422   GFX_ARG_ANIM_EVENT,
2423   GFX_ARG_ANIM_EVENT_ACTION,
2424   GFX_ARG_NAME,
2425   GFX_ARG_SCALE_UP_FACTOR,
2426   GFX_ARG_TILE_SIZE,
2427   GFX_ARG_CLONE_FROM,
2428   GFX_ARG_FADE_MODE,
2429   GFX_ARG_FADE_DELAY,
2430   GFX_ARG_POST_DELAY,
2431   GFX_ARG_AUTO_DELAY,
2432   GFX_ARG_AUTO_DELAY_UNIT,
2433   GFX_ARG_ALIGN,
2434   GFX_ARG_VALIGN,
2435   GFX_ARG_SORT_PRIORITY,
2436   GFX_ARG_CLASS,
2437   GFX_ARG_STYLE,
2438   GFX_ARG_ACTIVE_XOFFSET,
2439   GFX_ARG_ACTIVE_YOFFSET,
2440   GFX_ARG_PRESSED_XOFFSET,
2441   GFX_ARG_PRESSED_YOFFSET,
2442
2443   NUM_GFX_ARGS
2444 };
2445
2446 // values for sound configuration suffixes
2447 enum
2448 {
2449   SND_ARG_MODE_LOOP = 0,
2450   SND_ARG_VOLUME,
2451   SND_ARG_PRIORITY,
2452
2453   NUM_SND_ARGS
2454 };
2455
2456 // values for music configuration suffixes
2457 enum
2458 {
2459   MUS_ARG_MODE_LOOP = 0,
2460
2461   NUM_MUS_ARGS
2462 };
2463
2464 // values for font configuration (definitions must match those from main.c)
2465 enum
2466 {
2467   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2468   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2469   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2470   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2471   FONT_TITLE_1,
2472   FONT_TITLE_2,
2473   FONT_MENU_1_ACTIVE,
2474   FONT_MENU_2_ACTIVE,
2475   FONT_MENU_1,
2476   FONT_MENU_2,
2477   FONT_TEXT_1_ACTIVE,
2478   FONT_TEXT_2_ACTIVE,
2479   FONT_TEXT_3_ACTIVE,
2480   FONT_TEXT_4_ACTIVE,
2481   FONT_TEXT_1,
2482   FONT_TEXT_2,
2483   FONT_TEXT_3,
2484   FONT_TEXT_4,
2485   FONT_ENVELOPE_1,
2486   FONT_ENVELOPE_2,
2487   FONT_ENVELOPE_3,
2488   FONT_ENVELOPE_4,
2489   FONT_REQUEST,
2490   FONT_INPUT_1_ACTIVE,
2491   FONT_INPUT_2_ACTIVE,
2492   FONT_INPUT_1,
2493   FONT_INPUT_2,
2494   FONT_OPTION_OFF_NARROW,
2495   FONT_OPTION_OFF,
2496   FONT_OPTION_ON_NARROW,
2497   FONT_OPTION_ON,
2498   FONT_VALUE_1,
2499   FONT_VALUE_2,
2500   FONT_VALUE_OLD_NARROW,
2501   FONT_VALUE_OLD,
2502   FONT_VALUE_NARROW,
2503   FONT_LEVEL_NUMBER_ACTIVE,
2504   FONT_LEVEL_NUMBER,
2505   FONT_TAPE_RECORDER,
2506   FONT_GAME_INFO,
2507   FONT_INFO_ELEMENTS,
2508   FONT_INFO_LEVELSET,
2509   FONT_MAIN_NETWORK_PLAYERS,
2510
2511   NUM_FONTS
2512 };
2513
2514 #define NUM_INITIAL_FONTS               4
2515
2516 // values for toon animation configuration
2517 #define MAX_NUM_TOONS                   20
2518
2519 // values for global animation configuration (must match those from main.c)
2520 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2521 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2522 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2523 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2524
2525 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2526 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2527 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2528 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2529
2530 #define GLOBAL_ANIM_ID_PART_FIRST       0
2531 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2532 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2533
2534 // values for global border graphics
2535 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2536 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2537
2538 // values for game_status (must match special image configuration suffixes)
2539 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2540 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2541 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2542 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2543 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2544 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2545 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2546 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2547 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2548 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2549 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2550 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2551 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2552 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2553 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2554 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2555 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2556 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2557 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2558 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2559 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2560 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2561 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2562 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2563 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2564 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2565 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2566 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2567 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2568 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2569 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2570 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2571 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2572 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2573 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2574 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2575 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2576 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2577 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2578 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2579
2580 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2581
2582 // special definitions currently only used for custom artwork configuration
2583 #define MUSIC_PREFIX_BACKGROUND         0
2584 #define NUM_MUSIC_PREFIXES              1
2585
2586 // definitions for demo animation lists
2587 #define HELPANIM_LIST_NEXT              -1
2588 #define HELPANIM_LIST_END               -999
2589
2590
2591 // program information and versioning definitions
2592 #define PROGRAM_VERSION_SUPER           4
2593 #define PROGRAM_VERSION_MAJOR           3
2594 #define PROGRAM_VERSION_MINOR           1
2595 #define PROGRAM_VERSION_PATCH           0
2596 #define PROGRAM_VERSION_EXTRA           ""
2597
2598 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2599 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2600 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2601 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2602 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2021 by Holger Schemel"
2603 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2604
2605 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2606
2607 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2608
2609 #define USERDATA_DIRECTORY_OTHER        "userdata"
2610
2611 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2612 ** currently supported/known file version numbers:
2613 **      1.0 (old)
2614 **      1.2 (still in use)
2615 **      1.4 (still in use)
2616 **      2.0 (actual)
2617 */
2618 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2619 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2620 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2621 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2622 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2623
2624 /* file version does not change for every program version, but is changed
2625    when new features are introduced that are incompatible with older file
2626    versions, so that they can be treated accordingly */
2627 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2628
2629 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2630 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2631 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2632 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2633 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2634
2635 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2636                                                       PROGRAM_VERSION_MAJOR, \
2637                                                       PROGRAM_VERSION_MINOR, \
2638                                                       PROGRAM_VERSION_PATCH)
2639
2640 // values for game_emulation
2641 #define EMU_NONE                        0
2642 #define EMU_BOULDERDASH                 1
2643 #define EMU_UNUSED_2                    2
2644 #define EMU_SUPAPLEX                    3
2645
2646 // values for level file type identifier
2647 #define LEVEL_FILE_TYPE_UNKNOWN         0
2648 #define LEVEL_FILE_TYPE_RND             1
2649 #define LEVEL_FILE_TYPE_BD              2
2650 #define LEVEL_FILE_TYPE_EM              3
2651 #define LEVEL_FILE_TYPE_SP              4
2652 #define LEVEL_FILE_TYPE_DX              5
2653 #define LEVEL_FILE_TYPE_SB              6
2654 #define LEVEL_FILE_TYPE_DC              7
2655 #define LEVEL_FILE_TYPE_MM              8
2656
2657 #define NUM_LEVEL_FILE_TYPES            9
2658
2659 // values for game engine type identifier
2660 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2661 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2662 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2663 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2664 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2665
2666 #define NUM_ENGINE_TYPES                4
2667
2668 // values for automatically playing tapes
2669 #define AUTOPLAY_NONE                   0
2670 #define AUTOPLAY_PLAY                   (1 << 0)
2671 #define AUTOPLAY_FFWD                   (1 << 1)
2672 #define AUTOPLAY_WARP                   (1 << 2)
2673 #define AUTOPLAY_TEST                   (1 << 3)
2674 #define AUTOPLAY_SAVE                   (1 << 4)
2675 #define AUTOPLAY_UPLOAD                 (1 << 5)
2676 #define AUTOPLAY_FIX                    (1 << 6)
2677 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2678
2679 #define AUTOPLAY_MODE_NONE              0
2680 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2681 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2682 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2683 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2684 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2685 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2686 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2687 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2688
2689
2690 struct BorderInfo
2691 {
2692   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2693   boolean draw_masked_when_fading;
2694 };
2695
2696 struct RequestButtonInfo
2697 {
2698   struct TextPosInfo yes;
2699   struct TextPosInfo no;
2700   struct TextPosInfo confirm;
2701
2702   struct TextPosInfo player_1;
2703   struct TextPosInfo player_2;
2704   struct TextPosInfo player_3;
2705   struct TextPosInfo player_4;
2706
2707   struct TextPosInfo touch_yes;
2708   struct TextPosInfo touch_no;
2709   struct TextPosInfo touch_confirm;
2710 };
2711
2712 struct MenuMainButtonInfo
2713 {
2714   struct MenuPosInfo name;
2715   struct MenuPosInfo levels;
2716   struct MenuPosInfo scores;
2717   struct MenuPosInfo editor;
2718   struct MenuPosInfo info;
2719   struct MenuPosInfo game;
2720   struct MenuPosInfo setup;
2721   struct MenuPosInfo quit;
2722
2723   struct MenuPosInfo prev_level;
2724   struct MenuPosInfo next_level;
2725
2726   struct MenuPosInfo first_level;
2727   struct MenuPosInfo last_level;
2728   struct MenuPosInfo level_number;
2729
2730   struct MenuPosInfo insert_solution;
2731   struct MenuPosInfo play_solution;
2732
2733   struct MenuPosInfo switch_ecs_aga;
2734 };
2735
2736 struct MenuMainTextInfo
2737 {
2738   struct TextPosInfo name;
2739   struct TextPosInfo levels;
2740   struct TextPosInfo scores;
2741   struct TextPosInfo editor;
2742   struct TextPosInfo info;
2743   struct TextPosInfo game;
2744   struct TextPosInfo setup;
2745   struct TextPosInfo quit;
2746
2747   struct TextPosInfo first_level;
2748   struct TextPosInfo last_level;
2749   struct TextPosInfo level_number;
2750   struct TextPosInfo level_info_1;
2751   struct TextPosInfo level_info_2;
2752   struct TextPosInfo level_name;
2753   struct TextPosInfo level_author;
2754   struct TextPosInfo level_year;
2755   struct TextPosInfo level_imported_from;
2756   struct TextPosInfo level_imported_by;
2757   struct TextPosInfo level_tested_by;
2758   struct TextPosInfo title_1;
2759   struct TextPosInfo title_2;
2760   struct TextPosInfo title_3;
2761 };
2762
2763 struct MenuMainInputInfo
2764 {
2765   struct TextPosInfo name;
2766 };
2767
2768 struct MenuMainInfo
2769 {
2770   struct MenuMainButtonInfo button;
2771   struct MenuMainTextInfo text;
2772   struct MenuMainInputInfo input;
2773
2774   struct TextPosInfo preview_players;
2775   struct TextPosInfo network_players;
2776 };
2777
2778 struct MenuSetupButtonInfo
2779 {
2780   struct MenuPosInfo prev_player;
2781   struct MenuPosInfo next_player;
2782
2783   struct MenuPosInfo touch_back;
2784   struct MenuPosInfo touch_next;
2785   struct MenuPosInfo touch_back2;
2786   struct MenuPosInfo touch_next2;
2787 };
2788
2789 struct MenuSetupInfo
2790 {
2791   struct MenuSetupButtonInfo button;
2792 };
2793
2794 struct TitleFadingInfo
2795 {
2796   int fade_mode;
2797   int fade_delay;
2798   int post_delay;
2799   int auto_delay;
2800   int auto_delay_unit;
2801 };
2802
2803 struct TitleMessageInfo
2804 {
2805   int x, y;
2806   int width, height;
2807   int chars, lines;
2808   int align, valign;
2809   int font;
2810   boolean autowrap;
2811   boolean centered;
2812   boolean parse_comments;
2813   int sort_priority;
2814
2815   int fade_mode;
2816   int fade_delay;
2817   int post_delay;
2818   int auto_delay;
2819   int auto_delay_unit;
2820 };
2821
2822 struct InitInfo
2823 {
2824   struct MenuPosInfo busy;
2825 };
2826
2827 struct MenuInfo
2828 {
2829   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2830   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2831   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2832   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2833   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2834   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2835
2836   int scrollbar_xoffset;
2837
2838   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2839
2840   int list_size[NUM_SPECIAL_GFX_ARGS];
2841   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2842
2843   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2844   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2845   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2846   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2847   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2848   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2849   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2850   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2851   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2852   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2853   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2854   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2855
2856   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2857   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2858   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2859   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2860   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2861   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2862   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2863   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2864   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2865   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2866   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2867   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2868   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2869   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2870   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2871
2872   struct TitleFadingInfo enter_menu;
2873   struct TitleFadingInfo leave_menu;
2874   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2875   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2876   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2877
2878   int sound[NUM_SPECIAL_GFX_ARGS];
2879   int music[NUM_SPECIAL_GFX_ARGS];
2880
2881   struct MenuMainInfo main;
2882   struct MenuSetupInfo setup;
2883 };
2884
2885 struct DoorInfo
2886 {
2887   struct DoorPartPosInfo part_1;
2888   struct DoorPartPosInfo part_2;
2889   struct DoorPartPosInfo part_3;
2890   struct DoorPartPosInfo part_4;
2891   struct DoorPartPosInfo part_5;
2892   struct DoorPartPosInfo part_6;
2893   struct DoorPartPosInfo part_7;
2894   struct DoorPartPosInfo part_8;
2895
2896   struct DoorPartPosInfo panel;
2897
2898   int width;
2899   int height;
2900   int step_offset;
2901   int step_delay;
2902   int post_delay;
2903   int anim_mode;
2904 };
2905
2906 struct RequestInfo
2907 {
2908   struct RequestButtonInfo button;
2909   int x, y;
2910   int width, height;
2911   int border_size;
2912   int line_spacing;
2913   int step_offset;
2914   int step_delay;
2915   int anim_mode;
2916   int align;
2917   int valign;
2918   int sort_priority;
2919   boolean autowrap;
2920   boolean centered;
2921   boolean wrap_single_words;
2922
2923   // run-time values
2924   Bitmap *bitmap;
2925   int sx, sy;
2926   int xsize, ysize;
2927 };
2928
2929 struct PreviewInfo
2930 {
2931   int x, y;
2932   int align, valign;
2933   int xsize, ysize;
2934   int xoffset, yoffset;
2935   int tile_size;
2936   int step_offset;
2937   int step_delay;
2938   int anim_mode;
2939
2940   boolean redefined;            // redefined by custom artwork
2941 };
2942
2943 struct EditorTabsInfo
2944 {
2945   int x;
2946   int y;
2947   int yoffset2;
2948   int width;
2949   int height;
2950   int draw_xoffset;
2951   int draw_yoffset;
2952 };
2953
2954 struct EditorSettingsInfo
2955 {
2956   struct MenuPosInfo headline;
2957
2958   struct XY element_graphic;
2959   struct XY element_name;
2960
2961   struct EditorTabsInfo tabs;
2962
2963   struct XY tooltip;
2964 };
2965
2966 struct EditorGadgetInfo
2967 {
2968   int normal_spacing;
2969   int small_spacing;
2970   int tiny_spacing;
2971   int line_spacing;
2972   int text_spacing;
2973   int tab_spacing;
2974
2975   struct Rect separator_line;
2976 };
2977
2978 struct EditorButtonInfo
2979 {
2980   struct XYTileSize prev_level;
2981   struct XYTileSize next_level;
2982
2983   struct XYTileSize properties;
2984   struct XYTileSize element_left;
2985   struct XYTileSize element_middle;
2986   struct XYTileSize element_right;
2987   struct XYTileSize palette;
2988
2989   struct XYTileSize draw_single;
2990   struct XYTileSize draw_connected;
2991   struct XYTileSize draw_line;
2992   struct XYTileSize draw_arc;
2993   struct XYTileSize draw_rectangle;
2994   struct XYTileSize draw_filled_box;
2995   struct XYTileSize rotate_up;
2996   struct XYTileSize draw_text;
2997   struct XYTileSize flood_fill;
2998   struct XYTileSize rotate_left;
2999   struct XYTileSize zoom_level;
3000   struct XYTileSize rotate_right;
3001   struct XYTileSize draw_random;
3002   struct XYTileSize grab_brush;
3003   struct XYTileSize rotate_down;
3004   struct XYTileSize pick_element;
3005
3006   struct XYTileSize ce_copy_from;
3007   struct XYTileSize ce_copy_to;
3008   struct XYTileSize ce_swap;
3009   struct XYTileSize ce_copy;
3010   struct XYTileSize ce_paste;
3011
3012   struct XYTileSize undo;
3013   struct XYTileSize conf;
3014   struct XYTileSize save;
3015   struct XYTileSize clear;
3016   struct XYTileSize test;
3017   struct XYTileSize exit;
3018 };
3019
3020 struct EditorInputInfo
3021 {
3022   struct XY level_number;
3023 };
3024
3025 struct EditorPaletteInfo
3026 {
3027   int x, y;
3028   int cols, rows;
3029   int tile_size;
3030   boolean show_as_separate_screen;
3031   boolean show_on_element_buttons;
3032
3033   struct XYTileSize element_left;
3034   struct XYTileSize element_middle;
3035   struct XYTileSize element_right;
3036 };
3037
3038 struct EditorDrawingAreaInfo
3039 {
3040   int tile_size;
3041 };
3042
3043 struct EditorInfo
3044 {
3045   struct EditorSettingsInfo settings;
3046   struct EditorGadgetInfo gadget;
3047   struct EditorButtonInfo button;
3048   struct EditorInputInfo input;
3049   struct EditorPaletteInfo palette;
3050   struct EditorDrawingAreaInfo drawingarea;
3051 };
3052
3053 struct ViewportInfo
3054 {
3055   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3056   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3057   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3058   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3059 };
3060
3061 struct ScoreEntry
3062 {
3063   char tape_basename[MAX_FILENAME_LEN + 1];
3064   char name[MAX_PLAYER_NAME_LEN + 1];
3065   int score;
3066   int time;             // time (in frames) or steps played
3067 };
3068
3069 struct ScoreInfo
3070 {
3071   int file_version;     // file format version the score is stored with
3072   int game_version;     // game release version the score was created with
3073
3074   char level_identifier[MAX_FILENAME_LEN + 1];
3075   int level_nr;
3076
3077   int num_entries;
3078   int last_added;
3079   int last_added_local;
3080
3081   boolean updated;
3082   boolean uploaded;
3083   boolean force_last_added;
3084
3085   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3086 };
3087
3088 struct Content
3089 {
3090   int e[3][3];
3091 };
3092
3093 struct EnvelopeInfo
3094 {
3095   int xsize;
3096   int ysize;
3097
3098   boolean autowrap;
3099   boolean centered;
3100
3101   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3102 };
3103
3104 struct LevelFileInfo
3105 {
3106   int nr;
3107   int type;
3108   boolean packed;
3109   char *basename;
3110   char *filename;
3111 };
3112
3113 struct DateInfo
3114 {
3115   int year;
3116   int month;
3117   int day;
3118
3119   enum
3120   {
3121     DATE_SRC_CLOCK,
3122     DATE_SRC_LEVELFILE
3123   } src;
3124 };
3125
3126 struct LevelInfo
3127 {
3128   struct LevelFileInfo file_info;
3129
3130   int game_engine_type;
3131
3132   // level stored in native format for the alternative native game engines
3133   struct LevelInfo_EM *native_em_level;
3134   struct LevelInfo_SP *native_sp_level;
3135   struct LevelInfo_MM *native_mm_level;
3136
3137   int file_version;     // file format version the level is stored with
3138   int game_version;     // game release version the level was created with
3139
3140   struct DateInfo creation_date;
3141
3142   boolean encoding_16bit_field;         // level contains 16-bit elements
3143   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3144   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3145
3146   int fieldx, fieldy;
3147
3148   int time;                             // available time (seconds)
3149   int gems_needed;
3150   boolean auto_count_gems;
3151   boolean rate_time_over_score;
3152
3153   char name[MAX_LEVEL_NAME_LEN + 1];
3154   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3155
3156   int random_seed;
3157
3158   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3159
3160   int score[LEVEL_SCORE_ELEMENTS];
3161
3162   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3163   int num_yamyam_contents;
3164
3165   int amoeba_speed;
3166   int amoeba_content;
3167
3168   int game_of_life[4];
3169   int biomaze[4];
3170
3171   int time_magic_wall;
3172   int time_wheel;
3173   int time_light;
3174   int time_timegate;
3175
3176   int shield_normal_time;
3177   int shield_deadly_time;
3178
3179   int extra_time;
3180   int time_orb_time;
3181
3182   int extra_time_score;
3183
3184   int start_element[MAX_PLAYERS];
3185   boolean use_start_element[MAX_PLAYERS];
3186
3187   int artwork_element[MAX_PLAYERS];
3188   boolean use_artwork_element[MAX_PLAYERS];
3189
3190   int explosion_element[MAX_PLAYERS];
3191   boolean use_explosion_element[MAX_PLAYERS];
3192
3193   // values for the new EMC elements
3194   int android_move_time;
3195   int android_clone_time;
3196   boolean ball_random;
3197   boolean ball_active_initial;
3198   int ball_time;
3199   int lenses_score;
3200   int magnify_score;
3201   int slurp_score;
3202   int lenses_time;
3203   int magnify_time;
3204   int wind_direction_initial;
3205
3206   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3207   int num_ball_contents;
3208
3209   int num_android_clone_elements;
3210   int android_clone_element[MAX_ANDROID_ELEMENTS];
3211
3212   int can_move_into_acid_bits;  // bitfield to store property for elements
3213   int dont_collide_with_bits;   // bitfield to store property for elements
3214
3215   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3216   boolean initial_player_gravity[MAX_PLAYERS];
3217
3218   boolean use_initial_inventory[MAX_PLAYERS];
3219   int initial_inventory_size[MAX_PLAYERS];
3220   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3221
3222   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3223   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3224   boolean use_spring_bug;       // for compatibility with old levels
3225   boolean use_time_orb_bug;     // for compatibility with old levels
3226   boolean use_life_bugs;        // for compatibility with old levels
3227   boolean instant_relocation;   // no visual delay when relocating player
3228   boolean shifted_relocation;   // no level centering when relocating player
3229   boolean lazy_relocation;      // only redraw off-screen player relocation
3230   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3231   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3232   boolean sb_fields_needed;     // all Sokoban fields must be solved
3233   boolean sb_objects_needed;    // all Sokoban objects must be solved
3234   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3235   boolean solved_by_one_player; // level is solved if one player enters exit
3236   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3237   boolean keep_walkable_ce;     // keep walkable CE if it changes to the player
3238
3239   boolean continuous_snapping;  // repeated snapping without releasing key
3240   boolean block_snap_field;     // snapping blocks field to show animation
3241   boolean block_last_field;     // player blocks previous field while moving
3242   boolean sp_block_last_field;  // player blocks previous field while moving
3243
3244   // values for MM/DF elements
3245   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3246   boolean df_laser_red, df_laser_green, df_laser_blue;
3247   int mm_time_fuse;
3248   int mm_time_bomb;
3249   int mm_time_ball;
3250   int mm_time_block;
3251
3252   // ('int' instead of 'boolean' because used as selectbox value in editor)
3253   int use_step_counter;         // count steps instead of seconds for level
3254
3255   int time_score_base;          // use time score for 1 or 10 seconds/steps
3256
3257   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3258
3259   boolean use_custom_template;  // use custom properties from template file
3260
3261   boolean file_has_custom_elements;     // set when level file contains CEs
3262
3263   boolean no_valid_file;        // set when level file missing or invalid
3264   boolean no_level_file;        // set when falling back to level template
3265
3266   boolean changed;              // set when level was changed in the editor
3267
3268   // runtime flags to handle bugs in old levels (not stored in level file)
3269   boolean use_action_after_change_bug;
3270 };
3271
3272 struct NetworkLevelInfo
3273 {
3274   char *leveldir_identifier;            // network levelset identifier
3275
3276   struct LevelFileInfo file_info;       // file info for level file
3277   struct LevelFileInfo tmpl_info;       // file info for level template
3278
3279   boolean use_network_level_files;      // use levels from network server
3280   boolean use_custom_template;          // use CEs from level template
3281 };
3282
3283 struct GlobalInfo
3284 {
3285   char *autoplay_leveldir;
3286   int autoplay_level[MAX_TAPES_PER_SET];
3287   int autoplay_mode;
3288   boolean autoplay_all;
3289   time_t autoplay_time;
3290
3291   char *patchtapes_mode;
3292   char *patchtapes_leveldir;
3293   int patchtapes_level[MAX_TAPES_PER_SET];
3294   boolean patchtapes_all;
3295
3296   char *convert_leveldir;
3297   int convert_level_nr;
3298
3299   char *dumplevel_leveldir;
3300   int dumplevel_level_nr;
3301
3302   char *dumptape_leveldir;
3303   int dumptape_level_nr;
3304
3305   char *create_sketch_images_dir;
3306   char *create_collect_images_dir;
3307
3308   int num_toons;
3309
3310   float frames_per_second;
3311   boolean show_frames_per_second;
3312
3313   // global values for fading screens and masking borders
3314   int border_status;
3315
3316   // values for global animations
3317   int anim_status;
3318   int anim_status_next;
3319
3320   boolean use_envelope_request;
3321
3322   char **user_names;
3323 };
3324
3325 struct ElementChangeInfo
3326 {
3327   boolean can_change;           // use or ignore this change info
3328
3329   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3330
3331   int trigger_player;           // player triggering change
3332   int trigger_side;             // side triggering change
3333   int trigger_page;             // page triggering change
3334
3335   int target_element;           // target element after change
3336
3337   int delay_fixed;              // added frame delay before changed (fixed)
3338   int delay_random;             // added frame delay before changed (random)
3339   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3340
3341   int initial_trigger_element;  // initial element triggering change
3342
3343   struct Content target_content;// elements for extended change target
3344   boolean use_target_content;   // use extended change target
3345   boolean only_if_complete;     // only use complete target content
3346   boolean use_random_replace;   // use random value for replacing elements
3347   int random_percentage;        // random value for replacing elements
3348   int replace_when;             // type of elements that can be replaced
3349
3350   boolean explode;              // explode instead of change
3351
3352   boolean has_action;           // execute action on specified condition
3353   int action_type;              // type of action
3354   int action_mode;              // mode of action
3355   int action_arg;               // parameter of action
3356   int action_element;           // element related to action
3357
3358   // ---------- internal values used at runtime when playing ----------
3359
3360   int trigger_element;          // element triggering change
3361
3362   /* functions that are called before, while and after the change of an
3363      element -- currently only used for non-custom elements */
3364   void (*pre_change_function)(int x, int y);
3365   void (*change_function)(int x, int y);
3366   void (*post_change_function)(int x, int y);
3367
3368   short actual_trigger_element; // element that actually triggered change
3369   int actual_trigger_side;      // element side that triggered the change
3370   int actual_trigger_player;    // player which actually triggered change
3371   int actual_trigger_player_bits; // player bits of triggering players
3372   int actual_trigger_ce_value;  // CE value of element that triggered change
3373   int actual_trigger_ce_score;  // CE score of element that triggered change
3374
3375   boolean can_change_or_has_action;     // can_change | has_action
3376
3377   // ---------- internal values used in level editor ----------
3378
3379   int direct_action;            // change triggered by actions on element
3380   int other_action;             // change triggered by other element actions
3381 };
3382
3383 struct ElementGroupInfo
3384 {
3385   int num_elements;                     // number of elements in this group
3386   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3387
3388   int choice_mode;              // how to choose element from group
3389
3390   // ---------- internal values used at runtime when playing ----------
3391
3392   /* the following is the same as above, but with recursively resolved group
3393      elements (group elements may also contain further group elements!) */
3394   int num_elements_resolved;
3395   short element_resolved[NUM_FILE_ELEMENTS];
3396
3397   int choice_pos;               // current element choice position
3398 };
3399
3400 struct ElementNameInfo
3401 {
3402   // ---------- token and description strings ----------
3403
3404   char *token_name;             // element token used in config files
3405   char *class_name;             // element class used in config files
3406   char *editor_description;     // pre-defined description for level editor
3407 };
3408
3409 struct ElementInfo
3410 {
3411   // ---------- token and description strings ----------
3412
3413   char *token_name;             // element token used in config files
3414   char *class_name;             // element class used in config files
3415   char *editor_description;     // pre-defined description for level editor
3416   char *custom_description;     // alternative description from config file
3417   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3418
3419   // ---------- graphic and sound definitions ----------
3420
3421   int graphic[NUM_ACTIONS];     // default graphics for several actions
3422   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3423                                 // special graphics for left/right/up/down
3424
3425   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3426   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3427                                 // crumbled graphics for left/right/up/down
3428
3429   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3430                                 // special graphics for certain screens
3431
3432   int sound[NUM_ACTIONS];       // default sounds for several actions
3433
3434   // ---------- special element property values ----------
3435
3436   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3437
3438   boolean use_gfx_element;      // use custom graphic element
3439   int gfx_element_initial;      // initial optional custom graphic element
3440
3441   int access_direction;         // accessible from which direction
3442
3443   int collect_score_initial;    // initial score value for collecting
3444   int collect_count_initial;    // initial count value for collecting
3445
3446   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3447   int ce_value_random_initial;  // initial value for custom variable (rnd)
3448   boolean use_last_ce_value;    // use value from element before change
3449
3450   int push_delay_fixed;         // constant delay before pushing
3451   int push_delay_random;        // additional random delay before pushing
3452   int drop_delay_fixed;         // constant delay after dropping
3453   int drop_delay_random;        // additional random delay after dropping
3454   int move_delay_fixed;         // constant delay after moving
3455   int move_delay_random;        // additional random delay after moving
3456   int step_delay_fixed;         // constant delay while moving
3457   int step_delay_random;        // additional random delay while moving
3458
3459   int move_pattern;             // direction movable element moves to
3460   int move_direction_initial;   // initial direction element moves to
3461   int move_stepsize;            // step size element moves with
3462
3463   int move_enter_element;       // element that can be entered (and removed)
3464   int move_leave_element;       // element that can be left behind
3465   int move_leave_type;          // change (limited) or leave (unlimited)
3466
3467   int slippery_type;            // how/where other elements slip away
3468
3469   struct Content content;       // new elements after explosion
3470
3471   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3472   int explosion_delay;          // duration of explosion of this element
3473   int ignition_delay;           // delay for explosion by other explosion
3474
3475   struct ElementChangeInfo *change_page; // actual list of change pages
3476   struct ElementChangeInfo *change;      // pointer to current change page
3477
3478   int num_change_pages;         // actual number of change pages
3479   int current_change_page;      // currently edited change page
3480
3481   struct ElementGroupInfo *group;       // pointer to element group info
3482
3483   // ---------- internal values used at runtime when playing ----------
3484
3485   boolean has_change_event[NUM_CHANGE_EVENTS];
3486
3487   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3488   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3489
3490   boolean in_group[NUM_GROUP_ELEMENTS];
3491
3492   int gfx_element;              // runtime optional custom graphic element
3493
3494   int collect_score;            // runtime score value for collecting
3495
3496   // count of this element on playfield, calculated after each frame
3497   int element_count;
3498
3499   // ---------- internal values used in level editor ----------
3500
3501   int access_type;              // walkable or passable
3502   int access_layer;             // accessible over/inside/under
3503   int access_protected;         // protection against deadly elements
3504   int walk_to_action;           // diggable/collectible/pushable
3505   int smash_targets;            // can smash player/enemies/everything
3506   int deadliness;               // deadly when running/colliding/touching
3507
3508   boolean can_explode_by_fire;  // element explodes by fire
3509   boolean can_explode_smashed;  // element explodes when smashed
3510   boolean can_explode_impact;   // element explodes on impact
3511
3512   boolean modified_settings;    // set for all modified custom elements
3513 };
3514
3515 struct FontInfo
3516 {
3517   char *token_name;             // font token used in config files
3518
3519   int graphic;                  // default graphic for this font
3520   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3521                                 // special graphics for certain screens
3522   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3523                                 // internal bitmap ID for special graphics
3524 };
3525
3526 struct GlobalAnimNameInfo
3527 {
3528   char *token_name;             // global animation token in config files
3529 };
3530
3531 struct GlobalAnimInfo
3532 {
3533   char *token_name;             // global animation token in config files
3534
3535   // global animation graphic and control definitions
3536   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3537
3538   // global animation sound and music definitions
3539   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3540   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3541 };
3542
3543 struct GlobalAnimEventListInfo
3544 {
3545   int *event_value;
3546   int num_event_values;
3547 };
3548
3549 struct GlobalAnimEventInfo
3550 {
3551   struct GlobalAnimEventListInfo **event_list;
3552   int num_event_lists;
3553 };
3554
3555 struct GraphicInfo
3556 {
3557   Bitmap **bitmaps;             // bitmaps in all required sizes
3558   Bitmap *bitmap;               // bitmap in default size
3559
3560   int src_image_width;          // scaled bitmap size, but w/o small images
3561   int src_image_height;         // scaled bitmap size, but w/o small images
3562
3563   int src_x, src_y;             // start position of animation frames
3564   int width, height;            // width/height of each animation frame
3565
3566   int offset_x, offset_y;       // x/y offset to next animation frame
3567   int offset2_x, offset2_y;     // x/y offset to second movement tile
3568
3569   boolean double_movement;      // animation has second movement tile
3570   int swap_double_tiles;        // explicitely force or forbid tile swapping
3571
3572   int anim_frames;
3573   int anim_frames_per_line;
3574   int anim_start_frame;
3575   int anim_delay;               // important: delay of 1 means "no delay"!
3576   int anim_mode;
3577
3578   boolean anim_global_sync;
3579
3580   int crumbled_like;            // element for cloning crumble graphics
3581   int diggable_like;            // element for cloning digging graphics
3582
3583   int border_size;              // border size for "crumbled" graphics
3584
3585   int scale_up_factor;          // optional factor for scaling image up
3586   int tile_size;                // optional explicitly defined tile size
3587
3588   int clone_from;               // graphic for cloning *all* settings
3589
3590   int init_delay_fixed;         // optional initial delay values for global
3591   int init_delay_random;        // animations (pause interval before start)
3592   int init_delay_action;        // optional action called on animation start
3593   int anim_delay_fixed;         // optional delay values for bored/sleeping
3594   int anim_delay_random;        // and global animations (animation length)
3595   int anim_delay_action;        // optional action called on animation end
3596   int post_delay_fixed;         // optional delay values after bored/global
3597   int post_delay_random;        // animations (pause before next animation)
3598   int post_delay_action;        // optional action called after post delay
3599
3600   int init_event;               // optional event triggering animation start
3601   int init_event_action;        // optional action called on animation start
3602   int anim_event;               // optional event triggering animation end
3603   int anim_event_action;        // optional action called on animation end
3604
3605   int step_offset;              // optional step offset of toon animations
3606   int step_xoffset;             // optional step offset of toon animations
3607   int step_yoffset;             // optional step offset of toon animations
3608   int step_delay;               // optional step delay of toon animations
3609   int direction;                // optional move direction of toon animations
3610   int position;                 // optional draw position of toon animations
3611   int x;                        // optional draw position of toon animations
3612   int y;                        // optional draw position of toon animations
3613
3614   int draw_xoffset;             // optional offset for drawing font chars
3615   int draw_yoffset;             // optional offset for drawing font chars
3616
3617   int draw_masked;              // optional setting for drawing envelope gfx
3618   int draw_order;               // optional draw order for global animations
3619
3620   int fade_mode;                // optional setting for drawing title screens
3621   int fade_delay;               // optional setting for drawing title screens
3622   int post_delay;               // optional setting for drawing title screens
3623   int auto_delay;               // optional setting for drawing title screens
3624   int auto_delay_unit;          // optional setting for drawing title screens
3625   int align, valign;            // optional setting for drawing title screens
3626   int sort_priority;            // optional setting for drawing title screens
3627
3628   int class;
3629   int style;
3630
3631   int active_xoffset;
3632   int active_yoffset;
3633   int pressed_xoffset;
3634   int pressed_yoffset;
3635
3636   boolean use_image_size;       // use image size as default width and height
3637 };
3638
3639 struct SoundInfo
3640 {
3641   boolean loop;
3642   int volume;
3643   int priority;
3644 };
3645
3646 struct MusicInfo
3647 {
3648   boolean loop;
3649 };
3650
3651 struct MusicPrefixInfo
3652 {
3653   char *prefix;
3654   boolean is_loop_music;
3655 };
3656
3657 struct MusicFileInfo
3658 {
3659   char *basename;
3660
3661   char *title_header;
3662   char *artist_header;
3663   char *album_header;
3664   char *year_header;
3665
3666   char *title;
3667   char *artist;
3668   char *album;
3669   char *year;
3670
3671   int music;
3672
3673   boolean is_sound;
3674
3675   struct MusicFileInfo *next;
3676 };
3677
3678 struct ElementActionInfo
3679 {
3680   char *suffix;
3681   int value;
3682   boolean is_loop_sound;
3683 };
3684
3685 struct ElementDirectionInfo
3686 {
3687   char *suffix;
3688   int value;
3689 };
3690
3691 struct SpecialSuffixInfo
3692 {
3693   char *suffix;
3694   int value;
3695 };
3696
3697 struct HelpAnimInfo
3698 {
3699   int element;
3700   int action;
3701   int direction;
3702
3703   int delay;
3704 };
3705
3706
3707 extern Bitmap                  *bitmap_db_field;
3708 extern Bitmap                  *bitmap_db_panel;
3709 extern Bitmap                  *bitmap_db_door_1;
3710 extern Bitmap                  *bitmap_db_door_2;
3711 extern Bitmap                  *bitmap_db_store_1;
3712 extern Bitmap                  *bitmap_db_store_2;
3713 extern DrawBuffer              *fieldbuffer;
3714 extern DrawBuffer              *drawto_field;
3715
3716 extern int                      game_status;
3717 extern int                      game_status_last_screen;
3718 extern boolean                  level_editor_test_game;
3719 extern boolean                  network_playing;
3720
3721 extern int                      key_joystick_mapping;
3722
3723 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3724 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3725 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3726 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3727 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3728 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3729 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3730 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3731 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3732 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3733 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3734 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3735 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3736 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3737 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3738 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3739 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3740 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3741 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3742 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3743 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3744 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3745 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3746 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3747 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3748 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3749 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3750 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3751
3752 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3753 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3754 extern int                      GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3755 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3756 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3757 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3758 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3759
3760 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3761 extern int                      ActiveButton[NUM_IMAGE_FILES];
3762 extern int                      ActiveFont[NUM_FONTS];
3763
3764 extern int                      lev_fieldx, lev_fieldy;
3765 extern int                      scroll_x, scroll_y;
3766
3767 extern int                      WIN_XSIZE, WIN_YSIZE;
3768 extern int                      SCR_FIELDX, SCR_FIELDY;
3769 extern int                      REAL_SX, REAL_SY;
3770 extern int                      SX, SY;
3771 extern int                      DX, DY;
3772 extern int                      VX, VY;
3773 extern int                      EX, EY;
3774 extern int                      dDX, dDY;
3775 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3776 extern int                      SXSIZE, SYSIZE;
3777 extern int                      DXSIZE, DYSIZE;
3778 extern int                      VXSIZE, VYSIZE;
3779 extern int                      EXSIZE, EYSIZE;
3780 extern int                      TILESIZE_VAR;
3781
3782 extern int                      FADE_SX, FADE_SY;
3783 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3784
3785 extern int                      FX, FY;
3786 extern int                      ScrollStepSize;
3787 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3788 extern int                      BorderElement;
3789 extern int                      MenuFrameDelay;
3790 extern int                      GameFrameDelay;
3791 extern int                      FfwdFrameDelay;
3792 extern int                      BX1, BY1;
3793 extern int                      BX2, BY2;
3794 extern int                      SBX_Left, SBX_Right;
3795 extern int                      SBY_Upper, SBY_Lower;
3796
3797 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3798
3799 extern boolean                  network_player_action_received;
3800
3801 extern int                      graphics_action_mapping[];
3802
3803 extern struct LevelInfo         level, level_template;
3804 extern struct ScoreInfo         scores, server_scores;
3805 extern struct TapeInfo          tape;
3806 extern struct GlobalInfo        global;
3807 extern struct BorderInfo        border;
3808 extern struct ViewportInfo      viewport;
3809 extern struct TitleFadingInfo   fading;
3810 extern struct TitleFadingInfo   fading_none;
3811 extern struct TitleFadingInfo   title_initial_first_default;
3812 extern struct TitleFadingInfo   title_initial_default;
3813 extern struct TitleFadingInfo   title_first_default;
3814 extern struct TitleFadingInfo   title_default;
3815 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3816 extern struct TitleMessageInfo  titlescreen_initial_first[];
3817 extern struct TitleMessageInfo  titlescreen_initial_default;
3818 extern struct TitleMessageInfo  titlescreen_initial[];
3819 extern struct TitleMessageInfo  titlescreen_first_default;
3820 extern struct TitleMessageInfo  titlescreen_first[];
3821 extern struct TitleMessageInfo  titlescreen_default;
3822 extern struct TitleMessageInfo  titlescreen[];
3823 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3824 extern struct TitleMessageInfo  titlemessage_initial_first[];
3825 extern struct TitleMessageInfo  titlemessage_initial_default;
3826 extern struct TitleMessageInfo  titlemessage_initial[];
3827 extern struct TitleMessageInfo  titlemessage_first_default;
3828 extern struct TitleMessageInfo  titlemessage_first[];
3829 extern struct TitleMessageInfo  titlemessage_default;
3830 extern struct TitleMessageInfo  titlemessage[];
3831 extern struct TitleMessageInfo  readme;
3832 extern struct InitInfo          init, init_last;
3833 extern struct MenuInfo          menu;
3834 extern struct DoorInfo          door_1, door_2;
3835 extern struct RequestInfo       request;
3836 extern struct PreviewInfo       preview;
3837 extern struct EditorInfo        editor;
3838 extern struct ElementInfo       element_info[];
3839 extern struct ElementNameInfo   element_name_info[];
3840 extern struct ElementActionInfo element_action_info[];
3841 extern struct ElementDirectionInfo element_direction_info[];
3842 extern struct SpecialSuffixInfo special_suffix_info[];
3843 extern struct TokenIntPtrInfo   image_config_vars[];
3844 extern struct FontInfo          font_info[];
3845 extern struct GlobalAnimInfo    global_anim_info[];
3846 extern struct GlobalAnimNameInfo global_anim_name_info[];
3847 extern struct GlobalAnimEventInfo global_anim_event_info;
3848 extern struct MusicPrefixInfo   music_prefix_info[];
3849 extern struct GraphicInfo      *graphic_info;
3850 extern struct SoundInfo        *sound_info;
3851 extern struct MusicInfo        *music_info;
3852 extern struct MusicFileInfo    *music_file_info;
3853 extern struct HelpAnimInfo     *helpanim_info;
3854 extern SetupFileHash           *helptext_info;
3855 extern SetupFileHash           *image_config_hash;
3856 extern SetupFileHash           *element_token_hash;
3857 extern SetupFileHash           *graphic_token_hash;
3858 extern SetupFileHash           *font_token_hash;
3859 extern SetupFileHash           *hide_setup_hash;
3860 extern struct ConfigTypeInfo    image_config_suffix[];
3861 extern struct ConfigTypeInfo    sound_config_suffix[];
3862 extern struct ConfigTypeInfo    music_config_suffix[];
3863 extern struct ConfigInfo        image_config[];
3864 extern struct ConfigInfo        sound_config[];
3865 extern struct ConfigInfo        music_config[];
3866 extern struct ConfigInfo        helpanim_config[];
3867 extern struct ConfigInfo        helptext_config[];
3868
3869 #endif  // MAIN_H