1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 #define EP_BIT_AMOEBALIVE (1 << 0)
99 #define EP_BIT_AMOEBOID (1 << 1)
100 #define EP_BIT_SCHLUESSEL (1 << 2)
101 #define EP_BIT_PFORTE (1 << 3)
102 #define EP_BIT_SOLID (1 << 4)
103 #define EP_BIT_MASSIVE (1 << 5)
104 #define EP_BIT_SLIPPERY (1 << 6)
105 #define EP_BIT_ENEMY (1 << 7)
106 #define EP_BIT_MAUER (1 << 8)
107 #define EP_BIT_CAN_FALL (1 << 9)
108 #define EP_BIT_CAN_SMASH (1 << 10)
109 #define EP_BIT_CAN_CHANGE (1 << 11)
110 #define EP_BIT_CAN_MOVE (1 << 12)
111 #define EP_BIT_COULD_MOVE (1 << 13)
112 #define EP_BIT_DONT_TOUCH (1 << 14)
113 #define EP_BIT_DONT_GO_TO (1 << 15)
114 #define EP_BIT_MAMPF2 (1 << 16)
115 #define EP_BIT_CHAR (1 << 17)
116 #define EP_BIT_BD_ELEMENT (1 << 18)
117 #define EP_BIT_SB_ELEMENT (1 << 19)
118 #define EP_BIT_GEM (1 << 20)
119 #define EP_BIT_INACTIVE (1 << 21)
120 #define EP_BIT_EXPLOSIVE (1 << 22)
121 #define EP_BIT_MAMPF3 (1 << 23)
122 #define EP_BIT_PUSHABLE (1 << 24)
123 #define EP_BIT_PLAYER (1 << 25)
124 #define EP_BIT_HAS_CONTENT (1 << 26)
125 #define EP_BIT_EATABLE (1 << 27)
126 #define EP_BIT_SP_ELEMENT (1 << 28)
127 #define EP_BIT_QUICK_GATE (1 << 29)
128 #define EP_BIT_OVER_PLAYER (1 << 30)
129 #define EP_BIT_ACTIVE_BOMB (1 << 31)
131 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
132 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
133 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
134 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
135 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
136 #define IS_MASSIVE(e) (Elementeigenschaften[e] & EP_BIT_MASSIVE)
137 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
138 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
139 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
140 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
141 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
142 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
143 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
144 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
145 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
146 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
147 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
148 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
149 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
150 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
151 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
152 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
153 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
154 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
155 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
156 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
157 #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
158 #define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE)
159 #define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
160 #define IS_QUICK_GATE(e) (Elementeigenschaften[e] & EP_BIT_QUICK_GATE)
161 #define IS_OVER_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_OVER_PLAYER)
162 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften[e] & EP_BIT_ACTIVE_BOMB)
164 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
166 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
167 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
169 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
170 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
172 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
173 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
174 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
175 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
176 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
178 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
180 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
181 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
182 #define TAPE_IS_EMPTY(x) ((x).length == 0)
183 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
185 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
187 /* Pixmaps with Xpm or X11 Bitmap files */
193 #define PIX_BIGFONT 5
194 #define PIX_SMALLFONT 6
195 /* Pixmaps without them */
196 #define PIX_DB_BACK 7
197 #define PIX_DB_DOOR 8
198 #define PIX_DB_FIELD 9
200 #define NUM_PICTURES 7
201 #define NUM_PIXMAPS 10
203 /* boundaries of arrays etc. */
204 #define MAX_PLAYER_NAME_LEN 10
205 #define MAX_LEVEL_NAME_LEN 32
206 #define MAX_LEVEL_AUTHOR_LEN 32
207 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
208 #define MAX_LEVDIR_ENTRIES 100
209 #define MAX_SCORE_ENTRIES 100
210 #define MAX_ELEMENTS 512
211 #define MAX_NUM_AMOEBA 100
213 /* values for elements with content */
214 #define MIN_ELEMENT_CONTENTS 1
215 #define STD_ELEMENT_CONTENTS 4
216 #define MAX_ELEMENT_CONTENTS 8
218 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
220 /* fundamental game speed values */
221 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
222 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
223 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
224 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
225 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
226 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
230 char Name[MAX_PLAYER_NAME_LEN + 1];
239 char *ro_base_directory;
240 char *rw_base_directory;
241 char *level_directory;
247 struct SetupJoystickInfo
250 int xleft, xmiddle, xright;
251 int yupper, ymiddle, ylower;
256 struct SetupKeyboardInfo
266 struct SetupInputInfo
268 boolean use_joystick;
269 struct SetupJoystickInfo joy;
270 struct SetupKeyboardInfo key;
280 boolean sound_simple;
282 boolean double_buffering;
283 boolean direct_draw; /* !double_buffering (redundant!) */
284 boolean scroll_delay;
285 boolean soft_scrolling;
291 struct SetupInputInfo input[MAX_PLAYERS];
298 struct SetupFileList *next;
303 boolean present; /* player present in level playfield */
304 boolean connected; /* player connected (locally or via network) */
305 boolean active; /* player (present && connected) */
307 int index_nr, client_nr, element_nr;
309 byte action; /* action from local input device */
310 byte effective_action; /* action aknowledged from network server
311 or summarized over all configured input
312 devices when in single player mode */
313 byte programmed_action; /* action forced by game itself (like moving
314 through doors); overrides other actions */
316 int joystick_fd; /* file descriptor of player's joystick */
318 int jx,jy, last_jx,last_jy;
319 int MovDir, MovPos, GfxPos;
323 boolean LevelSolved, GameOver;
326 unsigned long move_delay;
327 int move_delay_value;
331 unsigned long push_delay;
332 unsigned long push_delay_value;
334 int frame_reset_delay;
336 unsigned long actual_frame_counter;
339 int gems_still_needed;
340 int sokobanfields_still_needed;
341 int lights_still_needed;
342 int friends_still_needed;
345 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
354 char name[MAX_LEVEL_NAME_LEN + 1];
355 char author[MAX_LEVEL_AUTHOR_LEN + 1];
356 int score[LEVEL_SCORE_ELEMENTS];
357 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
358 int num_yam_contents;
363 boolean double_speed;
369 char *filename; /* level series sub-directory inside level directory */
370 char *name; /* level series name, as displayed on main screen */
371 char *name_short; /* optional short name for level selection screen */
372 char *author; /* level series author name levels without author */
373 char *imported_from; /* optional comment for imported level series */
374 int levels; /* number of levels in level series */
375 int first_level; /* first level number (to allow start with 0 or 1) */
376 int last_level; /* last level number (automatically calculated) */
377 int sort_priority; /* sort levels by 'sort_priority' and then by name */
378 boolean user_defined; /* user defined levels are stored in home directory */
379 boolean readonly; /* readonly levels can not be changed with editor */
380 int color; /* color to use on selection screen for this level */
381 char *class_desc; /* description of level series class */
387 unsigned long random_seed;
389 unsigned long counter;
390 unsigned long length;
391 unsigned long length_seconds;
392 unsigned int delay_played;
393 boolean pause_before_death;
394 boolean recording, playing, pausing;
395 boolean fast_forward;
397 boolean player_participates[MAX_PLAYERS];
400 byte action[MAX_PLAYERS];
409 boolean magic_wall_active;
410 int magic_wall_time_left;
417 extern Display *display;
418 extern Visual *visual;
420 extern Window window;
421 extern GC gc, clip_gc[], tile_clip_gc;
423 extern Pixmap clipmask[], tile_clipmask[];
425 #ifdef USE_XPM_LIBRARY
426 extern XpmAttributes xpm_att[];
429 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
430 extern Colormap cmap;
432 extern int sound_pipe[2];
433 extern int sound_device;
434 extern char *sound_device_name;
435 extern int joystick_device;
436 extern char *joystick_device_name[];
438 extern char *program_name;
440 extern int game_status;
441 extern boolean level_editor_test_game;
442 extern boolean network_playing;
443 extern int button_status;
444 extern boolean motion_status;
445 extern int key_joystick_mapping;
446 extern int global_joystick_status, joystick_status;
447 extern int sound_status;
448 extern boolean sound_loops_allowed;
450 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
451 extern int redraw_x1, redraw_y1;
452 extern int redraw_mask;
453 extern int redraw_tiles;
455 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
456 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
457 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
458 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
459 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
460 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
461 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
462 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
463 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
464 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
465 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
466 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
467 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
468 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
470 extern int level_nr, leveldir_nr, num_leveldirs;
471 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
473 extern int FX,FY, ScrollStepSize;
474 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
475 extern int BorderElement;
476 extern int GameFrameDelay;
477 extern int FfwdFrameDelay;
478 extern int BX1,BY1, BX2,BY2;
479 extern int SBX_Left, SBX_Right;
480 extern int SBY_Upper, SBY_Lower;
481 extern int ZX,ZY, ExitX,ExitY;
482 extern int AllPlayersGone;
483 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
484 extern boolean SiebAktiv;
485 extern int SiebCount;
487 extern boolean network_player_action_received;
489 extern struct LevelDirInfo leveldir[];
490 extern struct LevelInfo level;
491 extern struct PlayerInfo stored_player[], *local_player;
492 extern struct HiScore highscore[];
493 extern struct TapeInfo tape;
494 extern struct SoundInfo Sound[];
495 extern struct JoystickInfo joystick[];
496 extern struct OptionInfo options;
497 extern struct SetupInfo setup;
498 extern struct SetupFileList *setup_list;
499 extern struct SetupFileList *level_setup_list;
500 extern struct GameInfo game;
501 extern struct GlobalInfo global;
503 extern char *sound_name[];
504 extern int background_loop[];
505 extern int num_bg_loops;
506 extern char *element_info[];
509 /* often used screen positions */
512 #define REAL_SX (SX - 2)
513 #define REAL_SY (SY - 2)
522 #define MINI_TILEX (TILEX / 2)
523 #define MINI_TILEY (TILEY / 2)
524 #define MICRO_TILEX (TILEX / 8)
525 #define MICRO_TILEY (TILEY / 8)
526 #define MIDPOSX (SCR_FIELDX / 2)
527 #define MIDPOSY (SCR_FIELDY / 2)
528 #define SXSIZE (SCR_FIELDX * TILEX)
529 #define SYSIZE (SCR_FIELDY * TILEY)
530 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
531 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
534 #define VXSIZE DXSIZE
536 #define EXSIZE DXSIZE
537 #define EYSIZE (VXSIZE + 44)
538 #define FULL_SXSIZE (2 + SXSIZE + 2)
539 #define FULL_SYSIZE (2 + SYSIZE + 2)
540 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
541 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
542 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
543 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
544 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
545 #define FONT1_XSIZE 32
546 #define FONT1_YSIZE 32
547 #define FONT2_XSIZE 14
548 #define FONT2_YSIZE 14
549 #define FONT3_XSIZE 11
550 #define FONT3_YSIZE 14
551 #define FONT4_XSIZE 16
552 #define FONT4_YSIZE 16
553 #define FONT5_XSIZE 10
554 #define FONT5_YSIZE 14
556 #define GFX_STARTX SX
557 #define GFX_STARTY SY
558 #define MINI_GFX_STARTX SX
559 #define MINI_GFX_STARTY 424
560 #define MICRO_GFX_STARTX SX
561 #define MICRO_GFX_STARTY 536
562 #define GFX_PER_LINE 16
563 #define MINI_GFX_PER_LINE 32
564 #define MICRO_GFX_PER_LINE 128
565 #define HEROES_PER_LINE 16
566 #define MINI_MORE_STARTX 0
567 #define MINI_MORE_STARTY 352
568 #define MICRO_MORE_STARTX 0
569 #define MICRO_MORE_STARTY 448
570 #define MORE_PER_LINE 16
571 #define MINI_MORE_PER_LINE 16
572 #define MICRO_MORE_PER_LINE 64
573 #define FONT_CHARS_PER_LINE 16
574 #define FONT_LINES_PER_FONT 4
577 ** 0 - 255: real elements, stored in level file
578 ** 256 - 511: flag elements, only used at runtime
580 /* "real" level elements */
581 #define EL_LEERRAUM 0
582 #define EL_ERDREICH 1
583 #define EL_MAUERWERK 2
584 #define EL_FELSBODEN 3
585 #define EL_FELSBROCKEN 4
586 #define EL_SCHLUESSEL 5
587 #define EL_EDELSTEIN 6
588 #define EL_AUSGANG_ZU 7
589 #define EL_SPIELFIGUR 8
591 #define EL_FLIEGER 10
592 #define EL_MAMPFER 11
595 #define EL_DIAMANT 14
596 #define EL_AMOEBE_TOT 15
597 #define EL_MORAST_LEER 16
598 #define EL_MORAST_VOLL 17
599 #define EL_TROPFEN 18
601 #define EL_SIEB_INAKTIV 20
602 #define EL_SPEED_PILL 21
603 #define EL_SALZSAEURE 22
604 #define EL_AMOEBE_NASS 23
605 #define EL_AMOEBE_NORM 24
606 #define EL_KOKOSNUSS 25
608 #define EL_LIFE_ASYNC 27
609 #define EL_DYNAMITE_ACTIVE 28
610 #define EL_BADEWANNE 29
611 #define EL_ABLENK_AUS 30
612 #define EL_ABLENK_EIN 31
613 #define EL_SCHLUESSEL1 32
614 #define EL_SCHLUESSEL2 33
615 #define EL_SCHLUESSEL3 34
616 #define EL_SCHLUESSEL4 35
617 #define EL_PFORTE1 36
618 #define EL_PFORTE2 37
619 #define EL_PFORTE3 38
620 #define EL_PFORTE4 39
621 #define EL_PFORTE1X 40
622 #define EL_PFORTE2X 41
623 #define EL_PFORTE3X 42
624 #define EL_PFORTE4X 43
625 #define EL_DYNAMITE_INACTIVE 44
627 #define EL_UNSICHTBAR 46
628 #define EL_BIRNE_AUS 47
629 #define EL_BIRNE_EIN 48
630 #define EL_ERZ_EDEL 49
631 #define EL_ERZ_DIAM 50
632 #define EL_AMOEBE_VOLL 51
633 #define EL_AMOEBE_BD 52
634 #define EL_ZEIT_VOLL 53
635 #define EL_ZEIT_LEER 54
636 #define EL_MAUER_LEBT 55
637 #define EL_EDELSTEIN_BD 56
638 #define EL_EDELSTEIN_GELB 57
639 #define EL_ERZ_EDEL_BD 58
640 #define EL_ERZ_EDEL_GELB 59
641 #define EL_MAMPFER2 60
642 #define EL_SIEB2_INAKTIV 61
643 #define EL_INVISIBLE_STEEL 62
645 #define EL_UNUSED_63 63
647 #define EL_DYNABOMB_NR 64
648 #define EL_DYNABOMB_SZ 65
649 #define EL_DYNABOMB_XL 66
650 #define EL_SOKOBAN_OBJEKT 67
651 #define EL_SOKOBAN_FELD_LEER 68
652 #define EL_SOKOBAN_FELD_VOLL 69
653 #define EL_BUTTERFLY_R 70
654 #define EL_BUTTERFLY_O 71
655 #define EL_BUTTERFLY_L 72
656 #define EL_BUTTERFLY_U 73
657 #define EL_FIREFLY_R 74
658 #define EL_FIREFLY_O 75
659 #define EL_FIREFLY_L 76
660 #define EL_FIREFLY_U 77
661 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
662 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
663 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
664 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
665 #define EL_FIREFLY_1 EL_FIREFLY_L
666 #define EL_FIREFLY_2 EL_FIREFLY_U
667 #define EL_FIREFLY_3 EL_FIREFLY_R
668 #define EL_FIREFLY_4 EL_FIREFLY_O
669 #define EL_BUTTERFLY 78
670 #define EL_FIREFLY 79
671 #define EL_SPIELER1 80
672 #define EL_SPIELER2 81
673 #define EL_SPIELER3 82
674 #define EL_SPIELER4 83
675 #define EL_KAEFER_R 84
676 #define EL_KAEFER_O 85
677 #define EL_KAEFER_L 86
678 #define EL_KAEFER_U 87
679 #define EL_FLIEGER_R 88
680 #define EL_FLIEGER_O 89
681 #define EL_FLIEGER_L 90
682 #define EL_FLIEGER_U 91
683 #define EL_PACMAN_R 92
684 #define EL_PACMAN_O 93
685 #define EL_PACMAN_L 94
686 #define EL_PACMAN_U 95
687 #define EL_EDELSTEIN_ROT 96
688 #define EL_EDELSTEIN_LILA 97
689 #define EL_ERZ_EDEL_ROT 98
690 #define EL_ERZ_EDEL_LILA 99
691 #define EL_BADEWANNE1 100
692 #define EL_BADEWANNE2 101
693 #define EL_BADEWANNE3 102
694 #define EL_BADEWANNE4 103
695 #define EL_BADEWANNE5 104
697 #define EL_UNUSED_105 105
698 #define EL_UNUSED_106 106
700 #define EL_AUSGANG_AUF 107
702 #define EL_BLACK_ORB 108
704 #define EL_AMOEBA2DIAM 109
705 #define EL_MAULWURF 110
706 #define EL_PINGUIN 111
708 #define EL_PFEIL_L 113
709 #define EL_PFEIL_R 114
710 #define EL_PFEIL_O 115
711 #define EL_PFEIL_U 116
712 #define EL_SCHWEIN 117
713 #define EL_DRACHE 118
715 #define EL_EM_KEY_1_FILE 119
717 #define EL_CHAR_START 120
718 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
719 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
720 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
721 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
722 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
723 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
724 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
725 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
726 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
727 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
728 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
729 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
730 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
731 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
732 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
733 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
734 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
735 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
736 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
737 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
738 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
739 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
740 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
741 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
742 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
743 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
744 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
745 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
746 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
747 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
748 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
749 #define EL_CHAR_END (EL_CHAR_START+79)
751 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
752 (x) == 'Ö' ? EL_CHAR_OE : \
753 (x) == 'Ü' ? EL_CHAR_UE : \
754 EL_CHAR_A + (x) - 'A')
756 #define EL_MAUER_X 200
757 #define EL_MAUER_Y 201
758 #define EL_MAUER_XY 202
760 #define EL_EM_GATE_1 203
761 #define EL_EM_GATE_2 204
762 #define EL_EM_GATE_3 205
763 #define EL_EM_GATE_4 206
765 #define EL_EM_KEY_2_FILE 207
766 #define EL_EM_KEY_3_FILE 208
767 #define EL_EM_KEY_4_FILE 209
769 #define EL_SP_START 210
770 #define EL_SP_EMPTY (EL_SP_START + 0)
771 #define EL_SP_ZONK (EL_SP_START + 1)
772 #define EL_SP_BASE (EL_SP_START + 2)
773 #define EL_SP_MURPHY (EL_SP_START + 3)
774 #define EL_SP_INFOTRON (EL_SP_START + 4)
775 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
776 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
777 #define EL_SP_EXIT (EL_SP_START + 7)
778 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
779 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
780 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
781 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
782 #define EL_SP_PORT1_UP (EL_SP_START + 12)
783 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
784 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
785 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
786 #define EL_SP_PORT2_UP (EL_SP_START + 16)
787 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
788 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
789 #define EL_SP_TERMINAL (EL_SP_START + 19)
790 #define EL_SP_DISK_RED (EL_SP_START + 20)
791 #define EL_SP_PORT_Y (EL_SP_START + 21)
792 #define EL_SP_PORT_X (EL_SP_START + 22)
793 #define EL_SP_PORT_XY (EL_SP_START + 23)
794 #define EL_SP_ELECTRON (EL_SP_START + 24)
795 #define EL_SP_BUG (EL_SP_START + 25)
796 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
797 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
798 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
799 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
800 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
801 #define EL_SP_HARD_RED (EL_SP_START + 31)
802 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
803 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
804 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
805 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
806 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
807 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
808 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
809 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
810 #define EL_SP_END (EL_SP_START + 39)
812 #define EL_EM_GATE_1X 250
813 #define EL_EM_GATE_2X 251
814 #define EL_EM_GATE_3X 252
815 #define EL_EM_GATE_4X 253
817 #define EL_UNUSED_254 254
818 #define EL_UNUSED_255 255
821 #define EL_CRYSTAL 257
822 #define EL_WALL_PEARL 258
823 #define EL_WALL_CRYSTAL 259
824 #define EL_DOOR_WHITE 260
825 #define EL_DOOR_WHITE_GRAY 261
826 #define EL_KEY_WHITE 262
827 #define EL_FORCE_FIELD 263
828 #define EL_EXTRA_TIME 264
829 #define EL_SWITCH_GATE_OPEN 265
830 #define EL_SWITCH_GATE_CLOSED 266
831 #define EL_SWITCH_GATE_SWITCH 267
832 #define EL_TIME_GATE 268
833 #define EL_TIME_GATE_WHEEL 269
834 #define EL_BELT_GREEN_LEFT 270
835 #define EL_BELT_GREEN_MIDDLE 271
836 #define EL_BELT_GREEN_RIGHT 272
837 #define EL_BELT_GREEN_SWITCH 273
838 #define EL_BELT_RED_LEFT 274
839 #define EL_BELT_RED_MIDDLE 275
840 #define EL_BELT_RED_RIGHT 276
841 #define EL_BELT_RED_SWITCH 277
842 #define EL_BELT_BLUE_LEFT 278
843 #define EL_BELT_BLUE_MIDDLE 279
844 #define EL_BELT_BLUE_RIGHT 280
845 #define EL_BELT_BLUE_SWITCH 281
846 #define EL_LANDMINE 282
847 #define EL_ENVELOPE 283
848 #define EL_LIGHT_SWITCH 284
849 #define EL_SIGN_EXCLAMATION 285
850 #define EL_SIGN_RADIOACTIVITY 286
851 #define EL_SIGN_STOP 287
852 #define EL_SIGN_WHEELCHAIR 288
853 #define EL_SIGN_PARKING 289
854 #define EL_SIGN_ONEWAY 290
855 #define EL_SIGN_HEART 291
856 #define EL_SIGN_TRIANGLE 292
857 #define EL_SIGN_ROUND 293
858 #define EL_SIGN_EXIT 294
859 #define EL_SIGN_YINYANG 295
860 #define EL_SIGN_OTHER 296
861 #define EL_MOLE_LEFT 297
862 #define EL_MOLE_RIGHT 298
863 #define EL_MOLE_UP 299
864 #define EL_MOLE_DOWN 300
865 #define EL_STEEL_SLANTED 301
866 #define EL_SAND_INVISIBLE 302
868 /* "real" (and therefore drawable) runtime elements */
869 #define EL_SIEB_LEER 1000
870 #define EL_SIEB2_LEER 1001
871 #define EL_SIEB_VOLL 1002
872 #define EL_SIEB2_VOLL 1003
873 #define EL_SIEB_TOT 1004
874 #define EL_SIEB2_TOT 1005
875 #define EL_AUSGANG_ACT 1006
876 #define EL_SP_TERMINAL_ACTIVE 1007
877 #define EL_SP_BUG_ACTIVE 1008
878 #define EL_EM_KEY_1 1009
879 #define EL_EM_KEY_2 1010
880 #define EL_EM_KEY_3 1011
881 #define EL_EM_KEY_4 1012
882 #define EL_DYNABOMB_ACTIVE_1 1013
883 #define EL_DYNABOMB_ACTIVE_2 1014
884 #define EL_DYNABOMB_ACTIVE_3 1015
885 #define EL_DYNABOMB_ACTIVE_4 1016
887 /* "unreal" (and therefore not drawable) runtime elements */
888 #define EL_BLOCKED 2000
889 #define EL_EXPLODING 2001
890 #define EL_CRACKINGNUT 2002
891 #define EL_BLURB_LEFT 2003
892 #define EL_BLURB_RIGHT 2004
893 #define EL_AMOEBING 2005
894 #define EL_MAUERND 2006
895 #define EL_BURNING 2007
896 #define EL_PLAYER_IS_LEAVING 2008
899 ** 0 - 255: graphics from "RocksScreen"
900 ** 256 - 511: graphics from "RocksFont"
901 ** 512 - 767: graphics from "RocksMore"
902 ** 768 - 1023: graphics from "RocksHeroes"
905 #define GFX_START_ROCKSSCREEN 0
906 #define GFX_END_ROCKSSCREEN 255
907 #define GFX_START_ROCKSFONT 256
908 #define GFX_END_ROCKSFONT 511
909 #define GFX_START_ROCKSMORE 512
910 #define GFX_END_ROCKSMORE 767
911 #define GFX_START_ROCKSHEROES 768
912 #define GFX_END_ROCKSHEROES 1023
914 #define NUM_TILES 1024
916 /* graphics from "RocksScreen" */
918 #define GFX_LEERRAUM (-1)
919 #define GFX_ERDREICH 0
920 #define GFX_ERDENRAND 1
921 #define GFX_MORAST_LEER 2
922 #define GFX_MORAST_VOLL 3
924 #define GFX_MAUERWERK 5
925 #define GFX_FELSBODEN 6
926 #define GFX_EDELSTEIN 8
927 #define GFX_DIAMANT 10
928 #define GFX_FELSBROCKEN 12
930 #define GFX_BADEWANNE1 16
931 #define GFX_SALZSAEURE 17
932 #define GFX_BADEWANNE2 18
935 #define GFX_UNSICHTBAR 19
938 #define GFX_SCHLUESSEL1 20
939 #define GFX_SCHLUESSEL2 21
940 #define GFX_SCHLUESSEL3 22
941 #define GFX_SCHLUESSEL4 23
943 #define GFX_LIFE_ASYNC 25
944 #define GFX_BADEWANNE 26
946 #define GFX_KOKOSNUSS 28
947 #define GFX_CRACKINGNUT 29
949 #define GFX_BADEWANNE3 32
950 #define GFX_BADEWANNE4 33
951 #define GFX_BADEWANNE5 34
952 #define GFX_SMILEY 35
953 #define GFX_PFORTE1 36
954 #define GFX_PFORTE2 37
955 #define GFX_PFORTE3 38
956 #define GFX_PFORTE4 39
957 #define GFX_PFORTE1X 40
958 #define GFX_PFORTE2X 41
959 #define GFX_PFORTE3X 42
960 #define GFX_PFORTE4X 43
962 #define GFX_DYNAMIT_AUS 48
963 #define GFX_DYNAMIT 49
964 #define GFX_FLIEGER 56
965 #define GFX_FLIEGER_R 56
966 #define GFX_FLIEGER_O 57
967 #define GFX_FLIEGER_L 58
968 #define GFX_FLIEGER_U 59
970 #define GFX_EXPLOSION 64
971 #define GFX_KAEFER 72
972 #define GFX_KAEFER_R 72
973 #define GFX_KAEFER_O 73
974 #define GFX_KAEFER_L 74
975 #define GFX_KAEFER_U 75
977 #define GFX_MAMPFER 80
979 #define GFX_PACMAN 88
980 #define GFX_PACMAN_R 88
981 #define GFX_PACMAN_O 89
982 #define GFX_PACMAN_L 90
983 #define GFX_PACMAN_U 91
985 #define GFX_ABLENK 96
986 #define GFX_ABLENK_EIN GFX_ABLENK
987 #define GFX_ABLENK_AUS GFX_ABLENK
988 #define GFX_AMOEBE_NASS 100
989 #define GFX_TROPFEN 101
990 #define GFX_AMOEBING GFX_TROPFEN
991 #define GFX_AMOEBE_LEBT 104
992 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
993 #define GFX_AMOEBE_TOT 108
994 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
996 #define GFX_BIRNE_AUS 112
997 #define GFX_BIRNE_EIN 113
998 #define GFX_ZEIT_VOLL 114
999 #define GFX_ZEIT_LEER 115
1000 #define GFX_SPIELER1 116
1001 #define GFX_SPIELER2 117
1002 #define GFX_SPIELER3 118
1003 #define GFX_SPIELER4 119
1004 #define GFX_AMOEBE_VOLL 120
1005 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1006 #define GFX_SOKOBAN_OBJEKT 121
1007 #define GFX_SOKOBAN_FELD_LEER 122
1008 #define GFX_SOKOBAN_FELD_VOLL 123
1009 #define GFX_GEBLUBBER 124
1011 #define GFX_SIEB_INAKTIV 128
1012 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
1013 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
1014 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
1015 #define GFX_ERZ_EDEL 132
1016 #define GFX_ERZ_DIAM 133
1017 #define GFX_ERZ_EDEL_ROT 134
1018 #define GFX_ERZ_EDEL_LILA 135
1019 #define GFX_ERZ_EDEL_GELB 136
1020 #define GFX_ERZ_EDEL_BD 137
1021 #define GFX_EDELSTEIN_GELB 138
1022 #define GFX_KUGEL_ROT 140
1023 #define GFX_KUGEL_BLAU 141
1024 #define GFX_KUGEL_GELB 142
1025 #define GFX_KUGEL_GRAU 143
1027 #define GFX_PINGUIN 144
1028 #define GFX_MAULWURF 145
1029 #define GFX_SCHWEIN 146
1030 #define GFX_DRACHE 147
1031 #define GFX_MAUER_XY 148
1032 #define GFX_MAUER_X 149
1033 #define GFX_MAUER_Y 150
1034 #define GFX_EDELSTEIN_ROT 152
1035 #define GFX_EDELSTEIN_LILA 154
1036 #define GFX_DYNABOMB_XL 156
1037 #define GFX_BLACK_ORB 157
1038 #define GFX_SPEED_PILL 158
1039 #define GFX_SONDE 159
1040 /* Zeile 10 (160) */
1041 #define GFX_EDELSTEIN_BD 163
1042 #define GFX_MAUER_RIGHT 165
1043 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1044 #define GFX_MAUER_R 167
1045 #define GFX_MAUER_LEFT 168
1046 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1047 #define GFX_MAUER_L 170
1048 #define GFX_MAUER_LEBT 171
1049 #define GFX_SIEB2_INAKTIV 172
1050 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
1051 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
1052 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
1053 /* Zeile 11 (176) */
1054 #define GFX_AUSGANG_ZU 176
1055 #define GFX_AUSGANG_ACT 177
1056 #define GFX_AUSGANG_AUF 180
1057 #define GFX_MAMPFER2 184
1058 #define GFX_DYNABOMB 188
1059 #define GFX_DYNABOMB_NR 188
1060 #define GFX_DYNABOMB_SZ 191
1061 /* Zeile 12 (192) */
1062 #define GFX_PFEIL_L 192
1063 #define GFX_PFEIL_R 193
1064 #define GFX_PFEIL_O 194
1065 #define GFX_PFEIL_U 195
1066 #define GFX_BUTTERFLY 196
1067 #define GFX_FIREFLY 198
1068 #define GFX_BUTTERFLY_R 200
1069 #define GFX_BUTTERFLY_O 201
1070 #define GFX_BUTTERFLY_L 202
1071 #define GFX_BUTTERFLY_U 203
1072 #define GFX_FIREFLY_R 204
1073 #define GFX_FIREFLY_O 205
1074 #define GFX_FIREFLY_L 206
1075 #define GFX_FIREFLY_U 207
1077 /* only available as size MINI_TILE */
1078 #define GFX_VSTEEL_UPPER_LEFT 208
1079 #define GFX_VSTEEL_UPPER_RIGHT 209
1080 #define GFX_VSTEEL_LOWER_LEFT 210
1081 #define GFX_VSTEEL_LOWER_RIGHT 211
1082 #define GFX_VSTEEL_HORIZONTAL 212
1083 #define GFX_VSTEEL_VERTICAL 213
1084 #define GFX_ISTEEL_UPPER_LEFT 214
1085 #define GFX_ISTEEL_UPPER_RIGHT 215
1086 #define GFX_ISTEEL_LOWER_LEFT 216
1087 #define GFX_ISTEEL_LOWER_RIGHT 217
1088 #define GFX_ISTEEL_HORIZONTAL 218
1089 #define GFX_ISTEEL_VERTICAL 219
1091 /* elements with graphics borrowed from other elements */
1092 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1093 #define GFX_SPIELFIGUR GFX_SPIELER1
1095 /* graphics from "RocksHeroes" */
1096 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1097 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1098 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1099 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1100 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1101 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1102 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1103 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1104 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1105 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1106 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1107 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1108 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1109 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1110 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1111 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1112 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1113 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1114 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1115 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1116 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1117 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1118 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1119 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1120 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1121 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1123 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1124 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1125 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1126 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1127 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1128 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1129 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1130 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1131 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1132 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1133 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1134 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1135 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1136 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1137 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1138 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1139 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1140 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1141 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1142 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
1143 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
1144 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1145 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1146 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1147 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1149 /* graphics from "RocksMore" */
1150 #define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1152 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1154 #define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1155 #define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1156 #define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1157 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
1158 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
1159 #define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1160 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1161 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1162 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1163 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1164 #define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1165 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
1166 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
1167 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1168 #define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1169 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1170 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
1171 #define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
1172 #define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1173 #define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
1174 #define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
1175 #define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
1176 #define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1177 #define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1178 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1179 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1180 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
1181 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
1182 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
1183 #define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
1184 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1185 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
1186 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
1187 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
1188 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
1189 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
1190 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
1191 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
1193 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1194 #define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
1195 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1197 #define GFX_EM_KEY_1 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 4)
1198 #define GFX_EM_KEY_2 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 5)
1199 #define GFX_EM_KEY_3 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 6)
1200 #define GFX_EM_KEY_4 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 7)
1201 #define GFX_EM_GATE_1 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1202 #define GFX_EM_GATE_2 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1203 #define GFX_EM_GATE_3 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1204 #define GFX_EM_GATE_4 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1205 #define GFX_EM_GATE_1X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 4)
1206 #define GFX_EM_GATE_2X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 5)
1207 #define GFX_EM_GATE_3X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 6)
1208 #define GFX_EM_GATE_4X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 7)
1210 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8)
1211 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9)
1212 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11)
1213 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12)
1214 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14)
1215 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15)
1216 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8)
1217 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9)
1218 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10)
1219 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11)
1221 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15)
1222 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
1223 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
1224 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
1225 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
1226 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12)
1227 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
1228 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12)
1230 #define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
1231 #define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
1232 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
1234 /* graphics from "RocksFont" */
1235 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1236 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1237 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1238 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1239 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1240 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1241 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1242 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1243 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1244 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1245 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1246 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1247 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1248 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1249 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1250 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1251 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1252 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1253 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1254 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1255 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1256 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1257 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1258 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1259 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1260 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1261 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1262 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1263 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1264 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1266 /* new elements which still have no graphic */
1267 #define GFX_PEARL GFX_CHAR_FRAGE
1268 #define GFX_CRYSTAL GFX_CHAR_FRAGE
1269 #define GFX_WALL_PEARL GFX_CHAR_FRAGE
1270 #define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE
1271 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1272 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1273 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1274 #define GFX_FORCE_FIELD GFX_CHAR_FRAGE
1275 #define GFX_EXTRA_TIME GFX_CHAR_FRAGE
1276 #define GFX_SWITCH_GATE_OPEN GFX_CHAR_FRAGE
1277 #define GFX_SWITCH_GATE_CLOSED GFX_CHAR_FRAGE
1278 #define GFX_SWITCH_GATE_SWITCH GFX_CHAR_FRAGE
1279 #define GFX_TIME_GATE GFX_CHAR_FRAGE
1280 #define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE
1281 #define GFX_BELT_GREEN_LEFT GFX_CHAR_FRAGE
1282 #define GFX_BELT_GREEN_MIDDLE GFX_CHAR_FRAGE
1283 #define GFX_BELT_GREEN_RIGHT GFX_CHAR_FRAGE
1284 #define GFX_BELT_GREEN_SWITCH GFX_CHAR_FRAGE
1285 #define GFX_BELT_RED_LEFT GFX_CHAR_FRAGE
1286 #define GFX_BELT_RED_MIDDLE GFX_CHAR_FRAGE
1287 #define GFX_BELT_RED_RIGHT GFX_CHAR_FRAGE
1288 #define GFX_BELT_RED_SWITCH GFX_CHAR_FRAGE
1289 #define GFX_BELT_BLUE_LEFT GFX_CHAR_FRAGE
1290 #define GFX_BELT_BLUE_MIDDLE GFX_CHAR_FRAGE
1291 #define GFX_BELT_BLUE_RIGHT GFX_CHAR_FRAGE
1292 #define GFX_BELT_BLUE_SWITCH GFX_CHAR_FRAGE
1293 #define GFX_LANDMINE GFX_CHAR_FRAGE
1294 #define GFX_ENVELOPE GFX_CHAR_FRAGE
1295 #define GFX_LIGHT_SWITCH GFX_CHAR_FRAGE
1296 #define GFX_SIGN_EXCLAMATION GFX_CHAR_FRAGE
1297 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1298 #define GFX_SIGN_STOP GFX_CHAR_FRAGE
1299 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1300 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1301 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1302 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1303 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1304 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1305 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1306 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1307 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1308 #define GFX_MOLE_LEFT GFX_CHAR_FRAGE
1309 #define GFX_MOLE_RIGHT GFX_CHAR_FRAGE
1310 #define GFX_MOLE_UP GFX_CHAR_FRAGE
1311 #define GFX_MOLE_DOWN GFX_CHAR_FRAGE
1312 #define GFX_STEEL_SLANTED GFX_CHAR_FRAGE
1313 #define GFX_SAND_INVISIBLE GFX_CHAR_FRAGE
1315 /* the names of the sounds */
1316 #define SND_ALCHEMY 0
1317 #define SND_AMOEBE 1
1318 #define SND_ANTIGRAV 2
1319 #define SND_AUTSCH 3
1324 #define SND_CZARDASZ 8
1328 #define SND_HALLOFFAME 12
1331 #define SND_KABUMM 15
1333 #define SND_KLAPPER 17
1334 #define SND_KLING 18
1335 #define SND_KLOPF 19
1336 #define SND_KLUMPF 20
1337 #define SND_KNACK 21
1338 #define SND_KNURK 22
1339 #define SND_KRACH 23
1340 #define SND_LACHEN 24
1341 #define SND_LASER 25
1343 #define SND_NETWORK 27
1345 #define SND_OEFFNEN 29
1346 #define SND_PLING 30
1348 #define SND_PUSCH 32
1349 #define SND_QUIEK 33
1350 #define SND_QUIRK 34
1351 #define SND_RHYTHMLOOP 35
1352 #define SND_ROAAAR 36
1353 #define SND_ROEHR 37
1354 #define SND_RUMMS 38
1355 #define SND_SCHLOPP 39
1356 #define SND_SCHLURF 40
1357 #define SND_SCHRFF 41
1358 #define SND_SCHWIRR 42
1360 #define SND_SLURP 44
1361 #define SND_SPROING 45
1362 #define SND_TWILIGHT 46
1363 #define SND_TYGER 47
1364 #define SND_VOYAGER 48
1365 #define SND_WARNTON 49
1366 #define SND_WHOOSH 50
1367 #define SND_ZISCH 51
1368 #define SND_SP_BASE 52
1369 #define SND_SP_INFOTRON 53
1370 #define SND_SP_ZONKDOWN 54
1371 #define SND_SP_ZONKPUSH 55
1372 #define SND_SP_BUG 56
1373 #define SND_SP_BOOM 57
1374 #define SND_SP_BOOOM 58
1375 #define SND_SP_EXIT 59
1376 #define SND_EMPTY 60
1379 #define NUM_SOUNDS 62
1381 /* default input keys */
1382 #define KEY_UNDEFINDED XK_VoidSymbol
1383 #define DEFAULT_KEY_LEFT XK_Left
1384 #define DEFAULT_KEY_RIGHT XK_Right
1385 #define DEFAULT_KEY_UP XK_Up
1386 #define DEFAULT_KEY_DOWN XK_Down
1387 #define DEFAULT_KEY_SNAP XK_Shift_L
1388 #define DEFAULT_KEY_BOMB XK_Shift_R
1389 #define DEFAULT_KEY_OKAY XK_Return
1390 #define DEFAULT_KEY_CANCEL XK_Escape
1392 /* directions for moving */
1393 #define MV_NO_MOVING 0
1394 #define MV_LEFT (1 << 0)
1395 #define MV_RIGHT (1 << 1)
1396 #define MV_UP (1 << 2)
1397 #define MV_DOWN (1 << 3)
1407 #define FC_SPECIAL1 4
1408 #define FC_SPECIAL2 5
1409 #define FC_SPECIAL3 6
1411 /* values for game_status */
1416 #define HELPSCREEN 4
1417 #define CHOOSELEVEL 5
1419 #define HALLOFFAME 7
1421 #define SETUPINPUT 9
1422 #define CALIBRATION 10
1425 #define RO_GAME_DIR "."
1429 #define RW_GAME_DIR "."
1432 #define RO_BASE_PATH RO_GAME_DIR
1433 #define RW_BASE_PATH RW_GAME_DIR
1435 #define GRAPHICS_DIRECTORY "graphics"
1436 #define SOUNDS_DIRECTORY "sounds"
1437 #define LEVELS_DIRECTORY "levels"
1438 #define TAPES_DIRECTORY "tapes"
1439 #define SCORES_DIRECTORY "scores"
1441 #define PROGRAM_VERSION_STRING "1.3.5"
1442 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1443 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1444 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1445 #define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
1447 /* default name for empty highscore entry */
1448 #define EMPTY_PLAYER_NAME "no name"
1450 /* default name for unknown player names */
1451 #define ANONYMOUS_NAME "anonymous"
1453 /* default name for new levels */
1454 #define NAMELESS_LEVEL_NAME "nameless level"
1456 /* values for button_status */
1457 #define MB_NOT_PRESSED FALSE
1458 #define MB_RELEASED FALSE
1459 #define MB_PRESSED TRUE
1460 #define MB_MENU_CHOICE FALSE
1461 #define MB_MENU_MARK TRUE
1462 #define MB_MENU_INITIALIZE (-1)
1467 /* values for redraw_mask */
1468 #define REDRAW_ALL (1 << 0)
1469 #define REDRAW_FIELD (1 << 1)
1470 #define REDRAW_TILES (1 << 2)
1471 #define REDRAW_DOOR_1 (1 << 3)
1472 #define REDRAW_VIDEO_1 (1 << 4)
1473 #define REDRAW_VIDEO_2 (1 << 5)
1474 #define REDRAW_VIDEO_3 (1 << 6)
1475 #define REDRAW_MICROLEVEL (1 << 7)
1476 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1477 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1480 #define REDRAW_DOOR_3 (1 << 9)
1481 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1484 #define REDRAW_MAIN (REDRAW_FIELD | \
1487 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1489 /* areas in pixmap PIX_DOOR */
1490 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1491 PAGEX1: 1. buffer for DOOR_1
1492 PAGEX2: 2. buffer for DOOR_1
1493 PAGEX3: buffer for animations
1496 #define DOOR_GFX_PAGESIZE DXSIZE
1497 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1498 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1499 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1500 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1501 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1502 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1503 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1504 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1505 #define DOOR_GFX_PAGEY1 0
1506 #define DOOR_GFX_PAGEY2 DYSIZE
1508 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1509 #define ANIM_NORMAL 0
1510 #define ANIM_OSCILLATE 1
1511 #define ANIM_REVERSE 2
1513 /* values for game_emulation */
1515 #define EMU_BOULDERDASH 1
1516 #define EMU_SOKOBAN 2
1517 #define EMU_SUPAPLEX 3