rnd-20020519-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitMixer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
54 static void Execute_Debug_Command(char *);
55
56 void OpenAll(void)
57 {
58   if (options.debug_command)
59   {
60     Execute_Debug_Command(options.debug_command);
61
62     exit(0);
63   }
64
65   if (options.serveronly)
66   {
67 #if defined(PLATFORM_UNIX)
68     NetworkServer(options.server_port, options.serveronly);
69 #else
70     Error(ERR_WARN, "networking only supported in Unix version");
71 #endif
72     exit(0);    /* never reached */
73   }
74
75   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
76                   PROGRAM_TITLE_STRING, getWindowTitleString(),
77                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
78                   MSDOS_POINTER_FILENAME,
79                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
80
81   InitSetup();
82   InitPlayerInfo();
83   InitArtworkInfo();            /* needed before loading gfx, sound & music */
84
85   InitCounter();
86   InitMixer();
87   InitJoysticks();
88   InitRND(NEW_RANDOMIZE);
89
90   InitVideoDisplay();
91   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
92                   setup.fullscreen);
93
94   InitEventFilter(FilterMouseMotionEvents);
95
96   InitGfx();
97   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
98
99   InitLevelInfo();
100   InitGadgets();                /* needs to know number of level series */
101   InitSound();                  /* needs to know current level directory */
102
103   InitGfxBackground();
104   InitToons();
105
106   DrawMainMenu();
107
108   InitNetworkServer();
109 }
110
111 void InitSetup()
112 {
113   LoadSetup();                                  /* global setup info */
114 }
115
116 void InitPlayerInfo()
117 {
118   int i;
119
120   /* choose default local player */
121   local_player = &stored_player[0];
122
123   for (i=0; i<MAX_PLAYERS; i++)
124     stored_player[i].connected = FALSE;
125
126   local_player->connected = TRUE;
127 }
128
129 void InitLevelInfo()
130 {
131   LoadLevelInfo();                              /* global level info */
132   LoadLevelSetup_LastSeries();                  /* last played series info */
133   LoadLevelSetup_SeriesInfo();                  /* last played level info */
134 }
135
136 void InitArtworkInfo()
137 {
138   LoadArtworkInfo();
139 }
140
141 void InitNetworkServer()
142 {
143 #if defined(PLATFORM_UNIX)
144   int nr_wanted;
145 #endif
146
147   if (!options.network)
148     return;
149
150 #if defined(PLATFORM_UNIX)
151   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
152
153   if (!ConnectToServer(options.server_host, options.server_port))
154     Error(ERR_EXIT, "cannot connect to network game server");
155
156   SendToServer_PlayerName(setup.player_name);
157   SendToServer_ProtocolVersion();
158
159   if (nr_wanted)
160     SendToServer_NrWanted(nr_wanted);
161 #endif
162 }
163
164 static void InitMixer()
165 {
166   OpenAudio();
167   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
168
169   StartMixer();
170 }
171
172 static void InitSound()
173 {
174   InitReloadSounds(artwork.snd_current->name);
175   InitReloadMusic(artwork.mus_current->name);
176 }
177
178 static void InitTileClipmasks()
179 {
180 #if defined(TARGET_X11)
181   XGCValues clip_gc_values;
182   unsigned long clip_gc_valuemask;
183
184 #if defined(TARGET_X11_NATIVE)
185   GC copy_clipmask_gc;
186
187   static struct
188   {
189     int start;
190     int count;
191   }
192   tile_needs_clipping[] =
193   {
194     { GFX_SPIELER1_UP, 4 },
195     { GFX_SPIELER1_DOWN, 4 },
196     { GFX_SPIELER1_LEFT, 4 },
197     { GFX_SPIELER1_RIGHT, 4 },
198     { GFX_SPIELER1_PUSH_LEFT, 4 },
199     { GFX_SPIELER1_PUSH_RIGHT, 4 },
200     { GFX_SPIELER2_UP, 4 },
201     { GFX_SPIELER2_DOWN, 4 },
202     { GFX_SPIELER2_LEFT, 4 },
203     { GFX_SPIELER2_RIGHT, 4 },
204     { GFX_SPIELER2_PUSH_LEFT, 4 },
205     { GFX_SPIELER2_PUSH_RIGHT, 4 },
206     { GFX_SPIELER3_UP, 4 },
207     { GFX_SPIELER3_DOWN, 4 },
208     { GFX_SPIELER3_LEFT, 4 },
209     { GFX_SPIELER3_RIGHT, 4 },
210     { GFX_SPIELER3_PUSH_LEFT, 4 },
211     { GFX_SPIELER3_PUSH_RIGHT, 4 },
212     { GFX_SPIELER4_UP, 4 },
213     { GFX_SPIELER4_DOWN, 4 },
214     { GFX_SPIELER4_LEFT, 4 },
215     { GFX_SPIELER4_RIGHT, 4 },
216     { GFX_SPIELER4_PUSH_LEFT, 4 },
217     { GFX_SPIELER4_PUSH_RIGHT, 4 },
218     { GFX_SP_MURPHY, 1 },
219     { GFX_MURPHY_GO_LEFT, 3 },
220     { GFX_MURPHY_GO_RIGHT, 3 },
221     { GFX_MURPHY_SNAP_UP, 1 },
222     { GFX_MURPHY_SNAP_DOWN, 1 },
223     { GFX_MURPHY_SNAP_RIGHT, 1 },
224     { GFX_MURPHY_SNAP_LEFT, 1 },
225     { GFX_MURPHY_PUSH_RIGHT, 1 },
226     { GFX_MURPHY_PUSH_LEFT, 1 },
227     { GFX_GEBLUBBER, 4 },
228     { GFX_DYNAMIT, 7 },
229     { GFX_DYNABOMB, 4 },
230     { GFX_EXPLOSION, 8 },
231     { GFX_SOKOBAN_OBJEKT, 1 },
232     { GFX_FUNKELN_BLAU, 3 },
233     { GFX_FUNKELN_WEISS, 3 },
234     { GFX2_SHIELD_PASSIVE, 3 },
235     { GFX2_SHIELD_ACTIVE, 3 },
236     { -1, 0 }
237   };
238 #endif /* TARGET_X11_NATIVE */
239 #endif /* TARGET_X11 */
240
241   int i;
242
243   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
244   for(i=0; i<NUM_TILES; i++)
245     tile_clipmask[i] = None;
246
247 #if defined(TARGET_X11)
248   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
249      often very slow when preparing a masked XCopyArea() for big Pixmaps.
250      To prevent this, create small (tile-sized) mask Pixmaps which will then
251      be set much faster with XSetClipOrigin() and speed things up a lot. */
252
253   clip_gc_values.graphics_exposures = False;
254   clip_gc_valuemask = GCGraphicsExposures;
255   tile_clip_gc =
256     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
257
258   for(i=0; i<NUM_BITMAPS; i++)
259   {
260     if (pix[i]->clip_mask)
261     {
262       clip_gc_values.graphics_exposures = False;
263       clip_gc_values.clip_mask = pix[i]->clip_mask;
264       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
265       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
266                                          clip_gc_valuemask, &clip_gc_values);
267     }
268   }
269
270 #if defined(TARGET_X11_NATIVE)
271
272   /* create graphic context structures needed for clipping */
273   clip_gc_values.graphics_exposures = False;
274   clip_gc_valuemask = GCGraphicsExposures;
275   copy_clipmask_gc =
276     XCreateGC(display, pix[PIX_BACK]->clip_mask,
277               clip_gc_valuemask, &clip_gc_values);
278
279   /* create only those clipping Pixmaps we really need */
280   for(i=0; tile_needs_clipping[i].start>=0; i++)
281   {
282     int j;
283
284     for(j=0; j<tile_needs_clipping[i].count; j++)
285     {
286       int tile = tile_needs_clipping[i].start + j;
287       int graphic = tile;
288       int src_x, src_y;
289       int pixmap_nr;
290       Pixmap src_pixmap;
291
292       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
293       src_pixmap = pix[pixmap_nr]->clip_mask;
294
295       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
296                                           TILEX, TILEY, 1);
297
298       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
299                 src_x, src_y, TILEX, TILEY, 0, 0);
300     }
301   }
302
303   XFreeGC(display, copy_clipmask_gc);
304
305 #endif /* TARGET_X11_NATIVE */
306 #endif /* TARGET_X11 */
307 }
308
309 void FreeTileClipmasks()
310 {
311 #if defined(TARGET_X11)
312   int i;
313
314   for(i=0; i<NUM_TILES; i++)
315   {
316     if (tile_clipmask[i] != None)
317     {
318       XFreePixmap(display, tile_clipmask[i]);
319       tile_clipmask[i] = None;
320     }
321   }
322
323   if (tile_clip_gc)
324     XFreeGC(display, tile_clip_gc);
325   tile_clip_gc = None;
326
327   for(i=0; i<NUM_BITMAPS; i++)
328   {
329     if (pix[i] != NULL && pix[i]->stored_clip_gc)
330     {
331       XFreeGC(display, pix[i]->stored_clip_gc);
332       pix[i]->stored_clip_gc = None;
333     }
334   }
335 #endif /* TARGET_X11 */
336 }
337
338 void InitGfx()
339 {
340   int i;
341
342   /* initialize some global variables */
343   global.frames_per_second = 0;
344   global.fps_slowdown = FALSE;
345   global.fps_slowdown_factor = 1;
346
347   /* initialize screen properties */
348   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
349                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
350   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
351   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
352   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
353
354   /* create additional image buffers for double-buffering */
355   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
356   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
357
358   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
359
360   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
361
362   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
363   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
364
365   DrawInitText("Loading graphics:", 120, FC_GREEN);
366
367   for(i=0; i<NUM_PICTURES; i++)
368   {
369     if (i != PIX_SMALLFONT)
370     {
371       DrawInitText(image_filename[i], 150, FC_YELLOW);
372
373       pix[i] = LoadCustomImage(image_filename[i]);
374     }
375   }
376
377   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
378
379   InitTileClipmasks();
380 }
381
382 void InitGfxBackground()
383 {
384   int x, y;
385
386   drawto = backbuffer;
387   fieldbuffer = pix[PIX_DB_FIELD];
388   SetDrawtoField(DRAW_BACKBUFFER);
389
390   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
391   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
392   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
393
394   for(x=0; x<MAX_BUF_XSIZE; x++)
395     for(y=0; y<MAX_BUF_YSIZE; y++)
396       redraw[x][y] = 0;
397   redraw_tiles = 0;
398   redraw_mask = REDRAW_ALL;
399 }
400
401 void ReloadCustomArtwork()
402 {
403   if (artwork.graphics_set_current != artwork.gfx_current->name)
404   {
405     int i;
406
407     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
408
409     for(i=0; i<NUM_PICTURES; i++)
410     {
411       DrawInitText(image_filename[i], 150, FC_YELLOW);
412       ReloadCustomImage(pix[i], image_filename[i]);
413     }
414
415     FreeTileClipmasks();
416     InitTileClipmasks();
417     InitGfxBackground();
418
419     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
420
421     artwork.graphics_set_current = artwork.gfx_current->name;
422   }
423
424   if (artwork.sounds_set_current != artwork.snd_current->name)
425   {
426     InitReloadSounds(artwork.snd_current->name);
427
428     artwork.sounds_set_current = artwork.snd_current->name;
429   }
430
431   if (artwork.music_set_current != artwork.mus_current->name)
432   {
433     InitReloadMusic(artwork.mus_current->name);
434
435     artwork.music_set_current = artwork.mus_current->name;
436   }
437 }
438
439 void InitGadgets()
440 {
441   CreateLevelEditorGadgets();
442   CreateGameButtons();
443   CreateTapeButtons();
444   CreateToolButtons();
445   CreateScreenGadgets();
446 }
447
448 void InitElementProperties()
449 {
450   int i,j;
451
452   static int ep_amoebalive[] =
453   {
454     EL_AMOEBE_NASS,
455     EL_AMOEBE_NORM,
456     EL_AMOEBE_VOLL,
457     EL_AMOEBE_BD
458   };
459   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
460
461   static int ep_amoeboid[] =
462   {
463     EL_AMOEBE_TOT,
464     EL_AMOEBE_NASS,
465     EL_AMOEBE_NORM,
466     EL_AMOEBE_VOLL,
467     EL_AMOEBE_BD
468   };
469   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
470
471   static int ep_schluessel[] =
472   {
473     EL_SCHLUESSEL1,
474     EL_SCHLUESSEL2,
475     EL_SCHLUESSEL3,
476     EL_SCHLUESSEL4,
477     EL_EM_KEY_1,
478     EL_EM_KEY_2,
479     EL_EM_KEY_3,
480     EL_EM_KEY_4
481   };
482   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
483
484   static int ep_pforte[] =
485   {
486     EL_PFORTE1,
487     EL_PFORTE2,
488     EL_PFORTE3,
489     EL_PFORTE4,
490     EL_PFORTE1X,
491     EL_PFORTE2X,
492     EL_PFORTE3X,
493     EL_PFORTE4X,
494     EL_EM_GATE_1,
495     EL_EM_GATE_2,
496     EL_EM_GATE_3,
497     EL_EM_GATE_4,
498     EL_EM_GATE_1X,
499     EL_EM_GATE_2X,
500     EL_EM_GATE_3X,
501     EL_EM_GATE_4X,
502     EL_SWITCHGATE_OPEN,
503     EL_SWITCHGATE_CLOSED,
504     EL_TIMEGATE_OPEN,
505     EL_TIMEGATE_CLOSED,
506     EL_TUBE_CROSS,
507     EL_TUBE_VERTICAL,
508     EL_TUBE_HORIZONTAL,
509     EL_TUBE_VERT_LEFT,
510     EL_TUBE_VERT_RIGHT,
511     EL_TUBE_HORIZ_UP,
512     EL_TUBE_HORIZ_DOWN,
513     EL_TUBE_LEFT_UP,
514     EL_TUBE_LEFT_DOWN,
515     EL_TUBE_RIGHT_UP,
516     EL_TUBE_RIGHT_DOWN
517   };
518   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
519
520   static int ep_solid[] =
521   {
522     EL_BETON,
523     EL_MAUERWERK,
524     EL_MAUER_LEBT,
525     EL_MAUER_X,
526     EL_MAUER_Y,
527     EL_MAUER_XY,
528     EL_BD_WALL,
529     EL_FELSBODEN,
530     EL_AUSGANG_ZU,
531     EL_AUSGANG_ACT,
532     EL_AUSGANG_AUF,
533     EL_AMOEBE_TOT,
534     EL_AMOEBE_NASS,
535     EL_AMOEBE_NORM,
536     EL_AMOEBE_VOLL,
537     EL_AMOEBE_BD,
538     EL_MORAST_VOLL,
539     EL_MORAST_LEER,
540     EL_QUICKSAND_FILLING,
541     EL_QUICKSAND_EMPTYING,
542     EL_MAGIC_WALL_OFF,
543     EL_MAGIC_WALL_EMPTY,
544     EL_MAGIC_WALL_FULL,
545     EL_MAGIC_WALL_DEAD,
546     EL_MAGIC_WALL_BD_OFF,
547     EL_MAGIC_WALL_BD_EMPTY,
548     EL_MAGIC_WALL_BD_FULL,
549     EL_MAGIC_WALL_BD_DEAD,
550     EL_LIFE,
551     EL_LIFE_ASYNC,
552     EL_BADEWANNE1,
553     EL_BADEWANNE2,
554     EL_BADEWANNE3,
555     EL_BADEWANNE4,
556     EL_BADEWANNE5,
557     EL_SP_CHIP_SINGLE,
558     EL_SP_CHIP_LEFT,
559     EL_SP_CHIP_RIGHT,
560     EL_SP_CHIP_UPPER,
561     EL_SP_CHIP_LOWER,
562     EL_SP_HARD_GRAY,
563     EL_SP_HARD_GREEN,
564     EL_SP_HARD_BLUE,
565     EL_SP_HARD_RED,
566     EL_SP_HARD_YELLOW,
567     EL_SP_HARD_BASE1,
568     EL_SP_HARD_BASE2,
569     EL_SP_HARD_BASE3,
570     EL_SP_HARD_BASE4,
571     EL_SP_HARD_BASE5,
572     EL_SP_HARD_BASE6,
573     EL_SP_TERMINAL,
574     EL_SP_EXIT,
575     EL_INVISIBLE_STEEL,
576     EL_BELT1_SWITCH_LEFT,
577     EL_BELT1_SWITCH_MIDDLE,
578     EL_BELT1_SWITCH_RIGHT,
579     EL_BELT2_SWITCH_LEFT,
580     EL_BELT2_SWITCH_MIDDLE,
581     EL_BELT2_SWITCH_RIGHT,
582     EL_BELT3_SWITCH_LEFT,
583     EL_BELT3_SWITCH_MIDDLE,
584     EL_BELT3_SWITCH_RIGHT,
585     EL_BELT4_SWITCH_LEFT,
586     EL_BELT4_SWITCH_MIDDLE,
587     EL_BELT4_SWITCH_RIGHT,
588     EL_SWITCHGATE_SWITCH_1,
589     EL_SWITCHGATE_SWITCH_2,
590     EL_LIGHT_SWITCH_OFF,
591     EL_LIGHT_SWITCH_ON,
592     EL_TIMEGATE_SWITCH_OFF,
593     EL_TIMEGATE_SWITCH_ON,
594     EL_SIGN_EXCLAMATION,
595     EL_SIGN_RADIOACTIVITY,
596     EL_SIGN_STOP,
597     EL_SIGN_WHEELCHAIR,
598     EL_SIGN_PARKING,
599     EL_SIGN_ONEWAY,
600     EL_SIGN_HEART,
601     EL_SIGN_TRIANGLE,
602     EL_SIGN_ROUND,
603     EL_SIGN_EXIT,
604     EL_SIGN_YINYANG,
605     EL_SIGN_OTHER,
606     EL_STEEL_SLANTED,
607     EL_EMC_STEEL_WALL_1,
608     EL_EMC_STEEL_WALL_2,
609     EL_EMC_STEEL_WALL_3,
610     EL_EMC_STEEL_WALL_4,
611     EL_EMC_WALL_1,
612     EL_EMC_WALL_2,
613     EL_EMC_WALL_3,
614     EL_EMC_WALL_4,
615     EL_EMC_WALL_5,
616     EL_EMC_WALL_6,
617     EL_EMC_WALL_7,
618     EL_EMC_WALL_8,
619     EL_CRYSTAL,
620     EL_WALL_PEARL,
621     EL_WALL_CRYSTAL,
622     EL_TUBE_CROSS,
623     EL_TUBE_VERTICAL,
624     EL_TUBE_HORIZONTAL,
625     EL_TUBE_VERT_LEFT,
626     EL_TUBE_VERT_RIGHT,
627     EL_TUBE_HORIZ_UP,
628     EL_TUBE_HORIZ_DOWN,
629     EL_TUBE_LEFT_UP,
630     EL_TUBE_LEFT_DOWN,
631     EL_TUBE_RIGHT_UP,
632     EL_TUBE_RIGHT_DOWN
633   };
634   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
635
636   static int ep_massive[] =
637   {
638     EL_BETON,
639     EL_SALZSAEURE,
640     EL_BADEWANNE1,
641     EL_BADEWANNE2,
642     EL_BADEWANNE3,
643     EL_BADEWANNE4,
644     EL_BADEWANNE5,
645     EL_PFORTE1,
646     EL_PFORTE2,
647     EL_PFORTE3,
648     EL_PFORTE4,
649     EL_PFORTE1X,
650     EL_PFORTE2X,
651     EL_PFORTE3X,
652     EL_PFORTE4X,
653     EL_EM_GATE_1,
654     EL_EM_GATE_2,
655     EL_EM_GATE_3,
656     EL_EM_GATE_4,
657     EL_EM_GATE_1X,
658     EL_EM_GATE_2X,
659     EL_EM_GATE_3X,
660     EL_EM_GATE_4X,
661     EL_SWITCHGATE_OPEN,
662     EL_SWITCHGATE_CLOSED,
663     EL_TIMEGATE_OPEN,
664     EL_TIMEGATE_CLOSED,
665     EL_SP_HARD_GRAY,
666     EL_SP_HARD_GREEN,
667     EL_SP_HARD_BLUE,
668     EL_SP_HARD_RED,
669     EL_SP_HARD_YELLOW,
670     EL_SP_HARD_BASE1,
671     EL_SP_HARD_BASE2,
672     EL_SP_HARD_BASE3,
673     EL_SP_HARD_BASE4,
674     EL_SP_HARD_BASE5,
675     EL_SP_HARD_BASE6,
676     EL_INVISIBLE_STEEL,
677     EL_BELT1_SWITCH_LEFT,
678     EL_BELT1_SWITCH_MIDDLE,
679     EL_BELT1_SWITCH_RIGHT,
680     EL_BELT2_SWITCH_LEFT,
681     EL_BELT2_SWITCH_MIDDLE,
682     EL_BELT2_SWITCH_RIGHT,
683     EL_BELT3_SWITCH_LEFT,
684     EL_BELT3_SWITCH_MIDDLE,
685     EL_BELT3_SWITCH_RIGHT,
686     EL_BELT4_SWITCH_LEFT,
687     EL_BELT4_SWITCH_MIDDLE,
688     EL_BELT4_SWITCH_RIGHT,
689     EL_LIGHT_SWITCH_OFF,
690     EL_LIGHT_SWITCH_ON,
691     EL_SIGN_EXCLAMATION,
692     EL_SIGN_RADIOACTIVITY,
693     EL_SIGN_STOP,
694     EL_SIGN_WHEELCHAIR,
695     EL_SIGN_PARKING,
696     EL_SIGN_ONEWAY,
697     EL_SIGN_HEART,
698     EL_SIGN_TRIANGLE,
699     EL_SIGN_ROUND,
700     EL_SIGN_EXIT,
701     EL_SIGN_YINYANG,
702     EL_SIGN_OTHER,
703     EL_STEEL_SLANTED,
704     EL_EMC_STEEL_WALL_1,
705     EL_EMC_STEEL_WALL_2,
706     EL_EMC_STEEL_WALL_3,
707     EL_EMC_STEEL_WALL_4,
708     EL_CRYSTAL,
709     EL_TUBE_CROSS,
710     EL_TUBE_VERTICAL,
711     EL_TUBE_HORIZONTAL,
712     EL_TUBE_VERT_LEFT,
713     EL_TUBE_VERT_RIGHT,
714     EL_TUBE_HORIZ_UP,
715     EL_TUBE_HORIZ_DOWN,
716     EL_TUBE_LEFT_UP,
717     EL_TUBE_LEFT_DOWN,
718     EL_TUBE_RIGHT_UP,
719     EL_TUBE_RIGHT_DOWN
720   };
721   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
722
723   static int ep_slippery[] =
724   {
725     EL_FELSBODEN,
726     EL_BD_WALL,
727     EL_FELSBROCKEN,
728     EL_BD_ROCK,
729     EL_EDELSTEIN,
730     EL_EDELSTEIN_BD,
731     EL_EDELSTEIN_GELB,
732     EL_EDELSTEIN_ROT,
733     EL_EDELSTEIN_LILA,
734     EL_DIAMANT,
735     EL_BOMBE,
736     EL_KOKOSNUSS,
737     EL_ABLENK_EIN,
738     EL_ABLENK_AUS,
739     EL_ZEIT_VOLL,
740     EL_ZEIT_LEER,
741     EL_BIRNE_EIN,
742     EL_BIRNE_AUS,
743     EL_BADEWANNE1,
744     EL_BADEWANNE2,
745     EL_SONDE,
746     EL_SP_ZONK,
747     EL_SP_INFOTRON,
748     EL_SP_CHIP_SINGLE,
749     EL_SP_CHIP_LEFT,
750     EL_SP_CHIP_RIGHT,
751     EL_SP_CHIP_UPPER,
752     EL_SP_CHIP_LOWER,
753     EL_SPEED_PILL,
754     EL_STEEL_SLANTED,
755     EL_PEARL,
756     EL_CRYSTAL
757   };
758   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
759
760   static int ep_enemy[] =
761   {
762     EL_KAEFER,
763     EL_FLIEGER,
764     EL_BUTTERFLY,
765     EL_FIREFLY,
766     EL_MAMPFER,
767     EL_MAMPFER2,
768     EL_ROBOT,
769     EL_PACMAN,
770     EL_SP_SNIKSNAK,
771     EL_SP_ELECTRON
772   };
773   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
774
775   static int ep_mauer[] =
776   {
777     EL_BETON,
778     EL_PFORTE1,
779     EL_PFORTE2,
780     EL_PFORTE3,
781     EL_PFORTE4,
782     EL_PFORTE1X,
783     EL_PFORTE2X,
784     EL_PFORTE3X,
785     EL_PFORTE4X,
786     EL_EM_GATE_1,
787     EL_EM_GATE_2,
788     EL_EM_GATE_3,
789     EL_EM_GATE_4,
790     EL_EM_GATE_1X,
791     EL_EM_GATE_2X,
792     EL_EM_GATE_3X,
793     EL_EM_GATE_4X,
794     EL_AUSGANG_ZU,
795     EL_AUSGANG_ACT,
796     EL_AUSGANG_AUF,
797     EL_MAUERWERK,
798     EL_FELSBODEN,
799     EL_MAUER_LEBT,
800     EL_MAUER_X,
801     EL_MAUER_Y,
802     EL_MAUER_XY,
803     EL_MAUERND,
804     EL_BD_WALL,
805     EL_SP_CHIP_SINGLE,
806     EL_SP_CHIP_LEFT,
807     EL_SP_CHIP_RIGHT,
808     EL_SP_CHIP_UPPER,
809     EL_SP_CHIP_LOWER,
810     EL_SP_HARD_GRAY,
811     EL_SP_HARD_GREEN,
812     EL_SP_HARD_BLUE,
813     EL_SP_HARD_RED,
814     EL_SP_HARD_YELLOW,
815     EL_SP_HARD_BASE1,
816     EL_SP_HARD_BASE2,
817     EL_SP_HARD_BASE3,
818     EL_SP_HARD_BASE4,
819     EL_SP_HARD_BASE5,
820     EL_SP_HARD_BASE6,
821     EL_SP_TERMINAL,
822     EL_SP_EXIT,
823     EL_INVISIBLE_STEEL,
824     EL_STEEL_SLANTED,
825     EL_EMC_STEEL_WALL_1,
826     EL_EMC_STEEL_WALL_2,
827     EL_EMC_STEEL_WALL_3,
828     EL_EMC_STEEL_WALL_4,
829     EL_EMC_WALL_1,
830     EL_EMC_WALL_2,
831     EL_EMC_WALL_3,
832     EL_EMC_WALL_4,
833     EL_EMC_WALL_5,
834     EL_EMC_WALL_6,
835     EL_EMC_WALL_7,
836     EL_EMC_WALL_8
837   };
838   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
839
840   static int ep_can_fall[] =
841   {
842     EL_FELSBROCKEN,
843     EL_BD_ROCK,
844     EL_EDELSTEIN,
845     EL_EDELSTEIN_BD,
846     EL_EDELSTEIN_GELB,
847     EL_EDELSTEIN_ROT,
848     EL_EDELSTEIN_LILA,
849     EL_DIAMANT,
850     EL_BOMBE,
851     EL_KOKOSNUSS,
852     EL_TROPFEN,
853     EL_MORAST_VOLL,
854     EL_MAGIC_WALL_FULL,
855     EL_MAGIC_WALL_BD_FULL,
856     EL_ZEIT_VOLL,
857     EL_ZEIT_LEER,
858     EL_SP_ZONK,
859     EL_SP_INFOTRON,
860     EL_SP_DISK_ORANGE,
861     EL_PEARL,
862     EL_CRYSTAL,
863     EL_SPRING,
864     EL_DX_SUPABOMB
865   };
866   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
867
868   static int ep_can_smash[] =
869   {
870     EL_FELSBROCKEN,
871     EL_BD_ROCK,
872     EL_EDELSTEIN,
873     EL_EDELSTEIN_BD,
874     EL_EDELSTEIN_GELB,
875     EL_EDELSTEIN_ROT,
876     EL_EDELSTEIN_LILA,
877     EL_DIAMANT,
878     EL_SCHLUESSEL1,
879     EL_SCHLUESSEL2,
880     EL_SCHLUESSEL3,
881     EL_SCHLUESSEL4,
882     EL_EM_KEY_1,
883     EL_EM_KEY_2,
884     EL_EM_KEY_3,
885     EL_EM_KEY_4,
886     EL_BOMBE,
887     EL_KOKOSNUSS,
888     EL_TROPFEN,
889     EL_ZEIT_VOLL,
890     EL_ZEIT_LEER,
891     EL_SP_ZONK,
892     EL_SP_INFOTRON,
893     EL_SP_DISK_ORANGE,
894     EL_PEARL,
895     EL_CRYSTAL,
896     EL_SPRING,
897     EL_DX_SUPABOMB
898   };
899   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
900
901   static int ep_can_change[] =
902   {
903     EL_FELSBROCKEN,
904     EL_BD_ROCK,
905     EL_EDELSTEIN,
906     EL_EDELSTEIN_BD,
907     EL_EDELSTEIN_GELB,
908     EL_EDELSTEIN_ROT,
909     EL_EDELSTEIN_LILA,
910     EL_DIAMANT
911   };
912   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
913
914   static int ep_can_move[] =
915   {
916     EL_KAEFER,
917     EL_FLIEGER,
918     EL_BUTTERFLY,
919     EL_FIREFLY,
920     EL_MAMPFER,
921     EL_MAMPFER2,
922     EL_ROBOT,
923     EL_PACMAN,
924     EL_MOLE,
925     EL_PINGUIN,
926     EL_SCHWEIN,
927     EL_DRACHE,
928     EL_SONDE,
929     EL_SP_SNIKSNAK,
930     EL_SP_ELECTRON,
931     EL_BALLOON,
932     EL_SPRING_MOVING
933   };
934   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
935
936   static int ep_could_move[] =
937   {
938     EL_KAEFER_RIGHT,
939     EL_KAEFER_UP,
940     EL_KAEFER_LEFT,
941     EL_KAEFER_DOWN,
942     EL_FLIEGER_RIGHT,
943     EL_FLIEGER_UP,
944     EL_FLIEGER_LEFT,
945     EL_FLIEGER_DOWN,
946     EL_BUTTERFLY_RIGHT,
947     EL_BUTTERFLY_UP,
948     EL_BUTTERFLY_LEFT,
949     EL_BUTTERFLY_DOWN,
950     EL_FIREFLY_RIGHT,
951     EL_FIREFLY_UP,
952     EL_FIREFLY_LEFT,
953     EL_FIREFLY_DOWN,
954     EL_PACMAN_RIGHT,
955     EL_PACMAN_UP,
956     EL_PACMAN_LEFT,
957     EL_PACMAN_DOWN
958   };
959   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
960
961   static int ep_dont_touch[] =
962   {
963     EL_KAEFER,
964     EL_FLIEGER,
965     EL_BUTTERFLY,
966     EL_FIREFLY
967   };
968   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
969
970   static int ep_dont_go_to[] =
971   {
972     EL_KAEFER,
973     EL_FLIEGER,
974     EL_BUTTERFLY,
975     EL_FIREFLY,
976     EL_MAMPFER,
977     EL_MAMPFER2,
978     EL_ROBOT,
979     EL_PACMAN,
980     EL_TROPFEN,
981     EL_SALZSAEURE,
982     EL_SP_SNIKSNAK,
983     EL_SP_ELECTRON,
984     EL_SP_BUG_ACTIVE,
985     EL_TRAP_ACTIVE,
986     EL_LANDMINE
987   };
988   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
989
990   static int ep_mampf2[] =
991   {
992     EL_ERDREICH,
993     EL_KAEFER,
994     EL_FLIEGER,
995     EL_BUTTERFLY,
996     EL_FIREFLY,
997     EL_MAMPFER,
998     EL_ROBOT,
999     EL_PACMAN,
1000     EL_TROPFEN,
1001     EL_AMOEBE_TOT,
1002     EL_AMOEBE_NASS,
1003     EL_AMOEBE_NORM,
1004     EL_AMOEBE_VOLL,
1005     EL_AMOEBE_BD,
1006     EL_EDELSTEIN,
1007     EL_EDELSTEIN_BD,
1008     EL_EDELSTEIN_GELB,
1009     EL_EDELSTEIN_ROT,
1010     EL_EDELSTEIN_LILA,
1011     EL_DIAMANT,
1012     EL_PEARL,
1013     EL_CRYSTAL
1014   };
1015   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1016
1017   static int ep_bd_element[] =
1018   {
1019     EL_LEERRAUM,
1020     EL_ERDREICH,
1021     EL_FELSBODEN,
1022     EL_BD_WALL,
1023     EL_FELSBROCKEN,
1024     EL_BD_ROCK,
1025     EL_EDELSTEIN_BD,
1026     EL_MAGIC_WALL_BD_OFF,
1027     EL_AUSGANG_ZU,
1028     EL_AUSGANG_AUF,
1029     EL_BETON,
1030     EL_SPIELFIGUR,
1031     EL_FIREFLY,
1032     EL_FIREFLY_1,
1033     EL_FIREFLY_2,
1034     EL_FIREFLY_3,
1035     EL_FIREFLY_4,
1036     EL_BUTTERFLY,
1037     EL_BUTTERFLY_1,
1038     EL_BUTTERFLY_2,
1039     EL_BUTTERFLY_3,
1040     EL_BUTTERFLY_4,
1041     EL_AMOEBE_BD,
1042     EL_CHAR_FRAGE
1043   };
1044   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1045
1046   static int ep_sb_element[] =
1047   {
1048     EL_LEERRAUM,
1049     EL_BETON,
1050     EL_SOKOBAN_OBJEKT,
1051     EL_SOKOBAN_FELD_LEER,
1052     EL_SOKOBAN_FELD_VOLL,
1053     EL_SPIELFIGUR,
1054     EL_INVISIBLE_STEEL
1055   };
1056   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1057
1058   static int ep_gem[] =
1059   {
1060     EL_EDELSTEIN,
1061     EL_EDELSTEIN_BD,
1062     EL_EDELSTEIN_GELB,
1063     EL_EDELSTEIN_ROT,
1064     EL_EDELSTEIN_LILA,
1065     EL_DIAMANT
1066   };
1067   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1068
1069   static int ep_inactive[] =
1070   {
1071     EL_LEERRAUM,
1072     EL_ERDREICH,
1073     EL_MAUERWERK,
1074     EL_BD_WALL,
1075     EL_FELSBODEN,
1076     EL_SCHLUESSEL,
1077     EL_BETON,
1078     EL_AMOEBE_TOT,
1079     EL_MORAST_LEER,
1080     EL_BADEWANNE,
1081     EL_ABLENK_AUS,
1082     EL_SCHLUESSEL1,
1083     EL_SCHLUESSEL2,
1084     EL_SCHLUESSEL3,
1085     EL_SCHLUESSEL4,
1086     EL_EM_KEY_1,
1087     EL_EM_KEY_2,
1088     EL_EM_KEY_3,
1089     EL_EM_KEY_4,
1090     EL_PFORTE1,
1091     EL_PFORTE2,
1092     EL_PFORTE3,
1093     EL_PFORTE4,
1094     EL_PFORTE1X,
1095     EL_PFORTE2X,
1096     EL_PFORTE3X,
1097     EL_PFORTE4X,
1098     EL_EM_GATE_1,
1099     EL_EM_GATE_2,
1100     EL_EM_GATE_3,
1101     EL_EM_GATE_4,
1102     EL_EM_GATE_1X,
1103     EL_EM_GATE_2X,
1104     EL_EM_GATE_3X,
1105     EL_EM_GATE_4X,
1106     EL_DYNAMITE_INACTIVE,
1107     EL_UNSICHTBAR,
1108     EL_BIRNE_AUS,
1109     EL_BIRNE_EIN,
1110     EL_ERZ_EDEL,
1111     EL_ERZ_DIAM,
1112     EL_ERZ_EDEL_BD,
1113     EL_ERZ_EDEL_GELB,
1114     EL_DYNABOMB_NR,
1115     EL_DYNABOMB_SZ,
1116     EL_DYNABOMB_XL,
1117     EL_SOKOBAN_OBJEKT,
1118     EL_SOKOBAN_FELD_LEER,
1119     EL_SOKOBAN_FELD_VOLL,
1120     EL_ERZ_EDEL_ROT,
1121     EL_ERZ_EDEL_LILA,
1122     EL_BADEWANNE1,
1123     EL_BADEWANNE2,
1124     EL_BADEWANNE3,
1125     EL_BADEWANNE4,
1126     EL_BADEWANNE5,
1127     EL_MAGIC_WALL_OFF,
1128     EL_MAGIC_WALL_DEAD,
1129     EL_MAGIC_WALL_BD_OFF,
1130     EL_MAGIC_WALL_BD_DEAD,
1131     EL_AMOEBA2DIAM,
1132     EL_BLOCKED,
1133     EL_SP_EMPTY,
1134     EL_SP_BASE,
1135     EL_SP_PORT1_RIGHT,
1136     EL_SP_PORT1_DOWN,
1137     EL_SP_PORT1_LEFT,
1138     EL_SP_PORT1_UP,
1139     EL_SP_PORT2_RIGHT,
1140     EL_SP_PORT2_DOWN,
1141     EL_SP_PORT2_LEFT,
1142     EL_SP_PORT2_UP,
1143     EL_SP_PORT_X,
1144     EL_SP_PORT_Y,
1145     EL_SP_PORT_XY,
1146     EL_SP_DISK_RED,
1147     EL_SP_DISK_YELLOW,
1148     EL_SP_CHIP_SINGLE,
1149     EL_SP_CHIP_LEFT,
1150     EL_SP_CHIP_RIGHT,
1151     EL_SP_CHIP_UPPER,
1152     EL_SP_CHIP_LOWER,
1153     EL_SP_HARD_GRAY,
1154     EL_SP_HARD_GREEN,
1155     EL_SP_HARD_BLUE,
1156     EL_SP_HARD_RED,
1157     EL_SP_HARD_YELLOW,
1158     EL_SP_HARD_BASE1,
1159     EL_SP_HARD_BASE2,
1160     EL_SP_HARD_BASE3,
1161     EL_SP_HARD_BASE4,
1162     EL_SP_HARD_BASE5,
1163     EL_SP_HARD_BASE6,
1164     EL_SP_EXIT,
1165     EL_INVISIBLE_STEEL,
1166     EL_BELT1_SWITCH_LEFT,
1167     EL_BELT1_SWITCH_MIDDLE,
1168     EL_BELT1_SWITCH_RIGHT,
1169     EL_BELT2_SWITCH_LEFT,
1170     EL_BELT2_SWITCH_MIDDLE,
1171     EL_BELT2_SWITCH_RIGHT,
1172     EL_BELT3_SWITCH_LEFT,
1173     EL_BELT3_SWITCH_MIDDLE,
1174     EL_BELT3_SWITCH_RIGHT,
1175     EL_BELT4_SWITCH_LEFT,
1176     EL_BELT4_SWITCH_MIDDLE,
1177     EL_BELT4_SWITCH_RIGHT,
1178     EL_SIGN_EXCLAMATION,
1179     EL_SIGN_RADIOACTIVITY,
1180     EL_SIGN_STOP,
1181     EL_SIGN_WHEELCHAIR,
1182     EL_SIGN_PARKING,
1183     EL_SIGN_ONEWAY,
1184     EL_SIGN_HEART,
1185     EL_SIGN_TRIANGLE,
1186     EL_SIGN_ROUND,
1187     EL_SIGN_EXIT,
1188     EL_SIGN_YINYANG,
1189     EL_SIGN_OTHER,
1190     EL_STEEL_SLANTED,
1191     EL_EMC_STEEL_WALL_1,
1192     EL_EMC_STEEL_WALL_2,
1193     EL_EMC_STEEL_WALL_3,
1194     EL_EMC_STEEL_WALL_4,
1195     EL_EMC_WALL_1,
1196     EL_EMC_WALL_2,
1197     EL_EMC_WALL_3,
1198     EL_EMC_WALL_4,
1199     EL_EMC_WALL_5,
1200     EL_EMC_WALL_6,
1201     EL_EMC_WALL_7,
1202     EL_EMC_WALL_8
1203   };
1204   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1205
1206   static int ep_explosive[] =
1207   {
1208     EL_BOMBE,
1209     EL_DYNAMITE_ACTIVE,
1210     EL_DYNAMITE_INACTIVE,
1211     EL_DYNABOMB_ACTIVE_1,
1212     EL_DYNABOMB_ACTIVE_2,
1213     EL_DYNABOMB_ACTIVE_3,
1214     EL_DYNABOMB_ACTIVE_4,
1215     EL_DYNABOMB_NR,
1216     EL_DYNABOMB_SZ,
1217     EL_DYNABOMB_XL,
1218     EL_KAEFER,
1219     EL_MOLE,
1220     EL_PINGUIN,
1221     EL_SCHWEIN,
1222     EL_DRACHE,
1223     EL_SONDE,
1224     EL_SP_DISK_RED,
1225     EL_SP_DISK_ORANGE,
1226     EL_SP_DISK_YELLOW,
1227     EL_SP_SNIKSNAK,
1228     EL_SP_ELECTRON,
1229     EL_DX_SUPABOMB
1230   };
1231   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1232
1233   static int ep_mampf3[] =
1234   {
1235     EL_EDELSTEIN,
1236     EL_EDELSTEIN_BD,
1237     EL_EDELSTEIN_GELB,
1238     EL_EDELSTEIN_ROT,
1239     EL_EDELSTEIN_LILA,
1240     EL_DIAMANT,
1241     EL_PEARL,
1242     EL_CRYSTAL
1243   };
1244   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1245
1246   static int ep_pushable[] =
1247   {
1248     EL_FELSBROCKEN,
1249     EL_BD_ROCK,
1250     EL_BOMBE,
1251     EL_KOKOSNUSS,
1252     EL_ZEIT_LEER,
1253     EL_SOKOBAN_FELD_VOLL,
1254     EL_SOKOBAN_OBJEKT,
1255     EL_SONDE,
1256     EL_SP_ZONK,
1257     EL_SP_DISK_ORANGE,
1258     EL_SP_DISK_YELLOW,
1259     EL_BALLOON,
1260     EL_SPRING,
1261     EL_DX_SUPABOMB
1262   };
1263   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1264
1265   static int ep_player[] =
1266   {
1267     EL_SPIELFIGUR,
1268     EL_SPIELER1,
1269     EL_SPIELER2,
1270     EL_SPIELER3,
1271     EL_SPIELER4
1272   };
1273   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1274
1275   static int ep_has_content[] =
1276   {
1277     EL_MAMPFER,
1278     EL_AMOEBE_NASS,
1279     EL_AMOEBE_NORM,
1280     EL_AMOEBE_VOLL,
1281     EL_AMOEBE_BD
1282   };
1283   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1284
1285   static int ep_eatable[] =
1286   {
1287     EL_ERDREICH,
1288     EL_SP_BASE,
1289     EL_SP_BUG,
1290     EL_TRAP_INACTIVE,
1291     EL_SAND_INVISIBLE
1292   };
1293   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1294
1295   static int ep_sp_element[] =
1296   {
1297     EL_SP_EMPTY,
1298     EL_SP_ZONK,
1299     EL_SP_BASE,
1300     EL_SP_MURPHY,
1301     EL_SP_INFOTRON,
1302     EL_SP_CHIP_SINGLE,
1303     EL_SP_HARD_GRAY,
1304     EL_SP_EXIT,
1305     EL_SP_DISK_ORANGE,
1306     EL_SP_PORT1_RIGHT,
1307     EL_SP_PORT1_DOWN,
1308     EL_SP_PORT1_LEFT,
1309     EL_SP_PORT1_UP,
1310     EL_SP_PORT2_RIGHT,
1311     EL_SP_PORT2_DOWN,
1312     EL_SP_PORT2_LEFT,
1313     EL_SP_PORT2_UP,
1314     EL_SP_SNIKSNAK,
1315     EL_SP_DISK_YELLOW,
1316     EL_SP_TERMINAL,
1317     EL_SP_DISK_RED,
1318     EL_SP_PORT_Y,
1319     EL_SP_PORT_X,
1320     EL_SP_PORT_XY,
1321     EL_SP_ELECTRON,
1322     EL_SP_BUG,
1323     EL_SP_CHIP_LEFT,
1324     EL_SP_CHIP_RIGHT,
1325     EL_SP_HARD_BASE1,
1326     EL_SP_HARD_GREEN,
1327     EL_SP_HARD_BLUE,
1328     EL_SP_HARD_RED,
1329     EL_SP_HARD_YELLOW,
1330     EL_SP_HARD_BASE2,
1331     EL_SP_HARD_BASE3,
1332     EL_SP_HARD_BASE4,
1333     EL_SP_HARD_BASE5,
1334     EL_SP_HARD_BASE6,
1335     EL_SP_CHIP_UPPER,
1336     EL_SP_CHIP_LOWER,
1337     /* additional elements that appeared in newer Supaplex levels */
1338     EL_UNSICHTBAR,
1339     /* more than one murphy in a level results in an inactive clone */
1340     EL_SP_MURPHY_CLONE
1341   };
1342   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1343
1344   static int ep_quick_gate[] =
1345   {
1346     EL_EM_GATE_1,
1347     EL_EM_GATE_2,
1348     EL_EM_GATE_3,
1349     EL_EM_GATE_4,
1350     EL_EM_GATE_1X,
1351     EL_EM_GATE_2X,
1352     EL_EM_GATE_3X,
1353     EL_EM_GATE_4X,
1354     EL_SP_PORT1_LEFT,
1355     EL_SP_PORT2_LEFT,
1356     EL_SP_PORT1_RIGHT,
1357     EL_SP_PORT2_RIGHT,
1358     EL_SP_PORT1_UP,
1359     EL_SP_PORT2_UP,
1360     EL_SP_PORT1_DOWN,
1361     EL_SP_PORT2_DOWN,
1362     EL_SP_PORT_X,
1363     EL_SP_PORT_Y,
1364     EL_SP_PORT_XY,
1365     EL_SWITCHGATE_OPEN,
1366     EL_TIMEGATE_OPEN
1367   };
1368   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1369
1370   static int ep_over_player[] =
1371   {
1372     EL_SP_PORT1_LEFT,
1373     EL_SP_PORT2_LEFT,
1374     EL_SP_PORT1_RIGHT,
1375     EL_SP_PORT2_RIGHT,
1376     EL_SP_PORT1_UP,
1377     EL_SP_PORT2_UP,
1378     EL_SP_PORT1_DOWN,
1379     EL_SP_PORT2_DOWN,
1380     EL_SP_PORT_X,
1381     EL_SP_PORT_Y,
1382     EL_SP_PORT_XY,
1383     EL_TUBE_CROSS,
1384     EL_TUBE_VERTICAL,
1385     EL_TUBE_HORIZONTAL,
1386     EL_TUBE_VERT_LEFT,
1387     EL_TUBE_VERT_RIGHT,
1388     EL_TUBE_HORIZ_UP,
1389     EL_TUBE_HORIZ_DOWN,
1390     EL_TUBE_LEFT_UP,
1391     EL_TUBE_LEFT_DOWN,
1392     EL_TUBE_RIGHT_UP,
1393     EL_TUBE_RIGHT_DOWN
1394   };
1395   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1396
1397   static int ep_active_bomb[] =
1398   {
1399     EL_DYNAMITE_ACTIVE,
1400     EL_DYNABOMB_ACTIVE_1,
1401     EL_DYNABOMB_ACTIVE_2,
1402     EL_DYNABOMB_ACTIVE_3,
1403     EL_DYNABOMB_ACTIVE_4
1404   };
1405   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1406
1407   static int ep_belt[] =
1408   {
1409     EL_BELT1_LEFT,
1410     EL_BELT1_MIDDLE,
1411     EL_BELT1_RIGHT,
1412     EL_BELT2_LEFT,
1413     EL_BELT2_MIDDLE,
1414     EL_BELT2_RIGHT,
1415     EL_BELT3_LEFT,
1416     EL_BELT3_MIDDLE,
1417     EL_BELT3_RIGHT,
1418     EL_BELT4_LEFT,
1419     EL_BELT4_MIDDLE,
1420     EL_BELT4_RIGHT,
1421   };
1422   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1423
1424   static int ep_belt_switch[] =
1425   {
1426     EL_BELT1_SWITCH_LEFT,
1427     EL_BELT1_SWITCH_MIDDLE,
1428     EL_BELT1_SWITCH_RIGHT,
1429     EL_BELT2_SWITCH_LEFT,
1430     EL_BELT2_SWITCH_MIDDLE,
1431     EL_BELT2_SWITCH_RIGHT,
1432     EL_BELT3_SWITCH_LEFT,
1433     EL_BELT3_SWITCH_MIDDLE,
1434     EL_BELT3_SWITCH_RIGHT,
1435     EL_BELT4_SWITCH_LEFT,
1436     EL_BELT4_SWITCH_MIDDLE,
1437     EL_BELT4_SWITCH_RIGHT,
1438   };
1439   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1440
1441   static int ep_tube[] =
1442   {
1443     EL_TUBE_CROSS,
1444     EL_TUBE_VERTICAL,
1445     EL_TUBE_HORIZONTAL,
1446     EL_TUBE_VERT_LEFT,
1447     EL_TUBE_VERT_RIGHT,
1448     EL_TUBE_HORIZ_UP,
1449     EL_TUBE_HORIZ_DOWN,
1450     EL_TUBE_LEFT_UP,
1451     EL_TUBE_LEFT_DOWN,
1452     EL_TUBE_RIGHT_UP,
1453     EL_TUBE_RIGHT_DOWN
1454   };
1455   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1456
1457   static long ep1_bit[] =
1458   {
1459     EP_BIT_AMOEBALIVE,
1460     EP_BIT_AMOEBOID,
1461     EP_BIT_SCHLUESSEL,
1462     EP_BIT_PFORTE,
1463     EP_BIT_SOLID,
1464     EP_BIT_MASSIVE,
1465     EP_BIT_SLIPPERY,
1466     EP_BIT_ENEMY,
1467     EP_BIT_MAUER,
1468     EP_BIT_CAN_FALL,
1469     EP_BIT_CAN_SMASH,
1470     EP_BIT_CAN_CHANGE,
1471     EP_BIT_CAN_MOVE,
1472     EP_BIT_COULD_MOVE,
1473     EP_BIT_DONT_TOUCH,
1474     EP_BIT_DONT_GO_TO,
1475     EP_BIT_MAMPF2,
1476     EP_BIT_BD_ELEMENT,
1477     EP_BIT_SB_ELEMENT,
1478     EP_BIT_GEM,
1479     EP_BIT_INACTIVE,
1480     EP_BIT_EXPLOSIVE,
1481     EP_BIT_MAMPF3,
1482     EP_BIT_PUSHABLE,
1483     EP_BIT_PLAYER,
1484     EP_BIT_HAS_CONTENT,
1485     EP_BIT_EATABLE,
1486     EP_BIT_SP_ELEMENT,
1487     EP_BIT_QUICK_GATE,
1488     EP_BIT_OVER_PLAYER,
1489     EP_BIT_ACTIVE_BOMB
1490   };
1491   static long ep2_bit[] =
1492   {
1493     EP_BIT_BELT,
1494     EP_BIT_BELT_SWITCH,
1495     EP_BIT_TUBE
1496   };
1497   static int *ep1_array[] =
1498   {
1499     ep_amoebalive,
1500     ep_amoeboid,
1501     ep_schluessel,
1502     ep_pforte,
1503     ep_solid,
1504     ep_massive,
1505     ep_slippery,
1506     ep_enemy,
1507     ep_mauer,
1508     ep_can_fall,
1509     ep_can_smash,
1510     ep_can_change,
1511     ep_can_move,
1512     ep_could_move,
1513     ep_dont_touch,
1514     ep_dont_go_to,
1515     ep_mampf2,
1516     ep_bd_element,
1517     ep_sb_element,
1518     ep_gem,
1519     ep_inactive,
1520     ep_explosive,
1521     ep_mampf3,
1522     ep_pushable,
1523     ep_player,
1524     ep_has_content,
1525     ep_eatable,
1526     ep_sp_element,
1527     ep_quick_gate,
1528     ep_over_player,
1529     ep_active_bomb
1530   };
1531   static int *ep2_array[] =
1532   {
1533     ep_belt,
1534     ep_belt_switch,
1535     ep_tube
1536   };
1537   static int *ep1_num[] =
1538   {
1539     &ep_amoebalive_num,
1540     &ep_amoeboid_num,
1541     &ep_schluessel_num,
1542     &ep_pforte_num,
1543     &ep_solid_num,
1544     &ep_massive_num,
1545     &ep_slippery_num,
1546     &ep_enemy_num,
1547     &ep_mauer_num,
1548     &ep_can_fall_num,
1549     &ep_can_smash_num,
1550     &ep_can_change_num,
1551     &ep_can_move_num,
1552     &ep_could_move_num,
1553     &ep_dont_touch_num,
1554     &ep_dont_go_to_num,
1555     &ep_mampf2_num,
1556     &ep_bd_element_num,
1557     &ep_sb_element_num,
1558     &ep_gem_num,
1559     &ep_inactive_num,
1560     &ep_explosive_num,
1561     &ep_mampf3_num,
1562     &ep_pushable_num,
1563     &ep_player_num,
1564     &ep_has_content_num,
1565     &ep_eatable_num,
1566     &ep_sp_element_num,
1567     &ep_quick_gate_num,
1568     &ep_over_player_num,
1569     &ep_active_bomb_num
1570   };
1571   static int *ep2_num[] =
1572   {
1573     &ep_belt_num,
1574     &ep_belt_switch_num,
1575     &ep_tube_num
1576   };
1577   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1578   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1579
1580   for(i=0; i<MAX_ELEMENTS; i++)
1581   {
1582     Elementeigenschaften1[i] = 0;
1583     Elementeigenschaften2[i] = 0;
1584   }
1585
1586   for(i=0; i<num_properties1; i++)
1587     for(j=0; j<*(ep1_num[i]); j++)
1588       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1589   for(i=0; i<num_properties2; i++)
1590     for(j=0; j<*(ep2_num[i]); j++)
1591       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1592
1593   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1594     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1595 }
1596
1597 void Execute_Debug_Command(char *command)
1598 {
1599   if (strcmp(command, "create soundinfo.conf") == 0)
1600   {
1601     int i;
1602
1603     printf("# You can configure additional/alternative sound effects here\n");
1604     printf("# (The sounds below are default and therefore commented out.)\n");
1605     printf("\n");
1606
1607     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1608       printf("# %s\n",
1609              getFormattedSetupEntry(sound_effects[i].text,
1610                                     sound_effects[i].default_filename));
1611   }
1612 }
1613
1614 void CloseAllAndExit(int exit_value)
1615 {
1616   int i;
1617
1618   StopSounds();
1619   FreeAllSounds();
1620   FreeAllMusic();
1621   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1622
1623   FreeTileClipmasks();
1624   for(i=0; i<NUM_BITMAPS; i++)
1625     FreeBitmap(pix[i]);
1626
1627   CloseVideoDisplay();
1628   ClosePlatformDependantStuff();
1629
1630   exit(exit_value);
1631 }