rnd-20020519-2-src
authorHolger Schemel <info@artsoft.org>
Sun, 19 May 2002 19:52:57 +0000 (21:52 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:37:42 +0000 (10:37 +0200)
src/game.c
src/init.c
src/libgame/misc.c
src/libgame/sound.c
src/libgame/sound.h
src/main.h
src/timestamp.h
src/tools.c

index 89d556d3a057070deb4f8ceb6fdfdd32d52778fa..fc53f25664253a9b30952f60ff8262bffc418041 100644 (file)
@@ -865,7 +865,7 @@ void InitGame()
 
   OpenDoor(DOOR_OPEN_ALL);
 
-  PlaySoundStereo(SND_GAME_STARTING, PSND_MAX_RIGHT);
+  PlaySoundStereo(SND_GAME_STARTING, SOUND_MAX_RIGHT);
   if (setup.sound_music)
     PlayMusic(level_nr);
 
@@ -1018,18 +1018,18 @@ void GameWon()
 
   local_player->LevelSolved = FALSE;
 
-  PlaySoundStereo(SND_GAME_WINNING, PSND_MAX_RIGHT);
+  PlaySoundStereo(SND_GAME_WINNING, SOUND_MAX_RIGHT);
 
   if (TimeLeft)
   {
     if (!tape.playing && setup.sound_loops)
-      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
+      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
                   SND_CTRL_PLAY_LOOP);
 
     while (TimeLeft > 0)
     {
       if (!tape.playing && !setup.sound_loops)
-       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
       if (TimeLeft > 0 && !(TimeLeft % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
       if (TimeLeft > 100 && !(TimeLeft % 10))
@@ -1049,13 +1049,13 @@ void GameWon()
   else if (level.time == 0)            /* level without time limit */
   {
     if (!tape.playing && setup.sound_loops)
-      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
+      PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
                   SND_CTRL_PLAY_LOOP);
 
     while (TimePlayed < 999)
     {
       if (!tape.playing && !setup.sound_loops)
-       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT);
       if (TimePlayed < 999 && !(TimePlayed % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
       if (TimePlayed < 900 && !(TimePlayed % 10))
@@ -4941,7 +4941,7 @@ void GameActions()
       TimeLeft--;
 
       if (TimeLeft <= 10 && setup.time_limit)
-       PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MAX_RIGHT);
 
       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
 
@@ -5807,7 +5807,7 @@ int DigField(struct PlayerInfo *player,
        TimeLeft += 10;
        DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
       }
-      PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, PSND_MAX_RIGHT);
+      PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT);
       break;
 
     case EL_SHIELD_PASSIVE:
@@ -5999,7 +5999,7 @@ int DigField(struct PlayerInfo *player,
        return MF_NO_ACTION;
 
       player->LevelSolved = player->GameOver = TRUE;
-      PlaySoundStereo(SND_SP_EXIT_ENTERING, PSND_MAX_RIGHT);
+      PlaySoundStereo(SND_SP_EXIT_ENTERING, SOUND_MAX_RIGHT);
       break;
 
     case EL_FELSBROCKEN:
@@ -6246,7 +6246,7 @@ int DigField(struct PlayerInfo *player,
       TimeLeft += 10;
       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
       DrawLevelField(x, y);
-      PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, PSND_MAX_RIGHT);
+      PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT);
       return MF_ACTION;
       break;
 
@@ -6449,7 +6449,7 @@ void PlaySoundLevel(int x, int y, int nr)
 {
   int sx = SCREENX(x), sy = SCREENY(y);
   int volume, stereo_position;
-  int silence_distance = 8;
+  int max_distance = 8;
   int type = (IS_LOOP_SOUND(nr) ? SND_CTRL_PLAY_LOOP : SND_CTRL_PLAY_SOUND);
 
   if ((!setup.sound_simple && !IS_LOOP_SOUND(nr)) ||
@@ -6457,30 +6457,24 @@ void PlaySoundLevel(int x, int y, int nr)
     return;
 
   if (!IN_LEV_FIELD(x, y) ||
-      sx < -silence_distance || sx >= SCR_FIELDX + silence_distance ||
-      sy < -silence_distance || sy >= SCR_FIELDY + silence_distance)
+      sx < -max_distance || sx >= SCR_FIELDX + max_distance ||
+      sy < -max_distance || sy >= SCR_FIELDY + max_distance)
     return;
 
-  volume = PSND_MAX_VOLUME;
-
-#if !defined(PLATFORM_MSDOS)
-  stereo_position = (sx - SCR_FIELDX / 2) * 12;
-#else
-  stereo_position = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5;
-  if (stereo_position > PSND_MAX_RIGHT)
-    stereo_position = PSND_MAX_RIGHT;
-  if (stereo_position < PSND_MAX_LEFT)
-    stereo_position = PSND_MAX_LEFT;
-#endif
+  volume = SOUND_MAX_VOLUME;
 
   if (!IN_SCR_FIELD(sx, sy))
   {
-    int dx = ABS(sx - SCR_FIELDX/2) - SCR_FIELDX/2;
-    int dy = ABS(sy - SCR_FIELDY/2) - SCR_FIELDY/2;
+    int dx = ABS(sx - SCR_FIELDX / 2) - SCR_FIELDX / 2;
+    int dy = ABS(sy - SCR_FIELDY / 2) - SCR_FIELDY / 2;
 
-    volume -= volume * (dx > dy ? dx : dy) / silence_distance;
+    volume -= volume * (dx > dy ? dx : dy) / max_distance;
   }
 
+  stereo_position = (SOUND_MAX_LEFT +
+                    (sx + max_distance) * SOUND_MAX_LEFT2RIGHT /
+                    (SCR_FIELDX + 2 * max_distance));
+
   PlaySoundExt(nr, volume, stereo_position, type);
 }
 
index 08069f4afa83dd1d9c217157411b20b15ba3c19d..8393c629d76d5c7adbb5540dbb9cd0942fd16ddd 100644 (file)
@@ -361,10 +361,7 @@ void InitGfx()
 
   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
-  DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
-  rest(200);
-#endif
+
   DrawInitText("Loading graphics:", 120, FC_GREEN);
 
   for(i=0; i<NUM_PICTURES; i++)
index 9fa1153550d80a6df83737e2a80a3e4f71c1591c..c59749ff92e94c71888d2dad04dc23d6d76df1cf 100644 (file)
@@ -112,7 +112,7 @@ static void sleep_milliseconds(unsigned long milliseconds_delay)
   boolean do_busy_waiting = (milliseconds_delay < 5 ? TRUE : FALSE);
 
 #if defined(PLATFORM_MSDOS)
-  /* don't use select() to perform waiting operations under DOS/Windows
+  /* don't use select() to perform waiting operations under DOS
      environment; always use a busy loop for waiting instead */
   do_busy_waiting = TRUE;
 #endif
index 22f4fb9695fda5514f3c57f309ff21ab31f70ffb..f659b031c71c68eba417f8651816c7b762fe7f72 100644 (file)
 /* one second fading interval == 1000 ticks (milliseconds) */
 #define SOUND_FADING_INTERVAL          1000
 
-#if defined(TARGET_SDL)
-#define SOUND_MAX_VOLUME               SDL_MIX_MAXVOLUME
-#endif
-
 #if defined(AUDIO_STREAMING_DSP)
-#define SOUND_FADING_VOLUME_STEP       (PSND_MAX_VOLUME / 40)
+#define SOUND_FADING_VOLUME_STEP       (SOUND_MAX_VOLUME / 40)
 #define SOUND_FADING_VOLUME_THRESHOLD  (SOUND_FADING_VOLUME_STEP * 2)
 #endif
 
@@ -72,6 +68,9 @@
 #define DEVICENAME_AUDIO               "/dev/audio"
 #define DEVICENAME_AUDIOCTL            "/dev/audioCtl"
 
+#define SOUND_VOLUME_LEFT(x)           (stereo_volume[x])
+#define SOUND_VOLUME_RIGHT(x)          (stereo_volume[SOUND_MAX_LEFT2RIGHT-x])
+
 
 #if 0
 struct SoundHeader_SUN
@@ -131,7 +130,7 @@ struct SoundControl
   long data_len;
   void *data_ptr;
 
-#if defined(PLATFORM_MSDOS)
+#if defined(TARGET_ALLEGRO)
   int voice;
 #endif
 };
@@ -157,6 +156,7 @@ static ListNode *SoundFileList = NULL;
 static SoundInfo **Sound = NULL;
 static MusicInfo **Music = NULL;
 static int num_sounds = 0, num_music = 0;
+static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1];
 
 
 /* ========================================================================= */
@@ -632,30 +632,56 @@ static boolean Mixer_ChannelExpired(int channel)
   return FALSE;
 }
 
-static void Mixer_PlayChannel(int channel)
+static boolean Mixer_AllocateChannel(int channel)
 {
-  /* start with inactive channel in case something goes wrong */
-  mixer[channel].active = FALSE;
+#if defined(TARGET_ALLEGRO)
+  mixer[channel].voice = allocate_voice((SAMPLE *)mixer[channel].data_ptr);
+  if (mixer[channel].voice < 0)
+    return FALSE;
+#endif
 
-  if (mixer[channel].type != MUS_TYPE_WAV)
-    return;
+  return TRUE;
+}
 
+static void Mixer_SetChannelProperties(int channel)
+{
+#if defined(TARGET_SDL)
+  Mix_Volume(channel, mixer[channel].volume);
+  Mix_SetPanning(channel,
+                SOUND_VOLUME_LEFT(mixer[channel].stereo_position),
+                SOUND_VOLUME_RIGHT(mixer[channel].stereo_position));
+#elif defined(TARGET_ALLEGRO)
+  voice_set_volume(mixer[channel].voice, mixer[channel].volume);
+  voice_set_pan(mixer[channel].voice, mixer[channel].stereo_position);
+#endif
+}
+
+static void Mixer_StartChannel(int channel)
+{
 #if defined(TARGET_SDL)
-  Mix_Volume(channel, SOUND_MAX_VOLUME);
   Mix_PlayChannel(channel, mixer[channel].data_ptr,
                  IS_LOOP(mixer[channel]) ? -1 : 0);
-#elif defined(PLATFORM_MSDOS)
-  mixer[channel].voice = allocate_voice((SAMPLE *)mixer[channel].data_ptr);
-  if (mixer[channel].voice < 0)
-    return;
-
+#elif defined(TARGET_ALLEGRO)
   if (IS_LOOP(mixer[channel]))
     voice_set_playmode(mixer[channel].voice, PLAYMODE_LOOP);
 
-  voice_set_volume(mixer[channel].voice, mixer[channel].volume);
-  voice_set_pan(mixer[channel].voice, mixer[channel].stereo_position);
   voice_start(mixer[channel].voice);       
 #endif
+}
+
+static void Mixer_PlayChannel(int channel)
+{
+  /* start with inactive channel in case something goes wrong */
+  mixer[channel].active = FALSE;
+
+  if (mixer[channel].type != MUS_TYPE_WAV)
+    return;
+
+  if (!Mixer_AllocateChannel(channel))
+    return;
+
+  Mixer_SetChannelProperties(channel);
+  Mixer_StartChannel(channel);
 
   Mixer_ResetChannelExpiration(channel);
 
@@ -686,7 +712,7 @@ static void Mixer_StopChannel(int channel)
 
 #if defined(TARGET_SDL)
   Mix_HaltChannel(channel);
-#elif defined(PLATFORM_MSDOS)
+#elif defined(TARGET_ALLEGRO)
   voice_set_volume(mixer[channel].voice, 0);
   deallocate_voice(mixer[channel].voice);
 #endif
@@ -713,7 +739,7 @@ static void Mixer_FadeChannel(int channel)
 
 #if defined(TARGET_SDL)
   Mix_FadeOutChannel(channel, SOUND_FADING_INTERVAL);
-#elif defined(PLATFORM_MSDOS)
+#elif defined(TARGET_ALLEGRO)
   if (voice_check(mixer[channel].voice))
     voice_ramp_volume(mixer[channel].voice, SOUND_FADING_INTERVAL, 0);
 #endif
@@ -734,11 +760,11 @@ static void Mixer_UnFadeChannel(int channel)
     return;
 
   mixer[channel].state &= ~SND_CTRL_FADE;
-  mixer[channel].volume = PSND_MAX_VOLUME;
+  mixer[channel].volume = SOUND_MAX_VOLUME;
 
 #if defined(TARGET_SDL)
   Mix_ExpireChannel(channel, -1);
-  Mix_Volume(channel, SOUND_MAX_VOLUME);
+  Mix_Volume(channel, mixer[channel].volume);
 #elif defined(TARGET_ALLEGRO)
   voice_stop_volumeramp(mixer[channel].voice);
   voice_ramp_volume(mixer[channel].voice, SOUND_FADING_INTERVAL,
@@ -777,6 +803,11 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
   /* play music samples on a dedicated music channel */
   if (IS_MUSIC(snd_ctrl))
   {
+#if 0
+    printf("PLAY MUSIC WITH VOLUME/STEREO %d/%d\n",
+          snd_ctrl.volume, snd_ctrl.stereo_position);
+#endif
+
     mixer[audio.music_channel] = snd_ctrl;
     Mixer_PlayMusicChannel();
 
@@ -803,11 +834,20 @@ static void Mixer_InsertSound(SoundControl snd_ctrl)
        printf("RESETTING EXPIRATION FOR SOUND %d\n", snd_ctrl.nr);
 #endif
 
-#if 1
-       Mixer_ResetChannelExpiration(i);
-#endif
        if (IS_FADING(mixer[i]))
          Mixer_UnFadeChannel(i);
+
+       /* restore settings like volume and stereo position */
+       mixer[i].volume = snd_ctrl.volume;
+       mixer[i].stereo_position = snd_ctrl.stereo_position;
+
+       Mixer_SetChannelProperties(i);
+       Mixer_ResetChannelExpiration(i);
+
+#if 0
+       printf("RESETTING VOLUME/STEREO FOR SOUND %d TO %d/%d\n",
+              snd_ctrl.nr, snd_ctrl.volume, snd_ctrl.stereo_position);
+#endif
       }
     }
 
@@ -984,6 +1024,8 @@ static void HandleSoundRequest(SoundControl snd_ctrl)
 
 void StartMixer(void)
 {
+  int i;
+
 #if 0
   SDL_version compile_version;
   const SDL_version *link_version;
@@ -1002,6 +1044,11 @@ void StartMixer(void)
   if (!audio.sound_available)
     return;
 
+  /* initialize stereo position conversion information */
+  for(i=0; i<=SOUND_MAX_LEFT2RIGHT; i++)
+    stereo_volume[i] =
+      (int)sqrt((float)(SOUND_MAX_LEFT2RIGHT * SOUND_MAX_LEFT2RIGHT - i * i));
+
 #if defined(AUDIO_UNIX_NATIVE)
   if (!ForkAudioProcess())
     audio.sound_available = FALSE;
@@ -1030,8 +1077,6 @@ static void CopySampleToMixingBuffer(SoundControl *snd_ctrl,
 #if defined(AUDIO_STREAMING_DSP)
 static void Mixer_Main_DSP()
 {
-  static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1];
-  static boolean stereo_volume_calculated = FALSE;
   static short premix_first_buffer[SND_BLOCKSIZE];
   static short premix_left_buffer[SND_BLOCKSIZE];
   static short premix_right_buffer[SND_BLOCKSIZE];
@@ -1043,15 +1088,6 @@ static void Mixer_Main_DSP()
   int max_sample_size;
   int i, j;
 
-  if (!stereo_volume_calculated)
-  {
-    for(i=0; i<=PSND_MAX_LEFT2RIGHT; i++)
-      stereo_volume[i] =
-       (int)sqrt((float)(PSND_MAX_LEFT2RIGHT * PSND_MAX_LEFT2RIGHT - i * i));
-
-    stereo_volume_calculated = TRUE;
-  }
-
   if (!mixer_active_channels)
     return;
 
@@ -1127,27 +1163,23 @@ static void Mixer_Main_DSP()
       mixer[i].volume -= SOUND_FADING_VOLUME_STEP;
 
     /* adjust volume of actual sound sample */
-    if (mixer[i].volume != PSND_MAX_VOLUME)
+    if (mixer[i].volume != SOUND_MAX_VOLUME)
       for(j=0; j<sample_size; j++)
        premix_first_buffer[j] =
-         (mixer[i].volume * (long)premix_first_buffer[j])
-           >> PSND_MAX_VOLUME_BITS;
+         mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
     /* fill the last mixing buffer with stereo or mono sound */
     if (stereo)
     {
-      int middle_pos = PSND_MAX_LEFT2RIGHT / 2;
-      int left_volume = stereo_volume[middle_pos + mixer[i].stereo_position];
-      int right_volume= stereo_volume[middle_pos - mixer[i].stereo_position];
+      int left_volume  = SOUND_VOLUME_LEFT(mixer[i].stereo_position);
+      int right_volume = SOUND_VOLUME_RIGHT(mixer[i].stereo_position);
 
       for(j=0; j<sample_size; j++)
       {
        premix_left_buffer[j] =
-         (left_volume * premix_first_buffer[j])
-           >> PSND_MAX_LEFT2RIGHT_BITS;
+         left_volume  * premix_first_buffer[j] / SOUND_MAX_LEFT2RIGHT;
        premix_right_buffer[j] =
-         (right_volume * premix_first_buffer[j])
-           >> PSND_MAX_LEFT2RIGHT_BITS;
+         right_volume * premix_first_buffer[j] / SOUND_MAX_LEFT2RIGHT;
 
        premix_last_buffer[2 * j + 0] += premix_left_buffer[j];
        premix_last_buffer[2 * j + 1] += premix_right_buffer[j];
@@ -1233,11 +1265,10 @@ static int Mixer_Main_SimpleAudio(SoundControl snd_ctrl)
                           premix_first_buffer);
 
   /* adjust volume of actual sound sample */
-  if (mixer[i].volume != PSND_MAX_VOLUME)
+  if (mixer[i].volume != SOUND_MAX_VOLUME)
     for(j=0; j<sample_size; j++)
       premix_first_buffer[j] =
-       (mixer[i].volume * (long)premix_first_buffer[j])
-         >> PSND_MAX_VOLUME_BITS;
+       mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME;
 
   /* might be needed for u-law /dev/audio */
 #if 0
@@ -1455,7 +1486,7 @@ static int ulaw_to_linear(unsigned char ulawbyte)
 static SoundInfo *Load_WAV(char *filename)
 {
   SoundInfo *snd_info;
-#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS)
+#if defined(AUDIO_UNIX_NATIVE)
   byte sound_header_buffer[WAV_HEADER_SIZE];
   char chunk_name[CHUNK_ID_LEN + 1];
   int chunk_size;
@@ -1780,22 +1811,22 @@ void PlayMusic(int nr)
 
 void PlaySound(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND);
 }
 
 void PlaySoundStereo(int nr, int stereo_position)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND);
 }
 
 void PlaySoundLoop(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP);
 }
 
 void PlaySoundMusic(int nr)
 {
-  PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC);
+  PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC);
 }
 
 void PlaySoundExt(int nr, int volume, int stereo_position, int state)
@@ -1807,15 +1838,15 @@ void PlaySoundExt(int nr, int volume, int stereo_position, int state)
       audio.sound_deactivated)
     return;
 
-  if (volume < PSND_MIN_VOLUME)
-    volume = PSND_MIN_VOLUME;
-  else if (volume > PSND_MAX_VOLUME)
-    volume = PSND_MAX_VOLUME;
+  if (volume < SOUND_MIN_VOLUME)
+    volume = SOUND_MIN_VOLUME;
+  else if (volume > SOUND_MAX_VOLUME)
+    volume = SOUND_MAX_VOLUME;
 
-  if (stereo_position < PSND_MAX_LEFT)
-    stereo_position = PSND_MAX_LEFT;
-  else if (stereo_position > PSND_MAX_RIGHT)
-    stereo_position = PSND_MAX_RIGHT;
+  if (stereo_position < SOUND_MAX_LEFT)
+    stereo_position = SOUND_MAX_LEFT;
+  else if (stereo_position > SOUND_MAX_RIGHT)
+    stereo_position = SOUND_MAX_RIGHT;
 
   snd_ctrl.active = TRUE;
   snd_ctrl.nr = nr;
@@ -2047,10 +2078,10 @@ void InitReloadSounds(char *set_name)
   if (!audio.sound_available)
     return;
 
-#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
-  ReloadCustomSounds();
-#elif defined(AUDIO_UNIX_NATIVE)
+#if defined(AUDIO_UNIX_NATIVE)
   WriteReloadInfoToPipe(set_name, SND_CTRL_RELOAD_SOUNDS);
+#else
+  ReloadCustomSounds();
 #endif
 }
 
@@ -2059,10 +2090,10 @@ void InitReloadMusic(char *set_name)
   if (!audio.music_available)
     return;
 
-#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
-  ReloadCustomMusic();
-#elif defined(AUDIO_UNIX_NATIVE)
+#if defined(AUDIO_UNIX_NATIVE)
   WriteReloadInfoToPipe(set_name, SND_CTRL_RELOAD_MUSIC);
+#else
+  ReloadCustomMusic();
 #endif
 }
 
index 5d27f20a9f6f6547cedf369903cb8b921941689c..9997e664b451b1a18f6315b8041cf2e6c1fcef60 100644 (file)
 
 
 /* values for PlaySound(), StopSound() and friends */
-#define SND_CTRL_NONE          (0)
-#define SND_CTRL_MUSIC         (1 << 0)
-#define SND_CTRL_LOOP          (1 << 1)
-#define SND_CTRL_FADE          (1 << 2)
-#define SND_CTRL_STOP          (1 << 3)
-#define SND_CTRL_ALL_SOUNDS    (1 << 4)
-#define SND_CTRL_RELOAD_SOUNDS (1 << 5)
-#define SND_CTRL_RELOAD_MUSIC  (1 << 6)
-
-#define SND_CTRL_PLAY_SOUND    (SND_CTRL_NONE)
-#define SND_CTRL_PLAY_LOOP     (SND_CTRL_LOOP)
-#define SND_CTRL_PLAY_MUSIC    (SND_CTRL_LOOP | SND_CTRL_MUSIC)
-
-#define SND_CTRL_FADE_SOUND    (SND_CTRL_FADE)
-#define SND_CTRL_FADE_MUSIC    (SND_CTRL_FADE | SND_CTRL_MUSIC)
-#define SND_CTRL_FADE_ALL      (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS)
-
-#define SND_CTRL_STOP_SOUND    (SND_CTRL_STOP)
-#define SND_CTRL_STOP_MUSIC    (SND_CTRL_STOP | SND_CTRL_MUSIC)
-#define SND_CTRL_STOP_ALL      (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS)
-
-#define IS_MUSIC(x)            ((x).state & SND_CTRL_MUSIC)
-#define IS_LOOP(x)             ((x).state & SND_CTRL_LOOP)
-#define IS_FADING(x)           ((x).state & SND_CTRL_FADE)
-#define IS_STOPPING(x)         ((x).state & SND_CTRL_STOP)
-#define IS_RELOADING(x)                ((x).state & (SND_CTRL_RELOAD_SOUNDS | \
-                                             SND_CTRL_RELOAD_MUSIC))
-#define ALL_SOUNDS(x)          ((x).state & SND_CTRL_ALL_SOUNDS)
-
-
-#if !defined(TARGET_ALLEGRO)
-
-#define PSND_SILENCE           0
-#define PSND_MAX_VOLUME_BITS   15
-#define PSND_MIN_VOLUME                0
-#define PSND_MAX_VOLUME                (1 << PSND_MAX_VOLUME_BITS)
-#define PSND_MIDDLE            0
-#define PSND_MAX_STEREO_BITS   7
-#define PSND_MAX_STEREO                (1 << PSND_MAX_STEREO_BITS)
-#define PSND_MAX_LEFT          (-PSND_MAX_STEREO)
-#define PSND_MAX_RIGHT         (+PSND_MAX_STEREO)
-#define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1)
-#define PSND_MAX_LEFT2RIGHT    (1 << PSND_MAX_LEFT2RIGHT_BITS)
-
-#else  /* TARGET_ALLEGRO */
-
-#define PSND_SILENCE           0
-#define PSND_MIN_VOLUME                0
-#define PSND_MAX_VOLUME                255
-#define PSND_MAX_LEFT          0
-#define PSND_MAX_RIGHT         255
-#define PSND_MIDDLE            128
-
+#define SND_CTRL_NONE                  (0)
+#define SND_CTRL_MUSIC                 (1 << 0)
+#define SND_CTRL_LOOP                  (1 << 1)
+#define SND_CTRL_FADE                  (1 << 2)
+#define SND_CTRL_STOP                  (1 << 3)
+#define SND_CTRL_ALL_SOUNDS            (1 << 4)
+#define SND_CTRL_RELOAD_SOUNDS         (1 << 5)
+#define SND_CTRL_RELOAD_MUSIC          (1 << 6)
+
+#define SND_CTRL_PLAY_SOUND            (SND_CTRL_NONE)
+#define SND_CTRL_PLAY_LOOP             (SND_CTRL_LOOP)
+#define SND_CTRL_PLAY_MUSIC            (SND_CTRL_LOOP | SND_CTRL_MUSIC)
+
+#define SND_CTRL_FADE_SOUND            (SND_CTRL_FADE)
+#define SND_CTRL_FADE_MUSIC            (SND_CTRL_FADE | SND_CTRL_MUSIC)
+#define SND_CTRL_FADE_ALL              (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS)
+
+#define SND_CTRL_STOP_SOUND            (SND_CTRL_STOP)
+#define SND_CTRL_STOP_MUSIC            (SND_CTRL_STOP | SND_CTRL_MUSIC)
+#define SND_CTRL_STOP_ALL              (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS)
+
+#define IS_MUSIC(x)                    ((x).state & SND_CTRL_MUSIC)
+#define IS_LOOP(x)                     ((x).state & SND_CTRL_LOOP)
+#define IS_FADING(x)                   ((x).state & SND_CTRL_FADE)
+#define IS_STOPPING(x)                 ((x).state & SND_CTRL_STOP)
+#define IS_RELOADING(x)                        ((x).state & (SND_CTRL_RELOAD_SOUNDS |\
+                                                     SND_CTRL_RELOAD_MUSIC))
+#define ALL_SOUNDS(x)                  ((x).state & SND_CTRL_ALL_SOUNDS)
+
+#define SOUND_MIN_VOLUME               0
+#if defined(TARGET_SDL)
+#define SOUND_MAX_VOLUME               SDL_MIX_MAXVOLUME
+#elif defined(TARGET_ALLEGRO)
+#define SOUND_MAX_VOLUME               255
+#else
+#define SOUND_MAX_VOLUME               128
 #endif
 
+#define SOUND_MAX_LEFT                 0
+#define SOUND_MAX_RIGHT                        255
+#define SOUND_MAX_LEFT2RIGHT           255
+#define SOUND_MIDDLE                   (SOUND_MAX_LEFT2RIGHT / 2)
+
 /* value for undefined sound effect filename */
-#define SND_FILE_UNDEFINED     "NONE"
+#define SND_FILE_UNDEFINED             "NONE"
 
 
 struct SoundEffectInfo
index 28495aeacf7ebc266fdc5d1345da25b1a7dfc496..06939a398df30bc899564779bf0aef5134cc2427 100644 (file)
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
 
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS       0
-#define WIN_YPOS       0
-#else
-#define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
-
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
 #define MAX_BUF_XSIZE  (SCR_FIELDX + 2)
index 1e92361f76729ddc7513f71f8a001398ef36106f..18c401c98203cb648e55e4eaffaa776bc1607210 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2002-05-19 14:04]"
+#define COMPILE_DATE_STRING "[2002-05-19 20:35]"
index a300c84f9ba46c546ba0c694c023655221c06965..801eb6b5b7f9c6e432d964407afe5c30b7565ecc 100644 (file)
 #include "network.h"
 #include "tape.h"
 
-#if defined(PLATFORM_MSDOS)
-extern boolean wait_for_vsync;
-#endif
-
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -2105,9 +2101,9 @@ unsigned int MoveDoor(unsigned int door_state)
     if (!(door_state & DOOR_NO_DELAY))
     {
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
-       PlaySoundStereo(SND_MENU_DOOR_OPENING, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
       if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
-       PlaySoundStereo(SND_MENU_DOOR_CLOSING, PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
     }
 
     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);