1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ 4
54 #define ED_CTRL1_BUTTONS_VERT 4
55 #define ED_CTRL1_BUTTON_XSIZE 22
56 #define ED_CTRL1_BUTTON_YSIZE 22
57 #define ED_CTRL1_BUTTONS_XPOS 6
58 #define ED_CTRL1_BUTTONS_YPOS 6
59 #define ED_CTRL2_BUTTONS_HORIZ 3
60 #define ED_CTRL2_BUTTONS_VERT 2
61 #define ED_CTRL2_BUTTON_XSIZE 30
62 #define ED_CTRL2_BUTTON_YSIZE 20
63 #define ED_CTRL2_BUTTONS_XPOS 5
64 #define ED_CTRL2_BUTTONS_YPOS 100
65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS TILEX
71 #define ED_SCORE_YPOS (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET 5
73 #define ED_COUNT_VALUE_YOFFSET 3
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS 0
77 #define ED_CTRL_ID_CONNECTED_ITEMS 1
78 #define ED_CTRL_ID_LINE 2
79 #define ED_CTRL_ID_TEXT 3
80 #define ED_CTRL_ID_RECTANGLE 4
81 #define ED_CTRL_ID_FILLED_BOX 5
82 #define ED_CTRL_ID_WRAP_UP 6
83 #define ED_CTRL_ID_PROPERTIES 7
84 #define ED_CTRL_ID_FLOOD_FILL 8
85 #define ED_CTRL_ID_WRAP_LEFT 9
86 #define ED_CTRL_ID_WRAP_RIGHT 11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
88 #define ED_CTRL_ID_BRUSH 13
89 #define ED_CTRL_ID_WRAP_DOWN 14
90 #define ED_CTRL_ID_UNDO 16
91 #define ED_CTRL_ID_INFO 17
92 #define ED_CTRL_ID_SAVE 18
93 #define ED_CTRL_ID_CLEAR 19
94 #define ED_CTRL_ID_TEST 20
95 #define ED_CTRL_ID_EXIT 21
97 /* counter button identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN 22
99 #define ED_CTRL_ID_SCORE_UP 23
101 /* drawing area identifiers */
102 #define ED_CTRL_ID_DRAWING_LEVEL 24
104 #define ED_NUM_GADGETS 25
106 /* values for counter gadgets */
107 #define ED_COUNTER_SCORE 0
109 #define ED_NUM_COUNTERS 1
115 } counter_info[ED_NUM_COUNTERS] =
117 { ED_SCORE_XPOS, ED_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN }
120 /* forward declaration for internal use */
121 static void DrawDrawingWindow();
122 static void DrawPropertiesWindow(int);
123 static void CopyLevelToUndoBuffer();
124 static void HandleDrawingAreas(struct GadgetInfo *);
125 static void HandleCounterButtons(struct GadgetInfo *);
126 static void HandleControlButtons(struct GadgetInfo *);
128 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
129 static boolean level_editor_gadgets_created = FALSE;
131 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
133 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
134 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
135 static int undo_buffer_position = 0;
136 static int undo_buffer_steps = 0;
138 static int random_placement_percentage = 10;
139 static int random_placement_num_objects = 10;
141 static int random_placement_method = RANDOM_USE_PERCENTAGE;
143 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
146 /* pointer to score value */
147 static int *gadget_score_value;
149 static int level_xpos,level_ypos;
150 static int edit_mode;
151 static boolean name_typing;
152 static int new_element1 = EL_MAUERWERK;
153 static int new_element2 = EL_LEERRAUM;
154 static int new_element3 = EL_ERDREICH;
157 int editor_element[] =
159 EL_CHAR_A + ('B' - 'A'),
160 EL_CHAR_A + ('O' - 'A'),
161 EL_CHAR_A + ('U' - 'A'),
162 EL_CHAR_A + ('L' - 'A'),
165 EL_CHAR_A + ('D' - 'A'),
166 EL_CHAR_A + ('E' - 'A'),
167 EL_CHAR_A + ('R' - 'A'),
169 EL_CHAR_A + ('D' - 'A'),
170 EL_CHAR_A + ('A' - 'A'),
171 EL_CHAR_A + ('S' - 'A'),
172 EL_CHAR_A + ('H' - 'A'),
199 EL_CHAR_A + ('E' - 'A'),
200 EL_CHAR_A + ('M' - 'A'),
201 EL_CHAR_A + ('E' - 'A'),
204 EL_CHAR_A + ('R' - 'A'),
205 EL_CHAR_A + ('A' - 'A'),
206 EL_CHAR_A + ('L' - 'A'),
207 EL_CHAR_A + ('D' - 'A'),
209 EL_CHAR_A + ('M' - 'A'),
210 EL_CHAR_A + ('I' - 'A'),
211 EL_CHAR_A + ('N' - 'A'),
212 EL_CHAR_A + ('E' - 'A'),
289 EL_CHAR_A + ('M' - 'A'),
290 EL_CHAR_A + ('O' - 'A'),
291 EL_CHAR_A + ('R' - 'A'),
292 EL_CHAR_A + ('E' - 'A'),
339 EL_CHAR_A + ('S' - 'A'),
340 EL_CHAR_A + ('O' - 'A'),
341 EL_CHAR_A + ('K' - 'A'),
342 EL_CHAR_A + ('O' - 'A'),
345 EL_CHAR_A + ('B' - 'A'),
346 EL_CHAR_A + ('A' - 'A'),
347 EL_CHAR_A + ('N' - 'A'),
350 EL_SOKOBAN_FELD_LEER,
351 EL_SOKOBAN_FELD_VOLL,
355 EL_CHAR_A + ('D' - 'A'),
356 EL_CHAR_A + ('Y' - 'A'),
357 EL_CHAR_A + ('N' - 'A'),
358 EL_CHAR_A + ('A' - 'A'),
360 EL_CHAR_A + ('B' - 'A'),
361 EL_CHAR_A + ('L' - 'A'),
362 EL_CHAR_A + ('A' - 'A'),
363 EL_CHAR_A + ('S' - 'A'),
366 EL_CHAR_A + ('T' - 'A'),
367 EL_CHAR_A + ('E' - 'A'),
368 EL_CHAR_A + ('R' - 'A'),
450 int elements_in_list = sizeof(editor_element)/sizeof(int);
452 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
455 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
456 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
458 XCopyArea(display,drawto,drawto,gc,
459 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
460 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
461 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
464 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
465 for(y=0;y<2*SCR_FIELDY;y++)
466 DrawMiniElementOrWall(x,y,from_x,from_y);
470 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
471 for(x=0;x<2*SCR_FIELDX;x++)
472 DrawMiniElementOrWall(x,y,from_x,from_y);
475 redraw_mask |= REDRAW_FIELD;
479 void InitLevelEditorGadgets()
483 for (i=0; i<ED_NUM_GADGETS; i++)
484 level_editor_gadget[i] = NULL;
487 static void CreateControlButtons()
491 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
493 Pixmap gd_pixmap = pix[PIX_DOOR];
494 struct GadgetInfo *gi;
495 int gd_xoffset, gd_yoffset;
496 int gd_x1, gd_x2, gd_y;
498 unsigned long event_mask;
501 if (i < ED_NUM_CTRL1_BUTTONS)
503 int x = i % ED_CTRL1_BUTTONS_HORIZ;
504 int y = i / ED_CTRL1_BUTTONS_HORIZ;
506 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
507 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
508 width = ED_CTRL1_BUTTON_XSIZE;
509 height = ED_CTRL1_BUTTON_YSIZE;
513 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
514 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
516 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
517 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
518 width = ED_CTRL2_BUTTON_XSIZE;
519 height = ED_CTRL2_BUTTON_YSIZE;
522 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
523 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
524 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
526 if (i == ED_CTRL_ID_WRAP_LEFT ||
527 i == ED_CTRL_ID_WRAP_RIGHT ||
528 i == ED_CTRL_ID_WRAP_UP ||
529 i == ED_CTRL_ID_WRAP_DOWN)
530 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
532 event_mask = GD_EVENT_RELEASED;
534 gi = CreateGadget(GDI_CUSTOM_ID, id,
535 GDI_X, EX + gd_xoffset,
536 GDI_Y, EY + gd_yoffset,
539 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
540 GDI_STATE, GD_BUTTON_UNPRESSED,
541 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
542 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
543 GDI_EVENT_MASK, event_mask,
544 GDI_CALLBACK, HandleControlButtons,
548 Error(ERR_EXIT, "cannot create gadget");
550 level_editor_gadget[id] = gi;
554 static void CreateCounterButtons(int counter_id)
560 Pixmap gd_pixmap = pix[PIX_DOOR];
561 struct GadgetInfo *gi;
563 int gd_x1, gd_x2, gd_y;
564 int id = counter_info[counter_id].gadget_id + i;
565 unsigned long event_mask;
567 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
569 gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
570 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
571 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
572 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
574 gi = CreateGadget(GDI_CUSTOM_ID, id,
575 GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
576 GDI_Y, SY + counter_info[counter_id].y,
577 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
578 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
579 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
580 GDI_STATE, GD_BUTTON_UNPRESSED,
581 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
582 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
583 GDI_EVENT_MASK, event_mask,
584 GDI_CALLBACK, HandleCounterButtons,
588 Error(ERR_EXIT, "cannot create gadget");
590 level_editor_gadget[id] = gi;
594 static void CreateDrawingAreas()
596 struct GadgetInfo *gi;
597 unsigned long event_mask;
600 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
601 GD_EVENT_OFF_BORDERS;
603 gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
608 GDI_TYPE, GD_TYPE_DRAWING_AREA,
609 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
610 GDI_EVENT_MASK, event_mask,
611 GDI_CALLBACK, HandleDrawingAreas,
615 Error(ERR_EXIT, "cannot create gadget");
617 level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
620 static void CreateLevelEditorGadgets()
622 if (level_editor_gadgets_created)
625 CreateControlButtons();
626 CreateCounterButtons(ED_COUNTER_SCORE);
627 CreateDrawingAreas();
629 level_editor_gadgets_created = TRUE;
632 static void MapControlButtons()
636 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
637 MapGadget(level_editor_gadget[i]);
640 static void MapCounterButtons(int counter_id)
645 MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
648 static void MapMainDrawingArea()
650 MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
653 void UnmapLevelEditorWindowGadgets()
657 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
658 UnmapGadget(level_editor_gadget[i]);
661 void UnmapLevelEditorGadgets()
665 for (i=0; i<ED_NUM_GADGETS; i++)
666 UnmapGadget(level_editor_gadget[i]);
671 int i, x, y, graphic;
675 edit_mode = ED_MODE_DRAWING;
679 CloseDoor(DOOR_CLOSE_ALL);
681 if (level_editor_test_game)
683 for(x=0; x<lev_fieldx; x++)
684 for(y=0; y<lev_fieldy; y++)
685 Feld[x][y] = Ur[x][y];
687 for(x=0; x<lev_fieldx; x++)
688 for(y=0; y<lev_fieldy; y++)
689 Ur[x][y] = OrigBackup[x][y];
691 level_editor_test_game = FALSE;
695 undo_buffer_position = -1;
696 undo_buffer_steps = -1;
697 CopyLevelToUndoBuffer();
700 DrawMiniLevel(level_xpos,level_ypos);
703 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
704 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
706 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
707 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
708 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
709 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
710 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
711 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
712 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
714 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
716 if (i < elements_in_list)
717 graphic = el2gfx(editor_element[i]);
719 graphic = GFX_LEERRAUM;
721 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
722 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
723 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
724 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
725 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
729 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
730 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
731 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
732 el2gfx(new_element1));
733 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
734 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
735 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
736 el2gfx(new_element2));
737 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
738 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
739 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
740 el2gfx(new_element3));
741 DrawTextExt(pix[PIX_DB_DOOR],gc,
742 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
743 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
744 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
745 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
746 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
747 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
749 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
750 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
751 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
752 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
753 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
755 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
756 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
758 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
759 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
761 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
763 /* draw bigger door */
764 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
769 /* draw new control window */
770 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
771 DOOR_GFX_PAGEX8, 236,
775 redraw_mask |= REDRAW_ALL;
777 OpenDoor(DOOR_OPEN_1);
779 if (!level_editor_gadgets_created)
780 CreateLevelEditorGadgets();
783 MapMainDrawingArea();
786 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
790 void DrawControlWindow()
795 UnmapLevelEditorWindowGadgets();
797 /* Inhalt der Mampfer */
798 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
799 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
800 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
802 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
803 XFillRectangle(display,drawto,gc,
804 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
805 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
806 3*MINI_TILEX+2,3*MINI_TILEY+2);
808 XCopyArea(display,drawto,drawto,gc,
809 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
810 4*5*MINI_TILEX,5*MINI_TILEY,
811 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
814 for(y=0;y<3;y++) for(x=0;x<3;x++)
815 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
817 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
818 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
819 int2str(i+1,1),FS_SMALL,FC_YELLOW);
822 /* Inhalt der Amöbe */
823 for(y=0;y<2;y++) for(x=0;x<2;x++)
825 DrawMiniElement(29+x,26+y,EL_ERDREICH);
826 XFillRectangle(display,drawto,gc,
827 SX+29*MINI_TILEX+MINI_TILEX/2-1,
828 SY+26*MINI_TILEY+MINI_TILEY/2-1,
829 MINI_TILEX+2,MINI_TILEY+2);
831 XCopyArea(display,drawto,drawto,gc,
832 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
833 3*MINI_TILEX,3*MINI_TILEY,
834 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
835 DrawMiniElement(29,26,level.amoebe_inhalt);
837 for(i=0;i<11+3+2;i++)
839 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
840 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
841 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
842 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
843 ED_COUNT_GADGET_XPOS,
844 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
847 DrawText(ED_COUNT_VALUE_XPOS,
848 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
849 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
851 DrawText(ED_COUNT_VALUE_XPOS,
852 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
853 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
855 DrawText(ED_COUNT_VALUE_XPOS,
856 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
857 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
859 DrawText(ED_COUNT_VALUE_XPOS,
860 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
861 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
863 DrawText(ED_COUNT_VALUE_XPOS,
864 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
865 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
867 DrawText(ED_COUNT_VALUE_XPOS,
868 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
869 int2str(level.time,3),FS_SMALL,FC_YELLOW);
872 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
873 "Score for Emerald",FS_SMALL,FC_YELLOW);
874 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
875 "Score for Diamond",FS_SMALL,FC_YELLOW);
876 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
877 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
878 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
879 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
880 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
881 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
882 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
883 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
884 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
885 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
886 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
887 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
888 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
889 "Score for dynamite",FS_SMALL,FC_YELLOW);
890 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
891 "Score for key",FS_SMALL,FC_YELLOW);
892 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
893 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
894 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
895 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
896 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
897 "Time for magic wall",FS_SMALL,FC_YELLOW);
898 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
899 "Time for wheel",FS_SMALL,FC_YELLOW);
900 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
901 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
902 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
903 "Time available for this level",FS_SMALL,FC_YELLOW);
905 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
906 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
907 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
908 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
909 ED_COUNT_GADGET_XPOS,
910 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
912 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
913 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
914 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
915 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
916 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
917 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
918 DrawText(ED_COUNT_GADGET_XPOS+5,
919 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
920 level.name,FS_SMALL,FC_YELLOW);
921 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
922 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
923 "Title",FS_SMALL,FC_YELLOW);
925 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
926 "Playfield size:",FS_SMALL,FC_YELLOW);
927 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
928 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
929 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
930 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
932 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
933 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
934 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
935 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
936 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
938 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
939 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
940 "Width",FS_SMALL,FC_YELLOW);
941 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
942 "Height",FS_SMALL,FC_YELLOW);
943 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
944 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
945 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
946 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
949 void AdjustLevelScrollPosition()
953 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
954 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
955 if (lev_fieldx < 2*SCR_FIELDX - 2)
960 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
961 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
962 if (lev_fieldy < 2*SCR_FIELDY - 2)
966 void LevelEd(int mx, int my, int button)
968 static int last_button = 0;
969 static int in_field_pressed = FALSE;
970 static boolean use_floodfill = FALSE;
974 int x = (mx-SX)/MINI_TILEX;
975 int y = (my-SY)/MINI_TILEY;
979 HandlePressedControlButtons();
980 HandleDrawingFunctions(mx, my, button);
983 if (use_floodfill) /********** FLOOD FILL **********/
991 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
996 if (x>lev_fieldx || y>lev_fieldy ||
997 (x==0 && level_xpos<0) ||
998 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
999 (y==0 && level_ypos<0) ||
1000 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1003 from_x = x+level_xpos;
1004 from_y = y+level_ypos;
1005 fill_element = (button==1 ? new_element1 :
1006 button==2 ? new_element2 :
1007 button==3 ? new_element3 : 0);
1009 FloodFill(from_x,from_y,fill_element);
1010 DrawMiniLevel(level_xpos,level_ypos);
1013 use_floodfill = FALSE;
1014 CloseDoor(DOOR_CLOSE_1);
1015 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1024 else /********** EDIT/CTRL-FENSTER **********/
1026 static unsigned long choice_delay = 0;
1027 int choice = CheckElemButtons(mx,my,button);
1028 int elem_pos = choice-ED_BUTTON_ELEM;
1030 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1031 (choice == ED_BUTTON_EDOWN &&
1032 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1033 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1037 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1039 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1040 if (element_shift<0)
1042 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1043 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1044 if (element_shift % MAX_ELEM_X)
1045 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1047 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1048 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1050 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1054 if (elem_pos+element_shift < elements_in_list)
1055 new_element = editor_element[elem_pos+element_shift];
1057 new_element = EL_LEERRAUM;
1060 new_element1 = new_element;
1061 else if (last_button==2)
1062 new_element2 = new_element;
1063 else if (last_button==3)
1064 new_element3 = new_element;
1066 DrawMiniGraphicExt(drawto,gc,
1067 DX+ED_WIN_MB_LEFT_XPOS,
1068 DY+ED_WIN_MB_LEFT_YPOS,
1069 el2gfx(new_element1));
1070 DrawMiniGraphicExt(drawto,gc,
1071 DX+ED_WIN_MB_MIDDLE_XPOS,
1072 DY+ED_WIN_MB_MIDDLE_YPOS,
1073 el2gfx(new_element2));
1074 DrawMiniGraphicExt(drawto,gc,
1075 DX+ED_WIN_MB_RIGHT_XPOS,
1076 DY+ED_WIN_MB_RIGHT_YPOS,
1077 el2gfx(new_element3));
1078 redraw_mask |= REDRAW_DOOR_1;
1080 if (edit_mode == ED_MODE_PROPERTIES)
1081 DrawPropertiesWindow(new_element);
1084 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1091 switch(CheckEditButtons(mx,my,button))
1093 case ED_BUTTON_CTRL:
1094 CloseDoor(DOOR_CLOSE_2);
1095 DrawControlWindow();
1096 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1097 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1099 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1100 OpenDoor(DOOR_OPEN_2);
1101 edit_mode = ED_MODE_INFO;
1103 case ED_BUTTON_FILL:
1104 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1105 use_floodfill = TRUE;
1108 case ED_BUTTON_LEFT:
1111 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1113 if (lev_fieldx<2*SCR_FIELDX-2)
1116 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1120 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1122 DrawMiniLevel(level_xpos,level_ypos);
1125 case ED_BUTTON_RIGHT:
1126 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1128 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1130 if (lev_fieldx<2*SCR_FIELDX-2)
1133 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1134 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1135 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1137 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1139 DrawMiniLevel(level_xpos,level_ypos);
1145 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1147 if (lev_fieldy<2*SCR_FIELDY-2)
1150 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1154 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1156 DrawMiniLevel(level_xpos,level_ypos);
1159 case ED_BUTTON_DOWN:
1160 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1162 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1164 if (lev_fieldy<2*SCR_FIELDY-2)
1167 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1168 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1169 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1171 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1173 DrawMiniLevel(level_xpos,level_ypos);
1186 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1190 if (button && !motion_status)
1191 in_field_pressed = TRUE;
1193 if (!button || !in_field_pressed || button<1 || button>3 ||
1194 (y==0 && level_ypos<0) ||
1195 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1196 (x==0 && level_xpos<0) ||
1197 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1198 x>lev_fieldx || y>lev_fieldy)
1201 new_element = (button==1 ? new_element1 :
1202 button==2 ? new_element2 :
1203 button==3 ? new_element3 : 0);
1205 if (new_element != Feld[x+level_xpos][y+level_ypos])
1207 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1211 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1213 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1215 Feld[x][y] = EL_LEERRAUM;
1216 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1217 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1218 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1223 Feld[x+level_xpos][y+level_ypos] = new_element;
1224 DrawMiniElement(x,y,new_element);
1227 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1228 in_field_pressed = FALSE;
1235 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1237 int choice = CheckCountButtons(mx,my,button);
1238 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1240 if (choice >= 0 && choice < 36 &&
1241 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1250 level.score[choice] += step;
1251 if (level.score[choice]<0)
1252 level.score[choice] = 0;
1253 else if (level.score[choice]>255)
1254 level.score[choice] = 255;
1256 else if (choice==11)
1258 level.tempo_amoebe += step;
1259 if (level.tempo_amoebe<0)
1260 level.tempo_amoebe = 0;
1261 else if (level.tempo_amoebe>255)
1262 level.tempo_amoebe = 255;
1264 else if (choice==12)
1266 level.dauer_sieb += step;
1267 if (level.dauer_sieb<0)
1268 level.dauer_sieb = 0;
1269 else if (level.dauer_sieb>255)
1270 level.dauer_sieb = 255;
1272 else if (choice==13)
1274 level.dauer_ablenk += step;
1275 if (level.dauer_ablenk<0)
1276 level.dauer_ablenk = 0;
1277 else if (level.dauer_ablenk>255)
1278 level.dauer_ablenk = 255;
1280 else if (choice==14)
1282 level.edelsteine += step;
1283 if (level.edelsteine<0)
1284 level.edelsteine = 0;
1285 else if (level.edelsteine>999)
1286 level.edelsteine = 999;
1288 else if (choice==15)
1293 else if (level.time>999)
1296 else if (choice==16)
1299 if (lev_fieldx<MIN_LEV_FIELDX)
1300 lev_fieldx = MIN_LEV_FIELDX;
1301 else if (lev_fieldx>MAX_LEV_FIELDX)
1302 lev_fieldx = MAX_LEV_FIELDX;
1303 level.fieldx = lev_fieldx;
1305 else if (choice==17)
1308 if (lev_fieldy<MIN_LEV_FIELDY)
1309 lev_fieldy = MIN_LEV_FIELDY;
1310 else if (lev_fieldy>MAX_LEV_FIELDY)
1311 lev_fieldy = MAX_LEV_FIELDY;
1312 level.fieldy = lev_fieldy;
1316 DrawText(ED_COUNT_VALUE_XPOS,
1317 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1318 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1319 else if (choice==11)
1320 DrawText(ED_COUNT_VALUE_XPOS,
1321 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1322 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1323 else if (choice==12)
1324 DrawText(ED_COUNT_VALUE_XPOS,
1325 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1326 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1327 else if (choice==13)
1328 DrawText(ED_COUNT_VALUE_XPOS,
1329 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1330 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1331 else if (choice==14)
1332 DrawText(ED_COUNT_VALUE_XPOS,
1333 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1334 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1335 else if (choice==15)
1336 DrawText(ED_COUNT_VALUE_XPOS,
1337 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1338 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1339 else if (choice==16)
1340 DrawText(ED_SIZE_VALUE_XPOS,
1341 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1342 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1343 else if (choice==17)
1344 DrawText(ED_SIZE_VALUE_XPOS,
1345 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1346 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1348 redraw_mask &= ~REDRAW_FIELD;
1350 XCopyArea(display,drawto,window,gc,
1351 ED_COUNT_VALUE_XPOS,
1352 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1353 3*FONT2_XSIZE,FONT2_YSIZE,
1354 ED_COUNT_VALUE_XPOS,
1355 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1357 XCopyArea(display,drawto,window,gc,
1359 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1360 3*FONT2_XSIZE,FONT2_YSIZE,
1362 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1370 switch(CheckCtrlButtons(mx,my,button))
1372 case ED_BUTTON_EDIT:
1373 CloseDoor(DOOR_CLOSE_2);
1374 AdjustLevelScrollPosition();
1375 DrawMiniLevel(level_xpos,level_ypos);
1376 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1377 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1379 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1380 OpenDoor(DOOR_OPEN_2);
1381 edit_mode = ED_MODE_DRAWING;
1383 case ED_BUTTON_CLEAR:
1384 if (Request("Are you sure to clear this level ?",REQ_ASK))
1386 for(x=0;x<MAX_LEV_FIELDX;x++)
1387 for(y=0;y<MAX_LEV_FIELDY;y++)
1388 Feld[x][y] = EL_ERDREICH;
1389 DrawMiniLevel(level_xpos,level_ypos);
1392 case ED_BUTTON_UNDO:
1393 if (leveldir[leveldir_nr].readonly ||
1394 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1396 CloseDoor(DOOR_CLOSE_ALL);
1397 game_status=MAINMENU;
1402 CloseDoor(DOOR_CLOSE_1);
1403 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1406 case ED_BUTTON_EXIT:
1408 int figur_vorhanden = FALSE;
1410 if (leveldir[leveldir_nr].readonly)
1412 Request("This level is read only !",REQ_CONFIRM);
1416 for(y=0;y<lev_fieldy;y++)
1417 for(x=0;x<lev_fieldx;x++)
1418 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1419 figur_vorhanden = TRUE;
1421 if (!figur_vorhanden)
1422 Request("No Level without Gregor Mc Duffin please !",
1426 if (Request("Save this level and kill the old ?",
1427 REQ_ASK | REQ_STAY_OPEN))
1429 for(x=0;x<lev_fieldx;x++)
1430 for(y=0;y<lev_fieldy;y++)
1431 Ur[x][y]=Feld[x][y];
1432 SaveLevel(level_nr);
1434 CloseDoor(DOOR_CLOSE_ALL);
1435 game_status=MAINMENU;
1448 if (mx>=ED_COUNT_GADGET_XPOS &&
1449 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1450 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1451 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1456 DrawText(ED_COUNT_GADGET_XPOS+5,
1457 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1458 level.name,FS_SMALL,FC_GREEN);
1459 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1460 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1461 "<",FS_SMALL,FC_RED);
1468 name_typing = FALSE;
1469 DrawText(ED_COUNT_GADGET_XPOS+5,
1470 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1471 level.name,FS_SMALL,FC_YELLOW);
1472 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1473 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1474 " ",FS_SMALL,FC_RED);
1478 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1479 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1483 if (!button || button<1 || button>3)
1486 new_element = (button==1 ? new_element1 :
1487 button==2 ? new_element2 :
1488 button==3 ? new_element3 : 0);
1490 if (new_element != level.amoebe_inhalt)
1492 level.amoebe_inhalt = new_element;
1493 DrawMiniElement(29,26,new_element);
1497 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1498 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1500 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1501 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1506 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1508 if (button && !motion_status)
1509 in_field_pressed = TRUE;
1511 if (!button || !in_field_pressed || button<1 || button>3)
1514 new_element = (button==1 ? new_element1 :
1515 button==2 ? new_element2 :
1516 button==3 ? new_element3 : 0);
1518 if (new_element != level.mampfer_inhalt[i][x][y])
1520 level.mampfer_inhalt[i][x][y] = new_element;
1521 DrawMiniElement(1+5*i+x,2+y,new_element);
1524 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1525 in_field_pressed = FALSE;
1527 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1528 in_field_pressed = FALSE;
1532 last_button = button;
1537 void LevelNameTyping(KeySym key)
1539 unsigned char ascii = 0;
1540 int len = strlen(level.name);
1545 if (key>=XK_A && key<=XK_Z)
1546 ascii = 'A'+(char)(key-XK_A);
1547 else if (key>=XK_a && key<=XK_z)
1548 ascii = 'a'+(char)(key-XK_a);
1549 else if (key>=XK_0 && key<=XK_9)
1550 ascii = '0'+(char)(key-XK_0);
1552 else if (key>=XK_space && key<=XK_at)
1553 ascii = ' '+(char)(key-XK_space);
1554 else if (key==XK_Adiaeresis)
1556 else if (key==XK_Odiaeresis)
1558 else if (key==XK_Udiaeresis)
1560 else if (key==XK_adiaeresis)
1562 else if (key==XK_odiaeresis)
1564 else if (key==XK_udiaeresis)
1566 else if (key==XK_underscore)
1570 if (ascii && len<MAX_LEVNAMLEN-2)
1572 level.name[len] = ascii;
1573 level.name[len+1] = 0;
1576 DrawTextExt(drawto,gc,
1577 ED_COUNT_GADGET_XPOS+5,
1578 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1579 level.name,FS_SMALL,FC_GREEN);
1580 DrawTextExt(window,gc,
1581 ED_COUNT_GADGET_XPOS+5,
1582 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1583 level.name,FS_SMALL,FC_GREEN);
1584 DrawTextExt(drawto,gc,
1585 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1586 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1587 "<",FS_SMALL,FC_RED);
1588 DrawTextExt(window,gc,
1589 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1590 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1591 "<",FS_SMALL,FC_RED);
1593 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1595 level.name[len-1] = 0;
1598 DrawTextExt(drawto,gc,
1599 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1600 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1601 "< ",FS_SMALL,FC_GREEN);
1602 DrawTextExt(window,gc,
1603 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1604 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1605 "< ",FS_SMALL,FC_GREEN);
1607 else if (key==XK_Return)
1609 DrawTextExt(drawto,gc,
1610 ED_COUNT_GADGET_XPOS+5,
1611 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1612 level.name,FS_SMALL,FC_YELLOW);
1613 DrawTextExt(window,gc,
1614 ED_COUNT_GADGET_XPOS+5,
1615 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1616 level.name,FS_SMALL,FC_YELLOW);
1617 DrawTextExt(drawto,gc,
1618 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1619 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1620 " ",FS_SMALL,FC_YELLOW);
1621 DrawTextExt(window,gc,
1622 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1623 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1624 " ",FS_SMALL,FC_YELLOW);
1626 name_typing = FALSE;
1630 static void DrawCounterValueField(int counter_id, int value)
1632 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1633 int y = SY + counter_info[counter_id].y;
1635 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1636 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1637 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1638 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1641 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1642 int2str(value, 3), FS_SMALL, FC_YELLOW);
1645 #define TEXT_COLLECTING "Score for collecting"
1646 #define TEXT_SMASHING "Score for smashing"
1647 #define TEXT_CRACKING "Score for cracking"
1648 #define TEXT_SPEED "Speed of growth"
1649 #define TEXT_DURATION "Duration when activated"
1651 static void DrawDrawingWindow()
1654 UnmapLevelEditorWindowGadgets();
1655 MapMainDrawingArea();
1656 AdjustLevelScrollPosition();
1657 DrawMiniLevel(level_xpos, level_ypos);
1660 static void DrawPropertiesWindow(int element)
1663 int num_elements_in_level;
1669 } elements_with_counter[] =
1671 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
1672 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
1673 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
1674 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
1675 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
1676 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
1677 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
1678 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
1679 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
1680 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
1681 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
1682 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
1683 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
1684 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
1685 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
1686 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
1687 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
1688 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
1689 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
1690 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
1691 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
1692 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
1693 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
1694 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
1695 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
1696 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
1697 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
1698 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
1699 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
1700 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
1701 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
1702 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
1703 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
1704 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
1705 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
1706 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
1707 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
1708 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
1709 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
1710 { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
1711 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
1716 UnmapLevelEditorWindowGadgets();
1718 DrawGraphic(1, 1, el2gfx(element));
1719 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1720 FS_SMALL, FC_YELLOW);
1722 num_elements_in_level = 0;
1723 for(y=0; y<lev_fieldy; y++)
1724 for(x=0; x<lev_fieldx; x++)
1725 if (Feld[x][y] == element)
1726 num_elements_in_level++;
1728 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1729 num_elements_in_level);
1731 for (i=0; elements_with_counter[i].element != -1; i++)
1733 if (elements_with_counter[i].element == element)
1735 int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1736 int y = SY + counter_info[ED_COUNTER_SCORE].y;
1738 gadget_score_value = elements_with_counter[i].counter_value;
1739 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1740 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1741 elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1742 MapCounterButtons(ED_COUNTER_SCORE);
1748 static void swap_numbers(int *i1, int *i2)
1756 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1768 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1770 int lx = sx + level_xpos;
1771 int ly = sy + level_ypos;
1773 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1776 Feld[lx][ly] = element;
1779 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1780 int element, boolean change_level)
1782 if (from_y == to_y) /* horizontal line */
1788 swap_numbers(&from_x, &to_x);
1790 for (x=from_x; x<=to_x; x++)
1791 DrawLineElement(x, y, element, change_level);
1793 else if (from_x == to_x) /* vertical line */
1799 swap_numbers(&from_y, &to_y);
1801 for (y=from_y; y<=to_y; y++)
1802 DrawLineElement(x, y, element, change_level);
1804 else /* diagonal line */
1806 int len_x = ABS(to_x - from_x);
1807 int len_y = ABS(to_y - from_y);
1810 if (len_y < len_x) /* a < 1 */
1812 float a = (float)len_y / (float)len_x;
1815 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1817 for (x=0; x<=len_x; x++)
1819 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1821 DrawLineElement(from_x + x, from_y + y, element, change_level);
1826 float a = (float)len_x / (float)len_y;
1829 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1831 for (y=0; y<=len_y; y++)
1833 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1835 DrawLineElement(from_x + x, from_y + y, element, change_level);
1841 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1842 int element, boolean change_level)
1844 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1845 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1846 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1847 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1850 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1851 int element, boolean change_level)
1856 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1858 for (y=from_y; y<=to_y; y++)
1859 DrawLine(from_x, y, to_x, y, element, change_level);
1862 static void FloodFill(int from_x, int from_y, int fill_element)
1866 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1867 static int safety = 0;
1869 /* check if starting field still has the desired content */
1870 if (Feld[from_x][from_y] == fill_element)
1875 if (safety > lev_fieldx*lev_fieldy)
1876 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1878 old_element = Feld[from_x][from_y];
1879 Feld[from_x][from_y] = fill_element;
1883 x = from_x + check[i][0];
1884 y = from_y + check[i][1];
1886 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1887 FloodFill(x, y, fill_element);
1893 static void CopyLevelToUndoBuffer()
1897 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1899 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1900 undo_buffer_steps++;
1902 for(x=0; x<lev_fieldx; x++)
1903 for(y=0; y<lev_fieldy; y++)
1904 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1907 static void RandomPlacement(int button)
1912 new_element = (button == 1 ? new_element1 :
1913 button == 2 ? new_element2 :
1914 button == 3 ? new_element3 : 0);
1916 if (random_placement_method == RANDOM_USE_PERCENTAGE)
1918 for(x=0; x<lev_fieldx; x++)
1919 for(y=0; y<lev_fieldy; y++)
1920 if (RND(100) < random_placement_percentage)
1921 Feld[x][y] = new_element;
1925 int elements_left = random_placement_num_objects;
1927 while (elements_left > 0)
1929 x = RND(lev_fieldx);
1930 y = RND(lev_fieldy);
1932 if (Feld[x][y] != new_element)
1934 Feld[x][y] = new_element;
1940 DrawMiniLevel(level_xpos, level_ypos);
1943 static void HandleDrawingAreas(struct GadgetInfo *gi)
1945 static boolean started_inside_drawing_area = FALSE;
1946 boolean inside_drawing_area = !gi->event.off_borders;
1947 boolean button_press_event;
1948 boolean button_release_event;
1950 int button = gi->event.button;
1951 int sx = gi->event.x, sy = gi->event.y;
1955 if (edit_mode != ED_MODE_DRAWING)
1958 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
1959 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
1961 sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
1962 sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
1963 lx = sx + level_xpos;
1964 ly = sy + level_ypos;
1966 lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
1967 ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
1968 sx = lx - level_xpos;
1969 sy = ly - level_ypos;
1971 if (button_press_event)
1972 started_inside_drawing_area = inside_drawing_area;
1974 if (!started_inside_drawing_area)
1977 if ((!button && !button_release_event) ||
1978 sx > lev_fieldx || sy > lev_fieldy ||
1979 (sx == 0 && level_xpos<0) ||
1980 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1981 (sy == 0 && level_ypos < 0) ||
1982 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1985 new_element = (button == 1 ? new_element1 :
1986 button == 2 ? new_element2 :
1987 button == 3 ? new_element3 : 0);
1989 switch (drawing_function)
1991 case ED_CTRL_ID_SINGLE_ITEMS:
1992 if (button_release_event)
1993 CopyLevelToUndoBuffer();
1998 if (new_element != Feld[lx][ly])
2000 if (new_element == EL_SPIELFIGUR)
2002 /* remove player at old position */
2003 for(y=0; y<lev_fieldy; y++)
2005 for(x=0; x<lev_fieldx; x++)
2007 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2009 Feld[x][y] = EL_LEERRAUM;
2010 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2011 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2012 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2018 Feld[lx][ly] = new_element;
2019 DrawMiniElement(sx, sy, new_element);
2023 case ED_CTRL_ID_CONNECTED_ITEMS:
2025 static int last_sx = -1;
2026 static int last_sy = -1;
2028 if (button_release_event)
2029 CopyLevelToUndoBuffer();
2033 if (!button_press_event)
2034 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2042 case ED_CTRL_ID_LINE:
2043 case ED_CTRL_ID_RECTANGLE:
2044 case ED_CTRL_ID_FILLED_BOX:
2046 static int last_sx = -1;
2047 static int last_sy = -1;
2048 static int start_sx = -1;
2049 static int start_sy = -1;
2050 void (*draw_func)(int, int, int, int, int, boolean);
2052 if (drawing_function == ED_CTRL_ID_LINE)
2053 draw_func = DrawLine;
2054 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2055 draw_func = DrawRectangle;
2057 draw_func = DrawFilledBox;
2059 if (button_press_event)
2061 last_sx = start_sx = sx;
2062 last_sy = start_sy = sy;
2063 draw_func(sx, sy, sx, sy, new_element, FALSE);
2065 else if (button_release_event)
2067 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2068 CopyLevelToUndoBuffer();
2070 else if (last_sx != sx || last_sy != sy)
2072 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2073 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2080 case ED_CTRL_ID_FLOOD_FILL:
2081 if (button_press_event && Feld[lx][ly] != new_element)
2083 FloodFill(lx, ly, new_element);
2084 DrawMiniLevel(level_xpos, level_ypos);
2085 CopyLevelToUndoBuffer();
2094 static void HandleCounterButtons(struct GadgetInfo *gi)
2096 int id = gi->custom_id;
2097 int button = gi->event.button;
2098 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2102 case ED_CTRL_ID_SCORE_DOWN:
2103 case ED_CTRL_ID_SCORE_UP:
2104 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2105 if (*gadget_score_value < 0)
2106 *gadget_score_value = 0;
2107 else if (*gadget_score_value > 255)
2108 *gadget_score_value = 255;
2110 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2118 static void HandleControlButtons(struct GadgetInfo *gi)
2120 int id = gi->custom_id;
2121 int button = gi->event.button;
2122 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2124 int player_present = FALSE;
2125 int level_changed = FALSE;
2128 new_element = (button == 1 ? new_element1 :
2129 button == 2 ? new_element2 :
2130 button == 3 ? new_element3 : 0);
2132 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2134 DrawDrawingWindow();
2135 edit_mode = ED_MODE_DRAWING;
2140 case ED_CTRL_ID_SINGLE_ITEMS:
2141 case ED_CTRL_ID_CONNECTED_ITEMS:
2142 case ED_CTRL_ID_LINE:
2143 case ED_CTRL_ID_TEXT:
2144 case ED_CTRL_ID_RECTANGLE:
2145 case ED_CTRL_ID_FILLED_BOX:
2146 case ED_CTRL_ID_FLOOD_FILL:
2147 case ED_CTRL_ID_BRUSH:
2148 drawing_function = id;
2151 case ED_CTRL_ID_WRAP_LEFT:
2152 if (level_xpos >= 0)
2154 if (lev_fieldx < 2*SCR_FIELDX - 2)
2158 if (level_xpos <- 1)
2161 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2163 DrawMiniLevel(level_xpos, level_ypos);
2167 case ED_CTRL_ID_WRAP_RIGHT:
2168 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2170 if (lev_fieldx < 2*SCR_FIELDX - 2)
2174 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2175 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2177 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2179 DrawMiniLevel(level_xpos, level_ypos);
2183 case ED_CTRL_ID_WRAP_UP:
2184 if (level_ypos >= 0)
2186 if (lev_fieldy < 2*SCR_FIELDY - 2)
2190 if (level_ypos < -1)
2193 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2195 DrawMiniLevel(level_xpos, level_ypos);
2199 case ED_CTRL_ID_WRAP_DOWN:
2200 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2202 if (lev_fieldy < 2*SCR_FIELDY - 2)
2206 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2207 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2209 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2211 DrawMiniLevel(level_xpos, level_ypos);
2215 case ED_CTRL_ID_PROPERTIES:
2216 DrawPropertiesWindow(new_element);
2217 edit_mode = ED_MODE_PROPERTIES;
2220 case ED_CTRL_ID_RANDOM_PLACEMENT:
2221 RandomPlacement(button);
2222 CopyLevelToUndoBuffer();
2225 case ED_CTRL_ID_UNDO:
2226 if (undo_buffer_steps == 0)
2228 Request("Undo buffer empty !", REQ_CONFIRM);
2232 undo_buffer_position =
2233 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2234 undo_buffer_steps--;
2236 for(x=0; x<lev_fieldx; x++)
2237 for(y=0; y<lev_fieldy; y++)
2238 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2239 DrawMiniLevel(level_xpos,level_ypos);
2242 case ED_CTRL_ID_INFO:
2243 if (edit_mode != ED_MODE_INFO)
2245 DrawControlWindow();
2246 edit_mode = ED_MODE_INFO;
2250 AdjustLevelScrollPosition();
2251 DrawMiniLevel(level_xpos, level_ypos);
2252 edit_mode = ED_MODE_DRAWING;
2256 case ED_CTRL_ID_CLEAR:
2257 for(x=0; x<MAX_LEV_FIELDX; x++)
2258 for(y=0; y<MAX_LEV_FIELDY; y++)
2259 Feld[x][y] = new_element3;
2260 CopyLevelToUndoBuffer();
2262 DrawMiniLevel(level_xpos, level_ypos);
2265 case ED_CTRL_ID_SAVE:
2266 if (leveldir[leveldir_nr].readonly)
2268 Request("This level is read only !", REQ_CONFIRM);
2272 for(y=0; y<lev_fieldy; y++)
2273 for(x=0; x<lev_fieldx; x++)
2274 if (Feld[x][y] != Ur[x][y])
2275 level_changed = TRUE;
2279 Request("Level has not changed !", REQ_CONFIRM);
2283 for(y=0; y<lev_fieldy; y++)
2284 for(x=0; x<lev_fieldx; x++)
2285 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2286 player_present = TRUE;
2288 if (!player_present)
2289 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2292 if (Request("Save this level and kill the old ?", REQ_ASK))
2294 for(x=0; x<lev_fieldx; x++)
2295 for(y=0; y<lev_fieldy; y++)
2296 Ur[x][y] = Feld[x][y];
2297 SaveLevel(level_nr);
2302 case ED_CTRL_ID_TEST:
2303 for(y=0; y<lev_fieldy; y++)
2304 for(x=0; x<lev_fieldx; x++)
2305 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2306 player_present = TRUE;
2308 if (!player_present)
2309 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2312 for(x=0; x<lev_fieldx; x++)
2313 for(y=0; y<lev_fieldy; y++)
2314 OrigBackup[x][y] = Ur[x][y];
2316 for(x=0; x<lev_fieldx; x++)
2317 for(y=0; y<lev_fieldy; y++)
2318 Ur[x][y] = Feld[x][y];
2320 level_editor_test_game = TRUE;
2321 game_status = PLAYING;
2326 case ED_CTRL_ID_EXIT:
2327 for(y=0; y<lev_fieldy; y++)
2328 for(x=0; x<lev_fieldx; x++)
2329 if (Feld[x][y] != Ur[x][y])
2330 level_changed = TRUE;
2332 if (!level_changed ||
2333 Request("Level has changed! Exit without saving ?",
2334 REQ_ASK | REQ_STAY_OPEN))
2336 CloseDoor(DOOR_CLOSE_1);
2339 CloseDoor(DOOR_CLOSE_ALL);
2342 /* draw smaller door */
2343 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2344 DOOR_GFX_PAGEX7, 64,
2347 redraw_mask |= REDRAW_ALL;
2349 game_status = MAINMENU;
2354 CloseDoor(DOOR_CLOSE_1);
2355 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2356 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2357 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2358 OpenDoor(DOOR_OPEN_1);
2363 if (gi->event.type == GD_EVENT_PRESSED)
2364 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2365 else if (gi->event.type == GD_EVENT_RELEASED)
2366 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2367 else if (gi->event.type == GD_EVENT_MOVING)
2368 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2370 printf("default: HandleControlButtons: ?\n");