f065f0b92cfb9a87ba2326f7db908e702e14b04a
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2003 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                 # no platform specified -- try auto detection
14 ifdef COMSPEC
15 PLATFORM = msdos
16 else
17 PLATFORM = unix
18 endif
19 endif
20
21 ifdef X11_PATH                  # path to X11 specified by top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH)
26 endif
27
28 AR = ar
29 RANLIB = ranlib
30
31 BMP2ICO = bmp2ico
32 WINDRES = windres
33
34 ifeq ($(PLATFORM),msdos)        # MS-DOS native compiling
35
36 RM = del
37
38 PROGBASE = rocks
39 PROGNAME = ../$(PROGBASE).exe
40
41 SYS_CFLAGS = -DTARGET_X11
42 SYS_LDFLAGS = -s -lalleg
43
44 else                            # Unix or cross-compiling for MS-DOS and Win32
45
46 RM = rm -f
47
48 PROGBASE = rocksndiamonds
49 PROGNAME = ../$(PROGBASE)
50
51 ifeq ($(PLATFORM),solaris)
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
53 PLATFORM = unix
54 endif
55
56 ifeq ($(PLATFORM),macosx)
57 PLATFORM = unix
58 TARGET=sdl
59 endif
60
61 ifeq ($(PLATFORM),os2)
62 RANLIB = echo
63 PROGNAME = ../$(PROGBASE).exe
64 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
65 EXTRA_LDFLAGS = -lsocket
66 PLATFORM = unix
67 TARGET=x11
68 endif
69
70 ifeq ($(PLATFORM),unix)
71 PROFILING_FLAGS = -pg
72 endif
73
74 ifeq ($(PLATFORM),cross-msdos)
75 PROGBASE = rocks
76 PROGNAME = ../$(PROGBASE).exe
77 TARGET = allegro
78 endif
79
80 ifeq ($(PLATFORM),cross-win32)
81 EXTRA_LDFLAGS = -lshfolder
82 PROGNAME = ../$(PROGBASE).exe
83 TARGET = sdl
84 endif
85
86 ifeq ($(TARGET),x11)
87 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
88 SYS_LDFLAGS = $(X11_LIBS) -lX11
89 endif
90
91 ifeq ($(TARGET),sdl)
92 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
93 ifeq ($(PLATFORM),macosx)
94 SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs)
95 else
96 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
97 endif
98 endif
99
100 ifeq ($(TARGET),allegro)
101 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
102 SYS_LDFLAGS = -lalleg
103 endif
104
105 endif                           # (PLATFORM != msdos)
106
107
108 ifdef RO_GAME_DIR               # path to read-only game data specified
109 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
110 endif
111
112 ifdef RW_GAME_DIR               # path to writable game data specified
113 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
114 endif
115
116 ifdef SCORE_ENTRIES             # number of score entries per player specified
117 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
118 endif
119
120 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
121
122
123 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
124 DEBUG = -DDEBUG -g
125 # PROFILING = $(PROFILING_FLAGS)
126
127 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
128 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
129 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
130 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
131 # OPTIONS = -O3 -Wall -ansi -pedantic
132 # OPTIONS = -O3 -Wall
133 # OPTIONS = -O3
134 # OPTIONS = -DSYSV -Ae                          # may be needed for HP-UX
135
136 ifdef BUILD_DIST                                # distribution build
137 OPTIONS = -O3 -Wall
138 endif
139
140 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
141 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
142
143
144 SRCS =  main.c          \
145         conf_gfx.c      \
146         conf_snd.c      \
147         conf_mus.c      \
148         conf_hlp.c      \
149         init.c          \
150         config.c        \
151         events.c        \
152         tools.c         \
153         screens.c       \
154         game.c          \
155         editor.c        \
156         files.c         \
157         tape.c          \
158         cartoons.c      \
159         network.c       \
160         netserv.c
161
162 OBJS =  main.o          \
163         conf_gfx.o      \
164         conf_snd.o      \
165         conf_mus.o      \
166         conf_hlp.o      \
167         init.o          \
168         config.o        \
169         events.o        \
170         tools.o         \
171         screens.o       \
172         game.o          \
173         editor.o        \
174         files.o         \
175         tape.o          \
176         cartoons.o      \
177         network.o       \
178         netserv.o
179
180 CNFS =  conf_gfx.h      \
181         conf_snd.h      \
182         conf_mus.h      \
183         conf_chr.c      \
184         conf_chr.h      \
185         conf_cus.c      \
186         conf_cus.h      \
187         conf_grp.c      \
188         conf_grp.h      \
189         conf_e2g.c      \
190         conf_esg.c      \
191         conf_e2s.c      \
192         conf_fnt.c      \
193         conf_g2s.c      \
194         conf_g2m.c
195
196 CNFS_CMD = ../Scripts/create_element_defs.pl
197
198 TIMESTAMP_FILE = conftime.h
199
200 LIBDIR = libgame
201 LIBGAME = $(LIBDIR)/libgame.a
202
203 ICONBASE = windows_icon
204 ifeq ($(PLATFORM),cross-win32)
205 ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
206 ICON = $(ICONBASE).o
207 endif
208
209
210 # -----------------------------------------------------------------------------
211 # build targets
212 # -----------------------------------------------------------------------------
213
214 all: libgame_dir $(PROGNAME)
215
216 $(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
217         $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
218
219 libgame_dir:
220         @$(MAKE) -C $(LIBDIR)
221 $(LIBGAME):
222         @$(MAKE) -C $(LIBDIR)
223
224 auto-conf:
225         @for i in $(CNFS); do                   \
226                 echo "$(CNFS_CMD) $$i > $$i";   \
227                 $(CNFS_CMD) $$i > $$i;          \
228         done
229
230 conf_gfx.h: conf_gfx.c
231         @$(MAKE) auto-conf
232
233 conf_snd.h: conf_snd.c
234         @$(MAKE) auto-conf
235
236 conf_mus.h: conf_mus.c
237         @$(MAKE) auto-conf
238
239 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
240         @date '+"[%Y-%m-%d %H:%M]"' \
241         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
242         > $(TIMESTAMP_FILE)
243
244 $(ICON):
245         $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
246         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
247
248 .c.o:
249         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
250
251 clean-obj:
252         $(MAKE) -C $(LIBDIR) clean
253         $(RM) $(OBJS)
254         $(RM) $(LIBGAME)
255
256 clean-ico:
257         $(RM) $(ICONBASE).ico
258         $(RM) $(ICONBASE).o
259
260 clean-bin:
261         $(RM) $(PROGNAME)
262         $(RM) ../*.exe
263
264 clean: clean-obj clean-ico clean-bin
265
266
267 # -----------------------------------------------------------------------------
268 # development only
269 # -----------------------------------------------------------------------------
270
271 dist-clean: clean-obj
272
273 depend:
274         $(MAKE) -C $(LIBDIR) depend
275         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
276
277 ifeq (.depend,$(wildcard .depend))
278 include .depend
279 endif