# ============================================================================= # Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- # (c) 1995-2015 by Artsoft Entertainment # Holger Schemel # info@artsoft.org # https://www.artsoft.org/ # ----------------------------------------------------------------------------- # src/Makefile # ============================================================================= # ----------------------------------------------------------------------------- # configuration # ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif PLATFORM_BASE = $(PLATFORM) ifeq ($(PLATFORM),cross-win32) PLATFORM_BASE = cross-win endif ifeq ($(PLATFORM),cross-win64) PLATFORM_BASE = cross-win endif AR = ar RANLIB = ranlib ETAGS = etags STRIP = strip RM = rm -f CONVERT = convert WINDRES = windres CONVERT_ICON_ARGS = -transparent black -background transparent DEBUGGER = gdb -batch -ex "run" -ex "bt" PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) # ----------------------------------------------------------------------------- # configuring platform # ----------------------------------------------------------------------------- ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) PROFILING_FLAGS = -pg endif ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows PROGNAME = ../$(PROGBASE).exe EXTRA_LDFLAGS = -lshfolder -lwsock32 endif ifeq ($(PLATFORM),emscripten) # compiling with Emscripten PROGNAME = ../$(PROGBASE).js DATA_FILE = $(PROGBASE).data CC = emcc AR = emar RANLIB = emranlib STRIP = true FILE_PACKAGER = file_packager endif ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit" SANITIZING_FLAGS = -fsanitize=undefined ifdef BUILD_DIST # distribution build MAC_TARGET_VERSION_MIN = 10.7 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC) MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN endif endif ifeq ($(shell uname -s),OS/2) # compiling on OS/2 PROGNAME = ../$(PROGBASE).exe EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem endif # ----------------------------------------------------------------------------- # configuring target # ----------------------------------------------------------------------------- ifndef TARGET # auto-detect compiling for SDL2 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null) ifdef SDL_VERSION TARGET = sdl2 else $(error SDL2 library not found) endif endif # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) ifeq ($(TARGET),sdl2) # compiling for SDL2 target ifeq ($(PLATFORM),emscripten) SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]' EXTRA_CFLAGS = $(SDL_LIBS) EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js DATA_DIRS = conf docs levels graphics sounds music FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js else SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net endif SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags) SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz endif # ----------------------------------------------------------------------------- # configuring compile-time definitions # ----------------------------------------------------------------------------- ifdef BASE_PATH # path to read-only game data CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\"" endif CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK) DEBUG = -DDEBUG -g # ANALYZE = $(PROFILING_FLAGS) # ANALYZE = $(SANITIZING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes # OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes # OPTIONS = $(DEBUG) -Wall # only for debugging purposes OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes # OPTIONS = -O2 -Wall -ansi -pedantic # OPTIONS = -O2 -Wall # OPTIONS = -O2 ifdef BUILD_TEST # test build OPTIONS := $(OPTIONS) -DTESTING endif ifdef BUILD_DIST # distribution build SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") OPTIONS = -O2 -Wall endif CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) SRCS = main.c \ conf_gfx.c \ conf_snd.c \ conf_mus.c \ conf_hlp.c \ init.c \ config.c \ events.c \ tools.c \ screens.c \ game.c \ editor.c \ files.c \ tape.c \ anim.c \ api.c \ network.c \ netserv.c OBJS = main.o \ conf_gfx.o \ conf_snd.o \ conf_mus.o \ conf_hlp.o \ init.o \ config.o \ events.o \ tools.o \ screens.o \ game.o \ editor.o \ files.o \ tape.o \ anim.o \ api.o \ network.o \ netserv.o CNFS = conf_gfx.h \ conf_snd.h \ conf_mus.h \ conf_chr.c \ conf_chr.h \ conf_cus.c \ conf_cus.h \ conf_grp.c \ conf_grp.h \ conf_emp.c \ conf_emp.h \ conf_e2g.c \ conf_esg.c \ conf_e2s.c \ conf_fnt.c \ conf_g2s.c \ conf_g2m.c \ conf_var.c \ conf_act.c CNFS_CMD = ../build-scripts/create_element_defs.pl TIMESTAMP_FILE = conftime.h TIMESTAMP_FORMAT = %Y-%m-%d %H:%M # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s) # get source date string from either GNU / Linux or BSD / Mac OS X style "date" SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") COMMIT_HASH_FILE = confhash.h COMMIT_HASH_NONE = "[changed files]" # get last Git commit hash, if no files were changed SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)") LIBGAME_DIR = libgame LIBGAME = $(LIBGAME_DIR)/libgame.a GAME_EM_DIR = game_em GAME_EM = $(GAME_EM_DIR)/game_em.a GAME_SP_DIR = game_sp GAME_SP = $(GAME_SP_DIR)/game_sp.a GAME_MM_DIR = game_mm GAME_MM = $(GAME_MM_DIR)/game_mm.a RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM) AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h ICONBASE = windows_icon ICON_BASEPATH = ../build-projects/windows/icons ifeq ($(PLATFORM_BASE),cross-win) ICON_PATH = $(ICON_BASEPATH) ICON = $(ICONBASE).o endif GRAPHICS_DIR = ../graphics # ----------------------------------------------------------------------------- # build targets # ----------------------------------------------------------------------------- all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) ifdef BUILD_DIST $(STRIP) $(PROGNAME) endif ifeq ($(PLATFORM),emscripten) (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS)) endif libgame_dir: @$(MAKE) -C $(LIBGAME_DIR) $(LIBGAME): @$(MAKE) -C $(LIBGAME_DIR) game_em_dir: @$(MAKE) -C $(GAME_EM_DIR) $(GAME_EM): @$(MAKE) -C $(GAME_EM_DIR) game_sp_dir: @$(MAKE) -C $(GAME_SP_DIR) $(GAME_SP): @$(MAKE) -C $(GAME_SP_DIR) game_mm_dir: @$(MAKE) -C $(GAME_MM_DIR) $(GAME_MM): @$(MAKE) -C $(GAME_MM_DIR) auto-conf: @for i in $(CNFS); do \ echo "$(CNFS_CMD) $$i > $$i"; \ $(CNFS_CMD) $$i > $$i; \ done auto-conf-clean: @for i in $(CNFS); do \ echo "$(RM) $$i"; \ $(RM) $$i; \ done conf_gfx.h: conf_gfx.c $(CNFS_CMD) @$(MAKE) auto-conf conf_snd.h: conf_snd.c $(CNFS_CMD) @$(MAKE) auto-conf conf_mus.h: conf_mus.c $(CNFS_CMD) @$(MAKE) auto-conf conf-time: @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ > $(TIMESTAMP_FILE) conf-hash: @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \ > $(COMMIT_HASH_FILE) config.o: config.c $(TIMESTAMP_FILE) $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) @$(MAKE) conf-time $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS) @$(MAKE) conf-hash $(ICON): $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: $(CC) $(CFLAGS) -c $*.c graphics_dir: @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true clean-obj: $(MAKE) -C $(LIBGAME_DIR) clean $(MAKE) -C $(GAME_EM_DIR) clean $(MAKE) -C $(GAME_SP_DIR) clean $(MAKE) -C $(GAME_MM_DIR) clean $(RM) $(OBJS) $(RM) $(RNDLIBS) clean-ico: $(RM) $(ICONBASE).ico $(RM) $(ICONBASE).o clean-bin: $(RM) $(PROGNAME) $(RM) $(PROGNAME).exe $(RM) $(PROGNAME).js $(RM) $(PROGNAME).wasm $(RM) $(PROGNAME).data clean: clean-obj clean-ico clean-bin clean-git: clean auto-conf-clean @$(MAKE) -C $(GRAPHICS_DIR) clean dist-clean: clean-obj clean-ico # ----------------------------------------------------------------------------- # run and test targets # ----------------------------------------------------------------------------- run: cd .. && ./$(PROGBASE) --verbose gdb: cd .. && $(DEBUGGER) $(PROGBASE) valgrind: cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out # ----------------------------------------------------------------------------- # development only # ----------------------------------------------------------------------------- tags: $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch] depend: $(MAKE) -C $(LIBGAME_DIR) depend $(MAKE) -C $(GAME_EM_DIR) depend $(MAKE) -C $(GAME_SP_DIR) depend $(MAKE) -C $(GAME_MM_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend)) include .depend endif