ec8cb5e9224ae2eb74b8124dd5da4d1a472f0dd5
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 PLATFORM_BASE = $(PLATFORM)
23
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
26 endif
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
29 endif
30
31 AR = ar
32 RANLIB = ranlib
33 ETAGS = etags
34 STRIP = strip
35 RM = rm -f
36
37 CONVERT = convert
38 WINDRES = windres
39
40 CONVERT_ICON_ARGS = -transparent black -background transparent
41
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
43
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
46
47 EDITION ?= default
48
49
50 # -----------------------------------------------------------------------------
51 # configuring platform
52 # -----------------------------------------------------------------------------
53
54 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
55 PROFILING_FLAGS = -pg
56 endif
57
58 ifeq ($(PLATFORM_BASE),cross-win)       # cross-compiling to Windows
59 PROGNAME = ../$(PROGBASE).exe
60 EXTRA_LDFLAGS = -lshfolder -lwsock32
61 endif
62
63 ifeq ($(PLATFORM),emscripten)           # compiling with Emscripten
64 PROGNAME = ../$(PROGBASE).js
65 DATA_FILE = $(PROGBASE).data
66 CC = emcc
67 AR = emar
68 RANLIB = emranlib
69 STRIP = true
70 FILE_PACKAGER = file_packager
71 endif
72
73 ifeq ($(shell uname -s),Darwin)         # compiling on Mac OS X
74 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
75 SANITIZING_FLAGS = -fsanitize=undefined
76 ifdef BUILD_DIST                        # distribution build
77 MAC_TARGET_VERSION_MIN = 10.7
78 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
79 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
80 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
81 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
82 endif
83 endif
84
85
86 # -----------------------------------------------------------------------------
87 # configuring target
88 # -----------------------------------------------------------------------------
89
90 ifndef TARGET                           # auto-detect compiling for SDL2
91   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
92   ifdef SDL_VERSION
93     TARGET = sdl2
94   else
95     $(error SDL2 library not found)
96   endif
97 endif
98
99 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
100
101 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
102 ifeq ($(PLATFORM),emscripten)
103 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
104 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
105 EXTRA_CFLAGS = $(SDL_LIBS)
106 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
107 DATA_DIRS = conf docs levels graphics sounds music
108 FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
109 else
110 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
111 endif
112
113 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
114 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
115 endif
116
117
118 # -----------------------------------------------------------------------------
119 # configuring compile-time definitions
120 # -----------------------------------------------------------------------------
121
122 ifdef BASE_PATH                                 # path to read-only game data
123 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
124 endif
125
126 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
127
128 DEBUG = -DDEBUG -g
129
130 # ANALYZE = $(PROFILING_FLAGS)
131 # ANALYZE = $(SANITIZING_FLAGS)
132
133 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
134 # OPTIONS = $(DEBUG) -O2 -Wall                  # only for debugging purposes
135 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
136 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
137 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
138 # OPTIONS = -O2 -Wall -ansi -pedantic
139 # OPTIONS = -O2 -Wall
140 # OPTIONS = -O2
141
142 ifdef BUILD_TEST                        # test build
143 OPTIONS := $(OPTIONS) -DTESTING
144 endif
145
146 ifdef BUILD_DIST                        # distribution build
147 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
148                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
149 OPTIONS = -O2 -Wall
150 endif
151
152 CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
153 LDFLAGS =           $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
154
155
156 SRCS =  main.c          \
157         conf_gfx.c      \
158         conf_snd.c      \
159         conf_mus.c      \
160         conf_hlp.c      \
161         init.c          \
162         config.c        \
163         events.c        \
164         tools.c         \
165         screens.c       \
166         game.c          \
167         editor.c        \
168         files.c         \
169         tape.c          \
170         anim.c          \
171         api.c           \
172         network.c       \
173         netserv.c
174
175 OBJS =  main.o          \
176         conf_gfx.o      \
177         conf_snd.o      \
178         conf_mus.o      \
179         conf_hlp.o      \
180         init.o          \
181         config.o        \
182         events.o        \
183         tools.o         \
184         screens.o       \
185         game.o          \
186         editor.o        \
187         files.o         \
188         tape.o          \
189         anim.o          \
190         api.o           \
191         network.o       \
192         netserv.o
193
194 CNFS =  conf_gfx.h      \
195         conf_snd.h      \
196         conf_mus.h      \
197         conf_chr.c      \
198         conf_chr.h      \
199         conf_cus.c      \
200         conf_cus.h      \
201         conf_grp.c      \
202         conf_grp.h      \
203         conf_emp.c      \
204         conf_emp.h      \
205         conf_e2g.c      \
206         conf_esg.c      \
207         conf_e2s.c      \
208         conf_fnt.c      \
209         conf_g2s.c      \
210         conf_g2m.c      \
211         conf_var.c      \
212         conf_act.c
213
214 CNFS_CMD = ../build-scripts/create_element_defs.pl
215
216 TIMESTAMP_FILE = conftime.h
217 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
218
219 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
220 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
221
222 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
223 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
224
225 COMMIT_HASH_FILE = confhash.h
226 COMMIT_HASH_NONE = "[changed files]"
227
228 # get last Git commit hash, if no files were changed
229 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
230
231 LIBGAME_DIR = libgame
232 LIBGAME = $(LIBGAME_DIR)/libgame.a
233
234 GAME_EM_DIR = game_em
235 GAME_EM = $(GAME_EM_DIR)/game_em.a
236
237 GAME_SP_DIR = game_sp
238 GAME_SP = $(GAME_SP_DIR)/game_sp.a
239
240 GAME_MM_DIR = game_mm
241 GAME_MM = $(GAME_MM_DIR)/game_mm.a
242
243 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
244 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
245
246 ICONBASE = windows_icon
247 ICON_BASEPATH = ../Special/Icons/windows_icons
248
249 ifeq ($(PLATFORM_BASE),cross-win)
250 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
251 ICON = $(ICONBASE).o
252 endif
253
254 GRAPHICS_DIR = ../graphics
255
256
257 # -----------------------------------------------------------------------------
258 # build targets
259 # -----------------------------------------------------------------------------
260
261 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
262
263 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
264         $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
265 ifdef BUILD_DIST
266         $(STRIP) $(PROGNAME)
267 endif
268 ifeq ($(PLATFORM),emscripten)
269         (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
270 endif
271
272 libgame_dir:
273         @$(MAKE) -C $(LIBGAME_DIR)
274 $(LIBGAME):
275         @$(MAKE) -C $(LIBGAME_DIR)
276
277 game_em_dir:
278         @$(MAKE) -C $(GAME_EM_DIR)
279 $(GAME_EM):
280         @$(MAKE) -C $(GAME_EM_DIR)
281
282 game_sp_dir:
283         @$(MAKE) -C $(GAME_SP_DIR)
284 $(GAME_SP):
285         @$(MAKE) -C $(GAME_SP_DIR)
286
287 game_mm_dir:
288         @$(MAKE) -C $(GAME_MM_DIR)
289 $(GAME_MM):
290         @$(MAKE) -C $(GAME_MM_DIR)
291
292 auto-conf:
293         @for i in $(CNFS); do                   \
294                 echo "$(CNFS_CMD) $$i > $$i";   \
295                 $(CNFS_CMD) $$i > $$i;          \
296         done
297
298 auto-conf-clean:
299         @for i in $(CNFS); do                   \
300                 echo "$(RM) $$i";               \
301                 $(RM) $$i;                      \
302         done
303
304 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
305         @$(MAKE) auto-conf
306
307 conf_snd.h: conf_snd.c $(CNFS_CMD)
308         @$(MAKE) auto-conf
309
310 conf_mus.h: conf_mus.c $(CNFS_CMD)
311         @$(MAKE) auto-conf
312
313 conf-time:
314         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
315         > $(TIMESTAMP_FILE)
316
317 conf-hash:
318         @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
319         > $(COMMIT_HASH_FILE)
320
321 config.o: config.c $(TIMESTAMP_FILE)
322
323 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
324         @$(MAKE) conf-time
325
326 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
327         @$(MAKE) conf-hash
328
329 $(ICON):
330 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
331         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
332         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
333
334 .c.o:
335         $(CC) $(CFLAGS) -c $*.c
336
337 graphics_dir:
338         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
339
340 clean-obj:
341         $(MAKE) -C $(LIBGAME_DIR) clean
342         $(MAKE) -C $(GAME_EM_DIR) clean
343         $(MAKE) -C $(GAME_SP_DIR) clean
344         $(MAKE) -C $(GAME_MM_DIR) clean
345         $(RM) $(OBJS)
346         $(RM) $(RNDLIBS)
347
348 clean-ico:
349         $(RM) $(ICONBASE).ico
350         $(RM) $(ICONBASE).o
351
352 clean-bin:
353         $(RM) $(PROGNAME)
354         $(RM) $(PROGNAME).exe
355         $(RM) $(PROGNAME).js
356         $(RM) $(PROGNAME).wasm
357         $(RM) $(PROGNAME).data
358
359 clean: clean-obj clean-ico clean-bin
360
361 clean-git: clean auto-conf-clean
362         @$(MAKE) -C $(GRAPHICS_DIR) clean
363
364 dist-clean: clean-obj clean-ico
365
366
367 # -----------------------------------------------------------------------------
368 # run and test targets
369 # -----------------------------------------------------------------------------
370
371 run:
372         cd .. && ./$(PROGBASE) --verbose
373
374 gdb:
375         cd .. && $(DEBUGGER) $(PROGBASE)
376
377 valgrind:
378         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
379
380
381 # -----------------------------------------------------------------------------
382 # development only
383 # -----------------------------------------------------------------------------
384
385 tags:
386         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
387
388 depend:
389         $(MAKE) -C $(LIBGAME_DIR) depend
390         $(MAKE) -C $(GAME_EM_DIR) depend
391         $(MAKE) -C $(GAME_SP_DIR) depend
392         $(MAKE) -C $(GAME_MM_DIR) depend
393         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
394
395 ifeq (.depend,$(wildcard .depend))
396 include .depend
397 endif