ebe3091f7b26ea5d538b82541250ad450f472d9c
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                         # unknown platform -- try auto detection
14 ifdef COMSPEC
15 PLATFORM = msdos
16 else
17 PLATFORM = unix
18 endif
19 endif
20
21 ifdef X11_PATH                          # path to X11 from top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH) -lX11
26 endif
27
28 AR = ar
29 RANLIB = ranlib
30 ETAGS = etags
31 RM = rm -f
32
33 CONVERT = convert
34 WINDRES = windres
35
36 CONVERT_ICON_ARGS = -transparent black -background transparent
37
38 PROGBASE = rocksndiamonds
39
40 ifdef SPECIAL_EDITION                   # create special edition
41 PROGBASE = $(SPECIAL_EDITION)
42 endif
43
44 PROGNAME = ../$(PROGBASE)
45
46
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
50
51 ifeq ($(PLATFORM),solaris)              # native compiling to Solaris
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
53 PLATFORM = unix
54 endif
55
56 ifeq ($(PLATFORM),macosx)               # native compiling to Mac OS X
57 EXTRA_LDFLAGS = -lstdc++
58 PLATFORM = unix
59 TARGET = sdl
60 endif
61
62 ifeq ($(PLATFORM),os2)                  # native compiling to OS/2
63 RANLIB = echo
64 PROGNAME = ../$(PROGBASE).exe
65 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
66 EXTRA_LDFLAGS = -lsocket
67 PLATFORM = unix
68 TARGET = x11
69 endif
70
71 ifeq ($(PLATFORM),unix)                 # native compiling to Unix (generic)
72 PROFILING_FLAGS = -pg
73 endif
74
75 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
76 PROGNAME = ../$(PROGBASE).exe
77 EXTRA_LDFLAGS = -lshfolder -lwsock32
78 TARGET = sdl
79 endif
80
81 ifeq ($(PLATFORM),cross-msdos)          # cross-compiling to MS-DOS
82 PROGBASE = rocks
83 PROGNAME = ../$(PROGBASE).exe
84 TARGET = allegro
85 endif
86
87 ifeq ($(PLATFORM),msdos)                # native compiling to MS-DOS
88 PROGBASE = rocks
89 PROGNAME = ../$(PROGBASE).exe
90 SYS_CFLAGS = -DTARGET_X11
91 SYS_LDFLAGS = -s -lalleg
92 RM = del
93 endif
94
95
96 # -----------------------------------------------------------------------------
97 # configuring target
98 # -----------------------------------------------------------------------------
99
100 ifeq ($(TARGET),x11)                    # compiling for X11 target
101 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
102 SYS_LDFLAGS = $(X11_LIBS)
103 endif
104
105 ifeq ($(TARGET),sdl)                    # compiling for SDL target
106 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
107 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
108 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
109 endif
110
111 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
112 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
113 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
114 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
115 endif
116
117 ifeq ($(TARGET),sdl-static)             # compiling for SDL target (static)
118 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
119 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
120 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
121 endif
122
123 ifeq ($(TARGET),sdl2-static)            # compiling for SDL2 target (static)
124 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
125 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
126 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
127 endif
128
129 ifeq ($(TARGET),allegro)                # compiling for Allegro target
130 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
131 SYS_LDFLAGS = -lalleg
132 endif
133
134
135 # -----------------------------------------------------------------------------
136 # configuring compile-time definitions
137 # -----------------------------------------------------------------------------
138
139 ifdef RO_GAME_DIR                       # path to read-only game data specified
140 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
141 endif
142
143 ifdef RW_GAME_DIR                       # path to writable game data specified
144 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
145 endif
146
147 ifdef SCORE_ENTRIES                     # number of score entries per player
148 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
149 endif
150
151 ifdef SPECIAL_EDITION
152 ifeq ($(SPECIAL_EDITION),rnd_jue)       # create special edition
153 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
154 endif
155 endif
156
157 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
158 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
159
160 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
161 DEBUG = -DDEBUG -g
162 # PROFILING = $(PROFILING_FLAGS)
163
164 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
165 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
166 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
167 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
168 # OPTIONS = -O3 -Wall -ansi -pedantic
169 # OPTIONS = -O3 -Wall
170 # OPTIONS = -O3
171 # OPTIONS = -DSYSV -Ae                  # may be needed for HP-UX
172
173 ifdef BUILD_DIST                        # distribution build
174 OPTIONS = -O3 -Wall
175 endif
176
177 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
178 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
179
180
181 SRCS =  main.c          \
182         conf_gfx.c      \
183         conf_snd.c      \
184         conf_mus.c      \
185         conf_hlp.c      \
186         init.c          \
187         config.c        \
188         events.c        \
189         tools.c         \
190         screens.c       \
191         game.c          \
192         editor.c        \
193         files.c         \
194         tape.c          \
195         cartoons.c      \
196         network.c       \
197         netserv.c
198
199 OBJS =  main.o          \
200         conf_gfx.o      \
201         conf_snd.o      \
202         conf_mus.o      \
203         conf_hlp.o      \
204         init.o          \
205         config.o        \
206         events.o        \
207         tools.o         \
208         screens.o       \
209         game.o          \
210         editor.o        \
211         files.o         \
212         tape.o          \
213         cartoons.o      \
214         network.o       \
215         netserv.o
216
217 CNFS =  conf_gfx.h      \
218         conf_snd.h      \
219         conf_mus.h      \
220         conf_chr.c      \
221         conf_chr.h      \
222         conf_cus.c      \
223         conf_cus.h      \
224         conf_grp.c      \
225         conf_grp.h      \
226         conf_e2g.c      \
227         conf_esg.c      \
228         conf_e2s.c      \
229         conf_fnt.c      \
230         conf_g2s.c      \
231         conf_g2m.c      \
232         conf_var.c      \
233         conf_act.c
234
235 CNFS_CMD = ../build-scripts/create_element_defs.pl
236
237 TIMESTAMP_FILE = conftime.h
238
239 LIBGAME_DIR = libgame
240 LIBGAME = $(LIBGAME_DIR)/libgame.a
241
242 GAME_EM_DIR = game_em
243 GAME_EM = $(GAME_EM_DIR)/game_em.a
244
245 GAME_SP_DIR = game_sp
246 GAME_SP = $(GAME_SP_DIR)/game_sp.a
247
248 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
249 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
250
251 ICONBASE = windows_icon
252 ICON_BASEPATH = ../Special/Icons/windows_icons
253 ifeq ($(PLATFORM),cross-win32)
254 ifdef SPECIAL_EDITION
255 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
256 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
257 else
258 # ICONSUFFIX = 32x32
259 ICON_PATH = $(ICON_BASEPATH)/default
260 endif
261 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
262 ICON = $(ICONBASE).o
263 endif
264
265
266 # -----------------------------------------------------------------------------
267 # build targets
268 # -----------------------------------------------------------------------------
269
270 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
271
272 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
273         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
274
275 libgame_dir:
276         @$(MAKE) -C $(LIBGAME_DIR)
277 $(LIBGAME):
278         @$(MAKE) -C $(LIBGAME_DIR)
279
280 game_em_dir:
281         @$(MAKE) -C $(GAME_EM_DIR)
282 $(GAME_EM):
283         @$(MAKE) -C $(GAME_EM_DIR)
284
285 game_sp_dir:
286         @$(MAKE) -C $(GAME_SP_DIR)
287 $(GAME_SP):
288         @$(MAKE) -C $(GAME_SP_DIR)
289
290 auto-conf:
291         @for i in $(CNFS); do                   \
292                 echo "$(CNFS_CMD) $$i > $$i";   \
293                 $(CNFS_CMD) $$i > $$i;          \
294         done
295
296 conf_gfx.h: conf_gfx.c
297         @$(MAKE) auto-conf
298
299 conf_snd.h: conf_snd.c
300         @$(MAKE) auto-conf
301
302 conf_mus.h: conf_mus.c
303         @$(MAKE) auto-conf
304
305 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
306         @date '+"%Y-%m-%d %H:%M"' \
307         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
308         > $(TIMESTAMP_FILE)
309
310 $(ICON):
311 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
312         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
313         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
314
315 .c.o:
316         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
317
318 clean-obj:
319         $(MAKE) -C $(LIBGAME_DIR) clean
320         $(MAKE) -C $(GAME_EM_DIR) clean
321         $(MAKE) -C $(GAME_SP_DIR) clean
322         $(RM) $(OBJS)
323         $(RM) $(LIBGAME)
324         $(RM) $(GAME_EM)
325         $(RM) $(GAME_SP)
326
327 clean-ico:
328         $(RM) $(ICONBASE).ico
329         $(RM) $(ICONBASE).o
330
331 clean-bin:
332         $(RM) $(PROGNAME)
333         $(RM) ../*.exe
334
335 clean: clean-obj clean-ico clean-bin
336
337
338 # -----------------------------------------------------------------------------
339 # run and test targets
340 # -----------------------------------------------------------------------------
341
342 run:
343         cd .. && ./$(PROGBASE) --verbose
344
345 gdb:
346         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
347
348 valgrind:
349         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
350
351
352 # -----------------------------------------------------------------------------
353 # development only
354 # -----------------------------------------------------------------------------
355
356 dist-clean: clean-obj
357
358 tags:
359         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
360
361 depend:
362         $(MAKE) -C $(LIBGAME_DIR) depend
363         $(MAKE) -C $(GAME_EM_DIR) depend
364         $(MAKE) -C $(GAME_SP_DIR) depend
365         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
366
367 ifeq (.depend,$(wildcard .depend))
368 include .depend
369 endif