0dad3f3d1736052ae23dc01a92c028db28fd65d3
[rocksndiamonds.git] / src / Makefile
1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds 1.4.0                                         #
3 # (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de                         #
4 #=============================================================================#
5
6 ifndef PLATFORM                 # platform not specified -- try auto detection
7 ifdef COMSPEC
8 PLATFORM = dos
9 else
10 PLATFORM = unix
11 endif
12 endif
13
14 ifdef X11_PATH                  # path to X11 specified by top level Makefile
15 XINC_PATH = $(X11_PATH)/include
16 XLIB_PATH = $(X11_PATH)/lib
17 X11_INCL = -I$(XINC_PATH)
18 X11_LIBS = -L$(XLIB_PATH)
19 endif
20
21
22 ifeq ($(PLATFORM),dos)          # DOS / Windows
23
24 RM = del
25 PROGNAME = ../rocks.exe
26 LIBS = -s -lm -lalleg
27
28 else                            # Unix
29
30 RM = rm -f
31 PROGNAME = ../rocksndiamonds
32
33 ifeq ($(PLATFORM),solaris)
34 EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
35 endif
36
37 USE_SDL = true
38 # USE_SDL = false
39 # USE_SDL_OLD_LIBS = true
40 USE_SDL_OLD_LIBS = false
41
42 ifeq ($(USE_SDL_OLD_LIBS),true)
43 SDL_EXTRA_LIBS = -lIMG -lmixer
44 else
45 SDL_EXTRA_LIBS = -lSDL_image -lSDL_mixer
46 endif
47
48 SDL_CFLAGS := -DUSE_SDL_LIBRARY $(shell sdl-config --cflags)
49 SDL_LDFLAGS := $(SDL_EXTRA_LIBS) $(shell sdl-config --libs)
50
51 X11_CFLAGS = $(X11_INCL)
52 X11_LDFLAGS = $(X11_LIBS) -lX11
53
54 ifeq ($(USE_SDL),true)
55 SYS_CFLAGS  = $(SDL_CFLAGS)
56 SYS_LDFLAGS = $(SDL_LDFLAGS)
57 else
58 SYS_CFLAGS  = $(X11_CFLAGS)
59 SYS_LDFLAGS = $(X11_LDFLAGS)
60 endif
61
62 INCL = $(SYS_CFLAGS)
63 LIBS = $(SYS_LDFLAGS) $(EXTRA_LIBS) -lm
64
65 endif
66
67
68 ifdef RO_GAME_DIR               # path to read-only game data specified
69 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
70 endif
71
72 ifdef RW_GAME_DIR               # path to writable game data specified
73 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
74 endif
75
76 ifdef SCORE_ENTRIES             # number of score entries per player specified
77 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
78 endif
79
80 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
81
82
83 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK)
84
85 # OPTIONS = -DDEBUG -g -Wall -ansi -pedantic    # only for debugging purposes
86 OPTIONS = -DDEBUG -g -Wall                      # only for debugging purposes
87 # OPTIONS = -O3 -Wall -ansi -pedantic
88 # OPTIONS = -O3 -Wall
89 # OPTIONS = -O3
90
91 # SYSTEM = -DSYSV -Ae                           # may be needed for HP-UX
92
93 CFLAGS = $(OPTIONS) $(SYSTEM) $(SYS_CFLAGS) $(CONFIG)
94
95 SRCS =  main.c          \
96         init.c          \
97         events.c        \
98         tools.c         \
99         screens.c       \
100         misc.c          \
101         game.c          \
102         editor.c        \
103         buttons.c       \
104         files.c         \
105         tape.c          \
106         sound.c         \
107         joystick.c      \
108         cartoons.c      \
109         random.c        \
110         pcx.c           \
111         image.c         \
112         network.c       \
113         netserv.c       \
114         msdos.c         \
115         system.c        \
116         x11.c           \
117         sdl.c
118
119 OBJS =  main.o          \
120         init.o          \
121         events.o        \
122         tools.o         \
123         screens.o       \
124         misc.o          \
125         game.o          \
126         editor.o        \
127         buttons.o       \
128         files.o         \
129         tape.o          \
130         sound.o         \
131         joystick.o      \
132         cartoons.o      \
133         random.o        \
134         pcx.o           \
135         image.o         \
136         network.o       \
137         netserv.o       \
138         msdos.o         \
139         system.o        \
140         x11.o           \
141         sdl.o
142
143 all:    $(PROGNAME)
144
145 $(PROGNAME):    $(OBJS)
146         $(CC) $(OBJS) $(LIBS) -o $(PROGNAME)
147
148 .c.o:
149         $(CC) $(CFLAGS) -c $*.c
150
151 clean:
152         $(RM) *.o
153         $(RM) $(PROGNAME)