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rocksndiamonds.git
2016-03-31
Holger Schemel
removed redundant code
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed support for non-renderer graphics for SDL2...
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2016-03-31
Holger Schemel
added target texture rendering to suppress scaling...
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2016-03-25
Holger Schemel
added support for '.draw_order' for global animations
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2016-03-22
Holger Schemel
improved robustness of function for drawing global...
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2016-03-22
Holger Schemel
fixed bugs when drawing global borders when fading...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed getting global border from game status to more...
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2016-03-22
Holger Schemel
cleanup of state changes before/after fading in/out...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
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2016-03-21
Holger Schemel
changed closing doors before fading screens when leavin...
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2016-03-20
Holger Schemel
fixed forced screen redraw in every frame (again)
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2016-03-20
Holger Schemel
changed main screen to initially start with closed...
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2016-03-20
Holger Schemel
fixed order of some drawing operations to be related...
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2016-03-19
Holger Schemel
fixed bug with drawing masked borders for off-screen...
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2016-03-19
Holger Schemel
fixed wrong screen transitions by forced screen redraw...
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2016-03-19
Holger Schemel
updated border graphic to show current year
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2016-03-19
Holger Schemel
code cleanup of main event loop
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2016-03-19
Holger Schemel
added frame time debugging (deactivated)
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2016-03-19
Holger Schemel
improved synchronization of main game loop
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2016-03-10
Holger Schemel
added support for alpha channel transparency for global...
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2016-03-10
Holger Schemel
fixed new animation mode (modifier) 'once' for global...
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2016-03-09
Holger Schemel
fixed graphical responsiveness of gadgets (mainly in...
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2016-03-09
Holger Schemel
added new animation mode (modifier) 'once' for global...
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2016-03-08
Holger Schemel
added initial window size to default program config...
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2016-03-08
Holger Schemel
reduced minimum required screen frame rate at startup...
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2016-03-08
Holger Schemel
forced screen redraw in every frame to continue drawing...
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2016-03-08
Holger Schemel
adjusted title screen handling, fixing screen border...
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2016-03-08
Holger Schemel
small fix of variable initialization on program startup
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2016-03-07
Holger Schemel
fixed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
added special screen mode group '.SUBMENU' for global...
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2016-03-06
Holger Schemel
changed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-03-01
Holger Schemel
fixed bug where player actions were incorrectly mapped...
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2016-02-26
Holger Schemel
changed global animations (esp. toons) to be controlled...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
added collecting-based engine snapshot mode to step...
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2016-02-15
Holger Schemel
added support for playing global animations in differen...
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2016-02-14
Holger Schemel
improved definition of constants for toon animations
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2016-02-14
Holger Schemel
cleanup of some counter variables
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2016-02-14
Holger Schemel
added support for post delay for global animations
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2016-02-14
Holger Schemel
removed global animation configuration option '.step_fr...
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2016-02-14
Holger Schemel
moved waiting for initial delay to central animation...
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2016-02-11
Holger Schemel
changed internal status handling of global animations...
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2016-02-11
Holger Schemel
changed internal status handling of global animations
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2016-02-10
Holger Schemel
added another configuration option for global animation...
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2016-02-10
Holger Schemel
changed setup option text to reflect change from toons...
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2016-02-10
Holger Schemel
replaced toon animations by global animations (also...
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2016-02-10
Holger Schemel
added some more configuration options for global animat...
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2016-02-09
Holger Schemel
added some internal configuration options for global...
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2016-02-09
Holger Schemel
added initialization of textures for classic toon anima...
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2016-02-09
Holger Schemel
fixed re-initialization of textures after change of...
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2016-02-08
Holger Schemel
small cleanup of variables usage
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2016-02-08
Holger Schemel
added drawing global animations during post delay of...
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2016-02-08
Holger Schemel
fixed using SDL internal structure in platform independ...
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2016-02-08
Holger Schemel
added test code for using bitmaps instead of textures...
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2016-02-07
Holger Schemel
added re-initialization of textures after change of...
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2016-02-03
Holger Schemel
added accepting control definitions (without artwork...
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2016-02-03
Holger Schemel
added raw x/y screen position values for global animations
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2016-02-03
Holger Schemel
separated graphic and control definitions for global...
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2016-02-03
Holger Schemel
improved synchronization of other event loops
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2016-02-03
Holger Schemel
improved synchronization of main game loop
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2016-02-02
Holger Schemel
added another configuration option for global animation...
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2016-02-02
Holger Schemel
fixed backwards compatibility code regarding PCX/PNG...
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2016-02-02
Holger Schemel
removed busy waiting when sleeping/delaying
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2016-02-02
Holger Schemel
added abstractions for checking and resetting frame...
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2016-02-02
Holger Schemel
added some configuration options for global animation...
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2016-01-20
Holger Schemel
small structural code change for global animations...
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2016-01-19
Holger Schemel
added blitting of textures for global animations
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2016-01-19
Holger Schemel
added initialization of config and textures for global...
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2016-01-12
Holger Schemel
added configuration handling for global animations...
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2016-01-05
Holger Schemel
removed door sound when opening/closing envelope reques...
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2016-01-03
Holger Schemel
fixed switching from inactive to active Supaplex terminal
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2016-01-02
Holger Schemel
fixed displaying 'no title screen' screen on info screen
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2016-01-02
Holger Schemel
updated 'INSTALL' file
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2016-01-02
Holger Schemel
fixed drawing 'fixed' (standard sized) (element) graphics
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2015-12-27
Holger Schemel
removed outdated 'README' file
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2015-12-22
Holger Schemel
fixed target 'dist-clean' (to remove temporary icon...
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2015-12-22
Holger Schemel
integrated stripping executable into distribution build...
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2015-12-21
Holger Schemel
fixed hierarchical definitions for title screen transitions
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2015-12-20
Holger Schemel
fixed bugs when using element graphics with non-standar...
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2015-12-09
Holger Schemel
improved and extended definitions for title screen...
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2015-12-08
Holger Schemel
fixed redrawing doors in main menu after title screens
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2015-12-08
Holger Schemel
added 'curtain' style screen transition effect
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2015-12-08
Holger Schemel
minor whitespace change
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2015-12-08
Holger Schemel
fixed not redrawing global border after changing custom...
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2015-12-08
Holger Schemel
changed signal handling to not catch Ctrl-C anymore
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2015-12-06
Holger Schemel
fixed error exit when loading empty artwork config...
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2015-12-04
Holger Schemel
fixed switching from fullscreen to window when using...
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2015-12-03
Holger Schemel
changed default title message position and size to...
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2015-12-02
Holger Schemel
added configurability of different window size for...
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2015-11-25
Holger Schemel
added definitions for new screen transition effect...
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2015-11-25
Holger Schemel
removed redundant preprocessor directives
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