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rocksndiamonds.git
2016-04-14
Holger Schemel
version number set to 4.0.0.0 RC1
4.0.0.0-rc1
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2016-04-14
Holger Schemel
changed year in copyright string to '2016'
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2016-04-14
Holger Schemel
added support for separate animations for 'main only...
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2016-04-14
Holger Schemel
fixed bug with (soundless) classic toons playing wrong...
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2016-04-13
Holger Schemel
changed global animation sounds to stop before post...
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2016-04-13
Holger Schemel
fade sounds and music for main menu when entering other...
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2016-04-12
Holger Schemel
added sound support for global animations
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2016-04-10
Holger Schemel
changed sound handling to only expire loop sounds durin...
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2016-04-10
Holger Schemel
added missing sound and music definitions for level...
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2016-04-09
Holger Schemel
added support for separate animations for single title...
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2016-04-09
Holger Schemel
cleanup of setting/resetting game status to control...
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2016-04-08
Holger Schemel
added handling of 'anim'/'post' delay for finished...
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2016-04-06
Holger Schemel
added playing default (main) animation while animation...
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2016-04-05
Holger Schemel
added using narrow fonts for setup values on setup...
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2016-04-05
Holger Schemel
added screen rendering mode to be configurable via...
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2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
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2016-04-02
Holger Schemel
fixed wrong screen text and comments for scroll delay...
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2016-04-02
Holger Schemel
moved redundant code to new function
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2016-04-02
Holger Schemel
removed redundant code (again)
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2016-04-02
Holger Schemel
removed some global variables from function parameters
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2016-04-02
Holger Schemel
cleanup of screen initialization code
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2016-04-02
Holger Schemel
fixed (reactivated) global animations (toons) for SDL...
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2016-04-02
Holger Schemel
fixed bug with drawing animations with negative or...
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2016-04-01
Holger Schemel
cleanup of warning messages if setting up SDL 1.2 video...
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2016-03-31
Holger Schemel
removed redundant code
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed support for non-renderer graphics for SDL2...
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2016-03-31
Holger Schemel
added target texture rendering to suppress scaling...
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2016-03-25
Holger Schemel
added support for '.draw_order' for global animations
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2016-03-22
Holger Schemel
improved robustness of function for drawing global...
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2016-03-22
Holger Schemel
fixed bugs when drawing global borders when fading...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed getting global border from game status to more...
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2016-03-22
Holger Schemel
cleanup of state changes before/after fading in/out...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
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2016-03-21
Holger Schemel
changed closing doors before fading screens when leavin...
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2016-03-20
Holger Schemel
fixed forced screen redraw in every frame (again)
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2016-03-20
Holger Schemel
changed main screen to initially start with closed...
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2016-03-20
Holger Schemel
fixed order of some drawing operations to be related...
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2016-03-19
Holger Schemel
fixed bug with drawing masked borders for off-screen...
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2016-03-19
Holger Schemel
fixed wrong screen transitions by forced screen redraw...
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2016-03-19
Holger Schemel
updated border graphic to show current year
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2016-03-19
Holger Schemel
code cleanup of main event loop
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2016-03-19
Holger Schemel
added frame time debugging (deactivated)
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2016-03-19
Holger Schemel
improved synchronization of main game loop
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2016-03-10
Holger Schemel
added support for alpha channel transparency for global...
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2016-03-10
Holger Schemel
fixed new animation mode (modifier) 'once' for global...
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2016-03-09
Holger Schemel
fixed graphical responsiveness of gadgets (mainly in...
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2016-03-09
Holger Schemel
added new animation mode (modifier) 'once' for global...
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2016-03-08
Holger Schemel
added initial window size to default program config...
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2016-03-08
Holger Schemel
reduced minimum required screen frame rate at startup...
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2016-03-08
Holger Schemel
forced screen redraw in every frame to continue drawing...
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2016-03-08
Holger Schemel
adjusted title screen handling, fixing screen border...
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2016-03-08
Holger Schemel
small fix of variable initialization on program startup
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2016-03-07
Holger Schemel
fixed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
added special screen mode group '.SUBMENU' for global...
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2016-03-06
Holger Schemel
changed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-03-01
Holger Schemel
fixed bug where player actions were incorrectly mapped...
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2016-02-26
Holger Schemel
changed global animations (esp. toons) to be controlled...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
added collecting-based engine snapshot mode to step...
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2016-02-15
Holger Schemel
added support for playing global animations in differen...
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2016-02-14
Holger Schemel
improved definition of constants for toon animations
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2016-02-14
Holger Schemel
cleanup of some counter variables
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2016-02-14
Holger Schemel
added support for post delay for global animations
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2016-02-14
Holger Schemel
removed global animation configuration option '.step_fr...
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2016-02-14
Holger Schemel
moved waiting for initial delay to central animation...
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2016-02-11
Holger Schemel
changed internal status handling of global animations...
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2016-02-11
Holger Schemel
changed internal status handling of global animations
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2016-02-10
Holger Schemel
added another configuration option for global animation...
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2016-02-10
Holger Schemel
changed setup option text to reflect change from toons...
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2016-02-10
Holger Schemel
replaced toon animations by global animations (also...
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2016-02-10
Holger Schemel
added some more configuration options for global animat...
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2016-02-09
Holger Schemel
added some internal configuration options for global...
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2016-02-09
Holger Schemel
added initialization of textures for classic toon anima...
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2016-02-09
Holger Schemel
fixed re-initialization of textures after change of...
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2016-02-08
Holger Schemel
small cleanup of variables usage
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2016-02-08
Holger Schemel
added drawing global animations during post delay of...
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2016-02-08
Holger Schemel
fixed using SDL internal structure in platform independ...
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2016-02-08
Holger Schemel
added test code for using bitmaps instead of textures...
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2016-02-07
Holger Schemel
added re-initialization of textures after change of...
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2016-02-03
Holger Schemel
added accepting control definitions (without artwork...
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2016-02-03
Holger Schemel
added raw x/y screen position values for global animations
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2016-02-03
Holger Schemel
separated graphic and control definitions for global...
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2016-02-03
Holger Schemel
improved synchronization of other event loops
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2016-02-03
Holger Schemel
improved synchronization of main game loop
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2016-02-02
Holger Schemel
added another configuration option for global animation...
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2016-02-02
Holger Schemel
fixed backwards compatibility code regarding PCX/PNG...
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2016-02-02
Holger Schemel
removed busy waiting when sleeping/delaying
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2016-02-02
Holger Schemel
added abstractions for checking and resetting frame...
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2016-02-02
Holger Schemel
added some configuration options for global animation...
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2016-01-20
Holger Schemel
small structural code change for global animations...
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2016-01-19
Holger Schemel
added blitting of textures for global animations
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