rocksndiamonds.git
6 years agoadded empty borders between different virtual buttons
Holger Schemel [Wed, 9 May 2018 20:26:49 +0000 (22:26 +0200)]
added empty borders between different virtual buttons

6 years agoadded using configurable virtual buttons while playing
Holger Schemel [Wed, 9 May 2018 19:51:23 +0000 (21:51 +0200)]
added using configurable virtual buttons while playing

Note: Virtual buttons can be configured (for both screen orientations)
and are also used when playing the game now, but are not saved yet.

6 years agoadded support for updating grid buttons after the screen was rotated
Holger Schemel [Wed, 9 May 2018 19:36:39 +0000 (21:36 +0200)]
added support for updating grid buttons after the screen was rotated

6 years agoadded separate grid buttons for landscape and portrait screen orientation
Holger Schemel [Wed, 9 May 2018 19:24:04 +0000 (21:24 +0200)]
added separate grid buttons for landscape and portrait screen orientation

Separate grid buttons can be configured for landscape and portrait screen
orientation. The correct grid buttons are currently only selected at the
start of the program, but not after the screen was rotated.

6 years agoadded grid buttons to virtual buttons setup screen
Holger Schemel [Tue, 8 May 2018 17:33:15 +0000 (19:33 +0200)]
added grid buttons to virtual buttons setup screen

This change defines a grid of virtual buttons that can be configured on
the virtual buttons setup screen for all four directions and two buttons
(but is not used or shown anywhere else yet).

6 years agofixed event handling on (not yet functional) virtual buttons setup screen
Holger Schemel [Tue, 8 May 2018 17:22:13 +0000 (19:22 +0200)]
fixed event handling on (not yet functional) virtual buttons setup screen

6 years agoadded grid to (not yet functional) setup screen to configure virtual buttons
Holger Schemel [Thu, 26 Apr 2018 23:56:05 +0000 (01:56 +0200)]
added grid to (not yet functional) setup screen to configure virtual buttons

6 years agoadded (not yet functional) setup screen to configure virtual buttons
Holger Schemel [Sat, 21 Apr 2018 22:11:58 +0000 (00:11 +0200)]
added (not yet functional) setup screen to configure virtual buttons

6 years agoadded correcting positions for envelope request buttons, if needed
Holger Schemel [Sun, 3 Jun 2018 20:47:35 +0000 (22:47 +0200)]
added correcting positions for envelope request buttons, if needed

6 years agoremoved support for off-screen positions for request dialog buttons
Holger Schemel [Sun, 3 Jun 2018 20:40:05 +0000 (22:40 +0200)]
removed support for off-screen positions for request dialog buttons

6 years agofixed network games, part 4: added debug output for player mapping
Holger Schemel [Fri, 18 May 2018 12:49:21 +0000 (14:49 +0200)]
fixed network games, part 4: added debug output for player mapping

6 years agofixed network games, part 3: enabled mapping input to reassigned players
Holger Schemel [Fri, 18 May 2018 08:39:00 +0000 (10:39 +0200)]
fixed network games, part 3: enabled mapping input to reassigned players

Before this change, player input from connected network players was
only allowed for active players. However, the old code did not take
into account that players may have been reassigned to other players
in the level playfield, so their input actions have to be mapped to
that different player.

This change accepts input actions for all players, and later maps
them to the finally assigned player in the game.

6 years agofixed network games, part 2: set player focus after setting local player
Holger Schemel [Fri, 18 May 2018 08:04:37 +0000 (10:04 +0200)]
fixed network games, part 2: set player focus after setting local player

There was also a bug with setting the focussed player to the local
player where the local player potentially changed afterwards (if the
player for network games was assigned to any player in the playfield
different from the player that was selected for network games by the
user on program start).

To fix this, the code to set the focussed player for network games was
moved to a point after setting the local player.

6 years agofixed network games, part 1: separate locally and network connected players
Holger Schemel [Fri, 18 May 2018 06:55:32 +0000 (08:55 +0200)]
fixed network games, part 1: separate locally and network connected players

Network games were largely broken since (at least) version 3.2.4
(although they still worked for the most common cases, but only for the
first game after starting the program). They will be fixed in several
separate steps.

This first part separates storing if a team-mode player was connected
locally or over the network (and then sets the previously used general
flag if a certain player is "connected" or not, regardless of being
connected locally or remotely).

6 years agofixed potential bug with alpha blending when using virtual buttons
Holger Schemel [Thu, 26 Apr 2018 17:12:26 +0000 (19:12 +0200)]
fixed potential bug with alpha blending when using virtual buttons

6 years agofixed bug with alpha blending when configuring game controllers
Holger Schemel [Mon, 23 Apr 2018 18:39:52 +0000 (20:39 +0200)]
fixed bug with alpha blending when configuring game controllers

6 years agofixed bug causing access to negative array index
Holger Schemel [Sat, 21 Apr 2018 22:19:27 +0000 (00:19 +0200)]
fixed bug causing access to negative array index

6 years agofixed variable type
Holger Schemel [Sat, 21 Apr 2018 22:15:34 +0000 (00:15 +0200)]
fixed variable type

6 years agoadded hiding selection list style setup options marked with '.hide'
Holger Schemel [Sat, 21 Apr 2018 00:08:54 +0000 (02:08 +0200)]
added hiding selection list style setup options marked with '.hide'

6 years agoadded recognizing "y/Y" and "n/N" keys to answer request dialog
Holger Schemel [Fri, 20 Apr 2018 22:34:53 +0000 (00:34 +0200)]
added recognizing "y/Y" and "n/N" keys to answer request dialog

6 years agochanged variable name
Holger Schemel [Fri, 20 Apr 2018 22:26:33 +0000 (00:26 +0200)]
changed variable name

6 years agoadded adjusting input setup menu according to configured screen size
Holger Schemel [Fri, 20 Apr 2018 22:22:46 +0000 (00:22 +0200)]
added adjusting input setup menu according to configured screen size

6 years agoadded using narrow fonts for input setup if screen width is less than default
Holger Schemel [Fri, 20 Apr 2018 19:47:40 +0000 (21:47 +0200)]
added using narrow fonts for input setup if screen width is less than default

6 years agoadded font definition for narrow variant of existing font
Holger Schemel [Fri, 20 Apr 2018 18:18:39 +0000 (20:18 +0200)]
added font definition for narrow variant of existing font

6 years agoadded using variable for screen positions in input setup menu
Holger Schemel [Fri, 20 Apr 2018 18:09:10 +0000 (20:09 +0200)]
added using variable for screen positions in input setup menu

6 years agoadded using some variables for font identifiers instead of constants
Holger Schemel [Fri, 20 Apr 2018 18:04:35 +0000 (20:04 +0200)]
added using some variables for font identifiers instead of constants

6 years agofixed centered screen position for keyboard/joystick configuration
Holger Schemel [Thu, 19 Apr 2018 23:10:25 +0000 (01:10 +0200)]
fixed centered screen position for keyboard/joystick configuration

6 years agofixed changing key bindings if customization aborted by "Escape" key
Holger Schemel [Thu, 19 Apr 2018 18:37:32 +0000 (20:37 +0200)]
fixed changing key bindings if customization aborted by "Escape" key

Before, partially changed key bindings were kept even if keyboard
customization was aborted by pressing the "Escape" key during the
process. Now, the old key bindings are restored in this case.

6 years agochanged keyboard customization to be similar to joystick configuration
Holger Schemel [Thu, 19 Apr 2018 18:22:14 +0000 (20:22 +0200)]
changed keyboard customization to be similar to joystick configuration

Before, the user was asked to press the "Return" key after keyboard
customization was finished. Now, keyboard customization automatically
ends after configuring the last key, and a message is displayed that
is similar to the message displayed after joystick configuration.

6 years agochanged starting music for MM game engine after charging laser
Holger Schemel [Tue, 17 Apr 2018 18:37:33 +0000 (20:37 +0200)]
changed starting music for MM game engine after charging laser

Before, music was started immediately after opening the game panel
door, and therefore before starting the initial "rotating mirrors
and charging laser" sequence when playing levels using the Mirror
Magic game engine.

Now, music starts after that initialization sequence is finished
(just like it was done in Mirror Magic 2.0.2).

6 years agoadded saving static variables to engine snapshots for SP game engine
Holger Schemel [Tue, 17 Apr 2018 17:58:38 +0000 (19:58 +0200)]
added saving static variables to engine snapshots for SP game engine

There were a number of static variables holding game engine values
that were forgotten to be saved in game engine snapshots for the
Supaplex game engine.

Storing and restoring these engine values was added by this fix.

6 years agoadded check to prevent crash when drawing sprites for undefined graphics
Holger Schemel [Tue, 17 Apr 2018 17:49:13 +0000 (19:49 +0200)]
added check to prevent crash when drawing sprites for undefined graphics

Due to a bug (that will be fixed with the following commit) it may
be possible that game elements are drawn for undefined graphics ID,
resulting in a crash.

A check was added to prevent drawing sprites for undefined graphics.

6 years agochanged internal program versioning naming conventions
Holger Schemel [Thu, 12 Apr 2018 20:23:40 +0000 (22:23 +0200)]
changed internal program versioning naming conventions

Before, program version numbers consisting of four parts were named
"MAJOR.MINOR.PATCH.BUILD" internally. From now on, this will be named
"SUPER.MAJOR.MINOR.PATCH" instead, because this better reflects how
the four parts of the version numbers are really used nowadays.

For the Mirror Magic game engine, "MAJOR.MINOR.PATCH" is still used
internally, as there is no fourth part for the version number, so the
names of these version number parts currently do not match the parts of
the internal R'n'D version numbers with the same name, but parts 1, 2
and 3 (which would be "SUPER.MAJOR.MINOR" in R'n'D version numbers).

6 years agoversion number set to 4.1.0.1
Holger Schemel [Thu, 12 Apr 2018 19:50:20 +0000 (21:50 +0200)]
version number set to 4.1.0.1

6 years agofixed tile selection cursor position for levels smaller than the playfield 4.1.0.0
Holger Schemel [Tue, 10 Apr 2018 19:44:08 +0000 (21:44 +0200)]
fixed tile selection cursor position for levels smaller than the playfield

For centered levels that are smaller than the playfield (MM engine),
the tile selection cursor position was not shifted like the level,
but was still inside the top/left aligned grid as if the level was
not centered.

This fix also centers the tile selection cursor position accordingly.

6 years agofixed always redrawing global border when redrawing playfield area
Holger Schemel [Mon, 9 Apr 2018 22:42:50 +0000 (00:42 +0200)]
fixed always redrawing global border when redrawing playfield area

When in the level editor, the "special editor door" area was not redrawn
correctly when redrawing the global border, but was instead always
redrawn with the "normal" border (without special treatment for the
larger editor door area).

This workaround fixes redrawing the global border inside the level editor.

6 years agoversion number set to 4.1.0.0
Holger Schemel [Fri, 6 Apr 2018 13:18:39 +0000 (15:18 +0200)]
version number set to 4.1.0.0

6 years agoadded always redrawing global border when redrawing playfield area
Holger Schemel [Thu, 5 Apr 2018 22:45:20 +0000 (00:45 +0200)]
added always redrawing global border when redrawing playfield area

Before, the global border was only redrawn if its graphics had changed
or if any of the viewport areas (playfield or doors) had changed their
position or size.

Now, it is always redrawn if the playfield area is cleared (to redraw
its content). This has the advantage that accidentally damaged global
border areas (caused by buggy graphics definitions from custom artwork
sets) are redrawn much earlier than before (where it could require
loading a different level set with different graphics to "repair" the
damaged global border).

6 years agoadded support for non-button touch pads for MM game engine
Holger Schemel [Mon, 2 Apr 2018 10:33:11 +0000 (12:33 +0200)]
added support for non-button touch pads for MM game engine

There are some systems with touch pads (like Mac notebooks) which do not
have separate left/right buttons, which are required for controlling the
Mirror Magic game engine (which usually works best with left/right mouse
buttons).

This change adds support for recognizing touch clicks on the left and
right half of the touch pad as left and right button clicks to rotate
mirrors and other rotatable game elements in the MM game engine to the
left or to the right.

6 years agoadded support for compiling non-default Windows icons into the executable
Holger Schemel [Mon, 2 Apr 2018 10:19:00 +0000 (12:19 +0200)]
added support for compiling non-default Windows icons into the executable

If the environment variable "EDITION" is defined, it is used to search at
a non-default location for icons to be compiled into the R'n'D executable
when building the game for the Windows platform.

6 years agofixed some level editor element descriptions
Holger Schemel [Sun, 25 Mar 2018 23:13:29 +0000 (01:13 +0200)]
fixed some level editor element descriptions

6 years agoadded using options for left/right/top/bottom spacing on some info screens
Holger Schemel [Sun, 25 Mar 2018 11:07:20 +0000 (13:07 +0200)]
added using options for left/right/top/bottom spacing on some info screens

6 years agoadded options for left/right/top/bottom spacing for the info screens
Holger Schemel [Sun, 25 Mar 2018 11:03:21 +0000 (13:03 +0200)]
added options for left/right/top/bottom spacing for the info screens

6 years agoreplaced some info screen positions with already defined symbolic names
Holger Schemel [Sun, 25 Mar 2018 00:17:37 +0000 (01:17 +0100)]
replaced some info screen positions with already defined symbolic names

6 years agofixed bug when creating static mappings of elements to graphics
Holger Schemel [Sat, 24 Mar 2018 22:14:03 +0000 (23:14 +0100)]
fixed bug when creating static mappings of elements to graphics

This bug showed up with wrong mapping for "mm_pacman.eating.right" (as
defined in "src/conf_gfx.c") in auto-conf file "src/conf_e2g.c" being

  {
    EL_MM_PACMAN,                       ACTION_EATING, -1, FALSE,
    IMG_MM_PACMAN_EATING_RIGHT
  },

where it should correctly be

  {
    EL_MM_PACMAN,                       ACTION_EATING, MV_BIT_RIGHT, FALSE,
    IMG_MM_PACMAN_EATING_RIGHT
  },

instead. This problem was fixed by always using the calculated direction
(which can still be "-1" if no direction is specified).

6 years agoadded centering levels that are smaller than the playfield (MM engine)
Holger Schemel [Fri, 23 Mar 2018 22:19:59 +0000 (23:19 +0100)]
added centering levels that are smaller than the playfield (MM engine)

6 years agofixed incorrect sizes of some arrays in menu info structure
Holger Schemel [Wed, 21 Mar 2018 20:28:08 +0000 (21:28 +0100)]
fixed incorrect sizes of some arrays in menu info structure

6 years agofixed compiling MM engine code with MinGW environment
Holger Schemel [Mon, 19 Mar 2018 21:49:22 +0000 (22:49 +0100)]
fixed compiling MM engine code with MinGW environment

6 years agofixed name of element 'beamer' to 'teleporter'
Holger Schemel [Sun, 18 Mar 2018 12:31:57 +0000 (13:31 +0100)]
fixed name of element 'beamer' to 'teleporter'

6 years agofixed name of element 'polarisator' to 'polarizer'
Holger Schemel [Sun, 18 Mar 2018 12:04:26 +0000 (13:04 +0100)]
fixed name of element 'polarisator' to 'polarizer'

6 years agofixed bug with deriving game data directory from default 'setup.conf'
Holger Schemel [Wed, 14 Mar 2018 18:41:20 +0000 (19:41 +0100)]
fixed bug with deriving game data directory from default 'setup.conf'

6 years agoremoved shortly visible video display when starting game from level editor
Holger Schemel [Sat, 10 Mar 2018 20:49:40 +0000 (21:49 +0100)]
removed shortly visible video display when starting game from level editor

6 years agoremoved short black screen when starting test game from level editor
Holger Schemel [Sat, 10 Mar 2018 20:40:11 +0000 (21:40 +0100)]
removed short black screen when starting test game from level editor

6 years agoadded message 'level solved' after solving a level
Holger Schemel [Sat, 10 Mar 2018 20:06:10 +0000 (21:06 +0100)]
added message 'level solved' after solving a level

6 years agoreplaced duplicated code with equivalent function call
Holger Schemel [Sat, 10 Mar 2018 19:32:44 +0000 (20:32 +0100)]
replaced duplicated code with equivalent function call

6 years agoadded asking for restart after game was lost (MM game engine only)
Holger Schemel [Sat, 10 Mar 2018 19:18:07 +0000 (20:18 +0100)]
added asking for restart after game was lost (MM game engine only)

6 years agofixed displaying title strings from config files in info screen headline
Holger Schemel [Sat, 10 Mar 2018 19:11:33 +0000 (20:11 +0100)]
fixed displaying title strings from config files in info screen headline

6 years agomoved getting title strings from config files to separate functions
Holger Schemel [Sat, 10 Mar 2018 19:10:08 +0000 (20:10 +0100)]
moved getting title strings from config files to separate functions

6 years agofixed bug with always drawing level playfield in editor after test playing
Holger Schemel [Wed, 31 Jan 2018 21:01:11 +0000 (22:01 +0100)]
fixed bug with always drawing level playfield in editor after test playing

- even if the last edit mode was "level info", "element properties" etc.
- this bug was introduced by the commit with the following message:
  "added editor door 1 animation if viewport is unchanged and contains toolbox"
  (no commit ID given here due to frequent use of "git rebase")

6 years agofixed saving snapshots (step, move and collect mode) to MM game engine
Holger Schemel [Thu, 21 Dec 2017 17:37:10 +0000 (18:37 +0100)]
fixed saving snapshots (step, move and collect mode) to MM game engine

6 years agofixed bug in (still largely broken) single-step mode when using joystick
Holger Schemel [Tue, 19 Dec 2017 21:02:18 +0000 (22:02 +0100)]
fixed bug in (still largely broken) single-step mode when using joystick

6 years agoadded single-step mode (well, sort of) to MM game engine
Holger Schemel [Tue, 19 Dec 2017 20:55:07 +0000 (21:55 +0100)]
added single-step mode (well, sort of) to MM game engine

6 years agofixed updating tile selection cursor position when using mouse in MM games
Holger Schemel [Fri, 15 Dec 2017 08:15:13 +0000 (09:15 +0100)]
fixed updating tile selection cursor position when using mouse in MM games

6 years agofixed showing/hiding mouse cursor in playfield when playing MM style games
Holger Schemel [Fri, 15 Dec 2017 08:13:12 +0000 (09:13 +0100)]
fixed showing/hiding mouse cursor in playfield when playing MM style games

6 years agoimproved smoothness of moving tile selection cursor
Holger Schemel [Fri, 15 Dec 2017 07:29:27 +0000 (08:29 +0100)]
improved smoothness of moving tile selection cursor

6 years agofixed moving tile selection cursor
Holger Schemel [Fri, 15 Dec 2017 07:19:27 +0000 (08:19 +0100)]
fixed moving tile selection cursor

6 years agofixed bug with keyboard/joystick events unpausing MM style games
Holger Schemel [Fri, 15 Dec 2017 07:13:22 +0000 (08:13 +0100)]
fixed bug with keyboard/joystick events unpausing MM style games

6 years agofixed bug with ending solved MM level without scores when using keyboard
Holger Schemel [Wed, 13 Dec 2017 07:55:26 +0000 (08:55 +0100)]
fixed bug with ending solved MM level without scores when using keyboard

6 years agoadded tile selection cursor for playing MM levels with keyboard or joystick
Holger Schemel [Wed, 13 Dec 2017 07:39:30 +0000 (08:39 +0100)]
added tile selection cursor for playing MM levels with keyboard or joystick

6 years agoadded delaying joystick actions also on the high scores screen
Holger Schemel [Tue, 12 Dec 2017 21:18:01 +0000 (22:18 +0100)]
added delaying joystick actions also on the high scores screen

6 years agocompleted touch controls (follow finger) for MM game engine on Android
Holger Schemel [Mon, 4 Dec 2017 00:13:37 +0000 (01:13 +0100)]
completed touch controls (follow finger) for MM game engine on Android

6 years agoadded touch controls (follow finger) for MM game engine on Android
Holger Schemel [Sun, 3 Dec 2017 11:35:49 +0000 (12:35 +0100)]
added touch controls (follow finger) for MM game engine on Android

6 years agomoved code for separate touch controls to separate functions (cleanup)
Holger Schemel [Fri, 1 Dec 2017 21:26:29 +0000 (22:26 +0100)]
moved code for separate touch controls to separate functions (cleanup)

6 years agocleanup of gadget handling for Android/non-Android platforms
Holger Schemel [Fri, 1 Dec 2017 20:46:31 +0000 (21:46 +0100)]
cleanup of gadget handling for Android/non-Android platforms

6 years agoadded touch controls (wipe gestures) for MM game engine on Android
Holger Schemel [Tue, 28 Nov 2017 20:40:14 +0000 (21:40 +0100)]
added touch controls (wipe gestures) for MM game engine on Android

6 years agoadded option 'off' for touch controls (for non-Android platforms)
Holger Schemel [Tue, 28 Nov 2017 08:50:26 +0000 (09:50 +0100)]
added option 'off' for touch controls (for non-Android platforms)

6 years agofixed text output for deactivated anti-aliasing menu option
Holger Schemel [Tue, 28 Nov 2017 08:40:13 +0000 (09:40 +0100)]
fixed text output for deactivated anti-aliasing menu option

6 years agomoved function for processing 'follow finger' controls if no events pending
Holger Schemel [Tue, 28 Nov 2017 08:32:18 +0000 (09:32 +0100)]
moved function for processing 'follow finger' controls if no events pending

6 years agocleanup of function names related to processing (no) pending events
Holger Schemel [Tue, 28 Nov 2017 08:28:50 +0000 (09:28 +0100)]
cleanup of function names related to processing (no) pending events

6 years agoadded support for main menu titles in level and graphics config file
Holger Schemel [Fri, 24 Nov 2017 20:21:19 +0000 (21:21 +0100)]
added support for main menu titles in level and graphics config file

6 years agochanged handling artwork info cache to allow partial (default) entries
Holger Schemel [Fri, 24 Nov 2017 20:12:42 +0000 (21:12 +0100)]
changed handling artwork info cache to allow partial (default) entries

6 years agocompleted game engine snapshot values to save/load for MM game engine
Holger Schemel [Mon, 20 Nov 2017 20:05:28 +0000 (21:05 +0100)]
completed game engine snapshot values to save/load for MM game engine

6 years agofixed bug when loading game engine snapshot values for MM game engine
Holger Schemel [Mon, 20 Nov 2017 20:00:57 +0000 (21:00 +0100)]
fixed bug when loading game engine snapshot values for MM game engine

6 years agofixed setting selected editor tile size for MM style levels after playing
Holger Schemel [Thu, 16 Nov 2017 20:42:41 +0000 (21:42 +0100)]
fixed setting selected editor tile size for MM style levels after playing

6 years agofixed closing door 2 after door 1 when no tape is to be saved after playing
Holger Schemel [Tue, 14 Nov 2017 21:35:29 +0000 (22:35 +0100)]
fixed closing door 2 after door 1 when no tape is to be saved after playing

6 years agofixed stopping game music after running out of time (MM engine)
Holger Schemel [Tue, 14 Nov 2017 08:39:14 +0000 (09:39 +0100)]
fixed stopping game music after running out of time (MM engine)

6 years agorearranged some elements in level editor to match game engines
Holger Schemel [Sat, 11 Nov 2017 20:24:57 +0000 (21:24 +0100)]
rearranged some elements in level editor to match game engines

6 years agoadded options to use artwork and to copy template when creating level set
Holger Schemel [Sat, 11 Nov 2017 19:54:10 +0000 (20:54 +0100)]
added options to use artwork and to copy template when creating level set

6 years agochanged function from static to public
Holger Schemel [Sat, 11 Nov 2017 19:31:57 +0000 (20:31 +0100)]
changed function from static to public

6 years agoadded function to copy file
Holger Schemel [Sat, 11 Nov 2017 19:27:43 +0000 (20:27 +0100)]
added function to copy file

6 years agounified some setup menu titles (and adjusted them for smaller screens)
Holger Schemel [Wed, 8 Nov 2017 21:55:19 +0000 (22:55 +0100)]
unified some setup menu titles (and adjusted them for smaller screens)

6 years agoadded checking for default setup file in global config directory
Holger Schemel [Tue, 7 Nov 2017 22:27:27 +0000 (23:27 +0100)]
added checking for default setup file in global config directory

6 years agorenamed variable
Holger Schemel [Tue, 7 Nov 2017 22:24:32 +0000 (23:24 +0100)]
renamed variable

6 years agomove function for getting program base directory to appropriate source file
Holger Schemel [Tue, 7 Nov 2017 22:19:16 +0000 (23:19 +0100)]
move function for getting program base directory to appropriate source file

6 years agomove check for configured program base directory to appropriate function
Holger Schemel [Tue, 7 Nov 2017 22:14:56 +0000 (23:14 +0100)]
move check for configured program base directory to appropriate function

6 years agoremoved reference to (potentially undefined) global variable from function
Holger Schemel [Tue, 7 Nov 2017 22:08:54 +0000 (23:08 +0100)]
removed reference to (potentially undefined) global variable from function

6 years agoremoved unneeded reference to app bundle directory for Mac OS X
Holger Schemel [Tue, 7 Nov 2017 22:03:08 +0000 (23:03 +0100)]
removed unneeded reference to app bundle directory for Mac OS X

6 years agofixed bug that may lead to free()ing static memory
Holger Schemel [Tue, 7 Nov 2017 21:55:42 +0000 (22:55 +0100)]
fixed bug that may lead to free()ing static memory

6 years agoadded setting correct editor drawing elements (depending on game engine)
Holger Schemel [Mon, 6 Nov 2017 00:21:54 +0000 (01:21 +0100)]
added setting correct editor drawing elements (depending on game engine)

6 years agoadded setting correct default editor tile size (depending on game engine)
Holger Schemel [Mon, 6 Nov 2017 00:01:19 +0000 (01:01 +0100)]
added setting correct default editor tile size (depending on game engine)