Holger Schemel [Wed, 3 Feb 2010 23:35:47 +0000 (00:35 +0100)]
Holger Schemel [Tue, 2 Feb 2010 22:51:55 +0000 (23:51 +0100)]
Holger Schemel [Tue, 2 Feb 2010 15:41:56 +0000 (16:41 +0100)]
rnd-
20100202-1-src
* added small kludge that allows transparent pushing animation over
non-black background
* added editor flag to Sokoban field/object elements to automatically
finish solved Sokoban style levels (even if they contain non-Sokoban
elements, which prevents auto-enabling this feature for such levels)
Holger Schemel [Mon, 11 Jan 2010 00:38:53 +0000 (01:38 +0100)]
Holger Schemel [Sun, 10 Jan 2010 23:22:24 +0000 (00:22 +0100)]
rnd-
20100111-1-src
* added special behaviour for "special_flags: load_xsb_to_ces": global
settings of individual level files are overwritten by template level
Holger Schemel [Sun, 10 Jan 2010 20:34:07 +0000 (21:34 +0100)]
rnd-
20100110-1-src
* added new element "from_level_template" that is replaced by element
from level template at same playfield position when loaded (currently
not accessible from level editor, but only used for special Sokoban
level conversion when using "special_flags: load_xsb_to_ces")
Holger Schemel [Thu, 7 Jan 2010 16:09:59 +0000 (17:09 +0100)]
rnd-
20100107-2-src
* added handling of gravity ports when converting Supaplex style R'n'D
levels to native Supaplex levels for playing with Supaplex engine
Holger Schemel [Wed, 6 Jan 2010 23:45:59 +0000 (00:45 +0100)]
rnd-
20100107-1-src
* fixed bug in Supaplex engine regarding initial screen scroll position
Holger Schemel [Fri, 18 Dec 2009 22:30:48 +0000 (23:30 +0100)]
rnd-
20091218-2-src
* two-tile animations for moving or pushing should have 7 frames for
normal speed, 15 frames for half speed etc. to display correct frames
* two-tile animations are also displayed correctly with different speed
settings for the player (for pushing animations) or moving elements
Holger Schemel [Thu, 17 Dec 2009 23:41:05 +0000 (00:41 +0100)]
rnd-
20091218-1-src
* fixed EMC style pushing animations in the R'n'D graphics engine (when
using ".2nd_movement_tile" for animations having start and end tile)
* for this to work (look) properly for two-tile pushing animations with
non-black (i.e. opaque) background, the pushing graphics drawing order
was changed to first draw the pushed element, then the player (maybe
this should be controlled by an ".anim_mode" flag yet to be added)
* added searching for template level (file "template.level") not only
inside the level set directory, but also in above level directories;
this makes is possible to use the same single template level file
(placed in a level group directory) for many level sub-directories
Holger Schemel [Wed, 16 Dec 2009 09:57:13 +0000 (10:57 +0100)]
Holger Schemel [Thu, 10 Dec 2009 23:16:30 +0000 (00:16 +0100)]
rnd-
20091211-1-src
* added token "special_flags" to "levelinfo.conf" (currently with the
only recognized value "load_xsb_to_ces", doing the same as the flag
"-Dload_xsb_to_ces" on the command line, but as a permanent flag for
converting all elements in native (XSB) Sokoban level files to CEs)
Holger Schemel [Thu, 10 Dec 2009 14:03:43 +0000 (15:03 +0100)]
rnd-
20091210-1-src
* fixed bug with steel exit being destructible during opening phase
Holger Schemel [Tue, 8 Dec 2009 21:19:48 +0000 (22:19 +0100)]
rnd-
20091208-1-src
* fixed some problems with Supaplex engine when compiling for Windows
* added special mode to convert elements of Sokoban XSB levels to CEs
Holger Schemel [Sat, 5 Dec 2009 21:22:45 +0000 (22:22 +0100)]
Holger Schemel [Wed, 2 Dec 2009 22:26:29 +0000 (23:26 +0100)]
Holger Schemel [Wed, 2 Dec 2009 00:50:21 +0000 (01:50 +0100)]
rnd-
20091202-1-src
* added reading native Sokoban levels and level packages (XSB files)
Holger Schemel [Wed, 25 Nov 2009 22:17:03 +0000 (23:17 +0100)]
rnd-
20091125-1-src
* fixed bugs in (auto)scrolling behaviour when passing ports or when
wrapping around the playfield through "holes" in the playfield border
Holger Schemel [Tue, 24 Nov 2009 22:03:11 +0000 (23:03 +0100)]
Holger Schemel [Tue, 24 Nov 2009 00:28:49 +0000 (01:28 +0100)]
rnd-
20091124-1-src
* changed internal playfield bitmap handling from playfield sized bitmap
to screen sized bitmap (visible scrolling area), therefore speeding up
graphics operations (by eliminating bitmap updates in invisible areas)
and removing playfield size limitations due to increasing bitmap size
for larger playfield sizes (while the new implementation always uses
a fixed playfield bitmap size for arbitrary internal playfield sizes)
Holger Schemel [Mon, 23 Nov 2009 20:41:20 +0000 (21:41 +0100)]
Holger Schemel [Thu, 12 Nov 2009 22:55:15 +0000 (23:55 +0100)]
rnd-
20091112-1-src
* fixed bug with single step mode (there were some cases where the game
did not automatically return to pause mode, e.g. when trying to push
things that don't move or when trying to run against a wall)
Holger Schemel [Sun, 1 Nov 2009 20:37:08 +0000 (21:37 +0100)]
Holger Schemel [Sun, 1 Nov 2009 16:38:05 +0000 (17:38 +0100)]
rnd-
20091101-2-src
* added support for loading Supaplex levels in MPX level file format
Holger Schemel [Sat, 31 Oct 2009 23:03:04 +0000 (00:03 +0100)]
rnd-
20091101-1-src
* fixed SP engine to set "game over" not before lead out counter done
Holger Schemel [Fri, 30 Oct 2009 21:12:00 +0000 (22:12 +0100)]
rnd-
20091030-1-src
* fixed (potential) compile error when using GCC option "-std=gnu99"
(thanks to Tom "spot" Callaway)
Holger Schemel [Wed, 28 Oct 2009 14:15:47 +0000 (15:15 +0100)]
rnd-
20091028-1-src
* fixed array allocation in native Supaplex engine to correctly handle
preceding scratch buffers (needed because of missing border checking)
* fixed playfield initialization to correctly add raw header bytes as
subsequent scratch buffer (needed because of missing border checking)
Holger Schemel [Sat, 24 Oct 2009 21:46:54 +0000 (23:46 +0200)]
rnd-
20091024-3-src
* most important parts of native Supaplex engine integration working:
- native Supaplex levels can be played in native Supaplex engine
- native Supaplex level/demo files ("*.sp" files) can be re-played
- all 111 classic original Supaplex levels automatically solvable
- native Supaplex engine can be selected and used from level editor
- logic of re-playing Supaplex demos migrated to R'n'D tape logic
Holger Schemel [Sat, 24 Oct 2009 20:26:34 +0000 (22:26 +0200)]
Holger Schemel [Fri, 23 Oct 2009 23:45:27 +0000 (01:45 +0200)]
Holger Schemel [Thu, 22 Oct 2009 22:19:48 +0000 (00:19 +0200)]
Holger Schemel [Thu, 22 Oct 2009 21:02:44 +0000 (23:02 +0200)]
Holger Schemel [Tue, 20 Oct 2009 19:53:07 +0000 (21:53 +0200)]
Holger Schemel [Mon, 19 Oct 2009 22:30:29 +0000 (00:30 +0200)]
Holger Schemel [Sun, 18 Oct 2009 22:26:20 +0000 (00:26 +0200)]
Holger Schemel [Sun, 11 Oct 2009 22:35:20 +0000 (00:35 +0200)]
Holger Schemel [Sun, 11 Oct 2009 20:18:38 +0000 (22:18 +0200)]
rnd-
20091011-1-src
* fixed another translation problem from VisualBasic to C (where "int"
should be "short") causing unsolvable demos with bugs and terminals
("bugs" being related to the Supaplex "buggy base" element here ;-) )
Holger Schemel [Fri, 25 Sep 2009 18:55:35 +0000 (20:55 +0200)]
rnd-
20090925-1-src
* fixed bug when reading Supaplex single level files (preventing loader
from seeking to level position like in Supaplex level package files)
Holger Schemel [Sat, 19 Sep 2009 00:12:55 +0000 (02:12 +0200)]
Holger Schemel [Fri, 31 Jul 2009 22:05:38 +0000 (00:05 +0200)]
rnd-
20090801-1-src
* first classic Supaplex level running and solved by solution/demo tape
Holger Schemel [Fri, 31 Jul 2009 16:32:41 +0000 (18:32 +0200)]
Holger Schemel [Thu, 30 Jul 2009 13:27:38 +0000 (15:27 +0200)]
Holger Schemel [Wed, 29 Jul 2009 00:16:29 +0000 (02:16 +0200)]
Holger Schemel [Fri, 24 Jul 2009 12:18:00 +0000 (14:18 +0200)]
Holger Schemel [Wed, 22 Jul 2009 10:31:38 +0000 (12:31 +0200)]
Holger Schemel [Tue, 21 Jul 2009 22:36:12 +0000 (00:36 +0200)]
Holger Schemel [Tue, 21 Jul 2009 10:42:26 +0000 (12:42 +0200)]
Holger Schemel [Tue, 21 Jul 2009 08:02:09 +0000 (10:02 +0200)]
Holger Schemel [Sun, 19 Jul 2009 21:54:42 +0000 (23:54 +0200)]
Holger Schemel [Sun, 19 Jul 2009 17:01:50 +0000 (19:01 +0200)]
Holger Schemel [Tue, 23 Jun 2009 21:34:47 +0000 (23:34 +0200)]
Holger Schemel [Tue, 23 Jun 2009 09:33:10 +0000 (11:33 +0200)]
Holger Schemel [Tue, 23 Jun 2009 00:13:06 +0000 (02:13 +0200)]
rnd-
20090623-1-src
* started with integration of native Supaplex engine, using source code
of Megaplex from Frank Schindler, based on original Supaplex engine
* version number set to 3.2.6.2
Holger Schemel [Mon, 15 Jun 2009 20:47:54 +0000 (22:47 +0200)]
rocksndiamonds-3.2.6.1
* version 3.2.6.1 released
Holger Schemel [Sun, 31 May 2009 01:08:39 +0000 (03:08 +0200)]
rnd-
20090531-1-src
* fixed bug with element_info[e].gfx_element not being initialized in
early game stage, causing native graphics in EMC level sets to be
mapped completely to EL_EMPTY (causing a blank screen when playing)
(this only happened when starting the program with an EMC set with
native graphics, but not when switching to such a set at runtime)
Holger Schemel [Thu, 26 Mar 2009 09:55:51 +0000 (10:55 +0100)]
rnd-
20090326-1-src
* extended backwards compatibility mode to allow already fixed bug with
change actions (see "2008-02-05") for existing levels (especially the
Zelda and Zelda II levels and other cool stuff by Alan Bond like FMV)
* reactivated workaround to prevent program crashes due to blitting to
the same SDL surface that apparently only occurs on Windows systems
(this is no final solution; this problem needs further investigation)
* version number set to 3.2.6.1
* version 3.2.6.0 released
Holger Schemel [Mon, 3 Nov 2008 20:22:21 +0000 (21:22 +0100)]
rocksndiamonds-3.2.6.0
Holger Schemel [Mon, 3 Nov 2008 19:01:20 +0000 (20:01 +0100)]
Holger Schemel [Sat, 11 Oct 2008 20:46:31 +0000 (22:46 +0200)]
rnd-
20081011-1-src
* fixed behaviour of player option "no centering when relocating" which
was incorrect when disabled and relocation target inside visible area
and "no scrolling when relocating" enabled at the same time
Holger Schemel [Mon, 6 Oct 2008 23:04:07 +0000 (01:04 +0200)]
rnd-
20081007-1-src
* fixed problems with re-mapping players on playfield to input devices
Holger Schemel [Mon, 29 Sep 2008 22:16:39 +0000 (00:16 +0200)]
rnd-
20080930-1-src
* fixed bug with player relocation while the player switches an element
* fixed bug with EM/DC style exit and EM/DC style steel exit which was
not walkable (and did not let the player enter) when in process of
opening, but not fully open yet (which can cause the player not being
able to enter the exit in EM/DC style levels in time)
Holger Schemel [Wed, 24 Sep 2008 20:34:20 +0000 (22:34 +0200)]
Holger Schemel [Sat, 2 Aug 2008 15:35:31 +0000 (17:35 +0200)]
rnd-
20080802-1-src
* fixed some bugs regarding the new level/CE random seed reset options
Holger Schemel [Mon, 14 Jul 2008 15:37:43 +0000 (17:37 +0200)]
rnd-
20080714-1-src
* moved "level settings" and "editor settings" to two tabbed screens in
level editor to gain space for additional level property settings
Holger Schemel [Wed, 18 Jun 2008 11:14:53 +0000 (13:14 +0200)]
rnd-
20080618-1-src
* fixed redraw problem of special editor door when playing from editor
Holger Schemel [Sun, 15 Jun 2008 23:12:05 +0000 (01:12 +0200)]
rnd-
20080616-1-src
* fixed initialization of gfx_element for level sketch image creation
Holger Schemel [Sun, 15 Jun 2008 19:20:23 +0000 (21:20 +0200)]
rnd-
20080615-2-src
* added switch for EM style dynamite "[ ] explodes with chain reaction"
(with default set to "on" for existing levels, but "off" for all new
levels), as EM style dynamite does not chain-explode in original EM
Holger Schemel [Sun, 15 Jun 2008 19:08:27 +0000 (21:08 +0200)]
Holger Schemel [Sat, 26 Apr 2008 00:22:23 +0000 (02:22 +0200)]
Holger Schemel [Wed, 6 Feb 2008 22:57:42 +0000 (23:57 +0100)]
rnd-
20080206-2-src
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added recognition of "player" parameter on change pages when player
actions are defined, but no trigger player in corresponding condition
(this resulted in actions that only affected the first player before)
* fixed bug with change actions being executed for newly created custom
elements resulting from custom element changes, when the intention was
only to check for change actions for the previous custom element
Holger Schemel [Wed, 6 Feb 2008 01:05:02 +0000 (02:05 +0100)]
Holger Schemel [Tue, 5 Feb 2008 01:02:54 +0000 (02:02 +0100)]
Holger Schemel [Mon, 4 Feb 2008 00:10:11 +0000 (01:10 +0100)]
rnd-
20080204-1-src
* changed design and size of element drawing area in level editor
* added "element used as action parameter" to element change actions
Holger Schemel [Tue, 29 Jan 2008 18:56:03 +0000 (19:56 +0100)]
rnd-
20080129-1-src
* added possibility to reanimate player immediately after his death
(for example, by "change to <player> when explosion of <player>")
Holger Schemel [Sat, 26 Jan 2008 01:01:56 +0000 (02:01 +0100)]
rnd-
20080126-1-src
* added score for collecting (any) key to the white key config page
Holger Schemel [Fri, 25 Jan 2008 22:22:46 +0000 (23:22 +0100)]
rnd-
20080125-2-src
* fixed bug with "gray" white door not being uncovered by magnifier
Holger Schemel [Fri, 25 Jan 2008 21:53:19 +0000 (22:53 +0100)]
Holger Schemel [Tue, 22 Jan 2008 00:01:22 +0000 (01:01 +0100)]
rnd-
20080122-1-src
* added condition "deadly when <getting hit by>" for custom elements
that behaves a bit like the existing "deadly when <colliding with>",
but with the following differences:
- it only kills players or friends when it was moving before it hits
- it does not kill players or friends that try to run into it
Holger Schemel [Mon, 21 Jan 2008 22:15:29 +0000 (23:15 +0100)]
rnd-
20080121-1-src
* fixed the following change conditions where a player element is used
as the "element that is triggering the custom element change":
- touching <element>
- hitting <element>
- explosion of <element>
- move of <element>
(the last two conditions already worked partially, but only for the
first player, and not for the "Murphy" player when using "move of")
Holger Schemel [Sun, 20 Jan 2008 01:52:50 +0000 (02:52 +0100)]
rnd-
20080120-1-src
* fixed crash bug caused by accessing invalid element (with value -1)
in UpdateGameControlValues()
* fixed graphical bug when using two-tile movement animations with EMC
game engine without explicitly using native EMC graphics engine
Holger Schemel [Tue, 15 Jan 2008 12:22:45 +0000 (13:22 +0100)]
Holger Schemel [Wed, 31 Oct 2007 20:18:37 +0000 (21:18 +0100)]
rnd-
20071031-1-src
* fixed bug in new "can dig" feature (see below) so that an unsuccessful
try to push something (due to push delay) does not cause a dig action
Holger Schemel [Tue, 30 Oct 2007 00:47:34 +0000 (01:47 +0100)]
rnd-
20071030-1-src
* added engine functionality that allows custom elements that "can dig"
other elements not only to do so when moving by themselves, but also
when being pushed by the player (therefore adding the functionality to
push one element over another element, replacing it with the new one)
Holger Schemel [Mon, 29 Oct 2007 22:24:34 +0000 (23:24 +0100)]
rnd-
20071029-1-src
* fixed bug with reference elements used as trigger elements on custom
element change pages not being recognized
* fixed bug with reference elements not being removed from the playfield
Holger Schemel [Mon, 22 Oct 2007 23:33:20 +0000 (01:33 +0200)]
rnd-
20071023-1-src
* added command line function to write level sketch images to directory
Holger Schemel [Sat, 20 Oct 2007 00:10:23 +0000 (02:10 +0200)]
rnd-
20071020-1-src
* merged override and auto-override options into new override options
with a new data type than can take the values "no", "yes" and "auto"
Holger Schemel [Thu, 18 Oct 2007 00:40:02 +0000 (02:40 +0200)]
Holger Schemel [Thu, 18 Oct 2007 00:12:30 +0000 (02:12 +0200)]
rnd-
20071018-1-src
* fixed growing steel wall to leave steel wall instead of normal wall
Holger Schemel [Fri, 12 Oct 2007 19:16:32 +0000 (21:16 +0200)]
Holger Schemel [Mon, 8 Oct 2007 22:32:18 +0000 (00:32 +0200)]
Holger Schemel [Mon, 8 Oct 2007 22:22:05 +0000 (00:22 +0200)]
rnd_jue-3.2.5
Holger Schemel [Wed, 3 Oct 2007 22:39:38 +0000 (00:39 +0200)]
rnd-
20071004-1-src
* version 3.2.5 released as special edition "R'n'D jue"
* changed build system to support special editions (like "R'n'D jue")
* added (hardcoded) loading graphics for "R'n'D jue" special edition
Holger Schemel [Sun, 30 Sep 2007 23:43:20 +0000 (01:43 +0200)]
Holger Schemel [Thu, 27 Sep 2007 08:45:19 +0000 (10:45 +0200)]
rnd-
20070927-1-src
* added "background.PLAYING" (only visible as two-pixel border in game)
* added default level set for first start of special R'n'D version
* changed door animations for editor always behaving like "quick doors"
Holger Schemel [Wed, 26 Sep 2007 21:11:33 +0000 (23:11 +0200)]
rnd-
20070926-2-src
* added new custom artwork setup option "auto-override non-CE sets" for
automatic artwork override that is only used for level sets without
custom element artwork (as it does not make much sense to override
any artwork that redefines custom element artwork for sets using CEs)
* fixed default artwork for "special" R'n'D versions always using the
"classic" artwork as the base if base artwork is not explicitly
defined in "levelinfo.conf", regardless of different default artwork
used by the special R'n'D version -- this is needed because any such
custom artwork is designed using the "classic" artwork definitions as
the base (including menu definitions and screen positions etc., which
would otherwise be taken from the different special default artwork)
Holger Schemel [Tue, 25 Sep 2007 23:07:23 +0000 (01:07 +0200)]
Holger Schemel [Tue, 25 Sep 2007 21:15:06 +0000 (23:15 +0200)]
Holger Schemel [Tue, 18 Sep 2007 00:13:59 +0000 (02:13 +0200)]
rnd-
20070918-1-src
* fixed crash bug (hopefully) when scrolling with cursor keys in editor
Holger Schemel [Mon, 17 Sep 2007 21:35:16 +0000 (23:35 +0200)]
rnd-
20070917-2-src
* fixed drawing of animated "quicksand.filling" and "quicksand.emptying"
for both EMC and R'n'D graphics engine (heavy workarounds needed due
to massively broken handling of quicksand in R'n'D game engine)
* fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()
Holger Schemel [Mon, 17 Sep 2007 00:49:01 +0000 (02:49 +0200)]