Holger Schemel [Sun, 20 Aug 2023 11:38:15 +0000 (13:38 +0200)]
fixed bugs when parsing global animation parameter values
The previous code recognized the value "click" in the parameter string
"click,click:anim_X", but did not in string "click:anim_X,click".
Holger Schemel [Sun, 20 Aug 2023 11:31:23 +0000 (13:31 +0200)]
added setting global animation position from CE triggering that animation
Holger Schemel [Wed, 16 Aug 2023 13:55:22 +0000 (15:55 +0200)]
fixed setting global animation sync frame when started with ".init_event"
The previous code only handled adjusting the initial animation sync
frame when starting the animation using an "init delay" configuration
(starting the animation after a delay), but did not handle starting
the animation using an "init event" configuration (like triggering by
a click event or by a custom element change), in which case the sync
frame should also be reset.
Holger Schemel [Sun, 13 Aug 2023 11:57:49 +0000 (13:57 +0200)]
added support for CE change pages triggering global animations
This commit extends the previous commit to not only be able to trigger
global animations using "ce_change:custom_X" (by any CE change page),
but also by specifying change page using "ce_change:custom_X.page_Y".
Holger Schemel [Sat, 29 Jul 2023 23:50:39 +0000 (01:50 +0200)]
added support for custom elements triggering global animations
For the global animation options ".init_event" or "anim_event" in file
"graphicsinfo.conf", the new value "ce_change:custom_xxx" can be used
to trigger (initiate or continue) the corresponding global animation
whenever custom element "custom_xxx" changes.
Holger Schemel [Sun, 3 Sep 2023 20:57:17 +0000 (22:57 +0200)]
fixed bug with re-initialized variables when reading multiple config files
Holger Schemel [Sun, 3 Sep 2023 20:51:33 +0000 (22:51 +0200)]
added wrapper functions to initialize and set variables
Holger Schemel [Sun, 3 Sep 2023 20:42:52 +0000 (22:42 +0200)]
moved code to check redefined screen positions to separate function
Holger Schemel [Wed, 16 Aug 2023 15:16:50 +0000 (17:16 +0200)]
fixed stopping music if global anim music differs from current music
As there is only one single music channel, the following edge case
could happen before this commit: The current screen plays music from
a global animation, while the next screen plays background music as
defined for this screen (as it might happen with two title screens).
When going from one screen to the other screen, the global animation
music from the first screen is stopped and the background music for
the second screen is started.
If there is a delay between both screens (typically by fading from one
screen to the next one), the first music is stopped and the second
music is started shortly after. Everything works as expected.
However, if there is no delay between both screens (if fading is
disabled by setup menu or by graphics configuration), stopping and
starting old and new music happens in the same screen frame. But as
global animations (including music) are applied *after* the screen is
prepared (also including music), the music for the new screen is
started and immediately stopped again by the global animation code,
which notices the screen change and stops the global animation for the
previous screen (including stopping music for it).
This is fixed now by only stoping the global animation's music if it
is still the same as the currently playing music (which would not be
the case in the edge case described above).
Holger Schemel [Wed, 16 Aug 2023 14:45:40 +0000 (16:45 +0200)]
fixed playfield redraw bug when closing envelope after asking to play again
This reverts commit
3df902ff.
For currently unknown reason, the above commit does not fix the
described bug, but introduces it. As long as this is not sorted out,
the commit will be reverted.
Holger Schemel [Sun, 13 Aug 2023 10:41:15 +0000 (12:41 +0200)]
fixed bug with checking for mouse events used by custom elements
Holger Schemel [Sat, 12 Aug 2023 13:59:43 +0000 (15:59 +0200)]
fixed using full image size for initial images if not specified
Holger Schemel [Sat, 12 Aug 2023 13:58:14 +0000 (15:58 +0200)]
moved code for getting size of initial images to corresponding function
Holger Schemel [Thu, 15 Jun 2023 21:05:50 +0000 (23:05 +0200)]
moved code to handle mouse actions to separate function
Holger Schemel [Tue, 13 Jun 2023 21:24:52 +0000 (23:24 +0200)]
fixed sending key release events to animation event handling
Holger Schemel [Tue, 13 Jun 2023 21:22:10 +0000 (23:22 +0200)]
fixed sending button press/release events to animation event handling
Holger Schemel [Mon, 12 Jun 2023 18:31:05 +0000 (20:31 +0200)]
added variables to prevent repeating expression
Holger Schemel [Mon, 12 Jun 2023 17:53:52 +0000 (19:53 +0200)]
changed global animation events to use more practical bit range
Holger Schemel [Mon, 12 Jun 2023 16:59:42 +0000 (18:59 +0200)]
reordered some preprocessor definitions
Holger Schemel [Sat, 10 Jun 2023 09:51:21 +0000 (11:51 +0200)]
fixed broken animation of CE that can not change, but has CE delay action
This fixes a bug that occurred if a custom element with an animation
has a CE action defined to be triggered after a delay, but without a
CE change, in which cause there was no animation displayed at all.
Holger Schemel [Thu, 8 Jun 2023 00:12:12 +0000 (02:12 +0200)]
fixed bugs when using music sets without unconfigured game music
Without this fix, playing a level set with an "empty" music set (that
has no in-game music, like it is the case for all Emerald Mine Club
level sets, for example) caused the game to fall back to the classic
(default) game music set, even though using an "empty" music set was
by intention in such cases.
Holger Schemel [Thu, 8 Jun 2023 00:09:24 +0000 (02:09 +0200)]
fixed crash bug on info screen if music set has no unconfigured music
Holger Schemel [Tue, 6 Jun 2023 21:00:38 +0000 (23:00 +0200)]
fixed drawing (maybe redefined) empty space around MM style level in editor
Holger Schemel [Thu, 1 Jun 2023 21:22:37 +0000 (23:22 +0200)]
added options "played_header" and "played" to music file info
If option "played" is specified in the music file info, it overrides
a potentially detected level number to be displayed for this option.
The option "played_header" can be used to replace the text "played in"
with a different header text.
Holger Schemel [Wed, 24 May 2023 15:04:06 +0000 (17:04 +0200)]
added highlighting single MM wall tiles in editor when pressing Alt key
Holger Schemel [Wed, 24 May 2023 14:25:24 +0000 (16:25 +0200)]
added highlighting similar elements in editor when pressing Alt+Shift keys
Holger Schemel [Wed, 24 May 2023 14:24:05 +0000 (16:24 +0200)]
version number set to 4.3.7.0
Holger Schemel [Sun, 21 May 2023 13:49:46 +0000 (15:49 +0200)]
version number set to 4.3.6.0
Holger Schemel [Sat, 20 May 2023 23:22:10 +0000 (01:22 +0200)]
fixed bug with triggering "entered by player" event when pushing element
Holger Schemel [Fri, 19 May 2023 14:05:08 +0000 (16:05 +0200)]
added following diagonal side of a slope corner for MM engine
Holger Schemel [Fri, 19 May 2023 13:45:19 +0000 (15:45 +0200)]
moved variables to higher position in scope
Holger Schemel [Fri, 19 May 2023 13:43:17 +0000 (15:43 +0200)]
fixed bug with wrong laser position for slope element check in MM engine
Holger Schemel [Fri, 19 May 2023 13:41:51 +0000 (15:41 +0200)]
fixed bug with wrong check offset for slope elements in MM engine
Holger Schemel [Fri, 19 May 2023 13:31:45 +0000 (15:31 +0200)]
moved checking element mask to separate function in MM engine
Holger Schemel [Fri, 19 May 2023 13:27:29 +0000 (15:27 +0200)]
fixed bugs with wrong X/Y access in element mask in MM engine
Holger Schemel [Fri, 19 May 2023 10:37:12 +0000 (12:37 +0200)]
moved code for handling wall side of slope for MM engine
Holger Schemel [Fri, 19 May 2023 10:19:01 +0000 (12:19 +0200)]
improved reflecting laser by slope in corners in MM engine
Holger Schemel [Fri, 19 May 2023 10:16:37 +0000 (12:16 +0200)]
fixed small graphical bug with laser overloaded by slope in MM engine
Holger Schemel [Wed, 17 May 2023 14:26:39 +0000 (16:26 +0200)]
fixed hitting some edge on the way to opposing diagonal side of slope
Holger Schemel [Wed, 17 May 2023 14:13:40 +0000 (16:13 +0200)]
fixed advancing laser position on slopes from non-center position
Holger Schemel [Wed, 17 May 2023 10:45:40 +0000 (12:45 +0200)]
fixed bug when checking if end of slope is blocked by other element
Holger Schemel [Wed, 17 May 2023 10:29:18 +0000 (12:29 +0200)]
moved code to count bits to separate function
Holger Schemel [Wed, 17 May 2023 09:25:43 +0000 (11:25 +0200)]
added stopping game startup actions on Escape key when using MM engine
Holger Schemel [Wed, 17 May 2023 09:11:52 +0000 (11:11 +0200)]
fixed debug code for fast game startup when using MM engine
Holger Schemel [Sat, 6 May 2023 12:34:58 +0000 (14:34 +0200)]
added new steel slope game element for MM game engine
Holger Schemel [Sat, 22 Apr 2023 15:23:08 +0000 (17:23 +0200)]
fixed bug with macro for laser angle for MM engine
Holger Schemel [Sat, 22 Apr 2023 13:25:32 +0000 (15:25 +0200)]
fixed getting level position after laser hits something in MM engine
Holger Schemel [Tue, 16 May 2023 18:09:54 +0000 (20:09 +0200)]
improved flipping and rotating tiles in brushes in level editor
Holger Schemel [Sun, 14 May 2023 22:04:43 +0000 (00:04 +0200)]
added flipping and rotating tiles in brushes in level editor
Holger Schemel [Sun, 14 May 2023 15:42:20 +0000 (17:42 +0200)]
fixed drawing mouse pointer global animation above MM engine tile cursor
Holger Schemel [Fri, 12 May 2023 10:51:48 +0000 (12:51 +0200)]
fixed preprocessor macros to detect MM and DF game elements
Holger Schemel [Thu, 11 May 2023 19:08:51 +0000 (21:08 +0200)]
added flipping and rotating brushes in level editor
Holger Schemel [Sat, 6 May 2023 22:15:31 +0000 (00:15 +0200)]
fixed centering text from files (like credits) using different font width
Holger Schemel [Sat, 22 Apr 2023 13:08:33 +0000 (15:08 +0200)]
added functions to get level position from laser position for MM engine
Holger Schemel [Sat, 22 Apr 2023 12:25:20 +0000 (14:25 +0200)]
fixed editor element descriptions for fixed mirror elements of MM engine
Holger Schemel [Fri, 21 Apr 2023 21:55:13 +0000 (23:55 +0200)]
added description for Deflektor style fixed mirror game elements
This should have been part of commit
7b347435.
Holger Schemel [Wed, 12 Apr 2023 13:29:01 +0000 (15:29 +0200)]
fixed showing level music file info in correct level order
Holger Schemel [Wed, 12 Apr 2023 12:36:58 +0000 (14:36 +0200)]
added reading unconfigured music files from already existing list
Before, the list of unconfigured music files was read from the music
directory (in function "LoadMusicInfo()" in "src/files.c") instead
of using the already existing list from the sound sub-system (read
exactly the same way in function "LoadCustomMusic_NoConf()" in
"src/libgame/sound.c"). Now, the code just uses this existing list.
Holger Schemel [Wed, 12 Apr 2023 12:01:48 +0000 (14:01 +0200)]
added playing the first unconfigured music file in the first level
Before, the (unconfigured) music file to be played in the first level
of a level set depended on the number of the first level (with the
result that the first music file was played in level 000, the second
music file was played in level 001 and so on, which probably was not
the intended behaviour when the level set started with level 001).
Now the first music file in the list of unconfigured music files is
played in the first level of a level set, regardless of the number of
that level (which is either 000 or 001 for most level sets).
Holger Schemel [Wed, 12 Apr 2023 11:57:20 +0000 (13:57 +0200)]
added sorting unconfigured music files by filename
Before, unconfigured music files were played in the order they were
stored in the file system (that is, in unpredictable order). This
change adds sorting them by filename.
Holger Schemel [Wed, 12 Apr 2023 11:54:25 +0000 (13:54 +0200)]
added showing configured level on music info screen
Holger Schemel [Wed, 12 Apr 2023 11:46:58 +0000 (13:46 +0200)]
fixed bug with checking music only for current instead of all levels
Holger Schemel [Tue, 11 Apr 2023 14:19:34 +0000 (16:19 +0200)]
added Deflektor style fixed mirror game elements to MM engine
Holger Schemel [Mon, 10 Apr 2023 11:31:55 +0000 (13:31 +0200)]
improved scanning laser outside level, but inside visible playfield area
This change adds checking that not only the current, but also the next
step of the laser beam is still inside the visible playfield area.
This is a correction of commit
dea6197b.
Holger Schemel [Mon, 10 Apr 2023 11:20:16 +0000 (13:20 +0200)]
fixed regression bug with bad playfield offset
This reverts commit
a35cd127.
The bug introduced by the above commit was caused by a wrong comment
indicating that a certain offset was related to the playfield border,
which was wrong. In fact, this offset is related to the width of the
laser beam (to store the middle position of the tile the laser beam
touches, to be able to draw a variable-width laser beam later with a
size that is relative to the middle of the tile).
As the laser beam currently has a width of 4 pixels, this value has
to be set to 2 here.
Holger Schemel [Sat, 8 Apr 2023 11:24:34 +0000 (13:24 +0200)]
added supporting reference elements for custom element explosion content
Holger Schemel [Fri, 7 Apr 2023 18:07:18 +0000 (20:07 +0200)]
fixed bug with using already assigned byte position when saving level
Holger Schemel [Fri, 7 Apr 2023 17:12:56 +0000 (19:12 +0200)]
fixed bug with laser passing between two diagonally placed DF polarizers
This reverts commit
f00dbcf8.
The behaviour "fixed" in the above commit as being a bug is in fact
the correct and intended behaviour, as Deflektor style polarizors are
to be treated as solid, tile-filling blocks, not as tiles with a
little bit free space around them, as suggested by the graphics (and
as it is the case with the Mirror Magic variant of these tiles).
Holger Schemel [Fri, 7 Apr 2023 10:53:26 +0000 (12:53 +0200)]
fixed scanning laser outside level, but inside visible playfield area
Holger Schemel [Fri, 7 Apr 2023 10:49:13 +0000 (12:49 +0200)]
replaced variables
Holger Schemel [Fri, 7 Apr 2023 10:47:25 +0000 (12:47 +0200)]
removed hardcoding playfield viewport border
Holger Schemel [Fri, 7 Apr 2023 10:39:24 +0000 (12:39 +0200)]
removed variables
Holger Schemel [Fri, 7 Apr 2023 10:36:08 +0000 (12:36 +0200)]
removed hardcoding playfield viewport border
Holger Schemel [Fri, 7 Apr 2023 08:27:54 +0000 (10:27 +0200)]
fixed bug with laser not passing between two diagonally placed DF polarizers
Holger Schemel [Fri, 7 Apr 2023 08:23:43 +0000 (10:23 +0200)]
added redrawing laser when auto-rotating mirrors in MM engine
Holger Schemel [Fri, 7 Apr 2023 08:17:45 +0000 (10:17 +0200)]
changed element names of Deflektor style polarizers in level editor
Holger Schemel [Mon, 3 Apr 2023 14:00:55 +0000 (16:00 +0200)]
version number set to 4.3.5.5
Holger Schemel [Mon, 3 Apr 2023 10:27:48 +0000 (12:27 +0200)]
added deployment as release target dependency to top level Makefile
Holger Schemel [Mon, 3 Apr 2023 09:09:04 +0000 (11:09 +0200)]
fixed moving tile cursor off the visible playfield area in MM engine
Holger Schemel [Mon, 3 Apr 2023 09:06:02 +0000 (11:06 +0200)]
code cleanup (no functional change)
Holger Schemel [Mon, 3 Apr 2023 08:34:27 +0000 (10:34 +0200)]
fixed nasty bug that caused empty screen on game elements info screen
No, this was not meant to be an April Fools' Day joke.
Holger Schemel [Sun, 2 Apr 2023 18:24:51 +0000 (20:24 +0200)]
fixed showing program title headers and footers on loading screen
This got lost when adding support for background image for loading
screen in commit
b1734380.
Holger Schemel [Sun, 2 Apr 2023 17:51:42 +0000 (19:51 +0200)]
version number set to 4.3.5.4
Holger Schemel [Sat, 1 Apr 2023 10:50:02 +0000 (12:50 +0200)]
fixed custom element change page gadget events in level editor
Holger Schemel [Sat, 1 Apr 2023 10:33:33 +0000 (12:33 +0200)]
renamed misleading texts, constants, variables and function names
Holger Schemel [Sat, 1 Apr 2023 10:10:13 +0000 (12:10 +0200)]
fixed toolbox gadgets on properties page after test game in level editor
Holger Schemel [Sat, 1 Apr 2023 10:07:33 +0000 (12:07 +0200)]
moved code to separate function
Holger Schemel [Sat, 1 Apr 2023 08:22:56 +0000 (10:22 +0200)]
fixed showing special toolbox buttons for empty space elements in editor
Holger Schemel [Sat, 1 Apr 2023 00:39:00 +0000 (02:39 +0200)]
code cleanup
Holger Schemel [Sat, 1 Apr 2023 00:38:04 +0000 (02:38 +0200)]
added support for levels larger than visible playfield in MM engine
Holger Schemel [Sat, 1 Apr 2023 00:27:59 +0000 (02:27 +0200)]
white space changes
Holger Schemel [Fri, 31 Mar 2023 18:32:55 +0000 (20:32 +0200)]
removed duplicated code
Holger Schemel [Fri, 31 Mar 2023 18:17:13 +0000 (20:17 +0200)]
fixed graphical bugs with off-screen playfield movement in MM engine
This changes handles graphical bugs that may occur if the playfield of
levels played with the MM game engine are larger than the visible part
of the playfield. (This is not supported with MM style levels, but may
occur when using custom artwork with smaller playfield viewport than
intended by the level designer.)
The problem could be seen with levels where pacman game elements leave
and re-enter the visible part of the playfield.
Holger Schemel [Fri, 31 Mar 2023 14:09:18 +0000 (16:09 +0200)]
fixed handling laser when clicking on one of several McDuffins in MM engine
Holger Schemel [Fri, 31 Mar 2023 14:04:48 +0000 (16:04 +0200)]
added removing existing McDuffin when drawing new one in level editor
Holger Schemel [Thu, 30 Mar 2023 19:36:06 +0000 (21:36 +0200)]
fixed several bugs with shared playfield bitmap in MM game engine
This fixes several bugs that resulted from using the normal background
bitmap for the Mirror Magic game engine (which was possible because
this game engine does not support scrolling levels and therefore only
uses the visible playfield viewport).
The main bugs fixed by this change are preventing MM engine levels
that are larger than the visible playfield area drawing over the
border area, and some problems with envelope style requests (like
restoring an outdated copy of the backbuffer after an envelope
request was answered after a game was lost).
While fixing these visible bugs, this change also brings a cleanup of
the MM engine code, which used three different bitmap pointers before
(that all pointed to the same backbuffer bitmap).
Holger Schemel [Wed, 29 Mar 2023 06:02:33 +0000 (08:02 +0200)]
added respecting user-configured screen orientation locking on Android
On Android, locking the screen orientation to portrait or landscape
as configured by the user of the device was completely ignored so far.
This change adds respecting this device setting by using the setting
"fullUser" for the app's screen orientation activity (always use user
defined screen orientation) instead of the previously used setting
"fullSensor" (always use sensor-based rotation, regardless of any
user-configured locking of screen rotation).
The corresponding entry in the Android Manifest file was added only to
document this changed behaviour, even though it is in fact ignored, as
this activity setting is finally hard-coded in the Java activity code,
where it was changed to use the new behaviour.
Holger Schemel [Mon, 27 Mar 2023 07:48:35 +0000 (09:48 +0200)]
added support for tile size for game elements info screen
This adds support for the following two graphics configuration options
to customize the element tile size and the space between element
graphic and element description on the game elements info screen:
* menu.tile_size.INFO[ELEMENTS] - tile size of element graphics
* menu.middle_spacing.INFO[ELEMENTS] - space between element and text
Supported tile sizes are game tile size as defined by "game.tile_size"
and the usual standard tile sizes 32, 16, 8 and 4 pixels.
Holger Schemel [Mon, 27 Mar 2023 07:39:49 +0000 (09:39 +0200)]
removed unused definitions for menu list entry size
Holger Schemel [Sun, 26 Mar 2023 14:41:24 +0000 (16:41 +0200)]
added support for menu list entry size for game elements info screen
This commit adds support for using the following three graphics
configuration options to customize the available size (height),
spacing between lines of text and spacing between list entries
for the list of game element graphics and descriptions on the
game elements info screen:
* menu.list_entry_size.INFO[ELEMENTS] - available height for text
* menu.line_spacing.INFO[ELEMENTS] - space between lines of text
* menu.extra_spacing.INFO[ELEMENTS] - space between list entries