Holger Schemel [Sat, 30 Aug 2014 08:52:13 +0000 (10:52 +0200)]
Merge branch 'master' into releases
Holger Schemel [Sun, 16 Jul 2006 00:29:17 +0000 (02:29 +0200)]
rocksndiamonds-3.2.0
Holger Schemel [Sat, 15 Jul 2006 20:06:21 +0000 (22:06 +0200)]
Holger Schemel [Fri, 23 Jun 2006 18:53:52 +0000 (20:53 +0200)]
rnd-
20060623-1-src
* reorganized level editor element list a bit to match engines better
Holger Schemel [Tue, 20 Jun 2006 23:53:10 +0000 (01:53 +0200)]
rnd-
20060621-1-src
* fixed newly introduced bug with wrongly initializing clipboard element
* fixed bug with displaying visible/invisible level border in editor
* reorganized some elements in the level editor element list
Holger Schemel [Tue, 13 Jun 2006 23:09:31 +0000 (01:09 +0200)]
Holger Schemel [Sat, 10 Jun 2006 18:46:44 +0000 (20:46 +0200)]
rnd-
20060610-1-src
* fixed bug which caused EMC doors #5 to #8 to be passable without keys
Holger Schemel [Wed, 7 Jun 2006 07:38:44 +0000 (09:38 +0200)]
rnd-
20060607-1-src
* fixed bug with displaying running player when player stopped at border
Holger Schemel [Mon, 5 Jun 2006 22:35:49 +0000 (00:35 +0200)]
rnd-
20060606-1-src
* fixed bug with displaying any player as "yellow" when moving into acid
Holger Schemel [Sun, 4 Jun 2006 00:05:45 +0000 (02:05 +0200)]
rnd-
20060604-1-src
* fixed bug with player exploding when moving into acid
* fixed bug with level settings being reset in editor and when playing
(some compatibility settings being set not only after level loading)
Holger Schemel [Sat, 3 Jun 2006 18:36:36 +0000 (20:36 +0200)]
rnd-
20060603-1-src
* fixed crash bug when number of custom graphic frames was set to zero
Holger Schemel [Tue, 30 May 2006 21:59:08 +0000 (23:59 +0200)]
Holger Schemel [Tue, 30 May 2006 19:24:17 +0000 (21:24 +0200)]
rnd-
20060530-1-src
* fixed some bugs when displaying title screens from info screen menu
Holger Schemel [Sat, 20 May 2006 16:39:49 +0000 (18:39 +0200)]
rnd-
20060520-4-src
* changed file version identifier to reflect recent level file changes
Holger Schemel [Fri, 19 May 2006 23:19:08 +0000 (01:19 +0200)]
rnd-
20060520-2-src
* updated magic(5) file to recognize changed and new level file chunks
Holger Schemel [Fri, 19 May 2006 22:28:22 +0000 (00:28 +0200)]
rnd-
20060520-1-src
* added new chunk "NAME" to level file format for level name settings
* added new chunk "NOTE" to level file format for envelope settings
* changed name of chunk "CONF" to "ELEM" (for normal element settings)
Holger Schemel [Wed, 17 May 2006 22:23:00 +0000 (00:23 +0200)]
rnd-
20060518-1-src
* changed gravity (which only affects the player) from level property
to player property (only makes a difference in multi-player levels)
* added change events "change when CE value/score changes"
* added change events "change when CE value/score changes of <element>"
* added new "INFO" chunk to level file format for global level settings
* added all element settings from "HEAD" chunk to "CONF" chunk
* added all global level settings from "HEAD" chunk to "INFO" chunk
Holger Schemel [Wed, 17 May 2006 00:13:36 +0000 (02:13 +0200)]
Holger Schemel [Wed, 10 May 2006 22:24:15 +0000 (00:24 +0200)]
rnd-
20060511-1-src
* changed level file format by adding two new chunks "CUSX" (for custom
elements, replacing the previous "CUS4" chunk) and "GRPX" (for group
elements, replacing the previous "GRP1" chunk); these new IFF style
chunks use the new and flexible "micro chunks inside chunks" technique
already used with the new "CONF" chunk (for normal element properties)
which makes it possible to easily extend the existing level format
(instead of using fixed-length chunks like before, which are either
too big due to reserved bytes for future use, or too small when those
reserved bytes have all been used and even more data should be stored,
requiring the replacement by new and larger chunks just like it went
with "CUS1" to "CUS4"); this whole problem now does not exist anymore
Holger Schemel [Wed, 10 May 2006 00:29:53 +0000 (02:29 +0200)]
Holger Schemel [Tue, 9 May 2006 20:00:26 +0000 (22:00 +0200)]
Holger Schemel [Tue, 9 May 2006 00:34:24 +0000 (02:34 +0200)]
Holger Schemel [Sat, 6 May 2006 19:16:31 +0000 (21:16 +0200)]
rnd-
20060506-2-src
* added down position of switchgate switch to the level editor
and allowed the use of both switch positions at the same time
* changed use of "Insert" and "Delete" keys to navigate element list in
level editor to start of previous or next cascading block of elements
Holger Schemel [Sat, 6 May 2006 15:00:46 +0000 (17:00 +0200)]
rnd-
20060506-1-src
* added some missing element descriptions to the level editor
* added the possibility to view the title screen to the info screen menu
* fixed some minor bugs with viewing title screens
Holger Schemel [Tue, 2 May 2006 00:21:47 +0000 (02:21 +0200)]
rnd-
20060502-2-src
* fixed bug with title (cross)fading in/out when using fullscreen mode
Holger Schemel [Mon, 1 May 2006 23:48:35 +0000 (01:48 +0200)]
rnd-
20060502-1-src
* fixed small bug that caused door sounds playing when music is enabled
Holger Schemel [Sun, 30 Apr 2006 15:50:59 +0000 (17:50 +0200)]
Holger Schemel [Sun, 30 Apr 2006 15:00:30 +0000 (17:00 +0200)]
Holger Schemel [Sun, 30 Apr 2006 13:07:57 +0000 (15:07 +0200)]
rnd-
20060430-2-src
* fixed bug that forced re-defining menu settings in each config file
* added the possibility to define up to five title screens for each
level set that are displayed after loading using (cross)fading in/out
(this was added to display the various start images of the EMC sets)
Holger Schemel [Sun, 30 Apr 2006 02:18:01 +0000 (04:18 +0200)]
rnd-
20060430-1-src
* added setup option to display element token name in level editor
Holger Schemel [Fri, 28 Apr 2006 18:31:01 +0000 (20:31 +0200)]
rnd-
20060428-1-src
* added "CE score gets zero [of]" to custom element trigger conditions
Holger Schemel [Wed, 19 Apr 2006 22:15:36 +0000 (00:15 +0200)]
rnd-
20060420-1-src
* added compatibility code for Juergen Bonhagen's menu artwork settings
Holger Schemel [Sat, 15 Apr 2006 08:07:25 +0000 (10:07 +0200)]
rnd-
20060415-3-src
* fixed bug with creating invisible elements when light switch is on
Holger Schemel [Sat, 15 Apr 2006 07:39:55 +0000 (09:39 +0200)]
Holger Schemel [Sat, 15 Apr 2006 00:07:00 +0000 (02:07 +0200)]
rnd-
20060415-1-src
* fixed bug with displaying wrong animation frame 0 after CE changes
Holger Schemel [Thu, 6 Apr 2006 23:25:35 +0000 (01:25 +0200)]
rnd-
20060407-2-src
* added selection between ECS and AGA graphics for EMC levels to setup
* adjusted font handling for various narrow EMC style fonts
Holger Schemel [Thu, 6 Apr 2006 22:06:10 +0000 (00:06 +0200)]
Holger Schemel [Sun, 2 Apr 2006 22:28:39 +0000 (00:28 +0200)]
rnd-
20060403-1-src
* changed EM engine behaviour back to re-allow initial rolling springs
Holger Schemel [Sun, 2 Apr 2006 19:46:05 +0000 (21:46 +0200)]
rnd-
20060402-2-src
* fixed bug when creating GE with walkable element under the player
Holger Schemel [Sun, 2 Apr 2006 10:42:04 +0000 (12:42 +0200)]
rnd-
20060402-1-src
* fixed handling of over-large selectboxes (less error-prone now)
Holger Schemel [Sat, 1 Apr 2006 19:23:34 +0000 (21:23 +0200)]
Holger Schemel [Sat, 1 Apr 2006 14:48:22 +0000 (16:48 +0200)]
rnd-
20060401-1-src
* added use of "Insert" and "Delete" keys to navigate element list in
level editor to start of custom elements or start of group elements
* added virtual elements to access CE value and CE score of elements:
- "CE value of triggering element"
- "CE score of triggering element"
- "CE value of current element"
- "CE score of current element"
Holger Schemel [Thu, 30 Mar 2006 13:46:11 +0000 (15:46 +0200)]
rnd-
20060330-1-src
* fixed "grass" to "sand" in older EM levels (up to file version V4)
Holger Schemel [Wed, 29 Mar 2006 19:22:12 +0000 (21:22 +0200)]
rnd-
20060329-2-src
* fixed bug with allowing "focus on all players" in network games
* fixed bug with player focus when playing tapes from network games
Holger Schemel [Wed, 29 Mar 2006 17:43:08 +0000 (19:43 +0200)]
rnd-
20060329-1-src
* changed behaviour of network games with internal errors (because of
different client frame counters) from immediately terminating R'n'D
to displaying an error message requester and stopping only the game
(also to prevent impression of crashes under non command-line runs)
* fixed playing network games with the EMC engine (did not work before)
* fixed bug with not scrolling the screen in multi-player mode with the
focus on player 1 when all players are moving in different directions
* fixed bug with keeping pointer to gadget even after its deallocation
* uploaded pre-release (test) version 3.2.0-7 binary and source code
Holger Schemel [Thu, 23 Mar 2006 10:20:04 +0000 (11:20 +0100)]
Holger Schemel [Mon, 20 Mar 2006 22:40:28 +0000 (23:40 +0100)]
Holger Schemel [Sun, 19 Mar 2006 19:14:19 +0000 (20:14 +0100)]
rnd-
20060319-2-src
* code cleanup for game action control for R'n'D and EMC game engine
Holger Schemel [Sun, 19 Mar 2006 12:37:56 +0000 (13:37 +0100)]
rnd-
20060319-1-src
* added option to control only the focussed player with all input
Holger Schemel [Sat, 18 Mar 2006 15:07:22 +0000 (16:07 +0100)]
rnd-
20060318-1-src
* fixed bug in multi-player movement with focus on both players
Holger Schemel [Tue, 14 Mar 2006 00:42:11 +0000 (01:42 +0100)]
rnd-
20060314-1-src
* added player focus switching to level tape recording and re-playing
Holger Schemel [Mon, 13 Mar 2006 01:07:59 +0000 (02:07 +0100)]
rnd-
20060313-1-src
* fixed some bugs in player focus switching in EMC and RND game engine
Holger Schemel [Sat, 11 Mar 2006 14:39:58 +0000 (15:39 +0100)]
rnd-
20060311-1-src
* added special Supaplex animations for Murphy digging and snapping
* added special Supaplex animations for Murphy being bored and sleeping
Holger Schemel [Fri, 10 Mar 2006 21:39:31 +0000 (22:39 +0100)]
rnd-
20060310-2-src
* added four new yam yams with explicit start direction for EMC engine
Holger Schemel [Fri, 10 Mar 2006 21:29:57 +0000 (22:29 +0100)]
rnd-
20060310-1-src
* fixed small bug in EMC level loader (copyright sign in EM II levels)
Holger Schemel [Wed, 8 Mar 2006 00:52:40 +0000 (01:52 +0100)]
rnd-
20060308-1-src
* added delayed ignition of EM style dynamite when used in R'n'D engine
* added limited movement range to EMC engine when focus on all players
Holger Schemel [Mon, 6 Mar 2006 12:34:35 +0000 (13:34 +0100)]
rnd-
20060306-1-src
* fixed bug with missing (zero) score values for native Supaplex levels
Holger Schemel [Sun, 5 Mar 2006 12:59:03 +0000 (13:59 +0100)]
rnd-
20060305-2-src
* added "continuous snapping" (snapping many elements while holding the
snap key pressed, without releasing the snap key after each element)
as a new player setting for more compatibility with the classic games
* finished scrolling for "focus on all players" in EMC graphics engine
Holger Schemel [Sun, 5 Mar 2006 02:44:42 +0000 (03:44 +0100)]
Holger Schemel [Sat, 4 Mar 2006 19:57:45 +0000 (20:57 +0100)]
rnd-
20060304-1-src
* level sets with "levels: 0" are ignored for levels, but not artwork
Holger Schemel [Tue, 28 Feb 2006 20:14:39 +0000 (21:14 +0100)]
rnd-
20060228-1-src
* fixed bug when scanning empty level group directories (endless loop)
Holger Schemel [Sun, 26 Feb 2006 15:21:30 +0000 (16:21 +0100)]
Holger Schemel [Sun, 26 Feb 2006 14:50:14 +0000 (15:50 +0100)]
rnd-
20060226-3-src
* changed some descriptive text in setup menu to use medium-width font
* added key shortcut settings for switching player focus to setup menu
Holger Schemel [Sun, 26 Feb 2006 12:53:27 +0000 (13:53 +0100)]
rnd-
20060226-2-src
* fixed bug with explosion graphic for player using "Murphy" graphic
* fixed bug with explosion graphic if player leaves explosion in time
Holger Schemel [Sun, 26 Feb 2006 02:05:43 +0000 (03:05 +0100)]
rnd-
20060226-1-src
* fixed bug with random value initialization when recording tapes
* fixed bug with playing single player tapes when team mode activated
Holger Schemel [Sat, 25 Feb 2006 17:03:45 +0000 (18:03 +0100)]
Holger Schemel [Wed, 22 Feb 2006 22:34:30 +0000 (23:34 +0100)]
rnd-
20060222-1-src
* fixed little bug when trying to switch to player that does not exist
* added player switching (visual and quick) to R'n'D and EM game engine
* added setup option to select visual or quick in-game player switching
Holger Schemel [Sun, 19 Feb 2006 20:39:02 +0000 (21:39 +0100)]
Holger Schemel [Fri, 17 Feb 2006 09:36:29 +0000 (10:36 +0100)]
Holger Schemel [Fri, 17 Feb 2006 01:54:52 +0000 (02:54 +0100)]
rnd-
20060217-1-src
* added use of "Home" and "End" keys to handle element list in editor
Holger Schemel [Wed, 15 Feb 2006 23:02:52 +0000 (00:02 +0100)]
rnd-
20060216-1-src
* fixed bug with adding score when playing tape with EMC game engine
* added steel wall border for levels using EMC engine without border
* finally fixed delayed scrolling in EMC engine also for small levels
Holger Schemel [Sun, 12 Feb 2006 12:39:06 +0000 (13:39 +0100)]
rnd-
20060212-1-src
* fixed potential crash bug in WarnBuggyBase() (missing boundary check)
* fixed bug with CE change order in TestIfElementTouchesCustomElement()
* fixed bug when displaying info element without action, but direction
Holger Schemel [Sat, 11 Feb 2006 15:21:18 +0000 (16:21 +0100)]
Holger Schemel [Fri, 10 Feb 2006 01:24:07 +0000 (02:24 +0100)]
rnd-
20060210-1-src
* fixed minor graphical problems with springs smashing and slurping
(when using R'n'D style graphics instead of EMC style graphics)
Holger Schemel [Tue, 7 Feb 2006 21:10:39 +0000 (22:10 +0100)]
Holger Schemel [Tue, 7 Feb 2006 20:43:37 +0000 (21:43 +0100)]
rnd-
20060207-2-src
* added scroll delay (as configured in setup) to EMC graphics engine
Holger Schemel [Tue, 7 Feb 2006 00:30:12 +0000 (01:30 +0100)]
rnd-
20060207-1-src
* improved screen redraw for EMC graphics engine (faster and smoother)
* when not scrolling, do not redraw the whole playfield if not needed
* added multi-player mode for EMC game engine (with up to four players)
Holger Schemel [Fri, 3 Feb 2006 18:01:26 +0000 (19:01 +0100)]
Holger Schemel [Mon, 30 Jan 2006 10:07:11 +0000 (11:07 +0100)]
Holger Schemel [Sun, 29 Jan 2006 01:28:51 +0000 (02:28 +0100)]
Holger Schemel [Sun, 29 Jan 2006 00:00:29 +0000 (01:00 +0100)]
Holger Schemel [Sat, 28 Jan 2006 14:22:40 +0000 (15:22 +0100)]
Holger Schemel [Sat, 21 Jan 2006 15:51:39 +0000 (16:51 +0100)]
Holger Schemel [Sat, 21 Jan 2006 00:24:35 +0000 (01:24 +0100)]
Holger Schemel [Tue, 17 Jan 2006 02:24:59 +0000 (03:24 +0100)]
Holger Schemel [Sun, 15 Jan 2006 16:52:54 +0000 (17:52 +0100)]
Holger Schemel [Sat, 14 Jan 2006 14:44:35 +0000 (15:44 +0100)]
Holger Schemel [Sat, 14 Jan 2006 02:21:35 +0000 (03:21 +0100)]
rnd-
20060114-1-src
* added spring bumper (reflects spring) from EMC engine to R'n'D engine
Holger Schemel [Thu, 12 Jan 2006 01:49:16 +0000 (02:49 +0100)]
rnd-
20060112-1-src
* added android (can clone elements) from EMC engine to R'n'D engine
* added selectbox for initial player speed to player settings in editor
* version 3.1.2 created that is basically version 3.1.1, but with a
major bug fixed that prevented editing your own private levels
* version 3.1.2 released
* added magic ball (creates elements) from EMC engine to R'n'D engine
* uploaded fixed pre-release version 3.2.0-6 binary and source code
* fixed bug when using "CE can leave behind <trigger element>"
* added new change condition "(after/when) creation of <element>"
* added new change condition "(after/when) digging <element>"
* fixed bug accessing invalid gadget that caused crashes under Windows
* deactivated new possibility for multiple CE changes per frame
* uploaded pre-release (test) version 3.2.0-6 binary and source code
* added animation types "ce_value" and "ce_score" to graphicsinfo.conf
* fixed bug with not keeping CE value for moving CEs with only action
* changed CE action selectboxes in editor to be only reset when needed
* added option "use artwork from element" for custom player artwork
* added option "use explosion from element" for player explosions
* added cascaded element lists in the level editor
* added persistence for cascaded element lists by "editorcascade.conf"
* added dynamic element list with all elements used in current level
* added possibility for multiple CE changes per frame (experimental)
* uploaded pre-release (test) version 3.2.0-5 binary and source code
* changed "score for each 10 seconds/steps left" to "1 second/step"
* added own score for collecting "extra time" instead of sharing it
* added change events "switched by player" and "player switches <e>"
* added change events "snapped by player" and "player snaps <e>"
* added "set player artwork: <element choice>" to CE action options
* added change event "move of <element>"
* added "set player shield: off / normal / deadly" to CE action options
* added new player option "use level start element" in level editor
to set the correct focus at level start to elements from which the
player is created later (this did not work before for cascaded CE
changes resulting in creation of the player; it is now also possible
to create the player from a yam yam which is smashed at level start)
* added "set player speed: frozen (not moving)" to CE action options
* added "move player: l/r/u/d/trigger/-trigger" to CE action options
* added new player option "block snap field" (enabled by default) to
make it possible to show a snapping animation like in Emerald Mine
* added dynamic selectboxes to custom element action settings in editor
* added "CE value" counter for custom elements (instead of "CE count")
* added option to use the last "CE value" after custom element change
* added option to use the "CE value" of other elements in CE actions
* fixed odd behaviour when pressing time orb in levels w/o time limit
* added checkbox "use time orb bug" for older levels that use this bug
* added missing configuration settings for the following elements:
- EL_TIMEGATE_SWITCH (time of open time gate)
- EL_LIGHT_SWITCH_ACTIVE (time of light switched on)
- EL_SHIELD_NORMAL (time of shield duration)
- EL_SHIELD_DEADLY (time of shield duration)
- EL_EXTRA_TIME (time added to level time)
- EL_TIME_ORB_FULL (time added to level time)
* added "wind direction" as a movement pattern for custom elements
* added initial wind direction for balloon / custom elements to editor
* added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine
* added parameters for "game of life" and "biomaze" elements to editor
* added level file chunk "CONF" for generic level and element settings
* uploaded pre-release (test) version 3.2.0-4 binary and source code
* skip empty level sets (with "levels: 0"; may be artwork base sets)
* added sound action ".page[1]" to ".page[32]" for each CE change page
* added image config suffix ".clone_from" to copy whole image settings
* fixed bug with invalid ("undefined") CE settings in old level files
* fixed graphical bug with smashing elements falling faster than player
* fixed major bug which prevented private levels from being edited
* fixed bug with precedence of general and special font definitions
* fixed graphical bug with player animation when player moves slowly
* uploaded pre-release (test) version 3.2.0-3 binary and source code
* fixed bug which prevented "global.num_toons: 0" from working
* major code cleanup (removed all these annoying "#if 0" blocks)
* added custom element actions for CE change page in level editor
* fixed music initialization bug in init.c (thanks to David Binderman)
* fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
(this bug must probably be fixed at other places, too)
* fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
(should be '#include <SDL.h>' instead)
* fixed bug which prevented "walkable from no direction" from working
(due to compatibility code overwriting this setting after loading)
Holger Schemel [Sat, 30 Aug 2014 08:50:23 +0000 (10:50 +0200)]
Merge branch 'master' into releases
Holger Schemel [Wed, 11 Jan 2006 21:27:22 +0000 (22:27 +0100)]
rocksndiamonds-3.1.2
Holger Schemel [Wed, 11 Jan 2006 01:18:27 +0000 (02:18 +0100)]
rnd-
20060111-1-src
* added android (can clone elements) from EMC engine to R'n'D engine
Holger Schemel [Tue, 10 Jan 2006 17:59:13 +0000 (18:59 +0100)]
Holger Schemel [Tue, 10 Jan 2006 01:06:07 +0000 (02:06 +0100)]
rnd-
20060110-1-src
* added magic ball (element creator) from EMC engine to R'n'D engine
Holger Schemel [Sat, 7 Jan 2006 03:07:19 +0000 (04:07 +0100)]
rnd-
20060107-2-src
* uploaded fixed pre-release version 3.2.0-6 binary and source code
Holger Schemel [Sat, 7 Jan 2006 00:22:01 +0000 (01:22 +0100)]
rnd-
20060107-1-src
* fixed bug when using "CE can leave behind <trigger element>"
* added new change condition "(after/when) creation of <element>"
* added new change condition "(after/when) digging <element>"
* uploaded pre-release (test) version 3.2.0-6 binary and source code
Holger Schemel [Tue, 3 Jan 2006 12:47:31 +0000 (13:47 +0100)]
Holger Schemel [Tue, 3 Jan 2006 08:36:34 +0000 (09:36 +0100)]
rnd-
20060103-1-src
* added animation types "ce_value" and "ce_score" to graphicsinfo.conf
* fixed bug with not keeping CE value for moving CEs with only action
* changed CE action selectboxes in editor to be only reset when needed
Holger Schemel [Mon, 2 Jan 2006 20:08:02 +0000 (21:08 +0100)]
rnd-
20060102-2-src
* added cascaded element lists in the level editor
Holger Schemel [Mon, 2 Jan 2006 02:23:53 +0000 (03:23 +0100)]
rnd-
20060102-1-src
* added option "use artwork from element" for custom player artwork
* added option "use explosion from element" for player explosions
* added possibility for multiple CE changes per frame (experimental)