rnd-20060226-3-src
authorHolger Schemel <info@artsoft.org>
Sun, 26 Feb 2006 14:50:14 +0000 (15:50 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:50:56 +0000 (10:50 +0200)
* changed some descriptive text in setup menu to use medium-width font
* added key shortcut settings for switching player focus to setup menu

ChangeLog
src/conftime.h
src/editor.c
src/events.c
src/files.c
src/libgame/setup.c
src/libgame/setup.h
src/libgame/system.h
src/libgame/text.c
src/screens.c

index 0ef432eb28c3b0d9d89e89d5f7ebe27e8bfcdb9f..120b6501f3b8afc5384f0678987b42fba689c97b 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,6 +1,8 @@
 2006-02-26
        * fixed bug with explosion graphic for player using "Murphy" graphic
        * fixed bug with explosion graphic if player leaves explosion in time
+       * changed some descriptive text in setup menu to use medium-width font
+       * added key shortcut settings for switching player focus to setup menu
 
 2006-02-25
        * fixed bug with random value initialization when recording tapes
index 90bc5c8ab30c650721c0eae9ec7a05de055ceda4..ffcafced9e6e16a4305013bdf9b6c057ef4a1290 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2006-02-26 13:48]"
+#define COMPILE_DATE_STRING "[2006-02-26 15:45]"
index f832502e78894d479af5dbd4860573f51a4b6e06..2e317c3d21440addc0cc9f800045fd7330195aa6 100644 (file)
@@ -9912,7 +9912,7 @@ void HandleLevelEditorKeyInput(Key key)
       case KSYM_Escape:
         if (edit_mode == ED_MODE_DRAWING)
        {
-         RequestExitLevelEditor(setup.ask_on_escape);
+         RequestExitLevelEditor(setup.ask_on_escape_editor);
        }
         else if (edit_mode == ED_MODE_INFO)
        {
index f478a86bee482edd481952a5cee3325d92fcb776..4d7a7a36d68ee479fb0b8c1644c6935f5a5212cf 100644 (file)
@@ -700,11 +700,11 @@ void HandleKey(Key key, int key_status)
 
   if (game_status == GAME_MODE_PLAYING)
   {
-    if (key == KSYM_5)
+    if (key == setup.shortcut.focus_player_all)
       game.centered_player_nr_next = -1;
     else
       for (i = 0; i < MAX_PLAYERS; i++)
-       if (key == KSYM_1 + i)
+       if (key == setup.shortcut.focus_player[i])
          game.centered_player_nr_next = i;
   }
 
index 0d4f895c34c050bd381c1df74a63ad641975b1f2..a99ca6baae9bae3e9a5a8f8fc48ae18d80e2fc79 100644 (file)
@@ -4929,15 +4929,16 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_TIME_LIMIT                 14
 #define SETUP_TOKEN_FULLSCREEN                 15
 #define SETUP_TOKEN_ASK_ON_ESCAPE              16
-#define SETUP_TOKEN_QUICK_SWITCH               17
-#define SETUP_TOKEN_GRAPHICS_SET               18
-#define SETUP_TOKEN_SOUNDS_SET                 19
-#define SETUP_TOKEN_MUSIC_SET                  20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      22
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       23
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       17
+#define SETUP_TOKEN_QUICK_SWITCH               18
+#define SETUP_TOKEN_GRAPHICS_SET               19
+#define SETUP_TOKEN_SOUNDS_SET                 20
+#define SETUP_TOKEN_MUSIC_SET                  21
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    22
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      23
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       24
 
-#define NUM_GLOBAL_SETUP_TOKENS                        24
+#define NUM_GLOBAL_SETUP_TOKENS                        25
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -4978,8 +4979,13 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME         0
 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME         1
 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE      2
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1    3
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2    4
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3    5
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4    6
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL  7
 
-#define NUM_SHORTCUT_SETUP_TOKENS              3
+#define NUM_SHORTCUT_SETUP_TOKENS              8
 
 /* player setup */
 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK                0
@@ -5040,6 +5046,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.time_limit,       "time_limit"                    },
   { TYPE_SWITCH, &si.fullscreen,       "fullscreen"                    },
   { TYPE_SWITCH, &si.ask_on_escape,    "ask_on_escape"                 },
+  { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor"      },
   { TYPE_SWITCH, &si.quick_switch,     "quick_player_switch"           },
   { TYPE_STRING, &si.graphics_set,     "graphics_set"                  },
   { TYPE_STRING, &si.sounds_set,       "sounds_set"                    },
@@ -5080,7 +5087,6 @@ static struct TokenInfo editor_cascade_setup_tokens[] =
   { TYPE_SWITCH, &seci.el_ce,          "editor.cascade.el_ce"          },
   { TYPE_SWITCH, &seci.el_ge,          "editor.cascade.el_ge"          },
   { TYPE_SWITCH, &seci.el_user,                "editor.cascade.el_user"        },
-  { TYPE_SWITCH, &seci.el_generic,     "editor.cascade.el_generic"     },
   { TYPE_SWITCH, &seci.el_dynamic,     "editor.cascade.el_dynamic"     },
 };
 
@@ -5088,7 +5094,12 @@ static struct TokenInfo shortcut_setup_tokens[] =
 {
   { TYPE_KEY_X11, &ssi.save_game,      "shortcut.save_game"            },
   { TYPE_KEY_X11, &ssi.load_game,      "shortcut.load_game"            },
-  { TYPE_KEY_X11, &ssi.toggle_pause,   "shortcut.toggle_pause"         }
+  { TYPE_KEY_X11, &ssi.toggle_pause,   "shortcut.toggle_pause"         },
+  { TYPE_KEY_X11, &ssi.focus_player[0],        "shortcut.focus_player_1"       },
+  { TYPE_KEY_X11, &ssi.focus_player[1],        "shortcut.focus_player_2"       },
+  { TYPE_KEY_X11, &ssi.focus_player[2],        "shortcut.focus_player_3"       },
+  { TYPE_KEY_X11, &ssi.focus_player[3],        "shortcut.focus_player_4"       },
+  { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all"    },
 };
 
 static struct TokenInfo player_setup_tokens[] =
@@ -5108,18 +5119,18 @@ static struct TokenInfo player_setup_tokens[] =
   { TYPE_KEY_X11, &sii.key.up,         ".key.move_up"                  },
   { TYPE_KEY_X11, &sii.key.down,       ".key.move_down"                },
   { TYPE_KEY_X11, &sii.key.snap,       ".key.snap_field"               },
-  { TYPE_KEY_X11, &sii.key.drop,       ".key.place_bomb"               }
+  { TYPE_KEY_X11, &sii.key.drop,       ".key.place_bomb"               },
 };
 
 static struct TokenInfo system_setup_tokens[] =
 {
   { TYPE_STRING,  &syi.sdl_audiodriver,        "system.sdl_audiodriver"        },
-  { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size"        }
+  { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size"        },
 };
 
 static struct TokenInfo options_setup_tokens[] =
 {
-  { TYPE_BOOLEAN, &soi.verbose,                "options.verbose"               }
+  { TYPE_BOOLEAN, &soi.verbose,                "options.verbose"               },
 };
 
 static char *get_corrected_login_name(char *login_name)
@@ -5161,6 +5172,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->time_limit = TRUE;
   si->fullscreen = FALSE;
   si->ask_on_escape = TRUE;
+  si->ask_on_escape_editor = TRUE;
   si->quick_switch = FALSE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
@@ -5189,6 +5201,12 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
   si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
 
+  si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+  si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+  si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+  si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+  si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+
   for (i = 0; i < MAX_PLAYERS; i++)
   {
     si->input[i].use_joystick = FALSE;
@@ -5230,7 +5248,6 @@ static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
   si->editor_cascade.el_ce     = FALSE;
   si->editor_cascade.el_ge     = FALSE;
   si->editor_cascade.el_user   = FALSE;
-  si->editor_cascade.el_generic        = FALSE;
   si->editor_cascade.el_dynamic        = FALSE;
 }
 
@@ -5326,7 +5343,7 @@ void LoadSetup()
   {
     char *player_name_new;
 
-    checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+    checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
     decodeSetupFileHash(setup_file_hash);
 
     setup.direct_draw = !setup.double_buffering;
@@ -5354,7 +5371,7 @@ void LoadSetup_EditorCascade()
 
   if (setup_file_hash)
   {
-    checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+    checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
     decodeSetupFileHash_EditorCascade(setup_file_hash);
 
     freeSetupFileHash(setup_file_hash);
index f952cab57be96ae62f207eb4958afff2c6652c56..c96316f6e56fb4d9e117bb0a74a0a4f1b3980d73 100644 (file)
@@ -1590,14 +1590,14 @@ SetupFileHash *loadSetupFileHash(char *filename)
 }
 
 void checkSetupFileHashIdentifier(SetupFileHash *setup_file_hash,
-                                 char *identifier)
+                                 char *filename, char *identifier)
 {
   char *value = getHashEntry(setup_file_hash, TOKEN_STR_FILE_IDENTIFIER);
 
   if (value == NULL)
-    Error(ERR_WARN, "configuration file has no file identifier");
+    Error(ERR_WARN, "config file '%s' has no file identifier", filename);
   else if (!checkCookieString(value, identifier))
-    Error(ERR_WARN, "configuration file has wrong file identifier");
+    Error(ERR_WARN, "config file '%s' has wrong file identifier", filename);
 }
 
 
@@ -1962,7 +1962,8 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
 
   leveldir_new->subdir = getStringCopy(directory_name);
 
-  checkSetupFileHashIdentifier(setup_file_hash, getCookie("LEVELINFO"));
+  checkSetupFileHashIdentifier(setup_file_hash, filename,
+                              getCookie("LEVELINFO"));
 
   /* set all structure fields according to the token/value pairs */
   ldi = *leveldir_new;
@@ -2215,7 +2216,7 @@ static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first,
   if (setup_file_hash) /* (before defining ".color" and ".class_desc") */
   {
 #if 0
-    checkSetupFileHashIdentifier(setup_file_hash, getCookie("..."));
+    checkSetupFileHashIdentifier(setup_file_hash, filename, getCookie("..."));
 #endif
 
     /* set all structure fields according to the token/value pairs */
@@ -2707,7 +2708,8 @@ void LoadLevelSetup_LastSeries()
     if (leveldir_current == NULL)
       leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
-    checkSetupFileHashIdentifier(level_setup_hash, getCookie("LEVELSETUP"));
+    checkSetupFileHashIdentifier(level_setup_hash, filename,
+                                getCookie("LEVELSETUP"));
 
     freeSetupFileHash(level_setup_hash);
   }
@@ -2851,7 +2853,8 @@ void LoadLevelSetup_SeriesInfo()
       leveldir_current->handicap_level = level_nr;
     }
 
-    checkSetupFileHashIdentifier(level_setup_hash, getCookie("LEVELSETUP"));
+    checkSetupFileHashIdentifier(level_setup_hash, filename,
+                                getCookie("LEVELSETUP"));
 
     freeSetupFileHash(level_setup_hash);
   }
index 67a4c28287dc997a173b487e758dcc71a96cd805..0f4746d890003248543c42b94d82361cd5c11dd7 100644 (file)
@@ -265,7 +265,7 @@ char *getHashEntry(SetupFileHash *, char *);
 void setHashEntry(SetupFileHash *, char *, char *);
 char *removeHashEntry(SetupFileHash *, char *);
 SetupFileHash *loadSetupFileHash(char *);
-void checkSetupFileHashIdentifier(SetupFileHash *, char *);
+void checkSetupFileHashIdentifier(SetupFileHash *, char *, char *);
 void setSetupInfo(struct TokenInfo *, int, char *);
 char *getSetupValue(int, void *);
 char *getSetupLine(struct TokenInfo *, char *, int);
index 4c05596d4231bc5b6e335ae26be4d1927a37a97e..2883d1dc82d1de2a2a496920a1ade3656ce85a9d 100644 (file)
 
 
 /* the additional 'b' is needed for Win32 to open files in binary mode */
-#define MODE_READ              "rb"
-#define MODE_WRITE             "wb"
-#define MODE_APPEND            "ab"
+#define MODE_READ                      "rb"
+#define MODE_WRITE                     "wb"
+#define MODE_APPEND                    "ab"
 
-#define DEFAULT_DEPTH          0
+#define DEFAULT_DEPTH                  0
 
-#define BLIT_OPAQUE            0
-#define BLIT_MASKED            1
-#define BLIT_INVERSE           2
-#define BLIT_ON_BACKGROUND     3
+#define BLIT_OPAQUE                    0
+#define BLIT_MASKED                    1
+#define BLIT_INVERSE                   2
+#define BLIT_ON_BACKGROUND             3
 
-#define FULLSCREEN_NOT_AVAILABLE FALSE
-#define FULLSCREEN_AVAILABLE    TRUE
+#define FULLSCREEN_NOT_AVAILABLE       FALSE
+#define FULLSCREEN_AVAILABLE           TRUE
 
 /* default input keys */
-#define DEFAULT_KEY_LEFT       KSYM_Left
-#define DEFAULT_KEY_RIGHT      KSYM_Right
-#define DEFAULT_KEY_UP         KSYM_Up
-#define DEFAULT_KEY_DOWN       KSYM_Down
+#define DEFAULT_KEY_LEFT               KSYM_Left
+#define DEFAULT_KEY_RIGHT              KSYM_Right
+#define DEFAULT_KEY_UP                 KSYM_Up
+#define DEFAULT_KEY_DOWN               KSYM_Down
 #if defined(PLATFORM_MACOSX)
-#define DEFAULT_KEY_SNAP       KSYM_Control_L
-#define DEFAULT_KEY_DROP       KSYM_KP_Enter
+#define DEFAULT_KEY_SNAP               KSYM_Control_L
+#define DEFAULT_KEY_DROP               KSYM_KP_Enter
 #else
-#define DEFAULT_KEY_SNAP       KSYM_Control_L
-#define DEFAULT_KEY_DROP       KSYM_Control_R
+#define DEFAULT_KEY_SNAP               KSYM_Control_L
+#define DEFAULT_KEY_DROP               KSYM_Control_R
 #endif
-#define DEFAULT_KEY_OKAY       KSYM_Return
-#define DEFAULT_KEY_CANCEL     KSYM_Escape
+#define DEFAULT_KEY_OKAY               KSYM_Return
+#define DEFAULT_KEY_CANCEL             KSYM_Escape
 
 /* default shortcut keys */
-#define DEFAULT_KEY_SAVE_GAME  KSYM_F1
-#define DEFAULT_KEY_LOAD_GAME  KSYM_F2
-#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+#define DEFAULT_KEY_SAVE_GAME          KSYM_F1
+#define DEFAULT_KEY_LOAD_GAME          KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE       KSYM_space
+#define DEFAULT_KEY_FOCUS_PLAYER_1     KSYM_F5
+#define DEFAULT_KEY_FOCUS_PLAYER_2     KSYM_F6
+#define DEFAULT_KEY_FOCUS_PLAYER_3     KSYM_F7
+#define DEFAULT_KEY_FOCUS_PLAYER_4     KSYM_F8
+#define DEFAULT_KEY_FOCUS_PLAYER_ALL   KSYM_F9
 
 /* values for key_status */
-#define KEY_NOT_PRESSED                FALSE
-#define KEY_RELEASED           FALSE
-#define KEY_PRESSED            TRUE
+#define KEY_NOT_PRESSED                        FALSE
+#define KEY_RELEASED                   FALSE
+#define KEY_PRESSED                    TRUE
 
 /* values for button status */
-#define MB_NOT_PRESSED         FALSE
-#define MB_NOT_RELEASED                TRUE
-#define MB_RELEASED            FALSE
-#define MB_PRESSED             TRUE
-#define MB_MENU_CHOICE         FALSE
-#define MB_MENU_MARK           TRUE
-#define MB_MENU_INITIALIZE     (-1)
-#define MB_MENU_LEAVE          (-2)
-#define MB_LEFTBUTTON          1
-#define MB_MIDDLEBUTTON                2
-#define MB_RIGHTBUTTON         3
+#define MB_NOT_PRESSED                 FALSE
+#define MB_NOT_RELEASED                        TRUE
+#define MB_RELEASED                    FALSE
+#define MB_PRESSED                     TRUE
+#define MB_MENU_CHOICE                 FALSE
+#define MB_MENU_MARK                   TRUE
+#define MB_MENU_INITIALIZE             (-1)
+#define MB_MENU_LEAVE                  (-2)
+#define MB_LEFTBUTTON                  1
+#define MB_MIDDLEBUTTON                        2
+#define MB_RIGHTBUTTON                 3
 
 
 /* values for move directions */
-#define MV_BIT_LEFT            0
-#define MV_BIT_RIGHT           1
-#define MV_BIT_UP              2
-#define MV_BIT_DOWN            3
+#define MV_BIT_LEFT                    0
+#define MV_BIT_RIGHT                   1
+#define MV_BIT_UP                      2
+#define MV_BIT_DOWN                    3
 
-#define NUM_DIRECTIONS         4
+#define NUM_DIRECTIONS                 4
 
 /* diagonal movement directions are used in a different contect than buttons */
-#define MV_BIT_UPLEFT          4
-#define MV_BIT_UPRIGHT         5
-#define MV_BIT_DOWNLEFT                6
-#define MV_BIT_DOWNRIGHT       7
+#define MV_BIT_UPLEFT                  4
+#define MV_BIT_UPRIGHT                 5
+#define MV_BIT_DOWNLEFT                        6
+#define MV_BIT_DOWNRIGHT               7
 
-#define NUM_DIRECTIONS_FULL    8
+#define NUM_DIRECTIONS_FULL            8
 
 /* values for special "button" bitmasks */
-#define BUTTON_1               4
-#define BUTTON_2               5
+#define BUTTON_1                       4
+#define BUTTON_2                       5
 
 /* values for move directions and special "button" key bitmasks */
 #define MV_NONE                        0
@@ -645,7 +650,6 @@ struct SetupEditorCascadeInfo
   boolean el_ce;
   boolean el_ge;
   boolean el_user;
-  boolean el_generic;
   boolean el_dynamic;
 };
 
@@ -654,6 +658,9 @@ struct SetupShortcutInfo
   Key save_game;
   Key load_game;
   Key toggle_pause;
+
+  Key focus_player[MAX_PLAYERS];
+  Key focus_player_all;
 };
 
 struct SetupSystemInfo
@@ -684,6 +691,7 @@ struct SetupInfo
   boolean time_limit;
   boolean fullscreen;
   boolean ask_on_escape;
+  boolean ask_on_escape_editor;
   boolean quick_switch;
 
   char *graphics_set;
index 6fd437359014dad05bcacdf93216028f74cab43b..de70abc34c6faeb0289e2330ec0cc0347a9981a1 100644 (file)
@@ -255,8 +255,11 @@ void DrawTextExt(DrawBuffer *dst_bitmap, int dst_x, int dst_y, char *text,
   struct FontBitmapInfo *font = &gfx.font_bitmap_info[font_bitmap_id];
   int font_width = getFontWidth(font_nr);
   int font_height = getFontHeight(font_nr);
+  int border_1 = gfx.sx + gfx.sxsize;
+  int border_2 = gfx.dx + gfx.dxsize;
   Bitmap *src_bitmap;
   int src_x, src_y;
+  int dst_x_start = dst_x;
   char *text_ptr = text;
 
   if (font->bitmap == NULL)
@@ -275,6 +278,11 @@ void DrawTextExt(DrawBuffer *dst_bitmap, int dst_x, int dst_y, char *text,
 
     getFontCharSource(font_nr, c, &src_bitmap, &src_x, &src_y);
 
+    /* make sure that text does not run off the screen at the right side */
+    if ((dst_x_start < border_1 && dst_x + font_width > border_1) ||
+       (dst_x_start < border_2 && dst_x + font_width > border_2))
+      break;
+
     if (mask_mode == BLIT_INVERSE)     /* special mode for text gadgets */
     {
       /* first step: draw solid colored rectangle (use "cursor" character) */
index 4a9e2ffbc97cb9a9a0d534f3ff57d0e2fe5d0bc0..5b207805d1ee1647919aae723d91d6954660a35f 100644 (file)
 #define SETUP_MODE_GAME                        1
 #define SETUP_MODE_EDITOR              2
 #define SETUP_MODE_INPUT               3
-#define SETUP_MODE_SHORTCUT            4
-#define SETUP_MODE_GRAPHICS            5
-#define SETUP_MODE_SOUND               6
-#define SETUP_MODE_ARTWORK             7
-#define SETUP_MODE_CHOOSE_GRAPHICS     8
-#define SETUP_MODE_CHOOSE_SOUNDS       9
-#define SETUP_MODE_CHOOSE_MUSIC                10
+#define SETUP_MODE_SHORTCUT_1          4
+#define SETUP_MODE_SHORTCUT_2          5
+#define SETUP_MODE_GRAPHICS            6
+#define SETUP_MODE_SOUND               7
+#define SETUP_MODE_ARTWORK             8
+#define SETUP_MODE_CHOOSE_GRAPHICS     9
+#define SETUP_MODE_CHOOSE_SOUNDS       10
+#define SETUP_MODE_CHOOSE_MUSIC                11
 
-#define MAX_SETUP_MODES                        11
+#define MAX_SETUP_MODES                        12
 
 /* for input setup functions */
 #define SETUPINPUT_SCREEN_POS_START    0
@@ -2006,9 +2007,15 @@ static void execSetupInput()
   DrawSetupScreen();
 }
 
-static void execSetupShortcut()
+static void execSetupShortcut1()
 {
-  setup_mode = SETUP_MODE_SHORTCUT;
+  setup_mode = SETUP_MODE_SHORTCUT_1;
+  DrawSetupScreen();
+}
+
+static void execSetupShortcut2()
+{
+  setup_mode = SETUP_MODE_SHORTCUT_2;
   DrawSetupScreen();
 }
 
@@ -2026,13 +2033,14 @@ static void execSaveAndExitSetup()
 
 static struct TokenInfo setup_info_main[] =
 {
-  { TYPE_ENTER_MENU,   execSetupGame,          "Game Settings"         },
-  { TYPE_ENTER_MENU,   execSetupEditor,        "Editor Settings"       },
+  { TYPE_ENTER_MENU,   execSetupGame,          "Game & Menu"           },
+  { TYPE_ENTER_MENU,   execSetupEditor,        "Editor"                },
   { TYPE_ENTER_MENU,   execSetupGraphics,      "Graphics"              },
   { TYPE_ENTER_MENU,   execSetupSound,         "Sound & Music"         },
   { TYPE_ENTER_MENU,   execSetupArtwork,       "Custom Artwork"        },
   { TYPE_ENTER_MENU,   execSetupInput,         "Input Devices"         },
-  { TYPE_ENTER_MENU,   execSetupShortcut,      "Key Shortcuts"         },
+  { TYPE_ENTER_MENU,   execSetupShortcut1,     "Key Shortcuts 1"       },
+  { TYPE_ENTER_MENU,   execSetupShortcut2,     "Key Shortcuts 2"       },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execExitSetup,          "Exit"                  },
   { TYPE_LEAVE_MENU,   execSaveAndExitSetup,   "Save and Exit"         },
@@ -2042,12 +2050,11 @@ static struct TokenInfo setup_info_main[] =
 
 static struct TokenInfo setup_info_game[] =
 {
-  { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode:"            },
+  { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
   { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
-  { TYPE_SWITCH,       &setup.skip_levels,     "Skip Levels:"          },
-  { TYPE_SWITCH,       &setup.time_limit,      "Timelimit:"            },
-  { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record:"          },
-  { TYPE_SWITCH,       &setup.quick_switch,    "Quick Switch:"         },
+  { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
+  { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
+  { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2062,20 +2069,20 @@ static struct TokenInfo setup_info_editor[] =
 
 #if 0
 #else
-  { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "BoulderDash:"  },
+  { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "Boulder Dash:" },
   { TYPE_SWITCH,       &setup.editor.el_emerald_mine,  "Emerald Mine:" },
-  { TYPE_SWITCH,       &setup.editor.el_emerald_mine_club,"E.M.C.:"    },
-  { TYPE_SWITCH,       &setup.editor.el_more,          "R'n'D:"        },
+  { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,   "Emerald Mine Club:" },
+  { TYPE_SWITCH,       &setup.editor.el_more,          "Rocks'n'Diamonds:" },
   { TYPE_SWITCH,       &setup.editor.el_sokoban,       "Sokoban:"      },
   { TYPE_SWITCH,       &setup.editor.el_supaplex,      "Supaplex:"     },
-  { TYPE_SWITCH,       &setup.editor.el_diamond_caves, "DC II:"        },
-  { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX BD:"        },
+  { TYPE_SWITCH,       &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+  { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
 #endif
-  { TYPE_SWITCH,       &setup.editor.el_chars,         "Characters:"   },
-  { TYPE_SWITCH,       &setup.editor.el_custom,        "Custom:"       },
+  { TYPE_SWITCH,       &setup.editor.el_chars,         "Text Characters:" },
+  { TYPE_SWITCH,       &setup.editor.el_custom,  "Custom & Group Elements:" },
   { TYPE_SWITCH,       &setup.editor.el_headlines,     "Headlines:"    },
-  { TYPE_SWITCH,       &setup.editor.el_user_defined,  "User defined:" },
-  { TYPE_SWITCH,       &setup.editor.el_dynamic,       "Dynamic:"      },
+  { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+  { TYPE_SWITCH,       &setup.editor.el_dynamic,  "Dynamic level elements:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2084,14 +2091,15 @@ static struct TokenInfo setup_info_editor[] =
 
 static struct TokenInfo setup_info_graphics[] =
 {
-  { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen:"           },
-  { TYPE_SWITCH,       &setup.scroll_delay,    "Scroll Delay:"         },
-  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scroll.:"         },
+  { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen Mode:"      },
+  { TYPE_SWITCH,       &setup.scroll_delay,    "Delayed Scrolling:"    },
+  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
 #if 0
-  { TYPE_SWITCH,       &setup.double_buffering,"Buffered gfx:"         },
+  { TYPE_SWITCH,       &setup.double_buffering,"Double-Buffering:"     },
   { TYPE_SWITCH,       &setup.fading,          "Fading:"               },
 #endif
-  { TYPE_SWITCH,       &setup.quick_doors,     "Quick Doors:"          },
+  { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
+  { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
   { TYPE_SWITCH,       &setup.toons,           "Toons:"                },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
@@ -2101,9 +2109,9 @@ static struct TokenInfo setup_info_graphics[] =
 
 static struct TokenInfo setup_info_sound[] =
 {
-  { TYPE_SWITCH,       &setup.sound_simple,    "Simple Sound:"         },
-  { TYPE_SWITCH,       &setup.sound_loops,     "Sound Loops:"          },
-  { TYPE_SWITCH,       &setup.sound_music,     "Game Music:"           },
+  { TYPE_SWITCH,       &setup.sound_simple,    "Sound Effects (Normal):"  },
+  { TYPE_SWITCH,       &setup.sound_loops,     "Sound Effects (Looping):" },
+  { TYPE_SWITCH,       &setup.sound_music,     "Music:"                },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2119,26 +2127,51 @@ static struct TokenInfo setup_info_artwork[] =
   { TYPE_ENTER_MENU,   execSetupChooseMusic,   "Custom Music"          },
   { TYPE_STRING,       &music_set_name,        ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+#if 1
+  { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
+  { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:"   },
+  { TYPE_YES_NO, &setup.override_level_music,  "Override Level Music:"    },
+#else
   { TYPE_STRING,       NULL,                   "Override Level Artwork:"},
   { TYPE_YES_NO,       &setup.override_level_graphics, "Graphics:"     },
   { TYPE_YES_NO,       &setup.override_level_sounds,   "Sounds:"       },
   { TYPE_YES_NO,       &setup.override_level_music,    "Music:"        },
+#endif
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
 };
 
-static struct TokenInfo setup_info_shortcut[] =
+static struct TokenInfo setup_info_shortcut_1[] =
 {
-  { TYPE_KEYTEXT,      NULL,                   "Quick Save Game:",     },
-  { TYPE_KEY,          &setup.shortcut.save_game,      ""              },
-  { TYPE_KEYTEXT,      NULL,                   "Quick Load Game:",     },
-  { TYPE_KEY,          &setup.shortcut.load_game,      ""              },
-  { TYPE_KEYTEXT,      NULL,                   "Toggle Pause:",        },
-  { TYPE_KEY,          &setup.shortcut.toggle_pause,   ""              },
+  { TYPE_KEYTEXT,      NULL,           "Quick Save Game to Tape:",     },
+  { TYPE_KEY,          &setup.shortcut.save_game, ""                   },
+  { TYPE_KEYTEXT,      NULL,           "Quick Load Game from Tape:",   },
+  { TYPE_KEY,          &setup.shortcut.load_game, ""                   },
+  { TYPE_KEYTEXT,      NULL,           "Start Game & Toggle Pause:",   },
+  { TYPE_KEY,          &setup.shortcut.toggle_pause, ""                },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_YES_NO,       &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
+  { TYPE_YES_NO, &setup.ask_on_escape_editor,  "Ask on 'Esc' Key (Editor):" },
   { TYPE_EMPTY,                NULL,                   ""                      },
-  { TYPE_YES_NO,       &setup.ask_on_escape,   "Ask on Esc:"           },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_shortcut_2[] =
+{
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 1:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[0], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 2:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[1], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 3:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[2], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 4:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[3], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to All Players:",    },
+  { TYPE_KEY,          &setup.shortcut.focus_player_all, ""            },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2207,7 +2240,11 @@ static void drawSetupValue(int pos)
 
   if (type & TYPE_KEY)
   {
+#if 1
+    xpos = 1;
+#else
     xpos = 3;
+#endif
 
     if (type & TYPE_QUERY)
     {
@@ -2297,9 +2334,14 @@ static void DrawSetupScreen_Generic()
     setup_info = setup_info_artwork;
     title_string = "Custom Artwork";
   }
-  else if (setup_mode == SETUP_MODE_SHORTCUT)
+  else if (setup_mode == SETUP_MODE_SHORTCUT_1)
+  {
+    setup_info = setup_info_shortcut_1;
+    title_string = "Setup Shortcuts";
+  }
+  else if (setup_mode == SETUP_MODE_SHORTCUT_2)
   {
-    setup_info = setup_info_shortcut;
+    setup_info = setup_info_shortcut_2;
     title_string = "Setup Shortcuts";
   }
 
@@ -2323,8 +2365,16 @@ static void DrawSetupScreen_Generic()
        (value_ptr == &setup.fullscreen   && !video.fullscreen_available))
       setup_info[i].type |= TYPE_GHOSTED;
 
+#if 1
+    if (setup_info[i].type & (TYPE_SWITCH |
+                             TYPE_YES_NO |
+                             TYPE_STRING |
+                             TYPE_KEYTEXT))
+      font_nr = FONT_MENU_2;
+#else
     if (setup_info[i].type & TYPE_STRING)
       font_nr = FONT_MENU_2;
+#endif
 
     DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);