Holger Schemel [Wed, 18 Jun 2008 11:14:53 +0000 (13:14 +0200)]
rnd-
20080618-1-src
* fixed redraw problem of special editor door when playing from editor
Holger Schemel [Sun, 15 Jun 2008 23:12:05 +0000 (01:12 +0200)]
rnd-
20080616-1-src
* fixed initialization of gfx_element for level sketch image creation
Holger Schemel [Sun, 15 Jun 2008 19:20:23 +0000 (21:20 +0200)]
rnd-
20080615-2-src
* added switch for EM style dynamite "[ ] explodes with chain reaction"
(with default set to "on" for existing levels, but "off" for all new
levels), as EM style dynamite does not chain-explode in original EM
Holger Schemel [Sun, 15 Jun 2008 19:08:27 +0000 (21:08 +0200)]
Holger Schemel [Sat, 26 Apr 2008 00:22:23 +0000 (02:22 +0200)]
Holger Schemel [Wed, 6 Feb 2008 22:57:42 +0000 (23:57 +0100)]
rnd-
20080206-2-src
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added recognition of "player" parameter on change pages when player
actions are defined, but no trigger player in corresponding condition
(this resulted in actions that only affected the first player before)
* fixed bug with change actions being executed for newly created custom
elements resulting from custom element changes, when the intention was
only to check for change actions for the previous custom element
Holger Schemel [Wed, 6 Feb 2008 01:05:02 +0000 (02:05 +0100)]
Holger Schemel [Tue, 5 Feb 2008 01:02:54 +0000 (02:02 +0100)]
Holger Schemel [Mon, 4 Feb 2008 00:10:11 +0000 (01:10 +0100)]
rnd-
20080204-1-src
* changed design and size of element drawing area in level editor
* added "element used as action parameter" to element change actions
Holger Schemel [Tue, 29 Jan 2008 18:56:03 +0000 (19:56 +0100)]
rnd-
20080129-1-src
* added possibility to reanimate player immediately after his death
(for example, by "change to <player> when explosion of <player>")
Holger Schemel [Sat, 26 Jan 2008 01:01:56 +0000 (02:01 +0100)]
rnd-
20080126-1-src
* added score for collecting (any) key to the white key config page
Holger Schemel [Fri, 25 Jan 2008 22:22:46 +0000 (23:22 +0100)]
rnd-
20080125-2-src
* fixed bug with "gray" white door not being uncovered by magnifier
Holger Schemel [Fri, 25 Jan 2008 21:53:19 +0000 (22:53 +0100)]
Holger Schemel [Tue, 22 Jan 2008 00:01:22 +0000 (01:01 +0100)]
rnd-
20080122-1-src
* added condition "deadly when <getting hit by>" for custom elements
that behaves a bit like the existing "deadly when <colliding with>",
but with the following differences:
- it only kills players or friends when it was moving before it hits
- it does not kill players or friends that try to run into it
Holger Schemel [Mon, 21 Jan 2008 22:15:29 +0000 (23:15 +0100)]
rnd-
20080121-1-src
* fixed the following change conditions where a player element is used
as the "element that is triggering the custom element change":
- touching <element>
- hitting <element>
- explosion of <element>
- move of <element>
(the last two conditions already worked partially, but only for the
first player, and not for the "Murphy" player when using "move of")
Holger Schemel [Sun, 20 Jan 2008 01:52:50 +0000 (02:52 +0100)]
rnd-
20080120-1-src
* fixed crash bug caused by accessing invalid element (with value -1)
in UpdateGameControlValues()
* fixed graphical bug when using two-tile movement animations with EMC
game engine without explicitly using native EMC graphics engine
Holger Schemel [Tue, 15 Jan 2008 12:22:45 +0000 (13:22 +0100)]
Holger Schemel [Wed, 31 Oct 2007 20:18:37 +0000 (21:18 +0100)]
rnd-
20071031-1-src
* fixed bug in new "can dig" feature (see below) so that an unsuccessful
try to push something (due to push delay) does not cause a dig action
Holger Schemel [Tue, 30 Oct 2007 00:47:34 +0000 (01:47 +0100)]
rnd-
20071030-1-src
* added engine functionality that allows custom elements that "can dig"
other elements not only to do so when moving by themselves, but also
when being pushed by the player (therefore adding the functionality to
push one element over another element, replacing it with the new one)
Holger Schemel [Mon, 29 Oct 2007 22:24:34 +0000 (23:24 +0100)]
rnd-
20071029-1-src
* fixed bug with reference elements used as trigger elements on custom
element change pages not being recognized
* fixed bug with reference elements not being removed from the playfield
Holger Schemel [Mon, 22 Oct 2007 23:33:20 +0000 (01:33 +0200)]
rnd-
20071023-1-src
* added command line function to write level sketch images to directory
Holger Schemel [Sat, 20 Oct 2007 00:10:23 +0000 (02:10 +0200)]
rnd-
20071020-1-src
* merged override and auto-override options into new override options
with a new data type than can take the values "no", "yes" and "auto"
Holger Schemel [Thu, 18 Oct 2007 00:40:02 +0000 (02:40 +0200)]
Holger Schemel [Thu, 18 Oct 2007 00:12:30 +0000 (02:12 +0200)]
rnd-
20071018-1-src
* fixed growing steel wall to leave steel wall instead of normal wall
Holger Schemel [Fri, 12 Oct 2007 19:16:32 +0000 (21:16 +0200)]
Holger Schemel [Mon, 8 Oct 2007 22:32:18 +0000 (00:32 +0200)]
Holger Schemel [Mon, 8 Oct 2007 22:22:05 +0000 (00:22 +0200)]
rnd_jue-3.2.5
Holger Schemel [Wed, 3 Oct 2007 22:39:38 +0000 (00:39 +0200)]
rnd-
20071004-1-src
* version 3.2.5 released as special edition "R'n'D jue"
* changed build system to support special editions (like "R'n'D jue")
* added (hardcoded) loading graphics for "R'n'D jue" special edition
Holger Schemel [Sun, 30 Sep 2007 23:43:20 +0000 (01:43 +0200)]
Holger Schemel [Thu, 27 Sep 2007 08:45:19 +0000 (10:45 +0200)]
rnd-
20070927-1-src
* added "background.PLAYING" (only visible as two-pixel border in game)
* added default level set for first start of special R'n'D version
* changed door animations for editor always behaving like "quick doors"
Holger Schemel [Wed, 26 Sep 2007 21:11:33 +0000 (23:11 +0200)]
rnd-
20070926-2-src
* added new custom artwork setup option "auto-override non-CE sets" for
automatic artwork override that is only used for level sets without
custom element artwork (as it does not make much sense to override
any artwork that redefines custom element artwork for sets using CEs)
* fixed default artwork for "special" R'n'D versions always using the
"classic" artwork as the base if base artwork is not explicitly
defined in "levelinfo.conf", regardless of different default artwork
used by the special R'n'D version -- this is needed because any such
custom artwork is designed using the "classic" artwork definitions as
the base (including menu definitions and screen positions etc., which
would otherwise be taken from the different special default artwork)
Holger Schemel [Tue, 25 Sep 2007 23:07:23 +0000 (01:07 +0200)]
Holger Schemel [Tue, 25 Sep 2007 21:15:06 +0000 (23:15 +0200)]
Holger Schemel [Tue, 18 Sep 2007 00:13:59 +0000 (02:13 +0200)]
rnd-
20070918-1-src
* fixed crash bug (hopefully) when scrolling with cursor keys in editor
Holger Schemel [Mon, 17 Sep 2007 21:35:16 +0000 (23:35 +0200)]
rnd-
20070917-2-src
* fixed drawing of animated "quicksand.filling" and "quicksand.emptying"
for both EMC and R'n'D graphics engine (heavy workarounds needed due
to massively broken handling of quicksand in R'n'D game engine)
* fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()
Holger Schemel [Mon, 17 Sep 2007 00:49:01 +0000 (02:49 +0200)]
Holger Schemel [Sat, 15 Sep 2007 22:57:21 +0000 (00:57 +0200)]
rnd-
20070916-1-src
* fixed small bug in toon drawing (introduced when fixing the crash bug)
* added graphics definition "game.panel.highscore" to display the
current levels current high score in the game panel
Holger Schemel [Thu, 13 Sep 2007 22:02:46 +0000 (00:02 +0200)]
rnd-
20070914-1-src
* version number set to 3.2.5
Holger Schemel [Thu, 13 Sep 2007 21:32:39 +0000 (23:32 +0200)]
rocksndiamonds-3.2.4
Holger Schemel [Wed, 12 Sep 2007 22:56:57 +0000 (00:56 +0200)]
rnd-
20070913-2-src
* version number set to 3.2.5
* version 3.2.4 released
Holger Schemel [Wed, 12 Sep 2007 22:37:51 +0000 (00:37 +0200)]
rnd-
20070913-1-src
* fixed some problems with displaying game panel when quick-loading tape
Holger Schemel [Sat, 8 Sep 2007 00:24:01 +0000 (02:24 +0200)]
rnd-
20070908-2-src
* fixed problem with special editor door redraw when entering main menu
Holger Schemel [Sat, 8 Sep 2007 00:22:34 +0000 (02:22 +0200)]
Holger Schemel [Fri, 7 Sep 2007 20:26:52 +0000 (22:26 +0200)]
rnd-
20070907-3-src
* added optimization to only calculate element count for panel display
if really needed (that is, if element count values defined on panel)
Holger Schemel [Fri, 7 Sep 2007 19:59:57 +0000 (21:59 +0200)]
rnd-
20070907-2-src
* fixed (experimental only) redrawing of every tile per frame (even if
unneeded) for the extended (R'n'D based) EMC graphics engine
Holger Schemel [Thu, 6 Sep 2007 23:17:38 +0000 (01:17 +0200)]
Holger Schemel [Mon, 3 Sep 2007 23:03:32 +0000 (01:03 +0200)]
rnd-
20070904-1-src
* some code cleanup for the extended (R'n'D based) EMC graphics engine
Holger Schemel [Mon, 3 Sep 2007 19:29:39 +0000 (21:29 +0200)]
rnd-
20070903-1-src
* fixed bug with displaying background for title messages on info screen
Holger Schemel [Sat, 1 Sep 2007 23:06:45 +0000 (01:06 +0200)]
rnd-
20070902-1-src
* added several fixes to the extended (R'n'D based) EMC graphics engine
Holger Schemel [Sat, 1 Sep 2007 19:54:03 +0000 (21:54 +0200)]
Holger Schemel [Sat, 1 Sep 2007 13:41:01 +0000 (15:41 +0200)]
rnd-
20070901-2-src
* fixed bug when defined artwork cannot be found for artwork that has
default artwork cloned from other artwork (without default filename)
Holger Schemel [Sat, 1 Sep 2007 08:58:49 +0000 (10:58 +0200)]
rnd-
20070901-1-src
* fixed bug with CE action "move player" always resulting in player 4
if there was a CE action with no trigger player (because the player
element was calculated by using log_2() from trigger player bits with
the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
triggering player bit mask and handling all players in "move player"
Holger Schemel [Sun, 26 Aug 2007 11:09:14 +0000 (13:09 +0200)]
rnd-
20070826-1-src
* fixed broken editor copy and paste for custom elements between levels
Holger Schemel [Sat, 25 Aug 2007 17:07:18 +0000 (19:07 +0200)]
rnd-
20070825-4-src
* fixed problem with wrong fading area size from main menu to setup menu
Holger Schemel [Sat, 25 Aug 2007 11:57:21 +0000 (13:57 +0200)]
rnd-
20070825-3-src
* fixed problem with artwork config entries using the value "[DEFAULT]";
this does not what one might expect, but sets the value to an invalid
value -- solution: simply ignore such entries, which results in this
value keeping its previous (real) default value (in general, entries
that should use their default value should just not be defined here)
Holger Schemel [Sat, 25 Aug 2007 08:36:39 +0000 (10:36 +0200)]
Holger Schemel [Sat, 25 Aug 2007 07:06:57 +0000 (09:06 +0200)]
Holger Schemel [Wed, 22 Aug 2007 20:22:44 +0000 (22:22 +0200)]
rnd-
20070822-1-src
* fixed problem with broken crumbled graphics after level set changes
when using R'n'D custom artwork with level sets using the EMC engine
Holger Schemel [Mon, 7 May 2007 23:29:02 +0000 (01:29 +0200)]
rnd-
20070508-1-src
* fixed invisible "joysticks deactivated ..." text on setup input screen
Holger Schemel [Sat, 28 Apr 2007 15:13:30 +0000 (17:13 +0200)]
Holger Schemel [Sat, 28 Apr 2007 02:11:11 +0000 (04:11 +0200)]
Holger Schemel [Fri, 27 Apr 2007 18:40:57 +0000 (20:40 +0200)]
rnd-
20070427-3-src
* added use of hashes created from static lists (element tokens, image
config, font tokens) to speed up lookup of configuration parameters
* fixed bug where element and graphic config token lookup was mixed up
Holger Schemel [Fri, 27 Apr 2007 01:54:03 +0000 (03:54 +0200)]
Holger Schemel [Thu, 26 Apr 2007 23:16:42 +0000 (01:16 +0200)]
rnd-
20070427-1-src
* added "busy" animation when initializing program and loading artwork
* added initialization profiling for program startup (debugging only)
Holger Schemel [Wed, 25 Apr 2007 22:11:51 +0000 (00:11 +0200)]
rnd-
20070426-1-src
* fixed(?) very strange bug apparently triggered by memset() when code
was cross-compiled with MinGW cross-compiler for Windows XP platform
(this only happened when using SDL.dll also self-compiled with MinGW)
Holger Schemel [Wed, 25 Apr 2007 21:35:54 +0000 (23:35 +0200)]
Holger Schemel [Tue, 24 Apr 2007 00:14:30 +0000 (02:14 +0200)]
Holger Schemel [Fri, 20 Apr 2007 18:09:45 +0000 (20:09 +0200)]
rnd-
20070420-2-src
* added graphics engine directive "border.draw_masked_when_fading" that
enables/disables drawing of border mask over screen that is just faded
Holger Schemel [Thu, 19 Apr 2007 22:10:27 +0000 (00:10 +0200)]
Holger Schemel [Wed, 18 Apr 2007 17:53:09 +0000 (19:53 +0200)]
rnd-
20070418-1-src
* fixed small problem with separate fading definition for game screen
Holger Schemel [Sat, 14 Apr 2007 22:43:25 +0000 (00:43 +0200)]
rnd-
20070415-1-src
* added eight pure decoration graphic definitions for the game panel
Holger Schemel [Sat, 14 Apr 2007 21:30:14 +0000 (23:30 +0200)]
rnd-
20070414-2-src
* added additional configuration directives to define main menu buttons:
- menu.button_name and menu.button_name.active
- menu.button_levels and menu.button_levels.active
- menu.button_scores and menu.button_scores.active
- menu.button_editor and menu.button_editor.active
- menu.button_info and menu.button_info.active
- menu.button_game and menu.button_game.active
- menu.button_setup and menu.button_setup.active
- menu.button_quit and menu.button_quit.active
Holger Schemel [Sat, 14 Apr 2007 18:16:57 +0000 (20:16 +0200)]
rnd-
20070414-1-src
* added additional configuration directives for setup screen draw offset
menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX
in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1,
SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is
used to define draw offset on custom artwork selection screens and
"CHOOSE_OTHER" is used on all other list style selection screens, like
choosing game speed or screen mode for fullscreen mode)
Holger Schemel [Fri, 13 Apr 2007 20:10:37 +0000 (22:10 +0200)]
Holger Schemel [Tue, 10 Apr 2007 00:41:49 +0000 (02:41 +0200)]
Holger Schemel [Mon, 9 Apr 2007 00:42:39 +0000 (02:42 +0200)]
rnd-
20070409-1-src
* fixed displaying of game panel values for Emerald Mine game engine
* fixed displaying end-of-level time and score values on new game panel
Holger Schemel [Sun, 8 Apr 2007 15:13:16 +0000 (17:13 +0200)]
rnd-
20070408-1-src
* added support for accessing native Diamond Caves II level packages
Holger Schemel [Sat, 7 Apr 2007 20:52:49 +0000 (22:52 +0200)]
rnd-
20070407-4-src
* added game panel control to display arbitrary elements on game panel
Holger Schemel [Sat, 7 Apr 2007 18:05:09 +0000 (20:05 +0200)]
rnd-
20070407-3-src
* added game panel control to display custom element score (globally
unique for identical custom elements) either as value or as element
* added ".draw_masked" and ".draw_order" to game panel control drawing
Holger Schemel [Sat, 7 Apr 2007 15:24:57 +0000 (17:24 +0200)]
Holger Schemel [Sat, 7 Apr 2007 01:40:23 +0000 (03:40 +0200)]
rnd-
20070407-1-src
* fixed some general bugs with handling of ".active" elements and fonts
Holger Schemel [Thu, 5 Apr 2007 01:01:41 +0000 (03:01 +0200)]
rnd-
20070405-1-src
* added animation for game panel elements (similar to game elements)
Holger Schemel [Wed, 4 Apr 2007 21:14:19 +0000 (23:14 +0200)]
rnd-
20070404-2-src
* cleanup of game panel elements (some elements were not really needed)
* added displaying of gravity state (on/off) as new game panel control
Holger Schemel [Tue, 3 Apr 2007 23:05:13 +0000 (01:05 +0200)]
Holger Schemel [Tue, 3 Apr 2007 19:16:10 +0000 (21:16 +0200)]
rnd-
20070403-3-src
* fixed bug when fading out to game screen with border mask defined
Holger Schemel [Tue, 3 Apr 2007 17:56:26 +0000 (19:56 +0200)]
rnd-
20070403-2-src
* added new pseudo game mode "PANEL" to define panel fonts and graphics
- panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
- panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
(else graphics would have to use ".PLAYING", which would be confusing)
Holger Schemel [Tue, 3 Apr 2007 00:01:57 +0000 (02:01 +0200)]
rnd-
20070403-1-src
* added attribute ".tile_size" for element style game panel controls
Holger Schemel [Sun, 1 Apr 2007 21:19:48 +0000 (23:19 +0200)]
rnd-
20070401-2-src
* added <space> key as additional valid key to use for confirm requester
Holger Schemel [Sun, 1 Apr 2007 00:38:14 +0000 (02:38 +0200)]
rnd-
20070401-1-src
* improved menu fading, adding separate fading definitions for entering
and leaving a "content" screen (in general), and optional definitions
for the special "content" screens SCORES, EDITOR, INFO and PLAYING
Holger Schemel [Fri, 30 Mar 2007 23:52:46 +0000 (01:52 +0200)]
rnd-
20070331-2-src
* replaced setup option "scroll delay: on/off" by new setup option that
directly allows selecting the desired scroll delay value from 0 to 8
Holger Schemel [Fri, 30 Mar 2007 22:52:45 +0000 (00:52 +0200)]
rnd-
20070331-1-src
* added option "game.forced_scroll_delay_value" to override user choice
of scroll delay value for certain level sets with "graphicsinfo.conf"
Holger Schemel [Fri, 30 Mar 2007 11:58:55 +0000 (13:58 +0200)]
rnd-
20070330-1-src
* added (currently invisible) setup option to define scroll delay value
* fixed small bug in priority handling when auto-detecting level start
position in levels without player element (but player from CE etc.)
Holger Schemel [Wed, 28 Mar 2007 23:04:46 +0000 (01:04 +0200)]
rnd-
20070329-1-src
* added displaying of most game panel control elements (not animated)
Holger Schemel [Mon, 26 Mar 2007 22:28:12 +0000 (00:28 +0200)]
rnd-
20070327-1-src
* added new configuration directives to display additional game engine
values on the game control panel, like the following examples:
- game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format
- game.panel.penguins - number of penguins to rescue
- game.panel.level_name - level name of current level
Holger Schemel [Sat, 24 Mar 2007 02:26:37 +0000 (03:26 +0100)]
rnd-
20070324-1-src
* added new menu fading effect "melt", shamelessly stolen from "DOOM"
Holger Schemel [Fri, 23 Mar 2007 19:35:54 +0000 (20:35 +0100)]
rnd-
20070323-1-src
* added new player option "no centering when relocating" for "invisible"
teleportations to level areas that look exactly the same, giving the
illusion that the player did not relocate at all (this was the default
since 3.2.3, but caused visual problems with room creation in "Zelda")
Holger Schemel [Wed, 21 Mar 2007 23:12:57 +0000 (00:12 +0100)]
rnd-
20070322-1-src
* fixed small bug with recognizing also ".font_xyz" style definitions
Holger Schemel [Wed, 21 Mar 2007 19:46:36 +0000 (20:46 +0100)]
rnd-
20070321-1-src
* improved menu fading, adding separate fading definitions for entering
and leaving a menu and for fading between menu and "content" screens
Holger Schemel [Tue, 20 Mar 2007 20:57:22 +0000 (21:57 +0100)]
rnd-
20070320-3-src
* improved menu fading, adding separate fading definitions for fading
between menu screens and fading between menu and "destination" screens
Holger Schemel [Tue, 20 Mar 2007 00:37:39 +0000 (01:37 +0100)]