Holger Schemel [Sat, 12 Jun 2004 10:06:42 +0000 (12:06 +0200)]
rnd-
20040612-1-src
* fixed waste of static memory usage of the binary, making it smaller
* fixed very little graphical bug in Supaplex explosion
Holger Schemel [Fri, 11 Jun 2004 02:02:35 +0000 (04:02 +0200)]
rnd-
20040611-1-src
* fixed bug with wrong door state after trying to quickload empty tape
* version number set to 3.1.1
* version 3.1.0 released
Holger Schemel [Mon, 7 Jun 2004 01:07:17 +0000 (03:07 +0200)]
Holger Schemel [Sun, 6 Jun 2004 23:57:07 +0000 (01:57 +0200)]
rocksndiamonds-3.1.0
* fixed bug with crash when writing user levelinfo.conf the first time
Holger Schemel [Sun, 6 Jun 2004 15:07:53 +0000 (17:07 +0200)]
rnd-
20040606-1-src
* added option "convert LEVELDIR [NR]" to command line batch commands
* re-converted Supaplex levels to apply latest engine fixes
* changed "use graphic/sound of element" to "use graphic of element"
due to compatibility problems with some levels ("bug machine" etc.)
Holger Schemel [Mon, 24 May 2004 07:12:29 +0000 (09:12 +0200)]
rnd-
20040524-1-src
* fixed bug with CE change replacing player with same or other player
Holger Schemel [Sun, 16 May 2004 12:41:12 +0000 (14:41 +0200)]
rnd-
20040516-1-src
* fixed bug with opaque font in envelope with background graphic when
background graphic is not transparent itself
Holger Schemel [Thu, 13 May 2004 08:15:24 +0000 (10:15 +0200)]
rnd-
20040513-1-src
* added "gravity on" and "gravity off" ports for Supaplex compatibility
* corrected original Supaplex level loading code to use these new ports
Holger Schemel [Wed, 12 May 2004 20:56:16 +0000 (22:56 +0200)]
rnd-
20040512-1-src
* fixed bug with missing initialization of "modified" flag for GEs
* fixed bug that caused endless recursion loop when relocating player
* fixed tape recorder bug in "step mode" when using "pause before end"
* fixed tape recorder bug when changing from "warp forward" mode
* fixed bug with "when touching" for pushed elements at last position
Holger Schemel [Sat, 8 May 2004 09:31:20 +0000 (11:31 +0200)]
Holger Schemel [Thu, 6 May 2004 07:19:37 +0000 (09:19 +0200)]
rnd-
20040506-1-src
* fixed bug with exploding dynabomb under player due to other explosion
Holger Schemel [Wed, 5 May 2004 20:34:18 +0000 (22:34 +0200)]
rnd-
20040505-1-src
* fixed bug that caused two activated toolbox buttons in level editor
Holger Schemel [Sun, 2 May 2004 22:33:20 +0000 (00:33 +0200)]
rnd-
20040503-1-src
* fixed bug with creating walkable custom element under player (again)
* fixed bug with not copying explosion type when copying CEs in editor
* fixed graphical bug when drawing player in setup menu (input devices)
* fixed graphical bug when the player is pushing an accessible element
* fixed bug with classic switchable elements triggering CE changes
* fixed bug with entering/leaving walkable element in RelocatePlayer()
* added special behaviour of Supaplex ports with gravity enabled
* fixed bug with broken tubes after placing/exploding dynamite in them
* fixed bug with exploding dynamite under player due to other explosion
Holger Schemel [Fri, 30 Apr 2004 18:20:55 +0000 (20:20 +0200)]
Holger Schemel [Thu, 29 Apr 2004 23:11:24 +0000 (01:11 +0200)]
rnd-
20040430-1-src
* added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
* added network multiplayer code for Windows (thanks to Niko Böhm)
Holger Schemel [Mon, 26 Apr 2004 07:38:39 +0000 (09:38 +0200)]
rnd-
20040426-1-src
* added option "reachable despite gravity" for gravity movement
* changed gravity movement of most classic walkable and passable
elements back to "not reachable" (for compatibility reasons)
Holger Schemel [Sun, 25 Apr 2004 08:04:16 +0000 (10:04 +0200)]
rnd-
20040425-1-src
* fixed (removed) "indestructible" / "can explode" dependency in editor
* fixed (removed) "accessible inside" / "protected" dependency
* fixed (removed) "step mode" / "shield time" dependency
Holger Schemel [Sat, 24 Apr 2004 20:48:34 +0000 (22:48 +0200)]
Holger Schemel [Sat, 24 Apr 2004 12:22:36 +0000 (14:22 +0200)]
rnd-
20040424-1-src
* fixed dynabombs exploding now into anything diggable
* fixed Supaplex style gravity movement into buggy base now impossible
* added pressing key "space" as valid action to select menu options
Holger Schemel [Fri, 23 Apr 2004 19:40:04 +0000 (21:40 +0200)]
rnd-
20040423-1-src
* fixed graphical bug when pushing things from elements walkable inside
Holger Schemel [Thu, 22 Apr 2004 07:21:51 +0000 (09:21 +0200)]
rnd-
20040422-1-src
* added "enter"/"leave" event for elements affected by relocation
* fixed "direct"/"indirect" change order also for "when change" event
Holger Schemel [Wed, 21 Apr 2004 00:09:31 +0000 (02:09 +0200)]
rnd-
20040421-1-src
* added "replace when walkable" to relocate player to walkable element
Holger Schemel [Mon, 19 Apr 2004 00:16:37 +0000 (02:16 +0200)]
rnd-
20040419-1-src
* fixed graphic bug when player is snapping while moving in old levels
* fixed bug when a moving custom element leaves a player element behind
* fixed bug with mole not disappearing when moving into acid pool
* fixed bug with incomplete path setting when using "--basepath" option
* moving CE can now leave walkable elements behind under the player
* when relocating, player can be set on walkable element now
* fixed another gravity movement bug
* uploaded pre-release (test) version 3.1.0-2 binary and source code
Holger Schemel [Sun, 18 Apr 2004 09:11:38 +0000 (11:11 +0200)]
Holger Schemel [Mon, 12 Apr 2004 19:48:36 +0000 (21:48 +0200)]
Holger Schemel [Sun, 11 Apr 2004 10:09:58 +0000 (12:09 +0200)]
rnd-
20040411-1-src
* added "collectible" and "removable" to extended replacement types
(where "removable" replaces "diggable" and "collectible" elements)
* added "collectible & throwable" (to throw element to the next field)
* fixed bug with CEs digging elements that are just about to explode
* changed mouse cursor now always being visible when game is paused
Holger Schemel [Sat, 10 Apr 2004 10:30:18 +0000 (12:30 +0200)]
Holger Schemel [Fri, 9 Apr 2004 16:36:02 +0000 (18:36 +0200)]
rnd-
20040409-1-src
* added possibility to push/press accessible elements from a side that
is not accessible
* fixed bug with not setting actual date when appending to tape
Holger Schemel [Tue, 6 Apr 2004 23:22:20 +0000 (01:22 +0200)]
rnd-
20040407-1-src
* fixed bug with incorrectly initialized custom element editor graphics
* corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
- number of levels corrected from 18 to 17 in "levelinfo.conf"
Holger Schemel [Sun, 4 Apr 2004 07:25:55 +0000 (09:25 +0200)]
Holger Schemel [Sat, 3 Apr 2004 11:33:10 +0000 (13:33 +0200)]
Holger Schemel [Fri, 2 Apr 2004 19:34:03 +0000 (21:34 +0200)]
Holger Schemel [Fri, 2 Apr 2004 06:07:25 +0000 (08:07 +0200)]
Holger Schemel [Thu, 1 Apr 2004 23:08:23 +0000 (01:08 +0200)]
Holger Schemel [Thu, 1 Apr 2004 09:06:38 +0000 (11:06 +0200)]
rnd-
20040401-1-src
* fixed bug with destroyed robot wheel still attracting robots forever
* fixed bug with time gate switch deactivating after robot wheel time
(while the time gate itself is not affected by this misbehaviour)
* changed behaviour of BD style amoeba to always get blocked by player
(before it was different when there were non-BD elements in level)
* fixed bug with player destroying indestructable elements with shield
Holger Schemel [Wed, 31 Mar 2004 18:48:20 +0000 (20:48 +0200)]
Holger Schemel [Fri, 26 Mar 2004 09:45:37 +0000 (10:45 +0100)]
rnd-
20040326-1-src
* added option to make growing elements grow into anything diggable
(for the various amoeba types, biomaze and "game of life")
Holger Schemel [Thu, 25 Mar 2004 09:01:43 +0000 (10:01 +0100)]
rnd-
20040325-1-src
* fixed bug with movable elements not moving after left behind by CEs
Holger Schemel [Wed, 24 Mar 2004 10:15:15 +0000 (11:15 +0100)]
rnd-
20040324-1-src
* bug fixed with movable elements not moving anymore after falling down
Holger Schemel [Tue, 23 Mar 2004 10:18:11 +0000 (11:18 +0100)]
Holger Schemel [Tue, 23 Mar 2004 09:51:47 +0000 (10:51 +0100)]
Holger Schemel [Mon, 22 Mar 2004 19:58:12 +0000 (20:58 +0100)]
rnd-
20040322-B-src
* fixed another bug with custom elements digging and leaving elements
* fixed bug with "along left/right side" and automatic start direction
* trigger elements now also displayed when "more custom" deactivated
* fixed bug with clipboard element initialized when loading new level
* added option "drop delay" to set delay before dropping next element
Holger Schemel [Mon, 22 Mar 2004 09:48:48 +0000 (10:48 +0100)]
Holger Schemel [Sun, 21 Mar 2004 00:46:13 +0000 (01:46 +0100)]
rnd-
20040321-2-src
* fixed bug with custom elements digging and leaving elements
Holger Schemel [Sat, 20 Mar 2004 23:11:43 +0000 (00:11 +0100)]
rnd-
20040321-1-src
* added copy and paste functions for custom change pages
* enhanced graphical display and functionality of tape recorder
Holger Schemel [Sat, 20 Mar 2004 22:28:14 +0000 (23:28 +0100)]
Holger Schemel [Sat, 20 Mar 2004 10:13:51 +0000 (11:13 +0100)]
rnd-
20040320-1-src
* added move speed faster than "very fast" for custom elements
* fixed bug with 3+3 style explosions and missing border content
* fixed little bug when copying custom elements in the editor
* enhanced custom element changes by more side trigger actions
Holger Schemel [Fri, 19 Mar 2004 21:59:29 +0000 (22:59 +0100)]
Holger Schemel [Fri, 19 Mar 2004 09:35:53 +0000 (10:35 +0100)]
Holger Schemel [Tue, 16 Mar 2004 23:14:56 +0000 (00:14 +0100)]
Holger Schemel [Tue, 16 Mar 2004 20:13:27 +0000 (21:13 +0100)]
rnd-
20040316-2-src
* added option "no scrolling when relocating" for instant teleporting
Holger Schemel [Tue, 16 Mar 2004 02:48:23 +0000 (03:48 +0100)]
rnd-
20040316-1-src
* added trigger element and trigger player to use as target elements
* added copy and paste editor functions for custom and group elements
Holger Schemel [Mon, 15 Mar 2004 22:06:05 +0000 (23:06 +0100)]
rnd-
20040315-2-src
* fixed graphical bug when displaying explosion animations
* fixed bug when appending to tapes, resulting in broken tapes
* re-recorded a few tapes broken by fixing gravity checking bug
Holger Schemel [Sun, 14 Mar 2004 22:44:19 +0000 (23:44 +0100)]
Holger Schemel [Sun, 14 Mar 2004 22:06:45 +0000 (23:06 +0100)]
Holger Schemel [Sat, 13 Mar 2004 19:48:58 +0000 (20:48 +0100)]
Holger Schemel [Sat, 13 Mar 2004 10:01:25 +0000 (11:01 +0100)]
rnd-
20040313-1-src
* "can move into acid" property now for all elements independently
* "can fall into acid" property for player stored in same bitfield now
* added option for deadliness for sp_sniksnak and sp_electron
* version number set to 3.1.0 (finally!)
Holger Schemel [Wed, 10 Mar 2004 08:56:27 +0000 (09:56 +0100)]
rnd-
20040310-1-src
* changed tape recording to only record input, not programmed actions
* YET TO COME ... added option ... for sp_sniksnak and sp_electron
Holger Schemel [Tue, 9 Mar 2004 01:23:27 +0000 (02:23 +0100)]
rnd-
20040309-1-src
* fixed totally broken (every 8th frame skipped) step-by-step recording
* fixed bug with requester not displayed when quick-loading interrupted
* fixed bug which messed up key config when using keypad number keys
Holger Schemel [Fri, 5 Mar 2004 09:38:37 +0000 (10:38 +0100)]
rnd-
20040305-1-src
* fixed bug which allowed moving upwards even when gravity was active
Holger Schemel [Thu, 4 Mar 2004 08:35:22 +0000 (09:35 +0100)]
rnd-
20040304-1-src
* fixed bug with missing error handling when dumping levels or tapes
Holger Schemel [Wed, 3 Mar 2004 17:11:24 +0000 (18:11 +0100)]
Holger Schemel [Wed, 3 Mar 2004 08:16:43 +0000 (09:16 +0100)]
rnd-
20040303-1-src
* added different colored editor graphics for Supaplex gravity tubes
* fixed bug that allowed solvable tapes for unsolvable levels
Holger Schemel [Tue, 2 Mar 2004 21:18:56 +0000 (22:18 +0100)]
Holger Schemel [Mon, 1 Mar 2004 08:37:58 +0000 (09:37 +0100)]
rnd-
20040301-1-src
* use unlimited number of droppable elements when "count" set to zero
* added option to use step limit instead of time limit for level
* added player and change page as trigger for custom element change
Holger Schemel [Sat, 28 Feb 2004 13:23:13 +0000 (14:23 +0100)]
Holger Schemel [Fri, 27 Feb 2004 20:54:26 +0000 (21:54 +0100)]
rnd-
20040227-1-src
* fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
Holger Schemel [Wed, 25 Feb 2004 22:00:43 +0000 (23:00 +0100)]
Holger Schemel [Wed, 25 Feb 2004 09:09:44 +0000 (10:09 +0100)]
Holger Schemel [Tue, 24 Feb 2004 21:26:24 +0000 (22:26 +0100)]
rnd-
20040224-1-src
* fixed bug with dark yamyam changing to acid when moving over acid
* fixed handling of levels with more than 999 seconds level time
Holger Schemel [Sun, 22 Feb 2004 11:22:32 +0000 (12:22 +0100)]
rnd-
20040222-1-src
* added option "can move into acid" for all movable elements
* fixed graphical bug for elements moving into acid
* changed event handling to handle all pending events before going on
Holger Schemel [Sat, 21 Feb 2004 20:20:00 +0000 (21:20 +0100)]
rnd-
20040221-2-src
* fixed bug with missing properties for "mole"
* fixed bug that showed up when fixing the above "mole" properties bug
Holger Schemel [Sat, 21 Feb 2004 16:57:12 +0000 (17:57 +0100)]
rnd-
20040221-1-src
* "spring push bug" reintroduced as configurable element property
Holger Schemel [Wed, 18 Feb 2004 23:07:23 +0000 (00:07 +0100)]
Holger Schemel [Wed, 18 Feb 2004 02:22:59 +0000 (03:22 +0100)]
rnd-
20040218-1-src
* fixed bug which caused all CE change pages to be ignored which had
the same change event, but used a different element side
(reported by Simon Forsberg)
* fixed bug which caused elements that can move and fall and that are
transported by a conveyor belt to continue moving into that direction
after leaving the conveyor belt, regardless of their own movement
type; only elements which can not move are transported now
(reported by Simon Forsberg)
* fixed bug which could cause an array overflow in RelocatePlayer()
(reported by Niko Böhm)
* changed Emerald Mine style "passable / over" elements to "protected"
(fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
* added new option to select from which side a "walkable/passable"
element can be entered
* added explosion and ignition delay for elements that can explode
* fixed bug which caused player not being protected against enemies
when a CE was "walkable / inside" and was not "indestructible"
* added "walkable/passable" fields to be "protected/unprotected"
against enemies, even if not accessible "inside" but "over/under"
Holger Schemel [Tue, 17 Feb 2004 18:37:32 +0000 (19:37 +0100)]
Holger Schemel [Tue, 17 Feb 2004 00:37:53 +0000 (01:37 +0100)]
Holger Schemel [Sat, 7 Feb 2004 13:52:33 +0000 (14:52 +0100)]
Holger Schemel [Sat, 7 Feb 2004 03:08:34 +0000 (04:08 +0100)]
Holger Schemel [Fri, 6 Feb 2004 18:40:05 +0000 (19:40 +0100)]
Holger Schemel [Thu, 5 Feb 2004 02:42:25 +0000 (03:42 +0100)]
rnd-
20040205-1-src
* corrected move pattern to 32 bit and initial move direction to 8 bit
Holger Schemel [Wed, 4 Feb 2004 01:40:28 +0000 (02:40 +0100)]
rnd-
20040204-1-src
* added second custom element base configuration page
Holger Schemel [Tue, 3 Feb 2004 00:33:11 +0000 (01:33 +0100)]
rnd-
20040203-1-src
* added some special EMC mappings to Emerald Mine level loader
Holger Schemel [Fri, 30 Jan 2004 21:21:12 +0000 (22:21 +0100)]
Holger Schemel [Fri, 30 Jan 2004 18:52:44 +0000 (19:52 +0100)]
rnd-
20040130-1-src
* added option to block last field when player is moving (for Supaplex)
* adjusted push delay of Supaplex elements
* removed delays for envelopes etc. when replaying with maximum speed
* fixed bug when dropping element on a field that just changed to empty
Holger Schemel [Thu, 29 Jan 2004 17:55:23 +0000 (18:55 +0100)]
rnd-
20040129-2-src
* fixed bug: when gravity active, port above player can now be entered
* removed "one white dot" mouse pointer which irritated some people
Holger Schemel [Thu, 29 Jan 2004 16:39:26 +0000 (17:39 +0100)]
rnd-
20040129-1-src
* fixed bug: infotron can now smash yellow disks
* added "choice type" for group element selection
* fixed bug with initial invulnerability of non-yellow player
* added level loader for loading native Supaplex packed levels
(including multi-part levels like the "splvls99" levels)
Holger Schemel [Sun, 25 Jan 2004 12:54:10 +0000 (13:54 +0100)]
Holger Schemel [Sun, 25 Jan 2004 02:17:40 +0000 (03:17 +0100)]
Holger Schemel [Sun, 25 Jan 2004 00:40:45 +0000 (01:40 +0100)]
Holger Schemel [Sat, 24 Jan 2004 23:34:30 +0000 (00:34 +0100)]
Holger Schemel [Fri, 23 Jan 2004 19:31:39 +0000 (20:31 +0100)]
Holger Schemel [Thu, 22 Jan 2004 10:06:29 +0000 (11:06 +0100)]
Holger Schemel [Mon, 19 Jan 2004 19:10:04 +0000 (20:10 +0100)]
rnd-
20040119-B-src
* fixed bug which allowed creating emeralds by escaping explosions
Holger Schemel [Sun, 18 Jan 2004 23:28:48 +0000 (00:28 +0100)]
rnd-
20040119-1-src
* finally added multiple matches using group elements
* added shortcut to dump brush (type ":DB" in editor) for use in forum
Holger Schemel [Sun, 18 Jan 2004 17:23:56 +0000 (18:23 +0100)]
Holger Schemel [Sun, 18 Jan 2004 10:29:22 +0000 (11:29 +0100)]
rnd-
20040118-1-src
* custom elements can change (limited) or leave (unlimited) elements
* added new start movement type "previous" for continued CE movement
* added new start movement type "random" for random CE movement start
* added new element "sokoban_field_player" needed for Sokoban levels
(thanks to Ed Booker for pointing this out!)
* added elements that can be digged or left behind by custom elements
* added group elements for multiple matches and random element creation
* fixed some graphical errors displayed in old levels
* fixed wrong double speed movement after passing closing gates
Holger Schemel [Sat, 17 Jan 2004 15:15:36 +0000 (16:15 +0100)]
Holger Schemel [Sat, 17 Jan 2004 14:00:14 +0000 (15:00 +0100)]
Holger Schemel [Wed, 14 Jan 2004 01:58:13 +0000 (02:58 +0100)]