Holger Schemel [Fri, 20 Apr 2018 22:22:46 +0000 (00:22 +0200)]
added adjusting input setup menu according to configured screen size
Holger Schemel [Fri, 20 Apr 2018 19:47:40 +0000 (21:47 +0200)]
added using narrow fonts for input setup if screen width is less than default
Holger Schemel [Fri, 20 Apr 2018 18:18:39 +0000 (20:18 +0200)]
added font definition for narrow variant of existing font
Holger Schemel [Fri, 20 Apr 2018 18:09:10 +0000 (20:09 +0200)]
added using variable for screen positions in input setup menu
Holger Schemel [Fri, 20 Apr 2018 18:04:35 +0000 (20:04 +0200)]
added using some variables for font identifiers instead of constants
Holger Schemel [Thu, 19 Apr 2018 23:10:25 +0000 (01:10 +0200)]
fixed centered screen position for keyboard/joystick configuration
Holger Schemel [Thu, 19 Apr 2018 18:37:32 +0000 (20:37 +0200)]
fixed changing key bindings if customization aborted by "Escape" key
Before, partially changed key bindings were kept even if keyboard
customization was aborted by pressing the "Escape" key during the
process. Now, the old key bindings are restored in this case.
Holger Schemel [Thu, 19 Apr 2018 18:22:14 +0000 (20:22 +0200)]
changed keyboard customization to be similar to joystick configuration
Before, the user was asked to press the "Return" key after keyboard
customization was finished. Now, keyboard customization automatically
ends after configuring the last key, and a message is displayed that
is similar to the message displayed after joystick configuration.
Holger Schemel [Tue, 17 Apr 2018 18:37:33 +0000 (20:37 +0200)]
changed starting music for MM game engine after charging laser
Before, music was started immediately after opening the game panel
door, and therefore before starting the initial "rotating mirrors
and charging laser" sequence when playing levels using the Mirror
Magic game engine.
Now, music starts after that initialization sequence is finished
(just like it was done in Mirror Magic 2.0.2).
Holger Schemel [Tue, 17 Apr 2018 17:58:38 +0000 (19:58 +0200)]
added saving static variables to engine snapshots for SP game engine
There were a number of static variables holding game engine values
that were forgotten to be saved in game engine snapshots for the
Supaplex game engine.
Storing and restoring these engine values was added by this fix.
Holger Schemel [Tue, 17 Apr 2018 17:49:13 +0000 (19:49 +0200)]
added check to prevent crash when drawing sprites for undefined graphics
Due to a bug (that will be fixed with the following commit) it may
be possible that game elements are drawn for undefined graphics ID,
resulting in a crash.
A check was added to prevent drawing sprites for undefined graphics.
Holger Schemel [Thu, 12 Apr 2018 20:23:40 +0000 (22:23 +0200)]
changed internal program versioning naming conventions
Before, program version numbers consisting of four parts were named
"MAJOR.MINOR.PATCH.BUILD" internally. From now on, this will be named
"SUPER.MAJOR.MINOR.PATCH" instead, because this better reflects how
the four parts of the version numbers are really used nowadays.
For the Mirror Magic game engine, "MAJOR.MINOR.PATCH" is still used
internally, as there is no fourth part for the version number, so the
names of these version number parts currently do not match the parts of
the internal R'n'D version numbers with the same name, but parts 1, 2
and 3 (which would be "SUPER.MAJOR.MINOR" in R'n'D version numbers).
Holger Schemel [Thu, 12 Apr 2018 19:50:20 +0000 (21:50 +0200)]
version number set to 4.1.0.1
Holger Schemel [Tue, 10 Apr 2018 19:44:08 +0000 (21:44 +0200)]
fixed tile selection cursor position for levels smaller than the playfield
For centered levels that are smaller than the playfield (MM engine),
the tile selection cursor position was not shifted like the level,
but was still inside the top/left aligned grid as if the level was
not centered.
This fix also centers the tile selection cursor position accordingly.
Holger Schemel [Mon, 9 Apr 2018 22:42:50 +0000 (00:42 +0200)]
fixed always redrawing global border when redrawing playfield area
When in the level editor, the "special editor door" area was not redrawn
correctly when redrawing the global border, but was instead always
redrawn with the "normal" border (without special treatment for the
larger editor door area).
This workaround fixes redrawing the global border inside the level editor.
Holger Schemel [Fri, 6 Apr 2018 13:18:39 +0000 (15:18 +0200)]
version number set to 4.1.0.0
Holger Schemel [Thu, 5 Apr 2018 22:45:20 +0000 (00:45 +0200)]
added always redrawing global border when redrawing playfield area
Before, the global border was only redrawn if its graphics had changed
or if any of the viewport areas (playfield or doors) had changed their
position or size.
Now, it is always redrawn if the playfield area is cleared (to redraw
its content). This has the advantage that accidentally damaged global
border areas (caused by buggy graphics definitions from custom artwork
sets) are redrawn much earlier than before (where it could require
loading a different level set with different graphics to "repair" the
damaged global border).
Holger Schemel [Mon, 2 Apr 2018 10:33:11 +0000 (12:33 +0200)]
added support for non-button touch pads for MM game engine
There are some systems with touch pads (like Mac notebooks) which do not
have separate left/right buttons, which are required for controlling the
Mirror Magic game engine (which usually works best with left/right mouse
buttons).
This change adds support for recognizing touch clicks on the left and
right half of the touch pad as left and right button clicks to rotate
mirrors and other rotatable game elements in the MM game engine to the
left or to the right.
Holger Schemel [Mon, 2 Apr 2018 10:19:00 +0000 (12:19 +0200)]
added support for compiling non-default Windows icons into the executable
If the environment variable "EDITION" is defined, it is used to search at
a non-default location for icons to be compiled into the R'n'D executable
when building the game for the Windows platform.
Holger Schemel [Sun, 25 Mar 2018 23:13:29 +0000 (01:13 +0200)]
fixed some level editor element descriptions
Holger Schemel [Sun, 25 Mar 2018 11:07:20 +0000 (13:07 +0200)]
added using options for left/right/top/bottom spacing on some info screens
Holger Schemel [Sun, 25 Mar 2018 11:03:21 +0000 (13:03 +0200)]
added options for left/right/top/bottom spacing for the info screens
Holger Schemel [Sun, 25 Mar 2018 00:17:37 +0000 (01:17 +0100)]
replaced some info screen positions with already defined symbolic names
Holger Schemel [Sat, 24 Mar 2018 22:14:03 +0000 (23:14 +0100)]
fixed bug when creating static mappings of elements to graphics
This bug showed up with wrong mapping for "mm_pacman.eating.right" (as
defined in "src/conf_gfx.c") in auto-conf file "src/conf_e2g.c" being
{
EL_MM_PACMAN, ACTION_EATING, -1, FALSE,
IMG_MM_PACMAN_EATING_RIGHT
},
where it should correctly be
{
EL_MM_PACMAN, ACTION_EATING, MV_BIT_RIGHT, FALSE,
IMG_MM_PACMAN_EATING_RIGHT
},
instead. This problem was fixed by always using the calculated direction
(which can still be "-1" if no direction is specified).
Holger Schemel [Fri, 23 Mar 2018 22:19:59 +0000 (23:19 +0100)]
added centering levels that are smaller than the playfield (MM engine)
Holger Schemel [Wed, 21 Mar 2018 20:28:08 +0000 (21:28 +0100)]
fixed incorrect sizes of some arrays in menu info structure
Holger Schemel [Mon, 19 Mar 2018 21:49:22 +0000 (22:49 +0100)]
fixed compiling MM engine code with MinGW environment
Holger Schemel [Sun, 18 Mar 2018 12:31:57 +0000 (13:31 +0100)]
fixed name of element 'beamer' to 'teleporter'
Holger Schemel [Sun, 18 Mar 2018 12:04:26 +0000 (13:04 +0100)]
fixed name of element 'polarisator' to 'polarizer'
Holger Schemel [Wed, 14 Mar 2018 18:41:20 +0000 (19:41 +0100)]
fixed bug with deriving game data directory from default 'setup.conf'
Holger Schemel [Sat, 10 Mar 2018 20:49:40 +0000 (21:49 +0100)]
removed shortly visible video display when starting game from level editor
Holger Schemel [Sat, 10 Mar 2018 20:40:11 +0000 (21:40 +0100)]
removed short black screen when starting test game from level editor
Holger Schemel [Sat, 10 Mar 2018 20:06:10 +0000 (21:06 +0100)]
added message 'level solved' after solving a level
Holger Schemel [Sat, 10 Mar 2018 19:32:44 +0000 (20:32 +0100)]
replaced duplicated code with equivalent function call
Holger Schemel [Sat, 10 Mar 2018 19:18:07 +0000 (20:18 +0100)]
added asking for restart after game was lost (MM game engine only)
Holger Schemel [Sat, 10 Mar 2018 19:11:33 +0000 (20:11 +0100)]
fixed displaying title strings from config files in info screen headline
Holger Schemel [Sat, 10 Mar 2018 19:10:08 +0000 (20:10 +0100)]
moved getting title strings from config files to separate functions
Holger Schemel [Wed, 31 Jan 2018 21:01:11 +0000 (22:01 +0100)]
fixed bug with always drawing level playfield in editor after test playing
- even if the last edit mode was "level info", "element properties" etc.
- this bug was introduced by the commit with the following message:
"added editor door 1 animation if viewport is unchanged and contains toolbox"
(no commit ID given here due to frequent use of "git rebase")
Holger Schemel [Thu, 21 Dec 2017 17:37:10 +0000 (18:37 +0100)]
fixed saving snapshots (step, move and collect mode) to MM game engine
Holger Schemel [Tue, 19 Dec 2017 21:02:18 +0000 (22:02 +0100)]
fixed bug in (still largely broken) single-step mode when using joystick
Holger Schemel [Tue, 19 Dec 2017 20:55:07 +0000 (21:55 +0100)]
added single-step mode (well, sort of) to MM game engine
Holger Schemel [Fri, 15 Dec 2017 08:15:13 +0000 (09:15 +0100)]
fixed updating tile selection cursor position when using mouse in MM games
Holger Schemel [Fri, 15 Dec 2017 08:13:12 +0000 (09:13 +0100)]
fixed showing/hiding mouse cursor in playfield when playing MM style games
Holger Schemel [Fri, 15 Dec 2017 07:29:27 +0000 (08:29 +0100)]
improved smoothness of moving tile selection cursor
Holger Schemel [Fri, 15 Dec 2017 07:19:27 +0000 (08:19 +0100)]
fixed moving tile selection cursor
Holger Schemel [Fri, 15 Dec 2017 07:13:22 +0000 (08:13 +0100)]
fixed bug with keyboard/joystick events unpausing MM style games
Holger Schemel [Wed, 13 Dec 2017 07:55:26 +0000 (08:55 +0100)]
fixed bug with ending solved MM level without scores when using keyboard
Holger Schemel [Wed, 13 Dec 2017 07:39:30 +0000 (08:39 +0100)]
added tile selection cursor for playing MM levels with keyboard or joystick
Holger Schemel [Tue, 12 Dec 2017 21:18:01 +0000 (22:18 +0100)]
added delaying joystick actions also on the high scores screen
Holger Schemel [Mon, 4 Dec 2017 00:13:37 +0000 (01:13 +0100)]
completed touch controls (follow finger) for MM game engine on Android
Holger Schemel [Sun, 3 Dec 2017 11:35:49 +0000 (12:35 +0100)]
added touch controls (follow finger) for MM game engine on Android
Holger Schemel [Fri, 1 Dec 2017 21:26:29 +0000 (22:26 +0100)]
moved code for separate touch controls to separate functions (cleanup)
Holger Schemel [Fri, 1 Dec 2017 20:46:31 +0000 (21:46 +0100)]
cleanup of gadget handling for Android/non-Android platforms
Holger Schemel [Tue, 28 Nov 2017 20:40:14 +0000 (21:40 +0100)]
added touch controls (wipe gestures) for MM game engine on Android
Holger Schemel [Tue, 28 Nov 2017 08:50:26 +0000 (09:50 +0100)]
added option 'off' for touch controls (for non-Android platforms)
Holger Schemel [Tue, 28 Nov 2017 08:40:13 +0000 (09:40 +0100)]
fixed text output for deactivated anti-aliasing menu option
Holger Schemel [Tue, 28 Nov 2017 08:32:18 +0000 (09:32 +0100)]
moved function for processing 'follow finger' controls if no events pending
Holger Schemel [Tue, 28 Nov 2017 08:28:50 +0000 (09:28 +0100)]
cleanup of function names related to processing (no) pending events
Holger Schemel [Fri, 24 Nov 2017 20:21:19 +0000 (21:21 +0100)]
added support for main menu titles in level and graphics config file
Holger Schemel [Fri, 24 Nov 2017 20:12:42 +0000 (21:12 +0100)]
changed handling artwork info cache to allow partial (default) entries
Holger Schemel [Mon, 20 Nov 2017 20:05:28 +0000 (21:05 +0100)]
completed game engine snapshot values to save/load for MM game engine
Holger Schemel [Mon, 20 Nov 2017 20:00:57 +0000 (21:00 +0100)]
fixed bug when loading game engine snapshot values for MM game engine
Holger Schemel [Thu, 16 Nov 2017 20:42:41 +0000 (21:42 +0100)]
fixed setting selected editor tile size for MM style levels after playing
Holger Schemel [Tue, 14 Nov 2017 21:35:29 +0000 (22:35 +0100)]
fixed closing door 2 after door 1 when no tape is to be saved after playing
Holger Schemel [Tue, 14 Nov 2017 08:39:14 +0000 (09:39 +0100)]
fixed stopping game music after running out of time (MM engine)
Holger Schemel [Sat, 11 Nov 2017 20:24:57 +0000 (21:24 +0100)]
rearranged some elements in level editor to match game engines
Holger Schemel [Sat, 11 Nov 2017 19:54:10 +0000 (20:54 +0100)]
added options to use artwork and to copy template when creating level set
Holger Schemel [Sat, 11 Nov 2017 19:31:57 +0000 (20:31 +0100)]
changed function from static to public
Holger Schemel [Sat, 11 Nov 2017 19:27:43 +0000 (20:27 +0100)]
added function to copy file
Holger Schemel [Wed, 8 Nov 2017 21:55:19 +0000 (22:55 +0100)]
unified some setup menu titles (and adjusted them for smaller screens)
Holger Schemel [Tue, 7 Nov 2017 22:27:27 +0000 (23:27 +0100)]
added checking for default setup file in global config directory
Holger Schemel [Tue, 7 Nov 2017 22:24:32 +0000 (23:24 +0100)]
renamed variable
Holger Schemel [Tue, 7 Nov 2017 22:19:16 +0000 (23:19 +0100)]
move function for getting program base directory to appropriate source file
Holger Schemel [Tue, 7 Nov 2017 22:14:56 +0000 (23:14 +0100)]
move check for configured program base directory to appropriate function
Holger Schemel [Tue, 7 Nov 2017 22:08:54 +0000 (23:08 +0100)]
removed reference to (potentially undefined) global variable from function
Holger Schemel [Tue, 7 Nov 2017 22:03:08 +0000 (23:03 +0100)]
removed unneeded reference to app bundle directory for Mac OS X
Holger Schemel [Tue, 7 Nov 2017 21:55:42 +0000 (22:55 +0100)]
fixed bug that may lead to free()ing static memory
Holger Schemel [Mon, 6 Nov 2017 00:21:54 +0000 (01:21 +0100)]
added setting correct editor drawing elements (depending on game engine)
Holger Schemel [Mon, 6 Nov 2017 00:01:19 +0000 (01:01 +0100)]
added setting correct default editor tile size (depending on game engine)
Holger Schemel [Sun, 5 Nov 2017 23:56:00 +0000 (00:56 +0100)]
added setting correct editor tile size for MM style levels
Holger Schemel [Sun, 5 Nov 2017 23:28:27 +0000 (00:28 +0100)]
added editor door 1 animation if viewport is unchanged and contains toolbox
Holger Schemel [Sun, 5 Nov 2017 17:25:30 +0000 (18:25 +0100)]
fixed bug with invisible initial fonts
- this bug was introduced by the commit with the following message:
"added support for font definitions with different character offset and size"
(no commit ID given here due to frequent use of "git rebase")
Holger Schemel [Sat, 4 Nov 2017 00:20:46 +0000 (01:20 +0100)]
fixed bug causing crash when playing levels with 'time orb bug'
Holger Schemel [Fri, 3 Nov 2017 23:52:59 +0000 (00:52 +0100)]
added suppressing border elements in editor for MM style levels
Holger Schemel [Fri, 3 Nov 2017 18:30:55 +0000 (19:30 +0100)]
added options for custom position of editor tooltip (mouse-over info text)
Holger Schemel [Fri, 3 Nov 2017 13:39:54 +0000 (14:39 +0100)]
fixed fading complete screen if playfield viewport has changed
Holger Schemel [Fri, 3 Nov 2017 13:06:34 +0000 (14:06 +0100)]
fixed bug with drawing to default door 2 area while in editor
Holger Schemel [Thu, 2 Nov 2017 00:00:23 +0000 (01:00 +0100)]
added options for post delay for door actions
Holger Schemel [Wed, 1 Nov 2017 23:43:39 +0000 (00:43 +0100)]
added support for separate opening/closing sounds for game/tape doors
Holger Schemel [Wed, 1 Nov 2017 23:21:49 +0000 (00:21 +0100)]
fixed bug with playing level music in main menu when pressing music button
Holger Schemel [Wed, 1 Nov 2017 23:01:52 +0000 (00:01 +0100)]
added game-panel-only buttons for stop/play/pause and sounds (for MM games)
Holger Schemel [Wed, 1 Nov 2017 21:14:44 +0000 (22:14 +0100)]
added null pointer check to gadget function
Holger Schemel [Tue, 31 Oct 2017 12:06:58 +0000 (13:06 +0100)]
reused unused font definition for text on joystick configuration page
Holger Schemel [Tue, 31 Oct 2017 11:49:28 +0000 (12:49 +0100)]
completed options for vertical text spacing on info and setup screens
Holger Schemel [Mon, 30 Oct 2017 15:22:32 +0000 (16:22 +0100)]
improved options for vertical text spacing on info and setup screens
Holger Schemel [Mon, 30 Oct 2017 09:50:25 +0000 (10:50 +0100)]
added missing option for menu draw offset for (empty) title info screen
Holger Schemel [Sat, 21 Oct 2017 23:43:24 +0000 (01:43 +0200)]
added options for vertical text spacing (used on info screens for now)
Holger Schemel [Sat, 21 Oct 2017 16:52:47 +0000 (18:52 +0200)]
fixed (switched) fonts for constant and variable text output
Holger Schemel [Sat, 21 Oct 2017 16:42:22 +0000 (18:42 +0200)]
added displaying fake version as 'fake' on the version info screen
Holger Schemel [Sat, 21 Oct 2017 14:49:28 +0000 (16:49 +0200)]
added support for font definitions with different character offset and size