projects
/
rocksndiamonds.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first
⋅
prev
⋅
next
fixed fading in game screen before playing for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
2016-06-02
Holger Schemel
changed order of tape controls
tree
|
commitdiff
2016-06-02
Holger Schemel
renamed variable
tree
|
commitdiff
2016-05-31
Holger Schemel
fixed 'skip next fade' logic for cross-fading buffers
tree
|
commitdiff
2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
tree
|
commitdiff
2016-05-31
Holger Schemel
fixed changing viewport properties not before fading...
tree
|
commitdiff
2016-05-31
Holger Schemel
fixed re-creating window-sized buffers only if window...
tree
|
commitdiff
2016-05-31
Holger Schemel
removed unneeded tape recorder display update
tree
|
commitdiff
2016-05-31
Holger Schemel
fixed small tape recorder state display bug
tree
|
commitdiff
2016-05-31
Holger Schemel
cleanup of tape recorder state handling
tree
|
commitdiff
2016-05-31
Holger Schemel
small cleanup for drawing tape recorder labels and...
tree
|
commitdiff
2016-05-31
Holger Schemel
fixed some tape recorder display update problems
tree
|
commitdiff
2016-05-31
Holger Schemel
fixed small bug with wrong video state definition
tree
|
commitdiff
2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
tree
|
commitdiff
2016-05-30
Holger Schemel
improved tape button logic (mainly warp modes) of the...
tree
|
commitdiff
2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
tree
|
commitdiff
2016-05-29
Holger Schemel
fixed removing potential multiple screen redraw in...
tree
|
commitdiff
2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
tree
|
commitdiff
2016-05-29
Holger Schemel
removed potential multiple screen redraw in the same...
tree
|
commitdiff
2016-05-29
Holger Schemel
removed forcing next screen redraw after handling globa...
tree
|
commitdiff
2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
tree
|
commitdiff
2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
tree
|
commitdiff
2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
tree
|
commitdiff
2016-05-24
Holger Schemel
fixed global animations from moving again immediately...
tree
|
commitdiff
2016-05-24
Holger Schemel
prepared global animation functions to store animation...
tree
|
commitdiff
2016-05-23
Holger Schemel
prepared global animation functions to update different...
tree
|
commitdiff
2016-05-23
Holger Schemel
fixed doing global animation stuff when it is disabled...
tree
|
commitdiff
2016-05-23
Holger Schemel
added value to constants for global animations control
tree
|
commitdiff
2016-05-11
Holger Schemel
changed names of constants for different drawing targets
tree
|
commitdiff
2016-05-10
Holger Schemel
added music support for global animations
tree
|
commitdiff
2016-05-09
Holger Schemel
fixed default screen fading for the first title screen
tree
|
commitdiff
2016-05-01
Holger Schemel
version number set to 4.0.0.0 RC2
4.0.0.0-rc2
tree
|
commitdiff
2016-04-28
Holger Schemel
removed 'target texture only' rendering mode from non...
tree
|
commitdiff
2016-04-27
Holger Schemel
added support for meta/windows/command key for window...
tree
|
commitdiff
2016-04-26
Holger Schemel
changed playing music to prevent 'plop' sound for certa...
tree
|
commitdiff
2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
tree
|
commitdiff
2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
tree
|
commitdiff
2016-04-24
Holger Schemel
added check if rendering to target texture is supported...
tree
|
commitdiff
2016-04-22
Holger Schemel
removed empty (obsolete) functions to init/do/stop...
tree
|
commitdiff
2016-04-22
Holger Schemel
fixed using unsupported rendering mode from config...
tree
|
commitdiff
2016-04-22
Holger Schemel
removed unused variables
tree
|
commitdiff
2016-04-22
Holger Schemel
small fix to prevent compilation warning for SDL1 target
tree
|
commitdiff
2016-04-21
Holger Schemel
changed maximum window size to 400% of unscaled window...
tree
|
commitdiff
2016-04-21
Holger Schemel
fixed setting effective window scaling value in window...
tree
|
commitdiff
2016-04-21
Holger Schemel
removed unneeded additional screen redraws when window...
tree
|
commitdiff
2016-04-21
Holger Schemel
fixed setting effective window scaling value when windo...
tree
|
commitdiff
2016-04-21
Holger Schemel
fixed bug with window scaling selection list not update...
tree
|
commitdiff
2016-04-21
Holger Schemel
changed minimum window size to 30% of unscaled window...
tree
|
commitdiff
2016-04-21
Holger Schemel
changed screen update function name to be explicit...
tree
|
commitdiff
2016-04-21
Holger Schemel
fixed title screen sound handling to not also stop...
tree
|
commitdiff
2016-04-21
Holger Schemel
fixed custom graphics for dragon flames not being corre...
tree
|
commitdiff
2016-04-21
Holger Schemel
minor whitespace change
tree
|
commitdiff
2016-04-19
Holger Schemel
moved video frame synchronization to single location...
tree
|
commitdiff
2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
tree
|
commitdiff
2016-04-18
Holger Schemel
fixed bug with changing hash while iterating over it
tree
|
commitdiff
2016-04-15
Holger Schemel
fixed using narrow fonts for setup values on setup...
tree
|
commitdiff
2016-04-15
Holger Schemel
fixed repeatedly toggling fullscreen mode by repeated...
tree
|
commitdiff
2016-04-15
Holger Schemel
Merge branch 'global-anims'
tree
|
commitdiff
2016-04-14
Holger Schemel
version number set to 4.0.0.0 RC1
4.0.0.0-rc1
tree
|
commitdiff
2016-04-14
Holger Schemel
changed year in copyright string to '2016'
tree
|
commitdiff
2016-04-14
Holger Schemel
added support for separate animations for 'main only...
tree
|
commitdiff
2016-04-14
Holger Schemel
fixed bug with (soundless) classic toons playing wrong...
tree
|
commitdiff
2016-04-13
Holger Schemel
changed global animation sounds to stop before post...
tree
|
commitdiff
2016-04-13
Holger Schemel
fade sounds and music for main menu when entering other...
tree
|
commitdiff
2016-04-12
Holger Schemel
added sound support for global animations
tree
|
commitdiff
2016-04-10
Holger Schemel
changed sound handling to only expire loop sounds durin...
tree
|
commitdiff
2016-04-10
Holger Schemel
added missing sound and music definitions for level...
tree
|
commitdiff
2016-04-09
Holger Schemel
added support for separate animations for single title...
tree
|
commitdiff
2016-04-09
Holger Schemel
cleanup of setting/resetting game status to control...
tree
|
commitdiff
2016-04-08
Holger Schemel
added handling of 'anim'/'post' delay for finished...
tree
|
commitdiff
2016-04-06
Holger Schemel
added playing default (main) animation while animation...
tree
|
commitdiff
2016-04-05
Holger Schemel
added using narrow fonts for setup values on setup...
tree
|
commitdiff
2016-04-05
Holger Schemel
added screen rendering mode to be configurable via...
tree
|
commitdiff
2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
tree
|
commitdiff
2016-04-02
Holger Schemel
fixed wrong screen text and comments for scroll delay...
tree
|
commitdiff
2016-04-02
Holger Schemel
moved redundant code to new function
tree
|
commitdiff
2016-04-02
Holger Schemel
removed redundant code (again)
tree
|
commitdiff
2016-04-02
Holger Schemel
removed some global variables from function parameters
tree
|
commitdiff
2016-04-02
Holger Schemel
cleanup of screen initialization code
tree
|
commitdiff
2016-04-02
Holger Schemel
fixed (reactivated) global animations (toons) for SDL...
tree
|
commitdiff
2016-04-02
Holger Schemel
fixed bug with drawing animations with negative or...
tree
|
commitdiff
2016-04-01
Holger Schemel
cleanup of warning messages if setting up SDL 1.2 video...
tree
|
commitdiff
2016-03-31
Holger Schemel
removed redundant code
tree
|
commitdiff
2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
tree
|
commitdiff
2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
tree
|
commitdiff
2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
tree
|
commitdiff
2016-03-31
Holger Schemel
removed support for non-renderer graphics for SDL2...
tree
|
commitdiff
2016-03-31
Holger Schemel
added target texture rendering to suppress scaling...
tree
|
commitdiff
2016-03-25
Holger Schemel
added support for '.draw_order' for global animations
tree
|
commitdiff
2016-03-22
Holger Schemel
improved robustness of function for drawing global...
tree
|
commitdiff
2016-03-22
Holger Schemel
fixed bugs when drawing global borders when fading...
tree
|
commitdiff
2016-03-22
Holger Schemel
added drawing global borders when fading screens
tree
|
commitdiff
2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
tree
|
commitdiff
2016-03-22
Holger Schemel
changed getting global border from game status to more...
tree
|
commitdiff
2016-03-22
Holger Schemel
cleanup of state changes before/after fading in/out...
tree
|
commitdiff
2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
tree
|
commitdiff
2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
tree
|
commitdiff
2016-03-21
Holger Schemel
changed closing doors before fading screens when leavin...
tree
|
commitdiff
2016-03-20
Holger Schemel
fixed forced screen redraw in every frame (again)
tree
|
commitdiff
2016-03-20
Holger Schemel
changed main screen to initially start with closed...
tree
|
commitdiff
2016-03-20
Holger Schemel
fixed order of some drawing operations to be related...
tree
|
commitdiff
next