removed 'target texture only' rendering mode from non-debug builds
authorHolger Schemel <info@artsoft.org>
Thu, 28 Apr 2016 14:55:12 +0000 (16:55 +0200)
committerHolger Schemel <info@artsoft.org>
Thu, 28 Apr 2016 14:55:12 +0000 (16:55 +0200)
src/screens.c

index f4470146dd09c2a1225312cceaac4c1054e05b09..e6e471a2786c32321d9d6790bec8c8d26da15ef2 100644 (file)
@@ -278,7 +278,10 @@ static struct
 {
   {    STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
   {    STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
+#if DEBUG
+  // this mode may work under certain conditions, but does not work on Windows
   {    STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
+#endif
   {    STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
 
   {    NULL,                            NULL                            },