fixed bug with not updating screen scroll position in EM engine in warp mode
[rocksndiamonds.git] / src /
2016-10-07 Holger Schemelfixed bug with special flag 'load_xsb_to_ces' (use...
2016-09-17 Holger Schemelfixed saving game engine snapshots (save after game...
2016-09-17 Holger Schemelreplaced local static variables with variables stored...
2016-09-14 Holger Schemelfixed error output for out-of-bounds graphic definitions
2016-09-14 Holger Schemelfixed bug with using game tile size scaling factor...
2016-09-13 Holger Schemelfixed bug when using '2nd_movement_tile' animations...
2016-09-13 Holger Schemelcleanup of functions for getting graphic source (bitmap...
2016-09-13 Holger Schemelfixed bug with copying bitmaps when remapping 'global...
2016-09-13 Holger Schemelfixed bug with frozen zonks when using engine snapshots...
2016-07-29 Holger Schemeladded helper function for debugging of image handling
2016-07-29 Holger Schemelfixed bug with non-element images from dynamic configur...
2016-07-26 Holger Schemelundo of buggy 'small change for setting background...
2016-06-29 Holger Schemelchanged loading images to use function for creating...
2016-06-29 Holger Schemelchanged error handling and messages when loading images
2016-06-29 Holger Schemelcleanup of function for zooming bitmap (with masked...
2016-06-29 Holger Schemelcleanup of function for creating opaque surface from...
2016-06-29 Holger Schemelfixed zooming surfaces to keep alpha channel
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-27 Holger Schemelfixed loading images with alpha channel or transparent...
2016-06-27 Holger Schemelfixed converting surfaces with alpha channel for SDL 1.2
2016-06-27 Holger Schemelreplaced SDL/SDL2 specific alpha blending by newly...
2016-06-27 Holger Schemeladded abstractions for alpha blending and color key...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged pixel format check to ignore alpha channel
2016-06-24 Holger Schemeladded output of command-line level conversion to standa...
2016-06-24 Holger Schemeladded output of automatic tape playing to standard...
2016-06-24 Holger Schemelfixed and extended auto-replay modes from command line
2016-06-22 Holger Schemelversion number set to 4.0.0.0 RC3 4.0.0.0-rc3
2016-06-17 Holger Schemeladded scrolling any scrollbars under the mouse pointer...
2016-06-16 Holger Schemeladded recognizing keypad keys +/-/0 as window scaling...
2016-06-16 Holger Schemelfixed handling of modifier keys for debug key shortcuts
2016-06-14 Holger Schemeladded debug key handling to request dialog event loop
2016-06-14 Holger Schemelmoved key event handling for debug keys to separate...
2016-06-14 Holger Schemelsmall fix to prevent compiler warning
2016-06-14 Holger Schemelsmall fix to prevent compiler warning
2016-06-14 Holger Schemelfixed problem with mixed use of game pause and tape...
2016-06-14 Holger Schemelchanged behaviour of key shortcut to start/pause/contin...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-06-13 Holger Schemelremoved debug key shortcut to enable/disable Supaplex...
2016-06-13 Holger Schemeladded configurable debug key shortcuts for changing...
2016-06-12 Holger Schemeladded easier accessible shortcuts for scaling up or...
2016-06-12 Holger Schemeladded gadget key for editor zoom button handling (funct...
2016-06-12 Holger Schemeladded setup value for maximum allowed engine snapshot...
2016-06-10 Holger Schemeladded automatic memory usage limitation to engine snaps...
2016-06-09 Holger Schemelfixed bugs that happen under certain conditions when...
2016-06-07 Holger Schemeladded missing recording modes to tape recorder display...
2016-06-07 Holger Schemelfixed bug with re-mapping snapshot buttons after pause
2016-06-03 Holger Schemelsmall change for setting background image
2016-06-03 Holger Schemelfixed bug with wrong high score list width when using...
2016-06-02 Holger Schemelfixed changing viewport properties not before fading...
2016-06-02 Holger Schemelminor code cleanup
2016-06-02 Holger Schemelchanged tape recorder logic to separate speed and ...
2016-06-02 Holger Schemelcleanup of tape recorder warp start/stop handling
2016-06-02 Holger Schemelchanged updating tape recorder display more generically
2016-06-02 Holger Schemelcleanup of tape recorder display activation/deactivation
2016-06-02 Holger Schemelsmall move of code block
2016-06-02 Holger Schemelsmall move of code block
2016-06-02 Holger Schemeladded function to draw tape recorder play state
2016-06-02 Holger Schemelchanged tape control graphic positions to prepare for...
2016-06-02 Holger Schemeladded missing definitions
2016-06-02 Holger Schemelremoved unused definitions
2016-06-02 Holger Schemelchanged order of tape controls
2016-06-02 Holger Schemelrenamed variable
2016-05-31 Holger Schemelfixed 'skip next fade' logic for cross-fading buffers
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-31 Holger Schemelfixed changing viewport properties not before fading...
2016-05-31 Holger Schemelfixed re-creating window-sized buffers only if window...
2016-05-31 Holger Schemelremoved unneeded tape recorder display update
2016-05-31 Holger Schemelfixed small tape recorder state display bug
2016-05-31 Holger Schemelcleanup of tape recorder state handling
2016-05-31 Holger Schemelsmall cleanup for drawing tape recorder labels and...
2016-05-31 Holger Schemelfixed some tape recorder display update problems
2016-05-31 Holger Schemelfixed small bug with wrong video state definition
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-30 Holger Schemelimproved tape button logic (mainly warp modes) of the...
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-29 Holger Schemelfixed removing potential multiple screen redraw in...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-29 Holger Schemelremoved potential multiple screen redraw in the same...
2016-05-29 Holger Schemelremoved forcing next screen redraw after handling globa...
2016-05-25 Holger Schemelrenamed variables which changed their meaning after...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-24 Holger Schemelfixed global animations from moving again immediately...
2016-05-24 Holger Schemelprepared global animation functions to store animation...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-05-23 Holger Schemelfixed doing global animation stuff when it is disabled...
2016-05-23 Holger Schemeladded value to constants for global animations control
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-05-10 Holger Schemeladded music support for global animations
2016-05-09 Holger Schemelfixed default screen fading for the first title screen
2016-05-01 Holger Schemelversion number set to 4.0.0.0 RC2 4.0.0.0-rc2
2016-04-28 Holger Schemelremoved 'target texture only' rendering mode from non...
2016-04-27 Holger Schemeladded support for meta/windows/command key for window...
2016-04-26 Holger Schemelchanged playing music to prevent 'plop' sound for certa...
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-24 Holger Schemeladded check if rendering to target texture is supported...
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