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fixed potentially invalid string pointers when parsing options
[rocksndiamonds.git]
/
src
/
main.c
2020-09-12
Holger Schemel
added command to automatically test tapes and try to...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-10
Holger Schemel
added command to automatically patch tapes for the...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-06-21
Holger Schemel
fixed compiler warning on non-Unix systems
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2020-05-19
Holger Schemel
improved game element display names
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2020-05-19
Holger Schemel
removed duplicate definition of global variable
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2019-03-12
Holger Schemel
added support for storing multiple event definitions...
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2019-03-07
Holger Schemel
fixed a few element token names (previously set to...
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variable to game structure...
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2018-10-27
Holger Schemel
added special global animation mode 'NO_TITLE' for...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-10
Holger Schemel
added playfield array "Last[][]" to store tile from...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-08-28
Holger Schemel
moved level set info structure to game library layer
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2018-07-01
Holger Schemel
added drawing network players (graphics and names)...
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2018-04-20
Holger Schemel
added font definition for narrow variant of existing...
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2018-04-12
Holger Schemel
changed internal program versioning naming conventions
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2018-03-23
Holger Schemel
fixed name of element 'beamer' to 'teleporter'
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2018-03-23
Holger Schemel
fixed name of element 'polarisator' to 'polarizer'
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2018-03-23
Holger Schemel
fixed bug with deriving game data directory from defaul...
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2018-03-23
Holger Schemel
added definition for new action '.hitting' for MM style...
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2018-03-23
Holger Schemel
added unused dummy elements to align DF style wall...
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2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
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2018-03-23
Holger Schemel
added some more definitions for Mirror Magic element...
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2018-03-23
Holger Schemel
added more definitions for Mirror Magic (and Deflektor...
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2018-03-23
Holger Schemel
added definitions for Mirror Magic (and Deflektor)...
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2017-10-11
Holger Schemel
added custom version string to default program configur...
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2017-10-06
Holger Schemel
added '.hide' suffix to default program config to hide...
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2017-05-20
Holger Schemel
added support for separate animations for 'old' (entere...
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2017-05-06
Holger Schemel
increased maximum number of global animations (and...
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2016-12-18
Holger Schemel
added option '--mytapes' to use private tapes for tape...
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2016-06-24
Holger Schemel
fixed and extended auto-replay modes from command line
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2016-06-13
Holger Schemel
added configurable debug key shortcuts for changing...
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2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
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2016-05-09
Holger Schemel
fixed default screen fading for the first title screen
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2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
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2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-14
Holger Schemel
version number set to 4.0.0.0 RC1
4.0.0.0-rc1
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2016-04-14
Holger Schemel
added support for separate animations for 'main only...
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2016-04-09
Holger Schemel
added support for separate animations for single title...
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2016-04-05
Holger Schemel
added using narrow fonts for setup values on setup...
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2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
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2016-03-08
Holger Schemel
added initial window size to default program config...
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2016-03-06
Holger Schemel
added special screen mode group '.SUBMENU' for global...
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2016-03-06
Holger Schemel
changed screen specific global animations to stop when...
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-26
Holger Schemel
changed global animations (esp. toons) to be controlled...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-03
Holger Schemel
separated graphic and control definitions for global...
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2016-01-12
Holger Schemel
added configuration handling for global animations...
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2015-12-21
Holger Schemel
fixed hierarchical definitions for title screen transitions
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2015-11-13
Holger Schemel
fixed handling of R'n'D program filenames with suffix
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2015-11-07
Holger Schemel
fixed broken border redraw of info screen after viewing...
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2015-10-22
Holger Schemel
fixed horrible bug causing memory access after last...
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2015-10-15
Holger Schemel
removed some old Mac stuff not needed anymore
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2015-10-15
Holger Schemel
improved handling of R'n'D program filenames with suffix
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2015-06-21
Holger Schemel
extended automatic tape playing modes
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2015-06-14
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-05-15
Holger Schemel
removed obsolete code for single-tile playfield redraw
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2015-04-21
Holger Schemel
improved logfile handling
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2015-04-15
Holger Schemel
added option for window icon file to run-time special...
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2015-04-14
Holger Schemel
added program config file support for run-time special...
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2015-03-03
Holger Schemel
fixed special function to generate custom element graphics
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2015-03-02
Holger Schemel
updated special function to generate custom element...
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2015-02-12
Holger Schemel
added zoom functionality for playfield drawing area...
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2014-10-17
Holger Schemel
removed some remaining unused X11 stuff
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2014-10-12
Holger Schemel
Merge branch 'convert-src-to-7bit'
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2014-10-09
Holger Schemel
eliminated ISO-8859-1 characters from source code files
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2014-09-16
Holger Schemel
major cleanup of preprocessor hell
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2014-09-14
Holger Schemel
updated contact info in source file headers
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2014-08-30
Holger Schemel
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