fixed nasty bug with mouse actions breaking non-mouse tapes
[rocksndiamonds.git] / src / libgame /
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-04-26 Holger Schemelchanged playing music to prevent 'plop' sound for certa...
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-24 Holger Schemeladded check if rendering to target texture is supported...
2016-04-22 Holger Schemelfixed using unsupported rendering mode from config...
2016-04-22 Holger Schemelsmall fix to prevent compilation warning for SDL1 target
2016-04-21 Holger Schemelchanged maximum window size to 400% of unscaled window...
2016-04-21 Holger Schemelchanged minimum window size to 30% of unscaled window...
2016-04-21 Holger Schemelchanged screen update function name to be explicit...
2016-04-21 Holger Schemelminor whitespace change
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-18 Holger Schemelfixed bug with changing hash while iterating over it
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-10 Holger Schemelchanged sound handling to only expire loop sounds durin...
2016-04-05 Holger Schemeladded screen rendering mode to be configurable via...
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-04-02 Holger Schemelmoved redundant code to new function
2016-04-02 Holger Schemelremoved redundant code (again)
2016-04-02 Holger Schemelremoved some global variables from function parameters
2016-04-02 Holger Schemelcleanup of screen initialization code
2016-04-02 Holger Schemelfixed (reactivated) global animations (toons) for SDL...
2016-04-01 Holger Schemelcleanup of warning messages if setting up SDL 1.2 video...
2016-03-31 Holger Schemelremoved redundant code
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved unused (obsolete) option to specify X11 server...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved support for non-renderer graphics for SDL2...
2016-03-31 Holger Schemeladded target texture rendering to suppress scaling...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-10 Holger Schemeladded support for alpha channel transparency for global...
2016-03-09 Holger Schemelfixed graphical responsiveness of gadgets (mainly in...
2016-03-09 Holger Schemeladded new animation mode (modifier) 'once' for global...
2016-03-08 Holger Schemeladded initial window size to default program config...
2016-03-08 Holger Schemelreduced minimum required screen frame rate at startup...
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-15 Holger Schemeladded support for playing global animations in differen...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
2016-02-08 Holger Schemelsmall cleanup of variables usage
2016-02-08 Holger Schemeladded drawing global animations during post delay of...
2016-02-08 Holger Schemelfixed using SDL internal structure in platform independ...
2016-02-08 Holger Schemeladded test code for using bitmaps instead of textures...
2016-02-07 Holger Schemeladded re-initialization of textures after change of...
2016-02-03 Holger Schemeladded accepting control definitions (without artwork...
2016-02-02 Holger Schemelfixed backwards compatibility code regarding PCX/PNG...
2016-02-02 Holger Schemelremoved busy waiting when sleeping/delaying
2016-02-02 Holger Schemeladded abstractions for checking and resetting frame...
2016-02-02 Holger Schemeladded some configuration options for global animation...
2016-01-20 Holger Schemelsmall structural code change for global animations...
2016-01-19 Holger Schemeladded blitting of textures for global animations
2016-01-19 Holger Schemeladded initialization of config and textures for global...
2015-12-08 Holger Schemeladded 'curtain' style screen transition effect
2015-12-08 Holger Schemelchanged signal handling to not catch Ctrl-C anymore
2015-12-06 Holger Schemelfixed error exit when loading empty artwork config...
2015-12-04 Holger Schemelfixed switching from fullscreen to window when using...
2015-11-25 Holger Schemeladded definitions for new screen transition effect...
2015-11-25 Holger Schemelremoved redundant preprocessor directives
2015-10-22 Holger Schemelfixed aborting program due to '-psn' parameter when...
2015-10-22 Holger Schemelfixed horrible bug causing memory access after last...
2015-10-15 Holger Schemelremoved some old Mac stuff not needed anymore
2015-10-15 Holger Schemelimproved handling of R'n'D program filenames with suffix
2015-08-28 Holger Schemelfixed graphic problems caused by tile size bugs in...
2015-08-13 Holger Schemelremoved some (deactivated) code for debugging output
2015-08-13 Holger Schemelfixed graphic problems caused by bugs in custom graphic...
2015-07-28 Holger Schemelimproved error messages when loading artwork fails
2015-06-26 Holger Schemelfixed missing parameters in function signature declarations
2015-06-26 Holger Schemelfixed using parameters not defined in function signature
2015-06-26 Holger Schemelfixed inline function definitions
2015-06-26 Holger Schemelfixed directory check to use POSIX macros
2015-06-09 Holger Schemelcleanup of screen fading code
2015-06-09 Holger Schemeladded some (currently deactivated) frame rate debugging...
2015-05-31 Holger Schemeladded setup option to enable/disable (now optional...
2015-05-21 Holger Schemelfixed flickering of toons due to redraw mask change...
2015-05-21 Holger Schemeladded generically setting redraw mask when blitting...
2015-05-19 Holger Schemelcleanup of redraw masks
2015-05-18 Holger Schemelfixed bug in counter wait function
2015-05-15 Holger Schemelremoved artifact from removed X11 support
2015-05-15 Holger Schemelremoved obsolete code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused setup option 'soft_scrolling'
2015-04-22 Holger Schemeladded lag prevention to door/request/envelope animations
2015-04-21 Holger Schemelimproved logfile handling
2015-04-15 Holger Schemeladded option for window icon file to run-time special...
2015-04-14 Holger Schemeladded program config file support for run-time special...
2015-03-30 Holger Schemeladded setting engine snapshot mode to setup screen...
2015-03-28 Holger Schemelfixed old and embarrassing memory hole when freeing...
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2015-03-18 Holger Schemelchanged experimental drag and drop code to be only...
2015-03-10 Holger Schemeladded main menu backlink to level set selection
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