fixed macros for level file version handling for Mirror Magic game engine
[rocksndiamonds.git] / src / libgame /
2018-03-23 Holger Schemelfixed using (more) level set parameters from parent...
2018-03-23 Holger Schemeladded level editor support for Mirror Magic (and Deflek...
2018-03-23 Holger Schemelfixed problem with 'boolean' typedef when compiling...
2018-03-16 Holger Schemelfixed cryptic default player name on Android; instead... 4.0.1.4
2018-02-12 Holger Schemelimproved drawing title messages which use different...
2018-02-06 Holger Schemeladded some performance tuning for "autotest" and warp...
2018-02-02 Holger Schemelmoved handling game music with negative ID from mixer...
2018-02-02 Holger Schemeladded boundary checks for sound/music ID for some sound...
2018-02-02 Holger Schemeladded function to get music filename by music ID
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2018-01-27 Holger Schemeladded workaround for broken MIDI volume behaviour for...
2017-11-15 Holger Schemeladded fix to prevent Windows from complaining about...
2017-11-13 Holger Schemelfixed repeated creation of differently sized bitmaps...
2017-10-11 Holger Schemeladded flag to (not) show scaling in title to default...
2017-10-11 Holger Schemeladded custom version string to default program configur...
2017-10-09 Holger Schemeladded enabling debug mode on Android when compiled...
2017-10-09 Holger Schemelfixed bug with cheat codes not working anymore after...
2017-10-07 Holger Schemeladded setup debug option for displaying frames per...
2017-10-07 Holger Schemeladded function for getting current draw deactivation...
2017-10-07 Holger Schemelfixed frame delay debug keys by only allowing 'normal...
2017-09-30 Holger Schemelchanged displaying debug messages only when running... 4.0.1.0
2017-09-30 Holger Schemelchanged some messages from warning to debug level
2017-09-29 Holger Schemeldeactivated game controller debug messages
2017-09-26 Holger Schemelfixed audio rwnd/ffwd keys for Amazon FireTV with SDL...
2017-09-26 Holger Schemelfixed assertion warning when building with SDL 2.0...
2017-09-12 Holger Schemelmoved game controller base mappings file to new 'conf...
2017-07-25 Holger Schemelimproved customizability of game controller configurati...
2017-07-25 Holger Schemeladded comment
2017-07-25 Holger Schemelreplaced obsolete joystick calibration with game contro...
2017-07-17 Holger Schemelmoved clearing joystick state from closing to initializ...
2017-07-16 Holger Schemeladded support for 'select' key on certain devices ...
2017-07-16 Holger Schemeladded enabling/disabling virtual button overlay dependi...
2017-07-11 Holger Schemeladded support for special media buttons on Amazon Fire...
2017-07-11 Holger Schemelfixed and added some range checks for joysticks
2017-07-03 Holger Schemelfixed joystick naming convention from file descriptor...
2017-07-03 Holger Schemeladded using global and personal game controller mapping...
2017-06-30 Holger Schemeladded hot-plug support for game controllers and joysticks
2017-06-30 Holger Schemelimproved support for game controllers and joysticks
2017-06-27 Holger Schemelchanged using 'external' app data directory on Android...
2017-05-20 Holger Schemeladded debug output for scores directory used (global...
2017-05-06 Holger Schemelincreased maximum number of global animations (and...
2017-04-24 Holger Schemeladded 'position: last' for global animations to continu...
2017-04-23 Holger Schemeladded animation event by 'any' input (click anywhere...
2017-04-19 Holger Schemeladded animation events triggered by clicking other...
2017-04-18 Holger Schemeladded first version of simple click events for global...
2017-02-09 Holger Schemelfixed bug with clearing gadget info text area for unmap...
2017-02-03 Holger Schemelimproved terminal/logfile output of automatic tape...
2017-02-02 Holger Schemeladded option to 'editor' tab to use level template...
2017-02-01 Holger Schemeladded setup option to enable/disable auto-incrementing...
2017-02-01 Holger Schemeladded headless mode (no window) for automated tape...
2017-01-31 Holger Schemeladded setup option to show/hide classic elements in...
2017-01-23 Holger Schemeladded separate functions to determine local and global...
2017-01-14 Holger Schemelfixed determining program main data path for Mac OS X
2017-01-10 Holger Schemelcleanup of saving high score files for single/multi... 4.0.0.1
2017-01-10 Holger Schemeladded detection of global (common/system-wide) scores...
2017-01-08 Holger Schemelchanged program main data path (for compatibility with...
2017-01-06 Holger Schemelfixed determining program main data path for Mac OS X
2016-12-20 Holger Schemelfixed bug with restarting same menu music on different...
2016-12-19 Holger Schemelimproved performance of artwork config initialization...
2016-12-18 Holger Schemeladded option '--mytapes' to use private tapes for tape...
2016-12-12 Holger Schemelfixed some compilation errors for SDL 1.2 target
2016-12-12 Holger Schemelimproved virtual buttons for touch devices (Android)
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-11-23 Holger Schemeladded new game control input method 'follow finger...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-10-21 Holger Schemelchanged handling of deactivated gadgets (undefined...
2016-10-20 Holger Schemeladded option for 'masked' element graphics on propertie...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-10-20 Holger Schemeladded check to ensure that decoration does not overlap...
2016-07-29 Holger Schemeladded helper function for debugging of image handling
2016-06-29 Holger Schemelchanged loading images to use function for creating...
2016-06-29 Holger Schemelchanged error handling and messages when loading images
2016-06-29 Holger Schemelcleanup of function for zooming bitmap (with masked...
2016-06-29 Holger Schemelcleanup of function for creating opaque surface from...
2016-06-29 Holger Schemelfixed zooming surfaces to keep alpha channel
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-27 Holger Schemelfixed loading images with alpha channel or transparent...
2016-06-27 Holger Schemelfixed converting surfaces with alpha channel for SDL 1.2
2016-06-27 Holger Schemelreplaced SDL/SDL2 specific alpha blending by newly...
2016-06-27 Holger Schemeladded abstractions for alpha blending and color key...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged pixel format check to ignore alpha channel
2016-06-17 Holger Schemeladded scrolling any scrollbars under the mouse pointer...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-06-13 Holger Schemeladded configurable debug key shortcuts for changing...
2016-06-12 Holger Schemeladded setup value for maximum allowed engine snapshot...
2016-06-10 Holger Schemeladded automatic memory usage limitation to engine snaps...
2016-06-09 Holger Schemelfixed bugs that happen under certain conditions when...
2016-06-03 Holger Schemelfixed bug with wrong high score list width when using...
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-31 Holger Schemelfixed re-creating window-sized buffers only if window...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-23 Holger Schemelprepared global animation functions to update different...
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