added ignoring screen navigation events if text input gadgets are active
[rocksndiamonds.git] / src / libgame / sdl.c
2018-09-26 Holger Schemeladded support for (normal and adaptive) vertical sync...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-06-27 Holger Schemeladded delay function that regularly updates the screen...
2018-06-05 Holger Schemeladded option to draw pressed virtual buttons highlighted
2018-06-05 Holger Schemeladded option to draw virtual buttons outlined
2018-06-05 Holger Schemelcode cleanup
2018-06-05 Holger Schemeladded configurability of transparency for virtual buttons
2018-06-05 Holger Schemeladded empty borders between different virtual buttons
2018-06-05 Holger Schemeladded using configurable virtual buttons while playing
2018-06-05 Holger Schemeladded grid buttons to virtual buttons setup screen
2018-06-05 Holger Schemeladded grid to (not yet functional) setup screen to...
2018-04-26 Holger Schemelfixed potential bug with alpha blending when using...
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2017-09-29 Holger Schemeldeactivated game controller debug messages
2017-09-26 Holger Schemelfixed assertion warning when building with SDL 2.0...
2017-09-12 Holger Schemelmoved game controller base mappings file to new 'conf...
2017-07-25 Holger Schemeladded comment
2017-07-25 Holger Schemelreplaced obsolete joystick calibration with game contro...
2017-07-17 Holger Schemelmoved clearing joystick state from closing to initializ...
2017-07-16 Holger Schemeladded enabling/disabling virtual button overlay dependi...
2017-07-11 Holger Schemelfixed and added some range checks for joysticks
2017-07-03 Holger Schemelfixed joystick naming convention from file descriptor...
2017-07-03 Holger Schemeladded using global and personal game controller mapping...
2017-06-30 Holger Schemeladded hot-plug support for game controllers and joysticks
2017-06-30 Holger Schemelimproved support for game controllers and joysticks
2017-02-01 Holger Schemeladded headless mode (no window) for automated tape...
2016-12-12 Holger Schemelfixed some compilation errors for SDL 1.2 target
2016-12-12 Holger Schemelimproved virtual buttons for touch devices (Android)
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-06-29 Holger Schemelchanged loading images to use function for creating...
2016-06-29 Holger Schemelchanged error handling and messages when loading images
2016-06-29 Holger Schemelcleanup of function for zooming bitmap (with masked...
2016-06-29 Holger Schemelcleanup of function for creating opaque surface from...
2016-06-29 Holger Schemelfixed zooming surfaces to keep alpha channel
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-27 Holger Schemelfixed loading images with alpha channel or transparent...
2016-06-27 Holger Schemelfixed converting surfaces with alpha channel for SDL 1.2
2016-06-27 Holger Schemelreplaced SDL/SDL2 specific alpha blending by newly...
2016-06-27 Holger Schemeladded abstractions for alpha blending and color key...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged pixel format check to ignore alpha channel
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-04-24 Holger Schemeladded check if rendering to target texture is supported...
2016-04-22 Holger Schemelfixed using unsupported rendering mode from config...
2016-04-22 Holger Schemelsmall fix to prevent compilation warning for SDL1 target
2016-04-21 Holger Schemelchanged screen update function name to be explicit...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-05 Holger Schemeladded screen rendering mode to be configurable via...
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-04-02 Holger Schemelmoved redundant code to new function
2016-04-02 Holger Schemelremoved redundant code (again)
2016-04-02 Holger Schemelremoved some global variables from function parameters
2016-04-02 Holger Schemelcleanup of screen initialization code
2016-04-02 Holger Schemelfixed (reactivated) global animations (toons) for SDL...
2016-04-01 Holger Schemelcleanup of warning messages if setting up SDL 1.2 video...
2016-03-31 Holger Schemelremoved redundant code
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved support for non-renderer graphics for SDL2...
2016-03-31 Holger Schemeladded target texture rendering to suppress scaling...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-10 Holger Schemeladded support for alpha channel transparency for global...
2016-03-08 Holger Schemelreduced minimum required screen frame rate at startup...
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
2016-02-08 Holger Schemelsmall cleanup of variables usage
2016-02-08 Holger Schemeladded drawing global animations during post delay of...
2016-02-08 Holger Schemeladded test code for using bitmaps instead of textures...
2016-02-07 Holger Schemeladded re-initialization of textures after change of...
2016-01-19 Holger Schemeladded blitting of textures for global animations
2016-01-19 Holger Schemeladded initialization of config and textures for global...
2015-12-08 Holger Schemeladded 'curtain' style screen transition effect
2015-12-04 Holger Schemelfixed switching from fullscreen to window when using...
2015-11-25 Holger Schemelremoved redundant preprocessor directives
2015-06-09 Holger Schemeladded some (currently deactivated) frame rate debugging...
2015-04-15 Holger Schemeladded option for window icon file to run-time special...
2015-03-18 Holger Schemelchanged experimental drag and drop code to be only...
2015-03-03 Holger Schemelfixed using SDL_DisplayFormat() even if video is not...
2015-03-02 Holger Schemelremoved unused function
2015-03-02 Holger Schemelimproved error tolerance of SDL native surface conversion
2014-10-12 Holger SchemelMerge branch 'convert-src-to-7bit'
2014-10-09 Holger Schemeleliminated ISO-8859-1 characters from source code files
2014-09-16 Holger Schemelmajor cleanup of preprocessor hell
2014-09-14 Holger Schemelupdated contact info in source file headers
2014-09-11 Holger SchemelMerge branch 'topic-tilesize-cleanup'
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