projects
/
rocksndiamonds.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
fixed element properties for "can fall" and "falling" for BD engine
[rocksndiamonds.git]
/
src
/
game_mm
/
2024-02-28
Holger Schemel
changed some comments
tree
|
commitdiff
2024-02-19
Holger Schemel
white space changes
tree
|
commitdiff
2024-02-18
Holger Schemel
added Makefile targets to clean up header dependency...
tree
|
commitdiff
2024-02-18
Holger Schemel
added missing and fixed wrong file headers
tree
|
commitdiff
2024-02-18
Holger Schemel
white space changes
tree
|
commitdiff
2024-02-18
Holger Schemel
moved headers to game engine specific import files
tree
|
commitdiff
2024-02-18
Holger Schemel
renamed game engine specific export files
tree
|
commitdiff
2023-12-04
Holger Schemel
fixed tile cursor drawing position
tree
|
commitdiff
2023-05-19
Holger Schemel
added following diagonal side of a slope corner for...
tree
|
commitdiff
2023-05-19
Holger Schemel
moved variables to higher position in scope
tree
|
commitdiff
2023-05-19
Holger Schemel
fixed bug with wrong laser position for slope element...
tree
|
commitdiff
2023-05-19
Holger Schemel
fixed bug with wrong check offset for slope elements...
tree
|
commitdiff
2023-05-19
Holger Schemel
moved checking element mask to separate function in...
tree
|
commitdiff
2023-05-19
Holger Schemel
fixed bugs with wrong X/Y access in element mask in...
tree
|
commitdiff
2023-05-19
Holger Schemel
moved code for handling wall side of slope for MM engine
tree
|
commitdiff
2023-05-19
Holger Schemel
improved reflecting laser by slope in corners in MM...
tree
|
commitdiff
2023-05-19
Holger Schemel
fixed small graphical bug with laser overloaded by...
tree
|
commitdiff
2023-05-18
Holger Schemel
fixed hitting some edge on the way to opposing diagonal...
tree
|
commitdiff
2023-05-17
Holger Schemel
fixed advancing laser position on slopes from non-cente...
tree
|
commitdiff
2023-05-17
Holger Schemel
fixed bug when checking if end of slope is blocked...
tree
|
commitdiff
2023-05-17
Holger Schemel
added stopping game startup actions on Escape key when...
tree
|
commitdiff
2023-05-17
Holger Schemel
fixed debug code for fast game startup when using MM...
tree
|
commitdiff
2023-05-17
Holger Schemel
added new steel slope game element for MM game engine
tree
|
commitdiff
2023-05-17
Holger Schemel
fixed bug with macro for laser angle for MM engine
tree
|
commitdiff
2023-05-17
Holger Schemel
fixed getting level position after laser hits something...
tree
|
commitdiff
2023-05-14
Holger Schemel
added flipping and rotating tiles in brushes in level...
tree
|
commitdiff
2023-04-22
Holger Schemel
added functions to get level position from laser positi...
tree
|
commitdiff
2023-04-11
Holger Schemel
added Deflektor style fixed mirror game elements to...
tree
|
commitdiff
2023-04-10
Holger Schemel
improved scanning laser outside level, but inside visib...
tree
|
commitdiff
2023-04-10
Holger Schemel
fixed regression bug with bad playfield offset
tree
|
commitdiff
2023-04-07
Holger Schemel
fixed bug with laser passing between two diagonally...
tree
|
commitdiff
2023-04-07
Holger Schemel
fixed scanning laser outside level, but inside visible...
tree
|
commitdiff
2023-04-07
Holger Schemel
replaced variables
tree
|
commitdiff
2023-04-07
Holger Schemel
removed hardcoding playfield viewport border
tree
|
commitdiff
2023-04-07
Holger Schemel
removed variables
tree
|
commitdiff
2023-04-07
Holger Schemel
removed hardcoding playfield viewport border
tree
|
commitdiff
2023-04-07
Holger Schemel
fixed bug with laser not passing between two diagonally...
tree
|
commitdiff
2023-04-07
Holger Schemel
added redrawing laser when auto-rotating mirrors in...
tree
|
commitdiff
2023-04-01
Holger Schemel
added support for levels larger than visible playfield...
tree
|
commitdiff
2023-04-01
Holger Schemel
white space changes
tree
|
commitdiff
2023-04-01
Holger Schemel
removed duplicated code
tree
|
commitdiff
2023-03-31
Holger Schemel
fixed graphical bugs with off-screen playfield movement...
tree
|
commitdiff
2023-03-31
Holger Schemel
fixed handling laser when clicking on one of several...
tree
|
commitdiff
2023-03-30
Holger Schemel
fixed several bugs with shared playfield bitmap in...
tree
|
commitdiff
2023-03-12
Holger Schemel
added game over messages for Deflektor style levels...
tree
|
commitdiff
2023-03-12
Holger Schemel
moved handling game over condition from MM game engine...
tree
|
commitdiff
2023-03-12
Holger Schemel
added variable to store if level uses McDuffin in MM...
tree
|
commitdiff
2023-02-28
Holger Schemel
fixed redrawing element corners left and right from...
tree
|
commitdiff
2023-02-28
Holger Schemel
fixed redrawing redefined graphics for steel or wooden...
tree
|
commitdiff
2023-02-24
Holger Schemel
fixed asking to play again in case of tape replaying...
tree
|
commitdiff
2023-02-24
Holger Schemel
replaced expressions using preprocessor definitions
tree
|
commitdiff
2023-02-24
Holger Schemel
improved handling laser on two diagonally adjacent...
tree
|
commitdiff
2023-02-24
Holger Schemel
improved handling laser on two diagonally adjacent...
tree
|
commitdiff
2023-02-23
Holger Schemel
added option to explode gray ball instead of melting...
tree
|
commitdiff
2023-02-23
Holger Schemel
changed code for more generic explosion for MM engine
tree
|
commitdiff
2023-02-23
Holger Schemel
added resetting animation frame for active game element...
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed functions
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed preprocessor constants for wall elements in...
tree
|
commitdiff
2023-02-23
Holger Schemel
removed unused code
tree
|
commitdiff
2023-02-23
Holger Schemel
added declaring static functions as static
tree
|
commitdiff
2023-02-23
Holger Schemel
removed unused code
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed function for game element in MM engine
tree
|
commitdiff
2023-02-23
Holger Schemel
renamed preprocessor constant for game element in MM...
tree
|
commitdiff
2023-02-23
Holger Schemel
added active animation for gray ball in MM engine
tree
|
commitdiff
2023-02-22
Holger Schemel
moved code to separate function
tree
|
commitdiff
2023-02-22
Holger Schemel
fixed using wall tiles as gray ball content elements...
tree
|
commitdiff
2023-02-19
Holger Schemel
fixed bug that could cause an endless loop (freeze...
4.3.5.1
tree
|
commitdiff
2023-02-18
Holger Schemel
added initializing gray ball content elements in MM...
tree
|
commitdiff
2023-02-18
Holger Schemel
fixed unneccessarily complex code
tree
|
commitdiff
2023-02-18
Holger Schemel
fixed explosion graphics for bomb and McDuffin for...
tree
|
commitdiff
2023-02-17
Holger Schemel
added option to rotate newly created gray ball content...
tree
|
commitdiff
2023-02-17
Holger Schemel
fixed drawing laser when opening gray balls in MM engine
tree
|
commitdiff
2023-02-17
Holger Schemel
fixed bug with gray ball creating wrong game elements...
tree
|
commitdiff
2023-01-29
Holger Schemel
added support for text envelope elements to the MM...
tree
|
commitdiff
2023-01-28
Holger Schemel
fixed overloading laser due to duplicated tiles in...
tree
|
commitdiff
2023-01-28
Holger Schemel
fixed bugs with missing re-initializations of delay...
tree
|
commitdiff
2023-01-28
Holger Schemel
removed workaround for playing some older tapes for...
tree
|
commitdiff
2023-01-22
Holger Schemel
fixed bug with re-scanning laser when rotating teleport...
tree
|
commitdiff
2023-01-22
Holger Schemel
fixed playing older tapes for MM engine
tree
|
commitdiff
2023-01-21
Holger Schemel
improved performance of game actions loop in MM engine
tree
|
commitdiff
2023-01-18
Holger Schemel
fixed bug with leaving steel grid after passing it...
tree
|
commitdiff
2023-01-18
Holger Schemel
fixed bug with cutting through laser emitter in special...
tree
|
commitdiff
2023-01-18
Holger Schemel
fixed bug with laser not passing alongside DF steel...
tree
|
commitdiff
2023-01-17
Holger Schemel
fixed using custom laser color defined in DF style...
tree
|
commitdiff
2023-01-12
Holger Schemel
added not drawing or scanning laser if fuse is off...
tree
|
commitdiff
2023-01-12
Holger Schemel
added deactivating laser target element when disabling...
tree
|
commitdiff
2023-01-12
Holger Schemel
moved code to deactivate target element to separate...
tree
|
commitdiff
2023-01-10
Holger Schemel
improved handling of opening gray ball when turning...
tree
|
commitdiff
2023-01-08
Holger Schemel
added customizability of gray ball content for MM engine
tree
|
commitdiff
2023-01-08
Holger Schemel
added active animation for bomb and mine in MM engine
tree
|
commitdiff
2023-01-06
Holger Schemel
fixed broken graphics of opening gray ball in MM engine
tree
|
commitdiff
2023-01-05
Holger Schemel
improved MM graphics engine to support custom explosion...
tree
|
commitdiff
2023-01-05
Holger Schemel
removed unneeded mask element and graphic definitions...
tree
|
commitdiff
2023-01-04
Holger Schemel
changed MM engine to use explosion phase array from...
tree
|
commitdiff
2023-01-04
Holger Schemel
minor code formatting change
tree
|
commitdiff
2023-01-03
Holger Schemel
fixed bugs when re-charging laser with fuel element...
tree
|
commitdiff
2023-01-02
Holger Schemel
fixed bug that prevents playing levels without time...
tree
|
commitdiff
2023-01-02
Holger Schemel
fixed bug with reduced initial time limit in MM engine
tree
|
commitdiff
2023-01-02
Holger Schemel
cleanup of function for fading laser in MM engine
tree
|
commitdiff
2023-01-02
Holger Schemel
moved code to set laser color to separate function...
tree
|
commitdiff
next