fixed playfield graphics for BD runtime elements in level editor
[rocksndiamonds.git] / src / game_mm /
2024-04-26 Holger Schemelrenamed preprocessor constants
2024-04-26 Holger Schemelrenamed preprocessor constant
2024-02-28 Holger Schemelchanged some comments
2024-02-19 Holger Schemelwhite space changes
2024-02-18 Holger Schemeladded Makefile targets to clean up header dependency...
2024-02-18 Holger Schemeladded missing and fixed wrong file headers
2024-02-18 Holger Schemelwhite space changes
2024-02-18 Holger Schemelmoved headers to game engine specific import files
2024-02-18 Holger Schemelrenamed game engine specific export files
2023-12-04 Holger Schemelfixed tile cursor drawing position
2023-05-19 Holger Schemeladded following diagonal side of a slope corner for...
2023-05-19 Holger Schemelmoved variables to higher position in scope
2023-05-19 Holger Schemelfixed bug with wrong laser position for slope element...
2023-05-19 Holger Schemelfixed bug with wrong check offset for slope elements...
2023-05-19 Holger Schemelmoved checking element mask to separate function in...
2023-05-19 Holger Schemelfixed bugs with wrong X/Y access in element mask in...
2023-05-19 Holger Schemelmoved code for handling wall side of slope for MM engine
2023-05-19 Holger Schemelimproved reflecting laser by slope in corners in MM...
2023-05-19 Holger Schemelfixed small graphical bug with laser overloaded by...
2023-05-18 Holger Schemelfixed hitting some edge on the way to opposing diagonal...
2023-05-17 Holger Schemelfixed advancing laser position on slopes from non-cente...
2023-05-17 Holger Schemelfixed bug when checking if end of slope is blocked...
2023-05-17 Holger Schemeladded stopping game startup actions on Escape key when...
2023-05-17 Holger Schemelfixed debug code for fast game startup when using MM...
2023-05-17 Holger Schemeladded new steel slope game element for MM game engine
2023-05-17 Holger Schemelfixed bug with macro for laser angle for MM engine
2023-05-17 Holger Schemelfixed getting level position after laser hits something...
2023-05-14 Holger Schemeladded flipping and rotating tiles in brushes in level...
2023-04-22 Holger Schemeladded functions to get level position from laser positi...
2023-04-11 Holger Schemeladded Deflektor style fixed mirror game elements to...
2023-04-10 Holger Schemelimproved scanning laser outside level, but inside visib...
2023-04-10 Holger Schemelfixed regression bug with bad playfield offset
2023-04-07 Holger Schemelfixed bug with laser passing between two diagonally...
2023-04-07 Holger Schemelfixed scanning laser outside level, but inside visible...
2023-04-07 Holger Schemelreplaced variables
2023-04-07 Holger Schemelremoved hardcoding playfield viewport border
2023-04-07 Holger Schemelremoved variables
2023-04-07 Holger Schemelremoved hardcoding playfield viewport border
2023-04-07 Holger Schemelfixed bug with laser not passing between two diagonally...
2023-04-07 Holger Schemeladded redrawing laser when auto-rotating mirrors in...
2023-04-01 Holger Schemeladded support for levels larger than visible playfield...
2023-04-01 Holger Schemelwhite space changes
2023-04-01 Holger Schemelremoved duplicated code
2023-03-31 Holger Schemelfixed graphical bugs with off-screen playfield movement...
2023-03-31 Holger Schemelfixed handling laser when clicking on one of several...
2023-03-30 Holger Schemelfixed several bugs with shared playfield bitmap in...
2023-03-12 Holger Schemeladded game over messages for Deflektor style levels...
2023-03-12 Holger Schemelmoved handling game over condition from MM game engine...
2023-03-12 Holger Schemeladded variable to store if level uses McDuffin in MM...
2023-02-28 Holger Schemelfixed redrawing element corners left and right from...
2023-02-28 Holger Schemelfixed redrawing redefined graphics for steel or wooden...
2023-02-24 Holger Schemelfixed asking to play again in case of tape replaying...
2023-02-24 Holger Schemelreplaced expressions using preprocessor definitions
2023-02-24 Holger Schemelimproved handling laser on two diagonally adjacent...
2023-02-24 Holger Schemelimproved handling laser on two diagonally adjacent...
2023-02-23 Holger Schemeladded option to explode gray ball instead of melting...
2023-02-23 Holger Schemelchanged code for more generic explosion for MM engine
2023-02-23 Holger Schemeladded resetting animation frame for active game element...
2023-02-23 Holger Schemelrenamed functions
2023-02-23 Holger Schemelrenamed preprocessor constants for wall elements in...
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemeladded declaring static functions as static
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemelrenamed function for game element in MM engine
2023-02-23 Holger Schemelrenamed preprocessor constant for game element in MM...
2023-02-23 Holger Schemeladded active animation for gray ball in MM engine
2023-02-22 Holger Schemelmoved code to separate function
2023-02-22 Holger Schemelfixed using wall tiles as gray ball content elements...
2023-02-19 Holger Schemelfixed bug that could cause an endless loop (freeze... 4.3.5.1
2023-02-18 Holger Schemeladded initializing gray ball content elements in MM...
2023-02-18 Holger Schemelfixed unneccessarily complex code
2023-02-18 Holger Schemelfixed explosion graphics for bomb and McDuffin for...
2023-02-17 Holger Schemeladded option to rotate newly created gray ball content...
2023-02-17 Holger Schemelfixed drawing laser when opening gray balls in MM engine
2023-02-17 Holger Schemelfixed bug with gray ball creating wrong game elements...
2023-01-29 Holger Schemeladded support for text envelope elements to the MM...
2023-01-28 Holger Schemelfixed overloading laser due to duplicated tiles in...
2023-01-28 Holger Schemelfixed bugs with missing re-initializations of delay...
2023-01-28 Holger Schemelremoved workaround for playing some older tapes for...
2023-01-22 Holger Schemelfixed bug with re-scanning laser when rotating teleport...
2023-01-22 Holger Schemelfixed playing older tapes for MM engine
2023-01-21 Holger Schemelimproved performance of game actions loop in MM engine
2023-01-18 Holger Schemelfixed bug with leaving steel grid after passing it...
2023-01-18 Holger Schemelfixed bug with cutting through laser emitter in special...
2023-01-18 Holger Schemelfixed bug with laser not passing alongside DF steel...
2023-01-17 Holger Schemelfixed using custom laser color defined in DF style...
2023-01-12 Holger Schemeladded not drawing or scanning laser if fuse is off...
2023-01-12 Holger Schemeladded deactivating laser target element when disabling...
2023-01-12 Holger Schemelmoved code to deactivate target element to separate...
2023-01-10 Holger Schemelimproved handling of opening gray ball when turning...
2023-01-08 Holger Schemeladded customizability of gray ball content for MM engine
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-06 Holger Schemelfixed broken graphics of opening gray ball in MM engine
2023-01-05 Holger Schemelimproved MM graphics engine to support custom explosion...
2023-01-05 Holger Schemelremoved unneeded mask element and graphic definitions...
2023-01-04 Holger Schemelchanged MM engine to use explosion phase array from...
2023-01-04 Holger Schemelminor code formatting change
2023-01-03 Holger Schemelfixed bugs when re-charging laser with fuel element...
2023-01-02 Holger Schemelfixed bug that prevents playing levels without time...
2023-01-02 Holger Schemelfixed bug with reduced initial time limit in MM engine
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