added check if game speed is high enough for 60 Hz vsync to work
[rocksndiamonds.git] / src / game_mm / mm_tools.c
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-04-10 Holger Schemelfixed tile selection cursor position for levels smaller... 4.1.0.0
2018-03-23 Holger Schemeladded centering levels that are smaller than the playfi...
2018-03-23 Holger Schemelfixed drawing disabled fuse when redrawing level playfi...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed bug with overwriting variables by same named...
2018-03-23 Holger Schemelwhitespace changes
2018-03-23 Holger Schemelreplaced function to draw graphic animation (MM engine)
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemelfixed wall animations for Mirror Magic game engine
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemelfixed various graphics functions for Mirror Magic game...
2018-03-23 Holger Schemelremoved unused code
2018-03-23 Holger Schemeladded and adjusted source files for Mirror Magic game...