added support for drawing request dialog on top of global animations
[rocksndiamonds.git] / src / game.c
2018-10-12 Holger Schemelfixed bug with handling networking packets if request...
2018-10-12 Holger Schemelmoved flag for active/inactive game panel from player...
2018-10-12 Holger Schemelmoved duplicated code to separate function
2018-10-10 Holger Schemelfixed bug with repeating last level in levelset when...
2018-10-10 Holger Schemelfixed bug with high scores for wrong level when auto...
2018-10-10 Holger Schemeladded flag to level files for using "game of life"...
2018-10-10 Holger Schemelfixed bugs in game logic of "game of life" and "biomaze...
2018-10-10 Holger Schemeladded playfield array "Last[][]" to store tile from...
2018-10-10 Holger Schemelchanged variable name
2018-10-10 Holger Schemelfixed bug with redrawing state changes for "game of...
2018-10-09 Holger Schemelminor code formatting change
2018-10-03 Holger Schemelfixed buggy behaviour when only one player needed to...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-17 Holger Schemeladded checkbox to player settings in editor if first...
2018-09-16 Holger Schemelfixed nasty bug with uninitialized game engine value
2018-09-12 Holger Schemelfixed bug with not recognizing ".mode_loop: false"...
2018-09-07 Holger Schemelfixed bug with different global border when playing...
2018-08-30 Holger Schemeladded using global levelset identifier and level number...
2018-08-25 Holger Schemeldisabled auto-incrementing level number when playing...
2018-08-25 Holger Schemeldisabled auto-playing next level when playing in networ...
2018-08-25 Holger Schemelswapped condition logic for better readability
2018-08-24 Holger Schemeladded sending level file (and level template) for netwo...
2018-08-24 Holger Schemelprepared level number in game panel for network games
2018-08-17 Holger Schemeladded using counter of players that still have to enter...
2018-08-17 Holger Schemeladded counter of players that still have to enter an...
2018-08-17 Holger Schemelrenamed function
2018-08-17 Holger Schemelfixed exiting players with custom elements when playing...
2018-08-17 Holger Schemelfixed solving level when playing multi-player games
2018-08-17 Holger Schemeladded function to remove player and cleanup last player...
2018-06-21 Holger Schemeladded setup option to skip displaying the high scores...
2018-06-21 Holger Schemeladded setup option to directly play the next level...
2018-06-21 Holger Schemelremoved duplicate code
2018-06-21 Holger Schemeladded explicit level number parameter to high-score...
2018-06-18 Holger Schemelmoved debug output for player status to separate function
2018-06-18 Holger Schemelfixed selecting correct player in single player mode...
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-17 Holger Schemeladded storing image identifier in internal gadget structure
2018-05-18 Holger Schemelfixed network games, part 4: added debug output for...
2018-05-18 Holger Schemelfixed network games, part 2: set player focus after...
2018-05-18 Holger Schemelfixed network games, part 1: separate locally and netwo...
2018-04-17 Holger Schemelchanged starting music for MM game engine after chargin...
2018-04-02 Holger Schemeladded support for non-button touch pads for MM game...
2018-03-23 Holger Schemelremoved shortly visible video display when starting...
2018-03-23 Holger Schemelremoved short black screen when starting test game...
2018-03-23 Holger Schemeladded message 'level solved' after solving a level
2018-03-23 Holger Schemeladded asking for restart after game was lost (MM game...
2018-03-23 Holger Schemelfixed bug when loading game engine snapshot values...
2018-03-23 Holger Schemelfixed closing door 2 after door 1 when no tape is to...
2018-03-23 Holger Schemelfixed bug causing crash when playing levels with 'time...
2018-03-23 Holger Schemelfixed fading complete screen if playfield viewport...
2018-03-23 Holger Schemelfixed bug with playing level music in main menu when...
2018-03-23 Holger Schemeladded game-panel-only buttons for stop/play/pause and...
2018-03-23 Holger Schemelchanged counting down time with the same step size...
2018-03-23 Holger Schemeladded check to only count down time/health if this...
2018-03-23 Holger Schemeladded counting remaining health to score after solved...
2018-03-23 Holger Schemelfixed bug with using last mouse actions when tape finis...
2018-03-23 Holger Schemelfixed nasty bug with mouse actions breaking non-mouse...
2018-03-23 Holger Schemeladded using MM default action sound for unknown MM...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemeladded loading/saving mouse actions from/to tape (for...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelmoved initial cycling of mirrors from 'after fading...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemelfixed bug with using wrong values for 'level solved...
2018-03-23 Holger Schemelfixed fading in game screen before playing for Mirror...
2018-03-23 Holger Schemeladded basic game engine integration for Mirror Magic...
2018-03-16 Holger Schemelfixed bug with playing "timeout" and "player dies"...
2018-02-06 Holger Schemeladded some performance tuning for "autotest" and warp...
2018-02-04 Holger Schemelfixed broken tapes caused by a bugfix (with TAS snap...
2018-02-02 Holger Schemeladded function to get music filename by music ID
2018-01-28 Holger Schemelfixed bug with fading menu music on 'start game' if...
2017-10-07 Holger Schemelchanged displaying FPS by cheat code ':fps' instead...
2017-10-07 Holger Schemelimproved displaying FPS (debug mode only)
2017-10-07 Holger Schemelfixed bug with FPS display forcing redraw for every...
2017-09-23 Holger Schemelfixed and improved single step mode for all game engines
2017-09-23 Holger Schemelfixed bug in single button handling causing broken...
2017-09-08 Holger Schemeladded using single button for snap and drop when using...
2017-06-30 Holger Schemelimproved support for game controllers and joysticks
2017-02-01 Holger Schemeladded setup option to enable/disable auto-incrementing...
2017-01-30 Holger Schemelremoved preprocessor definition for single or multiple...
2017-01-20 Holger Schemeladded preprocessor macro for enhanced readability of...
2016-11-28 Holger Schemelfixed acid animation for elements falling/moving into...
2016-11-28 Holger Schemelmoved drawing graphic from frame reset function (no...
2016-11-23 Holger Schemeladded function to get the size of a player's inventory...
2016-11-07 Holger Schemeladded functions to get current player position for...
2016-09-17 Holger Schemelfixed saving game engine snapshots (save after game...
2016-09-17 Holger Schemelreplaced local static variables with variables stored...
2016-06-14 Holger Schemelfixed problem with mixed use of game pause and tape...
2016-06-14 Holger Schemelchanged behaviour of key shortcut to start/pause/contin...
2016-06-07 Holger Schemelfixed bug with re-mapping snapshot buttons after pause
2016-06-02 Holger Schemelfixed changing viewport properties not before fading...
2016-05-31 Holger Schemelcleanup of tape recorder state handling
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-13 Holger Schemelfade sounds and music for main menu when entering other...
2016-04-10 Holger Schemelchanged sound handling to only expire loop sounds durin...
next