removed hardcoding playfield viewport border
[rocksndiamonds.git] / src / conf_gfx.c
2023-03-27 Holger Schemeladded support for tile size for game elements info...
2023-03-26 Holger Schemeladded support for menu list entry size for game element...
2023-03-26 Holger Schemeladded definitions for menu list entry size (not used...
2023-02-23 Holger Schemeladded active animation for gray ball in MM engine
2023-02-14 Holger Schemelswapped active/pressed logic for level set info button...
2023-02-08 Holger Schemeladded support for stacked global animations
2023-02-07 Holger Schemeladded graphic definition for activated state for level...
2023-01-29 Holger Schemeladded support for text envelope elements to the MM...
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-06 Holger Schemeladded level editor graphics for the MM style gray ball
2023-01-05 Holger Schemelimproved MM graphics engine to support custom explosion...
2023-01-05 Holger Schemelremoved unneeded mask element and graphic definitions...
2022-12-14 Holger Schemeladded optional main menu button to directly show level...
2022-10-26 Holger Schemeladded new animation mode ".global_anim_sync" for game...
2022-04-16 Holger Schemeladded fading settings for score info page
2022-04-06 Holger Schemeladded support for busy animation on non-loading screens
2022-03-31 Holger Schemeladded button to play tape to score info page (not used...
2022-03-30 Holger Schemeladded support for separate busy animation for initial...
2022-03-15 Holger Schemeladded support for background image for initial loading...
2022-03-15 Holger Schemeladded support for background image for loading screen
2022-03-11 Holger Schemeladded score selection buttons for score info page ...
2022-02-23 Holger Schemeladded support for new game mode for score info page...
2022-02-21 Holger Schemeladded selecting level from the high score screen
2022-02-06 Holger Schemeladded support for more than five digits for score on...
2022-02-06 Holger Schemeladded support for fourth digit for inventory (dynamite...
2022-01-22 Holger Schemeladded additional empty space elements (not used yet)
2022-01-22 Holger Schemelchanged "random" default graphics animations to "random...
2021-05-30 Holger Schemeladded improved element collecting animations
2021-01-20 Holger Schemeladded graphics config option to support elements on...
2020-12-21 Holger Schemeladded option for '.draw_order' for request dialog ...
2020-12-21 Holger Schemeladded default (empty) "style" to game panel definitions
2020-12-21 Holger Schemeladded default (empty) "class" to game panel definitions
2020-12-13 Holger Schemelfixed game mode for name selection screen
2020-12-13 Holger Schemeladded definitions for upcoming new name selection screen
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-09-03 Holger Schemeladded displaying render driver on info screen page
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-06-07 Holger Schemelmoved game engine settings to separate setup menu screen
2020-05-19 Holger Schemeladded (optional) main menu button to switch between...
2020-05-19 Holger Schemelremoved test/debug code for EM graphics engine
2019-09-19 Holger Schemeladded overlay touch buttons for virtual buttons configu...
2019-09-19 Holger Schemeladded overlay touch buttons for in-game "stop" and...
2019-09-19 Holger Schemeladded overlay touch buttons for door request dialog
2019-09-17 Holger Schemeladded options for player selection button positions...
2019-05-24 Holger Schemeladded new screen fading option ".auto_delay_unit" ...
2019-03-23 Holger Schemeladded global animation actions executed after init...
2019-03-05 Holger Schemelchanged some level editor graphic definitions to use...
2019-02-04 Holger Schemeladded options for alignment of selection lists on setup...
2018-12-01 Holger Schemeladded support for dynamic window and playfield size
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-01 Holger Schemeladded text input setup option to configure network...
2018-07-04 Holger Schemeladded configurable border size also for drawing network...
2018-07-04 Holger Schemeladded drawing players with level preview when using...
2018-07-01 Holger Schemeladded drawing network players (graphics and names)...
2018-06-18 Holger Schemelre-arranged buttons to select network player in request...
2018-06-17 Holger Schemeladded (optional) main menu buttons to insert or play...
2018-06-17 Holger Schemeladded event action parameter for global animations...
2018-06-12 Holger Schemeladded (optional) menu buttons to select level number...
2018-06-11 Holger Schemeladded (optional) tape buttons to insert or play solutio...
2018-04-20 Holger Schemeladded font definition for narrow variant of existing...
2018-03-25 Holger Schemeladded options for left/right/top/bottom spacing for...
2018-03-23 Holger Schemelfixed name of element 'beamer' to 'teleporter'
2018-03-23 Holger Schemelfixed name of element 'polarisator' to 'polarizer'
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemeladded options for custom position of editor tooltip...
2018-03-23 Holger Schemeladded options for post delay for door actions
2018-03-23 Holger Schemeladded game-panel-only buttons for stop/play/pause and...
2018-03-23 Holger Schemelreused unused font definition for text on joystick...
2018-03-23 Holger Schemelcompleted options for vertical text spacing on info...
2018-03-23 Holger Schemelimproved options for vertical text spacing on info...
2018-03-23 Holger Schemeladded missing option for menu draw offset for (empty...
2018-03-23 Holger Schemeladded options for vertical text spacing (used on info...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemelfixed graphic definition of element 'mm_kettle'
2018-03-23 Holger Schemelfixed animation delay for opening and closing exit...
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemeladded some more definitions for Mirror Magic element...
2018-03-23 Holger Schemeladded more definitions for Mirror Magic (and Deflektor...
2018-03-23 Holger Schemeladded definitions for Mirror Magic (and Deflektor)...
2017-05-06 Holger Schemelincreased maximum number of global animations (and...
2017-04-19 Holger Schemeladded using '.draw_masked' for global animation and...
2017-04-18 Holger Schemeladded first version of simple click events for global...
2016-10-23 Holger Schemeladded options for showing editor elements list when...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-06-02 Holger Schemelchanged tape control graphic positions to prepare for...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-05 Holger Schemeladded using narrow fonts for setup values on setup...
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-14 Holger Schemelremoved global animation configuration option '.step_fr...
2016-02-10 Holger Schemeladded another configuration option for global animation...
2016-02-10 Holger Schemeladded some more configuration options for global animat...
2016-02-09 Holger Schemeladded some internal configuration options for global...
2016-02-03 Holger Schemelseparated graphic and control definitions for global...
2016-02-02 Holger Schemeladded another configuration option for global animation...
2016-02-02 Holger Schemeladded some configuration options for global animation...
2016-01-12 Holger Schemeladded configuration handling for global animations...
2015-12-21 Holger Schemelfixed hierarchical definitions for title screen transitions
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