+++ /dev/null
-Release Version 3.1.1 [16 AUG 2005]
------------------------------------
- - added tutorial level set created by Aaron Davidson
- - added editor element descriptions written by Aaron Davidson
- - added native game engine for Emerald Mine (Club) levels
- - added level skipping functionality to main menu
- - added support for dumping small-sized level sketches from editor
- - added use of "editorsetup.conf" for different level sets
- - lots of bugfixes and internal engine changes (see ChangeLog)
-
-Release Version 3.1.0 [07 JUN 2004]
------------------------------------
- - fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- - re-converted Emerald Mine and Supaplex levels to apply engine fixes
- - changed default snap/drop keys from left/right Shift to Control keys
- - added level loader for loading native Emerald Mine levels
- - added level loader for loading native Supaplex packed levels
- - added group elements for multiple matches and random element creation
- - added elements that can be digged or left behind by custom elements
- - added element "Sokoban field with player" missing for Sokoban levels
- - added custom element features to allow building of teleporters
- - added option to use step limit instead of time limit for level
- - added pressing "space" key as valid action to select menu options
- - added clipboard (cut and paste buttons) for custom and group elements
- - added shortcut to dump brush (type ":DB" in editor) for use in forum
- - added network multiplayer code for Windows (still only command line)
- - replaced old tutorial level set with far better one by Niko Böhm
- - "contributions" levels now separate package to make base set smaller
- - too many bugfixes and changes to list them all here (see ChangeLog)
-
-Release Version 3.0.8 [14 DEC 2003]
------------------------------------
- - added "musicinfo.conf" for menu and level music configuration
- - added "editorsetup.conf" for editor element list configuration
- - added "copy" and "exchange" functions for custom elements to editor
- - added configurable "bored" and "sleeping" animations for the player
- - added "awakening" sound for player when waking up after sleeping
- - added configurable element animations for info screen
- - added configurable music credits for info screen
- - added configurable level set information for info screen
- - added warnings for undefined token values in artwork config files
- - menu entries now also selectable by clicking on entry text
- - better sniksnak turning movement (two steps instead of only one)
- - fixed turning movement of butterflies and fireflies (no frame reset)
- - fixed bug with wrong default impact sound for colored emeralds
- - fixed bug with double nut cracking sound
- - fixed a very nasty bug in dragon turning code in TurnRoundExt()
- - finally fixed tape recording when player is created from CE change
- - added new contributed levels from the following players:
- + Audrius Saikunas (4 levels)
- + Efraim Yawitz (20 levels)
- + Krystian Abramowicz (100 levels)
- + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels)
- + Sebastian Simon (12 levels)
- - amazing new level set:
- + "BD2K3" from Alan Bond
- + 43 levels full of BD nostalgia, action and fantastic effects
- + overwhelming use of custom elements
- + complete artwork set with graphics, sounds and music
- + available as a separate download from www.artsoft.org
- - another great level set was updated:
- + "jue2" from Jürgen Bonhagen
- + 15 new mind-boggling levels full of new challenges for your brain
- + complete artwork set with graphics and sounds
- + available for downloading from "http://www.jb-line.de/rnd.html"
-
-Release Version 3.0.7 [10 NOV 2003]
------------------------------------
- - fixed incorrectly displayed animation for attacking dragon
- - fixed bug with not setting initial gravity for each new game
- - fixed bug with teleportation of player by custom element change
- - fixed bug with player not getting smashed by rock sometimes
- - fixed serious bug in code for delayed element pushing
- - fixed little bug in animation frame selection for pushed elements
- - fixed bug when pushing element that can move away to the side
- - fixed tape recording when player is created from CE element change
- - fixed player animation frame reset for identical animations
- - unavailable setup options now marked as "n/a" instead of "off"
- - prevent "extended" changed elements from delay change in same frame
- - speed-up of reading config file for verbose output
- - added configuration option for opening and closing Supaplex exit
- - added configuration option for moving up/down animation for Murphy
- - added animation for "turning" action (for elements with move delay)
- - added turning animations for bug, spaceship and sniksnak
-
-Release Version 3.0.6 [06 OCT 2003]
------------------------------------
- - fixed bug when initializing font graphic structure
- - fixed bug with animation mode "pingpong" when using only 1 frame
- - fixed bug with extended change target introduced in 3.0.5
- - fixed bug where passing over moving element doubles player speed
- - fixed bug with elements continuing to move into push direction
- - fixed bug with duplicated player when dropping bomb with shield on
- - fixed switching bug (resetting flag when not switching but not idle)
- - fixed element tokens for certain file elements with ".active" etc.
- - added "switching" event for custom elements ("pressing" only once)
- - added support for MP3 music for SDL version through SMPEG library
-
-Release Version 3.0.5 [29 SEP 2003]
------------------------------------
- - fixed bug in multiple config pages loader code that caused crashes
- - enhanced (remaining low-resolution) Supaplex graphics
- - active/inactive sides configurable for custom element changes
- - new movement type "move when pushed" available for custom elements
- - now four envelope elements available
- - font, background, animation and sound for envelope now configurable
- - main menu doors opening/closing animation type now configurable
-
-Release Version 3.0.4 [13 SEP 2003]
------------------------------------
- - fixed bug in multiple config pages code that caused crashes
- - fixed bug in custom definition of crumbled element graphics
-
-Release Version 3.0.3 [08 SEP 2003]
------------------------------------
- - fixed bug (missing array boundary check) which could crash the game
- - fixed problem with setting mouse cursor in SDL version in fullscreen
- - fixed problem with flickering when drawing toon animations
- - fixed problem with player animation when snapping and moving
- - fixed several nasty bugs that may have caused crashes on some systems
- - added envelope content which gets displayed when collecting envelope
- - added multiple change event pages for custom elements
- - added support for loading various music formats through SDL_mixer
- - added music to Supaplex classic level set
-
-Release Version 3.0.2 [22 AUG 2003]
------------------------------------
- - fixed bug with messing up custom element properties in 3.0.0 levels
- - fixed bug with choosing wrong engine version when playing tapes
- - fixed bug with creating inaccessible elements at player position
- - fixed bug with not finding current level artwork directory
-
-Release Version 3.0.1 [18 AUG 2003]
------------------------------------
- - fixed bug that caused a crash at startup under Solaris
- - fixed bug that caused the DOS version not finding its files
- - fixed bug with missing graphic for active red disk bomb
- - added custom element property for dropping collected elements
- - added another 128 custom elements for those who can't get enough
- - fixed PCX files in the DOS version ("classic" graphics only)
-
-Release Version 3.0.0 [05 AUG 2003]
------------------------------------
- - final version bumped to 3.0.0 due to the massive changes
- - graphics and sounds now completely and dynamically customizable
- - custom elements now have lots of configurable properties
- - advanced custom element settings for powerful, self-created elements
- - fixed Supaplex gravity tubes
- - fixed very nasty bug in SDL_image (and X11) PCX loading routine
- - fixed some very nasty bugs in bitmap zoom routine
- - fixed very nasty bug in level/artwork loading routine
- - added new contributed levels and artwork from the following players:
- * in the section "Contributions - 2002":
- + Abby King (14 levels)
- + Alan Bond (30 levels, all solvable, BD style artwork set)
- + David Hutchinson (25 levels, artwork set)
- + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
- + Sylvan Hancock (39 levels)
- * in the section "Contributions - 2003":
- + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
- + Edward Leuf (10 levels, all solvable, artwork set)
- + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
- + Gavin Davidson (47 levels)
- + Jorge Jordan (17 levels)
- + Rafael Gatti (17 levels)
- + Randy Johannessen (17 levels)
- + Richard Valvona (3 levels)
- + Sam Bateman (35 levels)
- - great new levels with full artwork are now available from:
- + Juergen Bonhagen (with complete artwork set)
- * download these levels from "http://www.jb-line.de/"
- + Andreas Buschbeck (with complete artwork set)
- * download these levels from "http://home.vr-web.de/~abuschbeck/"
-
-Pre-Release Version 2.2.0rc7 [17 JUL 2003]
-------------------------------------------
- - fixed bug when picking element in the editor
- - added more custom elements properties
- - fixed bugs when smashing penguin
-
-Pre-Release Version 2.2.0rc6 [22 APR 2003]
-------------------------------------------
- - fixed small font configuration directive bug
- - tape recorder font slightly enhanced (now complete character set)
- - added missing font configuration source file
- - added updated CHANGES file ;-)
-
-Pre-Release Version 2.2.0rc5 [20 APR 2003]
-------------------------------------------
- - added generic selectbox gadget
- - added special mouse cursor for playfield while playing
- - font handling now more flexible (support for ISO-Latin-1 fonts)
- - font graphics adjusted accordingly
-
-Pre-Release Version 2.2.0rc4 [30 MAR 2003]
-------------------------------------------
- - changes for menu configuration
- - not officially announced pre-release version
- - Emerald Mine text font now much better quality
-
-Pre-Release Version 2.2.0rc3 [11 FEB 2003]
-------------------------------------------
- - first custom element properties
- - animation configuration for dynamically defined element actions
- - automatically downscaled graphics (small graphics not needed anymore)
- - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
- - toon animations (and number of toons) now fully configurable
-
-Pre-Release Version 2.2.0rc2 [13 JAN 2003]
-------------------------------------------
- - added support for stereo WAV sound files
- - moving objects can now have arbitrary animation length
- - new batch command for dumping level information
- - added support for background images for all menu screens
- - added 128 custom elements that can be decorated with own graphics
- - added some example levels showing how to create custom artwork
- - added new contributed levels from the following players:
- + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
-
-Pre-Release Version 2.2.0rc1 [31 DEC 2002]
-------------------------------------------
- - level series artwork now configurable via level series config file
- - single graphics and animations can now be replaced with different
- ones (independantly from default image files which may be larger)
- by defining and using additional image files
- - element animation length, speed and mode now freely configurable
- - automatic tape playing function for game engine and level testing
- - missing steel wall graphic added (thanks to Equinox Tetrachloride)
- - added new contributed levels from the following players:
- + Abby King (14 levels)
- + Andreas Buschbeck (80 levels with complete artwork set)
- + David Hutchinson (25 levels with graphics set)
- + Equinox Tetrachloride (150 levels guaranteed to be solvable)
- + Sylvan Hancock (39 levels)
-
-Release Version 2.1.1 [13 AUG 2002]
------------------------------------
- - sound bug (causing crashes) fixed (reported by Keith Peterston)
- - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
- - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
- - default keys for "snap field" and "place bomb" fixed for Mac OS X
- - added new contributed levels from the following players:
- + Alan Bond
- + Gerrit Holl and Timen van den Berg
-
-Release Version 2.1.0 [05 AUG 2002]
------------------------------------
- - native Mac OS X port (finally!)
- - graphics, sounds and music now fully configurable
- - added support for TrueColor PCX graphics files
- - added support for 16 bit WAV sound files
- - enhanced sound system (especially regarding stereo and loop sounds)
- - new structured setup menu (with sub-menues for graphics and sounds)
- - added "quick save" and "quick load" functions with shortcut key
- - added single-step playing mode (automatic pause after each step)
- - behaviour of "Escape" key in level editor now more intuitive
- - changed default slipping behaviour of gems back to 2.0.0 style;
- this is now an element property for gems in the level editor,
- although existing converted levels use the new EM gems behaviour
- - bug fixed that prevented walking through tubes when gravity on
- - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
- - fixed memory leak in image loading code
- - fixed some "solid" elements that were accidentally destructible
- - fixed some tape stuff
- - added new contributed levels from the following players:
- + Conor Mancone
- + Gavin Davidson
- + Jerome Kunegis
- + Rüdiger Schäfer
- + Flyboy: level group "Cops and Robbers", with own graphics set
- - added custom graphics set "Animal Kingdom" by Flyboy
-
-Release Version 2.0.1 [19 MAR 2002]
------------------------------------
- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
- - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
- + orange disk does not fall off from slippery elements
- + infotrons kill electrons and snik snaks and trigger orange disks
- + explosion chain reactions are now a bit slower than murphy
- - behaviour of robots adjusted to make them less aggressive
- (needed for quite some Emerald Mine Club levels)
- - emeralds and diamonds now fall off normal, steel and growing walls,
- as this is the correct behaviour in Emerald Mine; existing private
- and contributed levels will still behave as before, unless saved
- again (with or without modifications) from the level editor of the
- current version of the game
- - icon for Windows executable added
- - bug when selecting default level series fixed
- - new IFF style file format for level and tape files
- - bug in storing amoeba content fixed
- - nasty tape bugs fixed (completely reworked tape stuff)
- - fullscreen mode now works with Windows (workaround for bug in SDL)
- - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- - file permissions when saving files and creating directories changed
- - some small sound bugs fixed
- - added new contributed levels from the following players:
- + Arno Luppold
- + Barak Shacked
- + Ben Braithwaite
- + Dominik Seichter
- + Emilio Hemken
- + Glenn Alexander
- + Helge Hafting
- + Paul Sutton
-
-Release Version 2.0.0 [01 JAN 2001]
------------------------------------
- - major code redesign to maintain generic game functions in a separate
- library and make it easier to port the game to new targets like SDL
- - can be compiled with SDL library to build native Windows version
- - DOS and Windows versions can be compiled with gcc cross-compiler
- - trying to open already busy audio device does not block the game
- - bug in network playing code fixed (patch from web site)
- - SDL version can load and play music modules
- - bug in level editor fixed for EM doors and keys element description
- - sound sample frequency raised from 8 kHz to 22 kHz
-
-Release Version 1.4.0 [27 OCT 1999]
------------------------------------
- - new Boulder Dash elements for better game emulation
- - new cool medium-sized crystal font
- - new elements and graphics for Diamond Caves II levels
- - new elements and graphics for Emerald Mine Club levels
- - brushed-up (higher resolution) graphics for Supaplex elements
- - special oversized Supaplex levels included
- - new elements for more authentic Emerald Mine elements (doors)
- - more level editor enhancements:
- element list scrollbar and level number selection within editor
- - lots of new levels converted from Emerald Mine Club disks,
- DX-Boulderdash and Supaplex
- - new levels created and contributed by players
- - now over 160 level series with over 14.000 levels
- - high score list now scrollable to see all 100 entries
- - new 16-bit elements level format to allow more than 256 elements
- - re-introduced level handicap for more challange (levels must be
- solved to be able to play the next one; can be disabled in setup)
- - new setup option to disable time limit for relaxed playing :-)
- - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
- distributors to separate read-only (levels, graphics, sounds)
- from writable (hich scores) game data
- - new personal level setup files to store level handicap and
- last played level for each level series
- - removed some 32-bit dependent code; should be 64-bit clean now
- - some little bugs fixed
-
-Release Version 1.3.0 [5 FEB 1999]
-----------------------------------
- - strongly enhanced level editor
- - new elements, graphics and levels for Supaplex style games
- - completely rewritten platform independent gadget code
- (buttons, scrollbars, text and number input gadgets)
- - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
-
-Release Version 1.2.0 [5 DEC 1998]
-----------------------------------
- - DOS/Windows version
- - new WAV sound loader (to replace the old Amiga 8SVX files)
- - new PCX graphics loader (to avoid GIF license problems)
- - network multiplayer games with upto four players
- - no separate network server needed; each client can
- fork a network server at startup if there's no server
- running at this moment
- - possibility to invoke the game to act as a standalone
- network server (on a separate machine, for example)
- - local multiplayer games with upto four players
- - support for upto four joysticks
- - completely free customizable keyboard and joystick
- for all four players individually
- - new joystick calibration screen which can be left
- (with Escape key) if no joystick is connected... ;-)
- - new (working) GIF graphics loader (but still support
- for the old XPM method)
- - supports private colormap with extremely less flashing
- on 8-bit (256 colors) displays
- - soft-scrolling with 50 frames per second (which raises
- the system requirements and makes it completely
- unplayable on my "old reference" 486/33 (where 0.9b runs
- smoothly) and running at 90% speed on my K6-200.
- - completely new file format for personal setup data
- in ASCII format which is human readable and easily
- customizable even with a texteditor; stored in the
- user's home directory and no longer somewhere in the
- game's installation directory
- - high score lists changed: now one file per level and
- no longer one file per level series; now using readable
- ASCII format
- - useful command line options to specify the X11 display,
- the game's base (installation) directory, an alternate
- level directory, standalone server execution and verbose
- execution
-
-Version 1.1 [???] [NOT RELEASED]
---------------------------------
- - new (but broken) GIF graphics loader to be independent
- from the XPM library and to replace all graphics by GIF files
-
-Version 1.0 [9 APR 1997] [NOT RELEASED]
----------------------------------------
- - the game now contains many really playable levels,
- not only a few levels for testing
- - the game is now even better playable by keyboard
- (now you have the same gameplay functionality
- compared to playing with a joystick. Especially
- there are diagonal directions with keyboard playing
- and the fire buttons are mapped to the shift keys)
- - a lot of new elements for better emulation of levels
- from the games "Boulder Dash", "Emerald Mine" and
- "Sokoban". New elements to build "Dynablaster" style
- levels.
- - enhanced functionality of the level tape recorder
- to make it possible to go on with a game at any tape
- position
-
-Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
-------------------------------------------
- - new game elements
-
-Pre-Release Version 0.9b [4 NOV 1995]
--------------------------------------
- - the game is now completely Freeware
- - the game is now better playable by keyboard
- (in the last version, the player was making more than
- one step for one keystroke in some cases -- thanks to
- Warwick Allison for the hint with "XSync()"!)
- - new amoeba type with configurable content (like in the
- original C64 version, when aboeba cannot grow anymore
- and explodes to diamonds or some other elements)
- - compile error with ONE_PER_NAME in high score function
- removed (thanks to Dmitry Kohmanyuk)
- - little code cleanup (to get some new bugs ;)
- - FreeBSD sound and joystick support (thanks to Jean-Marc
- Zucconi)
-
-Pre-Release Version 0.9 [23 OCT 1995]
--------------------------------------
- - first (pre)release version