added temporary code for one-time level set conversion
authorHolger Schemel <info@artsoft.org>
Wed, 14 Jul 2021 21:52:59 +0000 (23:52 +0200)
committerHolger Schemel <info@artsoft.org>
Wed, 14 Jul 2021 21:52:59 +0000 (23:52 +0200)
src/files.c

index 50314065cadd0bd100e16ec6b0872f99d86868b8..f838f666f7ceedb9bf5ed7a54023cfcf09f8bbb0 100644 (file)
@@ -13188,6 +13188,11 @@ void ConvertLevels(void)
 
     Print("converting level ... ");
 
+#if 0
+    // special case: conversion of some EMC levels as requested by ACME
+    level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
     level_filename = getDefaultLevelFilename(level_nr);
     new_level = !fileExists(level_filename);