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added always playing network games in team mode with the EM engine
author
Holger Schemel
<info@artsoft.org>
Sat, 25 Aug 2018 17:51:10 +0000
(19:51 +0200)
committer
Holger Schemel
<info@artsoft.org>
Sat, 25 Aug 2018 17:56:15 +0000
(19:56 +0200)
When playing levels using the Emerald Mine (EM) game engine in network
mode with setup option "team mode" disabled, assume that multi-player
mode should be enabled anyway (just as it is handled with levels using
the R'n'D game engine).
src/tools.c
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diff --git
a/src/tools.c
b/src/tools.c
index c14445814bdcce85ab0ab3fd4e7b2f1090cf71e9..db2e193a86e80c45197cc96773c87ce532c51b24 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-8115,7
+8115,7
@@
int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
boolean getTeamMode_EM()
{
- return game.team_mode;
+ return game.team_mode
|| network_playing
;
}
int getGameFrameDelay_EM(int native_em_game_frame_delay)