When playing levels using the Emerald Mine (EM) game engine in network
mode with setup option "team mode" disabled, assume that multi-player
mode should be enabled anyway (just as it is handled with levels using
the R'n'D game engine).
boolean getTeamMode_EM()
{
boolean getTeamMode_EM()
{
+ return game.team_mode || network_playing;
}
int getGameFrameDelay_EM(int native_em_game_frame_delay)
}
int getGameFrameDelay_EM(int native_em_game_frame_delay)